|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
337
|
Posted - 2014.01.17 18:05:00 -
[1] - Quote
Signed:
Also, the minmatar scout is downright ridiculous.
Minmatar get : 31.5 bonus to hacking speed (suit bonus and higher base suit value) 25% extra damage
This is equivalent to more than 3 complex damage mods along with 1 free complex code-breaker and 1 free basic code breaker.
Yep, 5 FREE MODULES
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
338
|
Posted - 2014.01.17 20:52:00 -
[2] - Quote
Kato Ymmij wrote:Aero Yassavi wrote:Kato Ymmij wrote:Would it be better if the amarr scout keeps its current stamina bonus (increase stamina recovery to 10%), but also gets a 5% damage bonus to scrambler pistols? per level? That sounds like too much for the scrambler pistol, also I'd rather have a bonus that is less direclty offensive in nature, but that is just my opinion. 2-3% per level, to keep the amarr scout bonus in line with the other scout bonuses (1 basic mod/1complex mod). I think it would be awesome to see some dual pistol scouts causing mayhem on the field. Actually the bonuses (module wise) are all over the place:
Effectively free modules through bonuses and passive suit bonus stats (like 3 hp/sec armor rep, or +5% hack speed); Minmatar : 5 (4 proto 1 basic) Gallente: 3 (1 proto, 1 adv, 1 basic) Caldari : 3 (1 proto, 2 basic) Amarr:: 1 (1 militia)
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
339
|
Posted - 2014.01.17 21:17:00 -
[3] - Quote
Kato Ymmij wrote:Magnus Amadeuss wrote:Kato Ymmij wrote:Aero Yassavi wrote:Kato Ymmij wrote:Would it be better if the amarr scout keeps its current stamina bonus (increase stamina recovery to 10%), but also gets a 5% damage bonus to scrambler pistols? per level? That sounds like too much for the scrambler pistol, also I'd rather have a bonus that is less direclty offensive in nature, but that is just my opinion. 2-3% per level, to keep the amarr scout bonus in line with the other scout bonuses (1 basic mod/1complex mod). I think it would be awesome to see some dual pistol scouts causing mayhem on the field. Actually the bonuses (module wise) are all over the place: Effectively free modules through bonuses and passive suit bonus stats (like 3 hp/sec armor rep, or +5% hack speed); Minmatar : 5 (4 proto 1 basic) Gallente: 3 (1 proto, 1 adv, 1 basic) Caldari : 3 (1 proto, 2 basic) Amarr:: 1 (1 militia) I'm still not sure why CCP thought the minmatar scout needed to have a higher base hacking speed than the other scouts. The amarr scout still has more hp, stamina/recovery, and cpu/pg than the other scouts.
Nope, the amarrian scout will have the second lowest CPU, and the second most PG.
ALL amarrian suits get extra hp and stamina for being the slowest suits in-game (in this case the amarrian scout will be SLOWER than the minmatar assault and base suits).
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
341
|
Posted - 2014.01.17 21:29:00 -
[4] - Quote
John Demonsbane wrote:
The hacking one is easy, that's compensation for the loss of that bonus to the Minnie logi.
I have read this like 5 times but I can't make any sense of it. Are you claiming that since the hacking speed bonus got moved from the min logi to min scout, that they also deserved an extra 5% hacking speed over the other scouts on top of it?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
341
|
Posted - 2014.01.17 21:33:00 -
[5] - Quote
Reav Hannari wrote:Magnus Amadeuss wrote:Effectively free modules through bonuses and passive suit bonus stats (like 3 hp/sec armor rep, or +5% hack speed); Minmatar : 5 (4 proto 1 basic) Gallente: 3 (1 proto, 1 adv, 1 basic) Caldari : 3 (1 proto, 2 basic) Amarr:: 1 (1 militia) Actually, the damage bonus for the Minmatar is 2 x complex and 1 x enhanced but that's not my point here. The Minmatar Scout has the lowest buffer and will need 1 x enhanced shield extender to compete with the Gallente and Caldari or 1 x complex to compete with the Amarr. The Amarr has the best defensive buffer so I'd suggest adding one innate module for them and subtracting one from the Minmatar. In the end the Amarr suit is still somewhat lacking in capability and the Minmatar has the most capability if it can survive long enough to do its mission.
dmg mods (with stacking penalties) 1 = 10% 2 = 18.7% 3 = 24.4%
Yes, a 25% bonus to damage is equivalent to 3 prototype damge mods.
