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Takahiro Kashuken
Red Star. EoN.
1866
|
Posted - 2013.12.12 14:09:00 -
[1] - Quote
It seems yet again vehicle pilots have to tell infantry how to destroy a tank, or at least make it run away but the problem here is infantry not adapting and learning from there mistakes
1.6 Any AV weapon bar the plasma cannon could **** a fully fitted tank in seconds, for infantry thats fine and in PC where the real challenge is, it was a clusterfuck but the main problem in 1.6 days were the swarms and lack of rendering, the FG i could deal with a hell of a lot more
So 1.7 is out and OP is the word and 11 threads about tanks on the 1st page, mostly infantry crying about how the big bad tank touched them in a private place and procceded to wiggle its large turret in there and won the game on its own while going at 100mph
So lets go through the current issues that infantry are crying about and find solutions for you
1. Speed - The militia overdrive offers 10% speed bonus, except someone added an extra 0 and it offers 100%, this is CCP problem and will be hotfixed i assume before the end of the week, generally ppl will be abusing this because they can and also having fun with it. No changes to AV can be made while this bug is active so stop crying about it. Speed has been buffed for the tanks overall but seems fine except the bug which will get fixed
2. AV changes - A thrid less damage for FG/SL/AVnades and 50% range nerf for swarms, this means area denial is more important than in 1.6 since 1.6 your area denial area was the entire ******* map with the damage in just 1 clip to take out a tank before it could see the danger (lolrendering). Problem is speed is an important factor, most if not all tank users are using the bugged overdrive since it allows them to get in and out quickly so AV cannot keep up
Them 2 points all tie into each other, less range for AV, more speed for the tank so AV has to hit quick and hard because they no longer cover the map, even when the overdrive is fixed complex lets you have a 30% boost for 20seconds and enhanced at 20% for 15, speed will not go away completely but they will not be near as fast so AV will still have a chance and plan correctly you will kill it but now tanks can see you for the 1st time in 6months
Now onto infantry problems who are generally too stupid to realise what they are doing wrong
1. Shiny tanks - If its shiny dont attack it, it has its hardners going that means that generally your AV weapon will not do enough damage to break the threshold and stop it from regen shield or cause enough damage at all and vehicle will be fine and you will be slighly annoying or the pilot will be laughing at you for being a tit
2. Swarms - Everyone has swarms due to how OP they were last build, now pilots can see the missles and also the user and with the range nerf we can speed away from you, also swarms deal explosive damage best for using against madrugars and not shield tanks unless they are not shiny
3. FG - Best at AV, hit hard, hit fast too and 300m range, even with hardners on they can pack and punch that hard it can stop shield regen and if no hardeners could pop it too, downside you need some slight aim since it is not fire and forget and you need the heavy suit which means less movement.
4. Plasma Cannon - Actually does have a use, its the shield version of the FG excpet it needs the reload skills to be maxed since it reloads so slow, great dumbfire weapon and hits with a punch stopping shield regen. Too bad its a skill based weapon
5. Militia tanks - They are actually useful and cheap, if your getting into tanks they are good enough to use and dont hit the wallet as hard, they can also take on other tanks quite well if you get the jump on them. Also can be used as a distraction or bait for a AV trap on the enemy
6. Installations - Get the drop on a tank and its gone before they know where it is, if any are left standing that is but it can be good and useful at the start of the match or even at the end if any are left about
7. Area of denial - Infantry want that kill but an AoD can be as good as a kill if not more useful, you put out a vehicle which may contain 1-3ppl in it and that vehicle retreats, but the vehicle pilot will try and try again to get to where he wants to go and from different routes too but if you keep denying the area then he will never get there and instead will have to recall and go on foot or try another vehicle - This means the pilot is wasting time and his team is down 1-3ppl for any length of time which gives you the advantage in a mode like domination
8. Traps - Set a trap, its not hard, quite a few methods you can use or just come up with some, combine AV, throw in a militia tank, use bait etc
9. Teamwork - If your trying to solo it with the wrong AV then generally you are an idiot, infact i will go so far as saying 99% of AV are idiots and consistantly try to solo vehicles. Anyone with a brain knows its easier to get a job done with a buddy
10. Communication - Cant talk cant organize, cant set a trap, cant design a trap, cant find out who has what AV, cant find out where the vehicle is, cant find out what the vehicle is, cant find out where its moving too, cant find out what stats it may have etc
So 10 points up there which should help you, its not hard to do, its common sense in my view
So the main problem being the bugged militia overdrive which is being patched, after that is patched milita and all other tanks become alot slower meaning AV will be better as a consequence provided you are not an idiot
All other problems is infantrys fault, not being smart enough is the main problem
Also pub matches dont count, pub matches are **** where matchmaking screws you over, if pub matches are bad group up at least
FW is better but you roll the dice with teams on that mode
PC is the true test for vehicles and AV, so far ive heard vehicles play a bigger part and are no longer cannon fodder
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Ryme Intrinseca
The Rainbow Effect
359
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Posted - 2013.12.12 14:15:00 -
[2] - Quote
Yeah we could do all that or we could:
1. Get in tank 2. Massacre everything in sight |
Takahiro Kashuken
Red Star. EoN.
1867
|
Posted - 2013.12.12 14:21:00 -
[3] - Quote
Ryme Intrinseca wrote:Yeah we could do all that or we could:
1. Get in tank 2. Massacre everything in sight, no thinking or teamwork required.
You do that
Then i come up behind you and alpha you to death because your solo and dont know that an enemy tank is coming behind you or i could get another guy with proto FG and wait till your hardeners are done |
Long Evity
709
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Posted - 2013.12.12 14:25:00 -
[4] - Quote
Takahiro Kashuken wrote:Ryme Intrinseca wrote:Yeah we could do all that or we could:
1. Get in tank 2. Massacre everything in sight, no thinking or teamwork required. You do that Then i come up behind you and alpha you to death because your solo and dont know that an enemy tank is coming behind you or i could get another guy with proto FG and wait till your hardeners are done Or, when you try that, realize getting behind him means getting past 1/3 of his team, half of who have proto AV nades and have an ichy finger to throw every last one at you.
Not that you'll care because you'll be moving so fast the nades won't even register. Lol
I am not who you think I am, only but just a dream.
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Jack McReady
DUST University Ivy League
855
|
Posted - 2013.12.12 14:25:00 -
[5] - Quote
Takahiro Kashuken wrote:It seems yet again vehicle pilots have to tell infantry how to destroy a tank
all credibility lost in the first few words. congratulations. you are, just another average tank driver that is biased and stuck in his tunnelvision dreamworld.
additionally your memory seems to be really bad, it were the tank drivers whining all around how their tanks are not able to solo entire squads like an average CoD kid math and vids of matches shown months ago that a tank can survive a single proto swarm for 20 seconds, some people in dust uni can but those allmighty self-appointed pros could not, the irony.
there were obvious problems, like roof forges due to map design, too fast scaling AV weaponry and core mechanics but none of them were really fixed, all the problems were now shifted to tanks itself. you do not need to have a magic crystal ball to see what will happen now, CCP will realise the mistake, swing the nerfhammer really hard and you will be begging to get 1.6 back.
final notes: my tank is now cheaper than a full proto suit fit but is practically invincible to infantry and takes alot of effort to take down and I dont even use the bugged militia nitro, I am plenty fast without it. the only counter I have is other tanks. its like playing rock paper scissor with the difference that rocks only die to other rocks. I know what I will be picking only rocks now. |
Takahiro Kashuken
Red Star. EoN.
1867
|
Posted - 2013.12.12 14:28:00 -
[6] - Quote
Long Evity wrote:Takahiro Kashuken wrote:Ryme Intrinseca wrote:Yeah we could do all that or we could:
1. Get in tank 2. Massacre everything in sight, no thinking or teamwork required. You do that Then i come up behind you and alpha you to death because your solo and dont know that an enemy tank is coming behind you or i could get another guy with proto FG and wait till your hardeners are done Or, when you try that, realize getting behind him means getting past 1/3 of his team, half of who have proto AV nades and have an ichy finger to throw every last one at you. Not that you'll care because you'll be moving so fast the nades won't even register. Lol
I dont use militia overdrives except on lolfits
Also if i have my hardeners on AV nades wont effect me and your too stupid to realise shiny tank do not attack - Thats point 1
Also getting behind things isnt hard |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4076
|
Posted - 2013.12.12 14:29:00 -
[7] - Quote
Takahiro Kashuken wrote:Ryme Intrinseca wrote:Yeah we could do all that or we could:
1. Get in tank 2. Massacre everything in sight, no thinking or teamwork required. You do that Then i come up behind you and alpha you to death because your solo and dont know that an enemy tank is coming behind you or i could get another guy with proto FG and wait till your hardeners are done Amen, brother.
I think the idea here is that you shouldn't be going solo either way.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Chunky Munkey
Amarr Templars Amarr Empire
2590
|
Posted - 2013.12.12 14:30:00 -
[8] - Quote
Dear infantry,
This is how you kill a tank in 1.7:
Step one - Skill into tanks
No.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
399
|
Posted - 2013.12.12 14:32:00 -
[9] - Quote
That's a long read and you seem to enjoy being arrogant, fair enough, we all like to sound important at times.
If you think having 5-20k eHP, the firepower to be a counter to anything that is on the field, the speed to avoid any possible counters to your playstyle (not even talking about the MLT bug, 30% is still crazy fast with PRO mod) all while being relatively the same price as your 300-1k eHP infantry counter parts that have to use specific AV loadouts that make them dramatically vulnerable to the majority of the gun game, is acceptable balance, then I assume you rather enjoyed using a Game Genie as a child when playing against others in Mortal Kombat. |
Takahiro Kashuken
Red Star. EoN.
1868
|
Posted - 2013.12.12 14:33:00 -
[10] - Quote
Jack McReady wrote:Takahiro Kashuken wrote:It seems yet again vehicle pilots have to tell infantry how to destroy a tank
all credibility lost in the first few words. congratulations. you are, just another average tank driver that is biased and stuck in his tunnelvision dreamworld. additionally your memory seems to be really bad, it were the tank drivers whining all around how their tanks are not able to solo entire squads like an average CoD kid math and vids of matches shown months ago that a tank can survive a single proto swarm for 20 seconds, some people in dust uni can but those allmighty self-appointed pros could not, the irony. there were obvious problems, like roof forges due to map design, too fast scaling AV weaponry and core mechanics but none of them were really fixed, all the problems were now shifted to tanks itself. you do not need to have a magic crystal ball to see what will happen now, CCP will realise the mistake, swing the nerfhammer really hard and you will be begging to get 1.6 back. final notes: my tank is now cheaper than a full proto suit fit but is practically invincible to infantry and takes alot of effort to take down and I dont even use the bugged militia nitro, I am plenty fast without it. the only counter I have is other tanks. its like playing rock paper scissor with the difference that rocks only die to other rocks. I know what I will be picking only rocks now.
