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Tectonic Fusion
750
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Posted - 2013.12.18 05:41:00 -
[1] - Quote
Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner...
Solo Player
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Tectonic Fusion
751
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Posted - 2013.12.18 05:59:00 -
[2] - Quote
Vulpes Dolosus wrote:Dampeners. Active scanners are a crutch. If you break that crutch with proper dampening and sly movements, it crushes people.
I will agree, I think the wall hack results are a bit OP. I would rather make the results a static chevron that "refreshes" over their heads every half second or so. I think it should show their location, but not make it so obvious, and not show what direction they are pointing. The scanner should use dB (as it does now), and show sound rather than a dot, because it's not a radar.
Green Living wrote:It would be OP if there were not effective counters. There is one effective counter (running active scanner yourself) or playing a Gallente scout with prototype profile dampners. Adapt. What fun is that? If the only tactic would be to paint the enemies to win, that would be stupid -_-
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Tectonic Fusion
752
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Posted - 2013.12.18 06:11:00 -
[3] - Quote
PARKOUR PRACTIONER wrote:Green Living wrote:It would be OP if there were not effective counters. There is one effective counter (running active scanner yourself) or playing a Gallente scout with prototype profile dampners. Adapt. Scanners are a crutch. Never again will I use one, I was ridiculously paranoid the second I stopped using it. My gameplay suffered. But I like it now adds room for more tactics and stealth. SCANNERS ARE A CRUTCH PEOPLE. KILL THE PERSON WITH THE SCANNER That's obvious, but usually there are 5 guys protecting him, and by the time I almost kill him, the guys I killed will just respawn at the spawn pad a few feet behind him.
Solo Player
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Tectonic Fusion
761
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Posted - 2013.12.19 22:22:00 -
[4] - Quote
JP Acuna wrote:Active Scanners supress the chance to flank enemies, take a walk and attack them from the back... unless you are a scout and/or carry dampeners with you.
It's just too cheap in a FPS to know the location of your enemies all the time, it's easy cake. You can't do much against it, it limits your tactics and creativity.
It should be useful to know if an area is clear or not, to know where to drop an orbital strike, stuff like that only, not to be omniscient all the time. The scan result should last only a couple seconds and the cooldown be much slower than it is now. No 360-¦ scans. It would take smarter and specific tactics to be used, now it's dumb-proof, easy mode.
This^ Basically
Solo Player
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Tectonic Fusion
762
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Posted - 2013.12.20 06:34:00 -
[5] - Quote
Atheor Sindromer wrote:I agree with most people who found pretty creative ways to nerf the Active Scanner (which really is kind of OP in my opinion). These days it's like I spawn on any random droplink, be it up high or down low, I get those annoying, red, mocking letters up top in my screen: "You have been scanned".
This seriously pisses me off everytime it happens. It removes any ability for me to flank people in this game and that sucks because flanking is really one of my greatest strengths in online shooters. I try flanking half the enemy team by spending 2 minutes sprinting around on foot only to get the message "You have been scanned" when I'm not even close to actually being in their visual range.
This is probably due to all scanners doing the ******* 360-¦ scan dance like it's a pagan ritual dating back to ancient times or something. They should really make it so the Active Scanner actually scans how it's supposed to scan -> areas of 90-¦ in which the scanner is facing.
If scanners can just do the 360-¦ dance then there really isn't even a point in mentioning how big the scan radius is in degrees with the info text. If anything CCP could actually make use of the STD, ADV, PRO variants by making the STD version scan in 90-¦, the ADV version scan in 180-¦ and the PRO version scan in 360-¦.
For everyone about to flame me for not using Profile Dampeners. I'm running Minmatar Assault. I only have 2 low slots which I have to use for either a PG/CPU upgrade or a set of armor plates because my base armor hp is ******* disastrous. You have it easy. I use a basic scout...
Solo Player
Squad status: Locked
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Tectonic Fusion
799
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Posted - 2013.12.25 17:09:00 -
[6] - Quote
The scanner at least: shouldn't show what direction people are pointing, shouldn't be able to scan with no real penalty, and it shouldn't be able to always have the scanner up when you put it away...because that's the most broken function of the scanner.
Solo Player
Squad status: Locked
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Tectonic Fusion
803
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Posted - 2013.12.25 17:29:00 -
[7] - Quote
It should be: basic profile dampener beats basic scanner, enhanced profile damper beats advanced scanner, and complex profile dampener beats proto scanner. This is balanced because: the scanner scans not just one person, but anyone who gets scanned.
Solo Player
Squad status: Locked
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Tectonic Fusion
803
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Posted - 2013.12.25 17:33:00 -
[8] - Quote
Denn Maell wrote:Intelligence gathering as a play mechanic is not OP. Having at least one active scanner on your team should be one of the unwritten requirements of any match. I used scanners before they were given intel bonuses, and it was absolutely a gem back then. I don't see how it can be considered OP when you can counter the advantage it gives you by bringing one into battle yourself.
The active scanner is a great tool for corralling blueberries into doing something useful. If you have to dumb it down so you don't have to skill into PD, then give the Scouts bonuses of some kind so that the tool 'belongs' to them as scouts. It ruins a lot of peoples fun, and destroys the tactical gameplay (well, not if you call scan everyone in the game and kill them "tactical"...).
Solo Player
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Tectonic Fusion
830
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Posted - 2013.12.25 22:54:00 -
[9] - Quote
m twiggz wrote:Heathen Bastard wrote:m twiggz wrote:Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Profile Dampeners. Yeah, they tell them that there's someone around with minimal/no tank. just not exactly where. then again, you'll die in about 6 bullets anyways, so they really don't need to worry too much. In all honesty you're playing a FPS. When do you think enemies AREN'T near you? If you're dying in 6 bullets then you should reconsider your suit build. Profile dampeners need a buff...
Solo Player
Squad status: Locked
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Tectonic Fusion
830
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Posted - 2013.12.25 23:20:00 -
[10] - Quote
Ryme Intrinseca wrote:Scanner is balanced because:
Rock - flux/quantum scanner Paper - dampened scout Scissors - focused scanner It would be true if: one enhanced dampener beats one advanced scanner, and so on. However, this is not the case.
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Tectonic Fusion
830
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Posted - 2013.12.26 01:09:00 -
[11] - Quote
I won't even try to change your guys minds. lol
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Tectonic Fusion
830
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Posted - 2013.12.26 03:55:00 -
[12] - Quote
Cenex Langly wrote:Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Seriously all you need to do is train the profile dampner skill and use 1 complex profile dampner on a scout or 2 complex profile dampners on a logi/assault suit and you will beat any active scanner. Stop being an idiot and learn how to play this game. Too much SP for just a proto scanner...
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