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Bethhy
Ancient Exiles. Renegade Alliance
795
|
Posted - 2014.01.12 00:09:00 -
[1] - Quote
Bethhy wrote:Even IF Militia suits had no Active Skill bonuses from the Mercenary... So everyone wearing Militia items don't have their skills register. Then have a Game mode where it's militia suits only is even a better option. I would prefer a game that continues to scale as it grows. It creates Specialized mercenaries and roles.. Not a bunch of mercenaries that are maxed out or near maxed out in every role and class in the game "zzzzzzz". It dumbs things down to make it "easy" because it takes to long? who wants a game they can get to the end of so quick? \I don't want that regardless if I'm on this toon or my newly made 900k SP logistics toon. I do not like green egg's and ham, I do not like them, Sam I am. I don't agree we need to get rid of the different Tier's in those classes, that have not even been defined yet. Or that DUST is even close to the max capabilities of what Tiers could be, for example Tech II?. Regardless of how easy or accessible you make the "Aiming" or the "Equipment and Weapons" or having a module that makes you "See all the enemies" it will not make a new FPS player or new to a CCP game player be good at it or stand a chance magically. The ONLY way we could or CAN, is to allow players to learn how to play a FPS shooter game with EVE like Elements and there is going to have to be a teaching process. Not hold their hands with Magentic bullets and tracking, Big boy suits in a couple weeks because that will suddenly make them better?(it never did for me learning) a module to show the where the fight is but don't explain how to use it? We need Emphasis on Classes, Heavy specializations in Races and then into Tier's (and then different technology levels... )and Heavy tutorials on those classes. We need a CCP game in all it's glory. not a Dumbed down CCP game. The key factor in everything is the Learning curve in EVE and avoiding that transition here while offering the massive depth capabilities. And for that we need very good explanations for new players coming into DUST, on HOW TO PLAY IT... not give them a bunch of stuff without explanation or even having time learning how to use it. We need to focus around the learning curve of the NPE and the advancement in DUST around that. At no point ever should someone a month out be coming up against You, Or a lot from the absolute slayer groups like Nyain, Imps, A.E., O.H.. etc.. Those corporation markers may bring some animosity from some Mercenaries, but regardless of how you scale the suits so a new player has more tools to face these people they will get destroyed. You take an all star group of top 10 dust'ers from the forum lists. then take a top 10 FPS list from the world with no DUST exp. and put them all in battle academy in all the same situation right now. The Experience and time playing this game will trump any self thoughts of greatness every time. and that is the fact here we have to face, and start tailoring around that not dumbing a CCP game down because its a F2p game and it should be "easy" |
Bethhy
Ancient Exiles. Renegade Alliance
795
|
Posted - 2014.01.12 05:37:00 -
[2] - Quote
Aero Yassavi wrote:XofCitoac wrote:look... TIERICIDE isnt the answer... the MOST LOGICAL action is to reimplement the BATTLE MODES (MLT-STD / MLT-ADV / MLT-PRO) i know it failed before, but it was due to UNDERPOPULOUS of the CLOSED BETA ... DO THIS and WATCH the numbers increase in the playerbase... STOP listening to the BORED NO-LIFER VETS, that are bored because they ran all the cannon fodder off... if DUST 514 is to have longevity THIS is the best option. I have to go with everyone else here, this is a terrible idea. All this does is a) Segregate an already small player base and b) Create no incentive for moving up the tiers I mean, if you could play a MLT-STD battle mode and only need to use STD suits to be at the top of the food chain, why would you care to specialize further?
RPS: How do you have persistence in a match-based game?
