Pages: 1 2 3 [4] 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Meee One
Clones Of The Damned Zero-Day
105
|
Posted - 2014.01.14 22:58:00 -
[91] - Quote
Clone D wrote:
We could add conditions so that it can't be abused. Another example would be:
If the character has less than 10 million lifetime SP, the SP may be purchased in units of 1 million.
Proof positive you're a troll. You'withdrew' your petition,and now are trying to find work arounds to have a form of it implemented. Then you'll say "the noobs can do it,why not the vets,it's not fair" Then you'll campaign to have it fully integrated,ruining Dust. STOP NOW. |
Sophie DV
Mind Games For Party Animals
22
|
Posted - 2014.01.15 00:58:00 -
[92] - Quote
Meee One wrote:Sophie DV wrote:Anything that helps pay-to-players get at least a small bit of specialized equipment is whats needed, i think. The fact that it takes such a long time to even get into an advanced suit with advanced gear with mid-range core skills is a little too much to ask EVERYONE to do, IMO.
Giving new players a chance to start with 10m SP instead of 500k SP certainly wouldnt break the game in any way.
Don't know if serious or just a troll. I've played for a litte whille and EARNED 9 mill SP. And you want players to receive it instantly. -specialised equipment -boosters -aur gear 9/10 Trolling. You say 'wouldn't break the game'.You mean 'i want it handed to me'. You are yet ANOTHER baby crying because it can't get to the cookie jar on the top shelf.
I've got over 17m sp myself, and that was enough to get one proto suit, 2 proto weapons and very high core skills.
Maybe 10m is a little extreme, but anything less than 5m won't result in serious improvements.
And due to skill bonuses, especially regarding weapons and core armor/shield/cpu/pg, having the SP to upgrade them can even make militia suits decent. I myself have been trying militia suits in ambush lately with good results.
I still agree with the fellow who said that the new player experience needs better matchmaking, etc etc... It's because of the matchmaking imbalances that people are wanting some SP to begin with.
Now, i know my proposed solution isnt perfect, but the alternative (that currently happens more often than you think) is that people simply don't play at all while they accumulate their first few million SP. They arent getting any better at the game, they will still lose a ton of advanced suits or whatnot when they get back. Why not just let them support Dust development with real money in exchange for not having to wait that few month period?
Be open minded about this, and think; Wouldn't it even out matches a bit more if the average newberry on your team could use advanced damage mods or an advanced level weapon? The 'elite' power squads/corps would lose more proto suits on average, and be more likely to use advanced or standard in order to make pubstomping not cost them tonnes of isk.
So yeah, what about 25 bucks for a starting 5m SP?
Thats at least enough for lvl 3-4 core skills, an advanced basic frame and an advanced weapon. Not exactly game breaking gear, and the passive bonuses from skills would even out the game alot.
0.06 isk. |
Scott Knight
Osmon Surveillance Caldari State
2
|
Posted - 2014.01.15 03:46:00 -
[93] - Quote
Honestly if you are going to start selling proto blueprints it should be a significant cost, something like $25 or $50 dollars. The way the dust economy is supposed to work, blueprint items should never go above basic. If they go to advance it should be rare. But never prototype. |
Scott Knight
Osmon Surveillance Caldari State
2
|
Posted - 2014.01.15 03:55:00 -
[94] - Quote
I have 10m in skill points and recently made a new character. Honestly I don't feel like this new character needs anything. With a basic heavy dropsuit he can still do Fairly well. Yeah his weapons need more skill points in them, but that's about it. Granted he isn't quite as good as my 10m sp character, but he still does pretty well.
As a side note my 10m character has no advance dropsuits. I run a skinweave with the exile assault rifle. And militia gear for everything else. Only problem I've had thus far is going against an entire team of proto guys. |
Clone D
Grundstein Automation
32
|
Posted - 2014.01.15 12:26:00 -
[95] - Quote
Scott Knight wrote:Honestly I don't feel like this new character needs anything.
