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BL4CKST4R
WarRavens League of Infamy
1528
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Posted - 2014.01.10 05:46:00 -
[1] - Quote
We have all read the rumors and speculation and nobody knows exactly what is going to happen. What we do know is that CCP main focus is dropsuits. So it's they know we want tiercide. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
1695
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Posted - 2014.01.10 05:47:00 -
[2] - Quote
TI-ER-CIDE!
TI-ER-CIDE!
TI-ER-CIDE!
Am I helping guise?
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Iron Wolf Saber
Den of Swords
11807
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Posted - 2014.01.10 05:50:00 -
[3] - Quote
CPM been nearly screaming with every chance we get.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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BL4CKST4R
WarRavens League of Infamy
1529
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Posted - 2014.01.10 05:51:00 -
[4] - Quote
Iron Wolf Saber wrote:CPM been nearly screaming with every chance we get.
Maybe it's time the community starts screaming with you. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
1696
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Posted - 2014.01.10 05:55:00 -
[5] - Quote
BL4CKST4R wrote:Iron Wolf Saber wrote:CPM been nearly screaming with every chance we get. Maybe it's time the community starts screaming with you.
You know, my opinion of IWS has really skyrocketed in the past few months.
Kudos to you IWS! You've made a believer out of me.
I would also have more faith in the other CPM's, but so far, none of them seem to know about the scouts thread........
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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low genius
The Sound Of Freedom Renegade Alliance
1079
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Posted - 2014.01.10 05:57:00 -
[6] - Quote
people throw that word around. what do you guys think tiericide means? |
Aero Yassavi
Paladin Survey Force Amarr Empire
4647
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Posted - 2014.01.10 06:00:00 -
[7] - Quote
I'd love tiericide, but at the least I'd hope to have a uniform slot layout across all tiers. Slots are what we use to make our fitting and roles unique and individualized to our own preferences. They are something that we should always have, and not be the bargaining chips to balancing the game.
Amarr Victor!
CPM Info and Q&A - Status: Open
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KenKaniff69
Fatal Absolution Covert Intervention
1817
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Posted - 2014.01.10 06:04:00 -
[8] - Quote
With the recent vehicle revamp QQ being mostly due to the parts that are directly from tiericide, why should we convert everything? Would things have been different if a full on tiericide job was done to vehicles? I need an explanation from a tiericide expert.
So about those vehicle locks...
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Aizen Intiki
Hell's Gate Inc League of Infamy
653
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Posted - 2014.01.10 06:08:00 -
[9] - Quote
KenKaniff69 wrote:With the recent vehicle revamp QQ being mostly due to the parts that are directly from tiericide, why should we convert everything? Would things have been different if a full on tiericide job was done to vehicles? I need an explanation from a tiericide expert.
Vehicles have always been tiercided. Now they got techcided. That needs to get reversed fully. Anyways, it's not everything, but it can be. It's mainly just the suits, and a balance pass on everything to balance it for the suits.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Lucrezia LeGrand
190
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Posted - 2014.01.10 06:09:00 -
[10] - Quote
low genius wrote:people throw that word around. what do you guys think tiericide means? No idea. I'm going to lurk on this page until someone explains it for me.
ya- hoi hoi
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Aero Yassavi
Paladin Survey Force Amarr Empire
4647
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Posted - 2014.01.10 06:14:00 -
[11] - Quote
Lucrezia LeGrand wrote:low genius wrote:people throw that word around. what do you guys think tiericide means? No idea. I'm going to lurk on this page until someone explains it for me. Tiericide means "Kill the tiers"
Basically a lot of us believe that a major problem with Dust's infantry combat is how unbalanced the game is between militia, standard, advanced, and proto fits. The idea of tiericide is that it would be better if everything was the same tier, thus their would be no tiers, and instead of spending skill points to move up the tiers you spend skill points to specialize and find your role. Every bonus that you add to your fits would come with an equal negative to balance it out and keep all fits on an even playing field.
At least, that's how I think of tiericde.
Amarr Victor!
CPM Info and Q&A - Status: Open
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Iron Wolf Saber
Den of Swords
11810
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Posted - 2014.01.10 06:25:00 -
[12] - Quote
Aero basically got the premise right there are ways to go about it though.
A purist tericide would remove ALL meta levels. While this would be neat and players would grow outwards the game would be too flat for most people's liking.
So generally there is a knock off version, one of lesser degree.
