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Sinboto Simmons
SVER True Blood Public Disorder.
3199
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Posted - 2013.12.16 17:38:00 -
[1] - Quote
Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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DUST Fiend
OSG Planetary Operations Covert Intervention
8940
|
Posted - 2013.12.16 17:40:00 -
[2] - Quote
Nope, they should be for everyone, just really hard to fit. Scouts would be the only ones to be able to fit them easily. This allows people to make specialized, though gimped fits to make use of cloak, where scouts are given the freedom to fit as they please (assuming better fitting capabilities for scouts, since they're just god awful right now)
Also scouts will have reduced motion blur when moving, making them mobile while cloaked, unlike others who will be pretty obvious to attentive players.
Vids / O7
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Beren Hurin
Onslaught Inc RISE of LEGION
1914
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Posted - 2013.12.16 17:40:00 -
[3] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
Quote: 6. Where do you plan on taking the Scout class? What specific roles do you see it playing on the battlefield? by Knight Soiaire, BurgezzE.T.F, DUST 514 Forums
Alas, poor Scout, I knew him!
The ScoutGÇÖs not gotten too much love in recent months. What started out as a bullet-strafing monster back in Chromosome has slowly been marginalized as other aspects of the game have been worked on and improved. IGÇÖm happy to say that soon the Scout class should be wholly rejuvenated (or at the very least, be in a much better place). The introduction of cloaking equipment and revamped bonuses should help the Scout find his rightful place in the battlefield hierarchy. To me, the Scout role has always been about creating a disruptive force on the battlefield. HeGÇÖs the guy that can cover enough ground quickly enough to get drop uplinks into the right places (that is, if everyone didnGÇÖt carry one, but more on that later), hack objectives back, disperse squad members (nothing makes people scatter faster than a KC-amped shotgunner) and generally make a nuisance of himself.
The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. Individual race skill bonuses will create opportunities for cloaked scouts to scan further and longer than other dropsuits, to have less GÇ£shimmerGÇ¥ as they move, and have lower innate scan profiles so that they can be visually and electronically invisible. These should help create more useful assassins, intel gatherers, and saboteurs. And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could.
--CCP Remnant
This does make me wonder though. If cloaks were an equipment module, then scouts couldn't use them AND another piece of equipment in their current manifestation. So either they won't give scouts the option of cloaks+equipment, cloaks would not be equipment, or they may be giving scouts an extra equipment slot. |
Django Quik
Dust2Dust.
1930
|
Posted - 2013.12.16 17:43:00 -
[4] - Quote
Only if the fittings capabiities of logis are not fixed before/when cloaks are introduced but I'm very much of the impression that all suit bonuses and CPU/PG will be changed at the same time, much like the vehicle overhaul changed all vehicles simultaneously.
Scouts will get fittings bonuses to cloaks and biotics. Logis will get fittings bonuses to other equipment. Assaults will get fittings bonuses to weapons/damage mods. Heavies will get fittings bonuses to tanking mods.
And with any luck they'll all have roughly the same CPU/PG instead of the ridiculous situation we currently have.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Thor Odinson42
Molon Labe. Public Disorder.
2390
|
Posted - 2013.12.16 17:44:00 -
[5] - Quote
DUST Fiend wrote:Nope, they should be for everyone, just really hard to fit. Scouts would be the only ones to be able to fit them easily. This allows people to make specialized, though gimped fits to make use of cloak, where scouts are given the freedom to fit as they please (assuming better fitting capabilities for scouts, since they're just god awful right now)
Also scouts will have reduced motion blur when moving, making them mobile while cloaked, unlike others who will be pretty obvious to attentive players.
Give it a really high CPU usage then give the scout suits a 90% cloak CPU fitting reduction bonus.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Quil Evrything
Triple Terrors
550
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Posted - 2013.12.16 17:46:00 -
[6] - Quote
DUST Fiend wrote:Nope, they should be for everyone,
WHY?
Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit.
Jealous? Want a cloak? You can have one. Just go change into a scout suit.
And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable.
There are heavy-only items, so it's perfectly justifyable to have scout-only items.
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3366
|
Posted - 2013.12.16 17:47:00 -
[7] - Quote
Thor Odinson42 wrote:DUST Fiend wrote:Nope, they should be for everyone, just really hard to fit. Scouts would be the only ones to be able to fit them easily. This allows people to make specialized, though gimped fits to make use of cloak, where scouts are given the freedom to fit as they please (assuming better fitting capabilities for scouts, since they're just god awful right now)
Also scouts will have reduced motion blur when moving, making them mobile while cloaked, unlike others who will be pretty obvious to attentive players. Give it a really high CPU usage then give the scout suits a 90% cloak CPU fitting reduction bonus. 300 CPU to fit it...yes..
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DUST Fiend
OSG Planetary Operations Covert Intervention
8945
|
Posted - 2013.12.16 17:51:00 -
[8] - Quote
Quil Evrything wrote:DUST Fiend wrote:Nope, they should be for everyone, WHY? Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit. Jealous? Want a cloak? You can have one. Just go change into a scout suit. And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable. There are heavy-only items, so it's perfectly justifyable to have scout-only items. It's an equipment. Equipments go in equipment slots. Have an equipment slot? Then you can equip this equipment, assuming you have the grid to do so.
In EVE Covert Ops ships aren't the only ones who can fit cloaks, they're the only ones who can fit covert ops cloaks (in effect). One is a basic cloak that doesn't offer much utility aside from remaining hidden while sitting still, where the cover op cloak allows movement and has significantly less drawbacks.
This is how they should be in DUST. Proto cloaks should require so much grid that if you aren't a scout, you might be able to fit an advanced weapon and some basic modules on a proto suit with that cloak, where a scout can fit that as if it were a standard module.
This promotes diversity, which is healthy for the game.
Vids / O7
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
238
|
Posted - 2013.12.16 17:54:00 -
[9] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
Hell no!!!!
Cloaks are not for small ships only in EVE, why the hell should they be that way in DUST?
I would concede that maybe Scouts should be able to fit them the "easiest" and reap the most benefit for using one, but if I want to "gimp" my Heavy Commando Suit with a cloaking device and only have enough CPU left for two sidearms, then so be it!
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1288
|
Posted - 2013.12.16 17:56:00 -
[10] - Quote
Beren Hurin wrote:Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. Quote: 6. Where do you plan on taking the Scout class? What specific roles do you see it playing on the battlefield? by Knight Soiaire, BurgezzE.T.F, DUST 514 Forums
Alas, poor Scout, I knew him!
The ScoutGÇÖs not gotten too much love in recent months. What started out as a bullet-strafing monster back in Chromosome has slowly been marginalized as other aspects of the game have been worked on and improved. IGÇÖm happy to say that soon the Scout class should be wholly rejuvenated (or at the very least, be in a much better place). The introduction of cloaking equipment and revamped bonuses should help the Scout find his rightful place in the battlefield hierarchy. To me, the Scout role has always been about creating a disruptive force on the battlefield. HeGÇÖs the guy that can cover enough ground quickly enough to get drop uplinks into the right places (that is, if everyone didnGÇÖt carry one, but more on that later), hack objectives back, disperse squad members (nothing makes people scatter faster than a KC-amped shotgunner) and generally make a nuisance of himself.
The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. Individual race skill bonuses will create opportunities for cloaked scouts to scan further and longer than other dropsuits, to have less GÇ£shimmerGÇ¥ as they move, and have lower innate scan profiles so that they can be visually and electronically invisible. These should help create more useful assassins, intel gatherers, and saboteurs. And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could.
--CCP Remnant
This does make me wonder though. If cloaks were an equipment module, then scouts couldn't use them AND another piece of equipment in their current manifestation. So either they won't give scouts the option of cloaks+equipment, cloaks would not be equipment, or they may be giving scouts an extra equipment slot.
Active modul maybe? |
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Django Quik
Dust2Dust.
1930
|
Posted - 2013.12.16 17:56:00 -
[11] - Quote
Would love to see a logi with all it's lows filled with CPU mods just so he can fit a STD cloak! He'd be slow and really shimmery and picked up by all scans and probably even passive scans and wouldn't be able to fit any tanking or damage mods or more than a STD weapon. That sounds awesome!
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Beren Hurin
Onslaught Inc RISE of LEGION
1914
|
Posted - 2013.12.16 17:59:00 -
[12] - Quote
Django Quik wrote:Would love to see a logi with all it's lows filled with CPU mods just so he can fit a STD cloak! He'd be slow and really shimmery and picked up by all scans and probably even passive scans and wouldn't be able to fit any tanking or damage mods or more than a STD weapon. That sounds awesome! But when he drops the RE and it goes boom and you go, "WTF!" he will laugh. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
238
|
Posted - 2013.12.16 17:59:00 -
[13] - Quote
Aikuchi Tomaru wrote:Active modul maybe?
Active based upon what? Suits don't have capacitor. Timer? Maybe. Stamina drain? Maybe. Need to flesh this sort of idea out more to make it work.
Also how do you activate it? If it's an equipment module slot, then instead of "equipping" it, you would do same action but instead it would activate/deactivate it.
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Llast 326
An Arkhos
854
|
Posted - 2013.12.16 17:59:00 -
[14] - Quote
If it were innate to the scout suit, and a high fitting cost equipment or module for everyone else i would be happy. Well as long as the cpu/pg of all suits were actually balancedGǪ. Yes Logi looking at you.
