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Clone D
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Posted - 2014.01.10 06:16:00 -
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I wouldn't buy Aurum, and I won't purchase boosters, but I'd pay 5 bucks for a million SP.
I have shortly reached a point where I feel like I'm wasting my time grinding away on the battlefield waiting for the next 3% upgrade that I can achieve in two weeks time (or more). I'd rather just skip playing altogether and find another game to enjoy while my passive SP accumulates.
Why would I want to continue playing a game that takes so long to level up? The payoff just isn't worthwhile.
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Posted - 2014.01.10 06:42:00 -
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Tonka Legacy wrote: But i'd also pay 5 for 10mil isk.
Good call. Here's a list of things for which I would fork over my hard earned cash.
1 million SP = 5$ Blueprint standard dropsuit = 5$ Blueprint advanced dropsuit = 10$ Blueprint proto dropsuit = 15$ ... Continue for each section of gear and vehicles with pricing appropriate to utility.
I will never pay for microtransactions. If I buy something digital, then I expect to use it permanently. This game is too absurd to spend money on microtransactions.
I like getting into the game, but I want to play for a reasonable amount of time and still have a powerful loadout.
Currently I just play with militia gear all the time, because I don't want to care about how hard it is to earn ISK for expensive suits that will get demolished 1 second after spawning into an orbital strike.
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Posted - 2014.01.10 07:33:00 -
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Sophie DV wrote:I've been playing since partway through the closed beta, and it's my opinion that with enough experience, you'll appreciate the skills more if you have to wait to train them, and you'll also appreciate the more powerful suits the more you play with the militia ones.
Sophie, I like and understand everything you said, and I appreciate your perspective. Here's where I'm coming from. I'm a working adult, and I don't have time to sit around trying to earn more SP so that I can upgrade my loadout. My philisophical stance is this:
Why should you have better gear than I do just because you've been playing the game longer?
It is digital, ethereal, electronically generated equipment we are playing with. It's not like working out at the gym to develop superior physical musculature. I want to pay cash so that I can have character skill levels and equipment that rival someone who has time to play day in and day out. When it comes to game knowledge and thumb/finger dexterity, I'm sure that my personal skills and practical knowledge are on par with my opponents. I just want the chance to fight without being at a disadvantage because of gear.
Yes, we have all learned our lesson that Dust 514 = injustice. I am not shedding tears here, because personally, this ridiculous game makes me laugh so hard. I'm just stating my case that I would gladly pay for some SP since I don't want to spend my life hours earning points in a video game.
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Posted - 2014.01.10 14:07:00 -
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I can appreciate what you are saying. People generally feel entitled to what they have earned when they devote time to an endeavor, whether that be social status or material.
But if you want realism, then consider this: in life, people who are willing to pay to bypass waiting in line do so and get on with their lives a lot faster. Why do you think they sell speed passes for theme parks? Why do you think they sell college degrees?
The issue of sinking weeks of time into the next 777k upgrade for +3% implies psychological addiction. I have limited time to be alive and the tradeoff of running the XP mill is simply too expensive for me.
It is a fun game, and I would be willing to play it a couple of hours per week, not work at it like a part-time/full-time job.
I've calculated the amount of SP I need to build the character that I would like to try. I may as well let passive SP accumulate for 1.5 years and then come back to play, which I will likely do.
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Posted - 2014.01.10 14:34:00 -
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The day that CCP decommissions the servers, all of the time that you labored over this game evaporates.
Personally, I'd rather commit my precious hours to building things that last; a healthier body, a stronger social network, an enduring bond between me and my sweetheart, an expansive worldview.
I would pay a few bucks to get what I want out of this game, but I wouldn't pay with a significant portion of my life.
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Posted - 2014.01.10 14:53:00 -
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Hyborean Strain wrote:I suggest you do this.
It is a matter of personal values. I respect our differences and I have a new appreciation of this community and the members who feel adamantly about their time commitment to this game.
I am simply pointing out that there is an untapped revenue stream available to CCP via a simple product offering. I see that many members are strongly opposed to the idea, and therefore I withdraw my petition.
Waiting a year and a half is not a problem.
Peace
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Posted - 2014.01.10 16:29:00 -
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deepfried salad gilliam wrote: If you're not having fun,that extra sp wont make a difference
I only play for fun, and there is a concept called need for competence that describes how when your learning curve plateaus, then you seek a new challenge.
My militia gear learning curve has plateaued, and the only thing keeping me from the next level is SP.
It is a shining example of classic conditioning.
You hear a bell, you salvate, but there is no food. You have been tamed by CCP and are not thinking rationally.
