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Kane Fyea
2330
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Posted - 2013.12.06 19:47:00 -
[31] - Quote
Sana Rayya wrote:Here's my build:
Assault gk.0 2x Complex Light Damage Modifiers 1x Basic Sidearm Damage Modifier 2x Enhanced Ferroscale Plates 2x Enhanced Armor Plates Duvolle Assault Rifle Syndicate SMG M1 Locus Grenades Wiyrkomi Triage Nanohive
Total HP 764 (150 shields 614 armor). Speed is 4.87 m/s walking, 7.16 m/s sprint (-.13 and -.19 vs. the Cal Assault).
Not positive, but I think that repair hives heal once every second (it might be longer though). But for argument's sake, let's say it's 70 HP/sec. The hive will heal me from zero to full in 8.8 seconds, plus maybe a 4 second delay to deploy it and activate it, so 12.8 seconds total. After 16 seconds, my 150 shield is repped as well.
Even with your regulators, going from zero to full shields will take 20.47 seconds, and you have no means self of armor rep.
Once we engage each other again, I have 70 HP/sec at my disposal whenever I duck back into cover, or if I'm just peeking out of cover. This also gets me triage points if teammates happen to be nearby.
Oh cool thing I have flux grenades. Plus armor has no natural rep and with nanohives they're immobile and nanohives are very easily destroyed by shooting, fluxing, or mding. Really if you die to an armor tanked guy on nanos more then once then you're pretty stupid. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
486
|
Posted - 2013.12.06 19:48:00 -
[32] - Quote
Kane Fyea wrote:Luk Manag wrote:Kane Fyea wrote: 2. Woohoo repair nanohives oh wait I have flux grenades that easily destroy any piece of equipment within 6.6m. (Even through walls) Also lets mention how nanohives can't even move.
Repair nanohives and core reppers. Well cool for the armor tanker who is 1. Using teamwork (The most OP way to win) 2. Has a logi who is skilled deeply into repair tools 3. Also still doesn't negate the point of flux grenades just after you flux the hives kill the logi (Which should now have little to no shields).
What if the logi is also armor tanking? What if it's two armor/damage tanked Gal Logis, each with proto reppers, trading off being the slayer?
Good luck fluxing that!
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Kane Fyea
2330
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Posted - 2013.12.06 19:50:00 -
[33] - Quote
Sana Rayya wrote:Kane Fyea wrote:Luk Manag wrote:Kane Fyea wrote: 2. Woohoo repair nanohives oh wait I have flux grenades that easily destroy any piece of equipment within 6.6m. (Even through walls) Also lets mention how nanohives can't even move.
Repair nanohives and core reppers. Well cool for the armor tanker who is 1. Using teamwork (The most OP way to win) 2. Has a logi who is skilled deeply into repair tools 3. Also still doesn't negate the point of flux grenades just after you flux the hives kill the logi (Which should now have little to no shields). What if the logi is also armor tanking? What if it's two armor/damage tanked Gal Logis, each with proto reppers, trading off being the slayer? Good luck fluxing that! Then use an MD or locus grenades or get them from behind. Really do I have to walk you through this. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
486
|
Posted - 2013.12.06 19:51:00 -
[34] - Quote
Kane Fyea wrote: Oh cool thing I have flux grenades. Plus armor has no natural rep and with nanohives they're immobile and nanohives are very easily destroyed by shooting, fluxing, or mding. Really if you die to an armor tanked guy on nanos more then once then you're pretty stupid.]
Right, and this is why no one uses nanohives in game - because everyone destroys them so easily.
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Kane Fyea
2330
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Posted - 2013.12.06 19:52:00 -
[35] - Quote
Sana Rayya wrote:Kane Fyea wrote: Oh cool thing I have flux grenades. Plus armor has no natural rep and with nanohives they're immobile and nanohives are very easily destroyed by shooting, fluxing, or mding. Really if you die to an armor tanked guy on nanos more then once then you're pretty stupid.]
