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Cat Merc
Ahrendee Mercenaries EoN.
4449
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Posted - 2013.12.06 17:23:00 -
[1] - Quote
I just went to play my Caldari Assault to see what's all the buzz is about. Besides going 28/1 when I'm half asleep, I also noticed something I never noticed before. How much armor slows me down!
It might seem on paper tiny, but I definitely feel a pretty huge difference.
It just feels more mobile, I can do better maneuvering and toy with the enemy better (like I like to do). And I'm not even using complex plates, only two enhanced. I also didn't have the problem of "oh they are hacking an objective 200m from here... Do I really need to run that? My team will probably get that by the time I'm there". Especially a problem in PC when points flip flop a lot. (Went 2/0 because I couldn't get to points fast enough to battle)
I suggest you guys go in a full armor suit with two enhanced plates at least, play 10 matches, and then get back to your shield tank suit. Trust me, you will feel the difference.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Ivy Zalinto
Bobbit's Hangmen
106
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Posted - 2013.12.06 17:26:00 -
[2] - Quote
I actually try and stay away from anything that gives my scout a speed penalty. Its either ferroscale plating or reactive armor for the addition of the armor repper on my low slot. Generally the reactive.
Dedicated scout.
Player bodyguard
Pistol supremacy.
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calisk galern
BurgezzE.T.F Public Disorder.
1434
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Posted - 2013.12.06 17:26:00 -
[3] - Quote
shields have always been about mobility and armor and defensively posting up.
theirs raelly no problem with the speed of caldari shield fits, but without that ability to dodge, it's hard to be useful.
the speed is why i usually snipe in my caldari fit, I like to be mobile and move to where i'm needed, heavy fits are far to stationary for my liking.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1991
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Posted - 2013.12.06 17:27:00 -
[4] - Quote
I notice a difference between one plate on my Min Assault and a ferroscale. The movement speed is more troublesome than the sprint in my opinion. When you have low HP you need to channel you're inner Fred Astaire and dance your way to victory. With added plates you greatly hinder your ability to neo dodge bullets.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cat Merc
Ahrendee Mercenaries EoN.
4449
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Posted - 2013.12.06 17:28:00 -
[5] - Quote
Cyrius Li-Moody wrote:I notice a difference between one plate on my Min Assault and a ferroscale. The movement speed is more troublesome than the sprint in my opinion. When you have low HP you need to channel you're inner Fred Astaire and dance your way to victory. With added plates you greatly hinder your ability to neo dodge bullets. Pfft, I just call in an LAV and GTFO
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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dent 308
Subdreddit Test Alliance Please Ignore
2044
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Posted - 2013.12.06 17:36:00 -
[6] - Quote
Ferroscale or getout
mass driver haiku
blam blam blam blam blam blam load
ahhahahahah
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Rynoceros
Rise Of Old Dudes
1489
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Posted - 2013.12.06 17:51:00 -
[7] - Quote
I usually deploy in a Scout and end up using anything/everything up to a Plated Heavy during a match. Turn speed is the worst part of the Armor gimp. It's like playing with 4 or 5 different sensitivity settings over the course of 10 minutes. I understand the reasoning, but it really sucks. (Yes, I should probably just use one Frame type per game. But, I also shouldnt feel like I have to cover every role and objective, because of slow transitioning, camping, useless bluetards.)
Cheeseburgers.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
485
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Posted - 2013.12.06 17:51:00 -
[8] - Quote
Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. |
Cat Merc
Ahrendee Mercenaries EoN.
4450
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Posted - 2013.12.06 17:55:00 -
[9] - Quote
Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. EXTERNAL rep. My Caldari has a delay of 2 seconds, and then I have a rep as strong as the old rep tools.
Also, Ferroscale plates are extremely heavy on CPU/PG.
In general that's a **** fit, don't rely on logis too much, they can die and then you're **** for luck.