Oh and minmatar trade HP for speed, an amarrian suit would need a complex kin-cat just to match the sprint speed of the minnies(it is impossible for an amarrian suit to strafe as fast as a minmatar suit), so your HP claim is moot.
Anyway my assertion stands. Minmatar scouts are pretty OP right now.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
341
|
Posted - 2014.01.17 21:41:00 -
[6] - Quote
Reav Hannari wrote:Magnus Amadeuss wrote:dmg mods (with stacking penalties) 1 = 10% 2 = 18.7% 3 = 24.4%
Yes, a 25% bonus to damage is equivalent to 3 prototype damge mods.
Oh and minmatar trade HP for speed, an amarrian suit would need a complex kin-cat just to match the sprint speed of the minnies(it is impossible for an amarrian suit to strafe as fast as a minmatar suit), so your HP claim is moot.
Anyway my assertion stands. Minmatar scouts are pretty OP right now.
Right, stacking penalty, but it is only at arm's length but cloaking should make that easier to apply. I wish the speed bonus meant more. Strafing doesn't do much right now. Other than defenses I do agree the Minmatar has the strongest benefits right now and the Amarr has the weakest.
I wrote a bunch more in an edit above. You should read it, then you can easily see that the amarrian scout is just horribly outmatched by the minmatar suit in every possible way.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
342
|
Posted - 2014.01.17 22:00:00 -
[7] - Quote
Daxxis KANNAH wrote:Also please drop this Minmatar complex damage bonus argument - its tied to one weapon.
If that was the only sidearm in the game then you might have a point. - For knifers its great for the rest, not so much.
Thats nonsense. You can't discount a bonus like that. The amarrian assault's old bonus and the future amarrian commando bonus will only apply to two weapons (scrambler/laser rifles), should we discount them as well?
It doesn't change the fact that it is a bonus that is equivalent to 3 complex damage mods.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
342
|
Posted - 2014.01.17 22:34:00 -
[8] - Quote
Iron Wolf Saber wrote:Reav Hannari wrote:Iron Wolf Saber wrote:/This has been tagged by Kane Meaning it'll be presented by the CPM to be reviewed for further changes by CCP? Tagged past tense, its been brought to my attention as well so incase of laspe Ill pick up for him. My thoughts. Overall the Minmatar is bonus is not that overblown, reason being I can shove a pistol on it and get no benefit, only the knives do So we're talking about a module that is going to only have 1/7th of the module's active effectiveness. Also all scouts have innate hacking bonuses preinstalled, just minmatar are going to be the most obvious. However do remember they are looking into nerfing the way damage mods work from outright reduction in percentages and further reducing the overall proficiency gains. NKs are likely to be least disturbed as they are a '5th' damage type that deals 100a/100s damage As for amarr disparity it is a decent point to bring up, it may be grounds for a percent more or so, also there is no stacking penalty against this bonus, so the first module adds an unadulterated bonus. Where as the gallente trying to match would lose out on total effectiveness. Please for the love of god IWS stay out of balancing discussions.
So, since the damage bonus only applies to 1 weapon, it doesn't matter? Well we might as well make the minmatar heavy have a 25% dmg bonus to HMgs, or the gallente 25% to forges, or .... well you get the point. You balance around MAX performance, and this bonus is INSANELY powerful (3 complex damge mods worth)
Now add to that minmatar get a complex code breaker and a basic cde breaker and yes, the minmatar suit is INSANELY good.