Right, and this is why no one uses nanohives in game - because everyone destroys them so easily. You can destroy them easily but will you? Well thats for you to decide (but seriously if you don't destroy enemy rep nanos then you are stupid since they give quite an advantage to the enemy) |
calvin b
Molon Labe. RISE of LEGION
1092
|
Posted - 2013.12.06 19:54:00 -
[36] - Quote
Sana Rayya wrote:Cat Merc wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. EXTERNAL rep. My Caldari has a delay of 2 seconds, and then I have a rep as strong as the old rep tools. Also, Ferroscale plates are extremely heavy on CPU/PG. In general that's a **** fit, don't rely on logis too much, they can die and then you're **** for luck. You might also want to consider that Gallente assaults have 4 slots, not 5. And Cal Assaults have 4 highs, not 5. I was doing it mainly as a comparison for logis since it's relevant to me. But my point still stands. You're saying the shield suits get a speed advantage over armor suits, because armor slows you down. But I'm showing that you can get more buffer, no movement penalty, and less CPU/PG usage if you use armor in this way. Use Wiyrkomi Triage Hives and you get delay-free self-rep better than any shield suit. Not to mention if you draw the attention of logis, you can have multiple beams locked onto you and be pretty much invincible to anything but cores, REs, forge guns, or vehicle hit and runs. Enhanced ferroscales use 7 more CPU and 1 more PG than enhanced armor plates. You need to get better logis in your squad, or better yet, a squad of only damage/armor logis, each with a repair tool. It's eye-opening how OP that can be.
Who has that much CPU/PG to run ferroscales and a Wirykomi hive plus a decent weapon and side arm. An assault suit has S*** for power compared to a logi. That is the biggest problem with a Log vs. Assault. A Logi can tank and equip more than assault. Assault suits need at least 100 more CPU and for an Armor class like Gal they need at least another 50PG.
F* the Snowflake
http://www.youtube.com/watch?v=TgKd3cdKdak
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calvin b
Molon Labe. RISE of LEGION
1092
|
Posted - 2013.12.06 19:59:00 -
[37] - Quote
Cat Merc wrote:Galvan Nized wrote:Sana Rayya wrote:Cat Merc wrote: You do understand Logistics suits are the god suit and assaults can't get even close to the same stats? You also have a built in 5hp/s rep.
Let's compare apples to apples then. What do you use on your Cal Assault suit? I'll build a Gal Assault suit that's more effective. You can't. Trust me the Cal Assault bests the Gal Assault for 1 reason...CPU/PG enhancers. The Gal might have slightly more HP (and it's slight because of the bonus to extenders Cal Assaults get) but usually must run lesser tier mods. As a Gal you either take the hit in your plates or in your dmg mods or weapon or nades or equipment but you will run lesser tier. Or you run a CPU enhancer and screw yourself out of a plate. The tanking mods are unbalanced yes but for the Assault there is more restraints. Exactly. And I swear if one more person makes a Gal Assault fit with a compact hive I will punch someone. These are terrible, don't even bother showing me your fit if that's what you use.
Hey I use a compact hive and they are very useful. Because my suit is gimped in power and Logi's are to busy being slayers I have to use what ever I can to make sure I can survive.
F* the Snowflake
http://www.youtube.com/watch?v=TgKd3cdKdak
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Thor Odinson42
Molon Labe. RISE of LEGION
2196
|
Posted - 2013.12.06 20:04:00 -
[38] - Quote
Cat isn't interested in balance in regards to shields. He could literally have every single other person in Dust tell him that shields need work and he'd still argue about it.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
487
|
Posted - 2013.12.06 20:04:00 -
[39] - Quote
calvin b wrote: Who has that much CPU/PG to run ferroscales and a Wirykomi hive plus a decent weapon and side arm. An assault suit has S*** for power compared to a logi. That is the biggest problem with a Log vs. Assault. A Logi can tank and equip more than assault. Assault suits need at least 100 more CPU and for an Armor class like Gal they need at least another 50PG.