KRRROOOOOOM
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Django Quik
Dust2Dust.
1930
|
Posted - 2013.12.16 18:05:00 -
[15] - Quote
Beren Hurin wrote:Django Quik wrote:Would love to see a logi with all it's lows filled with CPU mods just so he can fit a STD cloak! He'd be slow and really shimmery and picked up by all scans and probably even passive scans and wouldn't be able to fit any tanking or damage mods or more than a STD weapon. That sounds awesome! But when he drops the RE and it goes boom and you go, "WTF!" he will laugh. That would be a good use for such a suit but with the fittings costs done right, he'd not be able to carry very good or very many REs.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Beren Hurin
Onslaught Inc RISE of LEGION
1914
|
Posted - 2013.12.16 18:08:00 -
[16] - Quote
Django Quik wrote:Beren Hurin wrote:Django Quik wrote:Would love to see a logi with all it's lows filled with CPU mods just so he can fit a STD cloak! He'd be slow and really shimmery and picked up by all scans and probably even passive scans and wouldn't be able to fit any tanking or damage mods or more than a STD weapon. That sounds awesome! But when he drops the RE and it goes boom and you go, "WTF!" he will laugh. That would be a good use for such a suit but with the fittings costs done right, he'd not be able to carry very good or very many REs.
Yeah, i'm curious, like I said in my post, that if it is an equipment slot item, then they should give scouts an extra equipment slot you would think. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
556
|
Posted - 2013.12.16 18:10:00 -
[17] - Quote
Django Quik wrote:Beren Hurin wrote:Django Quik wrote:Would love to see a logi with all it's lows filled with CPU mods just so he can fit a STD cloak! He'd be slow and really shimmery and picked up by all scans and probably even passive scans and wouldn't be able to fit any tanking or damage mods or more than a STD weapon. That sounds awesome! But when he drops the RE and it goes boom and you go, "WTF!" he will laugh. That would be a good use for such a suit but with the fittings costs done right, he'd not be able to carry very good or very many REs.
All REs do the same damage. In fact most people don't even skill up above basic Remote Explosives. Logis would also get a fitting bonus for REs. |
Cosgar
ParagonX
8774
|
Posted - 2013.12.16 18:15:00 -
[18] - Quote
Beren Hurin wrote:Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. Quote: 6. Where do you plan on taking the Scout class? What specific roles do you see it playing on the battlefield? by Knight Soiaire, BurgezzE.T.F, DUST 514 Forums
Alas, poor Scout, I knew him!
The ScoutGÇÖs not gotten too much love in recent months. What started out as a bullet-strafing monster back in Chromosome has slowly been marginalized as other aspects of the game have been worked on and improved. IGÇÖm happy to say that soon the Scout class should be wholly rejuvenated (or at the very least, be in a much better place). The introduction of cloaking equipment and revamped bonuses should help the Scout find his rightful place in the battlefield hierarchy. To me, the Scout role has always been about creating a disruptive force on the battlefield. HeGÇÖs the guy that can cover enough ground quickly enough to get drop uplinks into the right places (that is, if everyone didnGÇÖt carry one, but more on that later), hack objectives back, disperse squad members (nothing makes people scatter faster than a KC-amped shotgunner) and generally make a nuisance of himself.
The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. Individual race skill bonuses will create opportunities for cloaked scouts to scan further and longer than other dropsuits, to have less GÇ£shimmerGÇ¥ as they move, and have lower innate scan profiles so that they can be visually and electronically invisible. These should help create more useful assassins, intel gatherers, and saboteurs. And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could.
--CCP Remnant
This does make me wonder though. If cloaks were an equipment module, then scouts couldn't use them AND another piece of equipment in their current manifestation. So either they won't give scouts the option of cloaks+equipment, cloaks would not be equipment, or they may be giving scouts an extra equipment slot. Hope they get an extra equipment slot. Hell, give them 3 for all I care. Lord knows they need it.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Takron Nistrom
Tinfoil Hatz
145
|
Posted - 2013.12.16 18:16:00 -
[19] - Quote
Quil Evrything wrote:DUST Fiend wrote:Nope, they should be for everyone, WHY? Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit. Jealous? Want a cloak? You can have one. Just go change into a scout suit. And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable. There are heavy-only items, so it's perfectly justifyable to have scout-only items.
Exactly, case and point. Covert-Ops cloak II
Can only fit to cov ops ships
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Smooth Assassin
Stardust incorporation
473
|
Posted - 2013.12.16 18:28:00 -
[20] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. Been said a long time, and it's gonna get removed just like last time, remember cos of shotguns? but i agree it does need a cloaking device or some sort.
Assassination is my thing.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8955
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Posted - 2013.12.16 18:39:00 -
[21] - Quote
Takron Nistrom wrote:Quil Evrything wrote:DUST Fiend wrote:Nope, they should be for everyone, WHY? Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit. Jealous? Want a cloak? You can have one. Just go change into a scout suit. And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable. There are heavy-only items, so it's perfectly justifyable to have scout-only items. Exactly, case and point. Covert-Ops cloak II Can only fit to cov ops ships That a way to ignore that standard cloaks can be fit by all ships
Vids / O7
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Aero Yassavi
Scions of Athra
4117
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Posted - 2013.12.16 18:42:00 -
[22] - Quote
It's not a module, it's an equipment. It will have crazy fitting requirements, but scouts will get major CPU/PG reductions so they are the only ones who can run it without sacrificing weapons and defenses. Still, since it is an equipment, the Gallente Logi will get a 25% reduction. Also since scouts only get 1 equipment slot, that pretty much means goodbye to active scanning scouts or uplink scouts since it sounds like cloaking scouts will be the only viable option.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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Sargon Akkadi
Ordus Trismegistus
24
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Posted - 2013.12.16 18:51:00 -
[23] - Quote
Takron Nistrom wrote:Quil Evrything wrote:DUST Fiend wrote:Nope, they should be for everyone, WHY? Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit. Jealous? Want a cloak? You can have one. Just go change into a scout suit. And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable. There are heavy-only items, so it's perfectly justifyable to have scout-only items. Exactly, case and point. Covert-Ops cloak II Can only fit to cov ops ships
.. and Stealth Bombers, and Force Recon Cruisers, Black Ops Battleships, and new Sister's faction Frigate and Cruiser. |
Needless Sacermendor
Red Fox Brigade
615
|
Posted - 2013.12.16 18:57:00 -
[24] - Quote
You all seem to be forgetting that cloaks in Eve are high power slots ... the equivalent of DUSTs weapon slots.
Who's to say it won't (or shouldn't) be a light weapon slot module !? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
934
|
Posted - 2013.12.16 19:01:00 -
[25] - Quote
Aero Yassavi wrote:It's not a module, it's an equipment. It will have crazy fitting requirements, but scouts will get major CPU/PG reductions so they are the only ones who can run it without sacrificing weapons and defenses. Still, since it is an equipment, the Gallente Logi will get a 25% reduction. Also since scouts only get 1 equipment slot, that pretty much means goodbye to active scanning scouts or uplink scouts since it sounds like cloaking scouts will be the only viable option.
It won't be the only viable option as long as they don't take away our scan profile reduction (or if they lowered our base to be similar to a lvl5 scout) and they buff some of our other stats (cpu/pg & base movement + sprint speed).
If they do take away that scan profile reduction to give us a fitting reduction, the scout suit will become trash. We would lose our overall stealth for the ability to "burst" stealth for short periods of time (and if the cloak only makes us invisible, it would only be visual stealth).
Ideally, I would like for CCP to implement an active module slot with scouts getting a bonus to active module fitting (other E-War things that the scout should excel at best fit into an active module slot as well), let us keep our scan profile reduction bonus (or lower our base profile), and increase base stats some. There would of course need to be measures to prevent scouts from excelling at using non-scout modules (such as armor/shield hardeners).
!
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Quil Evrything
Triple Terrors
550
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Posted - 2013.12.16 19:03:00 -
[26] - Quote
Jadd Hatchen wrote:
I would concede that maybe Scouts should be able to fit them the "easiest" and reap the most benefit for using one, but if I want to "gimp" my Heavy Commando Suit with a cloaking device and only have enough CPU left for two sidearms, then so be it!
I want to be able to 'gimp' my scout, by fittinga forge gun on it. When that is allowed, then you can have a cloak on your commando suit. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8957
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Posted - 2013.12.16 19:04:00 -
[27] - Quote
Quil Evrything wrote:Jadd Hatchen wrote:
I would concede that maybe Scouts should be able to fit them the "easiest" and reap the most benefit for using one, but if I want to "gimp" my Heavy Commando Suit with a cloaking device and only have enough CPU left for two sidearms, then so be it!
I want to be able to 'gimp' my scout, by fittinga forge gun on it. When that is allowed, then you can have a cloak on your commando suit. Implying that they're even remotely the same thing
CCP wants it to be a general equipment because it should be, scouts will be the only ones to fit them without ruining their fit, and they'll be the only ones to get bonuses directly related to cloaking.
Vids / O7
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Smoky Fingers
Red Star.
180
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Posted - 2013.12.16 19:05:00 -
[28] - Quote
Aero Yassavi wrote:It's not a module, it's an equipment. It will have crazy fitting requirements, but scouts will get major CPU/PG reductions so they are the only ones who can run it without sacrificing weapons and defenses. Still, since it is an equipment, the Gallente Logi will get a 25% reduction. Also since scouts only get 1 equipment slot, that pretty much means goodbye to active scanning scouts or uplink scouts since it sounds like cloaking scouts will be the only viable option.
