Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tectonic Fusion
750
|
Posted - 2013.12.18 05:41:00 -
[1] - Quote
Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner...
Solo Player
Squad status: Locked
|
Sinboto Simmons
SVER True Blood Public Disorder.
3264
|
Posted - 2013.12.18 05:43:00 -
[2] - Quote
Just need to dial back the precision a bit so PD can help you avoid them easier.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
|
Green Living
Scions of Athra
1071
|
Posted - 2013.12.18 05:43:00 -
[3] - Quote
It would be OP if there were not effective counters. There is one effective counter (running active scanner yourself) or playing a Gallente scout with prototype profile dampners. Adapt. |
Fizzer94
L.O.T.I.S. Public Disorder.
1267
|
Posted - 2013.12.18 05:44:00 -
[4] - Quote
With sarcasm. The Active Scanner isn't OP.
Fizzer94 // Level 1 Forum Warrior // PLASMA CANNONS FUCKING SUCK A BIG FAT DICK NOW, FIX THEM!
|
Vulpes Dolosus
SVER True Blood Public Disorder.
500
|
Posted - 2013.12.18 05:45:00 -
[5] - Quote
Dampeners. Active scanners are a crutch. If you break that crutch with proper dampening and sly movements, it crushes people.
I will agree, I think the wall hack results are a bit OP. I would rather make the results a static chevron that "refreshes" over their heads every half second or so.
Dropship Specialist
Kills- Incubus: 3; Pythons: 0; Other DS: 24 Gêå1; Tanks: 13 Gêå1
12/18
|
Tectonic Fusion
751
|
Posted - 2013.12.18 05:59:00 -
[6] - Quote
Vulpes Dolosus wrote:Dampeners. Active scanners are a crutch. If you break that crutch with proper dampening and sly movements, it crushes people.
I will agree, I think the wall hack results are a bit OP. I would rather make the results a static chevron that "refreshes" over their heads every half second or so. I think it should show their location, but not make it so obvious, and not show what direction they are pointing. The scanner should use dB (as it does now), and show sound rather than a dot, because it's not a radar.
Green Living wrote:It would be OP if there were not effective counters. There is one effective counter (running active scanner yourself) or playing a Gallente scout with prototype profile dampners. Adapt. What fun is that? If the only tactic would be to paint the enemies to win, that would be stupid -_-
Solo Player
Squad status: Locked
|
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
84
|
Posted - 2013.12.18 06:08:00 -
[7] - Quote
Green Living wrote:It would be OP if there were not effective counters. There is one effective counter (running active scanner yourself) or playing a Gallente scout with prototype profile dampners. Adapt.
Scanners are a crutch. Never again will I use one, I was ridiculously paranoid the second I stopped using it. My gameplay suffered. But I like it now adds room for more tactics and stealth. SCANNERS ARE A CRUTCH PEOPLE. KILL THE PERSON WITH THE SCANNER
'Don't talk to strangers, shoot them.' Snow LOCKOUT
You'd just LOVE to think it was the wind.
Dropship Extremist
|
Tectonic Fusion
752
|
Posted - 2013.12.18 06:11:00 -
[8] - Quote
PARKOUR PRACTIONER wrote:Green Living wrote:It would be OP if there were not effective counters. There is one effective counter (running active scanner yourself) or playing a Gallente scout with prototype profile dampners. Adapt. Scanners are a crutch. Never again will I use one, I was ridiculously paranoid the second I stopped using it. My gameplay suffered. But I like it now adds room for more tactics and stealth. SCANNERS ARE A CRUTCH PEOPLE. KILL THE PERSON WITH THE SCANNER That's obvious, but usually there are 5 guys protecting him, and by the time I almost kill him, the guys I killed will just respawn at the spawn pad a few feet behind him.
Solo Player
Squad status: Locked
|
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
363
|
Posted - 2013.12.18 06:11:00 -
[9] - Quote
why i can't wait for an active jammer. Stickit on. No comms. No Tacnet.
broke your cructh and your voice.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
|
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
86
|
Posted - 2013.12.18 06:19:00 -
[10] - Quote
Sprint a few meters 'YOU HAVE BEEN SCANNED'
Take two steps back 'SCAN ATTEMP PREVENTED'
Strafe a few meters 'YOU HAVE BEEN SCANNED'
KILL THE SCANNER WEILDER
'Don't talk to strangers, shoot them.' Snow LOCKOUT
You'd just LOVE to think it was the wind.
Dropship Extremist
|
|
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
86
|
Posted - 2013.12.18 06:25:00 -
[11] - Quote
Welcome to the how-to guide of avoiding the white light (scanners)
Step 1 Gallente scout pro danp lvl 5
Step 2 Eliminate Scanner wielder
Step 3 Complain and never adjust your gameplay
Step 4 Steal every scanner and burn it BURN IT ALL
'Don't talk to strangers, shoot them.' Snow LOCKOUT
You'd just LOVE to think it was the wind.
Dropship Extremist
|
Cosgar
ParagonX
8858
|
Posted - 2013.12.18 06:26:00 -
[12] - Quote
Active scanner is OP or dampening and passive scanning is UP. Take your pick because there is an imbalance.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
436
|
Posted - 2013.12.18 06:28:00 -
[13] - Quote
I miss it when active scanners did not exist, and I long for those days to return again. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
692
|
Posted - 2013.12.18 06:28:00 -
[14] - Quote
PARKOUR PRACTIONER wrote:Sprint a few meters 'YOU HAVE BEEN SCANNED'
Take two steps back 'SCAN ATTEMP PREVENTED'
Strafe a few meters 'YOU HAVE BEEN SCANNED'
KILL THE SCANNER WEILDER
I know, right?
I mean, it's not like the person using it can be 100+ meters away from you through multiple walls AND behind or around other red dots. And it is true that the game has a cap of one Active Scanner on the field...
I think your right. Simply killing the Scanner wielder seems like an easy counter.
CCP, Geth Infiltrator is OP! plz nerf.
|
stlcarlos989
SVER True Blood Public Disorder.
568
|
Posted - 2013.12.18 06:32:00 -
[15] - Quote
Skill into profile dampeners, on all medium frames one complex dampener gets you under ADV scanners and two get you under the proto 25 sec scanner and scouts only need one for it.
You have to sacrifice some health to get stealth. Its all about the meta and right now scanning can be countered very easily but people don't want to adapt. |
HiddenBrother
Days of Ruin
18
|
Posted - 2013.12.18 06:39:00 -
[16] - Quote
stlcarlos989 wrote: You have to sacrifice some health to get stealth. Its all about the meta and right now scanning can be countered very easily but people don't want to adapt.
I agree.
"Such, and such has managed to get me killed; nerf it."