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Posted - 2014.01.10 18:53:00 -
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Bunny Demon wrote:Soooo what you're saying is..you don't care much about isk so you can give it to me
I would sell units of 25,000 ISK for $1.00 USD.
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Posted - 2014.01.10 19:07:00 -
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Cyzad4 wrote: Try playing with different loadouts keep it a bit more interesting till you can get the next lvl gear
I agree with this. I have filled all 30 dropsuit fitting slots many times over with sundry builds. They lost me on lvl 3&4&5 upgrades. So boring!!! I will capitulate and resort to the waiting game. I'll return with a vengeance in 1.5 yrs :)
Thanks for the reply!
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Posted - 2014.01.10 19:35:00 -
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Skihids wrote:The journey is a good deal of the experience, and skipping it to reach the "destination" robs the game of a good deal of what it has to offer.
I like your philosophical stance. I have extrapolated many lessons from the game concerning moral behavior, online sociology, battle tactics when the odds are against you, and how easily soldiers of the future become fatigued.
I reached a point when the game began to feel like work and the rewards weren't frequent enough. I am ready to fast forward through all of the repetition and get to the goods. The game is not refreshingly novel enough for me to spend years capping out every week, but it is cool enough to wait 1.5 years and come back.
In the end, it is just a game. Why should I be throttled back just because I do not choose to make it a lifestyle?
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Posted - 2014.01.11 02:06:00 -
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Draco Cerberus wrote:If you can't find 3 evenings a week ...
Yeah. See, I have other things to do, but would still like to even the score in skill buffs and gear and see how you fare. As it is, I'm sure you have already met your fate at the barrel of my militia scrambler pistols once or twice.
I am not committed to this game. I just want the quick pass. Understanding that the community frowns upon this, I have withdrawn my plea.
But let me leave you with this:
The parable of the old man and the lamborghini
There was an old man who owned a lamborghini and enjoyed driving it every day.
One morning, his grandson came to him and said, "Grandpa, can I drive your lamborghini today?" To which the old man replied, "You may drive my lamborghini when you get your driver's license."
When the young man was of age, he passed his driver's examination with flying colors and ran straight to his grandfather's house exclaiming the good news.
The grandfather did not hand over the keys to the car, but instead turned to his grandson and said, "You can drive the car when you understand the value of the car. Master economics and I will let you drive."
So the young man attended a university and acquired a PhD in economics to prove his commitment and called his grandfather, telling him the good news.
Once again, the grandfather gave an excuse why the grandson could not drive the lamborghini, saying, "Go fall in love so you will understand the value what is at stake if you crash and die."
Seeing the pattern of being turned down, he decided to put his education to good use, save up money and go purchase his own lamborghini.
When he had finally saved up $350,000, he went to the dealer to purchase the car. The dealer looked the man in the eyes, and with a frown he said, "Unfortunately, your grandfather got to me before you did. He said you may not purchase a lamborghini until you are as old as he is."
And the young man contemplated for a moment and then said, "Hey game geezer, you've been playing this game way longer than I have and I will never catch up to you regardless of how many empty hours I spend repeating the same battlefield routines again and again. I would pay a few bucks to even the score, but refuse to spend my youth parked in front of a TV."
The end
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Posted - 2014.01.11 18:08:00 -
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Suanar Daranaus wrote:Troll Thread
I am simply stating that the game is designed to reward people who devote their lives to it, not people who have skills, but are outclassed by proto.
I would pay for SP. The community resists the idea. I respect that. Not a troll. Simply a heart felt request stemming from my own personal values that do not reflect the values of the majority. Our dialog has ended. Majority rules. I can abide.
Peace
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Posted - 2014.01.11 22:46:00 -
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Sky Kage wrote:imagine someone forking over $50 and getting 10m sp 5 minutes into the game.
In my opinion, that would rule. Note, dropsuits do have a cap for the various attributes. They are not infinitely powerful. When everyone maxes out their attributes, the game will once again reflect skill on the battlefield, as opposed to reflecting how much time a person plays the game.
Also, it would allow much more variety for beginners to explore various builds without having to wait years to see what it would feel like to play with a certain loadout.
I understand that apparently I am alone in this perspective and I do not expect many to agree that this would expand the variety of play.
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Posted - 2014.01.12 03:37:00 -
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Sirys Lyons wrote:Just out of curiosity, what do most people here make per match in SP? What's "average" for the "average" player?
I can only speak for myself: 3500 - 7000 per match with bonus; 1000 per match with exhausted bonus
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Posted - 2014.01.12 16:05:00 -
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Jooki Chewaka wrote:Back in the day of quake and cs and enemy territory and medal of honor people used to play for fun.