I agree. I can take any brand new character without any skills in a non-academy setting and get a chain of 10 kills. That's not the issue.
I am interested in the science driving the game.
We're all dealing with network lag + human response time, which on average can be anywhere from 250 milliseconds to 800 milliseconds.
That means that if my out-of-the-box merc starts shooting your merc in the back with a militia assault rifle, then I could inflict between 102 HP and 340 HP of damage before you respond to your hit indicator. Not to mention that out-of-the-box mercs are terribly slow, unless sporting a Militia Minmitar Light Frame, so you'll most likely continue taking heat while you're responding to the threat. This implies that, while playing with militia gear without skill buffs, you had better be certain that nobody gets the drop on you. While there are many precautions one can take to avoid being ambushed, we are playing a battle game where threats abound and the viewport has restricted peripheral angle. Therefore rotation rate and inclination rate become a critical issues in order to maintain awareness at all times.
This issue that I am facing isn't really about survival; it is competition.
When up against proto gear, an out-of-the-box merc will be registered dead on the server before the player has any indication that he/she is being hit. That implies that to compete with proto gear, a player needs higher skill levels and proto gear. Since those can take a long time (many months or years) to acquire, then the players who have been playing longer will always have an advantage.
So my point is that I will never play as many hours as those people, and while my skill level and knowledge base may be well developed, the amount of time I have played the game inhibits me from ever achieving a competitive edge.
Have I gotten the drop on mercs with proto gear and made the +50 kill? Yes. It is a case of David and Goliath.
Have I gotten the drop on mercs with proto gear and used all of my ammo on them with 100% accuracy and they turn around and in a split second I'm toast? Yes and that is an annoyance that would prevent me from wanting to play.
It's simple, I want higher skill levels and better gear without having to play the game for a year or more. That is apparently very offensive to people who have been playing a long time and feel threatened by other players acquiring the same advantages that they have.
Grundstein Automation
|
lee corwood
Knights Of Ender Public Disorder.
367
|
Posted - 2014.01.15 12:46:00 -
[96] - Quote
Again, not yelling at you or calling you names, just having a mature disagreement.
I don't think they bring the advantages you think. Running proto gear is its own risk losing an obscene amount of isk for a single loss. If I even lose one proto suit, I didn't make any money that game. I don't think that is strictly gear driven. I think its mostly experience driven understanding proper flanking and having memorized maps (because let's face it, we have like...4) and great squad work. I've seen better teamwork take down protos faster than I could blink.
And yes, I've also had those situations where I shot a whole clip into someone's back to have them turn around and flick me off them like a sand gnat. It's not fun, but better gear isn't going to help me here either. The state of the game is horribly unbalanced. Ttk needs an adjustment as its simply too low to be competitive in any way. In my ADV logi suit, I can be one shotted to the body by a charged scrambler rifle. There are days I want to throw the controller too.
However, I also see no problems with someone who can invest the time to be better at a game than I can be. In my personal opinion, time invest > money investment. I understand the game is free, but I don't expect my name to be at the top of the leaderboards because of money when someone is investing their real life time into the game. My time is valuable. I only have one life to live and its not going to be with me in front of my ps3 40 hours a week. We also have to understand that a lot of the current player base is a much younger generation as well. They don't have jobs. They come home, log in and play until the wee hours in the morning. I know I did when I was younger.
So if I value my time so highly, I can't say I can value their time any less. I've been around this game for a while now, have 13 mil sp myself. I could have much, much more if I were a better player but I'm just not and I'm not mad about it. Given the cycles this game has been through, big kudos to those that stuck around because this is the best state this game has ever been in and that's really saying a lot.
TL;DR: I don't think the issue is the SP gap, I think the issue is ttk, game balancing and a horrible new player experience.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
Lt Royal
Subdreddit Test Alliance Please Ignore
2478
|
Posted - 2014.01.15 12:57:00 -
[97] - Quote
I can't believe this thread is still going! Look mate; you should come out of this metaphorical black hole you are digging for yourself, smell the fresh air and stop wishing for something that is not going to happen.