As opposed to using one of their slots for a profile dampener.
Ruin.
|
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
741
|
Posted - 2013.12.18 06:41:00 -
[17] - Quote
Even if you do get your profile dampening high enough to avoid active scanners, the problem is the margin of error. Even if they can't know your exact position, they know that you are within a 90 degree cone of the surrounding area, which is more than enough to start looking for you.
Seriously, if they just removed the stupid margin of error message, active scanners would be a lot more balanced, on top of removing the duvolle focused scanner.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Dec. 13th
|
stlcarlos989
SVER True Blood Public Disorder.
569
|
Posted - 2013.12.18 06:45:00 -
[18] - Quote
Denak Kalamari wrote:Even if you do get your profile dampening high enough to avoid active scanners, the problem is the margin of error. Even if they can't know your exact position, they know that you are within a 90 degree cone of the surrounding area, which is more than enough to start looking for you.
Seriously, if they just removed the stupid margin of error message, active scanners would be a lot more balanced, on top of removing the duvolle focused scanner. No one just points it straight at one direction they do a 360 and when they see that margin of error they have no idea where the stealth enemy is and begin to panic. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
516
|
Posted - 2013.12.18 06:51:00 -
[19] - Quote
Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner...
"OPE! The enemy is that way!" Changed My Life! I'm even winning Caldari FW! Chicago resident Emily, 25, struggled with her "paint" for five years. She tried every over-the-counter product she could find...with some margin of error results. Then she tried Proactiv Scanners and started seeing a difference in just 3 days. Emily documented every step of her quarry. Check out the video diary about her sent to Proactiv Scanners here.
"Because beer, that's why."
|
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
741
|
Posted - 2013.12.18 06:53:00 -
[20] - Quote
stlcarlos989 wrote:Denak Kalamari wrote:Even if you do get your profile dampening high enough to avoid active scanners, the problem is the margin of error. Even if they can't know your exact position, they know that you are within a 90 degree cone of the surrounding area, which is more than enough to start looking for you.
Seriously, if they just removed the stupid margin of error message, active scanners would be a lot more balanced, on top of removing the duvolle focused scanner. No one just points it straight at one direction they do a 360 and when they see that margin of error they have no idea where the stealth enemy is and begin to panic. If they were actually competent, they would use the tactic explained at the bottom of this post. And even if they don't use this, they can just switch to a Duvolle focused scanner, which are nigh-impossible to avoid when they are used. This might not matter as much in pub matches, but in competitive matches like PC and FW to some extent, these tactics make the purpose of the scout pretty much useless.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Dec. 13th
|
|
Garrett Blacknova
Codex Troopers
4215
|
Posted - 2013.12.18 07:04:00 -
[21] - Quote
stlcarlos989 wrote:Skill into profile dampeners, on all medium frames one complex dampener gets you under ADV scanners and two get you under the proto 25 sec scanner and scouts only need one for it.
You have to sacrifice some health to get stealth. Its all about the meta and right now scanning can be countered very easily but people don't want to adapt. You already sacrifice more health running a Scout suit than you do by equipping dual dampeners on an Assault suit, and our upgraded suits still have some of the worst PG/CPU and slot layouts of any of the high-tier options. Pretty sure we deserve a buff SOMEWHERE - if not on our base stealth, then improved fitting capabilities on the higher-end suits would be nice. |
Rusty Shallows
580
|
Posted - 2013.12.18 07:07:00 -
[22] - Quote
stlcarlos989 wrote:Denak Kalamari wrote:Even if you do get your profile dampening high enough to avoid active scanners, the problem is the margin of error. Even if they can't know your exact position, they know that you are within a 90 degree cone of the surrounding area, which is more than enough to start looking for you.
Seriously, if they just removed the stupid margin of error message, active scanners would be a lot more balanced, on top of removing the duvolle focused scanner. No one just points it straight at one direction they do a 360 and when they see that margin of error they have no idea where the stealth enemy is and begin to panic. But, but they have a limited acute angle to determine the scan... so they are balanced. *chokes on some vomit*
Why is it in this game every drawback goes to one extreme, either is doesn't do jack or it cripples something? There is no middle ground. Like some cosmic joke.
Edit: Removed an excessively rude comment that wasn't necessary.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
Repe Susi
Rautaleijona Top Men.
840
|
Posted - 2013.12.18 07:11:00 -
[23] - Quote
Denak Kalamari wrote:Even if you do get your profile dampening high enough to avoid active scanners, the problem is the margin of error. Even if they can't know your exact position, they know that you are within a 90 degree cone of the surrounding area, which is more than enough to start looking for you.
Seriously, if they just removed the stupid margin of error message, active scanners would be a lot more balanced, on top of removing the duvolle focused scanner.
Raise your hands everybody who has seen 'Some margin of Error' in, say, 2 weeks?
Smeehf.
|
Grimmiers
0uter.Heaven
381
|
Posted - 2013.12.18 07:56:00 -
[24] - Quote
Making the precision fall off based on range would be a nice step up along with making it so further reduces precision. That way far away scouts can still dip without dampeners and spinning 360 degrees would essentially make it not work nearly as well.
SoundCloud
Recruiter Link
Pronounced Grim-e-urs
|
D34NOS MAZDA
WASTELAND JUNK REMOVAL Top Men.
277
|
Posted - 2013.12.18 08:07:00 -
[25] - Quote
Quote:Solo Player Squad status: Locked
Saw this and just laughed. If you are flanking the enemy then you should have a Complex profile dampener so that you can avoid the pesky scanners.
Me for one love them but I run in a full squad which automatically makes me a better team player than you. |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
86
|
Posted - 2013.12.18 08:18:00 -
[26] - Quote
ZeHealingHurts HurtingHeals wrote:PARKOUR PRACTIONER wrote:Sprint a few meters 'YOU HAVE BEEN SCANNED'
Take two steps back 'SCAN ATTEMP PREVENTED'
Strafe a few meters 'YOU HAVE BEEN SCANNED'
KILL THE SCANNER WIELDER I know, right? I mean, it's not like the person using it can be 100+ meters away from you through multiple walls AND behind or around other red dots. And it is true that the game has a cap of one Active Scanner on the field so it isn't like there can be more than one user... I think your right. Simply killing the Scanner wielder seems like an easy counter.
Someone who knows the pain. Make sure when you kill the scanner wielder make sure your screen reads YOU HAVE BEEN SCANNED and make sure he can see you, with his eyes of course.
'Don't talk to strangers, shoot them.' Snow LOCKOUT
You'd just LOVE to think it was the wind.
Dropship Extremist
|
Jebus McKing
Molon Labe. Public Disorder.