This is an excerpt from an earlier post:
Clone D wrote:I only play for fun, and there is a concept called need for competence that describes how when your learning curve plateaus, then you seek a new challenge.
My militia gear learning curve has plateaued, and the only thing keeping me from the next level is SP.
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Posted - 2014.01.12 16:24:00 -
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Mobius Wyvern wrote: free-to-play models that have "Gold Ammo/Weapons/Armor".
I want to pay. They're just not selling me what I want.
The upgrades are designed to take a long time to achieve. I have thoroughly examined the bonuses of skills and gear, looking for a shortcut to the top, but in the end, it is the time in months and years that you spend playing the game that determines the opportunities in the game and strength of your character.
I have skill, but when it comes down to it, if you and I are of equal skill, then the person with the better stats and gear will win. I'm proposing that I would happily pay for stats and gear and skip the sitting around for years repeating the same behaviors iteratively.
I have created over 15 characters just to try to pursue various builds since skill points are scarce and starting a new character is a good way to get a head start on a skillset. Even so, I will have to wait many months to specialize in one single weapon or dropsuit class per character. That is not a realistic expectation in my book.
I have created myriad dropsuit builds and I know how the system works. I enjoyed optimizing my characters, but now, it is simply a matter of banal battlefield repetition.
A video game is something that I want to pick up, play and walk away from, without having to schedule time against my outlook calendar reminding me to cap out this week.
My understanding is that many here have a sense of identity when they roll out in each battle, that they have a job to do, that they are committed to, and that they won't let their team down, and they will do it time and time again. And, perhaps, that is the appeal of DUST 514.
I would never ask to change the quiddity of the game and alter the experience for those who enjoy it. I was simply saying, I want something that is not currently sold for which I'm willing to pay money; the hardcore grinders pay with their lives.
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Posted - 2014.01.12 16:30:00 -
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Smooth Assassin wrote:Oh yeah sure, lets drop the Pay to win... for americans -.-
You either pay with money or with time.
Right now they have an offering called boosters where you pay with money and time.
I'd throw 60 bucks at a video game, but not years of my time. The experience isn't that novel.
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Posted - 2014.01.12 20:22:00 -
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Valmar Shadereaver wrote:... ppl playing every day of every week of evry month to get there cap done and some extra 1K matches
This is a modern miracle.
I obviously can't compete with that level of drive. It's like a force of nature; just awesome.
Thanks for opening my eyes to the extent of what the DSM-V classifies as an illness.
I'm just saying that I'd like to be able to have access to the deeper parts of the game without forming an obsessive habit.
Here's an excerpt from http://www.dsm5.org/Documents/Internet%20Gaming%20Disorder%20Fact%20Sheet.pdf
"The GÇ£gamersGÇ¥ play compulsively, to the exclusion of other interests, and their persistent and recurrent online activity results in clinically significant impairment or distress. People with this condition endanger their academic or job functioning because of the amount of time they spend playing. They experience symptoms of withdrawal when pulled away from gaming."
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Posted - 2014.01.13 23:21:00 -
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Okay, understanding the majority's position, what if it were capped to only 3 million purchased SP per character:
$5 = 1 million SP $10 = 2 million SP $15 = 3 million SP
That would prevent the game from becoming too unbalanced and would give beginners a way to select a variety of skills and develop their character a little faster.
Just a little nudge to character development.
It seems like a happy medium to me.
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Posted - 2014.01.13 23:24:00 -
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Marlin Kirby wrote:This is a horrible pay to win idea.
You have to admit, 3 million SP is marginal in the long run, but would make a big impact on beginners.
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Posted - 2014.01.14 02:20:00 -
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Meee One wrote:8/10 Good troll thread OP! You persistently insult anyone who disagrees with you. You have managed to bait players into responding. And you 'withdrew' your petition but still manage to post it every few posts. You have everyone convinced you are a snobby brat that desires an easy out. AND you use big words as well as psychological problems to try to insult and convince people to join your parade of retardation. You are a master of the troll arts. To people such as myself who can see through your act,you appear like a baby crying because it can't get to the cookie jar on the top shelf. Take your pseudo intellectualism (aka a big word tantrum) and gtfo! tl;dr Don't feed the troll.
It is not my intention to insult anyone, only to promote the idea that many kinds of players are part of the community, not only a single profile.
I have had a lot of fun getting take downs left and right with militia gear, but I will patiently wait out my characters' maturation.
I apologize for any damage done, but I don't see any harm in offerring up a new perspective. I do publicly withdraw my petition.
