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Borne Velvalor
Endless Hatred
2056
|
Posted - 2014.01.04 23:33:00 -
[31] - Quote
Crimson Cerberes wrote:Crimson Cerberes wrote:BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk. sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources. There is a reason why titans were nerfed pretty hard, because people like you thought the isk amount would prevent spammage. Do you know what happened? BoB just spammed doomsdays leveling entire fleets, and built tones of them. Then the titan got nerfed and the supercarrier became the new FotM. Everyone and their mother got supercarriers as well because they were solopwn mobiles. Supercarriers got nerfed too. I think everyone, including most tankers, want tanks in the game and I like that there are between 4-8 tanks per match. I just don't like how they have no hard counter. 1 player should ALWAYS be counterable by 1 player. This is the basis of balance. EDIT: High prices do not make something less spammable, it only makes it so some of the playerbase can spam, not all of it. Like I said, I could spam for a VERY LONG time and I am broke compared to quite a few in this game. It makes it less spammable for the majority of the population. Other changes also need to be made to balance things out.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
|
Posted - 2014.01.04 23:35:00 -
[32] - Quote
Crimson Cerberes wrote:BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk. sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources. There is a reason why titans were nerfed pretty hard, because people like you thought the isk amount would prevent spammage. Do you know what happened? BoB just spammed doomsdays leveling entire fleets, and built tones of them. Then the titan got nerfed and the supercarrier became the new FotM. Everyone and their mother got supercarriers as well because they were solopwn mobiles. Supercarriers got nerfed too. I think everyone, including most tankers, want tanks in the game and I like that there are between 4-8 tanks per match. I just don't like how they have no hard counter. 1 player should ALWAYS be counterable by 1 player. This is the basis of balance. I hate tank spam more than anyone. tht's why u need to increase the price. because no matter what u do to a tank it will kill infantry. u want to know why. because it's a tank.
and tanks can be soloed by heavy AV easily.
a forge destroys tanks and if u can't kill a tank with one your just bad.
Light AV which is meant for Light vehicles - medium vehicles works good at tht. Even light AV does decent damage to tanks. i don't know what all the QQ over swarms is. i got hit by swarms tht did 2.5k damage per volley. obviously swarms are working as intended.
a breach forge with damage mods and hitng a crit spot on a tank can one shot it. yes it takes 1 shot to kill a tank with a breach forge. i confirmed it and tested it in a FW.
tanks are to cheap as of now. i mean 1 tank cost me 450k isk. with all proto on it. a milita tank cost 80k isk and is just as effective. Litearlly as all active mods are the same.
at the very least full proto tanks should be a mil. theres a reason it's called proto you shouldn't be able to afford it every match.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
213
|
Posted - 2014.01.04 23:35:00 -
[33] - Quote
Borne Velvalor wrote: It makes it less spammable for the majority of the population. Other changes also need to be made to balance things out.
So your argument is that only some people should have god mode? |
Harpyja
DUST University Ivy League
1011
|
Posted - 2014.01.04 23:37:00 -
[34] - Quote
Crimson Cerberes wrote:BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk. sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources. There is a reason why titans were nerfed pretty hard, because people like you thought the isk amount would prevent spammage. Do you know what happened? BoB just spammed doomsdays leveling entire fleets, and built tones of them. Then the titan got nerfed and the supercarrier became the new FotM. Everyone and their mother got supercarriers as well because they were solopwn mobiles. Supercarriers got nerfed too. I think everyone, including most tankers, want tanks in the game and I like that there are between 4-8 tanks per match. I just don't like how they have no hard counter. 1 player should ALWAYS be counterable by 1 player. This is the basis of balance. So you're implying that a heavy should always be counterable by 1 player at any given time? Good job, you just ****** up the heavy's role now. What's next? Everyone running around in the same suit because where's the incentive to deviate when what can kill you doesn't matter?
A single person in EVE can't kill a titan by themselves. "Oh but you're not limited to player count." Don't give me that bullshit. I wish my fleet could instantly double in size during an engagement. But you can't do that. You have to fight with what you have brought into the field.
