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ReGnYuM
Imperfects
1783
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Posted - 2014.01.11 05:05:00 -
[61] - Quote
I would semi support this if we actually had a concrete understanding of each role and its given purpose.
It seems CCP is still trying to define many roles.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
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The Robot Devil
Molon Labe. Public Disorder.
1491
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Posted - 2014.01.11 05:23:00 -
[62] - Quote
BL4CKST4R wrote:The Robot Devil wrote:Aero Yassavi wrote:I'd love tiericide, but at the least I'd hope to have a uniform slot layout across all tiers. Slots are what we use to make our fitting and roles unique and individualized to our own preferences. They are something that we should always have, and not be the bargaining chips to balancing the game. Make our fitting unique but at the same time have a uniform slot layout across all tiers? What the hell is wrong with everyone? Layout of the slots is half of the uniqueness of the suit. You people want to play the most uniform boring game that it can be? Tiericide is a bad idea because who would use anything but the the best and why? Uniform slots would make the game even more repeatative than it is now and coupled with tiericide there might as well only be one suit and two guns. Your are stripping the game of diversity with every push towards uniformity of weapons and suits. This kind of thing is what will make me biomass my character because the point of the game is to be able to fit the suit like I want with things I worked hard for. I invested SP and ISK, all anyone wants to do is make all items the same tier and completely generic. What happened to this game? I am truely and honestly dissapointed to read these type of posts about tiericide. They are junk. What diversity there is no diversity know? Explain to me how diversity is having a bunch of crappy suits to be fed as fodder to proto suits. That's not diversity that's just having a huge advantage, that's like bringing a pen to a gun fight and saying it a fair fight because you have experience with the gun. Tiericide calls for providing an even field, he'll if every suit didn't have to worry about tanking alpha damage we would see MODULES which are what make or break suits actually meaning something. The only modules that matter are damage modifers, shields, and armor. Diversity should come from the role you play on the field now how weak/strong your suit is; because it is the same suit as the other guy except yours has more slots that's so diverse!
I can run a starter fit in a public match on any day and be competitive and make ISK. I can run BPO suits with mid level gear in FW and do decent. I don't do PC because I don't enjoy it. Saying that we all should be playing on an even field is bad. I use a BPO AR/SMG on Templar suit 90% of the time and I suck at FPSs. I have the money to run all gear at my level but it isn't needed to have fun, be profitable or place high on the leader boards.
The problems are not from the tiers in which our gear comes from. The problems with proto stomping is the way we are placed matches. If we were separated by meta it would be fine because the fit would matter and the battlefields would be level and skill more relevant. People say we don't have the numbers to do that but I disagree because each level of security status has its own meta value to be met. Yeah you might be able to fit a proto weapon on a standard suit but that would be all. Fits count more and skill counts more. If there isn't the right number of players then move sec stat. Just like PVP in EVE, can't find a good fight? Move on and try harder. Meta numbers would only stop proto stomps.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
Molon Labe. Public Disorder.
1491
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Posted - 2014.01.11 05:25:00 -
[63] - Quote
Iron Wolf Saber wrote:My plan calls for a fitting bonus to be given to all suits as you raise their required command level thus a player first stepping into the suit cannot equip prototype weapons and modules but as he puts more levels into it he can then afford to continue to upgrade the suits performance.
The idea is not remove player progression at all but to shift its focus onto suit fittig and more extreme focus on making better fits for the playstyle thus fitting and how to fit the suit becomes the overall meta.
A player who grasps the concept early and quickly an empower a suit as easily as a proto suit can by equipping the same exact but weaker which the module's own gulfs between bottom to top are not so massive as the one pronounced in proto suits verses militia due to slot disparity alone. (slots are if you done any math wizardry on how ccp concluded their balance designs are extremely weighted )
With the loss of the proto suits the isk cost on regular suits are going have to adjust to be affordable and common. This means the modules between metas are going to gulfen a bit more to emphasize risk versus reward still matters.
This also cuts down on totally useless skills and empowers players earlier per level they unlock with suit command.
If you get rid of proto suits then advanced become the new proto and the same problems are still here until all suits are the same.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
Molon Labe. Public Disorder.
1491
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Posted - 2014.01.11 05:26:00 -
[64] - Quote
Brokerib wrote:Tiericide gets my vote. There's a number of good reasons for it, but the main benefit is that new players have a (slightly) more even playing field, which will help player retention.