Thank you all for taking the time to consider the idea and provide feedback.
Best regards
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Posted - 2014.01.14 11:35:00 -
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BAD FURRY wrote:its about talking to other players as you and they have fun working as a TEAM to back up what you dont have in SP to get cake.
I'm glad you brought this up. This is a great point.
My experiences on the battlefield have taught me a few things and I have developed a few practices to stay alive on the battlefield. I'd be interested in your opinion of these principles:
I always try to take the time to give people a ride in dropships or LAVs. Usually, people blow me off because they either want to trek on foot or they are too interested in their own objectives and would rather request their own vehicle.
I always try to revive a fellow soldier if I can do it safely and bring them back in a low risk situation so that they don't immediately die. I am as courteous as I can be when it comes to revives, because I'd rather have a friend alive on the battlefield than my +60 revive points. I do not usually experience reciprocity in these values. I can't tell you how many times I have been revived to die again before I even had control of my character even though I was attempting a power slide or jump as soon as I saw a medic attending my merc.
I always try to form a defensive line with soldiers taking heat to help keep them alive and strengthen the team's position. I have noticed that other mercs are generally not patient enough to hold the line and remain in position until an advantage has been achieved. Most will get antsy and run out into fire instead of following sound battle tactics. I always try to lay down suppressive fire for a buddy who may be inexperienced and exposes him/herself to danger.
I usually try to contribute to HAV takedowns. I have two tactics. 1.) If I can reach a resupply depot, then I will change dropsuits to anti-armor or grab some demolitions. 2.) If I don't have any tools to fight a tank, then I will use myself as a distraction by running up in the face of the HAV where the turret is too slow to turn as I run around. I can distract the tank while others attack and usually walk away from the experience.
I use other team members' drop uplinks and mobile reanimation units as often as possible to give them a +25.
I ride with team mates as often as possible so that they don't end up isolated and alone when they arrive at their destination. I bail if I see that the vehicle is obviously going to be destroyed but I always check around the wreckage for survivors to regroup.
I often see heroism on the battlefield which some may call stupidity, but I observe soldiers, whether it be for WP or team work rushing into danger to capture an objective, i.e. hack something in a hazardous zone. I will stand by and watch their back, defending them from assassins who prey on hackers. If the area is secure, then I will run to assist their hacking efforts.
Overall, I will always try to aid a fellow team member if I can, but I have not experienced a reciprocation of these values on the battlefield. Often I glance at the minimap and ask myself, what just happened to my team? It's like dust blown in the wind; they scatter whimsically as if they have no concept of team morale.
Because of these lessons, I have learned to watch my own six and never expect a team mate to support me against flanked and rear attacks. I have learned to be a guardian angel, and have experienced the joy of working on a team a total of three times out of hundreds of battles.
At the end of a game, I will add contacts of players that I respect from the killboard. I don't receive mail/notifications from other players, even though I usually finish in the top 3. I don't have any psn friends who play this game, although I have recommended it. So my experience playing the game has been one of the lone wolf.
I tried being a squad leader many times when I first started playing the game, but squad members did not follow tactical commands. I watched in amazement as green dots spread all over the map, while I was slowly moving in on the target with my A-45 Quantum Acive Sanner, providing useful, lasting information.
I have often taken one for the team and stayed behind to guard captured null cannons against great odds, when everyone else had split because it will be boring standing around or they are hungry for WP. The game does not reward players who make sacrifices like that.
Is it a game for teamwork? Yes, I recognize and promote it. But I have rarely seen teams/players that exhibit a strong solidarity.
We will get farther when we work together. I hope to meet courteous soldiers like you on the battlefield.
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Posted - 2014.01.14 11:48:00 -
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MINA Longstrike wrote:Your attitude towards people who play more often than you completely defeats any merit your arguments might have held.
I am providing subjective feedback about how many hours I am willing to play the game. Honestly, I don't care about what other people do with their lives, and I do not pass judgement on them because life is hard and one must do whatever one can to make sense of it.
Clone D wrote:I'm just saying that I'd like to be able to have access to the deeper parts of the game without forming an obsessive habit.
I think I should be able to make significant progress by playing about 2 hours per week. I understand that other people play a lot more. When I check out the top scores on the leader boards, I calculate that some people must play about 10 hrs a day, 30 days out of the month. I can't afford that kind of time commitment, but I can throw a few bucks into developing my character, hence my original petition.
I don't need to max out every skill in the tree. I would like to improve a few key skills to level 5 though. Two weeks or more for one level is not an appropriate amount of time playing a game for +3%.
