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Takahiro Kashuken
Red Star. EoN.
1866
|
Posted - 2013.12.12 14:09:00 -
[1] - Quote
It seems yet again vehicle pilots have to tell infantry how to destroy a tank, or at least make it run away but the problem here is infantry not adapting and learning from there mistakes
1.6 Any AV weapon bar the plasma cannon could **** a fully fitted tank in seconds, for infantry thats fine and in PC where the real challenge is, it was a clusterfuck but the main problem in 1.6 days were the swarms and lack of rendering, the FG i could deal with a hell of a lot more
So 1.7 is out and OP is the word and 11 threads about tanks on the 1st page, mostly infantry crying about how the big bad tank touched them in a private place and procceded to wiggle its large turret in there and won the game on its own while going at 100mph
So lets go through the current issues that infantry are crying about and find solutions for you
1. Speed - The militia overdrive offers 10% speed bonus, except someone added an extra 0 and it offers 100%, this is CCP problem and will be hotfixed i assume before the end of the week, generally ppl will be abusing this because they can and also having fun with it. No changes to AV can be made while this bug is active so stop crying about it. Speed has been buffed for the tanks overall but seems fine except the bug which will get fixed
2. AV changes - A thrid less damage for FG/SL/AVnades and 50% range nerf for swarms, this means area denial is more important than in 1.6 since 1.6 your area denial area was the entire ******* map with the damage in just 1 clip to take out a tank before it could see the danger (lolrendering). Problem is speed is an important factor, most if not all tank users are using the bugged overdrive since it allows them to get in and out quickly so AV cannot keep up
Them 2 points all tie into each other, less range for AV, more speed for the tank so AV has to hit quick and hard because they no longer cover the map, even when the overdrive is fixed complex lets you have a 30% boost for 20seconds and enhanced at 20% for 15, speed will not go away completely but they will not be near as fast so AV will still have a chance and plan correctly you will kill it but now tanks can see you for the 1st time in 6months
Now onto infantry problems who are generally too stupid to realise what they are doing wrong
1. Shiny tanks - If its shiny dont attack it, it has its hardners going that means that generally your AV weapon will not do enough damage to break the threshold and stop it from regen shield or cause enough damage at all and vehicle will be fine and you will be slighly annoying or the pilot will be laughing at you for being a tit
2. Swarms - Everyone has swarms due to how OP they were last build, now pilots can see the missles and also the user and with the range nerf we can speed away from you, also swarms deal explosive damage best for using against madrugars and not shield tanks unless they are not shiny
3. FG - Best at AV, hit hard, hit fast too and 300m range, even with hardners on they can pack and punch that hard it can stop shield regen and if no hardeners could pop it too, downside you need some slight aim since it is not fire and forget and you need the heavy suit which means less movement.
4. Plasma Cannon - Actually does have a use, its the shield version of the FG excpet it needs the reload skills to be maxed since it reloads so slow, great dumbfire weapon and hits with a punch stopping shield regen. Too bad its a skill based weapon
5. Militia tanks - They are actually useful and cheap, if your getting into tanks they are good enough to use and dont hit the wallet as hard, they can also take on other tanks quite well if you get the jump on them. Also can be used as a distraction or bait for a AV trap on the enemy
6. Installations - Get the drop on a tank and its gone before they know where it is, if any are left standing that is but it can be good and useful at the start of the match or even at the end if any are left about
7. Area of denial - Infantry want that kill but an AoD can be as good as a kill if not more useful, you put out a vehicle which may contain 1-3ppl in it and that vehicle retreats, but the vehicle pilot will try and try again to get to where he wants to go and from different routes too but if you keep denying the area then he will never get there and instead will have to recall and go on foot or try another vehicle - This means the pilot is wasting time and his team is down 1-3ppl for any length of time which gives you the advantage in a mode like domination
8. Traps - Set a trap, its not hard, quite a few methods you can use or just come up with some, combine AV, throw in a militia tank, use bait etc
9. Teamwork - If your trying to solo it with the wrong AV then generally you are an idiot, infact i will go so far as saying 99% of AV are idiots and consistantly try to solo vehicles. Anyone with a brain knows its easier to get a job done with a buddy
10. Communication - Cant talk cant organize, cant set a trap, cant design a trap, cant find out who has what AV, cant find out where the vehicle is, cant find out what the vehicle is, cant find out where its moving too, cant find out what stats it may have etc
So 10 points up there which should help you, its not hard to do, its common sense in my view
So the main problem being the bugged militia overdrive which is being patched, after that is patched milita and all other tanks become alot slower meaning AV will be better as a consequence provided you are not an idiot
All other problems is infantrys fault, not being smart enough is the main problem
Also pub matches dont count, pub matches are **** where matchmaking screws you over, if pub matches are bad group up at least
FW is better but you roll the dice with teams on that mode
PC is the true test for vehicles and AV, so far ive heard vehicles play a bigger part and are no longer cannon fodder
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Ryme Intrinseca
The Rainbow Effect
359
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Posted - 2013.12.12 14:15:00 -
[2] - Quote
Yeah we could do all that or we could:
1. Get in tank 2. Massacre everything in sight |
Takahiro Kashuken
Red Star. EoN.