Average your view
Survive a single proto swarm user, maybe if i could see the AV guy and more importantly see the missiles but lolrendering means i couldnt so how can i react to invisible things? plus invisible missiles dealing 3k per volley and all being fired in 3seconds
My proto tank costs just under 500k, a proto suit generally costs 200k at least my proto FG fit does just about
Ive seen smart infantry take out tanks, its no invincible at all not from my end and i have had a few close calls too, hardeners are more important than ever and a tank to take out a tank is fine, you can do it with militia tanks
In pub it doesnt matter, matchmaking can be on your side and you get a **** team to play against, try it in PC against organized corps and see what happens
PC is the balance and will show how unbalance it really is to a point |
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Korvin Lomont
United Pwnage Service RISE of LEGION
329
|
Posted - 2013.12.12 14:36:00 -
[11] - Quote
You know something is wrong when your most effective way to kill a tank is a LAV packed with remotes...while there are AV weapons in this game...
1. I don't argue the range nerf to swarms was ok for me the damage nerf was a bit too much but I guess this could change.
2. The PLC? Even most who use the PLC with great success admit its more an AI weapon than an AV weapon and horribly UP (but fun as hell to use)
3. currently even militia tanks shrugg of Proto Av and thats a bit problematic what will happen once advanced or proto hulls are available? (stupid concept to give proto AV but only std hulls)
4. Area of denial - I would agree that would be a solution but the problem is the AV guy don't get a reward for repelling a tank and currently tanks come back too fast so its either kill or nothing don't blame the AVler for that.
5. Invisible swarms is a bad thing and CCP should have solved this ages ago ;/
6. Teamwork - well shouldn't this be true for both sides? Why do tankers want AV to require Teamwork while wrecking havoc solo? Teamwork worked for tanks in 1.6 a Tank supported by Infantry was quite dangerous but I think its too much to ask for tankers to bring infantry with them, But wait now tankers say we should bring in tanks to stop tanks - This logic is amusing 7. Communication - see 6 apart from that sure
8. Traps see 6 - Why should I have to organise a trap when you can drive around in your tank uncontested - makes no sense
9. Forge you are right we have two (or three if you count the PLC as AV) AV weapons where only one is viable to counter Vehicles, so CCP should simply remove the swarms and refund the SP
10. regarding the nitro bug its the same with the invisible swarms and I don't expect any solution soon I know it's not the tankers fault but it is stupid, screwing balance and I expect this to last on for a while but maybe CCP will surprise me |
thesupertman
Better Hide R Die
54
|
Posted - 2013.12.12 14:39:00 -
[12] - Quote
NERF DAT BRAIN! |
Takahiro Kashuken
Red Star. EoN.
1870
|
Posted - 2013.12.12 14:41:00 -
[13] - Quote
Korvin Lomont wrote:You know something is wrong when your most effective way to kill a tank is a LAV packed with remotes...while there are AV weapons in this game...
1. I don't argue the range nerf to swarms was ok for me the damage nerf was a bit too much but I guess this could change.
2. The PLC? Even most who use the PLC with great success admit its more an AI weapon than an AV weapon and horribly UP (but fun as hell to use) - FG has been AI for howlong? its not classed as AV either
3. currently even militia tanks shrugg of Proto Av and thats a bit problematic what will happen once advanced or proto hulls are available? (stupid concept to give proto AV but only std hulls) - Ask CCP, maybe when proto hulls arrive it all gets bumped up, who knows?
4. Area of denial - I would agree that would be a solution but the problem is the AV guy don't get a reward for repelling a tank and currently tanks come back too fast so its either kill or nothing don't blame the AVler for that. - Give back pts then like they once did
5. Invisible swarms is a bad thing and CCP should have solved this ages ago ;/ - Not as bad now, plus i can see the guy now
6. Teamwork - well shouldn't this be true for both sides? Why do tankers want AV to require Teamwork while wrecking havoc solo? Teamwork worked for tanks in 1.6 a Tank supported by Infantry was quite dangerous but I think its too much to ask for tankers to bring infantry with them, But wait now tankers say we should bring in tanks to stop tanks - This logic is amusing - I dont wreck solo, im in a group with mics always finidng out what that enemy bolas dropped and if any tanks/AV is about
7. Communication - see 6 apart from that sure
8. Traps see 6 - Why should I have to organise a trap when you can drive around in your tank uncontested - makes no sense - Alpha damage, if you cant see the benefits of a trap then what can i say
9. Forge you are right we have two (or three if you count the PLC as AV) AV weapons where only one is viable to counter Vehicles, so CCP should simply remove the swarms and refund the SP - Swarms still have uses, i still see them getting kills, its how you use the weapon
10. regarding the nitro bug its the same with the invisible swarms and I don't expect any solution soon I know it's not the tankers fault but it is stupid, screwing balance and I expect this to last on for a while but maybe CCP will surprise me - Nitro is easier to hotfix than the swarms
|
Jack McReady
DUST University Ivy League
862
|
Posted - 2013.12.12 14:42:00 -
[14] - Quote
Takahiro Kashuken wrote: try it in PC another proof of lack of credibility.
PC aka photoslideshow 514, is definately the answer to everything |
chase rowland
The Enclave Syndicate Dark Taboo
112
|
Posted - 2013.12.12 14:42:00 -
[15] - Quote
get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. |
NAV HIV
The Generals General Tso's Alliance
595
|
Posted - 2013.12.12 14:43:00 -
[16] - Quote
I'm not gonna say tanks are OP. When the modules are active, well it's Active module for a reason. But when it's on cool down, you can probably solo a tank if you are close enough. The problem i have is the speed. I've mentioned this before. I have seen a madrugar fly Over the nullcanon on a domination last night. So that's just stupid.
Swarms were too powerful, yes i have full proficiency in it. It needed a little nerf. Damage is alright now, given that it's close to how strong tanks are now. Not bad. But the range reduction to 50% is a bit too much. 25-30% would be a good balance and would require atleast two Swarmers to be effective. AVs were too powerful (I do use lai dai) so it's still acceptable... I hope CCP will fix the minor issues and make everyone happy. Can't call something OP or UP unless you have seen both sides of the coin i guess |
Jack McReady
DUST University Ivy League
862
|
Posted - 2013.12.12 14:46:00 -
[17] - Quote
chase rowland wrote:get smart like the tankers did. like whining nonstop despite the fact that tanks could already shrug of proto swarms for 20 seconds when properly fit?
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Atiim
Living Like Larry Schwag
1896
|
Posted - 2013.12.12 14:48:00 -
[18] - Quote
chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again.
Why should. I use AV for AV when an HAV does the job better again?
How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV).
Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on.
DUST 514 just went full COD.
Never go full COD.
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Takahiro Kashuken
Red Star. EoN.
1870
|
Posted - 2013.12.12 14:48:00 -
[19] - Quote
Jack McReady wrote:Takahiro Kashuken wrote: try it in PC another proof of lack of credibility. PC aka photoslideshow 514, is definately the answer to everything
When PC works it works
2 organized teams with proto everything going at each other, you soon see what comes to be FOTM and what is broken
Then again you are D- UNI and are still training so i dont expect you to leave pub matches with broken matchmaking |
Takahiro Kashuken
Red Star. EoN.
1870
|
Posted - 2013.12.12 14:49:00 -
[20] - Quote
Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on.
AV is still good, you have to use it to its advantages now and not just spam it
Also if you cant tell if hardeners are on then you need your eyes tested |
|
Jack McReady
DUST University Ivy League
866
|
Posted - 2013.12.12 14:58:00 -
[21] - Quote
Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote: try it in PC another proof of lack of credibility. PC aka photoslideshow 514, is definately the answer to everything When PC works it works 2 organized teams with proto everything going at each other, you soon see what comes to be FOTM and what is broken Then again you are D- UNI and are still training so i dont expect you to leave pub matches with broken matchmaking
wow what a well thought out argument "when it works it works" who would guess that it works when it works.
also you have no clue about dust uni, it does not only contain new players that are "training". I am here since the start of closed beta, I simply do not bother with all the broken stuff and only play for fun except that tanks spoil all the fun now
driving tanks is like playing CoD, you blitz around and kill stuff left and right. the only thing that is now missing is a dog launcher. |
Atiim
Living Like Larry Schwag
1896
|
Posted - 2013.12.12 15:02:00 -
[22] - Quote
Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote: try it in PC another proof of lack of credibility. PC aka photoslideshow 514, is definately the answer to everything When PC works it works 2 organized teams with proto everything going at each other, you soon see what comes to be FOTM and what is broken Then again you are D- UNI and are still training so i dont expect you to leave pub matches with broken matchmaking Can't say I didn't expect this from you.
You can't balance vehicles and AV for a game mode that the majority of the playerbase doesn't participate in, nor could participate in if they wanted to.
That's like balancing ARs around the Ambush gamemode
DUST 514 just went full COD.
Never go full COD.
|
Atiim
Living Like Larry Schwag
1896
|
Posted - 2013.12.12 15:09:00 -
[23] - Quote
Takahiro Kashuken wrote:Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on. AV is still good, you have to use it to its advantages now and not just spam it Also if you cant tell if hardeners are on then you need your eyes tested I could say the same about the people QQing about the llolrendering glitch on Swarm Launchers. It's ironic how these same people are the ones saying to calm down about the lolnitous bug. (Which doesn't matter because even without the MLT NOS bug vehicles still move way too fast.
You still haven't answered the question, so I'll do it for you.
Currently, there is no good reason that anyone can supply me as to why I should use my AV instead of my HAV.
A Sica/Soma has the capacity of 2 PRO AV. That's a problem.
And lol the aura around hardnened shielded vehicles barely renders past 15m. Even SLs rendered past 15m.
DUST 514 just went full COD.
Never go full COD.
|
Jack McReady
DUST University Ivy League
867
|
Posted - 2013.12.12 15:12:00 -
[24] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on. AV is still good, you have to use it to its advantages now and not just spam it Also if you cant tell if hardeners are on then you need your eyes tested I could say the same about the people QQing about the llolrendering glitch on Swarm Launchers. It's ironic how these same people are the ones saying to calm down about the lolnitous bug. (Which doesn't matter because even without the MLT NOS bug vehicles still move way too fast. You still haven't answered the question, so I'll do it for you. Currently, there is no good reason that anyone can supply me as to why I should use my AV instead of my HAV. A Sica/Soma has the capacity of 2 PRO AV. That's a problem. And lol the aura around hardnened shielded vehicles barely renders past 15m. Even SLs rendered past 15m. not to mention a tank is cheaper than the proto AV suit required to even bother a tank.