For example the one I am currently advocating would remove basic and advanced frames and suits leaving players with prototype slot layouts as the only suit in each class entry. Then introducing two more suit entries at base classes that creating a 'tech 1' experience in which the suits are slightly skewed towards the roles but are able to fulfill many of them. Then the current tech 2 suits get an additional suit and they're heavily skewed into very specific roles. For example
Light Frames under my model would have three types
GK. 0 GK. 1 Gk. 2
The slot layout of 0 would suggest high speed, high stealth, or high mobility. Slot layout of Gk. 1 would suggest high utility, the stats and slots can suggest utility, sabotage, intel, while the third suit seems deemingly more worthy of being either a light combat scout or a pilot of some sort or a covert or skirmish. squad leader.
but thats the light frames and if any bonuses would support a broad range of modules instead of one or two but the bonus overall is a bit weak.
Then with Tech 2 we get specialist suits that are laser focused.
A scout suit designed purely for infiltration, gets bonuses for being able to not only cloak but dodge scanners as well and assassinate players with a damage bonus to melee and other short ranged weapons. Its brother suit would be more suited to being a saboteur giving up some speed and attack for ability to set more traps covertly and not get caught doing so.
https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdDdKYjRQT193VDlfbFM5b0FwdlB5Ymc&usp=drive_web#gid=0 while its missing stats or bonuses this is what my model could look like in tree format.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Sinboto Simmons
SVER True Blood Public Disorder.
3867
|
Posted - 2014.01.10 06:30:00 -
[13] - Quote
If we get tericide we need to fill up on skill effects, there are too many skills that give absolutely no bonus.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Kasote Denzara
A Vulture
1807
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Posted - 2014.01.10 06:33:00 -
[14] - Quote
Iron Wolf Saber wrote:-snip- I'm not trying to start anything here, but we had something similar to this once, didn't we? The type IIs, I mean. Would you be behind the return of the type IIs? They offered a different sort of flexibility, giving up their sidearms for an equipment slot.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
Use the Commando A-I suit and show your worth.
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Lucrezia LeGrand
192
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Posted - 2014.01.10 06:45:00 -
[15] - Quote
Iron Wolf Saber wrote:Aero basically got the premise right there are ways to go about it though. A purist tericide would remove ALL meta levels. While this would be neat and players would grow outwards the game would be too flat for most people's liking. So generally there is a knock off version, one of lesser degree. For example the one I am currently advocating would remove basic and advanced frames and suits leaving players with prototype slot layouts as the only suit in each class entry. Then introducing two more suit entries at base classes that creating a 'tech 1' experience in which the suits are slightly skewed towards the roles but are able to fulfill many of them. Then the current tech 2 suits get an additional suit and they're heavily skewed into very specific roles. For example Light Frames under my model would have three types GK. 0 GK. 1 Gk. 2 The slot layout of 0 would suggest high speed, high stealth, or high mobility. Slot layout of Gk. 1 would suggest high utility, the stats and slots can suggest utility, sabotage, intel, while the third suit seems deemingly more worthy of being either a light combat scout or a pilot of some sort or a covert or skirmish. squad leader. but thats the light frames and if any bonuses would support a broad range of modules instead of one or two but the bonus overall is a bit weak. Then with Tech 2 we get specialist suits that are laser focused. A scout suit designed purely for infiltration, gets bonuses for being able to not only cloak but dodge scanners as well and assassinate players with a damage bonus to melee and other short ranged weapons. Its brother suit would be more suited to being a saboteur giving up some speed and attack for ability to set more traps covertly and not get caught doing so. https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdDdKYjRQT193VDlfbFM5b0FwdlB5Ymc&usp=drive_web#gid=0 while its missing stats or bonuses this is what my model could look like in tree format. wow. this sounds really awesome!! I could definitely get behind this. But how does this work with weapons?
ya- hoi hoi
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Xocoyol Zaraoul
Superior Genetics
1792
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Posted - 2014.01.10 06:45:00 -
[16] - Quote
low genius wrote:people throw that word around. what do you guys think tiericide means?
I think it means a sane approach identical to what EVE took, where you have the basic, and then the T2 versions which are specializations with obvious role bonuses and tweaked stats and slots, each with very obvious roles and strengths and weaknesses with most having a "place," and non of this weird basic/advanced/proto bullcrap.
It would be wonderful if done the same as EVE.
The basic frames would be cheap, dirt cheap, and used for the general "roles," and with SP specializations you could access the expensive T2 frames for specific specializations and specific advantages.
It would eliminate the blanket "Better then you" Proto VS Basic situation we have now, and revert to "This guy can do something specific very well, but is not an auto-win for same-skilled-users."
