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Sinboto Simmons
SVER True Blood Public Disorder.
3199
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Posted - 2013.12.16 17:38:00 -
[1] - Quote
Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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DUST Fiend
OSG Planetary Operations Covert Intervention
8940
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Posted - 2013.12.16 17:40:00 -
[2] - Quote
Nope, they should be for everyone, just really hard to fit. Scouts would be the only ones to be able to fit them easily. This allows people to make specialized, though gimped fits to make use of cloak, where scouts are given the freedom to fit as they please (assuming better fitting capabilities for scouts, since they're just god awful right now)
Also scouts will have reduced motion blur when moving, making them mobile while cloaked, unlike others who will be pretty obvious to attentive players.
Vids / O7
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Beren Hurin
Onslaught Inc RISE of LEGION
1914
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Posted - 2013.12.16 17:40:00 -
[3] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
Quote: 6. Where do you plan on taking the Scout class? What specific roles do you see it playing on the battlefield? by Knight Soiaire, BurgezzE.T.F, DUST 514 Forums
Alas, poor Scout, I knew him!
The ScoutGÇÖs not gotten too much love in recent months. What started out as a bullet-strafing monster back in Chromosome has slowly been marginalized as other aspects of the game have been worked on and improved. IGÇÖm happy to say that soon the Scout class should be wholly rejuvenated (or at the very least, be in a much better place). The introduction of cloaking equipment and revamped bonuses should help the Scout find his rightful place in the battlefield hierarchy. To me, the Scout role has always been about creating a disruptive force on the battlefield. HeGÇÖs the guy that can cover enough ground quickly enough to get drop uplinks into the right places (that is, if everyone didnGÇÖt carry one, but more on that later), hack objectives back, disperse squad members (nothing makes people scatter faster than a KC-amped shotgunner) and generally make a nuisance of himself.
The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. Individual race skill bonuses will create opportunities for cloaked scouts to scan further and longer than other dropsuits, to have less GÇ£shimmerGÇ¥ as they move, and have lower innate scan profiles so that they can be visually and electronically invisible. These should help create more useful assassins, intel gatherers, and saboteurs. And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could.
--CCP Remnant
This does make me wonder though. If cloaks were an equipment module, then scouts couldn't use them AND another piece of equipment in their current manifestation. So either they won't give scouts the option of cloaks+equipment, cloaks would not be equipment, or they may be giving scouts an extra equipment slot. |
Django Quik
Dust2Dust.
1930
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Posted - 2013.12.16 17:43:00 -
[4] - Quote
Only if the fittings capabiities of logis are not fixed before/when cloaks are introduced but I'm very much of the impression that all suit bonuses and CPU/PG will be changed at the same time, much like the vehicle overhaul changed all vehicles simultaneously.
Scouts will get fittings bonuses to cloaks and biotics. Logis will get fittings bonuses to other equipment. Assaults will get fittings bonuses to weapons/damage mods. Heavies will get fittings bonuses to tanking mods.
And with any luck they'll all have roughly the same CPU/PG instead of the ridiculous situation we currently have.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Thor Odinson42
Molon Labe. Public Disorder.
2390
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Posted - 2013.12.16 17:44:00 -
[5] - Quote
DUST Fiend wrote:Nope, they should be for everyone, just really hard to fit. Scouts would be the only ones to be able to fit them easily. This allows people to make specialized, though gimped fits to make use of cloak, where scouts are given the freedom to fit as they please (assuming better fitting capabilities for scouts, since they're just god awful right now)
Also scouts will have reduced motion blur when moving, making them mobile while cloaked, unlike others who will be pretty obvious to attentive players.
Give it a really high CPU usage then give the scout suits a 90% cloak CPU fitting reduction bonus.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Quil Evrything
Triple Terrors
550
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Posted - 2013.12.16 17:46:00 -
[6] - Quote
DUST Fiend wrote:Nope, they should be for everyone,
WHY?
Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit.
Jealous? Want a cloak? You can have one. Just go change into a scout suit.
And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable.
There are heavy-only items, so it's perfectly justifyable to have scout-only items.