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Korvin Lomont
United Pwnage Service RISE of LEGION
330
|
Posted - 2013.12.12 15:12:00 -
[25] - Quote
Regarding your answers:
to 2) Regarding the PLC its really a poor AV weapon and thats the reason it is used against Infantry (and ist rarely used overall). The reason is simply the damage is not very high for an AV weapon considering the HP you can have without modules, it needs to reload after every shot, has a stupid charge and a rather slow projectile that has an arc (well the thing with the arc is it makes not much sense to me but this is rather a personal thing^^)
to 3) As I said a stupid concept
to 4) this could work but still repelling a tank should have an effect that last longer than a few seconds
to 5) Still a stupid Bug that shold be resolved a long time ago
to 6) This was not meant as a personal attack, but there are more than enough tankers that want to run solo and expect AV to rely on teamwork
to 8) I know the benefit of a trap and I have done this before :). But there is the problem with scalability why should I have to organise a trap that involves multiple AV guy and there takes a way more than one gun. While a tank drive without to really care if there is Infantry based resistance or not. Apart from that trapping is a situational thing and if your sense of balance relies to a soltution that works just on occasion...well
to 9) I know exactly how to use the Swarm and I was nearly always close to tanks when I killed them (because I know all the drawbacks of swarm as well) but currently this weapon is not worth the risk of beeing slaugthered by any other infantrymen. Especially with the new rifles. Sneaking up a tank and throw RE's or plasterring a LAV with RE's seems more reliable currently.
to 10) Hmm CCP has a tendency for taking their time even with simple fixes so again I don't expect any solution soon but hey as I said may be CCP surprises me here ^^ |
Takahiro Kashuken
Red Star. EoN.
1872
|
Posted - 2013.12.12 15:13:00 -
[26] - Quote
Atiim wrote:Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote: try it in PC another proof of lack of credibility. PC aka photoslideshow 514, is definately the answer to everything When PC works it works 2 organized teams with proto everything going at each other, you soon see what comes to be FOTM and what is broken Then again you are D- UNI and are still training so i dont expect you to leave pub matches with broken matchmaking Can't say I didn't expect this from you. You can't balance vehicles and AV for a game mode that the majority of the playerbase doesn't participate in, nor could participate in if they wanted to. That's like balancing ARs around the Ambush gamemode
Pubs isnt balanced because matchmaking isnt even working
PC is competitve where its proto vs proto
Pubs is proto vs milita where you cant balance |
Takahiro Kashuken
Red Star. EoN.
1872
|
Posted - 2013.12.12 15:16:00 -
[27] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on. AV is still good, you have to use it to its advantages now and not just spam it Also if you cant tell if hardeners are on then you need your eyes tested I could say the same about the people QQing about the llolrendering glitch on Swarm Launchers. It's ironic how these same people are the ones saying to calm down about the lolnitous bug. (Which doesn't matter because even without the MLT NOS bug vehicles still move way too fast. You still haven't answered the question, so I'll do it for you. Currently, there is no good reason that anyone can supply me as to why I should use my AV instead of my HAV. A Sica/Soma has the capacity of 2 PRO AV. That's a problem. And lol the aura around hardnened shielded vehicles barely renders past 15m. Even SLs rendered past 15m.
Invisible swarms do not render but shield hardeners do, swarms are not fixed tho in 1.7
Also a sica/soma is 2h/2l and i dont see why proto AV cant kill it but also speed mods broken so you cant really tell until its fixed and ppl stp zipping around at sonic speeds |
Takahiro Kashuken
Red Star. EoN.
1872
|
Posted - 2013.12.12 15:16:00 -
[28] - Quote
Jack McReady wrote:Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on. AV is still good, you have to use it to its advantages now and not just spam it Also if you cant tell if hardeners are on then you need your eyes tested I could say the same about the people QQing about the llolrendering glitch on Swarm Launchers. It's ironic how these same people are the ones saying to calm down about the lolnitous bug. (Which doesn't matter because even without the MLT NOS bug vehicles still move way too fast. You still haven't answered the question, so I'll do it for you. Currently, there is no good reason that anyone can supply me as to why I should use my AV instead of my HAV. A Sica/Soma has the capacity of 2 PRO AV. That's a problem. And lol the aura around hardnened shielded vehicles barely renders past 15m. Even SLs rendered past 15m. not to mention a tank is cheaper than the proto AV suit required to even bother a tank.
Wrong
500k is not cheaper than 200k
|
Jason Pearson
3280
|
Posted - 2013.12.12 15:20:00 -
[29] - Quote
Takahiro Kashuken wrote:Jack McReady wrote: not to mention a tank is cheaper than the proto AV suit required to even bother a tank.
Wrong 500k is not cheaper than 200k
And people laughed at Maths, MATHS TRIUMPHS ALL!
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
|
Takahiro Kashuken
Red Star. EoN.
1876
|
Posted - 2013.12.12 15:23:00 -
[30] - Quote
Korvin Lomont wrote:Regarding your answers:
to 2) Regarding the PLC its really a poor AV weapon and thats the reason it is used against Infantry (and ist rarely used overall). The reason is simply the damage is not very high for an AV weapon considering the HP you can have without modules, it needs to reload after every shot, has a stupid charge and a rather slow projectile that has an arc (well the thing with the arc is it makes not much sense to me but this is rather a personal thing^^) - It is very skill based and does need a good buff, the damage is good but its the reload time which kills it in my view and its only has 1 shot, speed of proj was sped up recently but maybe a good overall buff will bring it up
to 3) As I said a stupid concept
to 4) this could work but still repelling a tank should have an effect that last longer than a few seconds
to 5) Still a stupid Bug that shold be resolved a long time ago
to 6) This was not meant as a personal attack, but there are more than enough tankers that want to run solo and expect AV to rely on teamwork - Could say back in 1.6 and well before it was the other way around with AV being solo and not wanting teamwork
to 8) I know the benefit of a trap and I have done this before :). But there is the problem with scalability why should I have to organise a trap that involves multiple AV guy and there takes a way more than one gun. While a tank drive without to really care if there is Infantry based resistance or not. Apart from that trapping is a situational thing and if your sense of balance relies to a soltution that works just on occasion...well - Its an option, use tools for the job and what you got, 2man trap isnt hard tbh and frankly it doesnt have to be complicated but like i said its an option
to 9) I know exactly how to use the Swarm and I was nearly always close to tanks when I killed them (because I know all the drawbacks of swarm as well) but currently this weapon is not worth the risk of beeing slaugthered by any other infantrymen. Especially with the new rifles. Sneaking up a tank and throw RE's or plasterring a LAV with RE's seems more reliable currently. - Swarms got changed because 400m covered the entire map, also renedring issues did it solve it well im not so sure since my rail can see everyting at 600m at least so rendering does seem to be fixed but not by reducing the swarm range since i see missiles further out also, plus we still have small maps and the missiles themselves go past the lock range btw
to 10) Hmm CCP has a tendency for taking their time even with simple fixes so again I don't expect any solution soon but hey as I said may be CCP surprises me here ^^ - Cant be any longer than 6+months with AV and swarms
Other points are CCP calls |
|
Jack McReady
DUST University Ivy League
872
|
Posted - 2013.12.12 15:33:00 -
[31] - Quote
Takahiro Kashuken wrote: Wrong
500k is not cheaper than 200k
how often do you want to point out that you have zero credibility... you do need not the best tank with proto mods to kill other tanks, you point is again null and void. |
Atiim
Living Like Larry Schwag
1896
|
Posted - 2013.12.12 15:33:00 -
[32] - Quote
Takahiro Kashuken wrote:
Wrong
500k is not cheaper than 200k
So as opposed to answer the arguments given to you, you resort to nitpicking?
Only the best HAVs cost 500k. Currently your average vehicle costs about 100-150k, which is cheaper than 200k.
And 200k is way more expensive than 500k when you are guaranteed to die at least 4-5 times.
And for less than 1/5 of the effort of AV, I can get a Sica that's better at AV than my Wirykomi SL, Allotek PLC, and IAFG combined.
So tell me, why should people use AV again?
DUST 514 just went full COD.
Never go full COD.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
330
|
Posted - 2013.12.12 15:34:00 -
[33] - Quote
to 2) So we agree the PLC is UP and not very viable as AV weapon ^^
to 6) Its easy 1 person should be able to fight of 1 tank as long as 1 person is enough to have a tank fully operable and the teamsize is fixed. I admit AV was on the upper hand in 1.6 but not nearly as far as many tanker said. I had quite some challanging duels but I had easy kills as well. So in genral I am not against the rebalance its just the coin flipped from one side to the other and both is bad for the game.
to 8) To have options is a good thing relieing on them a bad.
to 9) I think the range nerf is ok and deserved but the damage nerf was a bit too much overall.
I think most points are up to CCP as it is their game we can only provide feedback based on experience and personal opinions. |
Spkr4theDead
Red Star. EoN.
1479
|
Posted - 2013.12.12 15:34:00 -
[34] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote: try it in PC another proof of lack of credibility. PC aka photoslideshow 514, is definately the answer to everything When PC works it works 2 organized teams with proto everything going at each other, you soon see what comes to be FOTM and what is broken Then again you are D- UNI and are still training so i dont expect you to leave pub matches with broken matchmaking Can't say I didn't expect this from you. You can't balance vehicles and AV for a game mode that the majority of the playerbase doesn't participate in, nor could participate in if they wanted to. That's like balancing ARs around the Ambush gamemode Pubs isnt balanced because matchmaking isnt even working PC is competitve where its proto vs proto Pubs is proto vs milita where you cant balance But I'm sure he considers CCP using tanks in ambush stats as a legitimate metric for determining that tanks are OP.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Atiim
Living Like Larry Schwag
1896
|
Posted - 2013.12.12 15:36:00 -
[35] - Quote
Jason Pearson wrote:Takahiro Kashuken wrote:Jack McReady wrote: not to mention a tank is cheaper than the proto AV suit required to even bother a tank.
Wrong 500k is not cheaper than 200k And people laughed at Maths, MATHS TRIUMPHS ALL! Your right it does trump all.
When the person doing the calculations actually passed kindergarden.
DUST 514 just went full COD.
Never go full COD.
|
Takahiro Kashuken
Red Star. EoN.
1885
|
Posted - 2013.12.12 15:36:00 -
[36] - Quote
Jack McReady wrote:Takahiro Kashuken wrote: Wrong
500k is not cheaper than 200k
how often do you want to point out that you have zero credibility... you do need not the best tank with proto mods to kill other tanks, you point is again null and void.
Still wrong
500k
Why would i use less?
Im proto stomping in my HAV just like infantry does
So learn to math |
Takahiro Kashuken
Red Star. EoN.
