|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
198
|
Posted - 2014.01.04 20:54:00 -
[1] - Quote
CCP wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them - Thread | Thread WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post.
This is just wrong. Standard tanks are already MUCH better than militia. This idea that the"problem" is just with militia tanks is not correct. OH and to go from militia tanks to standard tanks cost what, 100k sp?
The problem is the av balance with tanks. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
199
|
Posted - 2014.01.04 21:13:00 -
[2] - Quote
N1ck Comeau wrote:Tanks prices are the problem. There too good for there cost.
Increase prices so when i work to kill one, he can't afford to call in 3 more.
So I guess since we are balancing around isk... the commando ak.o SHOULD be the best suit in the game, seeing as it cost 80% more than any other suit?
No, cheap tanks are good, it means that we have a more diverse battlefield and that people with unlimited isk can't just have an i-win mode. Tanks need to be more vulnerable from AV, or MUCH less effective against infantry.
ISK is not a balancing factor. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
200
|
Posted - 2014.01.04 21:27:00 -
[3] - Quote
Eurydice Itzhak wrote:Crimson Cerberes wrote:CCP LogiBro wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them - Thread | Thread WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. This is just wrong. Standard tanks are already MUCH better than militia. This idea that the"problem" is just with militia tanks is not correct. OH and to go from militia tanks to standard tanks cost what, 100k sp? The problem is the av balance with tanks. They said in the post you quoted that their either buffing av or nerfing all tanks and mlt tanks on top of that. Reading comprehension.
I did read, he mentions only militia tanks in that post ergo he was talking about militia tanks and not standard tanks. He did not mention AV. The italic phrase is the issue at hand, the normal font implies CCP logibro response.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
205
|
Posted - 2014.01.04 21:34:00 -
[4] - Quote
Cat Merc wrote:Tanks are a major force on the battlefield.
Be honest, a tank can sway the battlefield alone FAAAAAAAAR more than a single dropsuit can.
It forces people to switch to AV, it displaces people, it DESTROYS people, it can take out turrets and other tanks.
That kind of force should be expensive.
No, that kind of force should have a counter. AV should be that counter. Otherwise you get the situation like now where 1 tank >>>> anything else.
AV is an annoyance now, not a counter. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
207
|
Posted - 2014.01.04 22:06:00 -
[5] - Quote
lordjanuz wrote:Crimson Cerberes wrote:Cat Merc wrote:Tanks are a major force on the battlefield.
Be honest, a tank can sway the battlefield alone FAAAAAAAAR more than a single dropsuit can.
It forces people to switch to AV, it displaces people, it DESTROYS people, it can take out turrets and other tanks.
That kind of force should be expensive. No, that kind of force should have a counter. AV should be that counter. Otherwise you get the situation like now where 1 tank >>>> anything else. AV is an annoyance now, not a counter. But a tank should not be a solo takedown like it was , then infantery was running towards the tank to get there first to kill it, no one was affraid of it, it should take some team effort to kill it.
So the commando ak.0 should not be a solo take down because it cost as much as a tank (3k isk less) and requires about 2.1 million more sp just to use it.
No, a tank should not require teamwork to kill if it does not require teamwork to use. Anything that can be used solo should also be able to be taken out solo. That is the very basis of balance.
EDIT: my fault, it requires 2.5 mil more sp just to use it. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
209
|
Posted - 2014.01.04 23:05:00 -
[6] - Quote
Eurydice Itzhak wrote:Tanks should require multiple av or another tank to counter. Or dropships. Or jets. Or mtacs.
But dust is a bad game.
If 1 infantry can solo tanks what is the point of a tank? You gain killing power and lose the ability to fight in cities and cap points. It's a trade off.
The only way that would be even remotely acceptable (gameplay wise) is if tanks had an incredibly hard time killing infantry. You sacrifice hacking (not really, you can always hop out for a second) and city mobility (about 5% of all maps in dust) for invulnerability to over half of the weapons in the game, the ability to solo without any teamwork, and to take out entire squads in mere seconds.
The AV'er sacrifices effectiveness against infantry for effectiveness against vehicles, only not really.Not only is a solo AV'er not very effective against vehicles, it is not effective against infantry either.
Here let me ask you a question:
If ANY tank in the game can kill mountains of infantry.... what is the point of infantry? (need to hack hop out for 5 seconds then resume god mode)
If one AV'er is ineffective, what is the point of being an AV'er? |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
210
|
Posted - 2014.01.04 23:18:00 -
[7] - Quote
Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need.
High prices only makes it so people with unlimited isk are OP, instead of everyone.
I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
212
|
Posted - 2014.01.04 23:26:00 -
[8] - Quote
BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk. sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources.
There is a reason why titans were nerfed pretty hard, because people like you thought the isk amount would prevent spammage. Do you know what happened? BoB just spammed doomsdays leveling entire fleets, and built tones of them.
Then the titan got nerfed and the supercarrier became the new FotM. Everyone and their mother got supercarriers as well because they were solopwn mobiles. Supercarriers got nerfed too.
I think everyone, including most tankers, want tanks in the game and I like that there are between 4-8 tanks per match. I just don't like how they have no hard counter.
1 player should ALWAYS be counterable by 1 player. This is the basis of balance. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
212
|
Posted - 2014.01.04 23:28:00 -
[9] - Quote
Harpyja wrote:Here's the problem. Militia tanks/modules, large railguns, and tiericide for modules.
Want something in which you'll be nearly unkillable but bring death to infantry with zero investment? Soma.
Want something in which you'll be able to take out any vehicle with zero investment? Sica.
Want something that can kill vehicles at any range and still be effective against infantry? Railgun tank.
Blasters are not the problem. STD tanks are not the problem. Complex modules are not the problem. But everything above is.