If your team only has one AVer and the enemy team has multiple tankers. Then sorry, but I think you should be screwed. People need to stop thinking about balance on a 1v1 basis because it's never a fair fight in reality. Think about it, you never go into battle when the fight is fair.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Jake Bloodworth
Molon Labe. Public Disorder.
266
|
Posted - 2014.01.04 23:39:00 -
[35] - Quote
If tanks require teamwork to take down, they should require teamwork to drive or survive. As it is, I think a massive speed/mobility nerf will effectively fix tanks vs av(except swarms, they suck bad). Tanks should be tough, but they should be punished for that high health with low speed.
Stop this lolnitrous bull crap that allows tankers to escape their own stupidity. When a tank's hardeners go down after a firefight, the enemy should be dead or the tanker should be forced to except the consequences of failing to neutralize the enemy. Tanks should be the lumbering death machines of Dust. Right now their over gunned race cars. |
Harpyja
DUST University Ivy League
1012
|
Posted - 2014.01.04 23:42:00 -
[36] - Quote
Crimson Cerberes wrote:Harpyja wrote:Here's the problem. Militia tanks/modules, large railguns, and tiericide for modules.
Want something in which you'll be nearly unkillable but bring death to infantry with zero investment? Soma.
Want something in which you'll be able to take out any vehicle with zero investment? Sica.
Want something that can kill vehicles at any range and still be effective against infantry? Railgun tank.
Blasters are not the problem. STD tanks are not the problem. Complex modules are not the problem. But everything above is.
Bring tiers back! 330k sp to run a madrugar and gunnlogi... might as well be 0. I mentioned the tiericide of modules as being a problem.
You'd need to spend a lot more SP to become effective. Complex modules should remain as they are, and reduce the attributes on the remaining modules. Complex should be 50% more effective than MLT/STD. Why? Because PRO swarms and forges (and I believe AV grenades as well) deal 50% more damage than their STD versions.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
|
Posted - 2014.01.04 23:43:00 -
[37] - Quote
Jake Bloodworth wrote:If tanks require teamwork to take down, they should require teamwork to drive or survive. As it is, I think a massive speed/mobility nerf will effectively fix tanks vs av(except swarms, they suck bad). Tanks should be tough, but they should be punished for that high health with low speed.
Stop this lolnitrous bull crap that allows tankers to escape their own stupidity. When a tank's hardeners go down after a firefight, the enemy should be dead or the tanker should be forced to except the consequences of failing to neutralize the enemy. Tanks should be the lumbering death machines of Dust. Right now their over gunned race cars. a heavy AV weapon can solo a tank.
light AV requires more than one because it is light.
what's the point of light AV if it is just as strong or stronger than heavy AV.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
213
|
Posted - 2014.01.04 23:43:00 -
[38] - Quote
BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Shooty Dangerman wrote:Tank prices should be doubled across the board.
The fact that you can call in two militia tanks per ambush, lose both of them, and still break even, is the main reason for tank spam.
The duration of all hardeners should be halved.
Force the pilots to use them sparingly and strategically instead of turning them on whenever they take an ounce of damage.
Both these changes would also force tanks to retreat more often making harassing AV a more effective role.