Also, a percent or two for amarr? The bonus is not even worth a BASIC mod!!
You have got to be trolling.
Respond to this:
Do you think that it is ok for the minmatar suit to get 5 MODULES (4 complex modules!!) worth of bonus?
Do you think that it is ok for the amarr suit to get 1 MODULE (not even a full militia module worth) of bonus?
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
357
|
Posted - 2014.01.20 18:14:00 -
[9] - Quote
Iron Wolf Saber wrote:Magnus Amadeuss wrote: Please for the love of god IWS stay out of balancing discussions.
Be excessively careful who you want to discount because one can easily make fool of another. I just shot from the hip with gut feelings. Good thing I followed through. Amarr AK.0 (x = invalid) (* First worst to most worst) 25% Stamina and 25% Regeneration Rate 1 Light (x) 1 Side (x) 1 Grenade (x) 2 Equipment (x) 2 High (***) 4 Low (*) 70 Grid (**) 340 CPU (***) Armor 170 (*) Armor Heal 0 (x) Shields 60 (****) Shield Delay 4 (**) Full Delay 6 (***) Shield Refresh 30 hp/s (***) Hack Bonus 5% (**) Max Stamina 225 (*) Stamina Charge 40 sp/s (*) TTSM = 5.6 Secs (*) (Gk.0 is at 6.666... ranking ***) Ground Speed 525/40(this assumes UE3 conversions) = 13.125 meters/s (***) (which seems wrong but for sake of measuring shoe sizes the /40 is tangible measurement for our needs here ) With Bonuses Applied Max Stamina 225*1.25 = 281.25 Stamina Charge = 50 sp/s TTSM = 5.625 Throw in Biotics to V Max Stamina 281.25*1.05 = 295.05 Stamina Charge = 52.5 TTSM = 5.62 vs the GK 0's 210 31.5 and 6.666... Now lets throw car rads in, proto lvl 5 skills (10% bonus to the bonus yo) First one on each Complex Cardiac Regulator 110% Stamina 110% Recovery Ak. 0 MS 619.605 SC 110.25 TTSM 5.62 GS 13.25 m/s Gk. 0 MS 441 SC 66.15 TTSM 6.66 GS 13.625 m/s Stamina is consumed 10 units per second while sprinting, running does not penalize regeneration, sprinting adds 40% more speed so Ak. 0 13.25*1.4 = 18.55 Sprint speed 18.55*(619.605/10) = 1149.37 Meters covered per sprint or 1.15 kms 5.62 Seconds to max stamina the amarrian would cover 74.4 meters Time is now 67.6 seconds with 1223.77 meters covered So True M/S is 18.10 m/sGk. 0 13.625*1.4 = 19.075 Sprint Speed 19.075*(441/10) = 841.21 meters covered 6.66 second to max stamina the gallente would cover 90.74 meters Time is now 60.7 seconds with only 931.95 So True M/S is 15.35 m/s Feeling Sorry for the Gallente I threw in a Kin Kat Complex at max level = 13.2% bonus (13.625*1.132)*1.4 = 21.5929 spring speed whoohoo 952 meters covered 6.66 covers 102.72 meters Time is 60.7 covering only 1054.72 True M/S is 17.375 m/s The gallente would almost have to use 3/4 lot slots just to compete against a single card reg amarrian. Also the other big thing that is probably going to bother everyone. There are no sensor stats on the suit sheet either so we have no idea how those stats are distributed. And now I just got asked to do the 5k run with everyone, bleh, wait one while I spread sheet fu this.
Holy cow, you wrong about nearly everything you wrote there.
Once again, you should stay out of balance discussions.
So, you realize that all skill multipliers are, as the name implies, multiplicative right? So this means we can work with base stats and come out with the same ratios.
Anyway, I don't even know where to begin.