You might also want to consider that Gallente assaults have 4 slots, not 5.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
485
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Posted - 2013.12.06 18:19:00 -
[10] - Quote
Cat Merc wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. EXTERNAL rep. My Caldari has a delay of 2 seconds, and then I have a rep as strong as the old rep tools. Also, Ferroscale plates are extremely heavy on CPU/PG. In general that's a **** fit, don't rely on logis too much, they can die and then you're **** for luck. You might also want to consider that Gallente assaults have 4 slots, not 5.
And Cal Assaults have 4 highs, not 5. I was doing it mainly as a comparison for logis since it's relevant to me.
But my point still stands. You're saying the shield suits get a speed advantage over armor suits, because armor slows you down. But I'm showing that you can get more buffer, no movement penalty, and less CPU/PG usage if you use armor in this way. Use Wiyrkomi Triage Hives and you get delay-free self-rep better than any shield suit.
Not to mention if you draw the attention of logis, you can have multiple beams locked onto you and be pretty much invincible to anything but cores, REs, forge guns, or vehicle hit and runs.
Enhanced ferroscales use 7 more CPU and 1 more PG than enhanced armor plates.
You need to get better logis in your squad, or better yet, a squad of only damage/armor logis, each with a repair tool. It's eye-opening how OP that can be. |
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Cat Merc
Ahrendee Mercenaries EoN.
4454
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Posted - 2013.12.06 18:20:00 -
[11] - Quote
Sana Rayya wrote:Cat Merc wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. EXTERNAL rep. My Caldari has a delay of 2 seconds, and then I have a rep as strong as the old rep tools. Also, Ferroscale plates are extremely heavy on CPU/PG. In general that's a **** fit, don't rely on logis too much, they can die and then you're **** for luck. You might also want to consider that Gallente assaults have 4 slots, not 5. And Cal Assaults have 4 highs, not 5. I was doing it mainly as a comparison for logis since it's relevant to me. But my point still stands. You're saying the shield suits get a speed advantage over armor suits, because armor slows you down. But I'm showing that you can get more buffer, no movement penalty, and less CPU/PG usage if you use armor in this way. Use Wiyrkomi Triage Hives and you get delay-free self-rep better than any shield suit. Not to mention if you draw the attention of logis, you can have multiple beams locked onto you and be pretty much invincible to anything but cores, REs, forge guns, or vehicle hit and runs. Enhanced ferroscales use 7 more CPU and 1 more PG than enhanced armor plates. You need to get better logis in your squad, or better yet, a squad of only damage/armor logis, each with a repair tool. It's eye-opening how OP that can be. You do understand Logistics suits are the god suit and assaults can't get even close to the same stats? You also have a built in 5hp/s rep.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Nocturnal Soul
Immortal Retribution
1184
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Posted - 2013.12.06 18:29:00 -
[12] - Quote
Now try stacking complex plates on a proto ak.0, I get happy if I even break 7 meters/sec and i'd have to use a kin cat to do that:-)
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Sinboto Simmons
SVER True Blood Public Disorder.
2843
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Posted - 2013.12.06 18:31:00 -
[13] - Quote
Problem is with improved AA/HD how fast you can strafe don't matter much anymore.
sucks.
Sinboto - The True Blood Minja
Forum Warrior level 2
STB-Infantry (Demolition)
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Cat Merc
Ahrendee Mercenaries EoN.
4455
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Posted - 2013.12.06 18:33:00 -
[14] - Quote
Sinboto Simmons wrote:Problem is with improved AA/HD how fast you can strafe don't matter much anymore.
sucks. It's not even about strafing. It's about toying with the enemy. Going to cover for a split second, making them expect you to stay there, and then INSTANTLY get back and pound them.
Or jumping out of cover right into their face.
Small things like that, that my Gallente assault does poorly.
The Caldari also gets from place to place better, so there's that.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
486
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Posted - 2013.12.06 18:43:00 -
[15] - Quote
Cat Merc wrote: You do understand Logistics suits are the god suit and assaults can't get even close to the same stats? You also have a built in 5hp/s rep.