1885
|
Posted - 2013.12.12 15:38:00 -
[37] - Quote
Korvin Lomont wrote:to 2) So we agree the PLC is UP and not very viable as AV weapon ^^
to 6) Its easy 1 person should be able to fight of 1 tank as long as 1 person is enough to have a tank fully operable and the teamsize is fixed. I admit AV was on the upper hand in 1.6 but not nearly as far as many tanker said. I had quite some challanging duels but I had easy kills as well. So in genral I am not against the rebalance its just the coin flipped from one side to the other and both is bad for the game.
to 8) To have options is a good thing relieing on them a bad.
to 9) I think the range nerf is ok and deserved but the damage nerf was a bit too much overall.
I think most points are up to CCP as it is their game we can only provide feedback based on experience and personal opinions.
PLC needs a buff
1 person can fight off my tank, its been done already to me this build, its the bad AV players who consistantly hit me at the wrong time and with the wrong AV and cry about it
Its an option
See how the damage plays out, speed is the overall factor in the current cases since they are that fast |
Atiim
Living Like Larry Schwag
1896
|
Posted - 2013.12.12 15:39:00 -
[38] - Quote
Takahiro Kashuken wrote:Atiim wrote:] Can't say I didn't expect this from you.
You can't balance vehicles and AV for a game mode that the majority of the playerbase doesn't participate in, nor could participate in if they wanted to.
That's like balancing ARs around the Ambush gamemode Pubs isnt balanced because matchmaking isnt even working PC is competitve where its proto vs proto Pubs is proto vs milita where you cant balance There is no matchmaking whatsoever in this game. (And no Scotty does not count)
That still doesn't change the fact that you can't balance things based on PC, as not everyone plays the PC gamemode.
What you can do is balance around all of the gamemodes though.
DUST 514 just went full COD.
Never go full COD.
|
Jack McReady
DUST University Ivy League
877
|
Posted - 2013.12.12 15:40:00 -
[39] - Quote
Takahiro Kashuken wrote:Korvin Lomont wrote:to 2) So we agree the PLC is UP and not very viable as AV weapon ^^
to 6) Its easy 1 person should be able to fight of 1 tank as long as 1 person is enough to have a tank fully operable and the teamsize is fixed. I admit AV was on the upper hand in 1.6 but not nearly as far as many tanker said. I had quite some challanging duels but I had easy kills as well. So in genral I am not against the rebalance its just the coin flipped from one side to the other and both is bad for the game.
to 8) To have options is a good thing relieing on them a bad.
to 9) I think the range nerf is ok and deserved but the damage nerf was a bit too much overall.
I think most points are up to CCP as it is their game we can only provide feedback based on experience and personal opinions. 1 person can fight off my tank, its been done already to me this build, its the bad AV players who consistantly hit me
because you are a scrub with zero credibility as you have already nicely pointed out by yourself with your comments.
no point in arguing with such a biased tunnelvision scrub. you can reply the same nonsense over and over like you did, it wont change anything. the nerf will come and I will collect your tears afterwards |
Spkr4theDead
Red Star. EoN.
1479
|
Posted - 2013.12.12 15:40:00 -
[40] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:] Can't say I didn't expect this from you.
You can't balance vehicles and AV for a game mode that the majority of the playerbase doesn't participate in, nor could participate in if they wanted to.
That's like balancing ARs around the Ambush gamemode Pubs isnt balanced because matchmaking isnt even working PC is competitve where its proto vs proto Pubs is proto vs milita where you cant balance There is no matchmaking whatsoever in this game. (And no Scotty does not count) That still doesn't change the fact that you can't balance things based on PC, as not everyone plays the PC gamemode. What you can do is balance around all of the gamemodes though. CCP designed this with the hope of tons of people fighting on the ground in PC and FW. Why must everything go your way?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
|
Atiim
Living Like Larry Schwag
1896
|
Posted - 2013.12.12 15:41:00 -
[41] - Quote
Spkr4theDead wrote:But I'm sure he considers CCP using tanks in ambush stats as a legitimate metric for determining that tanks are OP. Nope.
I wouldn't consider anything claimed to be OP credible when used in the Spambush gamemode.
DUST 514 just went full COD.
Never go full COD.
|
Takahiro Kashuken
Red Star. EoN.
1887
|
Posted - 2013.12.12 15:41:00 -
[42] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:] Can't say I didn't expect this from you.
You can't balance vehicles and AV for a game mode that the majority of the playerbase doesn't participate in, nor could participate in if they wanted to.
That's like balancing ARs around the Ambush gamemode Pubs isnt balanced because matchmaking isnt even working PC is competitve where its proto vs proto Pubs is proto vs milita where you cant balance There is no matchmaking whatsoever in this game. (And no Scotty does not count) That still doesn't change the fact that you can't balance things based on PC, as not everyone plays the PC gamemode. What you can do is balance around all of the gamemodes though.
Only good matchmaking is in PC where you fight competant teams with mics/plans and the best gear
Balancing in pubs is a bad idea because lolmilitia vs proto |
Spkr4theDead
Red Star. EoN.
1479
|
Posted - 2013.12.12 15:41:00 -
[43] - Quote
Jack McReady wrote:Takahiro Kashuken wrote:Korvin Lomont wrote:to 2) So we agree the PLC is UP and not very viable as AV weapon ^^
to 6) Its easy 1 person should be able to fight of 1 tank as long as 1 person is enough to have a tank fully operable and the teamsize is fixed. I admit AV was on the upper hand in 1.6 but not nearly as far as many tanker said. I had quite some challanging duels but I had easy kills as well. So in genral I am not against the rebalance its just the coin flipped from one side to the other and both is bad for the game.
to 8) To have options is a good thing relieing on them a bad.
to 9) I think the range nerf is ok and deserved but the damage nerf was a bit too much overall.
I think most points are up to CCP as it is their game we can only provide feedback based on experience and personal opinions. 1 person can fight off my tank, its been done already to me this build, its the bad AV players who consistantly hit me because you are a scrub with zero credibility as you have already nicely pointed out by yourself with your comments. no point in arguing with such a biased tunnelvision scrub. How does he have zero credibility?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Atiim
Living Like Larry Schwag
1896
|
Posted - 2013.12.12 15:42:00 -
[44] - Quote
Actually, the OP is correct.
Intellegence is OP, that's why AV was nerfed into uselessness.
DUST 514 just went full COD.
Never go full COD.
|
Jack McReady
DUST University Ivy League
877
|
Posted - 2013.12.12 15:45:00 -
[45] - Quote
Spkr4theDead wrote:Jack McReady wrote:Takahiro Kashuken wrote:Korvin Lomont wrote:to 2) So we agree the PLC is UP and not very viable as AV weapon ^^
to 6) Its easy 1 person should be able to fight of 1 tank as long as 1 person is enough to have a tank fully operable and the teamsize is fixed. I admit AV was on the upper hand in 1.6 but not nearly as far as many tanker said. I had quite some challanging duels but I had easy kills as well. So in genral I am not against the rebalance its just the coin flipped from one side to the other and both is bad for the game.
to 8) To have options is a good thing relieing on them a bad.
to 9) I think the range nerf is ok and deserved but the damage nerf was a bit too much overall.
I think most points are up to CCP as it is their game we can only provide feedback based on experience and personal opinions. 1 person can fight off my tank, its been done already to me this build, its the bad AV players who consistantly hit me because you are a scrub with zero credibility as you have already nicely pointed out by yourself with your comments. no point in arguing with such a biased tunnelvision scrub. How does he have zero credibility? he has zero credibility just like you. everyone can check it for free, all you have to do is to read the biased tunnelvision nonsense posted by your in the last 2 hours.
you can all dodge the arguments and repeat nonsense over and over again but as said, intelligence is OP, no one with a brain listens to it. |
Atiim
Living Like Larry Schwag
1896
|
Posted - 2013.12.12 15:45:00 -
[46] - Quote
Takahiro Kashuken wrote: Only good matchmaking is in PC where you fight competant teams with mics/plans and the best gear
Balancing in pubs is a bad idea because lolmilitia vs proto
Nope.
Balance around PC is even worse because it assumes that everyone is always running Tier III or Tier IV gear.
It also assumes that everyone is always squaded up, and constantly communicating.
It also assumes that everyone is trying their hardest to succeed.
Which is hardly the case in PUB matches.
DUST 514 just went full COD.
Never go full COD.
|
Takahiro Kashuken
Red Star. EoN.
1888
|
Posted - 2013.12.12 15:48:00 -
[47] - Quote
Atiim wrote:Takahiro Kashuken wrote: Only good matchmaking is in PC where you fight competant teams with mics/plans and the best gear
Balancing in pubs is a bad idea because lolmilitia vs proto
Nope. Balance around PC is even worse because it assumes that everyone is always running Tier III or Tier IV gear. It also assumes that everyone is always squaded up, and constantly communicating. It also assumes that everyone is trying their hardest to succeed. Which is hardly the case in PUB matches.
That is excatly why you balance for PC matches
Pubs is full of idiots and a few groups vs idiots
|
Everything Dies
Chatelain Rapid Response Gallente Federation
331
|
Posted - 2013.12.12 15:53:00 -
[48] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote: Only good matchmaking is in PC where you fight competant teams with mics/plans and the best gear
Balancing in pubs is a bad idea because lolmilitia vs proto
Nope. Balance around PC is even worse because it assumes that everyone is always running Tier III or Tier IV gear. It also assumes that everyone is always squaded up, and constantly communicating. It also assumes that everyone is trying their hardest to succeed. Which is hardly the case in PUB matches. That is excatly why you balance for PC matches Pubs is full of idiots and a few groups vs idiots ...so you balance the game based solely on the play of what, 5% of all Dust players that ever bother with PC? Gee, why isn't this game attracting more players?
Life is killing me.
|
Stinker Butt
Ostrakon Agency Gallente Federation
178
|
Posted - 2013.12.12 15:55:00 -
[49] - Quote
I just see another entitlement thread from a princess tanker who thinks he deserves to dominate because he's driving a tank.
Takahiro Kashuken wrote:1.6 Any AV weapon bar the plasma cannon could **** a fully fitted tank in seconds
Any tank could kill any infantry, lav, installation, or even another tank in seconds, but you want to try and convince us that someone who has equipped theirself for the specific cause of taking you down and then got the drop on you, shouldn't be allowed to do the same to you. I question your intelligence, but thank you for your post. It might help a noob or two.
Takahiro Kashuken wrote: Wrong
500k is not cheaper than 200k
If you have everything maxed out, then you may get up to 500k for a tank, but I doubt most people are spending that. last build my standard LAV+suit was over 400k, and if I ran with a proto turret, it was over 600k. So why do you think I shouldn't be able to solo a tank? You get to solo me and everyone else on the map?
how the hell did tankers adapt to anything? They still pranced around pointing and clicking on everything in sight and then ran to the red zone and red line sniped when someone was shooting at them. They need to take off their skirts and fight, otherwise they have no room to b****.