1867
|
Posted - 2013.12.12 14:21:00 -
[3] - Quote
Ryme Intrinseca wrote:Yeah we could do all that or we could:
1. Get in tank 2. Massacre everything in sight, no thinking or teamwork required.
You do that
Then i come up behind you and alpha you to death because your solo and dont know that an enemy tank is coming behind you or i could get another guy with proto FG and wait till your hardeners are done |
Long Evity
709
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Posted - 2013.12.12 14:25:00 -
[4] - Quote
Takahiro Kashuken wrote:Ryme Intrinseca wrote:Yeah we could do all that or we could:
1. Get in tank 2. Massacre everything in sight, no thinking or teamwork required. You do that Then i come up behind you and alpha you to death because your solo and dont know that an enemy tank is coming behind you or i could get another guy with proto FG and wait till your hardeners are done Or, when you try that, realize getting behind him means getting past 1/3 of his team, half of who have proto AV nades and have an ichy finger to throw every last one at you.
Not that you'll care because you'll be moving so fast the nades won't even register. Lol
I am not who you think I am, only but just a dream.
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Jack McReady
DUST University Ivy League
855
|
Posted - 2013.12.12 14:25:00 -
[5] - Quote
Takahiro Kashuken wrote:It seems yet again vehicle pilots have to tell infantry how to destroy a tank
all credibility lost in the first few words. congratulations. you are, just another average tank driver that is biased and stuck in his tunnelvision dreamworld.
additionally your memory seems to be really bad, it were the tank drivers whining all around how their tanks are not able to solo entire squads like an average CoD kid math and vids of matches shown months ago that a tank can survive a single proto swarm for 20 seconds, some people in dust uni can but those allmighty self-appointed pros could not, the irony.
there were obvious problems, like roof forges due to map design, too fast scaling AV weaponry and core mechanics but none of them were really fixed, all the problems were now shifted to tanks itself. you do not need to have a magic crystal ball to see what will happen now, CCP will realise the mistake, swing the nerfhammer really hard and you will be begging to get 1.6 back.
final notes: my tank is now cheaper than a full proto suit fit but is practically invincible to infantry and takes alot of effort to take down and I dont even use the bugged militia nitro, I am plenty fast without it. the only counter I have is other tanks. its like playing rock paper scissor with the difference that rocks only die to other rocks. I know what I will be picking only rocks now. |
Takahiro Kashuken
Red Star. EoN.
1867
|
Posted - 2013.12.12 14:28:00 -
[6] - Quote
Long Evity wrote:Takahiro Kashuken wrote:Ryme Intrinseca wrote:Yeah we could do all that or we could:
1. Get in tank 2. Massacre everything in sight, no thinking or teamwork required. You do that Then i come up behind you and alpha you to death because your solo and dont know that an enemy tank is coming behind you or i could get another guy with proto FG and wait till your hardeners are done Or, when you try that, realize getting behind him means getting past 1/3 of his team, half of who have proto AV nades and have an ichy finger to throw every last one at you. Not that you'll care because you'll be moving so fast the nades won't even register. Lol
I dont use militia overdrives except on lolfits
Also if i have my hardeners on AV nades wont effect me and your too stupid to realise shiny tank do not attack - Thats point 1
Also getting behind things isnt hard |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4076
|
Posted - 2013.12.12 14:29:00 -
[7] - Quote
Takahiro Kashuken wrote:Ryme Intrinseca wrote:Yeah we could do all that or we could:
1. Get in tank 2. Massacre everything in sight, no thinking or teamwork required. You do that Then i come up behind you and alpha you to death because your solo and dont know that an enemy tank is coming behind you or i could get another guy with proto FG and wait till your hardeners are done Amen, brother.