Get all your cores up, and your explosives/light weapon to a decent level - maybe 4. The Gal Assault also benefits from the light weapon fitting bonus.
Kane, all I have to say to you is, "easier said than done". Seems to me that by your logic, you should be the most OP person in the game because you can always just sneak up behind someone and shoot them in the back. Get real.
You can't always get close enough to flux nanohives or core people (without dying).
You can't always sneak around someone, particularly with the number of scanners in the game.
You can't always MD because explosives need line of sight on the nano to destroy it.
You can't always kill the logi because smart logis move while repping, and chances are that if you have LOS on the logi, the slayer has LOS on you. |
Thor Odinson42
Molon Labe. RISE of LEGION
2196
|
Posted - 2013.12.06 20:06:00 -
[40] - Quote
calvin b wrote:Sana Rayya wrote:Cat Merc wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. EXTERNAL rep. My Caldari has a delay of 2 seconds, and then I have a rep as strong as the old rep tools. Also, Ferroscale plates are extremely heavy on CPU/PG. In general that's a **** fit, don't rely on logis too much, they can die and then you're **** for luck. You might also want to consider that Gallente assaults have 4 slots, not 5. And Cal Assaults have 4 highs, not 5. I was doing it mainly as a comparison for logis since it's relevant to me. But my point still stands. You're saying the shield suits get a speed advantage over armor suits, because armor slows you down. But I'm showing that you can get more buffer, no movement penalty, and less CPU/PG usage if you use armor in this way. Use Wiyrkomi Triage Hives and you get delay-free self-rep better than any shield suit. Not to mention if you draw the attention of logis, you can have multiple beams locked onto you and be pretty much invincible to anything but cores, REs, forge guns, or vehicle hit and runs. Enhanced ferroscales use 7 more CPU and 1 more PG than enhanced armor plates. You need to get better logis in your squad, or better yet, a squad of only damage/armor logis, each with a repair tool. It's eye-opening how OP that can be. Who has that much CPU/PG to run ferroscales and a Wirykomi hive plus a decent weapon and side arm. An assault suit has S*** for power compared to a logi. That is the biggest problem with a Log vs. Assault. A Logi can tank and equip more than assault. Assault suits need at least 100 more CPU and for an Armor class like Gal they need at least another 50PG.
I'd love to hear CCP's logic in making it nearly impossible to fit a viable assault suit. I don't get it.
Just adjusting the fitting ability and balancing logi bonuses and it would end so much QQ
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Kane Fyea
2331
|
Posted - 2013.12.06 20:06:00 -
[41] - Quote
Sana Rayya wrote:calvin b wrote: Who has that much CPU/PG to run ferroscales and a Wirykomi hive plus a decent weapon and side arm. An assault suit has S*** for power compared to a logi. That is the biggest problem with a Log vs. Assault. A Logi can tank and equip more than assault. Assault suits need at least 100 more CPU and for an Armor class like Gal they need at least another 50PG.
Get all your cores up, and your explosives/light weapon to a decent level - maybe 4. The Gal Assault also benefits from the light weapon fitting bonus. Kane, all I have to say to you is, "easier said than done". Seems to me that by your logic, you should be the most OP person in the game because you can always just sneak up behind someone and shoot them in the back. Get real. You can't always get close enough to flux nanohives or core people (without dying). You can't always sneak around someone, particularly with the number of scanners in the game. You can't always MD because explosives need line of sight on the nano to destroy it. You can't always kill the logi because smart logis move while repping, and chances are that if you have LOS on the logi, the slayer has LOS on you. Have you never heard of an active scanner? Try using one (Tells you where they are and where they are facing. If they have one use profile dampeners). And yes I do sneak up on my enemies a lot since I use a scout shotty a lot. Also you do know you have team mates too right? Have them help you. |
Thor Odinson42
Molon Labe. RISE of LEGION
2197
|
Posted - 2013.12.06 20:08:00 -
[42] - Quote
Sana Rayya wrote:calvin b wrote: Who has that much CPU/PG to run ferroscales and a Wirykomi hive plus a decent weapon and side arm. An assault suit has S*** for power compared to a logi. That is the biggest problem with a Log vs. Assault. A Logi can tank and equip more than assault. Assault suits need at least 100 more CPU and for an Armor class like Gal they need at least another 50PG.