Let's compare apples to apples then. What do you use on your Cal Assault suit? I'll build a Gal Assault suit that's more effective.
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Spkr4theDead
Red Star. EoN.
1437
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Posted - 2013.12.06 18:50:00 -
[16] - Quote
Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. But outside of a Logi suit, you don't need any extra modules to regenerate shield. It has natural regen, while armor does not.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
486
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Posted - 2013.12.06 18:57:00 -
[17] - Quote
Spkr4theDead wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. But outside of a Logi suit, you don't need any extra modules to regenerate shield. It has natural regen, while armor does not.
For you to regen shields, you need to be out of the line of fire, right? If you get hit while your shield is recharging, the delay is reset, and if you're getting hit and eating into armor, the delay is even longer.
So you don't think an armor tanker can duck back into cover, throw down a Wiyrkomi or Allotek triage hive, and get repped faster than it takes for your full shield to recharge?
If he has competent logis behind him, he doesn't even need to duck back into cover. He can stand in the open, soaking up damage and dealing it at the same time.
When shield tankers' shields are down, they have no choice but to hide and wait. Armor tankers don't need to do this. |
Galvan Nized
Deep Space Republic Top Men.
350
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Posted - 2013.12.06 19:01:00 -
[18] - Quote
Sana Rayya wrote:Cat Merc wrote: You do understand Logistics suits are the god suit and assaults can't get even close to the same stats? You also have a built in 5hp/s rep.
Let's compare apples to apples then. What do you use on your Cal Assault suit? I'll build a Gal Assault suit that's more effective.
You can't. Trust me the Cal Assault bests the Gal Assault for 1 reason...CPU/PG enhancers. The Gal might have slightly more HP (and it's slight because of the bonus to extenders Cal Assaults get) but usually must run lesser tier mods.
As a Gal you either take the hit in your plates or in your dmg mods or weapon or nades or equipment but you will run lesser tier. Or you run a CPU enhancer and screw yourself out of a plate.
The tanking mods are unbalanced yes but for the Assault there is more restraints.
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Cat Merc
Ahrendee Mercenaries EoN.
4456
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Posted - 2013.12.06 19:03:00 -
[19] - Quote
Sana Rayya wrote:Cat Merc wrote: You do understand Logistics suits are the god suit and assaults can't get even close to the same stats? You also have a built in 5hp/s rep.
Let's compare apples to apples then. What do you use on your Cal Assault suit? I'll build a Gal Assault suit that's more effective. 1 complex damage mod 3x complex shield extenders A duvolle Syndicate SMG M1 locus 2x complex shield regs 1x complex CPU extender Gauged nanohive
Around 500 shields, 150 armor, and full speed. Regens at 31hp/s and has a delay of 2 seconds.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4456
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Posted - 2013.12.06 19:05:00 -
[20] - Quote
Sana Rayya wrote:Spkr4theDead wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. But outside of a Logi suit, you don't need any extra modules to regenerate shield. It has natural regen, while armor does not. For you to regen shields, you need to be out of the line of fire, right? If you get hit while your shield is recharging, the delay is reset, and if you're getting hit and eating into armor, the delay is even longer. So you don't think an armor tanker can duck back into cover, throw down a Wiyrkomi or Allotek triage hive, and get repped faster than it takes for your full shield to recharge? If he has competent logis behind him, he doesn't even need to duck back into cover. He can stand in the open, soaking up damage and dealing it at the same time. When shield tankers' shields are down, they have no choice but to hide and wait. Armor tankers don't need to do this. "For you to regen shields, you need to be out of the line of fire, right? If you get hit while your shield is recharging, the delay is reset, and if you're getting hit and eating into armor, the delay is even longer." False, they count from the last time you got hit.