You will never be able to buy; SP or ISK, its just not ever going to happen. It doesn't fit in with the lore, it doesn't fit in with the progression system CCP have been development for the past 10 years and many would abuse it throwing 1000GÇÖs of RL money at this opportunity and gain 100GÇÖs of SP over night. Would that really be that fun? The answer is no.
I hate to keep repeating myself; but its not going to happen, get over it and move on.
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
|
Clone D
Grundstein Automation
32
|
Posted - 2014.01.15 13:05:00 -
[98] - Quote
Lt Royal wrote:I can't believe this thread is still going! I hate to keep repeating myself; but its not going to happen, get over it and move on.
If it's not going to happen, then this thread does you no harm and you may go on your way without worries.
This conversation helps to form a concept of what the game means to people and many valuable side notes have already been discussed.
It is a dialog for the community, for us to understand one another better and share our outlook.
The same goes for any other thread.
Just because I don't like what someone has to say, doesn't require them to hush up. Everyone here has a right to discuss what is important to them.
I have certainly learned a lot by reading the ideas of other people. It may not always change my mind, but it teaches me what is going on in other people's heads.
Grundstein Automation
|
Lt Royal
Subdreddit Test Alliance Please Ignore
2479
|
Posted - 2014.01.15 14:00:00 -
[99] - Quote
Clone D wrote:Lt Royal wrote:I can't believe this thread is still going! I hate to keep repeating myself; but its not going to happen, get over it and move on. If it's not going to happen, then this thread does you no harm and you may go on your way without worries. This conversation helps to form a concept of what the game means to people and many valuable side notes have already been discussed. It is a dialog for the community, for us to understand one another better and share our outlook. The same goes for any other thread. Just because I don't like what someone has to say, doesn't require them to hush up. Everyone here has a right to discuss what is important to them. I have certainly learned a lot by reading the ideas of other people. It may not always change my mind, but it teaches me what is going on in other people's heads.
From that reply I can indeed tell you have changed and learnt stuff and I apologise.
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
|
Cyzad4
Blackfish Corp.
84
|
Posted - 2014.01.15 18:48:00 -
[100] - Quote
Clone D wrote:
If it's not going to happen, then this thread does you no harm and you may go on your way without worries.
This conversation helps to form a concept of what the game means to people and many valuable side notes have already been discussed.
It is a dialog for the community, for us to understand one another better and share our outlook.
The same goes for any other thread.
Just because I don't like what someone has to say, doesn't require them to hush up. Everyone here has a right to discuss what is important to them.
I have certainly learned a lot by reading the ideas of other people. It may not always change my mind, but it teaches me what is going on in other people's heads.
TOO... MUCH... POLITE... ON... INTERNETS... CAN'T... BE... REAL...
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
|
|
Stephen Seneca
Providence Guard Templis CALSF
52
|
Posted - 2014.01.16 04:05:00 -
[101] - Quote
I need to keep the polite thread a-rockin'. Another thing that was touched on was the cost. Everything comes down to money.
Hypothetical situation. Say you have 1 or 2 hours a week to play. You bought your 10 mil SP and can use a full proto suit. Im not sure how much they cost, Im assuming above the 100,000 isk mark. Lets just say 100k for this point. You would have to grind out ambushes with your garbage suits, 1 ambush per 1-2 suits. An ambush takes 6-10 minutes not counting fatal errors and disconnects.
So you get 10 proto suits after an hour to play with, then you get your big match and could potentially lose them all. Im assuming you wont save your protos because the whole point is to use them.
Is that worth it?
For the State!
Keep your stick on the ice and get the pucks in deep, eh.
