Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Clone D
Grundstein Automation
28
|
Posted - 2014.01.12 16:24:00 -
[61] - Quote
Mobius Wyvern wrote: free-to-play models that have "Gold Ammo/Weapons/Armor".
I want to pay. They're just not selling me what I want.
The upgrades are designed to take a long time to achieve. I have thoroughly examined the bonuses of skills and gear, looking for a shortcut to the top, but in the end, it is the time in months and years that you spend playing the game that determines the opportunities in the game and strength of your character.
I have skill, but when it comes down to it, if you and I are of equal skill, then the person with the better stats and gear will win. I'm proposing that I would happily pay for stats and gear and skip the sitting around for years repeating the same behaviors iteratively.
I have created over 15 characters just to try to pursue various builds since skill points are scarce and starting a new character is a good way to get a head start on a skillset. Even so, I will have to wait many months to specialize in one single weapon or dropsuit class per character. That is not a realistic expectation in my book.
I have created myriad dropsuit builds and I know how the system works. I enjoyed optimizing my characters, but now, it is simply a matter of banal battlefield repetition.
A video game is something that I want to pick up, play and walk away from, without having to schedule time against my outlook calendar reminding me to cap out this week.
My understanding is that many here have a sense of identity when they roll out in each battle, that they have a job to do, that they are committed to, and that they won't let their team down, and they will do it time and time again. And, perhaps, that is the appeal of DUST 514.
I would never ask to change the quiddity of the game and alter the experience for those who enjoy it. I was simply saying, I want something that is not currently sold for which I'm willing to pay money; the hardcore grinders pay with their lives.
Grundstein Automation
|
Smooth Assassin
Stardust Incorporation
693
|
Posted - 2014.01.12 16:25:00 -
[62] - Quote
Oh yeah sure, lets drop the Pay to win... for americans -.-
Assassination is my thing.
|
Clone D
Grundstein Automation
28
|
Posted - 2014.01.12 16:30:00 -
[63] - Quote
Smooth Assassin wrote:Oh yeah sure, lets drop the Pay to win... for americans -.-
You either pay with money or with time.
Right now they have an offering called boosters where you pay with money and time.
I'd throw 60 bucks at a video game, but not years of my time. The experience isn't that novel.
Grundstein Automation
|
Valmar Shadereaver
The Exemplars Top Men.
36
|
Posted - 2014.01.12 17:29:00 -
[64] - Quote
Clone D wrote:Smooth Assassin wrote:Oh yeah sure, lets drop the Pay to win... for americans -.- You either pay with money or with time. Right now they have an offering called boosters where you pay with money and time. I'd throw 60 bucks at a video game, but not years of my time. The experience isn't that novel.
if you dont like the game enof to spend your time on it then perhaps its time you looked for another alternative
just afking for the pasive sp wel im sure youl notice a downside to it when you get back after 1.5 year seeing new skill's and stuf will get added and then you wont even be able to stand on equel grounds with ppl playing every day of every week of evry month to get there cap done and some extra 1K matches |
Maken Tosch
Edimmu Warfighters Gallente Federation
6394
|
Posted - 2014.01.12 17:34:00 -
[65] - Quote
No.
I don't care if you have to work in real life to bring food to the table and don't have time to grind. There will be absolutely no way CCP would ever allow you to purchase SP with cash or aurum outside of using boosters. Ever. That is definitely pay to win and that's a stigma DUST is trying to avoid.
Cash for ISK however is an entirely different matter. The plex system in Eve Online is a balanced system since ISK is transferred from one player to another in the process. This avoid generating ISK out of thin air outside of mission running and encourages further trade.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
|
Clone D
Grundstein Automation
28
|
Posted - 2014.01.12 20:22:00 -
[66] - Quote
Valmar Shadereaver wrote:... ppl playing every day of every week of evry month to get there cap done and some extra 1K matches
This is a modern miracle.
I obviously can't compete with that level of drive. It's like a force of nature; just awesome.
Thanks for opening my eyes to the extent of what the DSM-V classifies as an illness.
I'm just saying that I'd like to be able to have access to the deeper parts of the game without forming an obsessive habit.