Get all your cores up, and your explosives/light weapon to a decent level - maybe 4. The Gal Assault also benefits from the light weapon fitting bonus. Kane, all I have to say to you is, "easier said than done". Seems to me that by your logic, you should be the most OP person in the game because you can always just sneak up behind someone and shoot them in the back. Get real. You can't always get close enough to flux nanohives or core people (without dying). You can't always sneak around someone, particularly with the number of scanners in the game. You can't always MD because explosives need line of sight on the nano to destroy it. You can't always kill the logi because smart logis move while repping, and chances are that if you have LOS on the logi, the slayer has LOS on you.
You should drop the regulator and put on a dampener then, come on man.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. RISE of LEGION
2197
|
Posted - 2013.12.06 20:09:00 -
[43] - Quote
Kane Fyea wrote:Sana Rayya wrote:calvin b wrote: Who has that much CPU/PG to run ferroscales and a Wirykomi hive plus a decent weapon and side arm. An assault suit has S*** for power compared to a logi. That is the biggest problem with a Log vs. Assault. A Logi can tank and equip more than assault. Assault suits need at least 100 more CPU and for an Armor class like Gal they need at least another 50PG.
Get all your cores up, and your explosives/light weapon to a decent level - maybe 4. The Gal Assault also benefits from the light weapon fitting bonus. Kane, all I have to say to you is, "easier said than done". Seems to me that by your logic, you should be the most OP person in the game because you can always just sneak up behind someone and shoot them in the back. Get real. You can't always get close enough to flux nanohives or core people (without dying). You can't always sneak around someone, particularly with the number of scanners in the game. You can't always MD because explosives need line of sight on the nano to destroy it. You can't always kill the logi because smart logis move while repping, and chances are that if you have LOS on the logi, the slayer has LOS on you. Have you never heard of an active scanner? Try using one (Tells you where they are and where they are facing. If they have one use profile dampeners). And yes I do sneak up on my enemies a lot since I use a scout shotty a lot.
If he's running a shield fit he likely is short on CPU/PG to run an ADV scanner. Again better off throw two basic plates on instead of properly setting up a shield fit.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Kane Fyea
2331
|
Posted - 2013.12.06 20:13:00 -
[44] - Quote
Thor Odinson42 wrote:Kane Fyea wrote:Sana Rayya wrote:calvin b wrote: Who has that much CPU/PG to run ferroscales and a Wirykomi hive plus a decent weapon and side arm. An assault suit has S*** for power compared to a logi. That is the biggest problem with a Log vs. Assault. A Logi can tank and equip more than assault. Assault suits need at least 100 more CPU and for an Armor class like Gal they need at least another 50PG.
Get all your cores up, and your explosives/light weapon to a decent level - maybe 4. The Gal Assault also benefits from the light weapon fitting bonus. Kane, all I have to say to you is, "easier said than done". Seems to me that by your logic, you should be the most OP person in the game because you can always just sneak up behind someone and shoot them in the back. Get real. You can't always get close enough to flux nanohives or core people (without dying). You can't always sneak around someone, particularly with the number of scanners in the game. You can't always MD because explosives need line of sight on the nano to destroy it. You can't always kill the logi because smart logis move while repping, and chances are that if you have LOS on the logi, the slayer has LOS on you. Have you never heard of an active scanner? Try using one (Tells you where they are and where they are facing. If they have one use profile dampeners). And yes I do sneak up on my enemies a lot since I use a scout shotty a lot. If he's running a shield fit he likely is short on CPU/PG to run an ADV scanner. Again better off throw two basic plates on instead of properly setting up a shield fit. Well if he wants to kill people using teamwork to their advantage efficiently then he needs to use some teamwork too (For one get a logi to help) |
Cat Merc
Ahrendee Mercenaries EoN.