216
|
Posted - 2013.12.18 09:25:00 -
[27] - Quote
Tectonic Fusion wrote:How can you not say the active scanner is OP. It is simple. I use dampeners. So I can say it quite easily. Active scanner is not OP.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
|
Korvin Lomont
United Pwnage Service RISE of LEGION
370
|
Posted - 2013.12.18 09:29:00 -
[28] - Quote
Jebus McKing wrote:Tectonic Fusion wrote:How can you not say the active scanner is OP. It is simple. I use dampeners. So I can say it quite easily. Active scanner is not OP.
How that the scanner user still nows you are there as the scanner is telling him "look out there is somebody hiding" dampeners are nice but you can't achieve stealth with them... |
jordy mack
Ultramarine Corp
55
|
Posted - 2013.12.18 09:41:00 -
[29] - Quote
Korvin Lomont wrote:Jebus McKing wrote:Tectonic Fusion wrote:How can you not say the active scanner is OP. It is simple. I use dampeners. So I can say it quite easily. Active scanner is not OP. How that the scanner user still nows you are there as the scanner is telling him "look out there is somebody hiding" dampeners are nice but you can't achieve stealth with them...
Umm no I'm afraid not, try another excuse , was their gun more op than ur's too? Maybe the sun glare effects got in ur eye, better nerf those too. Face it guys, your probably just not as good as u would like to think. Or your finding out the hard way that teamwork and co-ordination is "FOTM" |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
87
|
Posted - 2013.12.18 09:44:00 -
[30] - Quote
Valid point. I'm a lone wolf by nature but I do recognize when teamwork is needed.-That is all.
'Don't talk to strangers, shoot them.' Snow LOCKOUT
You'd just LOVE to think it was the wind.
Dropship Extremist
|
|
Jack McReady
DUST University Ivy League
966
|
Posted - 2013.12.18 09:55:00 -
[31] - Quote
drawback of carrying a scanner is almost zero.
drawback of damps is huge.
beside that, the mechanic is binary and binary mechanics in games are last century |
Korvin Lomont
United Pwnage Service RISE of LEGION
370
|
Posted - 2013.12.18 10:01:00 -
[32] - Quote
jordy mack wrote:Korvin Lomont wrote:Jebus McKing wrote:Tectonic Fusion wrote:How can you not say the active scanner is OP. It is simple. I use dampeners. So I can say it quite easily. Active scanner is not OP. How that the scanner user still nows you are there as the scanner is telling him "look out there is somebody hiding" dampeners are nice but you can't achieve stealth with them... Umm no I'm afraid not, try another excuse , was their gun more op than ur's too? Maybe the sun glare effects got in ur eye, better nerf those too. Face it guys, your probably just not as good as u would like to think. Or your finding out the hard way that teamwork and co-ordination is "FOTM"
Well my scanner always tells me "small margin of error" or something like this whenever a scout (or dampened suit) is in scann range but can't be scanned. So I know that there is somebody out there, sure the one does not show up onmy tac net but I still know there is at least on dampened suit.
What YOU do with this information is up to you, I go for a little hunt... |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
687
|
Posted - 2013.12.18 10:12:00 -
[33] - Quote
I've always thought that a scout should automatically defeat basic scanners, gallente scout or scout w/ dampening 5 should automatically defeat ADV scanners, and a gallente scout w/ dampening 5 should automatically defeat proto scanners. And to defeat a proto focused scanner should require a gallente scout w/ dampening 5 and 1 complex module or other scout w/ dampening 5 & 2 complexs.
As well as each tier having a focused variant for scanners. Focused variant having precision of the tier above.
This way, a normal medium suit w/ dampening 5 automatically avoids basic scanners, w/ 1 complex module avoids adv, w/ 2 avoids proto, w/ 3 avoids proto focused.
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
426
|
Posted - 2013.12.18 10:42:00 -
[34] - Quote
Green Living wrote:It would be OP if there were not effective counters. There is one effective counter (running active scanner yourself) or playing a Gallente scout with prototype profile dampners. Adapt.
What you claimed there is Replacement not Adaptation.... You really need to look over what you say before you blather it out. I mean I blather a lot when I'm tired, but seriously? Your blather just out-blathered what blather I could blather to blather, by a blathering amount of blatherous blather. Soooo... BLAH!! THERE!!
Aloooo...running a scanner for yourself is Matching, not countering. It doesn't stop or misdirect the scan in any way.
If you can read this, it means you are reading.
Unless you are skimming
|
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
153
|
Posted - 2013.12.18 10:51:00 -
[35] - Quote
Where were you guys when you could see any enemy chevron that anyone on your team had seen?
Ironically, no one could see you back then.
Wait, is that because everyone got it and you didn't have to equip certain gear to get that? |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
559
|
Posted - 2013.12.18 11:17:00 -
[36] - Quote
Being scanned helps team play and encourages sticking together. Why? Because lone mercs who get scanned usually get swarmed by reds. It's a lot harder to get swarmed when the rest of your team is at your back.
If you want to go off and be Rambo, you better either BE RAMBO or have some profile dampeners. One man in Dust doesn't make an army. Unless he is Rambo.
I haven't met many real Rambos in my Dust career. |
CrotchGrab 360
624
|
Posted - 2013.12.18 11:25:00 -
[37] - Quote
you know those spawns when you don't know where it's going to put you?
so I spawn on a random uplink, I'm up in the sky, 150m above ground and I get scanned.
pretty silly. on a side note, I'm now going to have to use scanners myself so I know where these people are, fight fire with fire. |
Jebus McKing
Molon Labe. Public Disorder.
220
|
Posted - 2013.12.18 12:20:00 -
[38] - Quote
So, by using 1x complex dampener on a medium suit I will make anyone in a match with ADV active scanners (or worse) waste an equipment slot and the CPU/PG needed to fit them, and deprive their squads of the ability to scan me, and all that for the price of 30CPU and 1 low slot. Sounds pretty good to me.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
|
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
90
|
Posted - 2013.12.18 12:23:00 -
[39] - Quote
How much sp does a complex damp cost....
'Don't talk to strangers, shoot them.' Snow LOCKOUT
Dropship Extremist Scout Devotee
The shotgun in my best friend
|
Jebus McKing
Molon Labe. Public Disorder.
220
|
Posted - 2013.12.18 12:24:00 -
[40] - Quote
PARKOUR PRACTIONER wrote:How much sp does a complex damp cost.... Way more than an ADV active scanner...
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
|
|
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
90
|
Posted - 2013.12.18 12:28:00 -
[41] - Quote
Of course it does. Worth it to remain invisible. But an amount would be nice...