Tanks can still be solo'd, but it's mostly because there are so many stupid tankers out here now that don't know what they're doing. And then there are people like me who don't do anything but look for tanks to be at there weak point. |
Fox Gaden
Immortal Guides
1835
|
Posted - 2013.12.12 15:56:00 -
[50] - Quote
A solid post Takahiro. As the author of the Swarm Launcher guide I support your message. Now if only I could get into a match that had some tanks in it so I could properly assess the current state of the Swarm Launcher and determine the best tactics under these new conditions. |
|
Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
190
|
Posted - 2013.12.12 16:02:00 -
[51] - Quote
Takahiro Kashuken wrote:Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). AV is still good, you have to use it to its advantages now and not just spam it Also if you cant tell if hardeners are on then you need your eyes tested
I seen a tank take two swarmer's and a forge gunner on ... just sitting there eating damage like a buffet full on a Sunday morning for breakfast . I mean just sitting there with no damage ( to it's armor ) resulting after multiple swarms and forge blasts .
I use to use armor and shield hard making in 1.6 and NEVER could ANYONE and I mean ANYONE just sit there and take such damage with NO damage resulting . I wish I could have recorded that just to show that : there is a problem and something needs to be done . I use to run two armor hard makers on my Madrugar and it never was anywhere near that type of effect . Now if you place two on a tank you CAN NOT destroy it . NO CHANCE !!! That should NOT be the case because that just negates anti-vehicle and if it's useless then they need to refund the SP's and just get it over with instead of having this flood and waves of people stating the obvious .
I mean just seeing that made me want to stop playing like I have seen some of these people who do so do . I'm taking this weekend and I'm going game shopping because this is just ridiculous and I was a tank driver in 1.6 and use to make threads about how weak the tanks were then and now this just seems like an attempt to mock those who did so .
There is something wrong with that and these are MLT and STD tanks so just think about when the Proto's come along . Think it's bad now ???
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
ReGnYuM
Imperfects
1481
|
Posted - 2013.12.12 16:05:00 -
[52] - Quote
Man I just love the tanker mentality:
The infantry just... don't... understand
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
|
Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
190
|
Posted - 2013.12.12 16:07:00 -
[53] - Quote
Fox Gaden wrote:A solid post Takahiro. As the author of the Swarm Launcher guide I support your message. Now if only I could get into a match that had some tanks in it so I could properly assess the current state of the Swarm Launcher and determine the best tactics under these new conditions.
Seen your work and your in for a treat when you do so . How can you call the post solid and you haven't even experienced what everyone is talking about ???? These are your OWN words .
I cant wait and see what your results will be and I will keep an eye out for that .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
|
Everything Dies
Chatelain Rapid Response Gallente Federation
331
|
Posted - 2013.12.12 16:08:00 -
[54] - Quote
Takahiro Kashuken wrote: its the bad AV players who consistantly hit me at the wrong time and with the wrong AV and cry about it
Its an option
See how the damage plays out, speed is the overall factor in the current cases since they are that fast
This is where CCP really f'd over those of us that have proto SLs. 1. Range--I wouldn't mind the reduction to damage if it wasn't coupled with the fact that SL range has been excessively reduced. Hopefully this is CCP's starting point for giving us variety in SLs that offer weaker swarms with longer ranges vs. more powerful swarms with reduced range. This leads to
2. Speed--even without the nitro bug, how difficult is it going to be for a tank to escape the 175 yard lock-on range of swarms now? You're looking at maybe two or three volleys that can be fired before you escape...but combined with the nerf to SL damage, 2 or 3 volleys shouldn't worry anyone, particularly when
3. Hardeners--an active hardener scoffs at anything infantry can throw at it, aside from a heavy-duty FG.
In essence, to utilize my SL I now have to run into the thick of battle (assuming that tanks aren't wandering around in the wilderness,) wait for the tank to let down it's hardeners and pray that the driver magically forgets where the gas pedal is as soon as the first volley hits; otherwise, I then have to either chase him down (please note the difference in speeds) or else learn how to dodge bullets while waiting for the tank to come back into range.
Honestly, CCP just needed to make small tweaks to SL damage and lower the cost of militia tanks (and fix the invisible swarms) and things would have been alright.
Life is killing me.
|
Takahiro Kashuken
Red Star. EoN.
1889
|
Posted - 2013.12.12 16:08:00 -
[55] - Quote
Fox Gaden wrote:A solid post Takahiro. As the author of the Swarm Launcher guide I support your message. Now if only I could get into a match that had some tanks in it so I could properly assess the current state of the Swarm Launcher and determine the best tactics under these new conditions.
Best waiting till the speed bug is fixed tbh |
Garrett Blacknova
Codex Troopers
4141
|
Posted - 2013.12.12 16:10:00 -
[56] - Quote
Takahiro Kashuken wrote:2. Swarms - Everyone has swarms due to how OP they were last build, now pilots can see the missles and also the user and with the range nerf we can speed away from you, also swarms deal explosive damage best for using against madrugars and not shield tanks unless they are not shiny That "range nerf" is only for lock range. If I get a lock and fire while you're trying to back off, my missiles can travel just as far as they always did. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
663
|
Posted - 2013.12.12 16:18:00 -
[57] - Quote
Fox Gaden wrote:A solid post Takahiro. As the author of the Swarm Launcher guide I support your message. Now if only I could get into a match that had some tanks in it so I could properly assess the current state of the Swarm Launcher and determine the best tactics under these new conditions.
How on earth have you not been in a match with tanks in it yet? I've yet to be in one that didn't have at least 2. Hell, I was in oceania last night trying to practice flying a derpship and there were tanks in those battles too! (pretty hilarious, they were jumping of mountains and all sorts of silliness with their nitro)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Echo 1991
Deadly Blue Dots RISE of LEGION
12
|
Posted - 2013.12.12 16:18:00 -
[58] - Quote
Fox Gaden wrote:A solid post Takahiro. As the author of the Swarm Launcher guide I support your message. Now if only I could get into a match that had some tanks in it so I could properly assess the current state of the Swarm Launcher and determine the best tactics under these new conditions.
The swarm launcher works fine, the problem is that tanks can take so much damage when their hardener is active and then when it has run out can drive off with its nitrous and not have a care in the world. |
Garrett Blacknova
Codex Troopers
4141
|
Posted - 2013.12.12 16:26:00 -
[59] - Quote
Stinker Butt wrote:Takahiro Kashuken wrote: Wrong
500k is not cheaper than 200k
If you have everything maxed out, then you may get up to 500k for a tank, but I doubt most people are spending that. last build my standard LAV+suit was over 400k, and if I ran with a proto turret, it was over 600k. So why do you think I shouldn't be able to solo a tank? You get to solo me and everyone else on the map? So you're saying that because you paid more than 500k LAST BUILD, you should be able to beat someone with a fitting that costs 500k after MASSIVE redesign. Your LAV and suit almost certainly cost less now than they did last build, go look up the ACTUAL value before trying to compare.
And with an all-Militia loadout on a Gunnlogi, I'm sitting at about 150k ISK. Running a mix of Standard and Advanced modules, it's hovering around the 300k mark. I don't think 500k is unreasonable. I do, however, think 500k is unreasonable for your LAV, and you're forgetting that I wear a Dropsuit inside my tank as well.
Quote:how the hell did tankers adapt to anything? They still pranced around pointing and clicking on everything in sight and then ran to the red zone and red line sniped when someone was shooting at them. They need to take off their skirts and fight, otherwise they have no room to b****. Just because there were a lot of stupid "tankers" who camped in the redline, doesn't mean all tankers did that. Just like not all infantry players camp behind the redline and only get kills with their Sniper Rifle when their team is being spawn-camped. Sure, there ARE a few players like that, but there are plenty more who actually play the game.
Quote:Tanks can still be solo'd, but it's mostly because there are so many stupid tankers out here now that don't know what they're doing. And then there are people like me who don't do anything but look for tanks to be at there weak point. A good tanker can be soloed if you catch them at the right time, or if you're better at AV, or if they make a mistake. A mistake doesn't necessarily prove that the tanker is stupid or even that they're a bad tanker. It just means they made a mistake. If a tanker makes a lot of mistakes, they're probably a bad tanker. If they make the same mistake repeatedly, then they're probably a stupid tanker. But a once-off encounter doesn't prove much. |
Fox Gaden
Immortal Guides
1835
|
Posted - 2013.12.12 16:50:00 -
[60] - Quote
Korvin Lomont wrote:You know something is wrong when your most effective way to kill a tank is a LAV packed with remotes...while there are AV weapons in this game...
1. I don't argue the range nerf to swarms was ok for me the damage nerf was a bit too much but I guess this could change.
2. The PLC? Even most who use the PLC with great success admit its more an AI weapon than an AV weapon and horribly UP (but fun as hell to use)
3. currently even militia tanks shrugg of Proto Av and thats a bit problematic what will happen once advanced or proto hulls are available? (stupid concept to give proto AV but only std hulls)
4. Area of denial - I would agree that would be a solution but the problem is the AV guy don't get a reward for repelling a tank and currently tanks come back too fast so its either kill or nothing don't blame the AVler for that.
5. Invisible swarms is a bad thing and CCP should have solved this ages ago ;/
6. Teamwork - well shouldn't this be true for both sides? Why do tankers want AV to require Teamwork while wrecking havoc solo? Teamwork worked for tanks in 1.6 a Tank supported by Infantry was quite dangerous but I think its too much to ask for tankers to bring infantry with them, But wait now tankers say we should bring in tanks to stop tanks - This logic is amusing 7. Communication - see 6 apart from that sure
8. Traps see 6 - Why should I have to organise a trap when you can drive around in your tank uncontested - makes no sense
9. Forge you are right we have two (or three if you count the PLC as AV) AV weapons where only one is viable to counter Vehicles, so CCP should simply remove the swarms and refund the SP
10. regarding the nitro bug its the same with the invisible swarms and I don't expect any solution soon I know it's not the tankers fault but it is stupid, screwing balance and I expect this to last on for a while but maybe CCP will surprise me Good to see a reasoned response on the AV side of the argument.
On point 4, I have been pushing for AV getting WP for damage against vehicles. Maybe 10 wp for 1000 damage to a single vehicle.