Let's just hope type ii scouts suits are back by then. They'll be receiving a much warmer welcome I suppose, since they were pretty much handicapped scout type i's which were in turn handicapped assault suits in chrome . 210 shields 2 armor no sidearm and 2 equip slots translates a lot better with all the stuff brought in uprising.
No one ever pays me in gum :<
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Atiim
Living Like Larry Schwag
2166
|
Posted - 2013.12.16 19:11:00 -
[29] - Quote
Yeah sure.
Right after you make Nanohives, Nanite Injectors, Repair Tools, and Drop Uplinks restricted to Logistics only.
I mean these tools were meant for logis right?
DUST 514 just went full COD.
Never go full COD.
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lordjanuz
Norwegian Dust514 Corporation Top Men.
244
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Posted - 2013.12.16 19:13:00 -
[30] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
+1 Agree
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Fox Gaden
Immortal Guides
1873
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Posted - 2013.12.16 19:14:00 -
[31] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. Cloaking devices will have incredibly high PG and CPU requirements. Scout suits will have bonuses to reduce the PG and CPU requirements of fitting a cloaking device. Putting a Cloaking device on any other suit will require them leaving most of their other slots empty and putting CPU and PG upgrades in the lows. This is what the Devs have said. |
Sinboto Simmons
SVER True Blood Public Disorder.
3209
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Posted - 2013.12.16 19:15:00 -
[32] - Quote
Atiim wrote:Yeah sure. Right after you make Nanohives, Nanite Injectors, Repair Tools, and Drop Uplinks restricted to Logistics only. I mean these tools were meant for logis right? Wouldn't be so much of a problem if more than 5% of logis actually did their jobs
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Django Quik
Dust2Dust.
1938
|
Posted - 2013.12.16 19:21:00 -
[33] - Quote
Beren Hurin wrote:Django Quik wrote:Beren Hurin wrote:Django Quik wrote:Would love to see a logi with all it's lows filled with CPU mods just so he can fit a STD cloak! He'd be slow and really shimmery and picked up by all scans and probably even passive scans and wouldn't be able to fit any tanking or damage mods or more than a STD weapon. That sounds awesome! But when he drops the RE and it goes boom and you go, "WTF!" he will laugh. That would be a good use for such a suit but with the fittings costs done right, he'd not be able to carry very good or very many REs. Yeah, i'm curious, like I said in my post, that if it is an equipment slot item, then they should give scouts an extra equipment slot you would think. Actually thinking about it, you would have to decloak to be able to select the REs because they're both equipment, so you'd have trouble getting away with stealth planting.
Needless Sacermendor wrote:You all seem to be forgetting that cloaks in Eve are high power slots ... the equivalent of DUSTs weapon slots. Who's to say it won't (or shouldn't) be a light weapon slot module !? CCP has repeatedly referred to cloaks as equipment.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Atiim
Living Like Larry Schwag
2166
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Posted - 2013.12.16 19:22:00 -
[34] - Quote
Sinboto Simmons wrote:Atiim wrote:Yeah sure. Right after you make Nanohives, Nanite Injectors, Repair Tools, and Drop Uplinks restricted to Logistics only. I mean these tools were meant for logis right? Wouldn't be so much of a problem if more than 5% of logis actually did their jobs Oh god, please don't start this one again.
The Logistics class is designed to be a highly versatile role capable of doing things from assaulting enemy positions, to medics on the battlefield.
The Logistics job is to be a Combat medic. They aren't your PEZ Dispenser, nor your slave, nor your "Stay in the back and rep me so my K/D stay's high" role.
The suits I wear are MINE. And as such I can, should, and will use MY suits for whatever I damn well please.
DUST 514 just went full COD.
Never go full COD.
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Django Quik
Dust2Dust.
1938
|
Posted - 2013.12.16 19:25:00 -
[35] - Quote
Atiim wrote:Yeah sure. Right after you make Nanohives, Nanite Injectors, Repair Tools, and Drop Uplinks restricted to Logistics only. I mean these tools were meant for logis right? Logis are going to be getting equipment fittings bonuses too, so effectively this will be happening.
Other classes will be able to run cloaks, reppers, scanners or whatever but the specialists (whether scout cloaks or logi hives/etc.) are the only ones who'll be able to run them actually effectively.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Django Quik
Dust2Dust.
1938
|
Posted - 2013.12.16 19:27:00 -
[36] - Quote
Like I said earlier in this thread, I fully expect each class to get fittings reductions to specific things, so only assaults will be able to run the best weapons and damage mods, heavies the best tanking set ups, scouts the best mobility stealth gear and logis the best equipment. There will be better more defined specialisations when this all happens.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Sinboto Simmons
SVER True Blood Public Disorder.
3212
|
Posted - 2013.12.16 19:43:00 -
[37] - Quote
Atiim wrote:Sinboto Simmons wrote:Atiim wrote:Yeah sure. Right after you make Nanohives, Nanite Injectors, Repair Tools, and Drop Uplinks restricted to Logistics only. I mean these tools were meant for logis right? Wouldn't be so much of a problem if more than 5% of logis actually did their jobs Oh god, please don't start this one again. The Logistics class is designed to be a highly versatile role capable of doing things from assaulting enemy positions, to medics on the battlefield. The Logistics job is to be a Combat medic. They aren't your PEZ Dispenser, nor your slave, nor your "Stay in the back and rep me so my K/D stay's high" role. The suits I wear are MINE. And as such I can, should, and will use MY suits for whatever I damn well please. I have no problem with that, and I don't want them to be nothing but medics, my personal problem comes in when they do nothing but kill, no reps, no needles, no ammo, nothing but slaying, and doing it better then any other class too, at that point they are no longer a support class.
A medic that outperforms every other class, do you think that's ok?
Better at assaulting then an assault, faster then a scout, more survival than a heavy, they can do all of this.
All the combat, none of the medic.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Needless Sacermendor
Red Fox Brigade
616
|
Posted - 2013.12.16 19:48:00 -
[38] - Quote
Django Quik wrote:Needless Sacermendor wrote:You all seem to be forgetting that cloaks in Eve are high power slots ... the equivalent of DUSTs weapon slots. Who's to say it won't (or shouldn't) be a light weapon slot module !? CCP has repeatedly referred to cloaks as equipment. Well it's clearly not a weapon is it !?
CCP has also never said which slot they would fit in ... as you've said, they've simply referred to them as equipment.
Do you not think they would be so much easier to balance if they were a light weapon slot ? ... Just imagine scouts running round with shotguns and cloaks ... imagine snipers with cloaks ... imagine ANY light weapon running round the battlefield INVISIBLE, until they decide to pull out a weapon and shoot you in the back of the head.
Now think about what the cloak SHOULD be for ... infiltration ! running behind enemy lines to place drop uplinks to spawn surprise attacks, or relaying intel with scanners, or dropping remote explosives and laying in wait.
They'd also be more cpu/pg balanceable since light weapons take up lots of cpu, so the cloak could be 100-120 cpu or somewhere round there such that scouts with their '20% cpu reduction to cloaks' can fit them with ease yet other suits could also gimp their slaying abilities to fit them but would also gimp their other fitting options.
Obviously the numbers need working on but the principle is the best way I can see to balance them without letting them be abused ... you'd still have you sidearm (unless you were a logi !) |
shaman oga
Nexus Balusa Horizon
1175
|
Posted - 2013.12.16 19:55:00 -
[39] - Quote
Cloaking active device as an equipment should be for all, scout should have a passive ability to cloak, without the need to use an equipment slot.
"Just another piece of duct tape"
Drugs for mercs
|
OZAROW
warravens League of Infamy
1097
|
Posted - 2013.12.16 21:05:00 -
[40] - Quote
They should be scout only an if not they should be built into a scout suit with a passive selection not equip an here why: If you take a min logistics an put 4 complex dampeners on it, and a scanner a proto gallente scout will not be able to find it because it's passive scan percision an complex precision mod only reaches about 30 db an it won't be able to scan with a active scanner if it needs a cloak in the equip slot, which would make scouts easier to kill than they are now!
An the min scout would need all it's shield slots for percision mods an run a cloak to not get killed moving around so then they have 125/80 something shield armor HP so it's gotta be scout only or build into the suit an scouts need to be able to do it the Longest as well or this will be more game breaking than active scanners |
|
T8R Raid
BIG BAD W0LVES
85
|
Posted - 2013.12.16 21:12:00 -
[41] - Quote
Soon, cloaked murder logis will reign supreme, you know CCP is gonna screw this up horribly. Proto logis are gonna be able to fit proto weapons with cloaks no problem just watch.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4099
|
Posted - 2013.12.16 21:16:00 -
[42] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. Oh, you mean like Cloaks in EVE which are totally fitted to every single ship and have no detrimental effects to them or means of stopping them from being completely OP?
I think you can stop worrying.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Demon Buddah
NECROM0NGERS Covert Intervention
86
|
Posted - 2013.12.16 21:18:00 -
[43] - Quote
I agree Simboto. We are a stealth class so we should be the only ones to use it. And to anyone who disagrees is probably gonna be the assholes to abuse it. So CCP, please make it a scout exlusive. |
Maken Tosch
DUST University Ivy League
5904
|
Posted - 2013.12.16 21:44:00 -
[44] - Quote
I'm all for making the cloak available to all suits like how Eve ships are able to, but allow only dedicated scouts to have the most benefits for it. A 99% reduction in overall CPU/PG usage when fitted on a scout should suffice.
