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Tch Tch
Red Shirts Away Team
136
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Posted - 2014.01.15 23:31:00 -
[1] - Quote
The rail guns CQC hip fire ability is probably better because of kick and dispersion it causes.
At long range you want a narrow/point cone whilst at short range you want dispersion to catch the opponent.
So it might be the very kick in the weapon that is enhancing its CQC.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Tch Tch
Red Shirts Away Team
136
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Posted - 2014.01.15 23:55:00 -
[2] - Quote
Pokey Dravon wrote:Tch Tch wrote:The rail guns CQC hip fire ability is probably better because of kick and dispersion it causes.
At long range you want a narrow/point cone whilst at short range you want dispersion to catch the opponent.
So it might be the very kick in the weapon that is enhancing its CQC. That's only true for high RoF weapons because you have so many bullets you dont care if a bunch miss, but with a low rate of fire you need it to be accurate so that every shot lands. The fact of the matter is that the RR doesn't have ENOUGH recoil when hipfired, which allows people to land every shot easily.
I use shotties. So 600rpm is plenty fast.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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![Tch Tch Tch Tch](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Tch Tch
Red Shirts Away Team
136
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Posted - 2014.01.16 00:09:00 -
[3] - Quote
Eko Sol wrote:I just want to throw this out there but, technically, the RR wouldn't have typical recoil. It would have equal dispersal to the outside of the weapon. This means that there would actually be zero recoil in the reverse of the direction of the projectile. Again, it would go out to the "sides" of the rifle but since it is even it will appear non-existent and not affect aim.
I say this to prove the point that this is a game and so they made recoil against all of physics. Just like dropping a tank on top of a tower over 150m in the air and being able to shoot at better than 45 degree angles downward from a 90 degree flat and parallel land/tile.
It's a game. Let it be a game first and then accurate later.
About the hip shooting. Here is another interesting fact. if you train a person who has never fired a weapon 20 hours how to fire down the sight using the eye and 20 hours from the hip they are more accurate from the hip. This goes for hand guns though...not rifles (at least not to my knowledge).
It's a game.
Interested why the rail rifle wouldn't have typical recoil as per Newton's Three Laws.
The bullets going out would have a momentum. The rifle would have an equal momentum backwards ie recoil. If you could fire fast enough you would have a rocket engine.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Tch Tch
Red Shirts Away Team
138
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Posted - 2014.01.16 01:18:00 -
[4] - Quote
I think you will need to talk with yours.
The force to move the projectile is from the Lorentz force which is also forcing the rails apart.
The Lorentz force acts on the particle perpendicular to the field. The momentum change is experienced by both the particle and the plate generating the field. Lorentz force is how cathode ray tubes (old TVs) and how TIMS (Thermal Ionization Mass Spectrometers) work (I've used TIMS analyzing yellow cake isotopes for the natural OKLO nuclear reactor).
So the magnetic field is perpendicular, the momentum is not. And it gets applied to both the projectile and the railgun.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Tch Tch
Red Shirts Away Team
143
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Posted - 2014.01.16 02:12:00 -
[5] - Quote
Eko Sol wrote:Tch Tch wrote:I think you will need to talk with yours.
The force to move the projectile is from the Lorentz force which is also forcing the rails apart.
The Lorentz force acts on the particle perpendicular to the field. The momentum change is experienced by both the particle and the plate generating the field. Lorentz force is how cathode ray tubes (old TVs) and how TIMS (Thermal Ionization Mass Spectrometers) work (I've used TIMS analyzing yellow cake isotopes for the natural OKLO nuclear reactor).
So the magnetic field is perpendicular, the momentum is not. And it gets applied to both the projectile and the railgun. You are right, there will be recoil with the launcher if using modern rail tech. But your explanation is like a copy and paste from nonsense on the web. The only reason I know there is recoil now is because I looked on youtube and there is recoil. I have the mindset of, what was, the traditional rail where a single rod would be launched using perpendicularly applied force as opposed to the modern way where it is now applied in the back at the fork tail thing. This conversation has sparked my interest though and I will now be looking into it and the math...since the math is my favorite part.