Here's an excerpt from http://www.dsm5.org/Documents/Internet%20Gaming%20Disorder%20Fact%20Sheet.pdf
"The GÇ£gamersGÇ¥ play compulsively, to the exclusion of other interests, and their persistent and recurrent online activity results in clinically significant impairment or distress. People with this condition endanger their academic or job functioning because of the amount of time they spend playing. They experience symptoms of withdrawal when pulled away from gaming."
Grundstein Automation
|
Clone D
Grundstein Automation
28
|
Posted - 2014.01.13 23:21:00 -
[67] - Quote
Okay, understanding the majority's position, what if it were capped to only 3 million purchased SP per character:
$5 = 1 million SP $10 = 2 million SP $15 = 3 million SP
That would prevent the game from becoming too unbalanced and would give beginners a way to select a variety of skills and develop their character a little faster.
Just a little nudge to character development.
It seems like a happy medium to me.
Grundstein Automation
|
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
229
|
Posted - 2014.01.13 23:23:00 -
[68] - Quote
This is a horrible pay to win idea. There is nothing you can say that can make it seem otherwise.
The not Logic Bomb!
-->We need better comms!<--
|
Clone D
Grundstein Automation
28
|
Posted - 2014.01.13 23:24:00 -
[69] - Quote
Marlin Kirby wrote:This is a horrible pay to win idea.
You have to admit, 3 million SP is marginal in the long run, but would make a big impact on beginners.
Grundstein Automation
|
ADAM-OF-EVE
Dead Man's Game
773
|
Posted - 2014.01.14 00:36:00 -
[70] - Quote
-1
because this idea would kill off dust overnight
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1197
|
Posted - 2014.01.14 00:58:00 -
[71] - Quote
Clone D wrote:I wouldn't buy Aurum, and I won't purchase boosters, but I'd pay 5 bucks for a million SP.
I have shortly reached a point where I feel like I'm wasting my time grinding away on the battlefield waiting for the next 3% upgrade that I can achieve in two weeks time (or more). I'd rather just skip playing altogether and find another game to enjoy while my passive SP accumulates.
Why would I want to continue playing a game that takes so long to level up? The payoff just isn't worthwhile.
Well CCP won't do it. They make make more per SP with boosters and the timer keeps it from becoming pay to win. I'd like easy SP too but it's not going to happen, at least not for that amount.
Tarn chose peace. Tallen chose war. Where is my Gallente sidearm?
SoonGäó514
|
Meee One
Clones Of The Damned Zero-Day
102
|
Posted - 2014.01.14 01:40:00 -
[72] - Quote
8/10 Good troll thread OP! You persistently insult anyone who disagrees with you. You have managed to bait players into responding. And you 'withdrew' your petition but still manage to post it every few posts. You have everyone convinced you are a snobby brat that desires an easy out. AND you use big words as well as psychological problems to try to insult and convince people to join your parade of retardation. You are a master of the troll arts. To people such as myself who can see through your act,you appear like a baby crying because it can't get to the cookie jar on the top shelf. Take your pseudo intellectualism (aka a big word tantrum) and gtfo! tl;dr Don't feed the troll. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1544
|
Posted - 2014.01.14 02:00:00 -
[73] - Quote
Sophie DV wrote:As much as i understand your reasoning, I doubt Dust will ever let you buy any adv or proto level blueprint original - it goes against the whole risk-vs-reward system that the Eve universe revolves around.
Especially considering the devs are working on removing blueprints / changing the way how they work. Advanced and Prototype Blueprints for real money would be extremely P2W. This is something that never should happen.
Clone D wrote:Okay, understanding the majority's position, what if it were capped to only 3 million purchased SP per character:
$5 = 1 million SP $10 = 2 million SP $15 = 3 million SP
That would prevent the game from becoming too unbalanced and would give beginners a way to select a variety of skills and develop their character a little faster.
Just a little nudge to character development.
It seems like a happy medium to me.