I think the idea here is that you shouldn't be going solo either way.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Chunky Munkey
Amarr Templars Amarr Empire
2590
|
Posted - 2013.12.12 14:30:00 -
[8] - Quote
Dear infantry,
This is how you kill a tank in 1.7:
Step one - Skill into tanks
No.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
399
|
Posted - 2013.12.12 14:32:00 -
[9] - Quote
That's a long read and you seem to enjoy being arrogant, fair enough, we all like to sound important at times.
If you think having 5-20k eHP, the firepower to be a counter to anything that is on the field, the speed to avoid any possible counters to your playstyle (not even talking about the MLT bug, 30% is still crazy fast with PRO mod) all while being relatively the same price as your 300-1k eHP infantry counter parts that have to use specific AV loadouts that make them dramatically vulnerable to the majority of the gun game, is acceptable balance, then I assume you rather enjoyed using a Game Genie as a child when playing against others in Mortal Kombat. |
Takahiro Kashuken
Red Star. EoN.
1868
|
Posted - 2013.12.12 14:33:00 -
[10] - Quote
Jack McReady wrote:Takahiro Kashuken wrote:It seems yet again vehicle pilots have to tell infantry how to destroy a tank
all credibility lost in the first few words. congratulations. you are, just another average tank driver that is biased and stuck in his tunnelvision dreamworld. additionally your memory seems to be really bad, it were the tank drivers whining all around how their tanks are not able to solo entire squads like an average CoD kid math and vids of matches shown months ago that a tank can survive a single proto swarm for 20 seconds, some people in dust uni can but those allmighty self-appointed pros could not, the irony. there were obvious problems, like roof forges due to map design, too fast scaling AV weaponry and core mechanics but none of them were really fixed, all the problems were now shifted to tanks itself. you do not need to have a magic crystal ball to see what will happen now, CCP will realise the mistake, swing the nerfhammer really hard and you will be begging to get 1.6 back. final notes: my tank is now cheaper than a full proto suit fit but is practically invincible to infantry and takes alot of effort to take down and I dont even use the bugged militia nitro, I am plenty fast without it. the only counter I have is other tanks. its like playing rock paper scissor with the difference that rocks only die to other rocks. I know what I will be picking only rocks now.
Average your view
Survive a single proto swarm user, maybe if i could see the AV guy and more importantly see the missiles but lolrendering means i couldnt so how can i react to invisible things? plus invisible missiles dealing 3k per volley and all being fired in 3seconds
My proto tank costs just under 500k, a proto suit generally costs 200k at least my proto FG fit does just about
Ive seen smart infantry take out tanks, its no invincible at all not from my end and i have had a few close calls too, hardeners are more important than ever and a tank to take out a tank is fine, you can do it with militia tanks
In pub it doesnt matter, matchmaking can be on your side and you get a **** team to play against, try it in PC against organized corps and see what happens
PC is the balance and will show how unbalance it really is to a point |
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Korvin Lomont
United Pwnage Service RISE of LEGION
329
|
Posted - 2013.12.12 14:36:00 -
[11] - Quote
You know something is wrong when your most effective way to kill a tank is a LAV packed with remotes...while there are AV weapons in this game...
1. I don't argue the range nerf to swarms was ok for me the damage nerf was a bit too much but I guess this could change.
2. The PLC? Even most who use the PLC with great success admit its more an AI weapon than an AV weapon and horribly UP (but fun as hell to use)
3. currently even militia tanks shrugg of Proto Av and thats a bit problematic what will happen once advanced or proto hulls are available? (stupid concept to give proto AV but only std hulls)
4. Area of denial - I would agree that would be a solution but the problem is the AV guy don't get a reward for repelling a tank and currently tanks come back too fast so its either kill or nothing don't blame the AVler for that.