Coming from an AV guy, these are the only two changes tanks really need. High prices only makes it so people with unlimited isk are OP, instead of everyone. I have like 500 mil isk, I could run expensive tanks for a VERY long time. I am broke compared to the top 10% in this game. high prices also make it less spamable and make u take a risk. sort of like a titan in EVE not everyone can buy it but it sure is powerful and still can be destroyed by other sources. There is a reason why titans were nerfed pretty hard, because people like you thought the isk amount would prevent spammage. Do you know what happened? BoB just spammed doomsdays leveling entire fleets, and built tones of them. Then the titan got nerfed and the supercarrier became the new FotM. Everyone and their mother got supercarriers as well because they were solopwn mobiles. Supercarriers got nerfed too. I think everyone, including most tankers, want tanks in the game and I like that there are between 4-8 tanks per match. I just don't like how they have no hard counter. 1 player should ALWAYS be counterable by 1 player. This is the basis of balance. I hate tank spam more than anyone. tht's why u need to increase the price. because no matter what u do to a tank it will kill infantry. u want to know why. because it's a tank. and tanks can be soloed by heavy AV easily. a forge destroys tanks and if u can't kill a tank with one your just bad. Light AV which is meant for Light vehicles - medium vehicles works good at tht. Even light AV does decent damage to tanks. i don't know what all the QQ over swarms is. i got hit by swarms tht did 2.5k damage per volley. obviously swarms are working as intended. a breach forge with damage mods and hitng a crit spot on a tank can one shot it. yes it takes 1 shot to kill a tank with a breach forge. i confirmed it and tested it in a FW. tanks are to cheap as of now. i mean 1 tank cost me 450k isk. with all proto on it. a milita tank cost 80k isk and is just as effective. Litearlly as all active mods are the same. at the very least full proto tanks should be a mil. theres a reason it's called proto you shouldn't be able to afford it every match.
So much BS... I don't know where to start.
A tank should kill tons of infantry while being immune to infantry because it is a tank is circular reasoning.
Forges do not easily solo tanks, if you can prove otherwise there is a post on here offering you 50 mil isk (requires video proof).
Light AV is not a distinction made by developers, and never has been.
Max swarm damage with prof 5 and 2 dmg mods is 313 dmg per missile, max of 6 missiles. Thats does not work out to 2500 damage, is is 1882 damage. 3 damage mods is 1976 dmg. (thats 576 dmg to shields with 1 hardener on or 1477 dmg to armor with 1 hardner on)
The proto breach forge gun with max dmg (prof 5 and 2 dmg mods) does 2994 dmg, about 55% of the HP of a tank. There is no way in the world you can 1 shot any tank with a breach FG. This is before innate resistances or hardners.
ISK doesn't work for balancing, ask eve or CCP.
Is there anything else you want to be wrong about or just plain lie about? |
Borne Velvalor
Endless Hatred
2056
|
Posted - 2014.01.04 23:44:00 -
[39] - Quote
Crimson Cerberes wrote:Borne Velvalor wrote: It makes it less spammable for the majority of the population. Other changes also need to be made to balance things out.
So your argument is that only some people should have god mode? ISK needs to be part of the solution. You are using a strawman argument to defend keeping prices low. Yes, there are some players that can still afford spamming more expensive vehicles. Let me extend the line for you.
Tanks are now all free and fully fitted, placed in every player's fittings. Has spam improved? Just because some players can afford to do it anyway doesn't mean everyone should be able to spam them. No ****. There are players with enough money to spam anything. There will always be some aspects of Dust that are pay to win.
If prototype gear was free, you'd say it shouldn't be made expensive because there would still be players spamming it. If you don't like the resource management in Dust 514, then it's not the game for you, plain and simple. Some degree of accessibility needs to be removed, because the ultimate accessibility is free which leads to endless spam with no repercussions for ANYONE.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
|
Posted - 2014.01.04 23:50:00 -
[40] - Quote
U CAN ONE SHOT A TANK WITH A PROTO BREACH FORGE. I HAVE TESTED IT. I have never lied and i won't start now. i had my friend with a proto breach forge gun shoot my weak spot no hards on a soma 4 k armor 1.2k shields. i let him hit my weak spot and i died in one HIT. you want to know how i know it was one hit because after he hit me once i died and he got kicked from FW.
and i have been hit by swarms to do tht damage. THT's why they are called CRITICAL spots on tanks.and damage bonuses to armor and such
and i kill tanks with my forge solo all the time. want proof just squad with me and i will show you how easy it is.
it takes 3-4 shots to kill a tank with an isokone forge gun. 1 with a breach when hiting a crit spot, because of 160 % damage boost plus another 10% from extra damage to armor. 3 k damage with a 170% damage boost does one shot a tank. theres ur math.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
213
|
Posted - 2014.01.04 23:50:00 -
[41] - Quote
Borne Velvalor wrote:Crimson Cerberes wrote:Borne Velvalor wrote: It makes it less spammable for the majority of the population. Other changes also need to be made to balance things out.