OK, CCP. When are knives finally going to be improved?
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Iron Wolf Saber
Den of Swords
11290
|
Posted - 2013.12.16 21:45:00 -
[45] - Quote
NO.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
|
Maken Tosch
DUST University Ivy League
5904
|
Posted - 2013.12.16 21:45:00 -
[46] - Quote
Demon Buddah wrote:I agree Simboto. We are a stealth class so we should be the only ones to use it. And to anyone who disagrees is probably gonna be the assholes to abuse it. So CCP, please make it a scout exlusive.
I'm a dedicated scout (professional ninja knifer here) and I disagree. What do you say to that?
OK, CCP. When are knives finally going to be improved?
|
Django Quik
Dust2Dust.
1944
|
Posted - 2013.12.16 21:49:00 -
[47] - Quote
Needless Sacermendor wrote:Django Quik wrote:Needless Sacermendor wrote:You all seem to be forgetting that cloaks in Eve are high power slots ... the equivalent of DUSTs weapon slots. Who's to say it won't (or shouldn't) be a light weapon slot module !? CCP has repeatedly referred to cloaks as equipment. Well it's clearly not a weapon is it !? CCP has also never said which slot they would fit in ... as you've said, they've simply referred to them as equipment. Do you not think they would be so much easier to balance if they were a light weapon slot ? ... Just imagine scouts running round with shotguns and cloaks ... imagine snipers with cloaks ... imagine ANY light weapon running round the battlefield INVISIBLE, until they decide to pull out a weapon and shoot you in the back of the head. Now think about what the cloak SHOULD be for ... infiltration ! running behind enemy lines to place drop uplinks to spawn surprise attacks, or relaying intel with scanners, or dropping remote explosives and laying in wait. They'd also be more cpu/pg balanceable since light weapons take up lots of cpu, so the cloak could be 100-120 cpu or somewhere round there such that scouts with their '20% cpu reduction to cloaks' can fit them with ease yet other suits could also gimp their slaying abilities to fit them but would also gimp their other fitting options. Obviously the numbers need working on but the principle is the best way I can see to balance them without letting them be abused ... you'd still have you sidearm (unless you were a logi !) They've been calling it equipment because it's going to go in the equipment slots - I would have thought that was obvious. If it was going to be a module to go in a high or low module slot, they would have been calling it a module.
As for it being easier to balance as a module; I don't see how it's any more easy than having it as equipment. The only problem is then that scouts won't be able to fit cloaks and do other stuff that is basically essential to their role... unless the scout suits are changed and given an extra equipment slot!
Equipment also already functions as active items, which have to be selected and triggered to use - this functionality does not yet exist for any modules, so would require more changes to suits and systems that would likely just end up with more bugs and problems as a result.
Also, your 120 CPU and 20% reduction may just be example numbers but I think you vastly underestimate what is intended with them - we're talking more like 300 - 400 CPU and a 90 - 95% reduction for scouts. 120 CPU would make them easily usable by pretty much anyone who wants to sacrifice a single low slot for a CPU mod and logis wouldn't even need to do that.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
knight of 6
SVER True Blood Public Disorder.
845
|
Posted - 2013.12.16 21:51:00 -
[48] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. tell me, I know you started playing EvE, how many non-black ops combat ships fit cloaky? none...
things that fit cloaking units: scanning ships haulers black ops stealth bombers T3 covert reconfiguration occasionally travel fit caps but that is rare
applying the same to dust: things that fit cloaking units: scouts
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
|
Vrain Matari
ZionTCD Public Disorder.
1369
|
Posted - 2013.12.16 22:24:00 -
[49] - Quote
Iron Wolf Saber wrote:NO.
Cloaks should and must be available to anyone.
Just that scouts (specifically, not lights) would be most unbothered to fit it.
Sandboxing.
Secondly, the scout class MUST be viable to a degree without the cloak. ^ Absolutamento. x 2.
I support SP rollover.
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Dimmu Borgir II
The New Age Outlaws WINMATAR.
199
|
Posted - 2013.12.16 22:28:00 -
[50] - Quote
What are you guys talking about cloaks??!? This isn't harry potter, this is dust 514! WTF?? You guys are all high!
Blue is good, red is bad, orange you glad you're not red?
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Tch Tch
Red Shirts Away Team
78
|
Posted - 2013.12.16 22:42:00 -
[51] - Quote
Why not make the cloak essentially an active module in a low slot activated from the equipment wheel?
I think the cloaks fitting cost should be proportional (linear or logarithmic) to what it is hiding.
So if you have a low profile it is easier to cloak. This means any skills for profile reduction also reduce fitting costs and Dampeners do as well.
So a heavy has say a 55 dB profile it costs him 55 CPU
A scout with a 28 CPU it costs him 28 CPU to fit.
The cloak has its own stamina which mimics the users.
Say for a medium 120, his profile of 50 will drain it at 5 per second standing still, 15 for walking, 45 for running. A scout has 200, his profile of 28 will drain it at 2.8 per second standing still, 8.4 for walking, 25.2 for running.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
|
Oswald Rehnquist
898
|
Posted - 2013.12.16 22:43:00 -
[52] - Quote
Needless Sacermendor wrote:You all seem to be forgetting that cloaks in Eve are high power slots ... the equivalent of DUSTs weapon slots.
Who's to say it won't (or shouldn't) be a light weapon slot module !?
I actually like the light weapon slot idea myself. I would lol so hard based on the rage medium frames would throw out by not wanting to sacrifice damage potential to be able to cloak (equivalent of not wanting to sacrifice ehp for damps). It would also make the commando more sneaky considering his name and slot layout.
Below 28 dB
|
KING CHECKMATE
Scions of Athra
3299
|
Posted - 2013.12.16 22:43:00 -
[53] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
Specially Logis....For a change...lol...
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
|
mollerz
Minja Scouts
1356
|
Posted - 2013.12.16 23:58:00 -
[54] - Quote
Iron Wolf Saber wrote:NO.
Cloaks should and must be available to anyone.
Just that scouts (specifically, not lights) would be most unbothered to fit it.
Sandboxing.
Secondly, the scout class MUST be viable to a degree without the cloak.
Cool. I'd like to put a forge gun on my scout. Can we get this moving to land right about the time the cloak does?
#shittycoding
|
Kira Takizawa
2Shitz 1Giggle
70
|
Posted - 2013.12.17 00:04:00 -
[55] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. And you think scouts won't abuse them..? I'm a scout as well before you say "if you aren't ___ don't say anything" |
knight of 6
SVER True Blood Public Disorder.
847
|
Posted - 2013.12.17 00:09:00 -
[56] - Quote
mollerz wrote:Iron Wolf Saber wrote:NO.
Cloaks should and must be available to anyone.
Just that scouts (specifically, not lights) would be most unbothered to fit it.
Sandboxing.
Secondly, the scout class MUST be viable to a degree without the cloak. Cool. I'd like to put a forge gun on my scout. Can we get this moving to land right about the time the cloak does? it makes sense that a heavy frame can fit weapons that would be too large for smaller frames. why is it so important that scouts get special gear? "look at the shiny heavy only toys I NEED SOME JUST LIKE THOSE!" no, no you don't you need bonuses in all the right places to make you the scary scout you were meant to be.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
|
Alena Ventrallis
The Neutral Zone
315
|
Posted - 2013.12.17 00:17:00 -
[57] - Quote
Quil Evrything wrote:DUST Fiend wrote:Nope, they should be for everyone, WHY? Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit. Jealous? Want a cloak? You can have one. Just go change into a scout suit. And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable. There are heavy-only items, so it's perfectly justifyable to have scout-only items. That's not how new eden works.
Want to fit a cloak on a heavy? good on you, go right ahead. Want to use a cloak well? Get a scout. That's how it is in Eve. Any ship can fit a cloak, but only black ops and covert ops ships can use them well.
Perhaps have a cloak for anyone to use, and a special covert ops cloak that only scout suits can fit. |
Kira Takizawa
2Shitz 1Giggle
70
|
Posted - 2013.12.17 00:21:00 -
[58] - Quote
Alena Ventrallis wrote:Quil Evrything wrote:DUST Fiend wrote:Nope, they should be for everyone, WHY? Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit. Jealous? Want a cloak? You can have one. Just go change into a scout suit. And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable. There are heavy-only items, so it's perfectly justifyable to have scout-only items. That's not how new eden works. Want to fit a cloak on a heavy? good on you, go right ahead. Want to use a cloak well? Get a scout. That's how it is in Eve. Any ship can fit a cloak, but only black ops and covert ops ships can use them well. Perhaps have a cloak for anyone to use, and a special covert ops cloak that only scout suits can fit. Last I checked Eve and Dust are two different games and should stay as such. Heavies got their guns and we get our cloaks. Then mediums suits can have whatever the hell they will be getting later. |
J0hlss0n
Molon Labe. Public Disorder.
67
|
Posted - 2013.12.17 00:23:00 -
[59] - Quote
Scouts need something to make them stand out and actually do some work, so I would not be against the idea of only letting the Scouts use a cloak device.