4457
|
Posted - 2013.12.06 20:14:00 -
[45] - Quote
Leadfoot10 wrote:Cat,
Its probably fair to say you didn't run into a good SCR user when you went 28-1, or I suspect you would have died a few more times.
Then again, I've played against you before, and you're pretty damn good, so who knows.
Have fun....Leadfoot If I did meet a good SCR user then I shouldn't have got that good of a score. Because, ya know, it's an anti shield weapon? Just like there are two anti armor weapons coming soon(not TM)?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4457
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Posted - 2013.12.06 20:16:00 -
[46] - Quote
Vin Mora wrote:Cat Merc wrote:I just went to play my Caldari Assault to see what's all the buzz is about. Besides going 28/1 when I'm half asleep, I also noticed something I never noticed before. How much armor slows me down!
It might seem on paper tiny, but I definitely feel a pretty huge difference.
It just feels more mobile, I can do better maneuvering and toy with the enemy better (like I like to do). And I'm not even using complex plates, only two enhanced. I also didn't have the problem of "oh they are hacking an objective 200m from here... Do I really need to run that? My team will probably get that by the time I'm there". Especially a problem in PC when points flip flop a lot. (Went 2/0 because I couldn't get to points fast enough to battle)
I suggest you guys go in a full armor suit with two enhanced plates at least, play 10 matches, and then get back to your shield tank suit. Trust me, you will feel the difference. I love how I argued this very fact, when we were discussing Logis, and you totally disregarded the difference in speed as a non-existent factor. Honestly between my Gallente Assault and Gallente Logi I feel the difference, but my performance isn't degraded because of that, since Logis are that good. If the speed wasn't there Logis would be even more god like. Which isn't to say they aren't god like now.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4457
|
Posted - 2013.12.06 20:18:00 -
[47] - Quote
Sana Rayya wrote:Here's my build:
Assault gk.0 2x Complex Light Damage Modifiers 1x Basic Sidearm Damage Modifier 2x Enhanced Ferroscale Plates 2x Enhanced Armor Plates Duvolle Assault Rifle Syndicate SMG M1 Locus Grenades Wiyrkomi Triage Nanohive
Total HP 764 (150 shields 614 armor). Speed is 4.87 m/s walking, 7.16 m/s sprint (-.13 and -.19 vs. the Cal Assault).
Not positive, but I think that repair hives heal once every second (it might be longer though). But for argument's sake, let's say it's 70 HP/sec. The hive will heal me from zero to full in 8.8 seconds, plus maybe a 4 second delay to deploy it and activate it, so 12.8 seconds total. After 16 seconds, my 150 shield is repped as well.
Even with your regulators, going from zero to full shields will take 20.47 seconds, and you have no means self of armor rep.
Once we engage each other again, I have 70 HP/sec at my disposal whenever I duck back into cover, or if I'm just peeking out of cover. This also gets me triage points if teammates happen to be nearby.
Basic sidearm damage mod? wut? That's 3%, that's worthless.
In addition, Wiyrkomi triage hives are: 1. Limited 2. You can't have ammo with them 3. Can get destroyed
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Kane Fyea
2332
|
Posted - 2013.12.06 20:19:00 -
[48] - Quote
Cat Merc wrote:Sana Rayya wrote:Here's my build:
Assault gk.0 2x Complex Light Damage Modifiers 1x Basic Sidearm Damage Modifier 2x Enhanced Ferroscale Plates 2x Enhanced Armor Plates Duvolle Assault Rifle Syndicate SMG M1 Locus Grenades Wiyrkomi Triage Nanohive
Total HP 764 (150 shields 614 armor). Speed is 4.87 m/s walking, 7.16 m/s sprint (-.13 and -.19 vs. the Cal Assault).
Not positive, but I think that repair hives heal once every second (it might be longer though). But for argument's sake, let's say it's 70 HP/sec. The hive will heal me from zero to full in 8.8 seconds, plus maybe a 4 second delay to deploy it and activate it, so 12.8 seconds total. After 16 seconds, my 150 shield is repped as well.