5. Invisible swarms is a bad thing and CCP should have solved this ages ago ;/
6. Teamwork - well shouldn't this be true for both sides? Why do tankers want AV to require Teamwork while wrecking havoc solo? Teamwork worked for tanks in 1.6 a Tank supported by Infantry was quite dangerous but I think its too much to ask for tankers to bring infantry with them, But wait now tankers say we should bring in tanks to stop tanks - This logic is amusing 7. Communication - see 6 apart from that sure
8. Traps see 6 - Why should I have to organise a trap when you can drive around in your tank uncontested - makes no sense
9. Forge you are right we have two (or three if you count the PLC as AV) AV weapons where only one is viable to counter Vehicles, so CCP should simply remove the swarms and refund the SP
10. regarding the nitro bug its the same with the invisible swarms and I don't expect any solution soon I know it's not the tankers fault but it is stupid, screwing balance and I expect this to last on for a while but maybe CCP will surprise me |
thesupertman
Better Hide R Die
54
|
Posted - 2013.12.12 14:39:00 -
[12] - Quote
NERF DAT BRAIN! |
Takahiro Kashuken
Red Star. EoN.
1870
|
Posted - 2013.12.12 14:41:00 -
[13] - Quote
Korvin Lomont wrote:You know something is wrong when your most effective way to kill a tank is a LAV packed with remotes...while there are AV weapons in this game...
1. I don't argue the range nerf to swarms was ok for me the damage nerf was a bit too much but I guess this could change.
2. The PLC? Even most who use the PLC with great success admit its more an AI weapon than an AV weapon and horribly UP (but fun as hell to use) - FG has been AI for howlong? its not classed as AV either
3. currently even militia tanks shrugg of Proto Av and thats a bit problematic what will happen once advanced or proto hulls are available? (stupid concept to give proto AV but only std hulls) - Ask CCP, maybe when proto hulls arrive it all gets bumped up, who knows?
4. Area of denial - I would agree that would be a solution but the problem is the AV guy don't get a reward for repelling a tank and currently tanks come back too fast so its either kill or nothing don't blame the AVler for that. - Give back pts then like they once did
5. Invisible swarms is a bad thing and CCP should have solved this ages ago ;/ - Not as bad now, plus i can see the guy now
6. Teamwork - well shouldn't this be true for both sides? Why do tankers want AV to require Teamwork while wrecking havoc solo? Teamwork worked for tanks in 1.6 a Tank supported by Infantry was quite dangerous but I think its too much to ask for tankers to bring infantry with them, But wait now tankers say we should bring in tanks to stop tanks - This logic is amusing - I dont wreck solo, im in a group with mics always finidng out what that enemy bolas dropped and if any tanks/AV is about
7. Communication - see 6 apart from that sure
8. Traps see 6 - Why should I have to organise a trap when you can drive around in your tank uncontested - makes no sense - Alpha damage, if you cant see the benefits of a trap then what can i say
9. Forge you are right we have two (or three if you count the PLC as AV) AV weapons where only one is viable to counter Vehicles, so CCP should simply remove the swarms and refund the SP - Swarms still have uses, i still see them getting kills, its how you use the weapon
10. regarding the nitro bug its the same with the invisible swarms and I don't expect any solution soon I know it's not the tankers fault but it is stupid, screwing balance and I expect this to last on for a while but maybe CCP will surprise me - Nitro is easier to hotfix than the swarms
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Jack McReady
DUST University Ivy League
862
|
Posted - 2013.12.12 14:42:00 -
[14] - Quote
Takahiro Kashuken wrote: try it in PC another proof of lack of credibility.
PC aka photoslideshow 514, is definately the answer to everything |
chase rowland
The Enclave Syndicate Dark Taboo
112
|
Posted - 2013.12.12 14:42:00 -
[15] - Quote
get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. |
NAV HIV
The Generals General Tso's Alliance
595
|
Posted - 2013.12.12 14:43:00 -
[16] - Quote
I'm not gonna say tanks are OP. When the modules are active, well it's Active module for a reason. But when it's on cool down, you can probably solo a tank if you are close enough. The problem i have is the speed. I've mentioned this before. I have seen a madrugar fly Over the nullcanon on a domination last night. So that's just stupid.