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Posted - 2014.01.14 12:01:00 -
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Aikuchi Tomaru wrote:I mean they have Aurum and Boosters
The difference is the amount of time that it takes to wait for those 3 million SP. Like I said before:
Clone D wrote:You have to admit, 3 million SP is marginal in the long run, but would make a big impact on beginners.
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Posted - 2014.01.14 13:49:00 -
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Timothy Reaper wrote:"There once was a man from Nantucket..."
Rational people think in the margin.
Providing an opportunity with a cap (3 mill per char or 10 mill per char) would be a much needed benefit to beginners while keeping balance overall.
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Posted - 2014.01.14 13:56:00 -
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I like where you're going Sophie!
Sophie DV wrote: Make it available only ONCE per character and only if that character is less than 1 or 2 months old (so noone complains about the already high-sp players getting even more annoying to play against)
It would essentially be a "Combat Readyness Clone Enhancement" or something.
We could add conditions so that it can't be abused. Another example would be:
If the character has less than 10 million lifetime SP, the SP may be purchased in units of 1 million.
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Posted - 2014.01.15 12:26:00 -
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Scott Knight wrote:Honestly I don't feel like this new character needs anything.
I agree. I can take any brand new character without any skills in a non-academy setting and get a chain of 10 kills. That's not the issue.
I am interested in the science driving the game.
We're all dealing with network lag + human response time, which on average can be anywhere from 250 milliseconds to 800 milliseconds.
That means that if my out-of-the-box merc starts shooting your merc in the back with a militia assault rifle, then I could inflict between 102 HP and 340 HP of damage before you respond to your hit indicator. Not to mention that out-of-the-box mercs are terribly slow, unless sporting a Militia Minmitar Light Frame, so you'll most likely continue taking heat while you're responding to the threat. This implies that, while playing with militia gear without skill buffs, you had better be certain that nobody gets the drop on you. While there are many precautions one can take to avoid being ambushed, we are playing a battle game where threats abound and the viewport has restricted peripheral angle. Therefore rotation rate and inclination rate become a critical issues in order to maintain awareness at all times.
This issue that I am facing isn't really about survival; it is competition.
When up against proto gear, an out-of-the-box merc will be registered dead on the server before the player has any indication that he/she is being hit. That implies that to compete with proto gear, a player needs higher skill levels and proto gear. Since those can take a long time (many months or years) to acquire, then the players who have been playing longer will always have an advantage.
So my point is that I will never play as many hours as those people, and while my skill level and knowledge base may be well developed, the amount of time I have played the game inhibits me from ever achieving a competitive edge.
Have I gotten the drop on mercs with proto gear and made the +50 kill? Yes. It is a case of David and Goliath.
Have I gotten the drop on mercs with proto gear and used all of my ammo on them with 100% accuracy and they turn around and in a split second I'm toast? Yes and that is an annoyance that would prevent me from wanting to play.
It's simple, I want higher skill levels and better gear without having to play the game for a year or more. That is apparently very offensive to people who have been playing a long time and feel threatened by other players acquiring the same advantages that they have.
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Posted - 2014.01.15 13:05:00 -
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Lt Royal wrote:I can't believe this thread is still going! I hate to keep repeating myself; but its not going to happen, get over it and move on.
If it's not going to happen, then this thread does you no harm and you may go on your way without worries.
This conversation helps to form a concept of what the game means to people and many valuable side notes have already been discussed.
It is a dialog for the community, for us to understand one another better and share our outlook.
The same goes for any other thread.
Just because I don't like what someone has to say, doesn't require them to hush up. Everyone here has a right to discuss what is important to them.
I have certainly learned a lot by reading the ideas of other people. It may not always change my mind, but it teaches me what is going on in other people's heads.
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Posted - 2014.01.16 10:34:00 -
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Stephen Seneca wrote:Is that worth it?
I don't mind playing on and off with proto gear and militia gear.
What really matters to me is getting my skill levels up so that I can make extremely cool, cheap suits.
What I've found so far is that it's best to focus on a few key functions that I want out of each of my suits and then buff relevant attributes with high-level modules, never exceeding two modules where stacking penalties apply.
I can get a decent build out of militia gear and lvl 1 dropsuits, and maybe throw in a high-level module or two.
I'm playing the waiting game until my skill levels are where I want them.
My typical match budget is approximately this: $15k Dropsuits $30k Transport (Dropship or LAV)
Usually, I can return my transport and recover the cost leaving me with $15k or less expenses per match. At that rate, I could play with proto every other game.