The "logi" ships in EVE are tough little bastards and expensive and can do an amazing job of keeping ships alive, but due to their role bonuses ONLY applying for their role... They can't be used to kill as easily as Assault Frigates...
We need teircide, we need real role bonuses... Maybe not "need" but at least the game would hugely benefit if we took a similar approach that EVE took... And get rid of those damned SP sinks that don't do anything but unlock other crap... Even the basic ship command skill in EVE gives some tiny little agility bonus...
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
109
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Posted - 2014.01.10 06:47:00 -
[17] - Quote
Iron Wolf Saber wrote:Aero basically got the premise right there are ways to go about it though. A purist tericide would remove ALL meta levels. While this would be neat and players would grow outwards the game would be too flat for most people's liking. So generally there is a knock off version, one of lesser degree. For example the one I am currently advocating would remove basic and advanced frames and suits leaving players with prototype slot layouts as the only suit in each class entry. Then introducing two more suit entries at base classes that creating a 'tech 1' experience in which the suits are slightly skewed towards the roles but are able to fulfill many of them. Then the current tech 2 suits get an additional suit and they're heavily skewed into very specific roles. For example Light Frames under my model would have three types GK. 0 GK. 1 Gk. 2 The slot layout of 0 would suggest high speed, high stealth, or high mobility. Slot layout of Gk. 1 would suggest high utility, the stats and slots can suggest utility, sabotage, intel, while the third suit seems deemingly more worthy of being either a light combat scout or a pilot of some sort or a covert or skirmish. squad leader. but thats the light frames and if any bonuses would support a broad range of modules instead of one or two but the bonus overall is a bit weak. Then with Tech 2 we get specialist suits that are laser focused. A scout suit designed purely for infiltration, gets bonuses for being able to not only cloak but dodge scanners as well and assassinate players with a damage bonus to melee and other short ranged weapons. Its brother suit would be more suited to being a saboteur giving up some speed and attack for ability to set more traps covertly and not get caught doing so. https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdDdKYjRQT193VDlfbFM5b0FwdlB5Ymc&usp=drive_web#gid=0 while its missing stats or bonuses this is what my model could look like in tree format.
I mentioned something similar back during closed beta and got told that it would never work, also there was much gnashing of teeth and rending of garments and so on. Good luck though.
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
179
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Posted - 2014.01.10 09:14:00 -
[18] - Quote
low genius wrote:people throw that word around. what do you guys think tiericide means? Harvesting tears? |
Leovarian L Lavitz
NECROM0NGERS Covert Intervention
892
|
Posted - 2014.01.10 09:24:00 -
[19] - Quote
Kasote Denzara wrote:Iron Wolf Saber wrote:-snip- I'm not trying to start anything here, but we had something similar to this once, didn't we? The type IIs, I mean. Would you be behind the return of the type IIs? They offered a different sort of flexibility, giving up their sidearms for an equipment slot. There are two type IIs still in the game that I know about, The Skinweave Militia Minmatar medium frame and The Master Recruiter CII
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
892
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Posted - 2014.01.10 09:30:00 -
[20] - Quote
I like the tiers, it lets me set my level of difficulty :(
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Brokerib
Lone Wolves Club
199
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Posted - 2014.01.10 10:12:00 -
[21] - Quote
Tiericide gets my vote. There's a number of good reasons for it, but the main benefit is that new players have a (slightly) more even playing field, which will help player retention. |
Alan-Ibn-Xuan Al-Alasabe
Chatelain Rapid Response Gallente Federation
463
|
Posted - 2014.01.10 12:38:00 -
[22] - Quote
Iron Wolf Saber describes tiericide pretty much exactly as I would like to see it, but I don't think most people realize how far we are from being able to see it.
It's EVE style tiericide, and ship balance in EVE is really good, at least as of a year or so ago, but we have to consider why EVE is able to have four Minmatar cruisers and each end up in completely unique roles. It's not because of the skill bonuses, although they certainly help.
- It's because they have three slot levels, each with up to eight slots, do determine what types of modules that ship may need. Three by eight gives you a lot more options than two by five.
- It's not just their eHP, but also their natural resistances. They're not the same for every ship. In DUST there are not separate damage types, but rather certain weapons having bonuses against armor or shields, though giving certain suits a flat resistance could fill much of the role.
- It's some ships having a larger capacitor, some having faster cap recharge, and some having neither. In DUST any suit can run their weapons and active mods (AKA equipment) as well as any other.