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3366
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Posted - 2013.12.16 17:47:00 -
[7] - Quote
Thor Odinson42 wrote:DUST Fiend wrote:Nope, they should be for everyone, just really hard to fit. Scouts would be the only ones to be able to fit them easily. This allows people to make specialized, though gimped fits to make use of cloak, where scouts are given the freedom to fit as they please (assuming better fitting capabilities for scouts, since they're just god awful right now)
Also scouts will have reduced motion blur when moving, making them mobile while cloaked, unlike others who will be pretty obvious to attentive players. Give it a really high CPU usage then give the scout suits a 90% cloak CPU fitting reduction bonus. 300 CPU to fit it...yes..
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DUST Fiend
OSG Planetary Operations Covert Intervention
8945
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Posted - 2013.12.16 17:51:00 -
[8] - Quote
Quil Evrything wrote:DUST Fiend wrote:Nope, they should be for everyone, WHY? Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit. Jealous? Want a cloak? You can have one. Just go change into a scout suit. And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable. There are heavy-only items, so it's perfectly justifyable to have scout-only items. It's an equipment. Equipments go in equipment slots. Have an equipment slot? Then you can equip this equipment, assuming you have the grid to do so.
In EVE Covert Ops ships aren't the only ones who can fit cloaks, they're the only ones who can fit covert ops cloaks (in effect). One is a basic cloak that doesn't offer much utility aside from remaining hidden while sitting still, where the cover op cloak allows movement and has significantly less drawbacks.
This is how they should be in DUST. Proto cloaks should require so much grid that if you aren't a scout, you might be able to fit an advanced weapon and some basic modules on a proto suit with that cloak, where a scout can fit that as if it were a standard module.
This promotes diversity, which is healthy for the game.
Vids / O7
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
238
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Posted - 2013.12.16 17:54:00 -
[9] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
Hell no!!!!
Cloaks are not for small ships only in EVE, why the hell should they be that way in DUST?
I would concede that maybe Scouts should be able to fit them the "easiest" and reap the most benefit for using one, but if I want to "gimp" my Heavy Commando Suit with a cloaking device and only have enough CPU left for two sidearms, then so be it!
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1288
|
Posted - 2013.12.16 17:56:00 -
[10] - Quote
Beren Hurin wrote:Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. Quote: 6. Where do you plan on taking the Scout class? What specific roles do you see it playing on the battlefield? by Knight Soiaire, BurgezzE.T.F, DUST 514 Forums
Alas, poor Scout, I knew him!
The ScoutGÇÖs not gotten too much love in recent months. What started out as a bullet-strafing monster back in Chromosome has slowly been marginalized as other aspects of the game have been worked on and improved. IGÇÖm happy to say that soon the Scout class should be wholly rejuvenated (or at the very least, be in a much better place). The introduction of cloaking equipment and revamped bonuses should help the Scout find his rightful place in the battlefield hierarchy. To me, the Scout role has always been about creating a disruptive force on the battlefield. HeGÇÖs the guy that can cover enough ground quickly enough to get drop uplinks into the right places (that is, if everyone didnGÇÖt carry one, but more on that later), hack objectives back, disperse squad members (nothing makes people scatter faster than a KC-amped shotgunner) and generally make a nuisance of himself.
The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. Individual race skill bonuses will create opportunities for cloaked scouts to scan further and longer than other dropsuits, to have less GÇ£shimmerGÇ¥ as they move, and have lower innate scan profiles so that they can be visually and electronically invisible. These should help create more useful assassins, intel gatherers, and saboteurs. And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could.
--CCP Remnant
This does make me wonder though. If cloaks were an equipment module, then scouts couldn't use them AND another piece of equipment in their current manifestation. So either they won't give scouts the option of cloaks+equipment, cloaks would not be equipment, or they may be giving scouts an extra equipment slot.
Active modul maybe? |
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Django Quik
Dust2Dust.