I get the sense that Swarm damage was a bit over nerfed. Maybe it should be at 250 per missel rather than 220, which would still be a big drop from the 330 we had, but I wonGÇÖt really be able to say for sure until I am able to do a lot more testing. |
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Fox Gaden
Immortal Guides
1836
|
Posted - 2013.12.12 17:16:00 -
[61] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Fox Gaden wrote:A solid post Takahiro. As the author of the Swarm Launcher guide I support your message. Now if only I could get into a match that had some tanks in it so I could properly assess the current state of the Swarm Launcher and determine the best tactics under these new conditions. Seen your work and your in for a treat when you do so . How can you call the post solid and you haven't even experienced what everyone is talking about ???? These are your OWN words . I cant wait and see what your results will be and I will keep an eye out for that . I have been reading the changes and thinking about how tanks work and how to counter them. I call his post solid, because it aligned with my understanding of the deeper mechanics, and gave me some insights that I will be happy to use against him if I should encounter him on the battlefield.
Due to scheduling I only managed to play 2 matches on Wednesday and 2 matches today since the patch. I blew up 3 tanks with my Swarm Launcher on Wednesday, but I think they were new tankers in Militia tanks. I had no tanks in my 2 matches this morning unfortunately. I need to see how the Proto Swarm Launcher stacks against a good tanker, then test the Advanced, to get a feel for the current state of the Swarm Launcher.
I need to get a feel for what the active modules look like when a tank is using them and how long they last. Then figure out reliable tactics for tricking Tankers into using their actives early, and then catching them with their pants down.
Now, if I canGÇÖt at least put the fear of God into a Tanker with his actives on cooldown, then I will come back and ask for a slight damage buff for the Swarm Launcher. A standard tank should not be able to ignore a Proto Swarm Launcher when its actives are on cooldown.
I am also going to be trying to put together 3 person AV squads and test some group tactics. |
Takahiro Kashuken
Red Star. EoN.
1892
|
Posted - 2013.12.12 17:53:00 -
[62] - Quote
Everything Dies wrote:Takahiro Kashuken wrote: its the bad AV players who consistantly hit me at the wrong time and with the wrong AV and cry about it
Its an option
See how the damage plays out, speed is the overall factor in the current cases since they are that fast This is where CCP really f'd over those of us that have proto SLs. 1. Range--I wouldn't mind the reduction to damage if it wasn't coupled with the fact that SL range has been excessively reduced. Hopefully this is CCP's starting point for giving us variety in SLs that offer weaker swarms with longer ranges vs. more powerful swarms with reduced range. This leads to 2. Speed--even without the nitro bug, how difficult is it going to be for a tank to escape the 175 yard lock-on range of swarms now? You're looking at maybe two or three volleys that can be fired before you escape...but combined with the nerf to SL damage, 2 or 3 volleys shouldn't worry anyone, particularly when 3. Hardeners--an active hardener scoffs at anything infantry can throw at it, aside from a heavy-duty FG. In essence, to utilize my SL I now have to run into the thick of battle (assuming that tanks aren't wandering around in the wilderness,) wait for the tank to let down it's hardeners and pray that the driver magically forgets where the gas pedal is as soon as the first volley hits; otherwise, I then have to either chase him down (please note the difference in speeds) or else learn how to dodge bullets while waiting for the tank to come back into range. Honestly, CCP just needed to make small tweaks to SL damage and lower the cost of militia tanks (and fix the invisible swarms) and things would have been alright.
1. Range - 400m was way too much, we have small maps and 400m is 3/4 of the map, also lock on ia 175m your missiles you well beyond that and 3 volley in 3 seconds is very quick launch time
2. Speed - Its bugged, most use the militia overdrive for giggles and also stomping, my fave tank fits do not have it except my lolmilitia fit, will have to compare when its hotfixed and everyone slows down, then those in militia speed fit tanks may not do as well
3. Hardeners - They are made to take a beating, when i have mine on they reduce damage that much that my shield is not dented enough, working as intended but also if you dont have hardeners on then you are swiss cheese
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Takahiro Kashuken
Red Star. EoN.
1892
|
Posted - 2013.12.12 18:00:00 -
[63] - Quote
Stinker Butt wrote:I just see another entitlement thread from a princess tanker who thinks he deserves to dominate because he's driving a tank. Takahiro Kashuken wrote:1.6 Any AV weapon bar the plasma cannon could **** a fully fitted tank in seconds
Any tank could kill any infantry, lav, installation, or even another tank in seconds, but you want to try and convince us that someone who has equipped theirself for the specific cause of taking you down and then got the drop on you, shouldn't be allowed to do the same to you. I question your intelligence, but thank you for your post. It might help a noob or two. Takahiro Kashuken wrote: Wrong
500k is not cheaper than 200k
If you have everything maxed out, then you may get up to 500k for a tank, but I doubt most people are spending that. last build my standard LAV+suit was over 400k, and if I ran with a proto turret, it was over 600k. So why do you think I shouldn't be able to solo a tank? You get to solo me and everyone else on the map? how the hell did tankers adapt to anything? They still pranced around pointing and clicking on everything in sight and then ran to the red zone and red line sniped when someone was shooting at them. They need to take off their skirts and fight, otherwise they have no room to b****. Tanks can still be solo'd, but it's mostly because there are so many stupid tankers out here now that don't know what they're doing. And then there are people like me who don't do anything but look for tanks to be at there weak point.
If you get the drop on a tank then its hardeners are off, thats how you get the drop on a tank, yes you can solo it but you have to think about it instead of pointlessly spamming your AV weapon at a tank with its hardeners on and while its looking at you
LAV+suit 400k? lol, my proto FG is 200k max but also my LAV is 50k maybe 100k if i fit it right and the missile on it is left as standard because my AV weapon is better than my turret
You can solo it, just got to think about how to do it like i said
6+months of proto AV getting consistant buffs, invisible missiles, crap rendering and tank nerfs yet we still did tank, i still did tank in PC matches even tho i was in a moving coffin waiting to die at any moment and that wasnt because of enemy tanks it was because of AV
Point and click, lolno and also we couldnt red line snipe, rendering was broken |
echo47
Minmatar Republic
107
|
Posted - 2013.12.12 18:08:00 -
[64] - Quote
All this interesting and good advice on how to kill tanks. When will see unedited video footage of these tactics, will we see this interesting ad good advice in action?
I have yet to see it on the battlefield.
I would rather look bad and win, than look good and lose.
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Takahiro Kashuken
Red Star. EoN.
1892
|
Posted - 2013.12.12 18:25:00 -
[65] - Quote
echo47 wrote:All this interesting and good advice on how to kill tanks. When will see unedited video footage of these tactics, will we see this interesting ad good advice in action?
I have yet to see it on the battlefield.
Go out and do it then
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Atiim
Living Like Larry Schwag
1904
|
Posted - 2013.12.12 19:36:00 -
[66] - Quote
So what are your opinions on making vehicles require teamwork?
DUST 514 just went full COD.
Never go full COD.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8694
|
Posted - 2013.12.12 19:37:00 -
[67] - Quote
I'm surprised that so many tankers are happy that their profession has become so noob friendly. One of the only skills left is to not be completely terrible, and even that seems to be getting lenient
Vids / O7
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Kane Fyea
Scions of Athra
2366
|
Posted - 2013.12.12 19:49:00 -
[68] - Quote
Takahiro Kashuken wrote:Stinker Butt wrote:I just see another entitlement thread from a princess tanker who thinks he deserves to dominate because he's driving a tank. Takahiro Kashuken wrote:1.6 Any AV weapon bar the plasma cannon could **** a fully fitted tank in seconds
Any tank could kill any infantry, lav, installation, or even another tank in seconds, but you want to try and convince us that someone who has equipped theirself for the specific cause of taking you down and then got the drop on you, shouldn't be allowed to do the same to you. I question your intelligence, but thank you for your post. It might help a noob or two. Takahiro Kashuken wrote: Wrong
500k is not cheaper than 200k
If you have everything maxed out, then you may get up to 500k for a tank, but I doubt most people are spending that. last build my standard LAV+suit was over 400k, and if I ran with a proto turret, it was over 600k. So why do you think I shouldn't be able to solo a tank? You get to solo me and everyone else on the map? how the hell did tankers adapt to anything? They still pranced around pointing and clicking on everything in sight and then ran to the red zone and red line sniped when someone was shooting at them. They need to take off their skirts and fight, otherwise they have no room to b****. Tanks can still be solo'd, but it's mostly because there are so many stupid tankers out here now that don't know what they're doing. And then there are people like me who don't do anything but look for tanks to be at there weak point. If you get the drop on a tank then its hardeners are off, thats how you get the drop on a tank, yes you can solo it but you have to think about it instead of pointlessly spamming your AV weapon at a tank with its hardeners on and while its looking at you LAV+suit 400k? lol, my proto FG is 200k max but also my LAV is 50k maybe 100k if i fit it right and the missile on it is left as standard because my AV weapon is better than my turret You can solo it, just got to think about how to do it like i said 6+months of proto AV getting consistant buffs, invisible missiles, crap rendering and tank nerfs yet we still did tank, i still did tank in PC matches even tho i was in a moving coffin waiting to die at any moment and that wasnt because of enemy tanks it was because of AV Point and click, lolno and also we couldnt red line snipe, rendering was broken First of all anyone that was a worthwhile AVer even before 1.7 waited until active modules were down. Second tell me when AV got a buff in the last 6 months because I've been using AV since the E3 build and the only change the swarm launcher and the FG have ever received was what happened in 1.7? (And the nerf to swarms so they couldn't dumbfire anymore that happened back in closed beta but yea they haven't been buffed tanks just got nerfed in uprising) Third the crap rendering wasn't my fault it's CCPs. I didn't know when I was shooting invisible swarms. I do agree the swarms range needed a nerf but 175m is too much. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8699
|
Posted - 2013.12.12 19:50:00 -
[69] - Quote
Armor tankers are also wildly understating the usefulness of 100% passive reps with a big pool of HP
Vids / O7
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Delta 749
Kestrel Reconnaissance
2361
|
Posted - 2013.12.12 19:54:00 -
[70] - Quote
Jack McReady wrote:Takahiro Kashuken wrote:It seems yet again vehicle pilots have to tell infantry how to destroy a tank
all credibility lost in the first few words. congratulations. you are a prime example of a bad tank pilot, just another average tank driver that is biased and stuck in his tunnelvision dreamworld. additionally your memory seems to be really bad, it were the tank drivers whining all around how their tanks are not able to solo entire squads like an average CoD kid math and vids of matches shown months ago that a tank can survive a single proto swarm for 20 seconds, some people in dust uni can but those allmighty self-appointed pros could not, the irony. there were obvious problems, like roof forges due to map design, too fast scaling AV weaponry and core mechanics but none of them were really fixed, all the problems were now shifted to tanks itself. you do not need to have a magic crystal ball to see what will happen now, CCP will realise the mistake, swing the nerfhammer really hard and you will be begging to get 1.6 back. final notes: my tank is now cheaper than a full proto suit fit but is practically invincible to infantry and takes alot of effort to take down and I dont even use the bugged militia nitro, I am plenty fast without it. the only counter I have is other tanks. its like playing rock paper scissor with the difference that rocks only die to other rocks. I know what I will be picking only rocks now.