CCP Wolfman wrote:Thomas: We have, much like EVE GÇô in fact exactly like EVE! GÇô we have different security levels. We have high security, low security, and nulsec, where anything goes. And thatGÇÖs where weGÇÖre pretty much hands off. When youGÇÖre in highsec we have NPC generated battles, so youGÇÖll always be able to find a battle, youGÇÖre able to grind and get money, but without being exposed to the depth building an infrastructure on the surface of planets, things like that. But then as you play through into the lower levels of security it starts to be about: okay, IGÇÖve got the hang of the game, IGÇÖve got a group of friends, weGÇÖve formed a corporation, and weGÇÖve got backing from some EVE members for the corporation, so weGÇÖre going to hire a war barge, weGÇÖre going to load it up with supplies, and weGÇÖre going to try to attack this location. WeGÇÖre going to get our first foothold on a planet. And that is all scheduled and controlled. Those matches are planned, and the defenders are warned in advance so they have the opportunity to defend. Once you get into that kind of game youGÇÖre making a larger commitment in terms of time to be able to defend your things. And so the more you invest, the more commitment you have to have to protect whatGÇÖs yours. But thereGÇÖs always matches rolling in highsec. |
Bethhy
Ancient Exiles. Renegade Alliance
798
|
Posted - 2014.01.12 06:09:00 -
[3] - Quote
Aero Yassavi wrote:Bethy, where in there did Wolfman say they wanted to restrict certain meta levels based on security level?
You guys are basing these arguments on simple pub matches in high sec.
We don't even have what they where talking about in this game 3 years ago so people actually move up.
Regardless of what tools you give new players out of the gate no couple month old player should be going up against a vet of 6+++ unless carried or pulled in by them.
this..... "Teiricide" is such a waste of time for a problem that exists simply by lack of the systems originally designed for DUST.
Everyone here wastes so much time on pointless crap for DUST. Nerf, Buff, Nerf cycle for 8 months... Automated matchmaking systems in a sandbox universe? Aim Assist ..... Actually REMOVING content(part of that nerf, buff cycle?).... its endless...
Lets just get the game out.. lets get the mission statement from CCP Rouge...
Because with the TTK, The Aim Assist, Automated Matchmaking, Orbital kill streaks in Pubs, OHKO weapons... This game is becoming Battle-duty in space.. And a vast majority of us that are casual but look for a challenging gaming experience never once came here for this. We Came here for what was advertised by a developing company known to deliver that kind of experience.
"RPS: Do you think thereGÇÖs evidence that thereGÇÖs a hardcore in the PS3 community? This isnGÇÖt Modern Warfare."
CCP Wolfman wrote:Thomas: If you look at Modern Warfare or games like that, you see players dedicating enormous amounts of time, and what weGÇÖre offering players is that theyGÇÖre not just going to be endlessly fighting the same battle and moving up and down some abstract leaderboard and unlocking gear. YouGÇÖre actually going to be part of a universe. ItGÇÖs not just another battle. ItGÇÖs actually your planet and this bugger over here is trying to take it. You didnGÇÖt just spend the last two weeks moving up to position 58 and unlocking this gear. You spent it investing in this space! And these other guys over here, if you lose, theyGÇÖre going to lose! And theyGÇÖre not even involved, they just happened to be there. So thereGÇÖs more at stake. I think itGÇÖs going to be interesting to see what kind of player it is going to attract. We were really interested in this idea. We thought, this is the kind of game that IGÇÖd like to play. We feel that thereGÇÖs got to be other people out there too.
Torfi Frans +¦lafsson wrote:WeGÇÖre pretty sure that they want to do this. They just havenGÇÖt had the opportunity yet. |
Bethhy
Ancient Exiles. Renegade Alliance
801
|
Posted - 2014.01.12 15:31:00 -
[4] - Quote
BL4CKST4R wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I have said this time and time again , " You people really don't want any competition at all ." Most of you with your " get gud " and all that other bull *&^% could really care less about this game .
This is when my engine starts to rev up . You killed the tanks , my first passion and now your trying to kill the suits too ???
That won't happen and I will fight every last one of you tooth and nail , every step of the way until you force me out of the door but you will know that I went out fighting .
I will stand up to each and every one of you and even you IWS , like I said before , " I don't know you but you learn a lot about people by their post on the forums ." and I realized that I don't like you or anyone else who wants to kill the amusement of this game .
The thing about games like this and games like " A company of Two " is the fact that you can make YOUR character into WHAT YOU LIKE and if you take that away then you will alienate a huge part of your community and player base .
All of you like to talk crap about games like COD but you want to turn this game into a clone of such .
I have lost respect for everyone who is in favor of this crap . You don't care and I don't either . Remember when you make your smart @$$ comment , " You don't care and I don't either ."
