Everything Dies
Chatelain Rapid Response Gallente Federation
331
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Posted - 2013.12.12 15:53:00 -
[1] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote: Only good matchmaking is in PC where you fight competant teams with mics/plans and the best gear
Balancing in pubs is a bad idea because lolmilitia vs proto
Nope. Balance around PC is even worse because it assumes that everyone is always running Tier III or Tier IV gear. It also assumes that everyone is always squaded up, and constantly communicating. It also assumes that everyone is trying their hardest to succeed. Which is hardly the case in PUB matches. That is excatly why you balance for PC matches Pubs is full of idiots and a few groups vs idiots ...so you balance the game based solely on the play of what, 5% of all Dust players that ever bother with PC? Gee, why isn't this game attracting more players?
Life is killing me.
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Everything Dies
Chatelain Rapid Response Gallente Federation
331
|
Posted - 2013.12.12 16:08:00 -
[2] - Quote
Takahiro Kashuken wrote: its the bad AV players who consistantly hit me at the wrong time and with the wrong AV and cry about it
Its an option
See how the damage plays out, speed is the overall factor in the current cases since they are that fast
This is where CCP really f'd over those of us that have proto SLs. 1. Range--I wouldn't mind the reduction to damage if it wasn't coupled with the fact that SL range has been excessively reduced. Hopefully this is CCP's starting point for giving us variety in SLs that offer weaker swarms with longer ranges vs. more powerful swarms with reduced range. This leads to
2. Speed--even without the nitro bug, how difficult is it going to be for a tank to escape the 175 yard lock-on range of swarms now? You're looking at maybe two or three volleys that can be fired before you escape...but combined with the nerf to SL damage, 2 or 3 volleys shouldn't worry anyone, particularly when
3. Hardeners--an active hardener scoffs at anything infantry can throw at it, aside from a heavy-duty FG.
In essence, to utilize my SL I now have to run into the thick of battle (assuming that tanks aren't wandering around in the wilderness,) wait for the tank to let down it's hardeners and pray that the driver magically forgets where the gas pedal is as soon as the first volley hits; otherwise, I then have to either chase him down (please note the difference in speeds) or else learn how to dodge bullets while waiting for the tank to come back into range.
Honestly, CCP just needed to make small tweaks to SL damage and lower the cost of militia tanks (and fix the invisible swarms) and things would have been alright.
Life is killing me.
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