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Kira Takizawa
2Shitz 1Giggle
71
|
Posted - 2013.12.17 00:33:00 -
[60] - Quote
J0hlss0n wrote:Scouts need something to make them stand out and actually do some work, so I would not be against the idea of only letting the Scouts use a cloak device.
To me scouts are fine people just need to learn to use a different playstyle when they become a scout. |
|
OZAROW
WarRavens League of Infamy
1097
|
Posted - 2013.12.17 00:35:00 -
[61] - Quote
Iron Wolf Saber wrote:NO.
Cloaks should and must be available to anyone.
Just that scouts (specifically, not lights) would be most unbothered to fit it.
Sandboxing.
Secondly, the scout class MUST be viable to a degree without the cloak. Then fix scouts before you bring this scout killer in. 6 slots 2 equip Range 20 m Profile 40 Percision 40 Cloak built into scout suit if it's a equip slot because: A proto gallente scout with cloak in equip cant find anyone under 30 db with a complex percision mod A proto min can't fit JACK on a suit an loses two high for two percision mods, makes adv useless an a proto with 198 shield!
So think about how gimped that is before you say NO! |
Quil Evrything
Triple Terrors
552
|
Posted - 2013.12.17 00:36:00 -
[62] - Quote
Iron Wolf Saber wrote:NO.
Cloaks should and must be available to anyone.
?"Must"?? You dont get to just throw claims like that without justification. particularly as a CPM. You have no justification for your "must" claim.
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Bethhy
Ancient Exiles. Renegade Alliance
473
|
Posted - 2013.12.17 00:38:00 -
[63] - Quote
And when the scout comes out of cloak his Auto Aim already locked.... resistance is futile? |
Quil Evrything
Triple Terrors
555
|
Posted - 2013.12.17 00:41:00 -
[64] - Quote
knight of 6 wrote:(Quil Evrything and others) wrote: Cool. I'd like to put a forge gun on my scout. Can we get this moving to land right about the time the cloak does?
it makes sense that a heavy frame can fit weapons that would be too large for smaller frames
I agree with you. It makes no sense to be able to fit a forge gun on a scout. JUST LIKE IT MAKES NO SENSE TO BE ABLE TO FIT A CLOAK ON A HEAVY. Or anything other than a suit specifically designed to be easily cloaked. They have a word for that.. I think its a "scout".
|
J0hlss0n
Molon Labe. Public Disorder.
67
|
Posted - 2013.12.17 00:43:00 -
[65] - Quote
Quil Evrything wrote:JUST LIKE IT MAKES NO SENSE TO BE ABLE TO FIT A CLOAK ON A HEAVY.
You do know that heavies dont have a equipment slot, right? So I dont think you need to worry about cloaked heavies. |
Kira Takizawa
2Shitz 1Giggle
71
|
Posted - 2013.12.17 00:44:00 -
[66] - Quote
Quil Evrything wrote:knight of 6 wrote:(Quil Evrything and others) wrote: Cool. I'd like to put a forge gun on my scout. Can we get this moving to land right about the time the cloak does?
it makes sense that a heavy frame can fit weapons that would be too large for smaller frames I agree with you. It makes no sense to be able to fit a forge gun on a scout. JUST LIKE IT MAKES NO SENSE TO BE ABLE TO FIT A CLOAK ON A HEAVY.Or anything other than a suit specifically designed to be easily cloaked. They have a word for that.. I think its a "scout". Just hope CCP don't break the cloak and make it abusable like the scanners :( |
Solitar Greywatch
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
61
|
Posted - 2013.12.17 00:48:00 -
[67] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. What about the sad heavy? :( |
Llast 326
An Arkhos
859
|
Posted - 2013.12.17 00:51:00 -
[68] - Quote
Kira Takizawa wrote:Quil Evrything wrote:knight of 6 wrote:(Quil Evrything and others) wrote: Cool. I'd like to put a forge gun on my scout. Can we get this moving to land right about the time the cloak does?
it makes sense that a heavy frame can fit weapons that would be too large for smaller frames I agree with you. It makes no sense to be able to fit a forge gun on a scout. JUST LIKE IT MAKES NO SENSE TO BE ABLE TO FIT A CLOAK ON A HEAVY.Or anything other than a suit specifically designed to be easily cloaked. They have a word for that.. I think its a "scout". Just hope CCP don't break the cloak and make it abusable like the scanners :( Active Time > Cool Down
KRRROOOOOOM
|
Galvan Nized
Deep Space Republic
396
|
Posted - 2013.12.17 00:52:00 -
[69] - Quote
I like cloaks in the grenade slot. Using the equipment wheel is stupidly cumbersome while the nade slot already has easy activation.
Tie it to stamina or timer or whatever. Needs massive requirements for non-scouts.
Putting it in the grenade slot gives easy activation, avoids the logi bonus to equipment, still allows access to the equipment wheel without breaking cloak (so you don't HAVE to add scout type II suits back), and has a distinct negative for use (no grenades). |
Kira Takizawa
2Shitz 1Giggle
71
|
Posted - 2013.12.17 00:56:00 -
[70] - Quote
Llast 326 wrote:Kira Takizawa wrote:Quil Evrything wrote:knight of 6 wrote:(Quil Evrything and others) wrote: Cool. I'd like to put a forge gun on my scout. Can we get this moving to land right about the time the cloak does?
it makes sense that a heavy frame can fit weapons that would be too large for smaller frames I agree with you. It makes no sense to be able to fit a forge gun on a scout. JUST LIKE IT MAKES NO SENSE TO BE ABLE TO FIT A CLOAK ON A HEAVY.Or anything other than a suit specifically designed to be easily cloaked. They have a word for that.. I think its a "scout". Just hope CCP don't break the cloak and make it abusable like the scanners :( Active Time > Cool Down You know CCP can't do anything right.. |
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Quil Evrything
Triple Terrors
556
|
Posted - 2013.12.17 02:04:00 -
[71] - Quote
Galvan Nized wrote: still allows access to the equipment wheel without breaking cloak (so you don't HAVE to add scout type II suits back),
I'd rather see a scout type II suit
Galvan Nized wrote: and has a distinct negative for use (no grenades). I almost never use grenades. Pistols, knives, and REs usually.
(although lately, AR as well. sigh)
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Atiim
Living Like Larry Schwag
2177
|
Posted - 2013.12.17 02:09:00 -
[72] - Quote
J0hlss0n wrote:Quil Evrything wrote:JUST LIKE IT MAKES NO SENSE TO BE ABLE TO FIT A CLOAK ON A HEAVY. You do know that heavies dont have a equipment slot, right? So I dont think you need to worry about cloaked heavies. Commandos have an equipment slot.
Now be afraid. Be very afraid
As if people actually use the Commando
DUST 514 just went full COD.
Never go full COD.
|
Solitar Greywatch
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
63
|
Posted - 2013.12.17 02:10:00 -
[73] - Quote
Atiim wrote:J0hlss0n wrote:Quil Evrything wrote:JUST LIKE IT MAKES NO SENSE TO BE ABLE TO FIT A CLOAK ON A HEAVY. You do know that heavies dont have a equipment slot, right? So I dont think you need to worry about cloaked heavies. Commandos have an equipment slot. Now be afraid. Be very afraid I'm so scared I'm shaking... #2spooky4me As if people actually use the Commando
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Atiim
Living Like Larry Schwag
2177
|
Posted - 2013.12.17 02:19:00 -
[74] - Quote
Sinboto Simmons wrote: I have no problem with that, and I don't want them to be nothing but medics, my personal problem comes in when they do nothing but kill, no reps, no needles, no ammo, nothing but slaying, and doing it better then any other class too, at that point they are no longer a support class.
A medic that outperforms every other class, do you think that's ok?
Better at assaulting then an assault, faster then a scout, more survival than a heavy, they can do all of this.
All the combat, none of the medic.
I consider that about as much a problem as I do the vehicles in 1.7.
But you can be those things with a logistics suit; but you can't be the very best, nor can you do them all at the same time.
Except Assaults. They are the best assault suit in the game. Though I don't believe there is an incentive to skill into Assaults when I already have an ADV Assault Frame with the exact same specs as the racial variant (bar the bonus)
I wish my Minmatar Logistics truly was faster than a Scout. I must truly be doing something wrong because my scout fit is WAY faster than my Minmatar Scout.
I don't even understand the whole "killer bee" role FoTM players play. With my Ishukone Hives and Core Repair Tool, I can easily score more WP than my entire squad combined. (Well not really, but still). Being A Killer Bee is most likely the most pointless and dumbest thing in this entire game. I just can't comprehend as to why people even do it.
DUST 514 just went full COD.
Never go full COD.
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Sinboto Simmons
SVER True Blood Public Disorder.
3231
|
Posted - 2013.12.17 02:20:00 -
[75] - Quote
Kira Takizawa wrote:Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. And you think scouts won't abuse them..? I'm a scout as well before you say "if you aren't ___ don't say anything" 1: I'm not likely to say that.
2: How do you abuse something that's made for your class?
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Atiim
Living Like Larry Schwag
2178
|
Posted - 2013.12.17 02:30:00 -
[76] - Quote
Sinboto Simmons wrote:1: I'm not likely to say that. 2: How do you abuse something that's made for your class? I don't know.
Why not ask the Lolgistics?
Also, I can see it now. People who weren't scouts before will switch to scouts just so they can abuse the cloak ability.