* Ding ... Ding * the bell has been rung and the fight begins . " You people really don't want any competition at all . Where is the competition in having a mlt suit go against a proto suit lol? This is a rather contradictory statement to defend what we have now vs tiercide. But regardless let's get out of the present and let's look into the future, explain to me how this system will work when we have PVE? When we have something more than mercenaries in a lobby shooter things like actually conquering and taking planets, exploring planets, raiding crap all that good stuff... The majority of new mmos have established systems where new players are able to compete with vets. There is no competition once you at prototype level because you didn't have competition at basic level. When they game was launched most of us already had the SP saved up to go proto. But there is such a disconnection between the proto player and the basic player that it's more than just skill. The suit defines the player not the player. This is what I am hoping tiercide fixes, I want to be able to win matches because of my skill not my suit, I want to die because the other player has skill not because of his suit. And new players should be able to experience the game like this. Not only will tiercide help the NPE but it will also pave the way for a more competitive game and lay down some foundations for the PVE/MMO balance. And as far as competitive goes it will be easier to fix TTK issues, weapon balance, etc if there weren't 4 scales to balance.
What your asking for is the removal of Aim Assist. if you want this to be a skill based game. A better suit in Chromosome was just more of a challenge.
Now? A better suit with AA? = My AA locks, Your AA locks, Skillpoints + Suit + weapon = winner
That's where skill went in DUST.
This doesn't offer diversity its "Dumbing" the game down because of High Sec. pub's having vets in them non stop. we will trade Diversity in fitting suit's for a generalized cookie cutter system.
Its sick. |
Bethhy
Ancient Exiles. Renegade Alliance
801
|
Posted - 2014.01.12 15:43:00 -
[5] - Quote
BL4CKST4R wrote:Bethhy wrote:BL4CKST4R wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I have said this time and time again , " You people really don't want any competition at all ." Most of you with your " get gud " and all that other bull *&^% could really care less about this game .
This is when my engine starts to rev up . You killed the tanks , my first passion and now your trying to kill the suits too ???
That won't happen and I will fight every last one of you tooth and nail , every step of the way until you force me out of the door but you will know that I went out fighting .
I will stand up to each and every one of you and even you IWS , like I said before , " I don't know you but you learn a lot about people by their post on the forums ." and I realized that I don't like you or anyone else who wants to kill the amusement of this game .
The thing about games like this and games like " A company of Two " is the fact that you can make YOUR character into WHAT YOU LIKE and if you take that away then you will alienate a huge part of your community and player base .
All of you like to talk crap about games like COD but you want to turn this game into a clone of such .
I have lost respect for everyone who is in favor of this crap . You don't care and I don't either . Remember when you make your smart @$$ comment , " You don't care and I don't either ."
* Ding ... Ding * the bell has been rung and the fight begins . " You people really don't want any competition at all . Where is the competition in having a mlt suit go against a proto suit lol? This is a rather contradictory statement to defend what we have now vs tiercide. But regardless let's get out of the present and let's look into the future, explain to me how this system will work when we have PVE? When we have something more than mercenaries in a lobby shooter things like actually conquering and taking planets, exploring planets, raiding crap all that good stuff... The majority of new mmos have established systems where new players are able to compete with vets. There is no competition once you at prototype level because you didn't have competition at basic level. When they game was launched most of us already had the SP saved up to go proto. But there is such a disconnection between the proto player and the basic player that it's more than just skill. The suit defines the player not the player. This is what I am hoping tiercide fixes, I want to be able to win matches because of my skill not my suit, I want to die because the other player has skill not because of his suit. And new players should be able to experience the game like this. Not only will tiercide help the NPE but it will also pave the way for a more competitive game and lay down some foundations for the PVE/MMO balance. And as far as competitive goes it will be easier to fix TTK issues, weapon balance, etc if there weren't 4 scales to balance. What your asking for is the removal of Aim Assist. if you want this to be a skill based game. A better suit in Chromosome was just more of a challenge. Now? A better suit with AA? = My AA locks, Your AA locks, Skillpoints + Suit + weapon = winner That's where skill went in DUST. This doesn't offer diversity its "Dumbing" the game down because of High Sec. pub's having vets in them non stop. we will trade Diversity in fitting suit's for a generalized cookie cutter system. Its sick. Every fps has AA, AA has nothing to do with it. The game is already dumbed down with the only modules that matter being armor, shields, and damage modifiers... If we could make suits on an equal level then other modules will matter and that in itself will increase diversity ten times higher than what we have now, which is null to begin with... and with dropsuits the only ones that matter are medium suits god forbid a scout becomes competitive in the next century and a heavy can withstand more than 2 second of fire.