So your argument is that only some people should have god mode? ISK needs to be part of the solution. You are using a strawman argument to defend keeping prices low. Yes, there are some players that can still afford spamming more expensive vehicles. Let me extend the line for you. Tanks are now all free and fully fitted, placed in every player's fittings. Has spam improved? Just because some players can afford to do it anyway doesn't mean everyone should be able to spam them. No ****. There are players with enough money to spam anything. There will always be some aspects of Dust that are pay to win. If prototype gear was free, you'd say it shouldn't be made expensive because there would still be players spamming it. If you don't like the resource management in Dust 514, then it's not the game for you, plain and simple. Some degree of accessibility needs to be removed, because the ultimate accessibility is free which leads to endless spam with no repercussions for ANYONE.
I paraphrased your argument, I did not set up a strawman. You argument is that by increasing the cost it is ok to have god-mode tanks. My argument that no matter the cost of something, no one should have god mode.
CCP tried your way of doing things with titans and suppercarriers in eve, they learned this does not work. They have since stopped doing that. Do you know why they stopped doing that? Because it doesn't work. |
Borne Velvalor
Endless Hatred
2056
|
Posted - 2014.01.04 23:52:00 -
[42] - Quote
Crimson Cerberes wrote:Borne Velvalor wrote:Crimson Cerberes wrote:Borne Velvalor wrote: It makes it less spammable for the majority of the population. Other changes also need to be made to balance things out.
So your argument is that only some people should have god mode? ISK needs to be part of the solution. You are using a strawman argument to defend keeping prices low. Yes, there are some players that can still afford spamming more expensive vehicles. Let me extend the line for you. Tanks are now all free and fully fitted, placed in every player's fittings. Has spam improved? Just because some players can afford to do it anyway doesn't mean everyone should be able to spam them. No ****. There are players with enough money to spam anything. There will always be some aspects of Dust that are pay to win. If prototype gear was free, you'd say it shouldn't be made expensive because there would still be players spamming it. If you don't like the resource management in Dust 514, then it's not the game for you, plain and simple. Some degree of accessibility needs to be removed, because the ultimate accessibility is free which leads to endless spam with no repercussions for ANYONE. I paraphrased your argument, I did not set up a strawman. You argument is that by increasing the cost it is ok to have god-mode tanks. My argument that no matter the cost of something, no one should have god mode. CCP tried your way of doing things with titans and suppercarriers in eve, they learned this does not work. They have since stopped doing that. Do you know why they stopped doing that? Because it doesn't work. There were two lines to my post. One was to increase prices, the other was to make other balancing changes. Apparently, you paraphrased a single line. It is not OK to have god-mode tanks. They should be less effective while also costing a bit more. I can more easily run a profit in MLT HAVs than on the ground in ADV gear and that it really, really stupid.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Eurydice Itzhak
Providence Guard Templis CALSF
284
|
Posted - 2014.01.04 23:52:00 -
[43] - Quote
Crimson Cerberes wrote:Eurydice Itzhak wrote:Tanks should require multiple av or another tank to counter. Or dropships. Or jets. Or mtacs.
But dust is a bad game.
If 1 infantry can solo tanks what is the point of a tank? You gain killing power and lose the ability to fight in cities and cap points. It's a trade off. The only way that would be even remotely acceptable (gameplay wise) is if tanks had an incredibly hard time killing infantry. You sacrifice hacking (not really, you can always hop out for a second) and city mobility (about 5% of all maps in dust) for invulnerability to over half of the weapons in the game, the ability to solo without any teamwork, and to take out entire squads in mere seconds. The AV'er sacrifices effectiveness against infantry for effectiveness against vehicles, only not really.Not only is a solo AV'er not very effective against vehicles, it is not effective against infantry either. Here let me ask you a question: If ANY tank in the game can kill mountains of infantry.... what is the point of infantry? (need to hack hop out for 5 seconds then resume god mode) If one AV'er is ineffective, what is the point of being an AV'er?
