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Cat Merc
Ahrendee Mercenaries EoN.
4449
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Posted - 2013.12.06 17:23:00 -
[1] - Quote
I just went to play my Caldari Assault to see what's all the buzz is about. Besides going 28/1 when I'm half asleep, I also noticed something I never noticed before. How much armor slows me down!
It might seem on paper tiny, but I definitely feel a pretty huge difference.
It just feels more mobile, I can do better maneuvering and toy with the enemy better (like I like to do). And I'm not even using complex plates, only two enhanced. I also didn't have the problem of "oh they are hacking an objective 200m from here... Do I really need to run that? My team will probably get that by the time I'm there". Especially a problem in PC when points flip flop a lot. (Went 2/0 because I couldn't get to points fast enough to battle)
I suggest you guys go in a full armor suit with two enhanced plates at least, play 10 matches, and then get back to your shield tank suit. Trust me, you will feel the difference.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4449
|
Posted - 2013.12.06 17:28:00 -
[2] - Quote
Cyrius Li-Moody wrote:I notice a difference between one plate on my Min Assault and a ferroscale. The movement speed is more troublesome than the sprint in my opinion. When you have low HP you need to channel you're inner Fred Astaire and dance your way to victory. With added plates you greatly hinder your ability to neo dodge bullets. Pfft, I just call in an LAV and GTFO
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4450
|
Posted - 2013.12.06 17:55:00 -
[3] - Quote
Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. EXTERNAL rep. My Caldari has a delay of 2 seconds, and then I have a rep as strong as the old rep tools.
Also, Ferroscale plates are extremely heavy on CPU/PG.
In general that's a **** fit, don't rely on logis too much, they can die and then you're **** for luck.
You might also want to consider that Gallente assaults have 4 slots, not 5.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4454
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Posted - 2013.12.06 18:20:00 -
[4] - Quote
Sana Rayya wrote:Cat Merc wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. EXTERNAL rep. My Caldari has a delay of 2 seconds, and then I have a rep as strong as the old rep tools. Also, Ferroscale plates are extremely heavy on CPU/PG. In general that's a **** fit, don't rely on logis too much, they can die and then you're **** for luck. You might also want to consider that Gallente assaults have 4 slots, not 5. And Cal Assaults have 4 highs, not 5. I was doing it mainly as a comparison for logis since it's relevant to me. But my point still stands. You're saying the shield suits get a speed advantage over armor suits, because armor slows you down. But I'm showing that you can get more buffer, no movement penalty, and less CPU/PG usage if you use armor in this way. Use Wiyrkomi Triage Hives and you get delay-free self-rep better than any shield suit. Not to mention if you draw the attention of logis, you can have multiple beams locked onto you and be pretty much invincible to anything but cores, REs, forge guns, or vehicle hit and runs. Enhanced ferroscales use 7 more CPU and 1 more PG than enhanced armor plates. You need to get better logis in your squad, or better yet, a squad of only damage/armor logis, each with a repair tool. It's eye-opening how OP that can be. You do understand Logistics suits are the god suit and assaults can't get even close to the same stats? You also have a built in 5hp/s rep.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4455
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Posted - 2013.12.06 18:33:00 -
[5] - Quote
Sinboto Simmons wrote:Problem is with improved AA/HD how fast you can strafe don't matter much anymore.
sucks. It's not even about strafing. It's about toying with the enemy. Going to cover for a split second, making them expect you to stay there, and then INSTANTLY get back and pound them.
Or jumping out of cover right into their face.
Small things like that, that my Gallente assault does poorly.
The Caldari also gets from place to place better, so there's that.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4456
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Posted - 2013.12.06 19:03:00 -
[6] - Quote
Sana Rayya wrote:Cat Merc wrote: You do understand Logistics suits are the god suit and assaults can't get even close to the same stats? You also have a built in 5hp/s rep.
