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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
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Posted - 2014.01.04 22:43:00 -
[1] - Quote
Crimson Cerberes wrote:N1ck Comeau wrote:Tanks prices are the problem. There too good for there cost.
Increase prices so when i work to kill one, he can't afford to call in 3 more. So I guess since we are balancing around isk... the commando ak.o SHOULD be the best suit in the game, seeing as it cost 80% more than any other suit? No, cheap tanks are good, it means that we have a more diverse battlefield and that people with unlimited isk can't just have an i-win mode. Tanks need to be more vulnerable from AV, or MUCH less effective against infantry. ISK is not a balancing factor. LOL
ISK IS A BALANCING FACTOR
why do you think people spam them?
why do you think when you destroy one they just bring another one in.
Isk is a balancing factor now whether it is a major one or not is a different story, but it still is one.
If tanks were free and AV cost what it does now, would you say the same. So yes isk does balance.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
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Posted - 2014.01.04 23:22:00 -
[2] - Quote
Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk.
sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
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Posted - 2014.01.04 23:35:00 -
[3] - Quote
Crimson Cerberes wrote:BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk. sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources. There is a reason why titans were nerfed pretty hard, because people like you thought the isk amount would prevent spammage. Do you know what happened? BoB just spammed doomsdays leveling entire fleets, and built tones of them. Then the titan got nerfed and the supercarrier became the new FotM. Everyone and their mother got supercarriers as well because they were solopwn mobiles. Supercarriers got nerfed too. I think everyone, including most tankers, want tanks in the game and I like that there are between 4-8 tanks per match. I just don't like how they have no hard counter. 1 player should ALWAYS be counterable by 1 player. This is the basis of balance. I hate tank spam more than anyone. tht's why u need to increase the price. because no matter what u do to a tank it will kill infantry. u want to know why. because it's a tank.
and tanks can be soloed by heavy AV easily.
a forge destroys tanks and if u can't kill a tank with one your just bad.
Light AV which is meant for Light vehicles - medium vehicles works good at tht. Even light AV does decent damage to tanks. i don't know what all the QQ over swarms is. i got hit by swarms tht did 2.5k damage per volley. obviously swarms are working as intended.
a breach forge with damage mods and hitng a crit spot on a tank can one shot it. yes it takes 1 shot to kill a tank with a breach forge. i confirmed it and tested it in a FW.
tanks are to cheap as of now. i mean 1 tank cost me 450k isk. with all proto on it. a milita tank cost 80k isk and is just as effective. Litearlly as all active mods are the same.
at the very least full proto tanks should be a mil. theres a reason it's called proto you shouldn't be able to afford it every match.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
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Posted - 2014.01.04 23:43:00 -
[4] - Quote
Jake Bloodworth wrote:If tanks require teamwork to take down, they should require teamwork to drive or survive. As it is, I think a massive speed/mobility nerf will effectively fix tanks vs av(except swarms, they suck bad). Tanks should be tough, but they should be punished for that high health with low speed.
Stop this lolnitrous bull crap that allows tankers to escape their own stupidity. When a tank's hardeners go down after a firefight, the enemy should be dead or the tanker should be forced to except the consequences of failing to neutralize the enemy. Tanks should be the lumbering death machines of Dust. Right now their over gunned race cars. a heavy AV weapon can solo a tank.
light AV requires more than one because it is light.
what's the point of light AV if it is just as strong or stronger than heavy AV.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
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Posted - 2014.01.04 23:50:00 -
[5] - Quote
U CAN ONE SHOT A TANK WITH A PROTO BREACH FORGE. I HAVE TESTED IT. I have never lied and i won't start now. i had my friend with a proto breach forge gun shoot my weak spot no hards on a soma 4 k armor 1.2k shields. i let him hit my weak spot and i died in one HIT. you want to know how i know it was one hit because after he hit me once i died and he got kicked from FW.
and i have been hit by swarms to do tht damage. THT's why they are called CRITICAL spots on tanks.and damage bonuses to armor and such
and i kill tanks with my forge solo all the time. want proof just squad with me and i will show you how easy it is.
it takes 3-4 shots to kill a tank with an isokone forge gun. 1 with a breach when hiting a crit spot, because of 160 % damage boost plus another 10% from extra damage to armor. 3 k damage with a 170% damage boost does one shot a tank. theres ur math.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
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Posted - 2014.01.04 23:55:00 -
[6] - Quote
Jake Bloodworth wrote:BobThe 844-1 CakeMan wrote:Jake Bloodworth wrote:If tanks require teamwork to take down, they should require teamwork to drive or survive. As it is, I think a massive speed/mobility nerf will effectively fix tanks vs av(except swarms, they suck bad). Tanks should be tough, but they should be punished for that high health with low speed.
Stop this lolnitrous bull crap that allows tankers to escape their own stupidity. When a tank's hardeners go down after a firefight, the enemy should be dead or the tanker should be forced to except the consequences of failing to neutralize the enemy. Tanks should be the lumbering death machines of Dust. Right now their over gunned race cars. a heavy AV weapon can solo a tank. light AV requires more than one because it is light. what's the point of light AV if it is just as strong or stronger than heavy AV. You may be the only person denying the under powered nature of swarms. They lost damage AND range. Also this Light weapon BS is a rumor created and perpetuated by the playerbase(tankers actually). Not the developers. Finally, you really quoted my post to talk about a small parenthesis I added about a neutered weapon? I don't use the swarm. I don't have a single point in them, but I can at least acknowledge they suck right now. i know the nerf and before they were raping me. they needed one.
now whether u believe the swarms did 2.5 k damage to me or not is a different story.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
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Posted - 2014.01.05 00:18:00 -
[7] - Quote
Rusty Shallows wrote:BobThe 844-1 CakeMan wrote:Jake Bloodworth wrote:If tanks require teamwork to take down, they should require teamwork to drive or survive. As it is, I think a massive speed/mobility nerf will effectively fix tanks vs av(except swarms, they suck bad). Tanks should be tough, but they should be punished for that high health with low speed.
Stop this lolnitrous bull crap that allows tankers to escape their own stupidity. When a tank's hardeners go down after a firefight, the enemy should be dead or the tanker should be forced to except the consequences of failing to neutralize the enemy. Tanks should be the lumbering death machines of Dust. Right now their over gunned race cars. a heavy AV weapon can solo a tank. light AV requires more than one because it is light. what's the point of light AV if it is just as strong or stronger than heavy AV. Theory and practice are two different things. Successfully pulling something off on a novice doesn't set a standard either. If you want an advantage there has to be some kind of balancing factor for it. SP and ISK have been ruled out, as evident from late Chromosome. So either buff the wolves, nerf the tank, or balance out how the game dynamics work. Something has to be done or this game is screwed. excuse me but if someone is a master at something even with infantry it normally takes more than one person to kill him no?
if i brought and elite AR user in here do you think u could Solo him? no so then it would require more than one, which makes by default his gear he's using OP too right? no.... just no.
skill does not balance and i've learned this through the years.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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