Even with your regulators, going from zero to full shields will take 20.47 seconds, and you have no means self of armor rep.
Once we engage each other again, I have 70 HP/sec at my disposal whenever I duck back into cover, or if I'm just peeking out of cover. This also gets me triage points if teammates happen to be nearby.
Basic sidearm damage mod? wut? That's 3%, that's worthless. In addition, Wiyrkomi triage hives are: 1. Limited 2. You can't have ammo with them 3. Can get destroyed and since he has no reppers on there he pretty much immobilizes himself since the only reps he'll get is from his nanos (Or logi if you have one on your team). |
Cat Merc
Ahrendee Mercenaries EoN.
4457
|
Posted - 2013.12.06 20:20:00 -
[49] - Quote
Thor Odinson42 wrote:Cat isn't interested in balance in regards to shields. He could literally have every single other person in Dust tell him that shields need work and he'd still argue about it. I want proof. Everyone is screaming off the top of their lungs bullshit.
Literally the only valid argument to be ever made is "nanohives". Which honestly I think are too powerful, but even then I counter them easily when I go up against them.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4457
|
Posted - 2013.12.06 20:21:00 -
[50] - Quote
Kane Fyea wrote:Cat Merc wrote:Sana Rayya wrote:Here's my build:
Assault gk.0 2x Complex Light Damage Modifiers 1x Basic Sidearm Damage Modifier 2x Enhanced Ferroscale Plates 2x Enhanced Armor Plates Duvolle Assault Rifle Syndicate SMG M1 Locus Grenades Wiyrkomi Triage Nanohive
Total HP 764 (150 shields 614 armor). Speed is 4.87 m/s walking, 7.16 m/s sprint (-.13 and -.19 vs. the Cal Assault).
Not positive, but I think that repair hives heal once every second (it might be longer though). But for argument's sake, let's say it's 70 HP/sec. The hive will heal me from zero to full in 8.8 seconds, plus maybe a 4 second delay to deploy it and activate it, so 12.8 seconds total. After 16 seconds, my 150 shield is repped as well.
Even with your regulators, going from zero to full shields will take 20.47 seconds, and you have no means self of armor rep.
Once we engage each other again, I have 70 HP/sec at my disposal whenever I duck back into cover, or if I'm just peeking out of cover. This also gets me triage points if teammates happen to be nearby.
Basic sidearm damage mod? wut? That's 3%, that's worthless. In addition, Wiyrkomi triage hives are: 1. Limited 2. You can't have ammo with them 3. Can get destroyed and since he has no reppers on there he pretty much immobilizes himself since the only reps he'll get is from his nanos (Or logi if you have one on your team). Yup.
This is one of many "sounds good on paper" fits that simply don't work in combat.
I TRIED, I literally tried everything on my Gallente suit. Speed tanking, stealth, 4x complex armor plates, 4x complex armor repairers. EVERYTHING.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4457
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Posted - 2013.12.06 20:23:00 -
[51] - Quote
Shield users teaching me how to armor tank in a nutshell: http://oldforums.eveonline.com/?a=topic&threadID=729245
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Kane Fyea
2332
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Posted - 2013.12.06 20:25:00 -
[52] - Quote
That link is broken. |
Cat Merc
Ahrendee Mercenaries EoN.