Why should CCP change this? I mean they have Aurum and Boosters who give you exactly that. I you don't want to buy Aurum it's your problem.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
|
Clone D
Grundstein Automation
28
|
Posted - 2014.01.14 02:20:00 -
[74] - Quote
Meee One wrote:8/10 Good troll thread OP! You persistently insult anyone who disagrees with you. You have managed to bait players into responding. And you 'withdrew' your petition but still manage to post it every few posts. You have everyone convinced you are a snobby brat that desires an easy out. AND you use big words as well as psychological problems to try to insult and convince people to join your parade of retardation. You are a master of the troll arts. To people such as myself who can see through your act,you appear like a baby crying because it can't get to the cookie jar on the top shelf. Take your pseudo intellectualism (aka a big word tantrum) and gtfo! tl;dr Don't feed the troll.
It is not my intention to insult anyone, only to promote the idea that many kinds of players are part of the community, not only a single profile.
I have had a lot of fun getting take downs left and right with militia gear, but I will patiently wait out my characters' maturation.
I apologize for any damage done, but I don't see any harm in offerring up a new perspective. I do publicly withdraw my petition.
Thank you all for taking the time to consider the idea and provide feedback.
Best regards
Grundstein Automation
|
LEHON Xeon
Pradox XVI Proficiency V.
62
|
Posted - 2014.01.14 02:48:00 -
[75] - Quote
I'd love to buy SP as much as the next guy, but I don't ever see that happening in DUST.
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
|
Stephen Seneca
Providence Guard Templis CALSF
51
|
Posted - 2014.01.14 05:57:00 -
[76] - Quote
I just want to touch on a point I think this entire thread is missing.
This is a sandbox game. You must interact with others. I know the full potential of the sandbox element hasnt been reached at this point. We dont have a real market and whatnot. In any case, youre supposed to be squadding with people and not taking on the entire team by yourself.
Individual SP are nice and do help. Squads and tactics help exponentially. Ive experienced this within the Cal/Gal FW matches time and time again. Being in squads helped me to get my nearly level 6 standing with Caldari, not my SP.
The point is to make good contacts with people you enjoy playing this game with. I feel like choosing a faction to fight for exclusively gives you both a goal and people interested in the same fight.
The point is to win the war, not grind out your cap every week. I personally feel like I was competing the whole time, regardless of my SP. Fighting the Gals I maintained a +1 kdr and had wins against proto squads when we were squadding up. Even use my nova knives on their incapacitated proto clones. It brings me joy.
Just get with a good group of guys and be effective but most importantly have fun. This is a game. If you cant do that without the SP this game is clearly not for you.
(But it might be in a year and a half)
For the State!
Keep your stick on the ice and get the pucks in deep, eh.
Rail Rifles. All. The. Way!
|
Sophie DV
Mind Games For Party Animals
19
|
Posted - 2014.01.14 07:06:00 -
[77] - Quote
Hey guys!
If i may interject, someone made a (i think it was sarcastic, but hey) comment in one of the earlier posts, and it gave me an idea.
The comment was something along the lines of paying $50 for 10m SP, being a one time deal.
Now, think for a second - Whats wrong with THAT?
It would give enough SP to get half-decent core skills and maybe 1 weapon and 1 specialized dropsuit to proto levels.
Make it available only ONCE per character and only if that character is less than 1 or 2 months old (so noone complains about the already high-sp players getting even more annoying to play against)
It would essentially be a "Combat Readyness Clone Enhancement" or something.
Let it work for each of the character slots on an account (i bet alot of people would pay some cash to have an insta-specializable alt?)
It wouldnt negate the work of perfecting a character - 10m SP isnt enough to get proto everything, so it wouldn't leave you with nothing left to work toward.
What do you guys think?
Try not to be biased one way or the other - understand that there are (at least) 3 sides to this: - Those that want to pay for instant rewards - Those who think that rewards need to be worked for and people shouldn't be able to easily pass them so 'easily' - Those who believe 'It's the journey that counts, not the destination'
Dust really IS a harsh environment to get started in with low SP, and while free players might expect to rough it for a bit while their skills stabilize, i can't see anything wrong with people paying some cash for the ability to be half-decent at ONE THING right away.
I bet alot of the pay-to-win people who rush into paying money will end up with dreadfully inbalanced skills anyways (all core or all suit or all weapons, for example)
I don't think it would break the game at all, and it would certainly allow those players who are frustrated with dust a chance to take a small jump forward.