How can the cloak ability itself be abused?
I would be able to sneak behind EVERYONE shotgunning EVERYONE with little to no effort nor resistance.
I'm calling it now. Cloaks will be the one thing that makes Scouts/Light Frames OP. I never thought I'd say this, but I actually expect the Scout class to be the next Flaylock Pistol.
DUST 514 just went full COD.
Never go full COD.
|
True Adamance
Scions of Athra
4951
|
Posted - 2013.12.17 02:35:00 -
[77] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
Well not just for scouts but the only fit where cloaks don't cost you insane PG and CPU requirements.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
True Adamance
Scions of Athra
4951
|
Posted - 2013.12.17 02:36:00 -
[78] - Quote
Atiim wrote:Sinboto Simmons wrote: And you think scouts won't abuse them..? I'm a scout as well before you say "if you aren't ___ don't say anything"
1: I'm not likely to say that. 2: How do you abuse something that's made for your class? I don't know.
Why not ask the Lolgistics?
Also, I can see it now. People who weren't scouts before will switch to scouts just so they can abuse the cloak ability.
How can the cloak ability itself be abused?
I would be able to sneak behind EVERYONE shotgunning EVERYONE with little to no effort nor resistance.
I'm calling it now. Cloaks will be the one thing that makes Scouts/Light Frames OP. I never thought I'd say this, but I actually expect the Scout class to be the next Flaylock Pistol.
[/quote] Technically cloaks aren't made for your class, they are made of any covert ops job....you suit is designed to amplify that aspect....so its technically your suit that defines the class.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
Demon Buddah
NECROM0NGERS Covert Intervention
88
|
Posted - 2013.12.17 03:30:00 -
[79] - Quote
Iron Wolf Saber wrote:NO.
Cloaks should and must be available to anyone.
Just that scouts (specifically, not lights) would be most unbothered to fit it.
Sandboxing.
Secondly, the scout class MUST be viable to a degree without the cloak. Then let me put an HMG on my scout. Sandboxing huh? How about a forge gun for my scout? Sandboxing huh?
Quote:I'm a dedicated scout (professional ninja knifer here) and I disagree. What do you say to that? I say then your loss, when a logi is cloaked and then kills you over and over don't cry about it. Anyone with sense can see that will happen. Logis are better assault, and can be just as a good a scout, maybe better. Give them a cloak, what's going to happen then? |
Maken Tosch
DUST University Ivy League
5906
|
Posted - 2013.12.17 03:37:00 -
[80] - Quote
Demon Buddah wrote:Quote:I'm a dedicated scout (professional ninja knifer here) and I disagree. What do you say to that? I say then your loss, when a logi is cloaked and then kills you over and over don't cry about it. Anyone with sense can see that will happen. Logis are better assault, and can be just as a good a scout, maybe better. Give them a cloak, what's going to happen then?
LOL @ Logis finding me.
I'm a scout. Cloaks are Equipment items Profile Dampeners are low-slot items Scouts have built-in bonus for profile dampening CCP Reverant said scouts will get perks for cloak use
Logi won't be able to find me even with a proto scanner in my Scout Gk.0 suit.
So your logi can suck it.
OK, CCP. When are knives finally going to be improved?
|
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Sgt Buttscratch
1162
|
Posted - 2013.12.17 03:49:00 -
[81] - Quote
The cloak should be the bonus for hitting level 5 on scout dropsuit. not equipment. Would be pathetic to see a gallente logi rocking dmg mods, heavy armor, proto weaps, triage hives and be invisible....
Games is currently all over the ******* map, everyone is set to headless chicken mode, Scouts laugh more than anyone, logi's are whatever they want to be, assault runs scared and heavies fill in for the asault using light assault weapons.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Tectonic Fusion
734
|
Posted - 2013.12.17 03:50:00 -
[82] - Quote
Thor Odinson42 wrote:DUST Fiend wrote:Nope, they should be for everyone, just really hard to fit. Scouts would be the only ones to be able to fit them easily. This allows people to make specialized, though gimped fits to make use of cloak, where scouts are given the freedom to fit as they please (assuming better fitting capabilities for scouts, since they're just god awful right now)
Also scouts will have reduced motion blur when moving, making them mobile while cloaked, unlike others who will be pretty obvious to attentive players. Give it a really high CPU usage then give the scout suits a 90% cloak CPU fitting reduction bonus. Or give scouts the most CPU of all the dropsuits because all the good scout modules are CPU only. Kind of like how you can't really fit heavy modules on a LAV...
Solo Player
Squad status: Locked
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OZAROW
WarRavens League of Infamy
1098
|
Posted - 2013.12.17 04:05:00 -
[83] - Quote
Yea but good luck finding the logi, 30 db percision , 87 shields an like 160 armor, 8m sprint speed, no armor rep no compact hive, an a cloak in the equip, we ll be weaker than ever! |
HiddenBrother
Days of Ruin
14
|
Posted - 2013.12.17 04:11:00 -
[84] - Quote
Just an opinion, but only the scout suit should have the ability to cloak itself. Last thing we need are invisible Logi's/Assaults; running about with Combat Rifles. (imo)
Ruin.
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Wurm FOOD
The Southern Legion The Umbra Combine
3
|
Posted - 2013.12.17 04:47:00 -
[85] - Quote
One day, I will be walking around the map asking myself ''where is everyone?'' when I get my brains blown out through my mouth. I am just waiting for the day when everyone on both teams are invisible, it will be hilarious. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
715
|
Posted - 2013.12.17 04:53:00 -
[86] - Quote
Agreed. I bet all sorts of tryhards will use cloaks on medium frames. Here is why: you can strip a medium frame of all slots and it will still have as much HP as a tanked scout and will move just about as fast. High CPU penalty on cloaks won't deter them.
Quite honestly, I am fully expecting another CCP blunder when the module is released - it's gonna be completely untested and prone to abuse from the get go.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
715
|
Posted - 2013.12.17 04:55:00 -
[87] - Quote
HiddenBrother wrote:Just an opinion, but only the scout suit should have the ability to cloak itself. Last thing we need are invisible Logi's/Assaults; running about with Combat Rifles. (imo)
Remnant pretty much said this in the interview that all suits will be able to equip it, it's just that nonscouts will be penalized by CPU cost.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
715
|
Posted - 2013.12.17 05:03:00 -
[88] - Quote
Atiim wrote:Sinboto Simmons wrote: I have no problem with that, and I don't want them to be nothing but medics, my personal problem comes in when they do nothing but kill, no reps, no needles, no ammo, nothing but slaying, and doing it better then any other class too, at that point they are no longer a support class.
A medic that outperforms every other class, do you think that's ok?
Better at assaulting then an assault, faster then a scout, more survival than a heavy, they can do all of this.
All the combat, none of the medic.
I consider that about as much a problem as I do the vehicles in 1.7. But you can be those things with a logistics suit; but you can't be the very best, nor can you do them all at the same time. Except Assaults. They are the best assault suit in the game. Though I don't believe there is an incentive to skill into Assaults when I already have an ADV Assault Frame with the exact same specs as the racial variant (bar the bonus) I wish my Minmatar Logistics truly was faster than a Scout. I must truly be doing something wrong because my scout fit is WAY faster than my Minmatar Scout. I don't even understand the whole "killer bee" role FoTM players play. With my Ishukone Hives and Core Repair Tool, I can easily score more WP than my entire squad combined. (Well not really, but still). Being A Killer Bee is most likely the most pointless and dumbest thing in this entire game. I just can't comprehend as to why people even do it.
Killer Bee is the only thing that counts in leaderboards. And because PC is broken and there is no market there is no meta besides leaderboards.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Atiim
Living Like Larry Schwag
2182
|
Posted - 2013.12.17 05:12:00 -
[89] - Quote
Ludvig Enraga wrote: Killer Bee is the only thing that counts in leaderboards. And because PC is broken and there is no market there is no meta besides leaderboards.
Well It's a good thing I don't play PC regularly.
It's also a good thing that I don't play TryHard 514. It's nice to have FUN while they "l33ts" stroke their e-peens and chase the never ending FoTM.
Seriously though, I think we are starting to run out of things for the FoTM players to skill into.
DUST 514 just went full COD.
Never go full COD.
|
Maken Tosch
DUST University Ivy League
5911
|
Posted - 2013.12.17 05:15:00 -
[90] - Quote
I guess people are forgetting that active scanners will still be able to pick up most medium frame suits even if the suits are wearing cloaks.
OK, CCP. When are knives finally going to be improved?
|
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Django Quik
Dust2Dust.
1960
|
Posted - 2013.12.17 09:11:00 -
[91] - Quote
I really don't understand why so many scouts are getting so upset about the idea of cloaks being just normal equipment - as long as CCP sorts them out right, no one else will be able to fit them anyway!
To make them scout only, they'd have to program entirely new slots and equipment mechanics - the simplest workaround is to make them only reasonable to fit on scout suits by giving them insane fittings costs and the scout massive bonuses to those fittings reductions.
If a cloak costs 400 CPU and 100 PG, only medium suits with lows full of complex CPU and PG mods will be able to fit them and then they'll have no more CPU/PG to be able to fit anything more than a standard weapon with no sidearm, grenade or high slot mods. The logi bonuses are being changed to apply to equipment but they'll definitely exclude cloaks from that. Then consider that their profile is too high to be able to sneak up on scouts or avoid active scanners (profile dampeners are low slot mods, which will be taken up by CPU/PG mods). Seriously, scouts, what is the problem with this?