Swarms were too powerful, yes i have full proficiency in it. It needed a little nerf. Damage is alright now, given that it's close to how strong tanks are now. Not bad. But the range reduction to 50% is a bit too much. 25-30% would be a good balance and would require atleast two Swarmers to be effective. AVs were too powerful (I do use lai dai) so it's still acceptable... I hope CCP will fix the minor issues and make everyone happy. Can't call something OP or UP unless you have seen both sides of the coin i guess |
Jack McReady
DUST University Ivy League
862
|
Posted - 2013.12.12 14:46:00 -
[17] - Quote
chase rowland wrote:get smart like the tankers did. like whining nonstop despite the fact that tanks could already shrug of proto swarms for 20 seconds when properly fit?
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Atiim
Living Like Larry Schwag
1896
|
Posted - 2013.12.12 14:48:00 -
[18] - Quote
chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again.
Why should. I use AV for AV when an HAV does the job better again?
How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV).
Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on.
DUST 514 just went full COD.
Never go full COD.
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Takahiro Kashuken
Red Star. EoN.
1870
|
Posted - 2013.12.12 14:48:00 -
[19] - Quote
Jack McReady wrote:Takahiro Kashuken wrote: try it in PC another proof of lack of credibility. PC aka photoslideshow 514, is definately the answer to everything
When PC works it works
2 organized teams with proto everything going at each other, you soon see what comes to be FOTM and what is broken
Then again you are D- UNI and are still training so i dont expect you to leave pub matches with broken matchmaking |
Takahiro Kashuken
Red Star. EoN.
1870
|
Posted - 2013.12.12 14:49:00 -
[20] - Quote
Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on.
AV is still good, you have to use it to its advantages now and not just spam it
Also if you cant tell if hardeners are on then you need your eyes tested |
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Jack McReady
DUST University Ivy League
866
|
Posted - 2013.12.12 14:58:00 -
[21] - Quote
Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote: try it in PC another proof of lack of credibility. PC aka photoslideshow 514, is definately the answer to everything When PC works it works 2 organized teams with proto everything going at each other, you soon see what comes to be FOTM and what is broken Then again you are D- UNI and are still training so i dont expect you to leave pub matches with broken matchmaking
wow what a well thought out argument "when it works it works" who would guess that it works when it works.
also you have no clue about dust uni, it does not only contain new players that are "training". I am here since the start of closed beta, I simply do not bother with all the broken stuff and only play for fun except that tanks spoil all the fun now
driving tanks is like playing CoD, you blitz around and kill stuff left and right. the only thing that is now missing is a dog launcher. |
Atiim
Living Like Larry Schwag
1896
|
Posted - 2013.12.12 15:02:00 -
[22] - Quote
Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote: try it in PC another proof of lack of credibility. PC aka photoslideshow 514, is definately the answer to everything When PC works it works 2 organized teams with proto everything going at each other, you soon see what comes to be FOTM and what is broken Then again you are D- UNI and are still training so i dont expect you to leave pub matches with broken matchmaking Can't say I didn't expect this from you.
You can't balance vehicles and AV for a game mode that the majority of the playerbase doesn't participate in, nor could participate in if they wanted to.
That's like balancing ARs around the Ambush gamemode
DUST 514 just went full COD.
Never go full COD.
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Atiim
Living Like Larry Schwag
1896
|
Posted - 2013.12.12 15:09:00 -
[23] - Quote
Takahiro Kashuken wrote:Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on. AV is still good, you have to use it to its advantages now and not just spam it Also if you cant tell if hardeners are on then you need your eyes tested I could say the same about the people QQing about the llolrendering glitch on Swarm Launchers. It's ironic how these same people are the ones saying to calm down about the lolnitous bug. (Which doesn't matter because even without the MLT NOS bug vehicles still move way too fast.
You still haven't answered the question, so I'll do it for you.
Currently, there is no good reason that anyone can supply me as to why I should use my AV instead of my HAV.
A Sica/Soma has the capacity of 2 PRO AV. That's a problem.
And lol the aura around hardnened shielded vehicles barely renders past 15m. Even SLs rendered past 15m.
DUST 514 just went full COD.