Sounds good to me :)
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Posted - 2014.01.16 10:53:00 -
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Seeth Mensch wrote:Clone D wrote: Blueprint advanced dropsuit = 10$ Blueprint proto dropsuit = 15$ ... Continue for each section of gear and vehicles with pricing appropriate to utility.
I will never pay for microtransactions. If I buy something digital, then I expect to use it permanently. This game is too absurd to spend money on microtransactions.
nonono. Blueprints at militia levels are barely acceptable.
I hear ya, and I agree that BPO proto would cause a huge change in the economy. Just sayin' that it's definitely something I would pay real money for.
There are too many acts of god that would cause one to lose an expensive proto suit in under 1 second: spawn farming, orbital strikes, distant missile launchers, snipers, explosions near spawn points, friendly vehicle deployments, dropship crashes, spawning into a wall and all kinds of hazards outside of view or detection.
As a rule, even with cheap suits, I never spawn into a firefight. I always spawn in a calm area due to the clone generation vulnerability. This keeps pointless deaths to a minimum. Even so, Charge Sniper Rifle - Damage 451.
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Posted - 2014.01.16 14:30:00 -
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Cyzad4 wrote: my default loadout is
MLT G-1 3x adv Armour plates nanohive SMG grenades CR
Very nice, I will certainly try that when I can use enhanced armor plates.
I might modify the 3x enhanced Armor plates to 2x enhanced Armor plates and an armor repairer, since the third armor plate slot will suffer massive stacking penalties (only 62.76 additional HP even though -3% movement speed).
I wrote an article about stacking penalties here:
http://grundsteinautomation.tumblr.com/post/70191411111/dust-514-stacking-penalties-rule-of-thumb
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Posted - 2014.01.16 16:36:00 -
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lee corwood wrote:You should always skill your mods ahead of your suit.
Agreed. Cheap dropsuits compounded by skills and gear can go a long way.
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Posted - 2014.01.16 16:47:00 -
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Maken Tosch wrote: It's still too pay to win anyways
Yes, that is a common theme in this thread. It is my goal to enrich this thinking with a fact. Players either pay with money or with time.
Some people are richer in time than other people so they can afford proto gear. Some people like me would rather spend money than months and years of time on a game.
So one way or another, players pay. Regardless of how you pay, it is pay to win.
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Posted - 2014.01.16 18:53:00 -
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Cyzad4 wrote:I've tried swapping one out for a repper before but the rate always seems too slow to be of much use.
I noticed a trend that raw defensive HP beats just about anything. I'll definitely give the 3x enhanced armor plates a go then, that is when I can use adv plates.
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Posted - 2014.01.16 19:52:00 -
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I would like to hear more factual information concerning new players. Are they starting a new character and sticking around to take the abuse, or are they leaving temporarily to let SP accumulate, or are they left feeling helpless and abandoning the game for good.
Pretty much everyone admits that new players have it bad.
Most players that I've heard to date fall into this camp insofar as recommending an easier beginner experience: Fix team matching so that battles are more even, and extend the battle academy.
I have a few other ideas as well.
I'd like to discuss this one first:
All gear under a skillset could be available upon purchasing skill level 1.
For instance, Assault Rifle - Point and shoot. Do I really need skill level 5 to use Duvolle equipment? The cost is still prohibitive enough to prevent people from rushing out into every battle with proto.
What do you think?
Right now, higher level players have skill buffs + proto. Noobs have nothing. Allowing all equipmet at level 1 would tighten the gap between new players and lifers.
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Posted - 2014.01.17 03:28:00 -
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Cyzad4 wrote:First thought would be that it wouldn't actually end up helping the NPE.
I'm a new player, so let me describe my NPE. My first impression of Dust was that I was annoyed because my merc would be dead before I had any indication that I was being hit. No problem, I can attribute that to network lag and low HP as a beginner. So once I started digging into the game, I discovered that I didn't have very many equipment options, due to skill requirements.
Dust feels too limiting, like it is funnelling me through some arbitrary agenda. I can't get Biotic upgrades until I reach level 4 of Dropsuit Upgrades (which has no benefit whatsoever). So the skill tree is a complete imbroglio.
My merc can use a Militia Active Scanner, but is apparently not skilled enough to use an advanced/proto active scanner? That's like saying I know how to tune into FM radio, but I'm not skilled enough to change the setting to AM radio yet. What is that all about? Same goes for all equipment. The skill progression is an embarrasment.
The gear doesn't make sense either, like a 45 db built-in dropsuit scanner is light enough to fit on a scout suit, but they can't build a 45 db scanner into a heavy suit? Lame.
The damage system doesn't make sense. A complement of rockets can't at least immobilize a tank? Due to adding by percentages, skill buffs will add +100 HP to heavy armor, but + 20 to light armor? This doesn't make any sense at all. How does a skill add armor? Material mass adds armor.