Let's compare apples to apples then. What do you use on your Cal Assault suit? I'll build a Gal Assault suit that's more effective. 1 complex damage mod 3x complex shield extenders A duvolle Syndicate SMG M1 locus 2x complex shield regs 1x complex CPU extender Gauged nanohive
Around 500 shields, 150 armor, and full speed. Regens at 31hp/s and has a delay of 2 seconds.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4456
|
Posted - 2013.12.06 19:05:00 -
[7] - Quote
Sana Rayya wrote:Spkr4theDead wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. But outside of a Logi suit, you don't need any extra modules to regenerate shield. It has natural regen, while armor does not. For you to regen shields, you need to be out of the line of fire, right? If you get hit while your shield is recharging, the delay is reset, and if you're getting hit and eating into armor, the delay is even longer. So you don't think an armor tanker can duck back into cover, throw down a Wiyrkomi or Allotek triage hive, and get repped faster than it takes for your full shield to recharge? If he has competent logis behind him, he doesn't even need to duck back into cover. He can stand in the open, soaking up damage and dealing it at the same time. When shield tankers' shields are down, they have no choice but to hide and wait. Armor tankers don't need to do this. "For you to regen shields, you need to be out of the line of fire, right? If you get hit while your shield is recharging, the delay is reset, and if you're getting hit and eating into armor, the delay is even longer." False, they count from the last time you got hit.
"If he has competent logis behind him, he doesn't even need to duck back into cover. He can stand in the open, soaking up damage and dealing it at the same time." Armor tankers are supposed to do that. Moving slowly, standing their ground and dealing damage.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4456
|
Posted - 2013.12.06 19:06:00 -
[8] - Quote
Galvan Nized wrote:Sana Rayya wrote:Cat Merc wrote: You do understand Logistics suits are the god suit and assaults can't get even close to the same stats? You also have a built in 5hp/s rep.
Let's compare apples to apples then. What do you use on your Cal Assault suit? I'll build a Gal Assault suit that's more effective. You can't. Trust me the Cal Assault bests the Gal Assault for 1 reason...CPU/PG enhancers. The Gal might have slightly more HP (and it's slight because of the bonus to extenders Cal Assaults get) but usually must run lesser tier mods. As a Gal you either take the hit in your plates or in your dmg mods or weapon or nades or equipment but you will run lesser tier. Or you run a CPU enhancer and screw yourself out of a plate. The tanking mods are unbalanced yes but for the Assault there is more restraints. Exactly. And I swear if one more person makes a Gal Assault fit with a compact hive I will punch someone. These are terrible, don't even bother showing me your fit if that's what you use.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4457
|
Posted - 2013.12.06 20:14:00 -
[9] - Quote
Leadfoot10 wrote:Cat,
Its probably fair to say you didn't run into a good SCR user when you went 28-1, or I suspect you would have died a few more times.
Then again, I've played against you before, and you're pretty damn good, so who knows.
Have fun....Leadfoot If I did meet a good SCR user then I shouldn't have got that good of a score. Because, ya know, it's an anti shield weapon? Just like there are two anti armor weapons coming soon(not TM)?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4457
|
Posted - 2013.12.06 20:16:00 -
[10] - Quote
Vin Mora wrote:Cat Merc wrote:I just went to play my Caldari Assault to see what's all the buzz is about. Besides going 28/1 when I'm half asleep, I also noticed something I never noticed before. How much armor slows me down!
It might seem on paper tiny, but I definitely feel a pretty huge difference.
It just feels more mobile, I can do better maneuvering and toy with the enemy better (like I like to do). And I'm not even using complex plates, only two enhanced. I also didn't have the problem of "oh they are hacking an objective 200m from here... Do I really need to run that? My team will probably get that by the time I'm there". Especially a problem in PC when points flip flop a lot. (Went 2/0 because I couldn't get to points fast enough to battle)
I suggest you guys go in a full armor suit with two enhanced plates at least, play 10 matches, and then get back to your shield tank suit. Trust me, you will feel the difference. I love how I argued this very fact, when we were discussing Logis, and you totally disregarded the difference in speed as a non-existent factor. Honestly between my Gallente Assault and Gallente Logi I feel the difference, but my performance isn't degraded because of that, since Logis are that good. If the speed wasn't there Logis would be even more god like. Which isn't to say they aren't god like now.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4457
|
Posted - 2013.12.06 20:18:00 -
[11] - Quote
Sana Rayya wrote:Here's my build:
Assault gk.0 2x Complex Light Damage Modifiers 1x Basic Sidearm Damage Modifier 2x Enhanced Ferroscale Plates 2x Enhanced Armor Plates Duvolle Assault Rifle Syndicate SMG M1 Locus Grenades Wiyrkomi Triage Nanohive
Total HP 764 (150 shields 614 armor). Speed is 4.87 m/s walking, 7.16 m/s sprint (-.13 and -.19 vs. the Cal Assault).