What is pc compromised of? Uplink spam to force power on points.
When tanks were soloable you saw one tank per pc match and everyone just ignored it.
Now? You'll see two tanks each side. On for killing infantry and one for killing enemy tanks. Uplink spam is still king. Infantry still win games. |
Jake Bloodworth
Molon Labe. Public Disorder.
266
|
Posted - 2014.01.04 23:53:00 -
[44] - Quote
BobThe 844-1 CakeMan wrote:Jake Bloodworth wrote:If tanks require teamwork to take down, they should require teamwork to drive or survive. As it is, I think a massive speed/mobility nerf will effectively fix tanks vs av(except swarms, they suck bad). Tanks should be tough, but they should be punished for that high health with low speed.
Stop this lolnitrous bull crap that allows tankers to escape their own stupidity. When a tank's hardeners go down after a firefight, the enemy should be dead or the tanker should be forced to except the consequences of failing to neutralize the enemy. Tanks should be the lumbering death machines of Dust. Right now their over gunned race cars. a heavy AV weapon can solo a tank. light AV requires more than one because it is light. what's the point of light AV if it is just as strong or stronger than heavy AV.
You may be the only person denying the under powered nature of swarms. They lost damage AND range.
Also this Light weapon BS is a rumor created and perpetuated by the playerbase(tankers actually). Not the developers.
Finally, you really quoted my post to talk about a small parenthesis I added about a neutered weapon? I don't use the swarm. I don't have a single point in them, but I can at least acknowledge they suck right now. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
|
Posted - 2014.01.04 23:55:00 -
[45] - Quote
Jake Bloodworth wrote:BobThe 844-1 CakeMan wrote:Jake Bloodworth wrote:If tanks require teamwork to take down, they should require teamwork to drive or survive. As it is, I think a massive speed/mobility nerf will effectively fix tanks vs av(except swarms, they suck bad). Tanks should be tough, but they should be punished for that high health with low speed.
Stop this lolnitrous bull crap that allows tankers to escape their own stupidity. When a tank's hardeners go down after a firefight, the enemy should be dead or the tanker should be forced to except the consequences of failing to neutralize the enemy. Tanks should be the lumbering death machines of Dust. Right now their over gunned race cars. a heavy AV weapon can solo a tank. light AV requires more than one because it is light. what's the point of light AV if it is just as strong or stronger than heavy AV. You may be the only person denying the under powered nature of swarms. They lost damage AND range. Also this Light weapon BS is a rumor created and perpetuated by the playerbase(tankers actually). Not the developers. Finally, you really quoted my post to talk about a small parenthesis I added about a neutered weapon? I don't use the swarm. I don't have a single point in them, but I can at least acknowledge they suck right now. i know the nerf and before they were raping me. they needed one.
now whether u believe the swarms did 2.5 k damage to me or not is a different story.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
214
|
Posted - 2014.01.05 00:01:00 -
[46] - Quote
Right now, as it is I believe dropships/AV balance is perfect. They do not go down instantly, but you can take them down.
They are not god-mode against infantry either.
Basically if they removed/changed the blaster turrets on tanks so that they are about 1/10th as effective against infatry, I would probably not be abywhere near as pissed off. |
Borne Velvalor
Endless Hatred
2056
|
Posted - 2014.01.05 00:02:00 -
[47] - Quote
BobThe 844-1 CakeMan wrote:Jake Bloodworth wrote:BobThe 844-1 CakeMan wrote:Jake Bloodworth wrote:If tanks require teamwork to take down, they should require teamwork to drive or survive. As it is, I think a massive speed/mobility nerf will effectively fix tanks vs av(except swarms, they suck bad). Tanks should be tough, but they should be punished for that high health with low speed.