'Don't talk to strangers, shoot them.' Snow LOCKOUT
Dropship Pilot Scout Devotee
Remaining invisible is my thing
|
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
939
|
Posted - 2013.12.18 12:33:00 -
[42] - Quote
i never really bother to avoid proto scanners, because you don't see them that often, and i avoid advanced scanners with my passive, so it's not too much of a problem. though i don't understand why they were put into the game.
on multiple occasions i've had people run right past me, scanner in hand, and since i didn't light up like a christmas light, they just kept walking. makes me think "what the hell....ahh whatever" before i promptly kill them.
Tell me, how exactly DOES a biscuit gain Valor?
|
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
90
|
Posted - 2013.12.18 12:36:00 -
[43] - Quote
I lost track of how many enemies walk right by me.
'Don't talk to strangers, shoot them.' Snow LOCKOUT
Dropship Pilot Scout Devotee
Remaining invisible is my thing
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
561
|
Posted - 2013.12.18 14:23:00 -
[44] - Quote
I've dropped the ADV scanner and only run the Duvolle Quantum now. Why? Because CCP nerfed scanners (you can't cancel the scan with sprint/switch weapon anymore). So now longer light up times are better, since you have to refresh your scans less and are less vulnerable.
So thank CCP for requiring you to run additional damps on your suit :) |
Sephirian Fair
0uter.Heaven
161
|
Posted - 2013.12.18 14:33:00 -
[45] - Quote
They need to remove the ability to do the 360 scan. I think for a tool as powerful as Scanners are (Wallhacks) they should function like the Breach Forge Gun. You shouldn't be able to move, you charge the scan up, and "fire" the scan in the desired direction. That way targets don't show up until the scan has fired and the 360 stuff doesn't happen anymore. This gives tactical decision making when using them and can punish the user for their poor choices rather than the 0 downtime wallhacks we currently have. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
948
|
Posted - 2013.12.18 14:39:00 -
[46] - Quote
Sinboto Simmons wrote:Just need to dial back the precision a bit so PD can help you avoid them easier.
The precision/profile balance works just fine for the moment.
What needs to change is the scanner being able to * rescan just as/before the results form the previous scan fade * spinning/sweeping to increase scan angle
!
|
Akdhar Saif
Forty-Nine Fedayeen Minmatar Republic
96
|
Posted - 2013.12.18 14:44:00 -
[47] - Quote
Make it function like a flashlight, So it has to stay on target to 'illuminate' it. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
155
|
Posted - 2013.12.19 01:13:00 -
[48] - Quote
Jebus McKing wrote:So, by using 1x complex dampener on a medium suit I will make anyone in a match with ADV active scanners (or worse) waste an equipment slot and the CPU/PG needed to fit them, and deprive their squads of the ability to scan me, and all that for the price of 30CPU and 1 low slot. Sounds pretty good to me. Deprive their team the ability to scan each person who uses a slot to do this.
Seems interesting to me - you can buy some surprise (instead of just getting it for free and making pure game of bumbling into each other at random) |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
155
|
Posted - 2013.12.19 01:15:00 -
[49] - Quote
PARKOUR PRACTIONER wrote:I lost track of how many enemies walk right by me. You do not consider the number of enemies you had walked past yourself, do you? Only the other guy... |
Monkey MAC
Lost Millennium
1261
|
Posted - 2013.12.19 01:17:00 -
[50] - Quote
PARKOUR PRACTIONER wrote:Sprint a few meters 'YOU HAVE BEEN SCANNED'
Take two steps back 'SCAN ATTEMP PREVENTED'
Strafe a few meters 'YOU HAVE BEEN SCANNED'
KILL THE SCANNER WEILDER
You have been scanned
FUUUUUUU . . . . . . .
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
|
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
99
|
Posted - 2013.12.19 02:58:00 -
[51] - Quote
Blake Kingston wrote:PARKOUR PRACTIONER wrote:I lost track of how many enemies walk right by me. You do not consider the number of enemies you had walked past yourself, do you? Only the other guy...
Yes I do, and its frightening.
'Don't talk to strangers, shoot them.' Snow LOCKOUT
Dropship Pilot Scout Devotee
Remaining invisible is my thing
|
low genius
The Sound Of Freedom Renegade Alliance
1025
|
Posted - 2013.12.19 03:00:00 -
[52] - Quote
Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner...
because ccp has given you a way to get under them. |
Seeth Mensch
2Shitz 1Giggle
91
|
Posted - 2013.12.19 03:03:00 -
[53] - Quote
PARKOUR PRACTIONER wrote:Green Living wrote:It would be OP if there were not effective counters. There is one effective counter (running active scanner yourself) or playing a Gallente scout with prototype profile dampners. Adapt. Scanners are a crutch. Never again will I use one, I was ridiculously paranoid the second I stopped using it. My gameplay suffered. But I like it now adds room for more tactics and stealth. SCANNERS ARE A CRUTCH PEOPLE. KILL THE PERSON WITH THE SCANNER
I always have a scanner. I'm a logi at heart. I want to inform and assist my team.
You should, absolutely, kill me every chance you get, first.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
|
Patrick57
Fatal Absolution
2206
|
Posted - 2013.12.19 03:05:00 -
[54] - Quote
Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Because to use it I have to sacrifice an equipment slot that I could be using for a Triage Hive so I can sit on it and spam Grenades :-)
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
|
Seeth Mensch
2Shitz 1Giggle
91
|
Posted - 2013.12.19 03:06:00 -
[55] - Quote
I think it was Iron Wolf Saber? maybe someone else...anyway, they commented that a great fix would be to tie the scanner to the suit; so scouts would scan at the lowest frequencies.
Makes sense to me, gives good roles as well.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
286
|
Posted - 2013.12.19 03:14:00 -
[56] - Quote
message from Godin: make it so that it goes by suit precision. Buff Scout precision, ans slightly nerf medium and heavy's. Fixed |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
286
|
Posted - 2013.12.19 03:16:00 -
[57] - Quote
Seeth Mensch wrote:PARKOUR PRACTIONER wrote:Green Living wrote:It would be OP if there were not effective counters. There is one effective counter (running active scanner yourself) or playing a Gallente scout with prototype profile dampners. Adapt. Scanners are a crutch. Never again will I use one, I was ridiculously paranoid the second I stopped using it. My gameplay suffered. But I like it now adds room for more tactics and stealth. SCANNERS ARE A CRUTCH PEOPLE. KILL THE PERSON WITH THE SCANNER I always have a scanner. I'm a logi at heart. I want to inform and assist my team. You should, absolutely, kill me every chance you get, first.
message from Godin: Your job is to keep the team stocked alive and safe. That's my job (Scout)
'snatches active scanner' |
JP Acuna
war-legends elite
50
|
Posted - 2013.12.19 04:11:00 -
[58] - Quote
Active Scanners supress the chance to flank enemies, take a walk and attack them from the back... unless you are a scout and/or carry dampeners with you.