Bring tiers back!
330k sp to run a madrugar and gunnlogi... might as well be 0. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
213
|
Posted - 2014.01.04 23:31:00 -
[10] - Quote
Crimson Cerberes wrote:BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk. sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources. There is a reason why titans were nerfed pretty hard, because people like you thought the isk amount would prevent spammage. Do you know what happened? BoB just spammed doomsdays leveling entire fleets, and built tones of them. Then the titan got nerfed and the supercarrier became the new FotM. Everyone and their mother got supercarriers as well because they were solopwn mobiles. Supercarriers got nerfed too. I think everyone, including most tankers, want tanks in the game and I like that there are between 4-8 tanks per match. I just don't like how they have no hard counter. 1 player should ALWAYS be counterable by 1 player. This is the basis of balance.
EDIT: High prices do not make something less spammable, it only makes it so some of the playerbase can spam, not all of it. Like I said, I could spam for a VERY LONG time and I am broke compared to quite a few in this game. |
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
213
|
Posted - 2014.01.04 23:32:00 -
[11] - Quote
Flix Keptick wrote:Why does no one complain when some dude goes 40/0 every single game with his super proto medframe/rifle combo?
Because you can kill him very easily with a free starter fit.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
213
|
Posted - 2014.01.04 23:35:00 -
[12] - Quote
Borne Velvalor wrote: It makes it less spammable for the majority of the population. Other changes also need to be made to balance things out.
So your argument is that only some people should have god mode? |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
213
|
Posted - 2014.01.04 23:43:00 -
[13] - Quote
BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk. sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources. There is a reason why titans were nerfed pretty hard, because people like you thought the isk amount would prevent spammage. Do you know what happened? BoB just spammed doomsdays leveling entire fleets, and built tones of them. Then the titan got nerfed and the supercarrier became the new FotM. Everyone and their mother got supercarriers as well because they were solopwn mobiles. Supercarriers got nerfed too. I think everyone, including most tankers, want tanks in the game and I like that there are between 4-8 tanks per match. I just don't like how they have no hard counter. 1 player should ALWAYS be counterable by 1 player. This is the basis of balance. I hate tank spam more than anyone. tht's why u need to increase the price. because no matter what u do to a tank it will kill infantry. u want to know why. because it's a tank. and tanks can be soloed by heavy AV easily. a forge destroys tanks and if u can't kill a tank with one your just bad. Light AV which is meant for Light vehicles - medium vehicles works good at tht. Even light AV does decent damage to tanks. i don't know what all the QQ over swarms is. i got hit by swarms tht did 2.5k damage per volley. obviously swarms are working as intended. a breach forge with damage mods and hitng a crit spot on a tank can one shot it. yes it takes 1 shot to kill a tank with a breach forge. i confirmed it and tested it in a FW. tanks are to cheap as of now. i mean 1 tank cost me 450k isk. with all proto on it. a milita tank cost 80k isk and is just as effective. Litearlly as all active mods are the same. at the very least full proto tanks should be a mil. theres a reason it's called proto you shouldn't be able to afford it every match.
So much BS... I don't know where to start.
A tank should kill tons of infantry while being immune to infantry because it is a tank is circular reasoning.
Forges do not easily solo tanks, if you can prove otherwise there is a post on here offering you 50 mil isk (requires video proof).
Light AV is not a distinction made by developers, and never has been.
Max swarm damage with prof 5 and 2 dmg mods is 313 dmg per missile, max of 6 missiles. Thats does not work out to 2500 damage, is is 1882 damage. 3 damage mods is 1976 dmg. (thats 576 dmg to shields with 1 hardener on or 1477 dmg to armor with 1 hardner on)
The proto breach forge gun with max dmg (prof 5 and 2 dmg mods) does 2994 dmg, about 55% of the HP of a tank. There is no way in the world you can 1 shot any tank with a breach FG. This is before innate resistances or hardners.
ISK doesn't work for balancing, ask eve or CCP.
Is there anything else you want to be wrong about or just plain lie about? |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
213
|
Posted - 2014.01.04 23:50:00 -
[14] - Quote
Borne Velvalor wrote:Crimson Cerberes wrote:Borne Velvalor wrote: It makes it less spammable for the majority of the population. Other changes also need to be made to balance things out.
So your argument is that only some people should have god mode? ISK needs to be part of the solution. You are using a strawman argument to defend keeping prices low. Yes, there are some players that can still afford spamming more expensive vehicles. Let me extend the line for you. Tanks are now all free and fully fitted, placed in every player's fittings. Has spam improved? Just because some players can afford to do it anyway doesn't mean everyone should be able to spam them. No ****. There are players with enough money to spam anything. There will always be some aspects of Dust that are pay to win. If prototype gear was free, you'd say it shouldn't be made expensive because there would still be players spamming it. If you don't like the resource management in Dust 514, then it's not the game for you, plain and simple. Some degree of accessibility needs to be removed, because the ultimate accessibility is free which leads to endless spam with no repercussions for ANYONE.
I paraphrased your argument, I did not set up a strawman. You argument is that by increasing the cost it is ok to have god-mode tanks. My argument that no matter the cost of something, no one should have god mode.
CCP tried your way of doing things with titans and suppercarriers in eve, they learned this does not work. They have since stopped doing that. Do you know why they stopped doing that? Because it doesn't work. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
214
|
Posted - 2014.01.05 00:01:00 -
[15] - Quote
Right now, as it is I believe dropships/AV balance is perfect. They do not go down instantly, but you can take them down.
They are not god-mode against infantry either.
Basically if they removed/changed the blaster turrets on tanks so that they are about 1/10th as effective against infatry, I would probably not be abywhere near as pissed off. |
|
|
|