How?
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Kharga Lum
Xeno Labs Security
217
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Posted - 2014.01.11 05:33:00 -
[65] - Quote
Iron Wolf Saber wrote:Aero basically got the premise right there are ways to go about it though. A purist tericide would remove ALL meta levels. While this would be neat and players would grow outwards the game would be too flat for most people's liking. So generally there is a knock off version, one of lesser degree. For example the one I am currently advocating would remove basic and advanced frames and suits leaving players with prototype slot layouts as the only suit in each class entry. Then introducing two more suit entries at base classes that creating a 'tech 1' experience in which the suits are slightly skewed towards the roles but are able to fulfill many of them. Then the current tech 2 suits get an additional suit and they're heavily skewed into very specific roles. For example Light Frames under my model would have three types GK. 0 GK. 1 Gk. 2 The slot layout of 0 would suggest high speed, high stealth, or high mobility. Slot layout of Gk. 1 would suggest high utility, the stats and slots can suggest utility, sabotage, intel, while the third suit seems deemingly more worthy of being either a light combat scout or a pilot of some sort or a covert or skirmish. squad leader. but thats the light frames and if any bonuses would support a broad range of modules instead of one or two but the bonus overall is a bit weak. Then with Tech 2 we get specialist suits that are laser focused. A scout suit designed purely for infiltration, gets bonuses for being able to not only cloak but dodge scanners as well and assassinate players with a damage bonus to melee and other short ranged weapons. Its brother suit would be more suited to being a saboteur giving up some speed and attack for ability to set more traps covertly and not get caught doing so. https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdDdKYjRQT193VDlfbFM5b0FwdlB5Ymc&usp=drive_web#gid=0 while its missing stats or bonuses this is what my model could look like in tree format.
As awesome as this is, it's an Eve comparison. The model works but, if trends continue, the Dust development team will oppose any/all ideas, models and methods imported from Eve. Similar comparisons with the Cloak and there have been a few very detailed methods of vehicle capacitor implementation that were ignored in favour of this vehicle "wave" garbage we have now.
Despite this wonderful plan making me want to have your babies, it has that sweet flavour of Eve in it so I expect it to be rejected on that alone. |
Iron Wolf Saber
Den of Swords
11898
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Posted - 2014.01.11 05:40:00 -
[66] - Quote
The Robot Devil wrote:Iron Wolf Saber wrote:My plan calls for a fitting bonus to be given to all suits as you raise their required command level thus a player first stepping into the suit cannot equip prototype weapons and modules but as he puts more levels into it he can then afford to continue to upgrade the suits performance.
The idea is not remove player progression at all but to shift its focus onto suit fittig and more extreme focus on making better fits for the playstyle thus fitting and how to fit the suit becomes the overall meta.
A player who grasps the concept early and quickly an empower a suit as easily as a proto suit can by equipping the same exact but weaker which the module's own gulfs between bottom to top are not so massive as the one pronounced in proto suits verses militia due to slot disparity alone. (slots are if you done any math wizardry on how ccp concluded their balance designs are extremely weighted )
With the loss of the proto suits the isk cost on regular suits are going have to adjust to be affordable and common. This means the modules between metas are going to gulfen a bit more to emphasize risk versus reward still matters.
This also cuts down on totally useless skills and empowers players earlier per level they unlock with suit command. If you get rid of proto suits then advanced become the new proto and the same problems are still here until all suits are the same.
https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdDdKYjRQT193VDlfbFM5b0FwdlB5Ymc&usp=drive_web#gid=0
Read this chart again and try to understand it then because you're talking out of your imagination.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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The Robot Devil
Molon Labe. Public Disorder.
1492
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Posted - 2014.01.11 06:15:00 -
[67] - Quote
I am confused then, I see suits differently than almost everyone else in the world evidently. I know this isn't EVE but they did three things perfect. The ablity to go anywhere, the economy and the ship bonuses we have now. Dust does none of these things and it sucks.
We have the exact same ideas about needs to be done and I just don't understand how you describe it. The end result is almost the same. What I am calling tiers are basically the same things you are callling tec. I am not worried about your ideas like I am others.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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LT SHANKS
Amarr Templars Amarr Empire
1371
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Posted - 2014.01.11 06:33:00 -
[68] - Quote
/support |
Iron Wolf Saber
Den of Swords
11901
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Posted - 2014.01.11 06:38:00 -
[69] - Quote
The Robot Devil wrote:I am confused then, I see suits differently than almost everyone else in the world evidently. I know this isn't EVE but they did three things perfect. The ablity to go anywhere, the economy and the ship bonuses we have now. Dust does none of these things and it sucks.