Not positive, but I think that repair hives heal once every second (it might be longer though). But for argument's sake, let's say it's 70 HP/sec. The hive will heal me from zero to full in 8.8 seconds, plus maybe a 4 second delay to deploy it and activate it, so 12.8 seconds total. After 16 seconds, my 150 shield is repped as well.
Even with your regulators, going from zero to full shields will take 20.47 seconds, and you have no means self of armor rep.
Once we engage each other again, I have 70 HP/sec at my disposal whenever I duck back into cover, or if I'm just peeking out of cover. This also gets me triage points if teammates happen to be nearby.
Basic sidearm damage mod? wut? That's 3%, that's worthless.
In addition, Wiyrkomi triage hives are: 1. Limited 2. You can't have ammo with them 3. Can get destroyed
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4457
|
Posted - 2013.12.06 20:20:00 -
[12] - Quote
Thor Odinson42 wrote:Cat isn't interested in balance in regards to shields. He could literally have every single other person in Dust tell him that shields need work and he'd still argue about it. I want proof. Everyone is screaming off the top of their lungs bullshit.
Literally the only valid argument to be ever made is "nanohives". Which honestly I think are too powerful, but even then I counter them easily when I go up against them.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4457
|
Posted - 2013.12.06 20:21:00 -
[13] - Quote
Kane Fyea wrote:Cat Merc wrote:Sana Rayya wrote:Here's my build:
Assault gk.0 2x Complex Light Damage Modifiers 1x Basic Sidearm Damage Modifier 2x Enhanced Ferroscale Plates 2x Enhanced Armor Plates Duvolle Assault Rifle Syndicate SMG M1 Locus Grenades Wiyrkomi Triage Nanohive
Total HP 764 (150 shields 614 armor). Speed is 4.87 m/s walking, 7.16 m/s sprint (-.13 and -.19 vs. the Cal Assault).
Not positive, but I think that repair hives heal once every second (it might be longer though). But for argument's sake, let's say it's 70 HP/sec. The hive will heal me from zero to full in 8.8 seconds, plus maybe a 4 second delay to deploy it and activate it, so 12.8 seconds total. After 16 seconds, my 150 shield is repped as well.
Even with your regulators, going from zero to full shields will take 20.47 seconds, and you have no means self of armor rep.
Once we engage each other again, I have 70 HP/sec at my disposal whenever I duck back into cover, or if I'm just peeking out of cover. This also gets me triage points if teammates happen to be nearby.
Basic sidearm damage mod? wut? That's 3%, that's worthless. In addition, Wiyrkomi triage hives are: 1. Limited 2. You can't have ammo with them 3. Can get destroyed and since he has no reppers on there he pretty much immobilizes himself since the only reps he'll get is from his nanos (Or logi if you have one on your team). Yup.
This is one of many "sounds good on paper" fits that simply don't work in combat.
I TRIED, I literally tried everything on my Gallente suit. Speed tanking, stealth, 4x complex armor plates, 4x complex armor repairers. EVERYTHING.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4457
|
Posted - 2013.12.06 20:23:00 -
[14] - Quote
Shield users teaching me how to armor tank in a nutshell: http://oldforums.eveonline.com/?a=topic&threadID=729245
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4457
|
Posted - 2013.12.06 20:28:00 -
[15] - Quote
Odd, when I click it, it doesn't work. But when I copy pasta it to the browser it works.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4459
|
Posted - 2013.12.06 20:38:00 -
[16] - Quote
TERMINALANCE wrote:Sana Rayya wrote:Spkr4theDead wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. But outside of a Logi suit, you don't need any extra modules to regenerate shield. It has natural regen, while armor does not. For you to regen shields, you need to be out of the line of fire, right? If you get hit while your shield is recharging, the delay is reset, and if you're getting hit and eating into armor, the delay is even longer. So you don't think an armor tanker can duck back into cover, throw down a Wiyrkomi or Allotek triage hive, and get repped faster than it takes for your full shield to recharge? If he has competent logis behind him, he doesn't even need to duck back into cover. He can stand in the open, soaking up damage and dealing it at the same time. When shield tankers' shields are down, they have no choice but to hide and wait. Armor tankers don't need to do this. you forget all the other factors that affect armor tankers, like grenades and mass drivers and flaylocks, armor tankers are very susceptible to grenades and other explosions, logis aside because they are broken. a shield tanker can pop a grenade on a armor tanker and do a ton of dmg that the armor tanker has little hope of escaping from. Can't tell you how many times I was with my shield tanker squad and I was the only one killed from a nade because I was too slow to get away in time.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4462
|
Posted - 2013.12.06 20:54:00 -
[17] - Quote
Sana Rayya wrote:TERMINALANCE wrote: you forget all the other factors that affect armor tankers, like grenades and mass drivers and flaylocks, armor tankers are very susceptible to grenades and other explosions, logis aside because they are broken. a shield tanker can pop a grenade on a armor tanker and do a ton of dmg that the armor tanker has little hope of escaping from.