It's just too cheap in a FPS to know the location of your enemies all the time, it's easy cake. You can't do much against it, it limits your tactics and creativity.
It should be useful to know if an area is clear or not, to know where to drop an orbital strike, stuff like that only, not to be omniscient all the time. The scan result should last only a couple seconds and the cooldown be much slower than it is now. No 360-¦ scans. It would take smarter and specific tactics to be used, now it's dumb-proof, easy mode.
|
Dexter307
The Unholy Legion Of DarkStar
677
|
Posted - 2013.12.19 04:27:00 -
[59] - Quote
Scanner should ONLY show people while your scanning and aiming at them, and only scan within 50m. |
Tectonic Fusion
761
|
Posted - 2013.12.19 22:22:00 -
[60] - Quote
JP Acuna wrote:Active Scanners supress the chance to flank enemies, take a walk and attack them from the back... unless you are a scout and/or carry dampeners with you.
It's just too cheap in a FPS to know the location of your enemies all the time, it's easy cake. You can't do much against it, it limits your tactics and creativity.
It should be useful to know if an area is clear or not, to know where to drop an orbital strike, stuff like that only, not to be omniscient all the time. The scan result should last only a couple seconds and the cooldown be much slower than it is now. No 360-¦ scans. It would take smarter and specific tactics to be used, now it's dumb-proof, easy mode.
This^ Basically
Solo Player
Squad status: Locked
|
|
Atheor Sindromer
Ahrendee Mercenaries EoN.
9
|
Posted - 2013.12.19 23:32:00 -
[61] - Quote
I agree with most people who found pretty creative ways to nerf the Active Scanner (which really is kind of OP in my opinion). These days it's like I spawn on any random droplink, be it up high or down low, I get those annoying, red, mocking letters up top in my screen: "You have been scanned".
This seriously pisses me off everytime it happens. It removes any ability for me to flank people in this game and that sucks because flanking is really one of my greatest strengths in online shooters. I try flanking half the enemy team by spending 2 minutes sprinting around on foot only to get the message "You have been scanned" when I'm not even close to actually being in their visual range.
This is probably due to all scanners doing the ******* 360-¦ scan dance like it's a pagan ritual dating back to ancient times or something. They should really make it so the Active Scanner actually scans how it's supposed to scan -> areas of 90-¦ in which the scanner is facing.
If scanners can just do the 360-¦ dance then there really isn't even a point in mentioning how big the scan radius is in degrees with the info text. If anything CCP could actually make use of the STD, ADV, PRO variants by making the STD version scan in 90-¦, the ADV version scan in 180-¦ and the PRO version scan in 360-¦.
For everyone about to flame me for not using Profile Dampeners. I'm running Minmatar Assault. I only have 2 low slots which I have to use for either a PG/CPU upgrade or a set of armor plates because my base armor hp is ******* disastrous.
Love the sinner, hate the Sindromer.
|
Tectonic Fusion
762
|
Posted - 2013.12.20 06:34:00 -
[62] - Quote
Atheor Sindromer wrote:I agree with most people who found pretty creative ways to nerf the Active Scanner (which really is kind of OP in my opinion). These days it's like I spawn on any random droplink, be it up high or down low, I get those annoying, red, mocking letters up top in my screen: "You have been scanned".
This seriously pisses me off everytime it happens. It removes any ability for me to flank people in this game and that sucks because flanking is really one of my greatest strengths in online shooters. I try flanking half the enemy team by spending 2 minutes sprinting around on foot only to get the message "You have been scanned" when I'm not even close to actually being in their visual range.
This is probably due to all scanners doing the ******* 360-¦ scan dance like it's a pagan ritual dating back to ancient times or something. They should really make it so the Active Scanner actually scans how it's supposed to scan -> areas of 90-¦ in which the scanner is facing.
If scanners can just do the 360-¦ dance then there really isn't even a point in mentioning how big the scan radius is in degrees with the info text. If anything CCP could actually make use of the STD, ADV, PRO variants by making the STD version scan in 90-¦, the ADV version scan in 180-¦ and the PRO version scan in 360-¦.
For everyone about to flame me for not using Profile Dampeners. I'm running Minmatar Assault. I only have 2 low slots which I have to use for either a PG/CPU upgrade or a set of armor plates because my base armor hp is ******* disastrous. You have it easy. I use a basic scout...
Solo Player
Squad status: Locked
|
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
157
|
Posted - 2013.12.25 04:46:00 -
[63] - Quote
Thing is, scanners never really changed. I was using them before the intel kill bonus.
People literally fly under the radar.
You just don't get to do so for free anymore.
If you want to have armour like a heavy, there's a price.
If you want to be invisible, there's a price.
No free lunch. |
Patrick57
Fatal Absolution
2421
|
Posted - 2013.12.25 04:47:00 -
[64] - Quote
By keeping my mouth shut :P
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
|
The Eristic
Sad Panda Solutions
75
|
Posted - 2013.12.25 05:47:00 -
[65] - Quote
Scanners should make the wielder visible on the minimap (with a uniquely colored "Scanner" dot!) and provide rough direction/distance info on those outside of minimap range, then create modules and scanner variants that modify that information in different ways. "Scout" Scanner, significantly reduced range but minimal-to-no dampening and/or mobility costs (+ shared squad vision for Scouts, could really make Scouts an important role again), "Spotter" that has extreme range but lights the user up light a Christmas tree for scan duration and slows/stops movement and has massive requirements, Scan Amp mods in various configurations that trade range for precision for duration for dampening for...
Anything to make the scanning game more... subtle, shall we say, than it stands currently. |
ratamaq doc
Edge Regiment
287
|
Posted - 2013.12.25 06:02:00 -
[66] - Quote
Atheor Sindromer wrote:I agree with most people who found pretty creative ways to nerf the Active Scanner (which really is kind of OP in my opinion). These days it's like I spawn on any random droplink, be it up high or down low, I get those annoying, red, mocking letters up top in my screen: "You have been scanned".
This seriously pisses me off everytime it happens. It removes any ability for me to flank people in this game and that sucks because flanking is really one of my greatest strengths in online shooters. I try flanking half the enemy team by spending 2 minutes sprinting around on foot only to get the message "You have been scanned" when I'm not even close to actually being in their visual range.
This is probably due to all scanners doing the ******* 360-¦ scan dance like it's a pagan ritual dating back to ancient times or something. They should really make it so the Active Scanner actually scans how it's supposed to scan -> areas of 90-¦ in which the scanner is facing.