1930
|
Posted - 2013.12.16 17:56:00 -
[11] - Quote
Would love to see a logi with all it's lows filled with CPU mods just so he can fit a STD cloak! He'd be slow and really shimmery and picked up by all scans and probably even passive scans and wouldn't be able to fit any tanking or damage mods or more than a STD weapon. That sounds awesome!
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Beren Hurin
Onslaught Inc RISE of LEGION
1914
|
Posted - 2013.12.16 17:59:00 -
[12] - Quote
Django Quik wrote:Would love to see a logi with all it's lows filled with CPU mods just so he can fit a STD cloak! He'd be slow and really shimmery and picked up by all scans and probably even passive scans and wouldn't be able to fit any tanking or damage mods or more than a STD weapon. That sounds awesome! But when he drops the RE and it goes boom and you go, "WTF!" he will laugh. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
238
|
Posted - 2013.12.16 17:59:00 -
[13] - Quote
Aikuchi Tomaru wrote:Active modul maybe?
Active based upon what? Suits don't have capacitor. Timer? Maybe. Stamina drain? Maybe. Need to flesh this sort of idea out more to make it work.
Also how do you activate it? If it's an equipment module slot, then instead of "equipping" it, you would do same action but instead it would activate/deactivate it.
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Llast 326
An Arkhos
854
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Posted - 2013.12.16 17:59:00 -
[14] - Quote
If it were innate to the scout suit, and a high fitting cost equipment or module for everyone else i would be happy. Well as long as the cpu/pg of all suits were actually balancedGǪ. Yes Logi looking at you.
KRRROOOOOOM
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Django Quik
Dust2Dust.
1930
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Posted - 2013.12.16 18:05:00 -
[15] - Quote
Beren Hurin wrote:Django Quik wrote:Would love to see a logi with all it's lows filled with CPU mods just so he can fit a STD cloak! He'd be slow and really shimmery and picked up by all scans and probably even passive scans and wouldn't be able to fit any tanking or damage mods or more than a STD weapon. That sounds awesome! But when he drops the RE and it goes boom and you go, "WTF!" he will laugh. That would be a good use for such a suit but with the fittings costs done right, he'd not be able to carry very good or very many REs.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Beren Hurin
Onslaught Inc RISE of LEGION
1914
|
Posted - 2013.12.16 18:08:00 -
[16] - Quote
Django Quik wrote:Beren Hurin wrote:Django Quik wrote:Would love to see a logi with all it's lows filled with CPU mods just so he can fit a STD cloak! He'd be slow and really shimmery and picked up by all scans and probably even passive scans and wouldn't be able to fit any tanking or damage mods or more than a STD weapon. That sounds awesome! But when he drops the RE and it goes boom and you go, "WTF!" he will laugh. That would be a good use for such a suit but with the fittings costs done right, he'd not be able to carry very good or very many REs.
Yeah, i'm curious, like I said in my post, that if it is an equipment slot item, then they should give scouts an extra equipment slot you would think. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
556
|
Posted - 2013.12.16 18:10:00 -
[17] - Quote
Django Quik wrote:Beren Hurin wrote:Django Quik wrote:Would love to see a logi with all it's lows filled with CPU mods just so he can fit a STD cloak! He'd be slow and really shimmery and picked up by all scans and probably even passive scans and wouldn't be able to fit any tanking or damage mods or more than a STD weapon. That sounds awesome! But when he drops the RE and it goes boom and you go, "WTF!" he will laugh. That would be a good use for such a suit but with the fittings costs done right, he'd not be able to carry very good or very many REs.
All REs do the same damage. In fact most people don't even skill up above basic Remote Explosives. Logis would also get a fitting bonus for REs. |
Cosgar
ParagonX
8774
|
Posted - 2013.12.16 18:15:00 -
[18] - Quote
Beren Hurin wrote:Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. Quote: 6. Where do you plan on taking the Scout class? What specific roles do you see it playing on the battlefield? by Knight Soiaire, BurgezzE.T.F, DUST 514 Forums
Alas, poor Scout, I knew him!