The amarrian suit is 96% as fast (walking/sprinting/whatever) as a caldar/gallente suit The amarrian suit is 93% as fast as a minmatar suit is
The amarrian suit has (without bonuses) 12.5% more stamina and 33% more stamina recovery as a caldari/gallente suit 4% more stamina and 12.5% more stamina recovery as the minmatar suit
So, advantages here are pretty slim to none. The amarrian suit is the slowest, and over the first 30 seconds of running will lag behind all the other suits. Of course for being the slowest, it gets a small HP (like 1 AR round worth) bonus. Just like how the minmatar suit is faster, but sacrifices some HP for that speed. Standard Dust/eve fair so far right?
So, with a 5%/lvl bonus to stamina/recovery, the max bonus the amarrian suit can garner is 25% stamina/recovery. This means that the ENTIRE MAXED AMARRIAN BONUS CAN BE MITIGATED BY LESS THAN 1 MILITIA MODULE.
How f-cking hard is this to understand IWS? 1 militia module and all of the other scouts are now comparatively better in EVERY way than the amarrian scout.
It is so freaking simple I don't know how to explain it in a simpler way. The bonuses can be directly related to module effects, and as such can be directly related with modules. This way we can count the effectiveness of the bonuses in modules. In other words, if you fit this exact number of modules on a different suit, you would arrive at the same performance level as the suit in question.
Minmatar suit bonuses = 5 modules (4 prototype and 1 basic) Gallente suit bonuses = 3 modules (1 proto 1 adv 1 basic) Caldari suit bonuses = 3 modules (1 proto 2 basic) Amarr suit bonuses = 1 module (less than 1 militia)
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
359
|
Posted - 2014.01.20 18:19:00 -
[10] - Quote
Korvin Lomont wrote:Aero Yassavi wrote:Korvin Lomont wrote:Regarding the Amarr bonus after thinking a bit longer I think its fine. Every secondary scout bonus alters one dropsuit base stat by 5 %. The same is true for the amarr scout.
He gets +5% to stamina and + 5% to stamina regen, so it is perfectly in line with the other suits boni.
The problem is the cardiac regulator that gives an incredible high bonus. This module is way more powerfull than any other percentage based module in the game.
None of these grant a 100% bonus to any base stat not to speak from granting two 100% boni, this is kinda strange. It's not perfectly in line at all. First of all, all stats are not linearly valuable. Getting 5% more stamina isn't the same thing as 5% reduced profile signature, for example. That is why a complex cardiac regulator increases stamina and stamina regen by 100% while a complex profile dampener reduces your signature by only 25%. Also while stamina and stamina regen are two separate stats, they are achieved in the same module so it's still just one bonus, not a bonus and a secondary bonus. Profile dampening and scan radius aren't the same module, Scan precision and scan radius aren't the same module, hacking speed and NK damage aren't the same module. 5% to stamina and 5% to stamina regen are two boni two stats are changed, regardless if there is a module that do the same for both stats. Not the module gets a boost the two base stats are changed. And this is true for all scouts as all scouts get a change to two base stats. That modules do different things is another story... About the value of the base stat I would say its up more to your preferences, there is no law in dust that says satmina is less valuable than scan profile. So if you thing a bonus to profile dampening is more suited for your playstyle maybe the gallente scout is the right one for you. If you like to be more mobile and agile than maybe the amarr scout is the right one, if you want to run as mobile scanner maybe the caldari scout is the right for you. Note I did not mind a small buff to Amarr boni, I just think it is in linewith the other boni as all give the same percantage of bonus to same amount of stats.
No
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
|
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
363
|
Posted - 2014.01.20 19:04:00 -
[11] - Quote
Aero Yassavi wrote:Thank you very much Magnus, I was working on a post like that as well because of how wrong IWS's statements were. I appreciate his work, but he should really double check before making such big claims.
No problem man.
Just to be clear to everyone, I am not trying to make amarrian scouts better, I want to make them equal.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
|
|
|
|