If scanners can just do the 360-¦ dance then there really isn't even a point in mentioning how big the scan radius is in degrees with the info text. If anything CCP could actually make use of the STD, ADV, PRO variants by making the STD version scan in 90-¦, the ADV version scan in 180-¦ and the PRO version scan in 360-¦.
For everyone about to flame me for not using Profile Dampeners. I'm running Minmatar Assault. I only have 2 low slots which I have to use for either a PG/CPU upgrade or a set of armor plates because my base armor hp is ******* disastrous.
If you are flanking without profile dampining, you are doing it wrong. I've not a suit that isn't fitted with one complex dampener and several set up with two for the occasional proto that comes out. I've never been scanned by the focused in one of my 2x complex ghost suits. If and when I do, I'll know I'm only lit for 5 seconds.
Let go of you EHP crutch and adapt and counter.
YouTube
30D Recruiting
|
Galvan Nized
Deep Space Republic
409
|
Posted - 2013.12.25 07:17:00 -
[67] - Quote
ratamaq doc wrote:Atheor Sindromer wrote:I agree with most people who found pretty creative ways to nerf the Active Scanner (which really is kind of OP in my opinion). These days it's like I spawn on any random droplink, be it up high or down low, I get those annoying, red, mocking letters up top in my screen: "You have been scanned".
This seriously pisses me off everytime it happens. It removes any ability for me to flank people in this game and that sucks because flanking is really one of my greatest strengths in online shooters. I try flanking half the enemy team by spending 2 minutes sprinting around on foot only to get the message "You have been scanned" when I'm not even close to actually being in their visual range.
This is probably due to all scanners doing the ******* 360-¦ scan dance like it's a pagan ritual dating back to ancient times or something. They should really make it so the Active Scanner actually scans how it's supposed to scan -> areas of 90-¦ in which the scanner is facing.
If scanners can just do the 360-¦ dance then there really isn't even a point in mentioning how big the scan radius is in degrees with the info text. If anything CCP could actually make use of the STD, ADV, PRO variants by making the STD version scan in 90-¦, the ADV version scan in 180-¦ and the PRO version scan in 360-¦.
For everyone about to flame me for not using Profile Dampeners. I'm running Minmatar Assault. I only have 2 low slots which I have to use for either a PG/CPU upgrade or a set of armor plates because my base armor hp is ******* disastrous. If you are flanking without profile dampining, you are doing it wrong. I've not a suit that isn't fitted with one complex dampener and several set up with two for the occasional proto that comes out. I've never been scanned by the focused in one of my 2x complex ghost suits. If and when I do, I'll know I'm only lit for 5 seconds. Let go of you EHP crutch and adapt and counter.
Getting into a real PC team has squads running at least 2 scanners, 1 of which is the focused proto. Another person will run a quantum. You use the focused when you know there is a scout around and the quantum is your main tool. Sometimes you can run more than one quantum and keep an area indefinitely scanned.
Getting under the focused is nigh impossible, plus these things scan 100m...scanning a huge area literally over 30000m in one go if they spin. Add in the long scan time of the quantum and wow.
|
Tectonic Fusion
799
|
Posted - 2013.12.25 17:09:00 -
[68] - Quote
The scanner at least: shouldn't show what direction people are pointing, shouldn't be able to scan with no real penalty, and it shouldn't be able to always have the scanner up when you put it away...because that's the most broken function of the scanner.
Solo Player
Squad status: Locked
|
Zirzo Valcyn
Holdfast Syndicate Amarr Empire
18
|
Posted - 2013.12.25 17:17:00 -
[69] - Quote
there's been scanners for a long time but they weren't en vogue until they added the message
u can ban the troll out of the forums but u can't ban the forums out of the troll.
|
Cat Merc
Ahrendee Mercenaries EoN.
5039
|
Posted - 2013.12.25 17:25:00 -
[70] - Quote
Jebus McKing wrote:So, by using 1x complex dampener on a medium suit I will make anyone in a match with ADV active scanners (or worse) waste an equipment slot and the CPU/PG needed to fit them, and deprive their squads of the ability to scan me, and all that for the price of 30CPU and 1 low slot. Sounds pretty good to me. And potential HP / HPs / Speed / CPU / PG / Stamina / Range amps
You're also forgetting it's an advanced scanner vs complex dampener. Proto scanner and you need two dampeners, making this: potential HP / HPs / Speed / CPU / PG / Stamina / Range amps even worse.
What does it matter that they can't see you, when their entire squad is brick tanked and damage modded and will absolutely destroy you on sight since you are gimped?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
|
Cat Merc
Ahrendee Mercenaries EoN.
5040
|
Posted - 2013.12.25 17:29:00 -
[71] - Quote
Seeth Mensch wrote:I think it was Iron Wolf Saber? maybe someone else...anyway, they commented that a great fix would be to tie the scanner to the suit; so scouts would scan at the lowest frequencies.
Makes sense to me, gives good roles as well. Was me. https://forums.dust514.com/default.aspx?g=posts&m=1470208#post1470208
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Tectonic Fusion
803
|
Posted - 2013.12.25 17:29:00 -
[72] - Quote
It should be: basic profile dampener beats basic scanner, enhanced profile damper beats advanced scanner, and complex profile dampener beats proto scanner. This is balanced because: the scanner scans not just one person, but anyone who gets scanned.
Solo Player
Squad status: Locked
|
Denn Maell
PIanet Express
17
|
Posted - 2013.12.25 17:30:00 -
[73] - Quote
Intelligence gathering as a play mechanic is not OP. Having at least one active scanner on your team should be one of the unwritten requirements of any match. I used scanners before they were given intel bonuses, and it was absolutely a gem back then. I don't see how it can be considered OP when you can counter the advantage it gives you by bringing one into battle yourself.
The active scanner is a great tool for corralling blueberries into doing something useful. If you have to dumb it down so you don't have to skill into PD, then give the Scouts bonuses of some kind so that the tool 'belongs' to them as scouts. |
Cat Merc
Ahrendee Mercenaries EoN.
5040
|
Posted - 2013.12.25 17:31:00 -
[74] - Quote
Blake Kingston wrote:Thing is, scanners never really changed. I was using them before the intel kill bonus.
People literally fly under the radar.
You just don't get to do so for free anymore.
If you want to have armour like a heavy, there's a price.
If you want to be invisible, there's a price.
No free lunch. There should be a price to using active scanners. Make everyone near the scanner + the scanner visible on TAC NET for as long as the enemy reveal time. If the team mates are using profile damps, they can avoid that.
Maybe make it limited to squad to avoid griefing.