- It's turret hardpoints, so combat focused ships put out more damage regardless of skills. A scimitar (Min T2 Logi) can be made pretty tanky, but there's no way to make it able to tangle with combat cruisers because it can never fit enough guns to put out reasonable DPS. The Bellicose's skill bonus would only give it a 25% damage boost over the Scimi, it's the ability to equip 4 weapons instead of 3 that makes the real difference.
Without this, or at least something allowing as much suit individuality as these features, we can't realistically see the level of variance between suits that would be necessary for a tiericide to work. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
109
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Posted - 2014.01.10 23:19:00 -
[23] - Quote
Bump for Great Justice |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
19
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Posted - 2014.01.10 23:21:00 -
[24] - Quote
What exactly is tiercide? I've never heard of it before this thread
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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Dj grammer
Red Star. EoN.
95
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Posted - 2014.01.10 23:49:00 -
[25] - Quote
Aero Yassavi wrote:Lucrezia LeGrand wrote:low genius wrote:people throw that word around. what do you guys think tiericide means? No idea. I'm going to lurk on this page until someone explains it for me. Tiericide means "Kill the tiers" Basically a lot of us believe that a major problem with Dust's infantry combat is how unbalanced the game is between militia, standard, advanced, and proto fits. The idea of tiericide is that it would be better if everything was the same tier, thus there would be no tiers, and instead of spending skill points to move up the tiers you spend skill points to specialize and find your role. Every bonus that you add to your fits would come with an equal negative to balance it out and keep all fits on an even playing field. At least, that's how I think of tiericde.
Essentially they, the tiericide parade, are tuning the uniqueness of DUST 514's gameplay into a Call of Duty/Battlefield FPS feel gameplay. When you think about it, this was done to all LAVs and HAVs. Notice there is little to no difference between a soma and a madruger.
What should had happen was holding the new players longer in Academy up to 3 million skill points or 100,000 WarPoints. Whatever comes first.
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Iron Wolf Saber
Den of Swords
11866
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Posted - 2014.01.10 23:59:00 -
[26] - Quote
Dj grammer wrote:Aero Yassavi wrote:Lucrezia LeGrand wrote:low genius wrote:people throw that word around. what do you guys think tiericide means? No idea. I'm going to lurk on this page until someone explains it for me. Tiericide means "Kill the tiers" Basically a lot of us believe that a major problem with Dust's infantry combat is how unbalanced the game is between militia, standard, advanced, and proto fits. The idea of tiericide is that it would be better if everything was the same tier, thus there would be no tiers, and instead of spending skill points to move up the tiers you spend skill points to specialize and find your role. Every bonus that you add to your fits would come with an equal negative to balance it out and keep all fits on an even playing field. At least, that's how I think of tiericde. Essentially they, the tiericide parade, are tuning the uniqueness of DUST 514's gameplay into a Call of Duty/Battlefield FPS feel gameplay. When you think about it, this was done to all LAVs and HAVs. Notice there is little to no difference between a soma and a madruger. What should had happen was holding the new players longer in Academy up to 3 million skill points or 100,000 WarPoints. Whatever comes first.
Absolutely wrong.
A true tetricide would eliminate the entire concept that X item requires Y skill level over Z item's requirement therefore X is better than Z.
Under Teiridice, Y skill unlocks both Z and X at the same time, both Z and X are equally effective but Z and X have different approaches to the job it is meant to do under skill decription of Y.
In the case of tanks, we'd would train HAV to I, and unlock the Gunnlogi a Light battle tank, then a second tank let's call it the Parashu a bigger heavier slower moving HAV with higher defenses, both HAVs fit the same type of equipment and can even have similar type of fittings even and both can do a wide variety of roles still from glass cannon point defense to front line brawlers, but the two play entirely different because of the bonuses, innate stats and nature of the vehicle itself.
Then throw in tech 1 and tech 2 concepts from eve. Both of these Tanks get highly specialized versions, Who knows maybe the Gunnlogis tech 2 cousin is a hover tank. While the Parashu becomes something more akin to a mobile fortress, their tech 1 cousins have far more freedom while the tech 2 versions are stuck with a very specific role they must fit into. There may be more than one contender in each catagory. Ishkone may think the best way to build a mobile fortress is overwhelming and accurate firepower while Ladai belives defense is the best option and Kalakaloina opts for stealth instead. All three fullfill the same roles but all three found different ways to skin the same cat.
Now apply this to infantry.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Azri Sarum
BurgezzE.T.F Public Disorder.
