Harpyja
DUST University Ivy League
1011
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Posted - 2014.01.04 23:22:00 -
[1] - Quote
Here's the problem. Militia tanks/modules, large railguns, and tiericide for modules.
Want something in which you'll be nearly unkillable but bring death to infantry with zero investment? Soma.
Want something in which you'll be able to take out any vehicle with zero investment? Sica.
Want something that can kill vehicles at any range and still be effective against infantry? Railgun tank.
Blasters are not the problem. STD tanks are not the problem. Complex modules are not the problem. But everything above is.
Bring tiers back!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
DUST University Ivy League
1011
|
Posted - 2014.01.04 23:37:00 -
[2] - Quote
Crimson Cerberes wrote:BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk. sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources. There is a reason why titans were nerfed pretty hard, because people like you thought the isk amount would prevent spammage. Do you know what happened? BoB just spammed doomsdays leveling entire fleets, and built tones of them. Then the titan got nerfed and the supercarrier became the new FotM. Everyone and their mother got supercarriers as well because they were solopwn mobiles. Supercarriers got nerfed too. I think everyone, including most tankers, want tanks in the game and I like that there are between 4-8 tanks per match. I just don't like how they have no hard counter. 1 player should ALWAYS be counterable by 1 player. This is the basis of balance. So you're implying that a heavy should always be counterable by 1 player at any given time? Good job, you just ****** up the heavy's role now. What's next? Everyone running around in the same suit because where's the incentive to deviate when what can kill you doesn't matter?
A single person in EVE can't kill a titan by themselves. "Oh but you're not limited to player count." Don't give me that bullshit. I wish my fleet could instantly double in size during an engagement. But you can't do that. You have to fight with what you have brought into the field.
If your team only has one AVer and the enemy team has multiple tankers. Then sorry, but I think you should be screwed. People need to stop thinking about balance on a 1v1 basis because it's never a fair fight in reality. Think about it, you never go into battle when the fight is fair.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
DUST University Ivy League
1012
|
Posted - 2014.01.04 23:42:00 -
[3] - Quote
Crimson Cerberes wrote:Harpyja wrote:Here's the problem. Militia tanks/modules, large railguns, and tiericide for modules.
Want something in which you'll be nearly unkillable but bring death to infantry with zero investment? Soma.
Want something in which you'll be able to take out any vehicle with zero investment? Sica.
Want something that can kill vehicles at any range and still be effective against infantry? Railgun tank.
Blasters are not the problem. STD tanks are not the problem. Complex modules are not the problem. But everything above is.
Bring tiers back! 330k sp to run a madrugar and gunnlogi... might as well be 0. I mentioned the tiericide of modules as being a problem.
You'd need to spend a lot more SP to become effective. Complex modules should remain as they are, and reduce the attributes on the remaining modules. Complex should be 50% more effective than MLT/STD. Why? Because PRO swarms and forges (and I believe AV grenades as well) deal 50% more damage than their STD versions.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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