"If he has competent logis behind him, he doesn't even need to duck back into cover. He can stand in the open, soaking up damage and dealing it at the same time." Armor tankers are supposed to do that. Moving slowly, standing their ground and dealing damage.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Spkr4theDead
Red Star. EoN.
1437
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Posted - 2013.12.06 19:06:00 -
[21] - Quote
Sana Rayya wrote:Spkr4theDead wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. But outside of a Logi suit, you don't need any extra modules to regenerate shield. It has natural regen, while armor does not. For you to regen shields, you need to be out of the line of fire, right? If you get hit while your shield is recharging, the delay is reset, and if you're getting hit and eating into armor, the delay is even longer. So you don't think an armor tanker can duck back into cover, throw down a Wiyrkomi or Allotek triage hive, and get repped faster than it takes for your full shield to recharge? If he has competent logis behind him, he doesn't even need to duck back into cover. He can stand in the open, soaking up damage and dealing it at the same time. When shield tankers' shields are down, they have no choice but to hide and wait. Armor tankers don't need to do this. So you're basing this while under constant fire? You must only play ambush. I'm sorry to hear that.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Cat Merc
Ahrendee Mercenaries EoN.
4456
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Posted - 2013.12.06 19:06:00 -
[22] - Quote
Galvan Nized wrote:Sana Rayya wrote:Cat Merc wrote: You do understand Logistics suits are the god suit and assaults can't get even close to the same stats? You also have a built in 5hp/s rep.
Let's compare apples to apples then. What do you use on your Cal Assault suit? I'll build a Gal Assault suit that's more effective. You can't. Trust me the Cal Assault bests the Gal Assault for 1 reason...CPU/PG enhancers. The Gal might have slightly more HP (and it's slight because of the bonus to extenders Cal Assaults get) but usually must run lesser tier mods. As a Gal you either take the hit in your plates or in your dmg mods or weapon or nades or equipment but you will run lesser tier. Or you run a CPU enhancer and screw yourself out of a plate. The tanking mods are unbalanced yes but for the Assault there is more restraints. Exactly. And I swear if one more person makes a Gal Assault fit with a compact hive I will punch someone. These are terrible, don't even bother showing me your fit if that's what you use.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Spectral Clone
Dust2Dust. Top Men.
816
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Posted - 2013.12.06 19:08:00 -
[23] - Quote
Shield regulators has a stacking penalty, it is not worth to use more than one I think.
KDR > ALL
ME > KDR
ME > ALL
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Leadfoot10
Molon Labe. RISE of LEGION
117
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Posted - 2013.12.06 19:08:00 -
[24] - Quote
Its probably fair to say you didn't run into a good SCR user when you went 28-1, or I suspect you would have died a few more times.
Then again, I've played against you before, and you're pretty damn good, so who knows. |
Kane Fyea
2330
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Posted - 2013.12.06 19:13:00 -
[25] - Quote
Sana Rayya wrote:Spkr4theDead wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. But outside of a Logi suit, you don't need any extra modules to regenerate shield. It has natural regen, while armor does not. For you to regen shields, you need to be out of the line of fire, right? If you get hit while your shield is recharging, the delay is reset, and if you're getting hit and eating into armor, the delay is even longer. So you don't think an armor tanker can duck back into cover, throw down a Wiyrkomi or Allotek triage hive, and get repped faster than it takes for your full shield to recharge? If he has competent logis behind him, he doesn't even need to duck back into cover. He can stand in the open, soaking up damage and dealing it at the same time. When shield tankers' shields are down, they have no choice but to hide and wait. Armor tankers don't need to do this. 1. Shield tankers are hit and run while armor is stand there and hold your ground so of course that's how armor tankers are going to play 2. Woohoo repair nanohives oh wait I have flux grenades that easily destroy any piece of equipment within 6.6m (Even through walls) 3. Any competent assault would never face an armor tanked suit with a logi head on. Iff they do that's their own fault. (Always go from behind and/or destroy logi first then go onto assault or heavy for easy kill) 4. Again you say you need to "hide and wait" but that is the point of shield tanking. Low hp higher speed, get in damage some guys then get out and start regenerating then go in and repeat (Armor tankers are supposed to stand there and take the damage which is why they have plenty of armor but rep slowly. They are also the best and point defense). It's not our fault you can't see that. |
Luk Manag
of Terror TRE GAFFEL
193
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Posted - 2013.12.06 19:19:00 -
[26] - Quote
Kane Fyea wrote: 2. Woohoo repair nanohives oh wait I have flux grenades that easily destroy any piece of equipment within 6.6m. (Even through walls) Also lets mention how nanohives can't even move.