My .02 iskies. |
MINA Longstrike
2Shitz 1Giggle
203
|
Posted - 2014.01.14 08:26:00 -
[78] - Quote
Clone D wrote:Valmar Shadereaver wrote:... ppl playing every day of every week of evry month to get there cap done and some extra 1K matches This is a modern miracle. I obviously can't compete with that level of drive. It's like a force of nature; just awesome. Thanks for opening my eyes to the extent of what the DSM-V classifies as an illness. I'm just saying that I'd like to be able to have access to the deeper parts of the game without forming an obsessive habit. Here's an excerpt from http://www.dsm5.org/Documents/Internet%20Gaming%20Disorder%20Fact%20Sheet.pdf"The GÇ£gamersGÇ¥ play compulsively, to the exclusion of other interests, and their persistent and recurrent online activity results in clinically significant impairment or distress. People with this condition endanger their academic or job functioning because of the amount of time they spend playing. They experience symptoms of withdrawal when pulled away from gaming."
So people who play a game mostly because they enjoy it are all now automatically addicts to the point of being willing to lose their jobs over an activity? I wonder what that might say about you as you seem to be willing to drop a few hundred bucks to 'skip to the end' instead of simply being happy with what you have, enjoying the game and upgrading your stuff as sp allows.
Your attitude towards people who play more often than you completely defeats any merit your arguments might have held. |
BAD FURRY
Oh No You Didn't
251
|
Posted - 2014.01.14 10:04:00 -
[79] - Quote
Clone D wrote:I wouldn't buy Aurum, and I won't purchase boosters, but I'd pay 5 bucks for a million SP.
I have shortly reached a point where I feel like I'm wasting my time grinding away on the battlefield waiting for the next 3% upgrade that I can achieve in two weeks time (or more). I'd rather just skip playing altogether and find another game to enjoy while my passive SP accumulates.
Why would I want to continue playing a game that takes so long to level up? The payoff just isn't worthwhile.
id pay my 2 cents to see you leave the world of EvE |
Clone D
Grundstein Automation
31
|
Posted - 2014.01.14 11:35:00 -
[80] - Quote
BAD FURRY wrote:its about talking to other players as you and they have fun working as a TEAM to back up what you dont have in SP to get cake.
I'm glad you brought this up. This is a great point.
My experiences on the battlefield have taught me a few things and I have developed a few practices to stay alive on the battlefield. I'd be interested in your opinion of these principles:
I always try to take the time to give people a ride in dropships or LAVs. Usually, people blow me off because they either want to trek on foot or they are too interested in their own objectives and would rather request their own vehicle.
I always try to revive a fellow soldier if I can do it safely and bring them back in a low risk situation so that they don't immediately die. I am as courteous as I can be when it comes to revives, because I'd rather have a friend alive on the battlefield than my +60 revive points. I do not usually experience reciprocity in these values. I can't tell you how many times I have been revived to die again before I even had control of my character even though I was attempting a power slide or jump as soon as I saw a medic attending my merc.
I always try to form a defensive line with soldiers taking heat to help keep them alive and strengthen the team's position. I have noticed that other mercs are generally not patient enough to hold the line and remain in position until an advantage has been achieved. Most will get antsy and run out into fire instead of following sound battle tactics. I always try to lay down suppressive fire for a buddy who may be inexperienced and exposes him/herself to danger.
I usually try to contribute to HAV takedowns. I have two tactics. 1.) If I can reach a resupply depot, then I will change dropsuits to anti-armor or grab some demolitions. 2.) If I don't have any tools to fight a tank, then I will use myself as a distraction by running up in the face of the HAV where the turret is too slow to turn as I run around. I can distract the tank while others attack and usually walk away from the experience.
I use other team members' drop uplinks and mobile reanimation units as often as possible to give them a +25.
I ride with team mates as often as possible so that they don't end up isolated and alone when they arrive at their destination. I bail if I see that the vehicle is obviously going to be destroyed but I always check around the wreckage for survivors to regroup.
I often see heroism on the battlefield which some may call stupidity, but I observe soldiers, whether it be for WP or team work rushing into danger to capture an objective, i.e. hack something in a hazardous zone. I will stand by and watch their back, defending them from assassins who prey on hackers. If the area is secure, then I will run to assist their hacking efforts.