4457
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Posted - 2013.12.06 20:28:00 -
[53] - Quote
Odd, when I click it, it doesn't work. But when I copy pasta it to the browser it works.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Kane Fyea
2332
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Posted - 2013.12.06 20:30:00 -
[54] - Quote
Cat Merc wrote:Odd, when I click it, it doesn't work. But when I copy pasta it to the browser it works. That is weird. |
TERMINALANCE
Zumari Force Projection Caldari State
234
|
Posted - 2013.12.06 20:36:00 -
[55] - Quote
Sana Rayya wrote:Spkr4theDead wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. But outside of a Logi suit, you don't need any extra modules to regenerate shield. It has natural regen, while armor does not. For you to regen shields, you need to be out of the line of fire, right? If you get hit while your shield is recharging, the delay is reset, and if you're getting hit and eating into armor, the delay is even longer. So you don't think an armor tanker can duck back into cover, throw down a Wiyrkomi or Allotek triage hive, and get repped faster than it takes for your full shield to recharge? If he has competent logis behind him, he doesn't even need to duck back into cover. He can stand in the open, soaking up damage and dealing it at the same time. When shield tankers' shields are down, they have no choice but to hide and wait. Armor tankers don't need to do this.
you forget all the other factors that affect armor tankers, like grenades and mass drivers and flaylocks, armor tankers are very susceptible to grenades and other explosions, logis aside because they are broken. a shield tanker can pop a grenade on a armor tanker and do a ton of dmg that the armor tanker has little hope of escaping from. |
Cat Merc
Ahrendee Mercenaries EoN.
4459
|
Posted - 2013.12.06 20:38:00 -
[56] - Quote
TERMINALANCE wrote:Sana Rayya wrote:Spkr4theDead wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. But outside of a Logi suit, you don't need any extra modules to regenerate shield. It has natural regen, while armor does not. For you to regen shields, you need to be out of the line of fire, right? If you get hit while your shield is recharging, the delay is reset, and if you're getting hit and eating into armor, the delay is even longer. So you don't think an armor tanker can duck back into cover, throw down a Wiyrkomi or Allotek triage hive, and get repped faster than it takes for your full shield to recharge? If he has competent logis behind him, he doesn't even need to duck back into cover. He can stand in the open, soaking up damage and dealing it at the same time. When shield tankers' shields are down, they have no choice but to hide and wait. Armor tankers don't need to do this. you forget all the other factors that affect armor tankers, like grenades and mass drivers and flaylocks, armor tankers are very susceptible to grenades and other explosions, logis aside because they are broken. a shield tanker can pop a grenade on a armor tanker and do a ton of dmg that the armor tanker has little hope of escaping from. Can't tell you how many times I was with my shield tanker squad and I was the only one killed from a nade because I was too slow to get away in time.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Boot Booter
Omega Elite Mercs INC.
217
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Posted - 2013.12.06 20:46:00 -
[57] - Quote
Cat Merc wrote:Sana Rayya wrote:Cat Merc wrote: You do understand Logistics suits are the god suit and assaults can't get even close to the same stats? You also have a built in 5hp/s rep.
Let's compare apples to apples then. What do you use on your Cal Assault suit? I'll build a Gal Assault suit that's more effective. 1 complex damage mod 3x complex shield extenders A duvolle Syndicate SMG M1 locus 2x complex shield regs 1x complex CPU extender Gauged nanohive Around 500 shields, 150 armor, and full speed. Regens at 31hp/s and has a delay of 2 seconds.
Min assault.
4 complex shield extenders 1 complex enigizer
1 CPU upgrade 1 complex refulator Proto weapons
450 shield 150 armor (or something), recharge slightly better (33 hp/s) and a delay of 4 seconds or something. Absolutely no damage mod unless you want to take the rest of the game to get shields back up. But we are slightly faster and have 1 hp/s armor regen! Woooooo
Fck this game... |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
487
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Posted - 2013.12.06 20:46:00 -
[58] - Quote
TERMINALANCE wrote: you forget all the other factors that affect armor tankers, like grenades and mass drivers and flaylocks, armor tankers are very susceptible to grenades and other explosions, logis aside because they are broken. a shield tanker can pop a grenade on a armor tanker and do a ton of dmg that the armor tanker has little hope of escaping from.
Right, and a single basic flux will wipe out any infantry's shields.
Cat, I added the basic sidearm damage mod because there was nothing else to put there and still have a valid fitting (aside from shield stuff). Better than leaving a slot empty. I also wanted to keep the same weapons/grenade that you had. If I dropped the sidearm mod I can put Core Locus in there instead - would you like that better?