Right, and a single basic flux will wipe out any infantry's shields. Cat, I added the basic sidearm damage mod because there was nothing else to put there and still have a valid fitting (aside from shield stuff). Better than leaving a slot empty. I also wanted to keep the same weapons/grenade that you had. If I dropped the sidearm mod I can put Core Locus in there instead - would you like that better? The point of that build was to make an armor tanker fit that A) had more EHP than you and B) had equitable speed. It's not a lone wolf fit, and needs team support to work. Logi squad support would be best. But let's face it - if you're an armor tanker, you're rocking what, 10-15 HP/sec regen? This isn't going to help you much if you don't have a high enough buffer, and logi reps or external reps are far more efficient than sitting and waiting for 40 seconds. The bottom line is - if you want to be a solo, lone wolf killer, shields are best. If you have squad support, armor is best. If a full squad of shield suits went up against a full squad of armor suits with reppers, which would win? On my Gallente Assault I have 502 armor, 217 shields, 10hp/s armor regen, two complex damage mods.
I however run a GEK and a X-3 Nanohive to fit all of that.
"The bottom line is - if you want to be a solo, lone wolf killer, shields are best. If you have squad support, armor is best." There's nothing wrong with that, at all really.
"If a full squad of shield suits went up against a full squad of armor suits with reppers, which would win?" If the shield tankers are smart and target the reppers, the battle would be even.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4462
|
Posted - 2013.12.06 21:17:00 -
[18] - Quote
Sana Rayya wrote:Cat Merc wrote: "If a full squad of shield suits went up against a full squad of armor suits with reppers, which would win?" If the shield tankers are smart and target the reppers, the battle would be even.
You really think so? REALLY? Shield merc ducks into cover after shields are down. Can't get back into the fight for another 20 seconds. Armor merc yells I NEED REPS! and logi puts away his weapon to repair the merc - taking all of what, 10 seconds? The logi can either choose to triage him and another merc, giving them 70 HP/sec constant regen with the Lai Dai Flux, or switch back to his gun. All the while your squads are exchanging fire, and the armor squad's damage dealt is perhaps 10-15% higher due to their ability to stack damage mods while still maintaining a high buffer. You're trying to put shields at an equal level with armor, probably as a damage control measure to prevent an armor nerf. But armor is better than shields in the current build. huhuh. The difference between my Gallente and Caldari assault is 5% damage, and in exchange it has more speed, better regen (70hp/s from another player, or 31hp/s from your butt that only takes 2 seconds to start working again), better equipment because it doesn't lack CPU/PG.
The dual rep beam is OP, but the rest are fine. GTFO, if something requires team work, it should be more powerful, that is all.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4462
|
Posted - 2013.12.06 21:18:00 -
[19] - Quote
Sana Rayya wrote:Kane Fyea wrote: One locus grenade and the armor tanker is either 1. Instakilled (Which if this happens then you cannot be revived) or 2. Pretty much dead.
One flux grenade and the entire shield squad is pissing their pants because they're at 20% of their usual HP. Fluxes that can go through cover, btw. And in case you didn't know, brick tanking with shields instead of damage mods can mitigate much of the damage from even Core Locus grenades. It won't be much benefit if you are damage tanking with rep tools on you, so I didn't mention this before. Fluxes don't kill you. I have survived MANY fluxes in my shield suit.