Overall, I will always try to aid a fellow team member if I can, but I have not experienced a reciprocation of these values on the battlefield. Often I glance at the minimap and ask myself, what just happened to my team? It's like dust blown in the wind; they scatter whimsically as if they have no concept of team morale.
Because of these lessons, I have learned to watch my own six and never expect a team mate to support me against flanked and rear attacks. I have learned to be a guardian angel, and have experienced the joy of working on a team a total of three times out of hundreds of battles.
At the end of a game, I will add contacts of players that I respect from the killboard. I don't receive mail/notifications from other players, even though I usually finish in the top 3. I don't have any psn friends who play this game, although I have recommended it. So my experience playing the game has been one of the lone wolf.
I tried being a squad leader many times when I first started playing the game, but squad members did not follow tactical commands. I watched in amazement as green dots spread all over the map, while I was slowly moving in on the target with my A-45 Quantum Acive Sanner, providing useful, lasting information.
I have often taken one for the team and stayed behind to guard captured null cannons against great odds, when everyone else had split because it will be boring standing around or they are hungry for WP. The game does not reward players who make sacrifices like that.
Is it a game for teamwork? Yes, I recognize and promote it. But I have rarely seen teams/players that exhibit a strong solidarity.
We will get farther when we work together. I hope to meet courteous soldiers like you on the battlefield.
Grundstein Automation
|
|
Clone D
Grundstein Automation
31
|
Posted - 2014.01.14 11:48:00 -
[81] - Quote
MINA Longstrike wrote:Your attitude towards people who play more often than you completely defeats any merit your arguments might have held.
I am providing subjective feedback about how many hours I am willing to play the game. Honestly, I don't care about what other people do with their lives, and I do not pass judgement on them because life is hard and one must do whatever one can to make sense of it.
Clone D wrote:I'm just saying that I'd like to be able to have access to the deeper parts of the game without forming an obsessive habit.
I think I should be able to make significant progress by playing about 2 hours per week. I understand that other people play a lot more. When I check out the top scores on the leader boards, I calculate that some people must play about 10 hrs a day, 30 days out of the month. I can't afford that kind of time commitment, but I can throw a few bucks into developing my character, hence my original petition.
I don't need to max out every skill in the tree. I would like to improve a few key skills to level 5 though. Two weeks or more for one level is not an appropriate amount of time playing a game for +3%.
Grundstein Automation
|
Clone D
Grundstein Automation
31
|
Posted - 2014.01.14 12:01:00 -
[82] - Quote
Aikuchi Tomaru wrote:I mean they have Aurum and Boosters
The difference is the amount of time that it takes to wait for those 3 million SP. Like I said before:
Clone D wrote:You have to admit, 3 million SP is marginal in the long run, but would make a big impact on beginners.
Grundstein Automation
|
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
760
|
Posted - 2014.01.14 12:21:00 -
[83] - Quote
Nice story, but I have a better one.
*puts on reading glasses, clears throat
"There once was a man from Nantucket..."
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
|
Clone D
Grundstein Automation
31
|
Posted - 2014.01.14 13:49:00 -
[84] - Quote
Timothy Reaper wrote:"There once was a man from Nantucket..."
Rational people think in the margin.
Providing an opportunity with a cap (3 mill per char or 10 mill per char) would be a much needed benefit to beginners while keeping balance overall.
Grundstein Automation
|
Clone D
Grundstein Automation
31
|
Posted - 2014.01.14 13:56:00 -
[85] - Quote
I like where you're going Sophie!
Sophie DV wrote: Make it available only ONCE per character and only if that character is less than 1 or 2 months old (so noone complains about the already high-sp players getting even more annoying to play against)
It would essentially be a "Combat Readyness Clone Enhancement" or something.
We could add conditions so that it can't be abused. Another example would be:
If the character has less than 10 million lifetime SP, the SP may be purchased in units of 1 million.
Grundstein Automation
|
Sophie DV
Mind Games For Party Animals
21
|
Posted - 2014.01.14 20:02:00 -
[86] - Quote
Anything that helps pay-to-players get at least a small bit of specialized equipment is whats needed, i think. The fact that it takes such a long time to even get into an advanced suit with advanced gear with mid-range core skills is a little too much to ask EVERYONE to do, IMO.