We have the exact same ideas about needs to be done and I just don't understand how you describe it. The end result is almost the same. What I am calling tiers are basically the same things you are callling tec. I am not worried about your ideas like I am others.
New players hops into a new suit for the first time.
He wont have access nor the ability to fit the best gear on that suit he first unlocked.
Over time, he will gain that ability through skill training, he will learn how to fit it better and soon not only can he go up against a vet, he is a vet now.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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The Robot Devil
Molon Labe. Public Disorder.
1492
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Posted - 2014.01.11 07:12:00 -
[70] - Quote
We're on the same page but different paragraph.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Lynn Beck
Granite Mercenary Division Top Men.
524
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Posted - 2014.01.11 08:01:00 -
[71] - Quote
Would modules remain tiered? How would the fitting of these be scaled with leveling up your suit?
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Jebus McKing
Molon Labe. Public Disorder.
226
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Posted - 2014.01.11 13:36:00 -
[72] - Quote
I fully support the idea of a tiercide.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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KEROSIINI-TERO
The Rainbow Effect
983
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Posted - 2014.01.11 14:27:00 -
[73] - Quote
I support tiericide.
FEEDBACK: Analysis on 1.7 tank functionality
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Iron Wolf Saber
Den of Swords
11916
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Posted - 2014.01.11 17:18:00 -
[74] - Quote
Lynn Beck wrote:Would modules remain tiered? How would the fitting of these be scaled with leveling up your suit?
There are two ways going about this.
Make the suit more capable of fitting as it skills up or
Eve does this by making modules of the higher (and lower) tiers able to fit but also higher teir equipment in eve typically are very very expensive (officer modules for example costs well over 10x cost of the ship and the ship itself is far more than the average suit by an order of 10-20x)
My plan has a bit of both.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Piercing Serenity
Fatal Absolution Covert Intervention
495
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Posted - 2014.01.11 17:50:00 -
[75] - Quote
Just to clear up some confusion I've seen in the thread...
One of the biggest problems that we have in DUST is that many suits go unused because they are objectively worse than the tier above them. If you were to fight a PC match, you would never choose an advanced suit over a proto suit, because the proto suit is just all around better.
The benefits to tiericide is that "Proto" suits are no longer all around better than every other suit. Instead, you would say that a Tech 1 Caldari suit is better for pushing objectives while the GK.2 is better for ninja hacking because of its bonus. We would move away from "The suit is better because its proto" and more towards "This suit is better because of its inherent bonuses
Tiericide is not about reducing the skill gap between experienced players and new players. In fact, its designed to shift more emphasis on individual player skill and the synergy between that player's play style and the suits that they pick
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
777
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Posted - 2014.01.11 18:14:00 -
[76] - Quote
TL;DR of thread We're tired of getting pwned by protos, we don't like that vets have an advantage because they played longer. Take away their protos. Even though thats the whole reason players come back to cap every week.
Also if tiercide still had the best fits being substantially better & more expensive, then there is LITERALLY NO REASON to do it. It'd be the exact same as it is now, players run the best they got- period.
Whereas if tiercide was like how tanks just got esentially tiercided, well...ya that worked out so well for all the guys who spent SP in them right...
Tiercide=instant death to whats left of dust. Eve actually HAS different roles, like scouting, mining, being stealthy etc. A plethora of role that can have different bonuses, as well as nearly unlimited players taking part in a battle at once.
Dust is an FPS, our role is to kill. End of story. We play this game because we want more SP to help us kill and win. Tiericide would just kill our reason to cap, and kill our reason to play as such. In addition to pissing off very very many vets already PO'ed about TTK being so low that new players w/ militia gear & AA cut through protos like butter.
That's "MR." Pothead to you.
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
286
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Posted - 2014.01.11 18:32:00 -
[77] - Quote
Iron Wolf Saber wrote:CPM been nearly screaming with every chance we get.