I'm sorry, but one equipment slot out of four that logis have isn't that big of a price.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Tectonic Fusion
803
|
Posted - 2013.12.25 17:33:00 -
[75] - Quote
Denn Maell wrote:Intelligence gathering as a play mechanic is not OP. Having at least one active scanner on your team should be one of the unwritten requirements of any match. I used scanners before they were given intel bonuses, and it was absolutely a gem back then. I don't see how it can be considered OP when you can counter the advantage it gives you by bringing one into battle yourself.
The active scanner is a great tool for corralling blueberries into doing something useful. If you have to dumb it down so you don't have to skill into PD, then give the Scouts bonuses of some kind so that the tool 'belongs' to them as scouts. It ruins a lot of peoples fun, and destroys the tactical gameplay (well, not if you call scan everyone in the game and kill them "tactical"...).
Solo Player
Squad status: Locked
|
rretri bution
16
|
Posted - 2013.12.25 17:48:00 -
[76] - Quote
Green Living wrote:It would be OP if there were not effective counters. There is one effective counter (running active scanner yourself) or playing a Gallente scout with prototype profile dampners. Adapt. why don't you actually try this, and then come back here, if you put dampeners on a scout you will have a slow scout with low hp it will be completely useless |
Henchmen21
Planet Express LLC
294
|
Posted - 2013.12.25 17:48:00 -
[77] - Quote
Because I had to give up an equipment slot for it. |
Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
|
Posted - 2013.12.25 17:52:00 -
[78] - Quote
How can you not say the active scanner is OP?
"The active scanner is not OP."
Check and Mate.
"People will say we're in love." -Hannibal Lecter
|
rretri bution
17
|
Posted - 2013.12.25 17:59:00 -
[79] - Quote
Blake Kingston wrote:Thing is, scanners never really changed. I was using them before the intel kill bonus.
People literally fly under the radar.
You just don't get to do so for free anymore.
If you want to have armour like a heavy, there's a price.
If you want to be invisible, there's a price.
No free lunch.
yes, but there is no price for carrying a scanner and being able to to track everyone within a 360', 150m radius, so looks like the scanner users do get the free lunch and everyone else gets screwed |
Denn Maell
PIanet Express
18
|
Posted - 2013.12.25 18:09:00 -
[80] - Quote
Tectonic Fusion wrote:Denn Maell wrote:Intelligence gathering as a play mechanic is not OP. Having at least one active scanner on your team should be one of the unwritten requirements of any match. I used scanners before they were given intel bonuses, and it was absolutely a gem back then. I don't see how it can be considered OP when you can counter the advantage it gives you by bringing one into battle yourself.
The active scanner is a great tool for corralling blueberries into doing something useful. If you have to dumb it down so you don't have to skill into PD, then give the Scouts bonuses of some kind so that the tool 'belongs' to them as scouts. It ruins a lot of peoples fun, and destroys the tactical gameplay (well, not if you call scan everyone in the game and kill them "tactical"...).
Flanking is still an option even if scanned. Its difficult for many players to aim and watch their radar at the same time. What's even more of an advantage is range boosters which don't need scans. Just paints everyone coming in close on your radar and they haven't a clue you already know where they are. Scans are also somewhat less effective in urban areas as you can't tell right away where they are precisely.
If your using cover, the enemy already knows where you are and they can rush you as much as they want to give you free kills.
|
|
Denn Maell
PIanet Express
18
|
Posted - 2013.12.25 18:37:00 -
[81] - Quote
I'm a little surprised this thread is based on 'scanners are OP' But no one has mentioned Vehicle Active Scanners? 360 degree radius running constantly until cool down without the need to spin aroundGǪplus some of the lowest precision ratings in the gameGǪand you can place them on any vehicleGǪ
Ever since the update I have been getting scanned as much as I've been scanning and its usually because of vehicle scannersGǪ |
ALPHA DECRIPTER
Dragon-Empire
652
|
Posted - 2013.12.25 18:47:00 -
[82] - Quote
Get PD to level 3 and use a MLT/STD dampener and most suits should be able to duck the STD scanner.
Yea the precision needs to be increased a little but I wouldn't say it's OP. Players that choose not to resist scans deserve to be scanned as they chose more damage/tank over stealth. Not to mention you scanning everyone keeps your squad's attention on those you picked up and off of the sneaky scouts.
Now that I think about it... I suppose a longer cooldown could help to reduce the spam.
Scout Tactician
"You have been Scanned"
|
IMPAIRS YOUR ABILITY
Molon Labe. Public Disorder.
253
|
Posted - 2013.12.25 18:56:00 -
[83] - Quote
I like the use of scanners by everyone, it keeps me from having to run my fat ass anywhere when you come at me. You have been scanned = Reload HMG and smile |
JP Acuna
war-legends elite
53
|
Posted - 2013.12.25 19:29:00 -
[84] - Quote
Denn Maell wrote:I'm a little surprised this thread is based on 'scanners are OP' But no one has mentioned Vehicle Active Scanners? 360 degree radius running constantly until cool down without the need to spin aroundGǪplus some of the lowest precision ratings in the gameGǪand you can place them on any vehicleGǪ
Ever since the update I have been getting scanned as much as I've been scanning and its usually because of vehicle scannersGǪ
Probably in vehicles is not so annoying. The cooldown is very long and takes vital PG/CPU from the vehicle that the user might want to spend in other modules. In infantry is too easy and the drawback is almost zero. |
NAV HIV
The Generals General Tso's Alliance
665
|
Posted - 2013.12.25 20:20:00 -
[85] - Quote
Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner...
I don't know what's so wrong about having a Proto Scanner... Yes may be they can fix some of the mechanics and not make it so easy to scan. But Honestly whenever i get that "You have Been Scanned", i just get more excited. |
Kierkegaard Soren
Scions of Athra
46
|
Posted - 2013.12.25 20:54:00 -
[86] - Quote
Great idea, terrible execution. Point in case; the fact that CCP tried to balance them around the cone-width of the scan but forgot that we can all spin on the spot for a full 360 degree sweep anyway.
The real issue for me is that they take away much more than they give back. They deny creative tactics and they lock down the smart players who take the time to use a maps topography to flank the enemy or set up an ambush. Players with skill get shut down by those that don't with a press of the trigger. No fun to be had with that.
I don't want them nerfed; they make sense on the battlefield of the future. But they need the risk/reward ratio rebalanced so that spamming them is going to (probably) get you killed, using them should be a tactical decision that May or may not net you a real, of fleeting, advantage.
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
|
m twiggz
Pradox One Proficiency V.
186
|
Posted - 2013.12.25 22:34:00 -
[87] - Quote
Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Profile Dampeners. |
m twiggz
Pradox One Proficiency V.
