KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8311
|
Posted - 2014.01.22 18:39:00 -
[1] - Quote
What are your thoughts on dropsuit tiercide? (thread here) Basically: Only 2 tiers, MLT and STD.
MLT basic frames equivalent to the current ADV basic frames.
STD basic frames equivalent to the current PRO basic frames.
STD specialized dropsuits (assault, logi, sentinel, commando, scout) equivalent to the current PRO specialized dropsuits.
Main incentive to spend SP in a specialization skill past level 1 should be the skill bonus. On a related note, basic frame skills need a bonus that applies to all suits of a racial frame (like Amarr medium skill gives bonus to Amarr basic medium, assault, and logi) to justify having 5 levels.
What are your thoughts on making basic frames have a purpose? (thread here) Problems: They cost more than specialized suits despite being inferior, so you can't even use them as a money-saving alternative (which is odd because basic vehicles cost less compared to specialized ones).
Specialist suits are not really specialized if they're basically copy and pasted generalist suits with bonuses slapped on (basic mediums to assaults, basic heavies to sentinels). Generalist suits provide a way to est drive one specialization's role, but not another's; for example, the basic medium lets you test-drive the assault role in a way, but not logi. Basically the basic frames are nt generalized enough for specialized suits to be truly specialized by comparison.
My proposed solutions. They need a price cut, they should be at least 10% cheaper than their specialized counterpart, they should be the cheaper alternative to specialize suits.
They should be very generalized and versatile in slot layouts compared to their specialist counterparts, like a middle ground between the specializations of the suits; this could be done by altering the basic frames (like medium basics get a 2nd equipment slot and lose a module slot in exchange for removing a high slot or something). This would let players try out more roles before deciding what to specialize into.
What are your thoughts on game modes, and how big a priority they need to be? All our modes are currently simple generic game modes, with no design creativity like the original Skirmish 1.0. We need interesting modes with complexity, attack/defend, and multiple stages. (my ideas here, posted in someone else's thread)
Ambush is broken, and has ALWAYS been broken since the dawn of Dust. Its about time we abandoned the idea of "random" spawns, and use defended spawn bases; our spawn points are very predictable anyway so they're already like that anyway. (thread)
Domination is not only not unique enough compared to Skirmish, its also boringly one-sided, the team that gets the objective first and spams the most uplinks generally wins. The objective needs to cycle to various spots on the map to keep things interesting, and to give the losing team a chance. (thread)
PVE, I want it. PVPVE would also be nice (2 human teams, and 1 rogue drone team fight for control of an outpost, drones can take back objectives)
What are your thoughts on the new player experience, and how to improve it? PVE?
Gameplay tutorial for shooting, hacking, squad orders, calling strikes, calling in vehicles, recalling, using equipment, vevicle modules, etc?
Academy graduation requirements?
Tiercide?
What are you thoughts on elevating Dust's beyond that of a basic shooter, and daring to do crazy cool things? and how big a priority it should be? Fun crazy equipment? (example, not my idea)
Fun crazy installations? (example)
Fun crazy scifi environments? exotic planet types? alien vegetation (not necessarily green, should depend on star type and light received)? shipboading (EVE player ship, or NPC ships)? 0 gravity with thruster packs?
Expanding the MMO aspects? Walking stations where both EVE and Dust players can hang out?
I would like to hear your thoughts on these things.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8317
|
Posted - 2014.01.22 21:13:00 -
[2] - Quote
While I understand your views on the value of gear progression, I strongly feel that 2 dropsuit tiers would be sufficient; module, weapon, and equipment tiers already provide more than enough progression. If the price gap between tiers of modules, weapons, and equipment increases, the risk vs reward aspect can be maintained while reducing the wide power gap we have.
Yes, I realize that organized groups will always stomp newbs regardless of gear, but proto certainly makes it easier.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8320
|
Posted - 2014.01.22 22:02:00 -
[3] - Quote
Soraya Xel wrote:I personally don't see reducing dropsuit options as beneficial. My personal opinion, hope you won't hold it against me. ;) Still would be willing to put it in front of CCP if given the chance.
Another point of note, is that doing so would require that we once again refund all skills and reimburse all items, not to mention scrapping BPOs entirely and half the other crud people gave CCP money for. It might be a bit of a throw-the-baby-out-with-the-bathwater approach than reducing the benefit of higher tiers of suits/gear, while simultaneously increasing the cost. The options are not really meaningful to me if its just better or worse versions of the same thing. Specializations and different bonuses are what I consider to be truly worthwhile option variety. Even with just weapon, module, and equipment tiers Dust would still have greater power gap in gear than the vast majority of shooters.
BPOs wouldn't be a problem Standard dropsuit BPOs would be updated to have the same stats as the new better standard drpsuits.
Militia dropsuit BPOs would be updated to have the same stats as the new better militia dropsuits
There are no ADV or PRO BPOs to have to remove
Modules, weapons, and equipment would be unaffected since I'm only proposing it for dropsuits.
As for respecs, I don't see them as this big horrible thing since I know FOTMs get nerfed anyway. I never saw the value of forcing players to stick with something they no longer like anyway, people get bored of things, people change.
I guess we'll just have to agree to disagree on this one. But so far you seem like a candidate I could support.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|