Giving new players a chance to start with 10m SP instead of 500k SP certainly wouldnt break the game in any way.
|
lee corwood
Knights Of Ender Public Disorder.
359
|
Posted - 2014.01.14 21:57:00 -
[87] - Quote
Clone D wrote:Skihids wrote:The journey is a good deal of the experience, and skipping it to reach the "destination" robs the game of a good deal of what it has to offer.
I like your philosophical stance. I have extrapolated many lessons from the game concerning moral behavior, online sociology, battle tactics when the odds are against you, and how easily soldiers of the future become fatigued. I reached a point when the game began to feel like work and the rewards weren't frequent enough. I am ready to fast forward through all of the repetition and get to the goods. The game is not refreshingly novel enough for me to spend years capping out every week, but it is cool enough to wait 1.5 years and come back. In the end, it is just a game. Why should I be throttled back just because I do not choose to make it a lifestyle?
I'm not hating, but from reading several of your posts, I honestly don't think the game is for you.
If it isn't fun for you now, I don't think it will be fun for you down the road when you have 'better' gear. I've seen lots of players with skills I will never have, that dominate this game in militia gear. I will never be that person. I'm a below average player but I'm having fun with the people I am playing with.
I also have a job that takes a good portion of my day. I still have time to hit the gym, cook my meals, spend time with my family and play dust. I don't cap weekly (I have a few times on accident) and honestly I don't care to, I'm just playing to have fun (some days that is easier than others). From your posts and your very mature responses however, I get the feeling you're wanting to fast forward some of this because you want to reach a finality to the game and move on. The way this game is building, I don't think there will ever be a finality. I think it was intended to always be expanding and ever improving and thus not leading to a 'I beat the game' state that I think you might be subconsciously searching for.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
lee corwood
Knights Of Ender Public Disorder.
360
|
Posted - 2014.01.14 22:01:00 -
[88] - Quote
Also, I will be the first to advocate that newer players are getting the worst experience of their lives joining into this game in the state they are in. However, I don't think more SP is the answer to that. I think tiered matching, improved academy and a truly balanced system with better ttk is the answer to that. Giving someone more advancement to better gear they are still not good at using because they don't have the experience under their belts yet will not make them better at the game. I think that's the fast track to more players getting 1-5 ADV suits, losing them immediately and being forced to use starter kits again because they ran out of all their isk. We already have that trend today. It will be even worse with more expensive gear on the field.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5076
|
Posted - 2014.01.14 22:24:00 -
[89] - Quote
Lt Royal wrote:Fizzer94 wrote:Passive SP boosters... A 7 day one will get you approximately 84000 SP. This^^ Also: 30 day passive boosters net you just over 1 million SP per month! Exactly what I was going to say. You can already buy SP, it just gets delivered over a period of time instead of instantly. A 30 day passive SP booster costs 28,000 AUR which is 14 USD and nets you an extra 360,000 SP over the course of a month.
I wonder how many people have ever thought of it in terms like that. $14 for 360k SP. Even if you pay money in this game, you aren't getting that much more. That's why I love all the people who try to claim this game is Pay to Win.
ARC Commander
CPM Info and Q&A - Status: Open
|
Meee One
Clones Of The Damned Zero-Day
105
|
Posted - 2014.01.14 22:52:00 -
[90] - Quote
Sophie DV wrote:Anything that helps pay-to-players get at least a small bit of specialized equipment is whats needed, i think. The fact that it takes such a long time to even get into an advanced suit with advanced gear with mid-range core skills is a little too much to ask EVERYONE to do, IMO.
Giving new players a chance to start with 10m SP instead of 500k SP certainly wouldnt break the game in any way.
Don't know if serious or just a troll. I've played for a litte whille and EARNED 9 mill SP. And you want players to receive it instantly. -specialised equipment -boosters -aur gear 9/10 Trolling. You say 'wouldn't break the game'.You mean 'i want it handed to me'. You are yet ANOTHER baby crying because it can't get to the cookie jar on the top shelf. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |