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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
198
|
Posted - 2014.01.04 20:54:00 -
[1] - Quote
CCP wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them - Thread | Thread WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post.
This is just wrong. Standard tanks are already MUCH better than militia. This idea that the"problem" is just with militia tanks is not correct. OH and to go from militia tanks to standard tanks cost what, 100k sp?
The problem is the av balance with tanks. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1741
|
Posted - 2014.01.04 20:59:00 -
[2] - Quote
Tanks prices are the problem. There too good for there cost.
Increase prices so when i work to kill one, he can't afford to call in 3 more.
Minmatar Assault.
Confused on what weapons i should use :/
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Monkey MAC
Lost Millennium
1445
|
Posted - 2014.01.04 21:11:00 -
[3] - Quote
N1ck Comeau wrote:Tanks prices are the problem. There too good for there cost.
Increase prices so when i work to kill one, he can't afford to call in 3 more.
Great so when it comes to that match where a tanker with 20MIL SP comes along on their side and has an overpowered tank, not only can I not beat without nearly 8 peopel doggedly following this one guy, I can't even afford to get a tank in to deal with him either brilliant.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
199
|
Posted - 2014.01.04 21:13:00 -
[4] - Quote
N1ck Comeau wrote:Tanks prices are the problem. There too good for there cost.
Increase prices so when i work to kill one, he can't afford to call in 3 more.
So I guess since we are balancing around isk... the commando ak.o SHOULD be the best suit in the game, seeing as it cost 80% more than any other suit?
No, cheap tanks are good, it means that we have a more diverse battlefield and that people with unlimited isk can't just have an i-win mode. Tanks need to be more vulnerable from AV, or MUCH less effective against infantry.
ISK is not a balancing factor. |
Eurydice Itzhak
Providence Guard Templis CALSF
279
|
Posted - 2014.01.04 21:23:00 -
[5] - Quote
Crimson Cerberes wrote:CCP LogiBro wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them - Thread | Thread WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. This is just wrong. Standard tanks are already MUCH better than militia. This idea that the"problem" is just with militia tanks is not correct. OH and to go from militia tanks to standard tanks cost what, 100k sp? The problem is the av balance with tanks. They said in the post you quoted that their either buffing av or nerfing all tanks and mlt tanks on top of that.
Reading comprehension. |
Borne Velvalor
Endless Hatred
2050
|
Posted - 2014.01.04 21:26:00 -
[6] - Quote
Monkey MAC wrote:N1ck Comeau wrote:Tanks prices are the problem. There too good for there cost.
Increase prices so when i work to kill one, he can't afford to call in 3 more. Great so when it comes to that match where a tanker with 20MIL SP comes along on their side and has an overpowered tank, not only can I not beat without nearly 8 peopel doggedly following this one guy, I can't even afford to get a tank in to deal with him either brilliant. As it is now, instead you'll pop him, but he'll deploy 50 more. I do it all the time. It doesn't matter how much I die. Usually, a group of MLTs will pop my AP HAV. Then I pull out my AV HAV and pop all of them, redeploy as AP HAV, go on my merry way. My current asset level is still 3m higher than last week including alts and tank stocks.
Either way, everyone is screwed, because the price is not the only problem. MLT tanks are also not the only problem in terms of strength; I pop them all day long. A good AV tank can wipe 3-4 MLTs in minutes. Sure, I get killed by them occasionally. I still pop five times more of them than they do of me. I 2HKO Sicas before than can even harden and Somas are a 3HKO with my cheap AV Madrugar. One FW, two MLTs are going around to flank, I catch them at the side, blow them up in a 2v1, continue and pop another on a hill, pop 3 more throughout the match. However, once the Ion Cannons are deployed, you're screwed. Those things shred infantry 200m out along with the majority of HAVs that aren't other Ion Cannons or specially tailored for burst defense and offense. With the sheer power of current tanks, tanks needs to be cheap enough just to shred other tanks, otherwise everyone goes negative because one guy pulled out a Madrugar. The price needs to rise and then, in addition, Swarm Launchers and AV Grenades need to be buffed in damage so that you need less tanks to fight tanks.
EDIT: Also, obviously, certain things such as stacked hardeners and blaster range need to be looked at.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
200
|
Posted - 2014.01.04 21:27:00 -
[7] - Quote
Eurydice Itzhak wrote:Crimson Cerberes wrote:CCP LogiBro wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them - Thread | Thread WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. This is just wrong. Standard tanks are already MUCH better than militia. This idea that the"problem" is just with militia tanks is not correct. OH and to go from militia tanks to standard tanks cost what, 100k sp? The problem is the av balance with tanks. They said in the post you quoted that their either buffing av or nerfing all tanks and mlt tanks on top of that. Reading comprehension.
I did read, he mentions only militia tanks in that post ergo he was talking about militia tanks and not standard tanks. He did not mention AV. The italic phrase is the issue at hand, the normal font implies CCP logibro response.
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Cat Merc
Ahrendee Mercenaries EoN.
5326
|
Posted - 2014.01.04 21:32:00 -
[8] - Quote
Tanks are a major force on the battlefield.
Be honest, a tank can sway the battlefield alone FAAAAAAAAR more than a single dropsuit can.
It forces people to switch to AV, it displaces people, it DESTROYS people, it can take out turrets and other tanks.
That kind of force should be expensive.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
205
|
Posted - 2014.01.04 21:34:00 -
[9] - Quote
Cat Merc wrote:Tanks are a major force on the battlefield.
Be honest, a tank can sway the battlefield alone FAAAAAAAAR more than a single dropsuit can.
It forces people to switch to AV, it displaces people, it DESTROYS people, it can take out turrets and other tanks.
That kind of force should be expensive.
No, that kind of force should have a counter. AV should be that counter. Otherwise you get the situation like now where 1 tank >>>> anything else.
AV is an annoyance now, not a counter. |
lordjanuz
Norwegian Dust514 Corporation Top Men.
263
|
Posted - 2014.01.04 21:44:00 -
[10] - Quote
Crimson Cerberes wrote:Cat Merc wrote:Tanks are a major force on the battlefield.
Be honest, a tank can sway the battlefield alone FAAAAAAAAR more than a single dropsuit can.
It forces people to switch to AV, it displaces people, it DESTROYS people, it can take out turrets and other tanks.
That kind of force should be expensive. No, that kind of force should have a counter. AV should be that counter. Otherwise you get the situation like now where 1 tank >>>> anything else. AV is an annoyance now, not a counter.
But a tank should not be a solo takedown like it was , then infantery was running towards the tank to get there furst to kill it, no one was affraid of it, it should take some team effort to kill it. |
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echo47
Minmatar Republic
164
|
Posted - 2014.01.04 21:45:00 -
[11] - Quote
I can't see cost as the issue, the problem is the hardners. There should be some sort of drawback other than cool down and overheating. Maybe they should slow down when the hardner is running or not be ablet o fire and only escape.
I would rather look bad and win, than look good and lose.
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Operative 1171 Aajli
Bragian Order Amarr Empire
986
|
Posted - 2014.01.04 22:05:00 -
[12] - Quote
N1ck Comeau wrote:Tanks prices are the problem. There too good for there cost.
Increase prices so when i work to kill one, he can't afford to call in 3 more.
Some ppl don't hardcore this game enough to make isk. Stop preaching price as a basis for fielding a tank. I shouldn't be restricted in fielding another tank due to isk vs. someone who either plays regularly enough to make isk or has a sugar daddy leet proto corp to fund their tank wh*ring.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
207
|
Posted - 2014.01.04 22:06:00 -
[13] - Quote
lordjanuz wrote:Crimson Cerberes wrote:Cat Merc wrote:Tanks are a major force on the battlefield.
Be honest, a tank can sway the battlefield alone FAAAAAAAAR more than a single dropsuit can.
It forces people to switch to AV, it displaces people, it DESTROYS people, it can take out turrets and other tanks.
That kind of force should be expensive. No, that kind of force should have a counter. AV should be that counter. Otherwise you get the situation like now where 1 tank >>>> anything else. AV is an annoyance now, not a counter. But a tank should not be a solo takedown like it was , then infantery was running towards the tank to get there first to kill it, no one was affraid of it, it should take some team effort to kill it.
So the commando ak.0 should not be a solo take down because it cost as much as a tank (3k isk less) and requires about 2.1 million more sp just to use it.
No, a tank should not require teamwork to kill if it does not require teamwork to use. Anything that can be used solo should also be able to be taken out solo. That is the very basis of balance.
EDIT: my fault, it requires 2.5 mil more sp just to use it. |
Eurydice Itzhak
Providence Guard Templis CALSF
281
|
Posted - 2014.01.04 22:13:00 -
[14] - Quote
Tanks should require multiple av or another tank to counter. Or dropships. Or jets. Or mtacs.
But dust is a bad game.
If 1 infantry can solo tanks what is the point of a tank? You gain killing power and lose the ability to fight in cities and cap points. It's a trade off. |
Soldiersaint
Deepspace Digital
649
|
Posted - 2014.01.04 22:36:00 -
[15] - Quote
Monkey MAC wrote:N1ck Comeau wrote:Tanks prices are the problem. There too good for there cost.
Increase prices so when i work to kill one, he can't afford to call in 3 more. Great so when it comes to that match where a tanker with 20MIL SP comes along on their side and has an overpowered tank, not only can I not beat without nearly 8 peopel doggedly following this one guy, I can't even afford to get a tank in to deal with him either brilliant. Then give us back our swarm launcher. Its caldari weapon it is supposed to have a lot of range and damage. If you dont like that then the price of your vehicles MUST go up. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
|
Posted - 2014.01.04 22:43:00 -
[16] - Quote
Crimson Cerberes wrote:N1ck Comeau wrote:Tanks prices are the problem. There too good for there cost.
Increase prices so when i work to kill one, he can't afford to call in 3 more. So I guess since we are balancing around isk... the commando ak.o SHOULD be the best suit in the game, seeing as it cost 80% more than any other suit? No, cheap tanks are good, it means that we have a more diverse battlefield and that people with unlimited isk can't just have an i-win mode. Tanks need to be more vulnerable from AV, or MUCH less effective against infantry. ISK is not a balancing factor. LOL
ISK IS A BALANCING FACTOR
why do you think people spam them?
why do you think when you destroy one they just bring another one in.
Isk is a balancing factor now whether it is a major one or not is a different story, but it still is one.
If tanks were free and AV cost what it does now, would you say the same. So yes isk does balance.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
|
Shooty Dangerman
One Bad Dude
7
|
Posted - 2014.01.04 23:04:00 -
[17] - Quote
Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
209
|
Posted - 2014.01.04 23:05:00 -
[18] - Quote
Eurydice Itzhak wrote:Tanks should require multiple av or another tank to counter. Or dropships. Or jets. Or mtacs.
But dust is a bad game.
If 1 infantry can solo tanks what is the point of a tank? You gain killing power and lose the ability to fight in cities and cap points. It's a trade off.
The only way that would be even remotely acceptable (gameplay wise) is if tanks had an incredibly hard time killing infantry. You sacrifice hacking (not really, you can always hop out for a second) and city mobility (about 5% of all maps in dust) for invulnerability to over half of the weapons in the game, the ability to solo without any teamwork, and to take out entire squads in mere seconds.
The AV'er sacrifices effectiveness against infantry for effectiveness against vehicles, only not really.Not only is a solo AV'er not very effective against vehicles, it is not effective against infantry either.
Here let me ask you a question:
If ANY tank in the game can kill mountains of infantry.... what is the point of infantry? (need to hack hop out for 5 seconds then resume god mode)
If one AV'er is ineffective, what is the point of being an AV'er? |
Scheneighnay McBob
Bojo's School of the Trades
3392
|
Posted - 2014.01.04 23:15:00 -
[19] - Quote
N1ck Comeau wrote:Tanks prices are the problem. There too good for there cost.
Increase prices so when i work to kill one, he can't afford to call in 3 more. Price should never go past a certain point. I would explain it here, but I think I'll just make a certain thread about it.
We used to have a time machine
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
210
|
Posted - 2014.01.04 23:18:00 -
[20] - Quote
Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need.
High prices only makes it so people with unlimited isk are OP, instead of everyone.
I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game.
|
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
|
Posted - 2014.01.04 23:22:00 -
[21] - Quote
Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk.
sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
|
Harpyja
DUST University Ivy League
1011
|
Posted - 2014.01.04 23:22:00 -
[22] - Quote
Here's the problem. Militia tanks/modules, large railguns, and tiericide for modules.
Want something in which you'll be nearly unkillable but bring death to infantry with zero investment? Soma.
Want something in which you'll be able to take out any vehicle with zero investment? Sica.
Want something that can kill vehicles at any range and still be effective against infantry? Railgun tank.
Blasters are not the problem. STD tanks are not the problem. Complex modules are not the problem. But everything above is.
Bring tiers back!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Monkey MAC
Lost Millennium
1448
|
Posted - 2014.01.04 23:22:00 -
[23] - Quote
Borne Velvalor wrote:Monkey MAC wrote:N1ck Comeau wrote:Tanks prices are the problem. There too good for there cost.
Increase prices so when i work to kill one, he can't afford to call in 3 more. Great so when it comes to that match where a tanker with 20MIL SP comes along on their side and has an overpowered tank, not only can I not beat without nearly 8 peopel doggedly following this one guy, I can't even afford to get a tank in to deal with him either brilliant. As it is now, instead you'll pop him, but he'll deploy 50 more. I do it all the time. It doesn't matter how much I die. Usually, a group of MLTs will pop my AP HAV. Then I pull out my AV HAV and pop all of them, redeploy as AP HAV, go on my merry way. My current asset level is still 3m higher than last week including alts and tank stocks. Either way, everyone is screwed, because the price is not the only problem. MLT tanks are also not the only problem in terms of strength; I pop them all day long. A good AV tank can wipe 3-4 MLTs in minutes. Sure, I get killed by them occasionally. I still pop five times more of them than they do of me. I 2HKO Sicas before than can even harden and Somas are a 3HKO with my cheap AV Madrugar. One FW, two MLTs are going around to flank, I catch them at the side, blow them up in a 2v1, continue and pop another on a hill, pop 3 more throughout the match. However, once the Ion Cannons are deployed, you're screwed. Those things shred infantry 200m out along with the majority of HAVs that aren't other Ion Cannons or specially tailored for burst defense and offense. With the sheer power of current tanks, tanks needs to be cheap enough just to shred other tanks, otherwise everyone goes negative because one guy pulled out a Madrugar. The price needs to rise and then, in addition, Swarm Launchers and AV Grenades need to be buffed in damage so that you need less tanks to fight tanks. EDIT: Also, obviously, certain things such as stacked hardeners and blaster range need to be looked at.
I disagree, you want more tanks to fight tanks, BUT you need other methods. If you need to you can use AV, but a tank has better suitability and impacts less on your squad makeup. Thus it is more beneficial but not necessary.
Tanks need to remain cheap, enough that there will always be tanks activem not a 2min scrap at the begiining followed by 1 side dominating the rest of the match. This is meant to be all out war.
The thing is a lot of people believe a tank should last you a couple of matches. I thourghly disagree, I believe a couple of mlt tanks should last you a match. A well fitted HAV at around 110k means you can be blown up twice then survive to make money. Which is plenty fair.
The problem with tanks at the moment is the inability for Infantry Units to effectively engage Tanks when required. I'm not talking about alph ering a tank in under 10secs. But you should at least make a tanker retreat EARLIER than usual, upon penalty of death.
A std tank with adv Mods should see someone with Proto AV and soil his undies, because that tanker knows that he isn't gonna be able to stick around long with Proto AV on the field. That doesn't mean the AV can kill him, but he will certainly be capable of making the tanker run back to the redline with his tail between his legs.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
212
|
Posted - 2014.01.04 23:26:00 -
[24] - Quote
BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk. sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources.
There is a reason why titans were nerfed pretty hard, because people like you thought the isk amount would prevent spammage. Do you know what happened? BoB just spammed doomsdays leveling entire fleets, and built tones of them.
Then the titan got nerfed and the supercarrier became the new FotM. Everyone and their mother got supercarriers as well because they were solopwn mobiles. Supercarriers got nerfed too.
I think everyone, including most tankers, want tanks in the game and I like that there are between 4-8 tanks per match. I just don't like how they have no hard counter.
1 player should ALWAYS be counterable by 1 player. This is the basis of balance. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
212
|
Posted - 2014.01.04 23:28:00 -
[25] - Quote
Harpyja wrote:Here's the problem. Militia tanks/modules, large railguns, and tiericide for modules.
Want something in which you'll be nearly unkillable but bring death to infantry with zero investment? Soma.
Want something in which you'll be able to take out any vehicle with zero investment? Sica.
Want something that can kill vehicles at any range and still be effective against infantry? Railgun tank.
Blasters are not the problem. STD tanks are not the problem. Complex modules are not the problem. But everything above is.
Bring tiers back!
330k sp to run a madrugar and gunnlogi... might as well be 0. |
Rusty Shallows
679
|
Posted - 2014.01.04 23:29:00 -
[26] - Quote
lordjanuz wrote:Crimson Cerberes wrote:Cat Merc wrote:Tanks are a major force on the battlefield.
Be honest, a tank can sway the battlefield alone FAAAAAAAAR more than a single dropsuit can.
It forces people to switch to AV, it displaces people, it DESTROYS people, it can take out turrets and other tanks.
That kind of force should be expensive. No, that kind of force should have a counter. AV should be that counter. Otherwise you get the situation like now where 1 tank >>>> anything else. AV is an annoyance now, not a counter. But a tank should not be a solo takedown like it was , then infantery was running towards the tank to get there first to kill it, no one was affraid of it, it should take some team effort to kill it. That only works when the HAV also requires same number of people doing teamwork. Otherwise we end up with one option for God-Mode and the other a waste of time.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
Flix Keptick
Red Star. EoN.
3290
|
Posted - 2014.01.04 23:29:00 -
[27] - Quote
Why does no one complain when some dude goes 40/0 every single game with his super proto medframe/rifle combo?
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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Borne Velvalor
Endless Hatred
2056
|
Posted - 2014.01.04 23:30:00 -
[28] - Quote
Monkey MAC wrote:Borne Velvalor wrote:Monkey MAC wrote:N1ck Comeau wrote:Tanks prices are the problem. There too good for there cost.
Increase prices so when i work to kill one, he can't afford to call in 3 more. Great so when it comes to that match where a tanker with 20MIL SP comes along on their side and has an overpowered tank, not only can I not beat without nearly 8 peopel doggedly following this one guy, I can't even afford to get a tank in to deal with him either brilliant. As it is now, instead you'll pop him, but he'll deploy 50 more. I do it all the time. It doesn't matter how much I die. Usually, a group of MLTs will pop my AP HAV. Then I pull out my AV HAV and pop all of them, redeploy as AP HAV, go on my merry way. My current asset level is still 3m higher than last week including alts and tank stocks. Either way, everyone is screwed, because the price is not the only problem. MLT tanks are also not the only problem in terms of strength; I pop them all day long. A good AV tank can wipe 3-4 MLTs in minutes. Sure, I get killed by them occasionally. I still pop five times more of them than they do of me. I 2HKO Sicas before than can even harden and Somas are a 3HKO with my cheap AV Madrugar. One FW, two MLTs are going around to flank, I catch them at the side, blow them up in a 2v1, continue and pop another on a hill, pop 3 more throughout the match. However, once the Ion Cannons are deployed, you're screwed. Those things shred infantry 200m out along with the majority of HAVs that aren't other Ion Cannons or specially tailored for burst defense and offense. With the sheer power of current tanks, tanks needs to be cheap enough just to shred other tanks, otherwise everyone goes negative because one guy pulled out a Madrugar. The price needs to rise and then, in addition, Swarm Launchers and AV Grenades need to be buffed in damage so that you need less tanks to fight tanks. EDIT: Also, obviously, certain things such as stacked hardeners and blaster range need to be looked at. I disagree, you want more tanks to fight tanks, BUT you need other methods. If you need to you can use AV, but a tank has better suitability and impacts less on your squad makeup. Thus it is more beneficial but not necessary. Tanks need to remain cheap, enough that there will always be tanks activem not a 2min scrap at the begiining followed by 1 side dominating the rest of the match. This is meant to be all out war. The thing is a lot of people believe a tank should last you a couple of matches. I thourghly disagree, I believe a couple of mlt tanks should last you a match. A well fitted HAV at around 110k means you can be blown up twice then survive to make money. Which is plenty fair. The problem with tanks at the moment is the inability for Infantry Units to effectively engage Tanks when required. I'm not talking about alph ering a tank in under 10secs. But you should at least make a tanker retreat EARLIER than usual, upon penalty of death. A std tank with adv Mods should see someone with Proto AV and soil his undies, because that tanker knows that he isn't gonna be able to stick around long with Proto AV on the field. That doesn't mean the AV can kill him, but he will certainly be capable of making the tanker run back to the redline with his tail between his legs. I want less tanks to be required to fight tanks, which is what I wrote at the end of the post. I also want more expensive tanks because the pricing makes no sense. Even with better AV, cheap tanks can still be spammed. There needs to be a dent in the wallet, otherwise popping a tank just means another is deployed immediately after, which has little satisfaction.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
213
|
Posted - 2014.01.04 23:31:00 -
[29] - Quote
Crimson Cerberes wrote:BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk. sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources. There is a reason why titans were nerfed pretty hard, because people like you thought the isk amount would prevent spammage. Do you know what happened? BoB just spammed doomsdays leveling entire fleets, and built tones of them. Then the titan got nerfed and the supercarrier became the new FotM. Everyone and their mother got supercarriers as well because they were solopwn mobiles. Supercarriers got nerfed too. I think everyone, including most tankers, want tanks in the game and I like that there are between 4-8 tanks per match. I just don't like how they have no hard counter. 1 player should ALWAYS be counterable by 1 player. This is the basis of balance.
EDIT: High prices do not make something less spammable, it only makes it so some of the playerbase can spam, not all of it. Like I said, I could spam for a VERY LONG time and I am broke compared to quite a few in this game. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
213
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Posted - 2014.01.04 23:32:00 -
[30] - Quote
Flix Keptick wrote:Why does no one complain when some dude goes 40/0 every single game with his super proto medframe/rifle combo?
Because you can kill him very easily with a free starter fit.
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