The ScoutGÇÖs not gotten too much love in recent months. What started out as a bullet-strafing monster back in Chromosome has slowly been marginalized as other aspects of the game have been worked on and improved. IGÇÖm happy to say that soon the Scout class should be wholly rejuvenated (or at the very least, be in a much better place). The introduction of cloaking equipment and revamped bonuses should help the Scout find his rightful place in the battlefield hierarchy. To me, the Scout role has always been about creating a disruptive force on the battlefield. HeGÇÖs the guy that can cover enough ground quickly enough to get drop uplinks into the right places (that is, if everyone didnGÇÖt carry one, but more on that later), hack objectives back, disperse squad members (nothing makes people scatter faster than a KC-amped shotgunner) and generally make a nuisance of himself.
The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. Individual race skill bonuses will create opportunities for cloaked scouts to scan further and longer than other dropsuits, to have less GÇ£shimmerGÇ¥ as they move, and have lower innate scan profiles so that they can be visually and electronically invisible. These should help create more useful assassins, intel gatherers, and saboteurs. And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could.
--CCP Remnant
This does make me wonder though. If cloaks were an equipment module, then scouts couldn't use them AND another piece of equipment in their current manifestation. So either they won't give scouts the option of cloaks+equipment, cloaks would not be equipment, or they may be giving scouts an extra equipment slot. Hope they get an extra equipment slot. Hell, give them 3 for all I care. Lord knows they need it.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Takron Nistrom
Tinfoil Hatz
145
|
Posted - 2013.12.16 18:16:00 -
[19] - Quote
Quil Evrything wrote:DUST Fiend wrote:Nope, they should be for everyone, WHY? Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit. Jealous? Want a cloak? You can have one. Just go change into a scout suit. And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable. There are heavy-only items, so it's perfectly justifyable to have scout-only items.
Exactly, case and point. Covert-Ops cloak II
Can only fit to cov ops ships
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Smooth Assassin
Stardust incorporation
473
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Posted - 2013.12.16 18:28:00 -
[20] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. Been said a long time, and it's gonna get removed just like last time, remember cos of shotguns? but i agree it does need a cloaking device or some sort.
Assassination is my thing.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8955
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Posted - 2013.12.16 18:39:00 -
[21] - Quote
Takron Nistrom wrote:Quil Evrything wrote:DUST Fiend wrote:Nope, they should be for everyone, WHY? Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit. Jealous? Want a cloak? You can have one. Just go change into a scout suit. And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable. There are heavy-only items, so it's perfectly justifyable to have scout-only items. Exactly, case and point. Covert-Ops cloak II Can only fit to cov ops ships That a way to ignore that standard cloaks can be fit by all ships
Vids / O7
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Aero Yassavi
Scions of Athra
4117
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Posted - 2013.12.16 18:42:00 -
[22] - Quote
It's not a module, it's an equipment. It will have crazy fitting requirements, but scouts will get major CPU/PG reductions so they are the only ones who can run it without sacrificing weapons and defenses. Still, since it is an equipment, the Gallente Logi will get a 25% reduction. Also since scouts only get 1 equipment slot, that pretty much means goodbye to active scanning scouts or uplink scouts since it sounds like cloaking scouts will be the only viable option.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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Sargon Akkadi
Ordus Trismegistus
24
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Posted - 2013.12.16 18:51:00 -
[23] - Quote
Takron Nistrom wrote:Quil Evrything wrote:DUST Fiend wrote:Nope, they should be for everyone, WHY? Like the OP says, scouts deserve something that is scout-exclusive. It's supposed to be a specialist suit. Jealous? Want a cloak? You can have one. Just go change into a scout suit. And to stop the re-re-rehash: No, not everything is usable in all suits, so your 'should' is completely unjustifyable. There are heavy-only items, so it's perfectly justifyable to have scout-only items. Exactly, case and point. Covert-Ops cloak II Can only fit to cov ops ships
.. and Stealth Bombers, and Force Recon Cruisers, Black Ops Battleships, and new Sister's faction Frigate and Cruiser. |
Needless Sacermendor
Red Fox Brigade
615
|
Posted - 2013.12.16 18:57:00 -
[24] - Quote
You all seem to be forgetting that cloaks in Eve are high power slots ... the equivalent of DUSTs weapon slots.