Never go full COD.
|
Jack McReady
DUST University Ivy League
867
|
Posted - 2013.12.12 15:12:00 -
[24] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on. AV is still good, you have to use it to its advantages now and not just spam it Also if you cant tell if hardeners are on then you need your eyes tested I could say the same about the people QQing about the llolrendering glitch on Swarm Launchers. It's ironic how these same people are the ones saying to calm down about the lolnitous bug. (Which doesn't matter because even without the MLT NOS bug vehicles still move way too fast. You still haven't answered the question, so I'll do it for you. Currently, there is no good reason that anyone can supply me as to why I should use my AV instead of my HAV. A Sica/Soma has the capacity of 2 PRO AV. That's a problem. And lol the aura around hardnened shielded vehicles barely renders past 15m. Even SLs rendered past 15m. not to mention a tank is cheaper than the proto AV suit required to even bother a tank.
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Korvin Lomont
United Pwnage Service RISE of LEGION
330
|
Posted - 2013.12.12 15:12:00 -
[25] - Quote
Regarding your answers:
to 2) Regarding the PLC its really a poor AV weapon and thats the reason it is used against Infantry (and ist rarely used overall). The reason is simply the damage is not very high for an AV weapon considering the HP you can have without modules, it needs to reload after every shot, has a stupid charge and a rather slow projectile that has an arc (well the thing with the arc is it makes not much sense to me but this is rather a personal thing^^)
to 3) As I said a stupid concept
to 4) this could work but still repelling a tank should have an effect that last longer than a few seconds
to 5) Still a stupid Bug that shold be resolved a long time ago
to 6) This was not meant as a personal attack, but there are more than enough tankers that want to run solo and expect AV to rely on teamwork
to 8) I know the benefit of a trap and I have done this before :). But there is the problem with scalability why should I have to organise a trap that involves multiple AV guy and there takes a way more than one gun. While a tank drive without to really care if there is Infantry based resistance or not. Apart from that trapping is a situational thing and if your sense of balance relies to a soltution that works just on occasion...well
to 9) I know exactly how to use the Swarm and I was nearly always close to tanks when I killed them (because I know all the drawbacks of swarm as well) but currently this weapon is not worth the risk of beeing slaugthered by any other infantrymen. Especially with the new rifles. Sneaking up a tank and throw RE's or plasterring a LAV with RE's seems more reliable currently.
to 10) Hmm CCP has a tendency for taking their time even with simple fixes so again I don't expect any solution soon but hey as I said may be CCP surprises me here ^^ |
Takahiro Kashuken
Red Star. EoN.
1872
|
Posted - 2013.12.12 15:13:00 -
[26] - Quote
Atiim wrote:Takahiro Kashuken wrote:Jack McReady wrote:Takahiro Kashuken wrote: try it in PC another proof of lack of credibility. PC aka photoslideshow 514, is definately the answer to everything When PC works it works 2 organized teams with proto everything going at each other, you soon see what comes to be FOTM and what is broken Then again you are D- UNI and are still training so i dont expect you to leave pub matches with broken matchmaking Can't say I didn't expect this from you. You can't balance vehicles and AV for a game mode that the majority of the playerbase doesn't participate in, nor could participate in if they wanted to. That's like balancing ARs around the Ambush gamemode
Pubs isnt balanced because matchmaking isnt even working
PC is competitve where its proto vs proto
Pubs is proto vs milita where you cant balance |
Takahiro Kashuken
Red Star. EoN.
1872
|
Posted - 2013.12.12 15:16:00 -
[27] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on. AV is still good, you have to use it to its advantages now and not just spam it Also if you cant tell if hardeners are on then you need your eyes tested I could say the same about the people QQing about the llolrendering glitch on Swarm Launchers. It's ironic how these same people are the ones saying to calm down about the lolnitous bug. (Which doesn't matter because even without the MLT NOS bug vehicles still move way too fast. You still haven't answered the question, so I'll do it for you. Currently, there is no good reason that anyone can supply me as to why I should use my AV instead of my HAV. A Sica/Soma has the capacity of 2 PRO AV. That's a problem. And lol the aura around hardnened shielded vehicles barely renders past 15m. Even SLs rendered past 15m.
Invisible swarms do not render but shield hardeners do, swarms are not fixed tho in 1.7
Also a sica/soma is 2h/2l and i dont see why proto AV cant kill it but also speed mods broken so you cant really tell until its fixed and ppl stp zipping around at sonic speeds |
Takahiro Kashuken
Red Star. EoN.