186
|
Posted - 2013.12.25 22:39:00 -
[88] - Quote
Kierkegaard Soren wrote:Great idea, terrible execution. Point in case; the fact that CCP tried to balance them around the cone-width of the scan but forgot that we can all spin on the spot for a full 360 degree sweep anyway.
The real issue for me is that they take away much more than they give back. They deny creative tactics and they lock down the smart players who take the time to use a maps topography to flank the enemy or set up an ambush. Players with skill get shut down by those that don't with a press of the trigger. No fun to be had with that.
I don't want them nerfed; they make sense on the battlefield of the future. But they need the risk/reward ratio rebalanced so that spamming them is going to (probably) get you killed, using them should be a tactical decision that May or may not net you a real, of fleeting, advantage. This does not deny creative tactics nor lock down smart players. Smart players switch to a profile dampened suit to flank enemies.
Ever think of running a mostly profile dampened squad with a few that aren't? Enemies rush the people who they scan while the dampened players flank and wreak havoc to the moronic people relying on scanners. Sounds like a creative and smart tactic to me.
Oh and by the way, it works like a charm. Obviously people complaining about active scanners aren't smart or creative players to begin with or this topic wouldn't exist. |
Heathen Bastard
The Bastard Brigade
809
|
Posted - 2013.12.25 22:44:00 -
[89] - Quote
m twiggz wrote:Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Profile Dampeners.
Yeah, they tell them that there's someone around with minimal/no tank. just not exactly where. then again, you'll die in about 6 bullets anyways, so they really don't need to worry too much.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
m twiggz
Pradox One Proficiency V.
186
|
Posted - 2013.12.25 22:46:00 -
[90] - Quote
Heathen Bastard wrote:m twiggz wrote:Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Profile Dampeners. Yeah, they tell them that there's someone around with minimal/no tank. just not exactly where. then again, you'll die in about 6 bullets anyways, so they really don't need to worry too much. In all honesty you're playing a FPS. When do you think enemies AREN'T near you? If your dying in 6 bullets then you should reconsider your suit build. |
|
Tectonic Fusion
830
|
Posted - 2013.12.25 22:54:00 -
[91] - Quote
m twiggz wrote:Heathen Bastard wrote:m twiggz wrote:Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Profile Dampeners. Yeah, they tell them that there's someone around with minimal/no tank. just not exactly where. then again, you'll die in about 6 bullets anyways, so they really don't need to worry too much. In all honesty you're playing a FPS. When do you think enemies AREN'T near you? If you're dying in 6 bullets then you should reconsider your suit build. Profile dampeners need a buff...
Solo Player
Squad status: Locked
|
Denn Maell
PIanet Express
22
|
Posted - 2013.12.25 23:02:00 -
[92] - Quote
m twiggz wrote:Heathen Bastard wrote:m twiggz wrote:Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Profile Dampeners. Yeah, they tell them that there's someone around with minimal/no tank. just not exactly where. then again, you'll die in about 6 bullets anyways, so they really don't need to worry too much. In all honesty you're playing a FPS. When do you think enemies AREN'T near you? If you're dying in 6 bullets then you should reconsider your suit build.
Or use cover. Cover is something I rarely see used in Dust. I always duck behind railings to reload, take a knee behind walls, and put down hives behind convenient places of cover so blueberries get the hint. If the enemies need a scanner to let them know where I am their just not paying enough attention in the first place. |
Ryme Intrinseca
438
|
Posted - 2013.12.25 23:03:00 -
[93] - Quote
Scanner is balanced because:
Rock - flux/quantum scanner Paper - dampened scout Scissors - focused scanner |
Tectonic Fusion
830
|
Posted - 2013.12.25 23:20:00 -
[94] - Quote
Ryme Intrinseca wrote:Scanner is balanced because:
Rock - flux/quantum scanner Paper - dampened scout Scissors - focused scanner It would be true if: one enhanced dampener beats one advanced scanner, and so on. However, this is not the case.
Solo Player
Squad status: Locked
|
m twiggz
Pradox One Proficiency V.
188
|
Posted - 2013.12.26 00:15:00 -
[95] - Quote
Tectonic Fusion wrote:m twiggz wrote:Heathen Bastard wrote:m twiggz wrote:Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Profile Dampeners. Yeah, they tell them that there's someone around with minimal/no tank. just not exactly where. then again, you'll die in about 6 bullets anyways, so they really don't need to worry too much. In all honesty you're playing a FPS. When do you think enemies AREN'T near you? If you're dying in 6 bullets then you should reconsider your suit build. Profile dampeners need a buff... In my opinion they're fine. But I won't discredit you because we're all entitled to our own opinions. I think the active scanner brings more strategy and tactics to dust, and forces people to not armor tank if they don't want to be scanned, not the opposite like this thread implies. |
Denn Maell
PIanet Express
25
|
Posted - 2013.12.26 00:22:00 -
[96] - Quote
m twiggz wrote:
In my opinion they're fine. But I won't discredit you because we're all entitled to our own opinions. I think the active scanner brings more strategy and tactics to dust, and forces people to not armor tank if they don't want to be scanned, not the opposite like this thread implies.
My thoughts exactly, we all choose: Defense, Offense, stealth and support. If you want to have your cake and eat it too we have squads for that. |
Tectonic Fusion
830
|
Posted - 2013.12.26 01:09:00 -
[97] - Quote
I won't even try to change your guys minds. lol
Solo Player
Squad status: Locked
|
Cenex Langly
0uter.Heaven
517
|
Posted - 2013.12.26 01:10:00 -
[98] - Quote
Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner...
Seriously all you need to do is train the profile dampner skill and use 1 complex profile dampner on a scout or 2 complex profile dampners on a logi/assault suit and you will beat any active scanner. Stop being an idiot and learn how to play this game.
Newb
|
Tectonic Fusion
830
|
Posted - 2013.12.26 03:55:00 -
[99] - Quote
Cenex Langly wrote:Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Seriously all you need to do is train the profile dampner skill and use 1 complex profile dampner on a scout or 2 complex profile dampners on a logi/assault suit and you will beat any active scanner. Stop being an idiot and learn how to play this game. Too much SP for just a proto scanner...
Solo Player
Squad status: Locked
|
rebecca watson
OSG Planetary Operations Covert Intervention
103
|
Posted - 2013.12.26 04:11:00 -
[100] - Quote
I like the concept, but active scanners do too much at too low sp/fitting req. Lower scout's native profile, as well as the range/db of basic/adv active scanners.
Increase the fitting req for adv an proto scanners.
Scouts sprinting around right in front of you, ducking in and out of cover but with no chevron on their head is scary, and awesome. I crap my pants, and smile every time I see it =) |
|
|
|
|
Pages: 1 2 3 4 :: [one page] |