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Denn Maell
PIanet Express
17
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Posted - 2013.12.25 17:30:00 -
[1] - Quote
Intelligence gathering as a play mechanic is not OP. Having at least one active scanner on your team should be one of the unwritten requirements of any match. I used scanners before they were given intel bonuses, and it was absolutely a gem back then. I don't see how it can be considered OP when you can counter the advantage it gives you by bringing one into battle yourself.
The active scanner is a great tool for corralling blueberries into doing something useful. If you have to dumb it down so you don't have to skill into PD, then give the Scouts bonuses of some kind so that the tool 'belongs' to them as scouts. |
Denn Maell
PIanet Express
18
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Posted - 2013.12.25 18:09:00 -
[2] - Quote
Tectonic Fusion wrote:Denn Maell wrote:Intelligence gathering as a play mechanic is not OP. Having at least one active scanner on your team should be one of the unwritten requirements of any match. I used scanners before they were given intel bonuses, and it was absolutely a gem back then. I don't see how it can be considered OP when you can counter the advantage it gives you by bringing one into battle yourself.
The active scanner is a great tool for corralling blueberries into doing something useful. If you have to dumb it down so you don't have to skill into PD, then give the Scouts bonuses of some kind so that the tool 'belongs' to them as scouts. It ruins a lot of peoples fun, and destroys the tactical gameplay (well, not if you call scan everyone in the game and kill them "tactical"...).
Flanking is still an option even if scanned. Its difficult for many players to aim and watch their radar at the same time. What's even more of an advantage is range boosters which don't need scans. Just paints everyone coming in close on your radar and they haven't a clue you already know where they are. Scans are also somewhat less effective in urban areas as you can't tell right away where they are precisely.
If your using cover, the enemy already knows where you are and they can rush you as much as they want to give you free kills.
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Denn Maell
PIanet Express
18
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Posted - 2013.12.25 18:37:00 -
[3] - Quote
I'm a little surprised this thread is based on 'scanners are OP' But no one has mentioned Vehicle Active Scanners? 360 degree radius running constantly until cool down without the need to spin aroundGǪplus some of the lowest precision ratings in the gameGǪand you can place them on any vehicleGǪ
Ever since the update I have been getting scanned as much as I've been scanning and its usually because of vehicle scannersGǪ |
Denn Maell
PIanet Express
22
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Posted - 2013.12.25 23:02:00 -
[4] - Quote
m twiggz wrote:Heathen Bastard wrote:m twiggz wrote:Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Profile Dampeners. Yeah, they tell them that there's someone around with minimal/no tank. just not exactly where. then again, you'll die in about 6 bullets anyways, so they really don't need to worry too much. In all honesty you're playing a FPS. When do you think enemies AREN'T near you? If you're dying in 6 bullets then you should reconsider your suit build.
Or use cover. Cover is something I rarely see used in Dust. I always duck behind railings to reload, take a knee behind walls, and put down hives behind convenient places of cover so blueberries get the hint. If the enemies need a scanner to let them know where I am their just not paying enough attention in the first place. |
Denn Maell
PIanet Express
25
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Posted - 2013.12.26 00:22:00 -
[5] - Quote
m twiggz wrote:
In my opinion they're fine. But I won't discredit you because we're all entitled to our own opinions. I think the active scanner brings more strategy and tactics to dust, and forces people to not armor tank if they don't want to be scanned, not the opposite like this thread implies.
My thoughts exactly, we all choose: Defense, Offense, stealth and support. If you want to have your cake and eat it too we have squads for that. |
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