Stop this lolnitrous bull crap that allows tankers to escape their own stupidity. When a tank's hardeners go down after a firefight, the enemy should be dead or the tanker should be forced to except the consequences of failing to neutralize the enemy. Tanks should be the lumbering death machines of Dust. Right now their over gunned race cars. a heavy AV weapon can solo a tank. light AV requires more than one because it is light. what's the point of light AV if it is just as strong or stronger than heavy AV. You may be the only person denying the under powered nature of swarms. They lost damage AND range. Also this Light weapon BS is a rumor created and perpetuated by the playerbase(tankers actually). Not the developers. Finally, you really quoted my post to talk about a small parenthesis I added about a neutered weapon? I don't use the swarm. I don't have a single point in them, but I can at least acknowledge they suck right now. i know the nerf and before they were raping me. they needed one. now whether u believe the swarms did 2.5 k damage to me or not is a different story. Swarms with 3-4 complex modifiers, proficiency 5 against armor can do about that much. The majority of the player base is stuck in shitfits doing half of that, though, plus shield tanks can still tank through proto swarms easily enough.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2212
|
Posted - 2014.01.05 00:06:00 -
[48] - Quote
Crimson Cerberes wrote:CCP LogiBro wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them - Thread | Thread WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. This is just wrong. Standard tanks are already MUCH better than militia. This idea that the"problem" is just with militia tanks is not correct. OH and to go from militia tanks to standard tanks cost what, 100k sp? The problem is the av balance with tanks.
STD is only 1 more slot and and a miniscule amount more pg/cpu than MLT and you callz it "MUCH" better
Try A Sica... Then A Gunlogi bud.
¶GûàcGùÅGûäGûêGûêGûêGûêGûêGûêGûê||GûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûàGûà||Gûê~ ~:~:~ :~:GûêGû¦
GûäGûêGûê this tank approve GûêGûêGûàGûäGûâGûé
GùÑGÿ+Gû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖ-UJELLY?
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Rusty Shallows
680
|
Posted - 2014.01.05 00:12:00 -
[49] - Quote
BobThe 844-1 CakeMan wrote:Jake Bloodworth wrote:If tanks require teamwork to take down, they should require teamwork to drive or survive. As it is, I think a massive speed/mobility nerf will effectively fix tanks vs av(except swarms, they suck bad). Tanks should be tough, but they should be punished for that high health with low speed.
Stop this lolnitrous bull crap that allows tankers to escape their own stupidity. When a tank's hardeners go down after a firefight, the enemy should be dead or the tanker should be forced to except the consequences of failing to neutralize the enemy. Tanks should be the lumbering death machines of Dust. Right now their over gunned race cars. a heavy AV weapon can solo a tank. light AV requires more than one because it is light. what's the point of light AV if it is just as strong or stronger than heavy AV. Theory and practice are two different things. Successfully pulling something off on a novice doesn't set a standard either.
If you want an advantage there has to be some kind of balancing factor for it. SP and ISK have been ruled out, as evident from late Chromosome. So either buff the wolves, nerf the tank, or balance out how the game dynamics work. Something has to be done or this game is screwed.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Borne Velvalor
Endless Hatred
2056
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Posted - 2014.01.05 00:16:00 -
[50] - Quote
Soulja Ghostface wrote:Crimson Cerberes wrote:CCP LogiBro wrote:Tanks still feel too strong in 1.7 and AV is not strong enough to stop them - Thread | Thread WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post. This is just wrong. Standard tanks are already MUCH better than militia. This idea that the"problem" is just with militia tanks is not correct. OH and to go from militia tanks to standard tanks cost what, 100k sp? The problem is the av balance with tanks. STD is only 1 more slot and and a miniscule amount more pg/cpu than MLT and you callz it "MUCH" better Try A Sica... Then A Gunlogi bud. Somas are more balanced. The 2 slots means they need 1 repper, thus have 1 slot left. If this is a hardener, their reps are too low so you can pop them even through hardeners easily enough. If they have 2 reppers, anything but light AV will shred them. Madrugars don't have enough additional CPU/PG over Somas, though, to make full use of that additional slot. Somas have enough CPU to fit a rail, amp, hardener, repper and nitrous no problem, which is nutty. Sicas are touchier. That 3rd slot, if put towards a hardener or boosters, has definite advantages. It's harder to gauge because 2 slots is enough to gain enormous burst defense of offense for a short period of time, plus the native reps mean that a slot doesn't need to be wasted on that.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1404
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Posted - 2014.01.05 00:18:00 -
[51] - Quote
Rusty Shallows wrote:BobThe 844-1 CakeMan wrote:Jake Bloodworth wrote:If tanks require teamwork to take down, they should require teamwork to drive or survive. As it is, I think a massive speed/mobility nerf will effectively fix tanks vs av(except swarms, they suck bad). Tanks should be tough, but they should be punished for that high health with low speed.