It doesn't mean certain death.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4462
|
Posted - 2013.12.06 21:21:00 -
[20] - Quote
Sana Rayya wrote:Cat Merc wrote: GTFO, if something requires team work, it should be more powerful, that is all.
Armor benefits more from teamwork than does shields. Agree? Hence, armor is more powerful. No, hence armor is more powerful in a slow moving group that can be easily cut off from their main source of regen by targeting the logi. No matter how much HP they have, when you have 6 people firing at someone, that someone is dead.
So in short: Shields - Fast moving hunter packs Armor - Slow moving blob
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4462
|
Posted - 2013.12.06 21:22:00 -
[21] - Quote
Sana Rayya wrote:Cat Merc wrote: Fluxes don't kill you. I have survived MANY fluxes in my shield suit.
It doesn't mean certain death.
No, fluxes don't kill you when they're tossed willy nilly or just to take out equipment. You can still hide and wait for your shields to regen. But if someone fluxes you with the intent of rushing your position, then it becomes your 150 HP against my 756 EHP. Good luck. Then I fall back, wait two seconds for my regen to kick in, wait a few more seconds, increasing the distance gap between us because of speed, and then come back and rush you.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4462
|
Posted - 2013.12.06 21:28:00 -
[22] - Quote
My flow after getting hit in a shield suit: 1. Wait 2 seconds for my shields to start recharging in a small corner 2. Get out of that corner and start circle strafing and looking for baddies trying to rush you 3. When shields at half capacity (usually within 6 seconds) start rushing towards your enemy
Since there is a short travel time, your shields are usually nearly topped off at that point.
In an armor suit alone I can't wait, I just have to hope the enemy sucks at aiming or my team mates come quickly to back me up.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4463
|
Posted - 2013.12.06 21:54:00 -
[23] - Quote
Assert Dominance wrote:Cat Merc wrote:I just went to play my Caldari Assault to see what's all the buzz is about. Besides going 28/1 when I'm half asleep, I also noticed something I never noticed before. How much armor slows me down!
It might seem on paper tiny, but I definitely feel a pretty huge difference.
It just feels more mobile, I can do better maneuvering and toy with the enemy better (like I like to do). And I'm not even using complex plates, only two enhanced. I also didn't have the problem of "oh they are hacking an objective 200m from here... Do I really need to run that? My team will probably get that by the time I'm there". Especially a problem in PC when points flip flop a lot. (Went 2/0 because I couldn't get to points fast enough to battle)
I suggest you guys go in a full armor suit with two enhanced plates at least, play 10 matches, and then get back to your shield tank suit. Trust me, you will feel the difference. you think cal assault is fast? lol. my sprint is never under 9 on my scout gk.0 Yes but I'm not made of paper tissue :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4463
|
Posted - 2013.12.06 21:55:00 -
[24] - Quote
Sana Rayya wrote:All right. Done trying to reason with you guys - you win. Shields are the best, they are the way to go. Everyone should tank all shields and regulators. Cal Logi is OP, etc. etc.
Guess that explains why so many people are running Cal Logi with high shields/low armor, instead of Gal Logi with low shields/high armor.
It all makes sense now.
Thanks for the clarification. wut? I was saying that they're equal, not one is better than the other.
Logis are OP, and the Gal Logi is just the most OP, because it's an armor tanker, so the 5hp/s is the most beneficial to it.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4463
|
Posted - 2013.12.06 21:59:00 -
[25] - Quote
Leadfoot10 wrote:Cat Merc wrote:Leadfoot10 wrote:Cat,
Its probably fair to say you didn't run into a good SCR user when you went 28-1, or I suspect you would have died a few more times.
Then again, I've played against you before, and you're pretty damn good, so who knows.
Have fun....Leadfoot If I did meet a good SCR user then I shouldn't have got that good of a score. Because, ya know, it's an anti shield weapon? Just like there are two anti armor weapons coming soon(not TM)? Yup, you got it. :) meow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4463
|
Posted - 2013.12.06 22:20:00 -
[26] - Quote
godhands9 wrote:cardio % helps dude level 5 it I did.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4463
|
Posted - 2013.12.06 22:21:00 -
[27] - Quote
Ranger SnakeBlood wrote:If you want to see the trade off between armor and shied assualt try the minmatar assualt that one is fast but is even weaker than the caldari suit and cant even do hit and run due to fairly slow shield regen. Yeah well it needs help.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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