Implying Taka had any credibility before this thread He spent 6 months before this crying about AV and funnily enough even though his tank crutch has gotten buffed hes still crying about them
Im not drunk, the planet just happens to be especially wobbly today.
|
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Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
192
|
Posted - 2013.12.12 20:22:00 -
[71] - Quote
Fox Gaden wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Fox Gaden wrote:A solid post Takahiro. As the author of the Swarm Launcher guide I support your message. Now if only I could get into a match that had some tanks in it so I could properly assess the current state of the Swarm Launcher and determine the best tactics under these new conditions. Seen your work and your in for a treat when you do so . How can you call the post solid and you haven't even experienced what everyone is talking about ???? These are your OWN words . I cant wait and see what your results will be and I will keep an eye out for that . I have been reading the changes and thinking about how tanks work and how to counter them. I call his post solid, because it aligned with my understanding of the deeper mechanics, and gave me some insights that I will be happy to use against him if I should encounter him on the battlefield. Due to scheduling I only managed to play 2 matches on Wednesday and 2 matches today since the patch. I blew up 3 tanks with my Swarm Launcher on Wednesday, but I think they were new tankers in Militia tanks. I had no tanks in my 2 matches this morning unfortunately. I need to see how the Proto Swarm Launcher stacks against a good tanker, then test the Advanced, to get a feel for the current state of the Swarm Launcher. I need to get a feel for what the active modules look like when a tank is using them and how long they last. Then figure out reliable tactics for tricking Tankers into using their actives early, and then catching them with their pants down. Now, if I canGÇÖt at least put the fear of God into a Tanker with his actives on cooldown, then I will come back and ask for a slight damage buff for the Swarm Launcher. A standard tank should not be able to ignore a Proto Swarm Launcher when its actives are on cooldown. I am also going to be trying to put together 3 person AV squads and test some group tactics.
I know that your good at what you do but don't give away your game plans . Like I said I'm looking forward to your results seeing how you are so detail oriented it will be nice to read your findings .
I'm wondering , how did you take the two out even though they might have been new tankers ??? How close were you ..???... because now it just seems like you have to be on top of the tanks to even gain a lock .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Stinker Butt
Ostrakon Agency Gallente Federation
179
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Posted - 2013.12.13 00:35:00 -
[72] - Quote
Garrett Blacknova wrote:Stinker Butt wrote: If you have everything maxed out, then you may get up to 500k for a tank, but I doubt most people are spending that. last build my standard LAV+suit was over 400k, and if I ran with a proto turret, it was over 600k. So why do you think I shouldn't be able to solo a tank? You get to solo me and everyone else on the map?
So you're saying that because you paid more than 500k LAST BUILD, you should be able to beat someone with a fitting that costs 500k after MASSIVE redesign. Your LAV and suit almost certainly cost less now than they did last build, go look up the ACTUAL value before trying to compare.
No, I'm not. I would never use a ridiculous argument about how much I spent to justify whether or not I "should" be able to kill someone. I only said it because that is what tankers used to justify their cries.
My suit still costs slightly over 200k. The lav (without a turret) is less than 100k, but I haven't settled on the build for that yet. It pretty much sucks no matter what you do with it.
If I choose to spend 100k, or 500k, that's my choice. It doesn't guarantee me a kill, nor does it guarantee that I won't be killed. That is a concept that tankers have always found hard to grasp.
Takahiro Kashuken wrote: If you get the drop on a tank then its hardeners are off, thats how you get the drop on a tank, yes you can solo it but you have to think about it instead of pointlessly spamming your AV weapon at a tank with its hardeners on and while its looking at you
LAV+suit 400k? lol, my proto FG is 200k max but also my LAV is 50k maybe 100k if i fit it right and the missile on it is left as standard because my AV weapon is better than my turret
You can solo it, just got to think about how to do it like i said
6+months of proto AV getting consistant buffs, invisible missiles, crap rendering and tank nerfs yet we still did tank, i still did tank in PC matches even tho i was in a moving coffin waiting to die at any moment and that wasnt because of enemy tanks it was because of AV
Point and click, lolno and also we couldnt red line snipe, rendering was broken
You act like it's so easy to get the drop on a tank. You have to be at exactly the right spot at exactly the right moment. And even then getting 3+ shots off during that small window isn't easy, especially when the tank itself and 3-4 reds are shooting back at you. I'm not saying it's impossible, but there is almost as much luck involved as there is "intelligence."
rendering affected all of us, not just you. And I've been redline sniped by tanks in every build, so if you couldn't do it, you must have been doing something wrong.
Takahiro Kashuken wrote: Point and click, lolno
Really? Are you implying that you do something different? Why don't you enlighten us on exactly what you do with that tank of yours that doesn't involve pointing at something red and spamming your bullets at it. Are you repairing people? throwing down drop uplinks, or nanohives? Maybe you hacked some objectives with it?
From my experience, most tankers aren't even decent enough to give me some cover while hacking, unless I'm in a squad with them. Too greedy for the next kill.
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Takahiro Kashuken
Red Star. EoN.
1898
|
Posted - 2013.12.13 13:36:00 -
[73] - Quote
Atiim wrote:So what are your opinions on making vehicles require teamwork?
Im using teamwork
I dont get suprised too much because me and my crew are on comms watching out for stuff and looking out for each other and any threats
So far its going well |
Takahiro Kashuken
Red Star. EoN.
1898
|
Posted - 2013.12.13 13:38:00 -
[74] - Quote
DUST Fiend wrote:I'm surprised that so many tankers are happy that their profession has become so noob friendly. One of the only skills left is to not be completely terrible, and even that seems to be getting lenient
Wouldnt say noob friendly
Can still easily wreck noob tanks but they do have a chance to wreck me if i dont pay attention
Its just like using BPO infantry stuff to wreck proto suits |
Takahiro Kashuken
Red Star. EoN.
1898
|
Posted - 2013.12.13 13:39:00 -
[75] - Quote
Kane Fyea wrote:Takahiro Kashuken wrote:Stinker Butt wrote:I just see another entitlement thread from a princess tanker who thinks he deserves to dominate because he's driving a tank. Takahiro Kashuken wrote:1.6 Any AV weapon bar the plasma cannon could **** a fully fitted tank in seconds
Any tank could kill any infantry, lav, installation, or even another tank in seconds, but you want to try and convince us that someone who has equipped theirself for the specific cause of taking you down and then got the drop on you, shouldn't be allowed to do the same to you. I question your intelligence, but thank you for your post. It might help a noob or two. Takahiro Kashuken wrote: Wrong
500k is not cheaper than 200k
If you have everything maxed out, then you may get up to 500k for a tank, but I doubt most people are spending that. last build my standard LAV+suit was over 400k, and if I ran with a proto turret, it was over 600k. So why do you think I shouldn't be able to solo a tank? You get to solo me and everyone else on the map? how the hell did tankers adapt to anything? They still pranced around pointing and clicking on everything in sight and then ran to the red zone and red line sniped when someone was shooting at them. They need to take off their skirts and fight, otherwise they have no room to b****. Tanks can still be solo'd, but it's mostly because there are so many stupid tankers out here now that don't know what they're doing. And then there are people like me who don't do anything but look for tanks to be at there weak point. If you get the drop on a tank then its hardeners are off, thats how you get the drop on a tank, yes you can solo it but you have to think about it instead of pointlessly spamming your AV weapon at a tank with its hardeners on and while its looking at you LAV+suit 400k? lol, my proto FG is 200k max but also my LAV is 50k maybe 100k if i fit it right and the missile on it is left as standard because my AV weapon is better than my turret You can solo it, just got to think about how to do it like i said 6+months of proto AV getting consistant buffs, invisible missiles, crap rendering and tank nerfs yet we still did tank, i still did tank in PC matches even tho i was in a moving coffin waiting to die at any moment and that wasnt because of enemy tanks it was because of AV Point and click, lolno and also we couldnt red line snipe, rendering was broken First of all anyone that was a worthwhile AVer even before 1.7 waited until active modules were down. Second tell me when AV got a buff in the last 6 months because I've been using AV since the E3 build and the only change the swarm launcher and the FG have ever received was what happened in 1.7? (And the nerf to swarms so they couldn't dumbfire anymore that happened back in closed beta but yea they haven't been buffed tanks just got nerfed in uprising) Third the crap rendering wasn't my fault it's CCPs. I didn't know when I was shooting invisible swarms. I do agree the swarms range needed a nerf but 175m is too much.
Swarms
Faster reload, faster firing rate which means increased DPS and faster lock times |
The Attorney General
1668
|
Posted - 2013.12.13 13:40:00 -
[76] - Quote
Kane Fyea wrote: First of all anyone that was a worthwhile AVer even before 1.7 waited until active modules were down. Second tell me when AV got a buff in the last 6 months because I've been using AV since the E3 build and the only change the swarm launcher and the FG have ever received was what happened in 1.7? (And the nerf to swarms so they couldn't dumbfire anymore that happened back in closed beta but yea they haven't been buffed tanks just got nerfed in uprising) Third the crap rendering wasn't my fault it's CCPs. I didn't know when I was shooting invisible swarms. I do agree the swarms range needed a nerf but 175m is too much.
Swarms got buffed in 1.4 or 1.5 to that faster firing cycle which let them mag dump in 6.5 seconds.
Also, all weapons got the 10% bump after uprising came out, just not tanks.
Mr. Hybrid Vayu.
|
Takahiro Kashuken
Red Star. EoN.
1898
|
Posted - 2013.12.13 13:40:00 -
[77] - Quote
Militia overdrive bug has been fixed
I havnt seen too many speedy tanks about going at sonci speed, also the number of tanks per game has dropped |
Duran Lex
Fraternity of St. Venefice Amarr Empire
402
|
Posted - 2013.12.13 15:56:00 -
[78] - Quote
Takahiro Kashuken wrote:DUST Fiend wrote:I'm surprised that so many tankers are happy that their profession has become so noob friendly. One of the only skills left is to not be completely terrible, and even that seems to be getting lenient Wouldnt say noob friendly Can still easily wreck noob tanks but they do have a chance to wreck me if i dont pay attention Its just like using BPO infantry stuff to wreck proto suits
My BPO infantry suit isn't immune to all small arms fire and can't counter almost all threats on the field.
You might as well compare a Japanese giant hornet to a gnat. |
Takahiro Kashuken
Red Star. EoN.
