Takahiro Kashuken wrote:It seems yet again vehicle pilots have to tell infantry how to destroy a tank, or at least make it run away but the problem here is infantry not adapting and learning from there mistakes
1.6 Any AV weapon bar the plasma cannon could **** a fully fitted tank in seconds, for infantry thats fine and in PC where the real challenge is, it was a clusterfuck but the main problem in 1.6 days were the swarms and lack of rendering, the FG i could deal with a hell of a lot more
So 1.7 is out and OP is the word and 11 threads about tanks on the 1st page, mostly infantry crying about how the big bad tank touched them in a private place and procceded to wiggle its large turret in there and won the game on its own while going at 100mph
So lets go through the current issues that infantry are crying about and find solutions for you
1. Speed - Tanks are now faster
2. AV changes - A thrid less damage for FG/SL/AVnades and 50% range nerf for swarms, this means area denial is more important than in 1.6 since 1.6 your area denial area was the entire ******* map with the damage in just 1 clip to take out a tank before it could see the danger (lolrendering).
Them 2 points all tie into each other, less range for AV, more speed for the tank so AV has to hit quick and hard because they no longer cover the map
Now onto infantry problems who are generally too stupid to realise what they are doing wrong
1. Shiny tanks - If its shiny dont attack it, it has its hardners going that means that generally your AV weapon will not do enough damage to break the threshold and stop it from regen shield or cause enough damage at all and vehicle will be fine and you will be slighly annoying or the pilot will be laughing at you for being a tit
2. Swarms - Everyone has swarms due to how OP they were last build, now pilots can see the missles and also the user and with the range nerf we can speed away from you, also swarms deal explosive damage best for using against madrugars and not shield tanks unless they are not shiny
3. FG - Best at AV, hit hard, hit fast too and 300m range, even with hardners on they can pack and punch that hard it can stop shield regen and if no hardeners could pop it too, downside you need some slight aim since it is not fire and forget and you need the heavy suit which means less movement.
4. Plasma Cannon - Actually does have a use, its the shield version of the FG excpet it needs the reload skills to be maxed since it reloads so slow, great dumbfire weapon and hits with a punch stopping shield regen. Too bad its a skill based weapon
5. Militia tanks - They are actually useful and cheap, if your getting into tanks they are good enough to use and dont hit the wallet as hard, they can also take on other tanks quite well if you get the jump on them. Also can be used as a distraction or bait for a AV trap on the enemy
6. Installations - Get the drop on a tank and its gone before they know where it is, if any are left standing that is but it can be good and useful at the start of the match or even at the end if any are left about
7. Area of denial - Infantry want that kill but an AoD can be as good as a kill if not more useful, you put out a vehicle which may contain 1-3ppl in it and that vehicle retreats, but the vehicle pilot will try and try again to get to where he wants to go and from different routes too but if you keep denying the area then he will never get there and instead will have to recall and go on foot or try another vehicle - This means the pilot is wasting time and his team is down 1-3ppl for any length of time which gives you the advantage in a mode like domination
8. Traps - Set a trap, its not hard, quite a few methods you can use or just come up with some, combine AV, throw in a militia tank, use bait etc
9. Teamwork - If your trying to solo it with the wrong AV then generally you are an idiot, infact i will go so far as saying 99% of AV are idiots and consistantly try to solo vehicles. Anyone with a brain knows its easier to get a job done with a buddy
10. Communication - Cant talk cant organize, cant set a trap, cant design a trap, cant find out who has what AV, cant find out where the vehicle is, cant find out what the vehicle is, cant find out where its moving too, cant find out what stats it may have etc
So 10 points up there which should help you, its not hard to do, its common sense in my view
So the main problem being the bugged militia overdrive which is being patched, after that is patched milita and all other tanks become alot slower meaning AV will be better as a consequence provided you are not an idiot
All other problems is infantrys fault, not being smart enough is the main problem
Also pub matches dont count, pub matches are **** where matchmaking screws you over, if pub matches are bad group up at least
FW is better but you roll the dice with teams on that mode
PC is the true test for vehicles and AV, so far ive heard vehicles play a bigger part and are no longer cannon fodder