Then its time they listen, for the sake of balance and getting real feedback as to how a drop suit fares in battle this is the best solution, if there is not adv or proto then everyone is on a level playing field and the variants of suits can be balanced against each other on their own merit also to balence them so all modules are equally as effective in their own way no module should be considered useless but alas there are many. |
Dj grammer
Red Star. EoN.
99
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Posted - 2014.01.11 19:42:00 -
[78] - Quote
Note to Iron Saber Wolf, I FINALLY UNDERSTAND WHERE YOU ARE COMING FROM NOW WITH THE TIERICIDE!!!
+1
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
405
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Posted - 2014.01.11 20:08:00 -
[79] - Quote
Iron Wolf Saber wrote:Dj grammer wrote:Aero Yassavi wrote:Lucrezia LeGrand wrote:low genius wrote:people throw that word around. what do you guys think tiericide means? No idea. I'm going to lurk on this page until someone explains it for me. Tiericide means "Kill the tiers" Basically a lot of us believe that a major problem with Dust's infantry combat is how unbalanced the game is between militia, standard, advanced, and proto fits. The idea of tiericide is that it would be better if everything was the same tier, thus there would be no tiers, and instead of spending skill points to move up the tiers you spend skill points to specialize and find your role. Every bonus that you add to your fits would come with an equal negative to balance it out and keep all fits on an even playing field. At least, that's how I think of tiericde. Essentially they, the tiericide parade, are tuning the uniqueness of DUST 514's gameplay into a Call of Duty/Battlefield FPS feel gameplay. When you think about it, this was done to all LAVs and HAVs. Notice there is little to no difference between a soma and a madruger. What should had happen was holding the new players longer in Academy up to 3 million skill points or 100,000 WarPoints. Whatever comes first. Absolutely wrong. A true tetricide would eliminate the entire concept that X item requires Y skill level over Z item's requirement therefore X is better than Z. Under Teiridice, Y skill unlocks both Z and X at the same time, both Z and X are equally effective but Z and X have different approaches to the job it is meant to do under skill decription of Y. In the case of tanks, we'd would train HAV to I, and unlock the Gunnlogi a Light battle tank, then a second tank let's call it the Parashu a bigger heavier slower moving HAV with higher defenses, both HAVs fit the same type of equipment and can even have similar type of fittings even and both can do a wide variety of roles still from glass cannon point defense to front line brawlers, but the two play entirely different because of the bonuses, innate stats and nature of the vehicle itself. Then throw in tech 1 and tech 2 concepts from eve. Both of these Tanks get highly specialized versions, Who knows maybe the Gunnlogis tech 2 cousin is a hover tank. While the Parashu becomes something more akin to a mobile fortress, their tech 1 cousins have far more freedom while the tech 2 versions are stuck with a very specific role they must fit into. There may be more than one contender in each catagory. Ishkone may think the best way to build a mobile fortress is overwhelming and accurate firepower while Ladai belives defense is the best option and Kalakaloina opts for stealth instead. All three fullfill the same roles but all three found different ways to skin the same cat. Now apply this to infantry.
I read hover tank and stopped reading.
Give me hover tanks please.
No, but all down for teirecide
Nuff Said
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Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
110
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Posted - 2014.01.11 23:50:00 -
[80] - Quote
Page 4?! I think not! |
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Bethhy
Ancient Exiles. Renegade Alliance
795
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Posted - 2014.01.12 00:09:00 -
[81] - Quote
Bethhy wrote:Even IF Militia suits had no Active Skill bonuses from the Mercenary... So everyone wearing Militia items don't have their skills register. Then have a Game mode where it's militia suits only is even a better option. I would prefer a game that continues to scale as it grows. It creates Specialized mercenaries and roles.. Not a bunch of mercenaries that are maxed out or near maxed out in every role and class in the game "zzzzzzz". It dumbs things down to make it "easy" because it takes to long? who wants a game they can get to the end of so quick? \I don't want that regardless if I'm on this toon or my newly made 900k SP logistics toon. I do not like green egg's and ham, I do not like them, Sam I am. I don't agree we need to get rid of the different Tier's in those classes, that have not even been defined yet. Or that DUST is even close to the max capabilities of what Tiers could be, for example Tech II?. Regardless of how easy or accessible you make the "Aiming" or the "Equipment and Weapons" or having a module that makes you "See all the enemies" it will not make a new FPS player or new to a CCP game player be good at it or stand a chance magically. The ONLY way we could or CAN, is to allow players to learn how to play a FPS shooter game with EVE like Elements and there is going to have to be a teaching process. Not hold their hands with Magentic bullets and tracking, Big boy suits in a couple weeks because that will suddenly make them better?