The point of that build was to make an armor tanker fit that A) had more EHP than you and B) had equitable speed. It's not a lone wolf fit, and needs team support to work. Logi squad support would be best.
But let's face it - if you're an armor tanker, you're rocking what, 10-15 HP/sec regen? This isn't going to help you much if you don't have a high enough buffer, and logi reps or external reps are far more efficient than sitting and waiting for 40 seconds.
The bottom line is - if you want to be a solo, lone wolf killer, shields are best. If you have squad support, armor is best.
If a full squad of shield suits went up against a full squad of armor suits with reppers, which would win?
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Cat Merc
Ahrendee Mercenaries EoN.
4462
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Posted - 2013.12.06 20:54:00 -
[59] - Quote
Sana Rayya wrote:TERMINALANCE wrote: you forget all the other factors that affect armor tankers, like grenades and mass drivers and flaylocks, armor tankers are very susceptible to grenades and other explosions, logis aside because they are broken. a shield tanker can pop a grenade on a armor tanker and do a ton of dmg that the armor tanker has little hope of escaping from.
Right, and a single basic flux will wipe out any infantry's shields. Cat, I added the basic sidearm damage mod because there was nothing else to put there and still have a valid fitting (aside from shield stuff). Better than leaving a slot empty. I also wanted to keep the same weapons/grenade that you had. If I dropped the sidearm mod I can put Core Locus in there instead - would you like that better? The point of that build was to make an armor tanker fit that A) had more EHP than you and B) had equitable speed. It's not a lone wolf fit, and needs team support to work. Logi squad support would be best. But let's face it - if you're an armor tanker, you're rocking what, 10-15 HP/sec regen? This isn't going to help you much if you don't have a high enough buffer, and logi reps or external reps are far more efficient than sitting and waiting for 40 seconds. The bottom line is - if you want to be a solo, lone wolf killer, shields are best. If you have squad support, armor is best. If a full squad of shield suits went up against a full squad of armor suits with reppers, which would win? On my Gallente Assault I have 502 armor, 217 shields, 10hp/s armor regen, two complex damage mods.
I however run a GEK and a X-3 Nanohive to fit all of that.
"The bottom line is - if you want to be a solo, lone wolf killer, shields are best. If you have squad support, armor is best." There's nothing wrong with that, at all really.
"If a full squad of shield suits went up against a full squad of armor suits with reppers, which would win?" If the shield tankers are smart and target the reppers, the battle would be even.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Kane Fyea
2332
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Posted - 2013.12.06 21:03:00 -
[60] - Quote
Sana Rayya wrote:TERMINALANCE wrote: you forget all the other factors that affect armor tankers, like grenades and mass drivers and flaylocks, armor tankers are very susceptible to grenades and other explosions, logis aside because they are broken. a shield tanker can pop a grenade on a armor tanker and do a ton of dmg that the armor tanker has little hope of escaping from.
Right, and a single basic flux will wipe out any infantry's shields. Cat, I added the basic sidearm damage mod because there was nothing else to put there and still have a valid fitting (aside from shield stuff). Better than leaving a slot empty. I also wanted to keep the same weapons/grenade that you had. If I dropped the sidearm mod I can put Core Locus in there instead - would you like that better? The point of that build was to make an armor tanker fit that A) had more EHP than you and B) had equitable speed. It's not a lone wolf fit, and needs team support to work. Logi squad support would be best. But let's face it - if you're an armor tanker, you're rocking what, 10-15 HP/sec regen? This isn't going to help you much if you don't have a high enough buffer, and logi reps or external reps are far more efficient than sitting and waiting for 40 seconds. The bottom line is - if you want to be a solo, lone wolf killer, shields are best. If you have squad support, armor is best. If a full squad of shield suits went up against a full squad of armor suits with reppers, which would win? One locus grenade and the armor tanker is either 1. Instakilled (Which if this happens then you cannot be revived) or 2. Pretty much dead. |
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