244
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Posted - 2014.01.11 00:08:00 -
[27] - Quote
Gavr1lo Pr1nc1p wrote:What exactly is tiercide? I've never heard of it before this thread
Its actually a rather complicated process, touching on everything from new player experience, simplification of game assets, balance, etc.
The best way to describe it is to look at what the current situation is.
A new player starts the game and starts with militia gear. After some time they have amassed enough skill and isk to move on to standard equipment, then later advanced, then proto.
Once you get away from militia, it's unlikely you're going to use it again. Same for standard, and then advanced. What is bad about this is as players advance in the game their progression is rendering large swatch of content unusable.
The second problem is that of power creep. Nobody likes getting proto stomped, but it can only happen because of the tiers of power in the different suits. With equally skilled players proto beats advanced, advanced beats a standard, etc. Tiericide would start by flattening out suits into a single tier and then create specializations that alter a playstyle, but in a way that is not an automatic win.
Looking at medium suits we currently have the setup
Standard - Basic, logistics, Assault Advanced - Basic, Logistics, Assault Proto - Basic, Logistics, Assault
Thats 9 different suits, per race. This is a large number of assets for CCP to maintain, and a large number for players to deal with as well. Tiericide would do something like this.
Tier 1 - Logistics, Assault Tier 2 - Logistics A, Logistics B, Assault A, Assault B
You start with suits that cover all of the roles. No longer would core roles be gated by skillpoints. From your tier 1 suit you have specialization paths into suits that are different, but not automatic 'I Win'. Looking at what this achieves we see that there are 6 suits, instead of 9 (33% reduction), Two choices for end game specialization (100% increase from the 1 choice we have now).
Bottom line is that it increases player choice, decreases complexity, and levels out the playing field between new players and vets.
EVE - Victor Maximus
DUST - Azri Sarum
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Iron Wolf Saber
Den of Swords
11868
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Posted - 2014.01.11 00:14:00 -
[28] - Quote
Leovarian L Lavitz wrote:Kasote Denzara wrote:Iron Wolf Saber wrote:-snip- I'm not trying to start anything here, but we had something similar to this once, didn't we? The type IIs, I mean. Would you be behind the return of the type IIs? They offered a different sort of flexibility, giving up their sidearms for an equipment slot. There are two type IIs still in the game that I know about, The Skinweave Militia Minmatar medium frame and The Master Recruiter CII
Saga
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Aizen Intiki
Hell's Gate Inc League of Infamy
655
|
Posted - 2014.01.11 00:16:00 -
[29] - Quote
Lucrezia LeGrand wrote:Iron Wolf Saber wrote:Aero basically got the premise right there are ways to go about it though. A purist tericide would remove ALL meta levels. While this would be neat and players would grow outwards the game would be too flat for most people's liking. So generally there is a knock off version, one of lesser degree. For example the one I am currently advocating would remove basic and advanced frames and suits leaving players with prototype slot layouts as the only suit in each class entry. Then introducing two more suit entries at base classes that creating a 'tech 1' experience in which the suits are slightly skewed towards the roles but are able to fulfill many of them. Then the current tech 2 suits get an additional suit and they're heavily skewed into very specific roles. For example Light Frames under my model would have three types GK. 0 GK. 1 Gk. 2 The slot layout of 0 would suggest high speed, high stealth, or high mobility. Slot layout of Gk. 1 would suggest high utility, the stats and slots can suggest utility, sabotage, intel, while the third suit seems deemingly more worthy of being either a light combat scout or a pilot of some sort or a covert or skirmish. squad leader. but thats the light frames and if any bonuses would support a broad range of modules instead of one or two but the bonus overall is a bit weak. Then with Tech 2 we get specialist suits that are laser focused. A scout suit designed purely for infiltration, gets bonuses for being able to not only cloak but dodge scanners as well and assassinate players with a damage bonus to melee and other short ranged weapons. Its brother suit would be more suited to being a saboteur giving up some speed and attack for ability to set more traps covertly and not get caught doing so. https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdDdKYjRQT193VDlfbFM5b0FwdlB5Ymc&usp=drive_web#gid=0 while its missing stats or bonuses this is what my model could look like in tree format. wow. this sounds really awesome!! I could definitely get behind this. But how does this work with weapons?
Weapons and modules going by EVE's definition of tiercide would keep them as is.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Rusty Shallows
762
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Posted - 2014.01.11 00:17:00 -
[30] - Quote
low genius wrote:people throw that word around. what do you guys think tiericide means? Apparently it has a dual meaning like Murder Taxis. At times peoples use of it confuses me too.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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