Who's to say it won't (or shouldn't) be a light weapon slot module !? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
934
|
Posted - 2013.12.16 19:01:00 -
[25] - Quote
Aero Yassavi wrote:It's not a module, it's an equipment. It will have crazy fitting requirements, but scouts will get major CPU/PG reductions so they are the only ones who can run it without sacrificing weapons and defenses. Still, since it is an equipment, the Gallente Logi will get a 25% reduction. Also since scouts only get 1 equipment slot, that pretty much means goodbye to active scanning scouts or uplink scouts since it sounds like cloaking scouts will be the only viable option.
It won't be the only viable option as long as they don't take away our scan profile reduction (or if they lowered our base to be similar to a lvl5 scout) and they buff some of our other stats (cpu/pg & base movement + sprint speed).
If they do take away that scan profile reduction to give us a fitting reduction, the scout suit will become trash. We would lose our overall stealth for the ability to "burst" stealth for short periods of time (and if the cloak only makes us invisible, it would only be visual stealth).
Ideally, I would like for CCP to implement an active module slot with scouts getting a bonus to active module fitting (other E-War things that the scout should excel at best fit into an active module slot as well), let us keep our scan profile reduction bonus (or lower our base profile), and increase base stats some. There would of course need to be measures to prevent scouts from excelling at using non-scout modules (such as armor/shield hardeners).
!
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Quil Evrything
Triple Terrors
550
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Posted - 2013.12.16 19:03:00 -
[26] - Quote
Jadd Hatchen wrote:
I would concede that maybe Scouts should be able to fit them the "easiest" and reap the most benefit for using one, but if I want to "gimp" my Heavy Commando Suit with a cloaking device and only have enough CPU left for two sidearms, then so be it!
I want to be able to 'gimp' my scout, by fittinga forge gun on it. When that is allowed, then you can have a cloak on your commando suit. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8957
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Posted - 2013.12.16 19:04:00 -
[27] - Quote
Quil Evrything wrote:Jadd Hatchen wrote:
I would concede that maybe Scouts should be able to fit them the "easiest" and reap the most benefit for using one, but if I want to "gimp" my Heavy Commando Suit with a cloaking device and only have enough CPU left for two sidearms, then so be it!
I want to be able to 'gimp' my scout, by fittinga forge gun on it. When that is allowed, then you can have a cloak on your commando suit. Implying that they're even remotely the same thing
CCP wants it to be a general equipment because it should be, scouts will be the only ones to fit them without ruining their fit, and they'll be the only ones to get bonuses directly related to cloaking.
Vids / O7
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Smoky Fingers
Red Star.
180
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Posted - 2013.12.16 19:05:00 -
[28] - Quote
Aero Yassavi wrote:It's not a module, it's an equipment. It will have crazy fitting requirements, but scouts will get major CPU/PG reductions so they are the only ones who can run it without sacrificing weapons and defenses. Still, since it is an equipment, the Gallente Logi will get a 25% reduction. Also since scouts only get 1 equipment slot, that pretty much means goodbye to active scanning scouts or uplink scouts since it sounds like cloaking scouts will be the only viable option.
Let's just hope type ii scouts suits are back by then. They'll be receiving a much warmer welcome I suppose, since they were pretty much handicapped scout type i's which were in turn handicapped assault suits in chrome . 210 shields 2 armor no sidearm and 2 equip slots translates a lot better with all the stuff brought in uprising.
No one ever pays me in gum :<
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Atiim
Living Like Larry Schwag
2166
|
Posted - 2013.12.16 19:11:00 -
[29] - Quote
Yeah sure.
Right after you make Nanohives, Nanite Injectors, Repair Tools, and Drop Uplinks restricted to Logistics only.
I mean these tools were meant for logis right?
DUST 514 just went full COD.
Never go full COD.
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lordjanuz
Norwegian Dust514 Corporation Top Men.
244
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Posted - 2013.12.16 19:13:00 -
[30] - Quote
Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen.
+1 Agree
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