1900
|
Posted - 2013.12.13 16:19:00 -
[79] - Quote
Duran Lex wrote:Takahiro Kashuken wrote:DUST Fiend wrote:I'm surprised that so many tankers are happy that their profession has become so noob friendly. One of the only skills left is to not be completely terrible, and even that seems to be getting lenient Wouldnt say noob friendly Can still easily wreck noob tanks but they do have a chance to wreck me if i dont pay attention Its just like using BPO infantry stuff to wreck proto suits My BPO infantry suit isn't immune to all small arms fire and can't counter almost all threats on the field. You might as well compare a Japanese giant hornet to a gnat.
Not really
BPO infantry suit can deal with infantry stuff
Likewise a militia tank can deal with tank threats
If you want small arms fire to damage a tank then you are playing the wrong game |
OliX PRZESMIEWCA
Legion of Eden Covert Intervention
1
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Posted - 2013.12.13 16:52:00 -
[80] - Quote
Korvin Lomont wrote:You know something is wrong when your most effective way to kill a tank is a LAV packed with remotes...
Don't blame people for using their brains. My proto ammar with proto swarms, av granades and 3 eq cost 170k My dragonfly assault with cbr swarms around 30k. Both need second anti vehicle back up plus some infantry cover...
Dragonfly with remotes 6k + bpo lav wich can destroy every tank. I can even make it free of charge. I don't need any weapon or module during my last drive. I can do it alone. I can smoke and drink driving. Tankers can use any hardner they want. 5-9 remotes each with 1500dmg plus lav hit dmg= best av weapon.My slap with Lav is priceless.
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ER-Bullitt
Molon Labe. Public Disorder.
652
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Posted - 2013.12.13 17:09:00 -
[81] - Quote
While I think they went a little too far with the tweaks on both sides.. I like how tanks are a factor again. Its annoying to have to switch to AV to kill them :(
I didn't know about the bug that was causing the crazy speed I have seen in 1.7, so I am glad that will be fixed soonTM.
Once that crazy speed is gone balance will again be restored.
P.S. OP.. you come off like a douchebag lol. I know the shoe hasn't been on your foot for a long time, but now that you are OP do you really have to sit there and relish in it? Just be quiet and enjoy your godmode for now lol. |
Takahiro Kashuken
Red Star. EoN.
1903
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Posted - 2013.12.13 19:16:00 -
[82] - Quote
ER-Bullitt wrote:While I think they went a little too far with the tweaks on both sides.. I like how tanks are a factor again. Its annoying to have to switch to AV to kill them :(
I didn't know about the bug that was causing the crazy speed I have seen in 1.7, so I am glad that will be fixed soonTM.
Once that crazy speed is gone balance will again be restored.
P.S. OP.. you come off like a douchebag lol. I know the shoe hasn't been on your foot for a long time, but now that you are OP do you really have to sit there and relish in it? Just be quiet and enjoy your godmode for now lol.
Yes and the bug is fixed |
ER-Bullitt
Molon Labe. Public Disorder.
655
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Posted - 2013.12.13 22:52:00 -
[83] - Quote
Haha... relish. put that **** on my hot dawg |
PO0KY
Virtual Syndicate
23
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Posted - 2013.12.14 01:06:00 -
[84] - Quote
Clearly your humility needs a buff. |
Bethhy
Ancient Exiles. Renegade Alliance
463
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Posted - 2013.12.14 01:16:00 -
[85] - Quote
Chromosome Tanks where strong. Everyone had AV genades on their suit 95% of merc's....
CCP made Locus grenades the FOTM and people have forgotten that they all used to pack AV grenades... and when a tank got close 5-10 mercs would rain hell on them....
not to mention the people who actually like to run AV weapons near full time mixing in now.
Time to take off the locus grenades and adjust. |
Takahiro Kashuken
Red Star. EoN.
1923
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Posted - 2013.12.15 13:03:00 -
[86] - Quote
PO0KY wrote:Clearly your humility needs a buff.
AV IQ numbers need a bigger buff |
Takahiro Kashuken
Red Star. EoN.
2079
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Posted - 2013.12.29 20:37:00 -
[87] - Quote
Seeing more QQ tank threads
This should help a bit more, if you can read that is
Intelligence is OP
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Henchmen21
Planet Express LLC
346
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Posted - 2013.12.29 20:49:00 -
[88] - Quote
I've lone wolfed plenty of tanks. Don't assume people who don't rely on crutch squads are idiots.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Rusty Shallows
608
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Posted - 2013.12.29 22:03:00 -
[89] - Quote
Takahiro Kashuken wrote:Seeing more QQ tank threads
This should help a bit more, if you can read that is Some HAV TCs spent most of 2013 posting Tank QQ in order to get illogical buff/Nerfs past. If you cannot see the current problem then you probably won't be very happy when the Devs level things out again.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Rusty Shallows
608
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Posted - 2013.12.29 22:05:00 -
[90] - Quote
Takahiro Kashuken wrote:Duran Lex wrote:Takahiro Kashuken wrote:DUST Fiend wrote:I'm surprised that so many tankers are happy that their profession has become so noob friendly. One of the only skills left is to not be completely terrible, and even that seems to be getting lenient Wouldnt say noob friendly Can still easily wreck noob tanks but they do have a chance to wreck me if i dont pay attention Its just like using BPO infantry stuff to wreck proto suits My BPO infantry suit isn't immune to all small arms fire and can't counter almost all threats on the field. You might as well compare a Japanese giant hornet to a gnat. Not really BPO infantry suit can deal with infantry stuff Likewise a militia tank can deal with tank threats If you want small arms fire to damage a tank then you are playing the wrong game Anyone not in a HAV is playing the wrong game.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Fire of Prometheus
DUST University Ivy League
2447
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Posted - 2013.12.29 22:07:00 -
[91] - Quote
Takahiro Kashuken wrote:It seems yet again vehicle pilots have to tell infantry how to destroy a tank, or at least make it run away but the problem here is infantry not adapting and learning from there mistakes
1.6 Any AV weapon bar the plasma cannon could **** a fully fitted tank in seconds, for infantry thats fine and in PC where the real challenge is, it was a clusterfuck but the main problem in 1.6 days were the swarms and lack of rendering, the FG i could deal with a hell of a lot more
So 1.7 is out and OP is the word and 11 threads about tanks on the 1st page, mostly infantry crying about how the big bad tank touched them in a private place and procceded to wiggle its large turret in there and won the game on its own while going at 100mph
So lets go through the current issues that infantry are crying about and find solutions for you
1. Speed - Tanks are now faster
2. AV changes - A thrid less damage for FG/SL/AVnades and 50% range nerf for swarms, this means area denial is more important than in 1.6 since 1.6 your area denial area was the entire ******* map with the damage in just 1 clip to take out a tank before it could see the danger (lolrendering).
Them 2 points all tie into each other, less range for AV, more speed for the tank so AV has to hit quick and hard because they no longer cover the map
Now onto infantry problems who are generally too stupid to realise what they are doing wrong
1. Shiny tanks - If its shiny dont attack it, it has its hardners going that means that generally your AV weapon will not do enough damage to break the threshold and stop it from regen shield or cause enough damage at all and vehicle will be fine and you will be slighly annoying or the pilot will be laughing at you for being a tit
2. Swarms - Everyone has swarms due to how OP they were last build, now pilots can see the missles and also the user and with the range nerf we can speed away from you, also swarms deal explosive damage best for using against madrugars and not shield tanks unless they are not shiny
3. FG - Best at AV, hit hard, hit fast too and 300m range, even with hardners on they can pack and punch that hard it can stop shield regen and if no hardeners could pop it too, downside you need some slight aim since it is not fire and forget and you need the heavy suit which means less movement.
4. Plasma Cannon - Actually does have a use, its the shield version of the FG excpet it needs the reload skills to be maxed since it reloads so slow, great dumbfire weapon and hits with a punch stopping shield regen. Too bad its a skill based weapon
5. Militia tanks - They are actually useful and cheap, if your getting into tanks they are good enough to use and dont hit the wallet as hard, they can also take on other tanks quite well if you get the jump on them. Also can be used as a distraction or bait for a AV trap on the enemy
6. Installations - Get the drop on a tank and its gone before they know where it is, if any are left standing that is but it can be good and useful at the start of the match or even at the end if any are left about
7. Area of denial - Infantry want that kill but an AoD can be as good as a kill if not more useful, you put out a vehicle which may contain 1-3ppl in it and that vehicle retreats, but the vehicle pilot will try and try again to get to where he wants to go and from different routes too but if you keep denying the area then he will never get there and instead will have to recall and go on foot or try another vehicle - This means the pilot is wasting time and his team is down 1-3ppl for any length of time which gives you the advantage in a mode like domination
8. Traps - Set a trap, its not hard, quite a few methods you can use or just come up with some, combine AV, throw in a militia tank, use bait etc
9. Teamwork - If your trying to solo it with the wrong AV then generally you are an idiot, infact i will go so far as saying 99% of AV are idiots and consistantly try to solo vehicles. Anyone with a brain knows its easier to get a job done with a buddy
10. Communication - Cant talk cant organize, cant set a trap, cant design a trap, cant find out who has what AV, cant find out where the vehicle is, cant find out what the vehicle is, cant find out where its moving too, cant find out what stats it may have etc
So 10 points up there which should help you, its not hard to do, its common sense in my view
So the main problem being the bugged militia overdrive which is being patched, after that is patched milita and all other tanks become alot slower meaning AV will be better as a consequence provided you are not an idiot
All other problems is infantrys fault, not being smart enough is the main problem
Also pub matches dont count, pub matches are **** where matchmaking screws you over, if pub matches are bad group up at least
FW is better but you roll the dice with teams on that mode
PC is the true test for vehicles and AV, so far ive heard vehicles play a bigger part and are no longer cannon fodder TL;DR just get into a jeep with some RE on the front and play bumper cars.
Problem solved.
Proud member of the Commndo 6
<3 Commando AK.0
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The Robot Devil
Molon Labe. Public Disorder.
1347
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Posted - 2013.12.29 22:22:00 -
[92] - Quote
Be careful with the PLC buff. It already hits hard. The PLC works well when used correctly as an area denial weapon or as a close AV weapon. If I was a better shot I would ruin more dropships but I can barely hit them with the PLC. Much like the LR the PLC is difficult to use and a niche weapon.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Takahiro Kashuken
Red Star. EoN.
2092
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Posted - 2013.12.30 13:13:00 -
[93] - Quote
The Robot Devil wrote:Be careful with the PLC buff. It already hits hard. The PLC works well when used correctly as an area denial weapon or as a close AV weapon. If I was a better shot I would ruin more dropships but I can barely hit them with the PLC. Much like the LR the PLC is difficult to use and a niche weapon.
I have seen it work and work well, no doubt it is a skilled AV weapon hence why its rarely used and maybe you are right maybe it should stay as a niche weapon
Intelligence is OP
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