Mag no aim assist, Soccom 4 no aim assist, CS:GO no aim assist, Battlefield 3 NO AIM ASSIST until Hit detection issues stayed unfixed for a year. Kill Zone Shadow fall = no aim assist..... DUST 514 NO AIM ASSIST until 1.4....
This idea that a FPS game on a console needs Aim assist is some bullshit that has been sold to you. don't buy.
Most of the competition that PLAYED Dust are now on Kill zone Shadow fall where there is no aim assist.. Jump on all you see is familiar faces i have been fighting in DUST for a year.
Edit* we barely have a fraction of the modules originally intended.. there is enough variation from mercenary to mercenary in fits right now there is diversity. what you guys are purposing will make exact cookie cutter fits for every race as they progress. hence the dumbing down. |
Bethhy
Ancient Exiles. Renegade Alliance
801
|
Posted - 2014.01.12 15:55:00 -
[6] - Quote
BL4CKST4R wrote:Bethhy wrote:BL4CKST4R wrote:Bethhy wrote:
What your asking for is the removal of Aim Assist. if you want this to be a skill based game. A better suit in Chromosome was just more of a challenge.
Now? A better suit with AA? = My AA locks, Your AA locks, Skillpoints + Suit + weapon = winner
That's where skill went in DUST.
This doesn't offer diversity its "Dumbing" the game down because of High Sec. pub's having vets in them non stop. we will trade Diversity in fitting suit's for a generalized cookie cutter system.
Its sick.
Every fps has AA, AA has nothing to do with it. The game is already dumbed down with the only modules that matter being armor, shields, and damage modifiers... If we could make suits on an equal level then other modules will matter and that in itself will increase diversity ten times higher than what we have now, which is null to begin with... and with dropsuits the only ones that matter are medium suits god forbid a scout becomes competitive in the next century and a heavy can withstand more than 2 second of fire. Mag no aim assist, Soccom 4 no aim assist, CS:GO no aim assist, Battlefield 3 NO AIM ASSIST until Hit detection issues stayed unfixed for a year. Kill Zone Shadow fall = no aim assist..... DUST 514 NO AIM ASSIST until 1.4.... This idea that a FPS game on a console needs Aim assist is some bullshit that has been sold to you. don't buy. Most of the competition that PLAYED Dust are now on Kill zone Shadow fall where there is no aim assist.. Jump on all you see is familiar faces i have been fighting in DUST for a year. None of those games pits kbm vs ds3.
CS:GO and its raw input? seriously...
This isn't even a keyboard and mouse its a ds3 emulation... and its TERRIBLE.... if that's your argument then someone goes and spends 60 bux http://www.penguinunited.com/ And they have keyboard and mouse on any game... It has its own CPU so wayyy less input lag then DUST 514 offers... and guess what you can use AA on keyboard and mouse... Oh and you can map every button as you see fit.
Nerfing, Buffing cycle on control input's is part of it too. You don't balance them by gimping one or buffing the other. You make epic UI control customization's for the devices. Like for the DS3, Being able to set their deadzones, Set Anolog stick Acceleration curves, fully mappable controls, And a sensitivity that doesn't have to be at 100% which is 50% for most games.
Quote:the skill gap is so compressed, that itGÇÖs like a slot machine. You might as well just sit down at a slot machine and have a thing that pops up an says GÇ£I got a kill!GÇ¥ TheyGÇÖve taken individual skill out of the equation so much. So you see these guysGÇöI see it all the time, they come in to play Red Orchestra, and theyGÇÖre like GÇ£This gameGÇÖs just too hardcore. IGÇÖm awesome at Call of Duty, so thereGÇÖs something wrong with your game. Because IGÇÖm not successful at playing this game, so it must suck. IGÇÖm not the problem, itGÇÖs your game.GÇ¥ And sometimes as designers, it is our game. Sometimes we screw up, sometimes we design something thatGÇÖs not accesible enough, they canGÇÖt figure it out, we didnGÇÖt give them enough information to figure out where to go... but more often than not, itGÇÖs because Call of Duty compressed their skill gap so much that these guys never needed to get good at a shooter. They never needed to get good at their twitch skills
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