Repair nanohives and core reppers.
There will be bullets. ACR+SMG
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Kane Fyea
2330
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Posted - 2013.12.06 19:22:00 -
[27] - Quote
Luk Manag wrote:Kane Fyea wrote: 2. Woohoo repair nanohives oh wait I have flux grenades that easily destroy any piece of equipment within 6.6m. (Even through walls) Also lets mention how nanohives can't even move.
Repair nanohives and core reppers. Well cool for the armor tanker who is 1. Using teamwork (The most OP way to win) 2. Has a logi who is skilled deeply into repair tools 3. Also still doesn't negate the point of flux grenades just after you flux the hives kill the logi (Which should now have little to no shields). |
Vin Mora
Sanguis Defense Syndicate
258
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Posted - 2013.12.06 19:36:00 -
[28] - Quote
Cat Merc wrote:I just went to play my Caldari Assault to see what's all the buzz is about. Besides going 28/1 when I'm half asleep, I also noticed something I never noticed before. How much armor slows me down!
It might seem on paper tiny, but I definitely feel a pretty huge difference.
It just feels more mobile, I can do better maneuvering and toy with the enemy better (like I like to do). And I'm not even using complex plates, only two enhanced. I also didn't have the problem of "oh they are hacking an objective 200m from here... Do I really need to run that? My team will probably get that by the time I'm there". Especially a problem in PC when points flip flop a lot. (Went 2/0 because I couldn't get to points fast enough to battle)
I suggest you guys go in a full armor suit with two enhanced plates at least, play 10 matches, and then get back to your shield tank suit. Trust me, you will feel the difference. I love how I argued this very fact, when we were discussing Logis, and you totally disregarded the difference in speed as a non-existent factor.
Sanguis Defense Syndicate: Recruitment now open for players of all skill levels
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
486
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Posted - 2013.12.06 19:42:00 -
[29] - Quote
Here's my build:
Assault gk.0 2x Complex Light Damage Modifiers 1x Basic Sidearm Damage Modifier 2x Enhanced Ferroscale Plates 2x Enhanced Armor Plates Duvolle Assault Rifle Syndicate SMG M1 Locus Grenades Wiyrkomi Triage Nanohive
Total HP 764 (150 shields 614 armor). Speed is 4.87 m/s walking, 7.16 m/s sprint (-.13 and -.19 vs. the Cal Assault).
Not positive, but I think that repair hives heal once every second (it might be longer though). But for argument's sake, let's say it's 70 HP/sec. The hive will heal me from zero to full in 8.8 seconds, plus maybe a 4 second delay to deploy it and activate it, so 12.8 seconds total. After 16 seconds, my 150 shield is repped as well.
Even with your regulators, going from zero to full shields will take 20.47 seconds, and you have no means self of armor rep.
Once we engage each other again, I have 70 HP/sec at my disposal whenever I duck back into cover, or if I'm just peeking out of cover. This also gets me triage points if teammates happen to be nearby.
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Aisha Ctarl
0uter.Heaven Proficiency V.
1993
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Posted - 2013.12.06 19:44:00 -
[30] - Quote
Honestly you just get used to it being an armor tanker.
I chose to tank armor even before the Amarr suits were available, and you just get used to moving slowly - it doesn't even bother me at all.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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