Rail Rifles. All. The. Way!
|
Seeth Mensch
Hawkborn Brotherhood IMMORTAL REGIME
123
|
Posted - 2014.01.16 04:17:00 -
[102] - Quote
Clone D wrote:Tonka Legacy wrote: But i'd also pay 5 for 10mil isk. Good call. Here's a list of things for which I would fork over my hard earned cash. 1 million SP = 5$ Blueprint standard dropsuit = 5$ Blueprint advanced dropsuit = 10$ Blueprint proto dropsuit = 15$ ... Continue for each section of gear and vehicles with pricing appropriate to utility. I will never pay for microtransactions. If I buy something digital, then I expect to use it permanently. This game is too absurd to spend money on microtransactions. I like getting into the game, but I want to play for a reasonable amount of time and still have a powerful loadout. Currently I just play with militia gear all the time, because I don't want to care about how hard it is to earn ISK for expensive suits that will get demolished 1 second after spawning into an orbital strike.
nonono.
Blueprints at militia levels are barely acceptable--I say this as a person who has a lot of them. There is no way any balance could be achieved by giving anyone an advanced, much less prototype, BP suit. That advantage would rack up hugely, tailspinning the economy even worse than it is now!
I have bought AUR for boosters. I wish it was an instant have-it-now sort of thing, that would be more satisfying, I think. It would also eliminate any respec need, because, "you dumped your points? Wait or get more."
Finally, yeah, i kind of agree. I put down a chunk of change because my friends swore this was awesome. Now they are gone and I'm still going. I have hopes for the future, but this game feels very beta-quality to me. I play for team and corp, mostly now. Money should get you something in this game, a permanent thing. If they would let us have SKINS they could make bank, but they haven't even nailed good variety in gameplay yet.
We'll see. It's still better than a lot of other options--maybe I just think that out of habit now. But I'm content with what I got.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
|
Clone D
Grundstein Automation
34
|
Posted - 2014.01.16 10:34:00 -
[103] - Quote
Stephen Seneca wrote:Is that worth it?
I don't mind playing on and off with proto gear and militia gear.
What really matters to me is getting my skill levels up so that I can make extremely cool, cheap suits.
What I've found so far is that it's best to focus on a few key functions that I want out of each of my suits and then buff relevant attributes with high-level modules, never exceeding two modules where stacking penalties apply.
I can get a decent build out of militia gear and lvl 1 dropsuits, and maybe throw in a high-level module or two.
I'm playing the waiting game until my skill levels are where I want them.
My typical match budget is approximately this: $15k Dropsuits $30k Transport (Dropship or LAV)
Usually, I can return my transport and recover the cost leaving me with $15k or less expenses per match. At that rate, I could play with proto every other game.
Sounds good to me :)
Grundstein Automation
|
Clone D
Grundstein Automation
34
|
Posted - 2014.01.16 10:53:00 -
[104] - Quote
Seeth Mensch wrote:Clone D wrote: Blueprint advanced dropsuit = 10$ Blueprint proto dropsuit = 15$ ... Continue for each section of gear and vehicles with pricing appropriate to utility.
I will never pay for microtransactions. If I buy something digital, then I expect to use it permanently. This game is too absurd to spend money on microtransactions.
nonono. Blueprints at militia levels are barely acceptable.
I hear ya, and I agree that BPO proto would cause a huge change in the economy. Just sayin' that it's definitely something I would pay real money for.
There are too many acts of god that would cause one to lose an expensive proto suit in under 1 second: spawn farming, orbital strikes, distant missile launchers, snipers, explosions near spawn points, friendly vehicle deployments, dropship crashes, spawning into a wall and all kinds of hazards outside of view or detection.
As a rule, even with cheap suits, I never spawn into a firefight. I always spawn in a calm area due to the clone generation vulnerability. This keeps pointless deaths to a minimum. Even so, Charge Sniper Rifle - Damage 451.
Grundstein Automation
|
Cyzad4
Blackfish Corp.
