Cosgar
ParagonX
8774
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Posted - 2013.12.16 18:15:00 -
[1] - Quote
Beren Hurin wrote:Sinboto Simmons wrote:Someone had to say it: cloaks should be scout only, for fucks sake we can't have one bloody thing to ourselves?
Mark my words that this module will be abused heavily by non scout players, just watch it happen. Quote: 6. Where do you plan on taking the Scout class? What specific roles do you see it playing on the battlefield? by Knight Soiaire, BurgezzE.T.F, DUST 514 Forums
Alas, poor Scout, I knew him!
The ScoutGÇÖs not gotten too much love in recent months. What started out as a bullet-strafing monster back in Chromosome has slowly been marginalized as other aspects of the game have been worked on and improved. IGÇÖm happy to say that soon the Scout class should be wholly rejuvenated (or at the very least, be in a much better place). The introduction of cloaking equipment and revamped bonuses should help the Scout find his rightful place in the battlefield hierarchy. To me, the Scout role has always been about creating a disruptive force on the battlefield. HeGÇÖs the guy that can cover enough ground quickly enough to get drop uplinks into the right places (that is, if everyone didnGÇÖt carry one, but more on that later), hack objectives back, disperse squad members (nothing makes people scatter faster than a KC-amped shotgunner) and generally make a nuisance of himself.
The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. Individual race skill bonuses will create opportunities for cloaked scouts to scan further and longer than other dropsuits, to have less GÇ£shimmerGÇ¥ as they move, and have lower innate scan profiles so that they can be visually and electronically invisible. These should help create more useful assassins, intel gatherers, and saboteurs. And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could.
--CCP Remnant
This does make me wonder though. If cloaks were an equipment module, then scouts couldn't use them AND another piece of equipment in their current manifestation. So either they won't give scouts the option of cloaks+equipment, cloaks would not be equipment, or they may be giving scouts an extra equipment slot. Hope they get an extra equipment slot. Hell, give them 3 for all I care. Lord knows they need it.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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