(it never did for me learning) a module to show the where the fight is but don't explain how to use it? We need Emphasis on Classes, Heavy specializations in Races and then into Tier's (and then different technology levels... )and Heavy tutorials on those classes. We need a CCP game in all it's glory. not a Dumbed down CCP game. The key factor in everything is the Learning curve in EVE and avoiding that transition here while offering the massive depth capabilities. And for that we need very good explanations for new players coming into DUST, on HOW TO PLAY IT... not give them a bunch of stuff without explanation or even having time learning how to use it. We need to focus around the learning curve of the NPE and the advancement in DUST around that. At no point ever should someone a month out be coming up against You, Or a lot from the absolute slayer groups like Nyain, Imps, A.E., O.H.. etc.. Those corporation markers may bring some animosity from some Mercenaries, but regardless of how you scale the suits so a new player has more tools to face these people they will get destroyed. You take an all star group of top 10 dust'ers from the forum lists. then take a top 10 FPS list from the world with no DUST exp. and put them all in battle academy in all the same situation right now. The Experience and time playing this game will trump any self thoughts of greatness every time. and that is the fact here we have to face, and start tailoring around that not dumbing a CCP game down because its a F2p game and it should be "easy" |
Iron Wolf Saber
Den of Swords
11961
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Posted - 2014.01.12 02:48:00 -
[82] - Quote
Thing is though shooter players are capable to be more in tune with knowing enemy types. If especially if the enemy arch type is strong enough in traits to warrant a true threat on a vector that the shooter player may not be able to deal with. Teiricide can accomplish this goal as well making the game more pronounced and defined in many classes and range of abilities.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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BL4CKST4R
WarRavens League of Infamy
1546
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Posted - 2014.01.12 03:00:00 -
[83] - Quote
I think the major issue people are having with tiercide is that they assume current suit prices will stay the same. For the sake of argument assume prices for suits will either be all the same since all suits are the "same" or they will go up at a very small negligible rate. Suit price is obviously a balancing factor but before we apply this mechanic fully we have to take into consideration fun (this is a game) ,And the NPE. |
Draxus Prime
BurgezzE.T.F Public Disorder.
2459
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Posted - 2014.01.12 03:04:00 -
[84] - Quote
hooray tieracide \o/
"Imagine a world where hypothetical thoughts didn't exist" -Draxus Prime
Closed Beta Vet
Nova Knife Proficeiney 5 \o/
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XofCitoac
Axis of Chaos
5
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Posted - 2014.01.12 03:09:00 -
[85] - Quote
look... TIERICIDE isnt the answer... the MOST LOGICAL action is to reimplement the BATTLE MODES (MLT-STD / MLT-ADV / MLT-PRO) i know it failed before, but it was due to UNDERPOPULOUS of the CLOSED BETA ... DO THIS and WATCH the numbers increase in the playerbase... STOP listening to the BORED NO-LIFER VETS, that are bored because they ran all the cannon fodder off... if DUST 514 is to have longevity THIS is the best option. |
BL4CKST4R
WarRavens League of Infamy
1546
|
Posted - 2014.01.12 03:12:00 -
[86] - Quote
XofCitoac wrote:look... TIERICIDE isnt the answer... the MOST LOGICAL action is to reimplement the BATTLE MODES (MLT-STD / MLT-ADV / MLT-PRO) i know it failed before, but it was due to UNDERPOPULOUS of the CLOSED BETA ... DO THIS and WATCH the numbers increase in the playerbase... STOP listening to the BORED NO-LIFER VETS, that are bored because they ran all the cannon fodder off... if DUST 514 is to have longevity THIS is the best option.
This is stupid and turns Dust 514 into some sort of "arena" shooter. It makes sense in theory but what will eventually end up doing is increasing battle waiting times and probably increase lag to the server. And it still does not solve the proto stomping issues. You don't fix a problem by separating it and putting it into its own little box... |
Nulldust
Codex Troopers
5
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Posted - 2014.01.12 03:51:00 -
[87] - Quote
In chess, you wouldn't gimp your opponent by removing their pieces before the game start and call that a good game. So too we wouldn't have eHP and firepower disparity between vets and new players and call that a good game. My suggestion is just remove these only:
- remove all advanced weapons and above;
- remove all shield extenders, armor plates, and damage modifier modules.