The hit detection is pathetic.
The list of things that blow my mind are endless, so why did I want to play again? Because I wanted to understand the game and why people play it. So I learned the system, the skill tree, the gear, the feel of all of the various suits I could get my hands on. I created 15 different characters each specializing in a different skillset in order to broaden my knowledge of the game.
So now that I have briefly described the scope of my NPE, I can tell you with a fully qualified opinion that something is incredibly imbalanced with this game and it is directly related to how when a player earns skill buffs, they can also get better gear, which compounds the graduations between player levels. Those two functions need to be decoupled.
Balanced matchmaking would help, but it would also deny new players encounters with advanced behaviors.
I have the skills to play the game and I have found that the limiting factor to my progression is the inaccessibility to skill levels and gear. So when I hear things like "noobs wouldn't know how to use proto gear properly", that is a blanket statement that does not accurately describe the situation. Some noobs would know how to use proto well enough, or would quickly adapt in order to be able to leverage the strength of proto while weighing the risk of losing expensive gear.
Each individual should decide when to use proto or not depending on affordability, not skill level. Then freedom to choose loadouts would create a stronger sense of control. The NPE is one of being stuck at the bottom of a well, having no control whatsoever.
That's my NPE: annoying - especially now that I know that the game is designed for characters to evolve over years of play and that there is no fast route for quick learners. It's like fighting elephants with mice.
Hence, my inclination to step away from the game for 1.5 years and come back when SP has accumulated.
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Posted - 2014.01.17 11:20:00 -
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Iron Wolf Saber wrote:Its called a booster, you wont get that million instantly but over the course of many games or days.
Get out your calculator or a spreadsheet:
OMEGA BOOSTER (100% Passive SP Bonus) will give you an additional 24k SP per day. It takes 41.66 days to earn 1 million SP which costs 90277.7 AUR. If you shell out $99 to buy 200k AUR + 25K bonus, then that's .00044 Dollars per AUR. 1 million SP costs $39.72 and takes 41.66 days to earn.
OMEGA BOOSTER ........... 1 million SP ............. $39.72 .............. 41.66 days PASSIVE BOOSTER ......... 1 million SP ............. $34.22 .............. 83.33 days
That is not remotely close to the product offering that I am suggesting.
If you want 10 million SP (counting only SP earned from booster), then you'd have to pay $397.22 and wait 416.66 days. THAT'S OVER A YEAR AT A RIDICULOUS PRICE!
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Posted - 2014.01.17 11:36:00 -
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Spartan MK420 wrote:-1
you know how many freaking super tanks/dropships would be roaming the field within the first week of this?
I know I would have one on my alt.
Ever watch The Incredibles?
Syndrome says, "... and when everyone's super, no one will be."
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Posted - 2014.01.17 13:41:00 -
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Ripley Riley wrote:did you really think anyone would go for this?
I didn't know. That's why I brought it up. The idea has been spurned by many. Obviously, the community would rather pay for this:
OMEGA BOOSTER ........... 1 million SP ............. $39.72 .............. 41.66 days
My observations tell me that I am better off walking away and letting SP accumulate, since there is no following for the idea of purchasing limited amounts of SP per character.
Read the entire thread and you will understand that my goal is not to win, but to achieve a competitive state with old-timers who have a huge advantage only due to the amount of time that they devote to the game.
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Posted - 2014.01.17 14:02:00 -
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Iron Wolf Saber wrote:... not everyone can afford to be super, hence why the 1% argument keeps popping up at poor people's rallys.
If you think about it, my idea would save people who buy boosters both time and money.
People who play for free are already being outclassed by people who purchase boosters anyway.
I don't think it's about the money. I think it's about justification of effort:
People who have put hundreds of hours into this game need to feel like they had a good reason for doing so. If SP could be purchased cheaply, then they might feel like their hard earned SP was a waste of time and it would subtract meaning from their lives.
If you ask me, they're the one's who aren't playing for fun. They're playing for power, and anything that threatens that power, i.e. allowing noobs to catch up to their status quickly, makes them afraid, so they respond with hostility as opposed to reason.
Like I said before, I'd shell out a few bucks on a game, but I won't pay with my life.
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Posted - 2014.01.17 14:39:00 -
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Ripley Riley wrote:Good plan. 1.5 years may not be long enough though.
1.5 years will get me some core skills and a few extras. I'm sure that will be plenty regardless of how much time you grind between now and then.