With those (admittedly theoretical) numbers and scouts getting a (till theoretical) 95% reduction, cloaks will cost us just 20 CPU and 5 PG. The only problem will come if we aren't given an extra equipment slot to make use of them and the extra CPU/PG we already need before adding more stuff to our repertoire (not saying this will 'fix' scouts entirely either and I agree with IWS that scouts should still be viable roles without needing cloaks).
And for whoever mentioned cloaked commandos (in jest, I know), lol! I'm imagining a big shimmery blob moving across my screen at 4m/s, decloaking to take out his weapon (don't forget that EVERYONE will have to put away the cloaking EQUIPMENT in order to take out a weapon and that's before aiming or shooting!) and me headshotting him dead with 2 shots from my breach pistol.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Oswald Rehnquist
908
|
Posted - 2013.12.17 09:40:00 -
[92] - Quote
Django Quik wrote:I really don't understand why so many scouts are getting so upset about the idea of cloaks being just normal equipment
CCP's history, I swear they must of had a major change of staff since its inception because the favoritism is excessive.
CCP since Chrom literally has one goal, medium frames. CCP nerfed scouts and heavies based on medium frame QQ, CCP worked on all of their material first, CCP has also made tanks accessible to medium frames with close to no sp investment so they don't have to deviate from their frontline infantry builds yet still perform effectively with vehicles. So making the stretch that CCP will also make it so the highest cpu/pg classes will be decent and very competitive stealth units too is not too far off.
What this translates to is now scouts are competing against with the same utility with medium frames, despite the fact that scouts can't touch all the roles medium frames can, whereas the heavy's heavy weapons are an exclusive that is not in direct competition by medium frames because medium frames can't copy it (not that they want to but its still exclusive). Essentially scouts don't trust CCP with balancing the game at all because CCP has a favorite frame and the scout suit isn't it.
Edit:
I also like to add that CCP's scout buff is literally stringing them to a single piece of equipment, which doesn't inspire a whole lot of utility considering the low slot count scouts currently has.
Below 28 dB
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fawkuima juggalo
Eternal Beings
253
|
Posted - 2013.12.17 11:09:00 -
[93] - Quote
Needless Sacermendor wrote:You all seem to be forgetting that cloaks in Eve are high power slots ... the equivalent of DUSTs weapon slots.
Who's to say it won't (or shouldn't) be a light weapon slot module !? hell yes.... if you want to be a ninja you better be a ninja.... only RE and nova knives... if you fire a bullet or throw a frenade it should turnoff and cooldown.
Dropship auto leveling and THE SOLUTION
|
Darken-Sol
BIG BAD W0LVES
859
|
Posted - 2013.12.17 11:37:00 -
[94] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
get that man a cloak. He has no meat on his bones. |
The Robot Devil
Molon Labe. Public Disorder.
1319
|
Posted - 2013.12.17 11:44:00 -
[95] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
They should be for every suit but there should be special cloaks that only scouts can wear that are very much better that other cloaks. I know that this isn't EVE but we should just throw out every example of a something that EVE does. Covert ops cloaks can only be used by special ships but the standard cloak can be used by every ship. It makes for interesting fits and tactics.
No sympathy for the devil; keep that in mind. Buy the ticket, take the ride.
|
Scarr Beloxian
FACTION WARFARE ARMY
12
|
Posted - 2013.12.17 11:50:00 -
[96] - Quote
wonder how many scouts will roll with nova knives once the cloak hits I for one run scout and would love this
I am....NO...WE are...BANG!!!!
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
243
|
Posted - 2013.12.17 15:35:00 -
[97] - Quote
knight of 6 wrote:tell me, I know you started playing EvE, how many non-black ops combat ships fit cloaky? none...
things that fit cloaking units: scanning ships haulers black ops stealth bombers T3 covert reconfiguration occasionally travel fit caps but that is rare
applying the same to dust: things that fit cloaking units: scouts
Bullshit! When cloaks were first introduced to EVE they were predominantly used by Battleships. They would sit at optimal ranges off gates while cloaked with a scout on the other side. Then when scout said something good was coming they would decloak and gank it. Additionally, I don't think any super carrier or titan pilot (as well as many carrier pilots) fly anywhere without a cloaking device either fitted or ready to be fit in their own cargo holds. Stop trying to make up stuff. The idea in this game is the devs give us "tools" and we the player get to determine how best to use them. There is no right or wrong.
Kira Takizawa wrote:Last I checked Eve and Dust are two different games and should stay as such. Heavies got their guns and we get our cloaks. Then mediums suits can have whatever the hell they will be getting later.
Last I checked the two game are indeed linked together and will only become more so in the future. So much for your "two games" theory. As for what each "suit gets", look at the bonuses applied to each. Every suit (that's not a militia or generic version) gets both a racial and a role related bonus. THAT is what the suit gets. Not some equipment, module, or weapon. So I repeat again, we get tools, we use tools, don't tell me how to use my tools.
To the multiple people asking for additional equipment slots for the Scouts... No, that would take away from the role of the logistics suit. The Logistics suit is one of two suits in this game that has actually sacrificed anything to be able to do it's role (sacrificing a sidearm slot for 3 equipment slots). The other being the Heavy which sacrifices all equipment slots to be able to use a Heavy weapons. So if you start giving any other suit extra equipment slots, then why play a logi anymore (once they are balanced to not be slayers).
To everyone trying to advocate for cloak to be anything other than equipment (low or high module, replace a weapon, built-in, whatever) the answer is "no". Why? Because to make it a module and still activate on the equipment menu would require a major revamp of the equipment interface as the location on it now are already assigned. To replace a weapon, would have similarly difficult repercussions, however since the weapons are already on that menu it's more feasible but would still affect the weapon switching button on the controller (unless cloak being on = no weapons readied; readying weapon = cloak goes off). The easiest implementation would be an equipment slot item and it would then make any class have to consider three things in order to want to be able to use it: first the skills needed to fit and operate it; second the PG and CPU requirements (which should be high enough in CPU to make logi's not able to fit and and lots of other equipment); and third, it means sacrificing an equipment slot to do it.
Quil Evrything wrote:?"Must"?? You dont get to just throw claims like that without justification. particularly as a CPM. You have no justification for your "must" claim.
edit: You seem to be suffering from "I want it, but I dont wanna play scout!" syndrome. As such, you are demonstrating lousy aptitude to be a CPM
No, he's saying MUST just for the same reason that I'm saying MUST. Because it's a sandbox. Because WE THE PLAYERS determine whether to fit it to a heavy or a scout suit. But the devs have to give us the flexibility to do either. Again, if I want to gimp my commando suit with a cloak that take away all more CPU and all I can fit afterwards is two sidearms, then so be it. It's my choice.
Quil Evrything wrote:I agree with you. It makes no sense to be able to fit a forge gun on a scout. JUST LIKE IT MAKES NO SENSE TO BE ABLE TO FIT A CLOAK ON A HEAVY. Or anything other than a suit specifically designed to be easily cloaked. They have a word for that.. I think its a "scout".
NO it doesn't make sense. Does it make sense that a SMALLER power source with a SMALLER CPU should be able to better support a CPU and power hungry cloaking device? Or does it make more sense that a Heavy with the needed CPU and PG already on it should be able to? The ONLY way it makes sense on the Scout is if, due to having less of a surface area to cover combined with special "bonuses" that are totally made up it is somehow able to.
Sgt Buttscratch wrote:The cloak should be the bonus for hitting level 5 on scout dropsuit. not equipment. Would be pathetic to see a gallente logi rocking dmg mods, heavy armor, proto weaps, triage hives and be invisible....
Games is currently all over the ******* map, everyone is set to headless chicken mode, Scouts laugh more than anyone, logi's are whatever they want to be, assault runs scared and heavies fill in for the asault using light assault weapons.
I could see a Tech Level II version of a Scout that gets to have a CPU bonus for fitting cloaking devices. And just like in EVE, the prerequisite to skilling into the Tech II version is usually level 5 in the Tech I version first. So if they make it a Tech II Scout option, you will get your wish.
As for it being all over the map, I agree. CCP needs to concentrate on finishing the "verisimilitude" of the game SECOND (lag and bug-fixes are always first), and then new game content third. The main problem is that players in DUST that have never played EVE cannot readily see the how obvious the holes in this game are right now. They need to fill the holes pronto! |
Quil Evrything
Triple Terrors
559
|
Posted - 2013.12.17 16:24:00 -
[98] - Quote
Jadd Hatchen wrote:Does it make sense that a SMALLER power source with a SMALLER CPU should be able to better support a CPU and power hungry cloaking device? Or does it make more sense that a Heavy with the needed CPU and PG already on it should be able to? The ONLY way it makes sense on the Scout is if, due to having less of a surface area to cover combined with special "bonuses" that are totally made up it is somehow able to. !
Yes, exactly. The suit is supposed to have special bonuses.
Read the scout dropsuit description sometime. They're supposed to ALREADY HAVE IT!