- In addition, remove all skill proficiencies that add to weapon damage or eHP.
Higher tiers suits/vehicles with more slots are specialized for using non-combat/secondary modules. Diversity and specialization (speed, resilience, CPU/PC upgrade for better equipment, stealthiness, passive scanning, etc.) remain but a proto fitting would have the same eHP and firepower as its militia counterpart. Back to the chess analogy, you can plate your pieces in your favorite metal but both sides must have the standard number and pieces.
BTW give some likes please. |
Iron Wolf Saber
Den of Swords
11968
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Posted - 2014.01.12 05:09:00 -
[88] - Quote
XofCitoac wrote:look... TIERICIDE isnt the answer... the MOST LOGICAL action is to reimplement the BATTLE MODES (MLT-STD / MLT-ADV / MLT-PRO) i know it failed before, but it was due to UNDERPOPULOUS of the CLOSED BETA ... DO THIS and WATCH the numbers increase in the playerbase... STOP listening to the BORED NO-LIFER VETS, that are bored because they ran all the cannon fodder off... if DUST 514 is to have longevity THIS is the best option.
This has yet to work.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4741
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Posted - 2014.01.12 05:15:00 -
[89] - Quote
XofCitoac wrote:look... TIERICIDE isnt the answer... the MOST LOGICAL action is to reimplement the BATTLE MODES (MLT-STD / MLT-ADV / MLT-PRO) i know it failed before, but it was due to UNDERPOPULOUS of the CLOSED BETA ... DO THIS and WATCH the numbers increase in the playerbase... STOP listening to the BORED NO-LIFER VETS, that are bored because they ran all the cannon fodder off... if DUST 514 is to have longevity THIS is the best option. I have to go with everyone else here, this is a terrible idea. All this does is a) Segregate an already small player base and b) Create no incentive for moving up the tiers
I mean, if you could play a MLT-STD battle mode and only need to use STD suits to be at the top of the food chain, why would you care to specialize further?
ARC Commander
CPM Info and Q&A - Status: Open
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Bethhy
Ancient Exiles. Renegade Alliance
795
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Posted - 2014.01.12 05:37:00 -
[90] - Quote
Aero Yassavi wrote:XofCitoac wrote:look... TIERICIDE isnt the answer... the MOST LOGICAL action is to reimplement the BATTLE MODES (MLT-STD / MLT-ADV / MLT-PRO) i know it failed before, but it was due to UNDERPOPULOUS of the CLOSED BETA ... DO THIS and WATCH the numbers increase in the playerbase... STOP listening to the BORED NO-LIFER VETS, that are bored because they ran all the cannon fodder off... if DUST 514 is to have longevity THIS is the best option. I have to go with everyone else here, this is a terrible idea. All this does is a) Segregate an already small player base and b) Create no incentive for moving up the tiers I mean, if you could play a MLT-STD battle mode and only need to use STD suits to be at the top of the food chain, why would you care to specialize further?
RPS: How do you have persistence in a match-based game?
CCP Wolfman wrote:Thomas: We have, much like EVE GÇô in fact exactly like EVE! GÇô we have different security levels. We have high security, low security, and nulsec, where anything goes. And thatGÇÖs where weGÇÖre pretty much hands off. When youGÇÖre in highsec we have NPC generated battles, so youGÇÖll always be able to find a battle, youGÇÖre able to grind and get money, but without being exposed to the depth building an infrastructure on the surface of planets, things like that. But then as you play through into the lower levels of security it starts to be about: okay, IGÇÖve got the hang of the game, IGÇÖve got a group of friends, weGÇÖve formed a corporation, and weGÇÖve got backing from some EVE members for the corporation, so weGÇÖre going to hire a war barge, weGÇÖre going to load it up with supplies, and weGÇÖre going to try to attack this location. WeGÇÖre going to get our first foothold on a planet. And that is all scheduled and controlled. Those matches are planned, and the defenders are warned in advance so they have the opportunity to defend. Once you get into that kind of game youGÇÖre making a larger commitment in terms of time to be able to defend your things. And so the more you invest, the more commitment you have to have to protect whatGÇÖs yours. But thereGÇÖs always matches rolling in highsec. |
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