Wikipedia is pretty good for physical sciences and at the apex of that is physics
Lorentz equation: http://en.m.wikipedia.org/wiki/Lorentz_force
How stuff works is pretty good (minus the ads) Railgun: http://science.howstuffworks.com/rail-gun1.htm
And whilst it is about twenty years since I did Faraday's equations, tensor's, Schrodingers Equation (try doing triple integral a in a magnetic field... Sure it explains a sodium doublet, but try doing it). I think my basic physics understanding helps sift which sites are more useful to get information from. That and I've been following the US Navy railgun research on Ars Technica.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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![Tch Tch Tch Tch](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Tch Tch
Red Shirts Away Team
147
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Posted - 2014.01.16 04:49:00 -
[6] - Quote
Jaysyn Larrisen wrote:Tch Tch wrote:Eko Sol wrote:I just want to throw this out there but, technically, the RR wouldn't have typical recoil. It would have equal dispersal to the outside of the weapon. This means that there would actually be zero recoil in the reverse of the direction of the projectile. Again, it would go out to the "sides" of the rifle but since it is even it will appear non-existent and not affect aim.
I say this to prove the point that this is a game and so they made recoil against all of physics. Just like dropping a tank on top of a tower over 150m in the air and being able to shoot at better than 45 degree angles downward from a 90 degree flat and parallel land/tile.
It's a game. Let it be a game first and then accurate later.
About the hip shooting. Here is another interesting fact. if you train a person who has never fired a weapon 20 hours how to fire down the sight using the eye and 20 hours from the hip they are more accurate from the hip. This goes for hand guns though...not rifles (at least not to my knowledge).
It's a game.
Interested why the rail rifle wouldn't have typical recoil as per Newton's Three Laws. The bullets going out would have a momentum. The rifle would have an equal momentum backwards ie recoil. If you could fire fast enough you would have a rocket engine. That's not accurate. I helped work on some actual railgun projects previously and one of the primary advantages is that they have essentially no recoil at all which is an advantage in target tracking and 2nd shot engagement. Rail guns impel the projectile by using magnetic coils or rails actived in sucession to hyper accelerate a kinetic penetrator. Normal projectile firearms have a recoil because their is a essentially a controlled explosion inside the weapon that powers the projectile downrange. The larger caliber / higher power round has a proportionally larger "explosion" thus creating the higher level of recoil.
http://www.utexas.edu/research/cem/IEEE/PR%2052%20Weldon%20Publications.pdf
Conservation of Momentum or "Why Homer won't allow perputal motion machines in his house."
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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![Tch Tch Tch Tch](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Tch Tch
Red Shirts Away Team
152
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Posted - 2014.01.16 21:13:00 -
[7] - Quote
You can calulate your rate of turn by timing a full rotation.
Ie standing, squatting, aiming, not aiming.
You really don't need a fast rotation to keep up at long ranges. In fact over sensitive (fast) turning at range is detrimental.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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![Tch Tch Tch Tch](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Tch Tch
Red Shirts Away Team
158
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Posted - 2014.01.17 03:50:00 -
[8] - Quote
Jacques Cayton II wrote:Pokey Dravon wrote:Jacques Cayton II wrote: If you remember correctly when uprising first hit hmgs couldn't turn while ads at least very fast get your facts straight
Someone is grumpy ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) Also a weapon like the HMG should not have reduce ADS speed, that goes against the concept of close range weapons which is exactly what the HMG is. However for a long range weapon such as the Rail Rifle, it is a balancing mechanic. As I stated earlier, this is exactly how it works in EVE to much success. This isn't eve ccp has made that clear also spaceships aren't infantry fights can last hours on eve or fights are in seconds. If this was eve we would be standing still shooting guns at each other for 35 min till one guy dies ( i know it's not accurate by saying 35 min but whateves)
Eve combat is on rails and the ability to hit is your character and turrets abilities.
You select a target and upto eight turrets will fire at it and the game calculates if you hit.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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