Stop this lolnitrous bull crap that allows tankers to escape their own stupidity. When a tank's hardeners go down after a firefight, the enemy should be dead or the tanker should be forced to except the consequences of failing to neutralize the enemy. Tanks should be the lumbering death machines of Dust. Right now their over gunned race cars. a heavy AV weapon can solo a tank. light AV requires more than one because it is light. what's the point of light AV if it is just as strong or stronger than heavy AV. Theory and practice are two different things. Successfully pulling something off on a novice doesn't set a standard either. If you want an advantage there has to be some kind of balancing factor for it. SP and ISK have been ruled out, as evident from late Chromosome. So either buff the wolves, nerf the tank, or balance out how the game dynamics work. Something has to be done or this game is screwed. excuse me but if someone is a master at something even with infantry it normally takes more than one person to kill him no?
if i brought and elite AR user in here do you think u could Solo him? no so then it would require more than one, which makes by default his gear he's using OP too right? no.... just no.
skill does not balance and i've learned this through the years.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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Borne Velvalor
Endless Hatred
2056
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Posted - 2014.01.05 00:19:00 -
[52] - Quote
Also, as for being "much" better, what can you expect for a 50k increase in cost? Most of the price of the tank comes from the turret. If you use low level turrets like me, you can build some very cheap STD tanks. When someone's STD tank costs 500k it's because they fitted a proto turret, not because they used a STD hull.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Monkey MAC
Lost Millennium
1449
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Posted - 2014.01.05 00:30:00 -
[53] - Quote
BobThe 844-1 CakeMan wrote:Rusty Shallows wrote:BobThe 844-1 CakeMan wrote:Jake Bloodworth wrote:If tanks require teamwork to take down, they should require teamwork to drive or survive. As it is, I think a massive speed/mobility nerf will effectively fix tanks vs av(except swarms, they suck bad). Tanks should be tough, but they should be punished for that high health with low speed.
Stop this lolnitrous bull crap that allows tankers to escape their own stupidity. When a tank's hardeners go down after a firefight, the enemy should be dead or the tanker should be forced to except the consequences of failing to neutralize the enemy. Tanks should be the lumbering death machines of Dust. Right now their over gunned race cars. a heavy AV weapon can solo a tank. light AV requires more than one because it is light. what's the point of light AV if it is just as strong or stronger than heavy AV. Theory and practice are two different things. Successfully pulling something off on a novice doesn't set a standard either. If you want an advantage there has to be some kind of balancing factor for it. SP and ISK have been ruled out, as evident from late Chromosome. So either buff the wolves, nerf the tank, or balance out how the game dynamics work. Something has to be done or this game is screwed. excuse me but if someone is a master at something even with infantry it normally takes more than one person to kill him no? if i brought and elite AR user in here do you think u could Solo him? no so then it would require more than one, which makes by default his gear he's using OP too right? no.... just no. skill does not balance and i've learned this through the years.
If I got your elite AR user down a stair well, he would die to my mass driver and flux 85% of the time, s kill doss not determine how good you are in your comfort zone it determines how well you do out of it.
What would be OP is if the only way I could kill him was to either swamp him, or use what he is using. Hence Tanks. Also do you not think an AV weapon would designated a ALV weapon. A light AV weapon doesn't mean its an AV weapon only useful on Light Vehicles, it means it is an AV weapon that is considered more portable than its heavier counterpart.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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