86
|
Posted - 2014.01.16 13:46:00 -
[105] - Quote
Clone D wrote:Stephen Seneca wrote:Is that worth it? I don't mind playing on and off with proto gear and militia gear. What really matters to me is getting my skill levels up so that I can make extremely cool, cheap suits. What I've found so far is that it's best to focus on a few key functions that I want out of each of my suits and then buff relevant attributes with high-level modules, never exceeding two modules where stacking penalties apply. I can get a decent build out of militia gear and lvl 1 dropsuits, and maybe throw in a high-level module or two.
You can make all kinds of fun cheap stuff w MLT gear decent mods my default loadout is
MLT G-1 3x adv Armour plates nanohive SMG grenades CR
whole thing costs around 10k (give or take)
Nothing quite as fun as massacring someone in a loadout thats literally 10x the cost of your own.
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
|
Clone D
Grundstein Automation
34
|
Posted - 2014.01.16 14:30:00 -
[106] - Quote
Cyzad4 wrote: my default loadout is
MLT G-1 3x adv Armour plates nanohive SMG grenades CR
Very nice, I will certainly try that when I can use enhanced armor plates.
I might modify the 3x enhanced Armor plates to 2x enhanced Armor plates and an armor repairer, since the third armor plate slot will suffer massive stacking penalties (only 62.76 additional HP even though -3% movement speed).
I wrote an article about stacking penalties here:
http://grundsteinautomation.tumblr.com/post/70191411111/dust-514-stacking-penalties-rule-of-thumb
Grundstein Automation
|
lee corwood
Knights Of Ender Public Disorder.
376
|
Posted - 2014.01.16 16:22:00 -
[107] - Quote
Stephen Seneca wrote: Im not sure how much they cost, Im assuming above the 100,000 isk mark. Lets just say 100k for this point.
My proto suit is 200k, but then again I'm also carrying way more equipment than most people as a logi, but still. I know some great smart builds that can be made placing proto modules on ADV suits, but using a proto suit to carry cheap crappy modules is a huge waste of money, which is usually why most proto suits cost people up in the 130k+. You should always skill your mods ahead of your suit. Otherwise, you'll be in a isk black hole with no better performance to show for it.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
Clone D
Grundstein Automation
34
|
Posted - 2014.01.16 16:36:00 -
[108] - Quote
lee corwood wrote:You should always skill your mods ahead of your suit.
Agreed. Cheap dropsuits compounded by skills and gear can go a long way.
Grundstein Automation
|
Maken Tosch
Edimmu Warfighters Gallente Federation
6468
|
Posted - 2014.01.16 16:40:00 -
[109] - Quote
Clone D wrote:Okay, understanding the majority's position, what if it were capped to only 3 million purchased SP per character:
$5 = 1 million SP $10 = 2 million SP $15 = 3 million SP
That would prevent the game from becoming too unbalanced and would give beginners a way to select a variety of skills and develop their character a little faster.
Just a little nudge to character development.
It seems like a happy medium to me.
I don't think you get it. This won't happen. Period. It's still too pay to win anyways since you can train up a whole suit with 3 million SP in an instant.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
|
Clone D
Grundstein Automation
34
|
Posted - 2014.01.16 16:47:00 -
[110] - Quote
Maken Tosch wrote: It's still too pay to win anyways
Yes, that is a common theme in this thread. It is my goal to enrich this thinking with a fact. Players either pay with money or with time.
Some people are richer in time than other people so they can afford proto gear. Some people like me would rather spend money than months and years of time on a game.
So one way or another, players pay. Regardless of how you pay, it is pay to win.
Grundstein Automation
|
|
Cyzad4
Blackfish Corp.
86
|
Posted - 2014.01.16 18:46:00 -
[111] - Quote
Clone D wrote: I might modify the 3x enhanced Armor plates to 2x enhanced Armor plates and an armor repairer, since the third armor plate slot will suffer massive stacking penalties (only 62.76 additional HP even though -3% movement speed).