Good luck
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Posted - 2014.01.17 15:17:00 -
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Ripley Riley wrote: Have your considered the possibility that you are just bad at this game?
Educate yourself before speaking. Read the whole thread. Already answered.
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Posted - 2014.01.17 15:22:00 -
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Dimitri Rascolovitch wrote:the skills are easy, you just need to actually play the game
Another nescient responder. Read the whole thread.
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Posted - 2014.01.17 15:54:00 -
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Ripley Riley wrote:Clone D wrote:Educate yourself before speaking. Read the whole thread. Already answered. I hear what you are saying, but... have you considered it? I have recruited friends of mine to play Dust 514 very recently. They come from everything from WoW, TF2, CoD, BF, to Eve. Some of them are terrible at games of the FPS variety; they complain about low SP being this massive hurdle to overcome and bellyache about not being able to fit X, Y, or Z. Meanwhile, the fellows that are veteran FPS players are having a ball. I help them with their fits so I know what they are using: their tanking modules are usually STD, weapons are STD or ADV, and everything else is MIL or STD. My point being they aren't running PRO by any means. Yet they still do well in matches and don't seem to mind being 10mil SP below me at all. You have indicated that games are not novel to you. You went on to say that you find it hard to justify the time it takes to play certain games like Dust. You also seem have problems striking a balance between being good at video games and good at life in Dust might be too taxing for you. I suggest something less stressful like macrame or water color painting.
I would rate your reading and comprehension skills at just about 50%. Look for the author's intention.
I also indicated that I can take any out-of-the-box merc and get a 10 kill chain in a non-academy environment.
Player skill is not the issue. Game design is. I brought an idea to the table for discussion. If you think differently, that's fine, but please speak from an informed reference point.
"Donny, you're out of your element."
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Posted - 2014.01.17 16:50:00 -
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Dimitri Rascolovitch wrote:i read your first two posts
Then you are comfortable in your ineptitude.
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Posted - 2014.01.17 17:05:00 -
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Maken Tosch wrote:Ripley Riley wrote:Maken Tosch wrote:One more thing, if you wanted to know what everyone thought about your idea you could have at least done a forum search. We have that feature, you know. There have been countless threads on it and on each and every one of them the debate has always ended with people that are mostly (and vehemently) against it. See for yourself. http://dustsearch.com/ He can't be troubled with forums searches, he is a busy grown up. Can he pay some money to have you do it for him? That will be $1,000 in cash. No checks, money orders, and not even PayPal.
Thanks for spamming this thread with juvenile dribble.
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Posted - 2014.01.17 18:02:00 -
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Maken Tosch wrote:It's an honor to spam a thread that is already about juvenile drivel anyways.
I am not easily susceptible to normative conformity, so I expressed an idea for discussion. People who discourage individual thinking are called fascists.
There's a noticeable difference between a genuine disagreement and asinine remarks. Your flippant fear-based opposition reeks of mendacity.
Enjoy your power trip. It will give you something to reflect back on when you arrive at the conclusion that you have no true friends or self respect.
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Posted - 2014.01.17 18:24:00 -
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Ripley Riley wrote:You paint yourself as very enlightened then make personal attacks against posters who disagree with you. Back to the discussion at hand: have you learned your lesson that buying SP isn't something the community wants or needs? If so, I think we can go back to playing video games or whatever-the-hell Clone D does that is incredibly important.
I'm just not into passive resistance when it comes to fascism.
Yes, the voice of the community has been heard.
I leave you in peace :)
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Posted - 2014.01.18 05:33:00 -
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Aizen Intiki wrote:It's never going to happen. So you can stop asking.
I can stop asking, and you can stop being a maggot obstructing the creative process.
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Posted - 2014.01.18 06:15:00 -
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Dimitri Rascolovitch wrote:your creative process has been rejected by not only the community, but the entire basis of the game, as well as the developers
give up on it and move on
This conversation was becoming civilized and a thread for serious information exchange before a group of pre-rational mental snails decided to camp out here and pester the OP.
This game teaches us to return fire, so don't expect to create senseless resistance without taking some flak.
You mindless invertebrates have tried to douse the proposal by saying that it is against the game and the community without reading the entire thread and observing developments in understanding and reasonable negotiations.
I understand that confused bigots abound in subcultures like this one, but please, give it a rest and let people discuss things in peace.
You make the world an unpleasant place. Please change.
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Posted - 2014.01.18 06:27:00 -
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Dimitri Rascolovitch wrote:both the title and OP of the thread indicate "i want pay to win" thus pointing out that you dont belong in new eden and should not be taken seriously
There is an old saying. Do not judge a book by its cover. You would do well to heed its wisdom.
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