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Cyzad4
Blackfish Corp.
74
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Posted - 2014.01.10 13:12:00 -
[1] - Quote
Clone D wrote: Why should you have better gear than I do just because you've been playing the game longer?
I'm sorry but ^this^ is sarcasm right?
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Cyzad4
Blackfish Corp.
76
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Posted - 2014.01.10 18:46:00 -
[2] - Quote
Clone D wrote:I only play for fun, and there is a concept called need for competence that describes how when your learning curve plateaus, then you seek a new challenge.
My militia gear learning curve has plateaued, and the only thing keeping me from the next level is SP.
It is a shining example of classic conditioning.
You hear a bell, you salivate, but there is no food. You have been tamed by CCP and are not thinking rationally.
Try playing with different loadouts keep it a bit more interesting till you can get the next lvl gear, or yes just leave passive to build and come back later (that's what I do).
I would have to agree that a decent portion of players are well conditioned, check the forums for the "OMG another 3x SP event now I HAVE to play 30+ hrs to cap". It's how CCP makes their money.
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Cyzad4
Blackfish Corp.
84
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Posted - 2014.01.15 18:48:00 -
[3] - Quote
Clone D wrote:
If it's not going to happen, then this thread does you no harm and you may go on your way without worries.
This conversation helps to form a concept of what the game means to people and many valuable side notes have already been discussed.
It is a dialog for the community, for us to understand one another better and share our outlook.
The same goes for any other thread.
Just because I don't like what someone has to say, doesn't require them to hush up. Everyone here has a right to discuss what is important to them.
I have certainly learned a lot by reading the ideas of other people. It may not always change my mind, but it teaches me what is going on in other people's heads.
TOO... MUCH... POLITE... ON... INTERNETS... CAN'T... BE... REAL...
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Cyzad4
Blackfish Corp.
86
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Posted - 2014.01.16 13:46:00 -
[4] - Quote
Clone D wrote:Stephen Seneca wrote:Is that worth it? I don't mind playing on and off with proto gear and militia gear. What really matters to me is getting my skill levels up so that I can make extremely cool, cheap suits. What I've found so far is that it's best to focus on a few key functions that I want out of each of my suits and then buff relevant attributes with high-level modules, never exceeding two modules where stacking penalties apply. I can get a decent build out of militia gear and lvl 1 dropsuits, and maybe throw in a high-level module or two.
You can make all kinds of fun cheap stuff w MLT gear decent mods my default loadout is
MLT G-1 3x adv Armour plates nanohive SMG grenades CR
whole thing costs around 10k (give or take)
Nothing quite as fun as massacring someone in a loadout thats literally 10x the cost of your own.
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Cyzad4
Blackfish Corp.
86
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Posted - 2014.01.16 18:46:00 -
[5] - Quote
Clone D wrote: I might modify the 3x enhanced Armor plates to 2x enhanced Armor plates and an armor repairer, since the third armor plate slot will suffer massive stacking penalties (only 62.76 additional HP even though -3% movement speed).
I've tried swapping one out for a repper before but the rate always seems too slow to be of much use. For me personally I've never really noticed the -3% penalty to be overly bothersome, But again that's just personal preference.
lee corwood wrote: You should always skill your mods ahead of your suit.
This is something that should be highly strenuated to new players. Personally I don't even have any proto suits (granted I pretty much only solo in pub matches so there's no real need) but all my core skills are maxed and I've got prof 3 in 2 Lt weapons and SMG and that seems to make me at least if not more than a match for many players i come across.
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Cyzad4
Blackfish Corp.
87
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Posted - 2014.01.17 00:30:00 -
[6] - Quote
Clone D wrote: All gear under a skillset could be available upon purchasing skill level 1.
For instance, Assault Rifle - Point and shoot. Do I really need skill level 5 to use Duvolle equipment? The cost is still prohibitive enough to prevent people from rushing out into every battle with proto.
My first thought would be "not gunna happen", First thought would be that it wouldn't actually end up helping the NPE. Newberries spec into 1 level, funnel all their isk for some proto because "it's the most expensive therefor the best", then go broke because they still suck and quit, likely telling everyone how terrible a game Dust is.
But rational reason or not Dust is F2P so hugely grind oriented, the longer people play the more likely they are to buy in game items. I can't imagine CCP choosing to bypass a possible source of income.
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Cyzad4
Blackfish Corp.
89
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Posted - 2014.01.17 14:02:00 -
[7] - Quote
Clone D wrote: I can't get Biotic upgrades until I reach level 4 of Dropsuit Upgrades (which has no benefit whatsoever).
Agreed, Dropsuit upgrades should be changed to either a useful buff or removed all together, as it is it's nothing more than an SP sink right now and not even a well veiled one.
Clone D wrote: My merc can use a Militia Active Scanner, but is apparently not skilled enough to use an advanced/proto active scanner? That's like saying I know how to tune into FM radio, but I'm not skilled enough to change the setting to AM radio yet.
This can be said about every game with skill leveled items/weapons though, which is to say basically every game. I can swing a sword but why can't I swing that slightly longer one?.
Clone D wrote: The gear doesn't make sense either, like a 45 db built-in dropsuit scanner is light enough to fit on a scout suit, but they can't build a 45 db scanner into a heavy suit? Lame.
I know this seems a bit silly but it's a way to make suits/equipment more role specific, adds more flavour to the battlefield.
Clone D wrote: The hit detection is pathetic.
hahahahaha if you think this is bad you should've been here 6-8 moths ago.
Clone D wrote: ...something is incredibly imbalanced with this game and it is directly related to how when a player earns skill buffs, they can also get better gear, which compounds the graduations between player levels. Those two functions need to be decoupled.
Balanced matchmaking would help, but it would also deny new players encounters with advanced behaviors.
I honestly think balanced matchmaking would help this game immensely, personally I'm on the equipment specific side of the argument; MLT/BASIC, ADV>, PROTO> higher cost/risk=higer reward and would leave veterans open to play with "the new kids", after a much longer and more encompassing battle academy that is. Also a full MTL line needs to be available so people don't bother sinking SP into something random that won't be used later on.
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Cyzad4
Blackfish Corp.
89
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Posted - 2014.01.17 18:36:00 -
[8] - Quote
I was wondering how long it would take for this thread to degrade to name calling...
now where were we?
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Cyzad4
Blackfish Corp.
89
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Posted - 2014.01.17 22:27:00 -
[9] - Quote
Maken Tosch wrote:That will be $50. hahaha, that was directed more at Clone but thx
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Cyzad4
Blackfish Corp.
89
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Posted - 2014.01.19 00:25:00 -
[10] - Quote
Stephen Seneca wrote:A daily SP bonus for your first match/win. So players who don't play often get a little kick for their one match of the day. This wouldn't bother any players because everyone gets it. People who still play longer will still have more SP gain.. etc. So relatively everyone stays at the same level and those who play less often get a slight boost. Not a bad idea actually, can't really do much other than possibly increase consistent player base (if only slightly) and from CCP's side more people actually playing rather than just logging in and collecting the bonus means higher chance of them spending real $ on AUR.
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