I've tried swapping one out for a repper before but the rate always seems too slow to be of much use. For me personally I've never really noticed the -3% penalty to be overly bothersome, But again that's just personal preference.
lee corwood wrote: You should always skill your mods ahead of your suit.
This is something that should be highly strenuated to new players. Personally I don't even have any proto suits (granted I pretty much only solo in pub matches so there's no real need) but all my core skills are maxed and I've got prof 3 in 2 Lt weapons and SMG and that seems to make me at least if not more than a match for many players i come across.
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
|
Clone D
Grundstein Automation
34
|
Posted - 2014.01.16 18:53:00 -
[112] - Quote
Cyzad4 wrote:I've tried swapping one out for a repper before but the rate always seems too slow to be of much use.
I noticed a trend that raw defensive HP beats just about anything. I'll definitely give the 3x enhanced armor plates a go then, that is when I can use adv plates.
Grundstein Automation
|
Clone D
Grundstein Automation
35
|
Posted - 2014.01.16 19:52:00 -
[113] - Quote
I would like to hear more factual information concerning new players. Are they starting a new character and sticking around to take the abuse, or are they leaving temporarily to let SP accumulate, or are they left feeling helpless and abandoning the game for good.
Pretty much everyone admits that new players have it bad.
Most players that I've heard to date fall into this camp insofar as recommending an easier beginner experience: Fix team matching so that battles are more even, and extend the battle academy.
I have a few other ideas as well.
I'd like to discuss this one first:
All gear under a skillset could be available upon purchasing skill level 1.
For instance, Assault Rifle - Point and shoot. Do I really need skill level 5 to use Duvolle equipment? The cost is still prohibitive enough to prevent people from rushing out into every battle with proto.
What do you think?
Right now, higher level players have skill buffs + proto. Noobs have nothing. Allowing all equipmet at level 1 would tighten the gap between new players and lifers.
Grundstein Automation
|
Valerie Viever
Hellstorm Inc League of Infamy
60
|
Posted - 2014.01.16 20:10:00 -
[114] - Quote
Why are people still commenting about this. |
Cyzad4
Blackfish Corp.
87
|
Posted - 2014.01.17 00:30:00 -
[115] - Quote
Clone D wrote: All gear under a skillset could be available upon purchasing skill level 1.
For instance, Assault Rifle - Point and shoot. Do I really need skill level 5 to use Duvolle equipment? The cost is still prohibitive enough to prevent people from rushing out into every battle with proto.
My first thought would be "not gunna happen", First thought would be that it wouldn't actually end up helping the NPE. Newberries spec into 1 level, funnel all their isk for some proto because "it's the most expensive therefor the best", then go broke because they still suck and quit, likely telling everyone how terrible a game Dust is.
But rational reason or not Dust is F2P so hugely grind oriented, the longer people play the more likely they are to buy in game items. I can't imagine CCP choosing to bypass a possible source of income.
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
|
Clone D
Grundstein Automation
35
|
Posted - 2014.01.17 03:28:00 -
[116] - Quote
Cyzad4 wrote:First thought would be that it wouldn't actually end up helping the NPE.
I'm a new player, so let me describe my NPE. My first impression of Dust was that I was annoyed because my merc would be dead before I had any indication that I was being hit. No problem, I can attribute that to network lag and low HP as a beginner. So once I started digging into the game, I discovered that I didn't have very many equipment options, due to skill requirements.
Dust feels too limiting, like it is funnelling me through some arbitrary agenda. I can't get Biotic upgrades until I reach level 4 of Dropsuit Upgrades (which has no benefit whatsoever). So the skill tree is a complete imbroglio.
My merc can use a Militia Active Scanner, but is apparently not skilled enough to use an advanced/proto active scanner? That's like saying I know how to tune into FM radio, but I'm not skilled enough to change the setting to AM radio yet. What is that all about? Same goes for all equipment. The skill progression is an embarrasment.
The gear doesn't make sense either, like a 45 db built-in dropsuit scanner is light enough to fit on a scout suit, but they can't build a 45 db scanner into a heavy suit? Lame.
The damage system doesn't make sense. A complement of rockets can't at least immobilize a tank? Due to adding by percentages, skill buffs will add +100 HP to heavy armor, but + 20 to light armor? This doesn't make any sense at all. How does a skill add armor? Material mass adds armor.
The hit detection is pathetic.
The list of things that blow my mind are endless, so why did I want to play again? Because I wanted to understand the game and why people play it. So I learned the system, the skill tree, the gear, the feel of all of the various suits I could get my hands on. I created 15 different characters each specializing in a different skillset in order to broaden my knowledge of the game.
So now that I have briefly described the scope of my NPE, I can tell you with a fully qualified opinion that something is incredibly imbalanced with this game and it is directly related to how when a player earns skill buffs, they can also get better gear, which compounds the graduations between player levels. Those two functions need to be decoupled.
Balanced matchmaking would help, but it would also deny new players encounters with advanced behaviors.
I have the skills to play the game and I have found that the limiting factor to my progression is the inaccessibility to skill levels and gear. So when I hear things like "noobs wouldn't know how to use proto gear properly", that is a blanket statement that does not accurately describe the situation. Some noobs would know how to use proto well enough, or would quickly adapt in order to be able to leverage the strength of proto while weighing the risk of losing expensive gear.
Each individual should decide when to use proto or not depending on affordability, not skill level. Then freedom to choose loadouts would create a stronger sense of control. The NPE is one of being stuck at the bottom of a well, having no control whatsoever.
That's my NPE: annoying - especially now that I know that the game is designed for characters to evolve over years of play and that there is no fast route for quick learners. It's like fighting elephants with mice.
Hence, my inclination to step away from the game for 1.5 years and come back when SP has accumulated.
Grundstein Automation
|
maeth-01 2501
DUST University Ivy League
30
|
Posted - 2014.01.17 06:23:00 -
[117] - Quote
only read the first post.... but 10 mil SP can be 5 months worth of work.....its almost a PAY TO WIN to a certain point and CCP wont do that
Laugh, and the world laughs with you;Weep, and you weep alone
|
OZAROW
Dem Durrty Boyz Renegade Alliance
1257
|
Posted - 2014.01.17 06:36:00 -
[118] - Quote
So get a booster! I bought boosters, lots of mercs bought boosters an we had to wait for them to gain a million, an get our @$$3$ handed to us in the meantime, your dead wrong if you think me or any other merc is gonna let you get 10 mill instantly for 50 bucks!
SUPER NOVA KNIFE SAIYAN 4
|
Maken Tosch
Edimmu Warfighters Gallente Federation
6472
|
Posted - 2014.01.17 07:40:00 -
[119] - Quote
Clone D wrote:Maken Tosch wrote: It's still too pay to win anyways Yes, that is a common theme in this thread. It is my goal to enrich this thinking with a fact. Players either pay with money or with time. Some people are richer in time than other people so they can afford proto gear. Some people like me would rather spend money than months and years of time on a game. So one way or another, players pay. Regardless of how you pay, it is pay to win.
Quit trying to pass on your twisted definition of what is considered pay to win to try to justify implementing an mechanic that has so much negative stigma on it that it almost gives me cancer.
You and I fully know that pay to win in the context of games only involves real world cash. And if you're so desperate to gain so much SP using cash as a crutch, why don't you play other games that have it already rather than bring dust down to such pitiful levels?
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
|
Maken Tosch
Edimmu Warfighters Gallente Federation
6472
|
Posted - 2014.01.17 07:43:00 -
[120] - Quote
Seriously, I don't care what you say on the matter. Pay to win is not the way to go. Either grind for what you want, buy boosters or get out.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 :: one page |
First page | Previous page | Next page | Last page |