1872
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Posted - 2013.12.12 15:16:00 -
[28] - Quote
Jack McReady wrote:Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:chase rowland wrote:get smart like the tankers did. adapt or die like the tankers did. now you know how it was for tankers.
also, I love how its always the same people complaining about tanks, makes it seem like theres more of them. So tell me again. Why should. I use AV for AV when an HAV does the job better again? How do you destroy a vehicle that you can't damage without it escaping. (Even without the lolnitous vehicles move too fast for AV). Also, the hardner on shielded vehicle needs to be away brighter. The white color causes the aura to blend in to the point where you have to stare directly at the vehicle to see if it's hardners are on. AV is still good, you have to use it to its advantages now and not just spam it Also if you cant tell if hardeners are on then you need your eyes tested I could say the same about the people QQing about the llolrendering glitch on Swarm Launchers. It's ironic how these same people are the ones saying to calm down about the lolnitous bug. (Which doesn't matter because even without the MLT NOS bug vehicles still move way too fast. You still haven't answered the question, so I'll do it for you. Currently, there is no good reason that anyone can supply me as to why I should use my AV instead of my HAV. A Sica/Soma has the capacity of 2 PRO AV. That's a problem. And lol the aura around hardnened shielded vehicles barely renders past 15m. Even SLs rendered past 15m. not to mention a tank is cheaper than the proto AV suit required to even bother a tank.
Wrong
500k is not cheaper than 200k
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Jason Pearson
3280
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Posted - 2013.12.12 15:20:00 -
[29] - Quote
Takahiro Kashuken wrote:Jack McReady wrote: not to mention a tank is cheaper than the proto AV suit required to even bother a tank.
Wrong 500k is not cheaper than 200k
And people laughed at Maths, MATHS TRIUMPHS ALL!
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Takahiro Kashuken
Red Star. EoN.
1876
|
Posted - 2013.12.12 15:23:00 -
[30] - Quote
Korvin Lomont wrote:Regarding your answers:
to 2) Regarding the PLC its really a poor AV weapon and thats the reason it is used against Infantry (and ist rarely used overall). The reason is simply the damage is not very high for an AV weapon considering the HP you can have without modules, it needs to reload after every shot, has a stupid charge and a rather slow projectile that has an arc (well the thing with the arc is it makes not much sense to me but this is rather a personal thing^^) - It is very skill based and does need a good buff, the damage is good but its the reload time which kills it in my view and its only has 1 shot, speed of proj was sped up recently but maybe a good overall buff will bring it up
to 3) As I said a stupid concept
to 4) this could work but still repelling a tank should have an effect that last longer than a few seconds
to 5) Still a stupid Bug that shold be resolved a long time ago
to 6) This was not meant as a personal attack, but there are more than enough tankers that want to run solo and expect AV to rely on teamwork - Could say back in 1.6 and well before it was the other way around with AV being solo and not wanting teamwork
to 8) I know the benefit of a trap and I have done this before :). But there is the problem with scalability why should I have to organise a trap that involves multiple AV guy and there takes a way more than one gun. While a tank drive without to really care if there is Infantry based resistance or not. Apart from that trapping is a situational thing and if your sense of balance relies to a soltution that works just on occasion...well - Its an option, use tools for the job and what you got, 2man trap isnt hard tbh and frankly it doesnt have to be complicated but like i said its an option
to 9) I know exactly how to use the Swarm and I was nearly always close to tanks when I killed them (because I know all the drawbacks of swarm as well) but currently this weapon is not worth the risk of beeing slaugthered by any other infantrymen. Especially with the new rifles. Sneaking up a tank and throw RE's or plasterring a LAV with RE's seems more reliable currently. - Swarms got changed because 400m covered the entire map, also renedring issues did it solve it well im not so sure since my rail can see everyting at 600m at least so rendering does seem to be fixed but not by reducing the swarm range since i see missiles further out also, plus we still have small maps and the missiles themselves go past the lock range btw
to 10) Hmm CCP has a tendency for taking their time even with simple fixes so again I don't expect any solution soon but hey as I said may be CCP surprises me here ^^ - Cant be any longer than 6+months with AV and swarms
Other points are CCP calls |
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