*THE SUIT*, specifically! The suit is described as,
Quote: The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth ... This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermatic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals
Clearly, from the game's very beginning, some kind of visual cloak was envisioned, and it was envisioned as being SCOUT-ONLY, because of specializations inherent in the dropsuit itself. Not even "light frame", but scout, specifically. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
246
|
Posted - 2013.12.17 17:20:00 -
[99] - Quote
Quil Evrything wrote:Jadd Hatchen wrote:Does it make sense that a SMALLER power source with a SMALLER CPU should be able to better support a CPU and power hungry cloaking device? Or does it make more sense that a Heavy with the needed CPU and PG already on it should be able to? The ONLY way it makes sense on the Scout is if, due to having less of a surface area to cover combined with special "bonuses" that are totally made up it is somehow able to. ! Yes, exactly. The suit is supposed to have special bonuses. Read the scout dropsuit description sometime. They're supposed to ALREADY HAVE IT! *THE SUIT*, specifically! The suit is described as, Quote: The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth ... This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermatic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals
Clearly, from the game's very beginning, some kind of visual cloak was envisioned, and it was envisioned as being SCOUT-ONLY, because of specializations inherent in the dropsuit itself. Not even "light frame", but scout, specifically.
No it says it's optimized for it, not that it's EXCLUSIVELY for it. And yes, cloak was ALWAYS envisioned for this game just like MTACs are too: https://wiki.eveonline.com/en/wiki/MTAC?_ga=1.50677417.1640929137.1365175653
It just means that other suits can try to use it also, but will not be as effective to the point of not very functional, but barely able to do it. Just like in EVE where any ship can use a cloak, but only ships specifically designed for it can use the cloak effectively (ie. warping while maintaining cloak for instance or getting a CPU usage reduction to use them, or a shorter delay to target someone when uncloaking, etc.)
They NEVER planned for them to be SCOUT ONLY. That is just a misconception that people keep bringing into this game from other lame ass shooters.
|
Needless Sacermendor
Red Fox Brigade
620
|
Posted - 2013.12.17 17:21:00 -
[100] - Quote
Jadd Hatchen wrote:To replace a weapon, would have similarly difficult repercussions, however since the weapons are already on that menu it's more feasible but would still affect the weapon switching button on the controller (unless cloak being on = no weapons readied; readying weapon = cloak goes off). The easiest implementation would be an equipment slot item and it would then make any class have to consider three things in order to want to be able to use it: first the skills needed to fit and operate it; second the PG and CPU requirements (which should be high enough in CPU to make logi's not able to fit and and lots of other equipment); and third, it means sacrificing an equipment slot to do it. Fitting in the light weapon slot is the most feasible way to do it, you've even covered ALL the reasons in your single paragraph here ^^
In order to activate the cloak you would have to select it as a weapon ... therefore you cannot run round with a weapon selected to decloak with sights aimed at someones head. You say "it would then make any class have to consider three things" ... Heavies don't have equipment slots ... so there's one class eliminated from using it ... Why ? You also say "should be high enough in CPU to make logi's not able to fit" ... most logis only have a light weapon slot and a grenade slot ... if they fitted the cloak in their light weapon slot they'd only have a grenade for offence ! ... how is this not appealing to anyone opposed to "killer bees" or "lologis" or "logi slayers" or whatever you want to call them ... they won't be able to use them. This way EVERYONE can fit it ... EVERYONE is heavily penalised for what is going to be a powerful tool ... and Scouts get to fit them at a massively reduced fitting cost which if done right would be enough that every other class had to lose their light weapon AND make sacrifices in equipment, grenades and/or ehp/regen whereas Scouts could fit them and have more cpu/pg left over than they would if they'd fitted a light weapon, so they could go full proto on everything else.
No matter where it goes it will still be damn difficult to fit for anything armour tanked since it would take cpu/pg extenders and they would have to sacrifice their tanking slots in order to fit it, whereas shield tankers won't. |
|
Quil Evrything
Triple Terrors
561
|
Posted - 2013.12.17 17:51:00 -
[101] - Quote
Jadd Hatchen wrote:
No it says it's optimized for it, not that it's EXCLUSIVELY for it.
you seem to be having a reading comprehension problem.
It says it was "(optimized for stealth)", as a general case statement. that's not the cloak specific part.
It then says it has an optical camoflage layer.
That is the sort of thing required for visual stealth to work. No other suit has it. Therefore, no other suit gets visual stealth. |
Needless Sacermendor
Red Fox Brigade
621
|
Posted - 2013.12.17 18:29:00 -
[102] - Quote
Quil Evrything wrote:Jadd Hatchen wrote:
No it says it's optimized for it, not that it's EXCLUSIVELY for it.
you seem to be having a reading comprehension problem. It says it was "(optimized for stealth)", as a general case statement. that's not the cloak specific part. It then says it has an optical camoflage layer. That is the sort of thing required for visual stealth to work. No other suit has it. Therefore, no other suit gets visual stealth. No other suit says it's for logistics ... Therefore, no other suit gets EQUIPMENT SLOTS !
I like this logic ... can we do Assault suits and assault rifles too |
low genius
The Sound Of Freedom Renegade Alliance
1005
|
Posted - 2013.12.17 18:41:00 -
[103] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
read the post more carefully. if you're not a scout you're going to have to gimp your fit so severely that it won't be viable, and they'll be able to see you better than if you were wearing a scout suit.
only fools will put cloaks on anything that doesn't get a fitting reduction. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
408
|
Posted - 2013.12.17 18:46:00 -
[104] - Quote
DUST Fiend wrote: It's an equipment. Equipments go in equipment slots. Have an equipment slot? Then you can equip this equipment, assuming you have the grid to do so.
In EVE Covert Ops ships aren't the only ones who can fit cloaks, they're the only ones who can fit covert ops cloaks (in effect). One is a basic cloak that doesn't offer much utility aside from remaining hidden while sitting still, where the covert ops cloak allows movement and has significantly less drawbacks.
This is how they should be in DUST. Proto cloaks should require so much grid that if you aren't a scout, you might be able to fit an advanced weapon and some basic modules on a proto suit with that cloak, where a scout can fit that as if it were a standard module.
This promotes diversity, which is healthy for the game.
^ This.
Gÿó +¦ +¦ Gÿó
Meta Gaming V > Proficiency I
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Spectre-M
The Generals General Tso's Alliance
139
|
Posted - 2013.12.17 19:02:00 -
[105] - Quote
Can anyone say " invisible snipers"?
So my future options will boil down to : tanks or invisibility. Can't wait.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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J0hlss0n
Molon Labe. Public Disorder.
69
|
Posted - 2013.12.17 20:30:00 -
[106] - Quote
Atiim wrote:As if people actually use the Commando
Hey now, Ive been using the Commando since day one, not as much as my Heavy which is my main role, but its the longest step away from the heavy class I take, and some games have actually been fun using the Commando... yeah, I like the Commando and Heavy, not the most normal Dust Player around here I get it.
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THUNDERGROOVE
ZionTCD Public Disorder.
407
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Posted - 2013.12.17 20:33:00 -
[107] - Quote
Quil Evrything wrote: WHY?
Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit.
Jealous? Want a cloak? You can have one. Just go change into a scout suit.
And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable.
There are heavy-only items, so it's perfectly justifyable to have scout-only items.
The heavy only items are garbage and no one would want to use them..
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
253
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Posted - 2013.12.18 15:42:00 -
[108] - Quote
Needless Sacermendor wrote:Jadd Hatchen wrote:To replace a weapon, would have similarly difficult repercussions, however since the weapons are already on that menu it's more feasible but would still affect the weapon switching button on the controller (unless cloak being on = no weapons readied; readying weapon = cloak goes off). The easiest implementation would be an equipment slot item and it would then make any class have to consider three things in order to want to be able to use it: first the skills needed to fit and operate it; second the PG and CPU requirements (which should be high enough in CPU to make logi's not able to fit and and lots of other equipment); and third, it means sacrificing an equipment slot to do it. Fitting in the light weapon slot is the most feasible way to do it, you've even covered ALL the reasons in your single paragraph here ^^ In order to activate the cloak you would have to select it as a weapon ... therefore you cannot run round with a weapon selected to decloak with sights aimed at someones head. You say "it would then make any class have to consider three things" ... Heavies don't have equipment slots ... so there's one class eliminated from using it ... Why ? You also say "should be high enough in CPU to make logi's not able to fit" ... most logis only have a light weapon slot and a grenade slot ... if they fitted the cloak in their light weapon slot they'd only have a grenade for offence ! ... how is this not appealing to anyone opposed to "killer bees" or "lologis" or "logi slayers" or whatever you want to call them ... they won't be able to use them. (quick Edit : UNLESS THEY'RE JUST LOGI'ING) This way EVERYONE can fit it ... EVERYONE is heavily penalised for what is going to be a powerful tool ... and Scouts get to fit them at a massively reduced fitting cost which if done right would be enough that every other class had to lose their light weapon AND make sacrifices in equipment, grenades and/or ehp/regen whereas Scouts could fit them and have more cpu/pg left over than they would if they'd fitted a light weapon, so they could go full proto on everything else. No matter where it goes it will still be damn difficult to fit for anything armour tanked since it would take cpu/pg extenders and they would have to sacrifice their tanking slots in order to fit it, whereas shield tankers won't. Second Edit : Also in the light weapon slot similar mechanics could be implemented as are in Eve, where there is a delay between decloaking and your ability to fire weapons ... the same would go in DUST ... but Scouts could get a bonus to that too !
Commando's (a Heavy class suite) do have equipment.
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