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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
487
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Posted - 2013.12.06 21:10:00 -
[61] - Quote
Cat Merc wrote: "If a full squad of shield suits went up against a full squad of armor suits with reppers, which would win?" If the shield tankers are smart and target the reppers, the battle would be even.
You really think so? REALLY?
Shield merc ducks into cover after shields are down. Can't get back into the fight for another 20 seconds.
Armor merc yells I NEED REPS! and logi puts away his weapon to repair the merc - taking all of what, 10 seconds? The logi can either choose to triage him and another merc, giving them 70 HP/sec constant regen with the Lai Dai Flux, or switch back to his gun.
All the while your squads are exchanging fire, and the armor squad's damage dealt is perhaps 10-15% higher due to their ability to stack damage mods while still maintaining a high buffer.
You're trying to put shields at an equal level with armor, probably as a damage control measure to prevent an armor nerf. But armor is better than shields in the current build. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
487
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Posted - 2013.12.06 21:13:00 -
[62] - Quote
Kane Fyea wrote: One locus grenade and the armor tanker is either 1. Instakilled (Which if this happens then you cannot be revived) or 2. Pretty much dead.
One flux grenade and the entire shield squad is pissing their pants because they're at 20% of their usual HP.
Fluxes that can go through cover, btw.
And in case you didn't know, brick tanking with shields instead of damage mods can mitigate much of the damage from even Core Locus grenades. It won't be much benefit if you are damage tanking with rep tools on you, so I didn't mention this before. |
Cat Merc
Ahrendee Mercenaries EoN.
4462
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Posted - 2013.12.06 21:17:00 -
[63] - Quote
Sana Rayya wrote:Cat Merc wrote: "If a full squad of shield suits went up against a full squad of armor suits with reppers, which would win?" If the shield tankers are smart and target the reppers, the battle would be even.
You really think so? REALLY? Shield merc ducks into cover after shields are down. Can't get back into the fight for another 20 seconds. Armor merc yells I NEED REPS! and logi puts away his weapon to repair the merc - taking all of what, 10 seconds? The logi can either choose to triage him and another merc, giving them 70 HP/sec constant regen with the Lai Dai Flux, or switch back to his gun. All the while your squads are exchanging fire, and the armor squad's damage dealt is perhaps 10-15% higher due to their ability to stack damage mods while still maintaining a high buffer. You're trying to put shields at an equal level with armor, probably as a damage control measure to prevent an armor nerf. But armor is better than shields in the current build. huhuh. The difference between my Gallente and Caldari assault is 5% damage, and in exchange it has more speed, better regen (70hp/s from another player, or 31hp/s from your butt that only takes 2 seconds to start working again), better equipment because it doesn't lack CPU/PG.
The dual rep beam is OP, but the rest are fine. GTFO, if something requires team work, it should be more powerful, that is all.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Kane Fyea
2332
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Posted - 2013.12.06 21:17:00 -
[64] - Quote
Sana Rayya wrote:Kane Fyea wrote: One locus grenade and the armor tanker is either 1. Instakilled (Which if this happens then you cannot be revived) or 2. Pretty much dead.
One flux grenade and the entire shield squad is pissing their pants because they're at 20% of their usual HP. Fluxes that can go through cover, btw. And in case you didn't know, brick tanking with shields instead of damage mods can mitigate much of the damage from even Core Locus grenades. It won't be much benefit if you are damage tanking with rep tools on you, so I didn't mention this before. Yep its called exploiting your disadvantages which is a 100% valid tactic :). |
Cat Merc
Ahrendee Mercenaries EoN.
4462
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Posted - 2013.12.06 21:18:00 -
[65] - Quote
Sana Rayya wrote:Kane Fyea wrote: One locus grenade and the armor tanker is either 1. Instakilled (Which if this happens then you cannot be revived) or 2. Pretty much dead.
One flux grenade and the entire shield squad is pissing their pants because they're at 20% of their usual HP. Fluxes that can go through cover, btw. And in case you didn't know, brick tanking with shields instead of damage mods can mitigate much of the damage from even Core Locus grenades. It won't be much benefit if you are damage tanking with rep tools on you, so I didn't mention this before. Fluxes don't kill you. I have survived MANY fluxes in my shield suit.
It doesn't mean certain death.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
487
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Posted - 2013.12.06 21:19:00 -
[66] - Quote
Cat Merc wrote: GTFO, if something requires team work, it should be more powerful, that is all.
Armor benefits more from teamwork than does shields. Agree?
Hence, armor is more powerful.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
487
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Posted - 2013.12.06 21:21:00 -
[67] - Quote
Cat Merc wrote: Fluxes don't kill you. I have survived MANY fluxes in my shield suit.
It doesn't mean certain death.
No, fluxes don't kill you when they're tossed willy nilly or just to take out equipment. You can still hide and wait for your shields to regen.
But if someone fluxes you with the intent of rushing your position, then it becomes your 150 HP against my 756 EHP.
Good luck. |
Cat Merc
Ahrendee Mercenaries EoN.
4462
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Posted - 2013.12.06 21:21:00 -
[68] - Quote
Sana Rayya wrote:Cat Merc wrote: GTFO, if something requires team work, it should be more powerful, that is all.
Armor benefits more from teamwork than does shields. Agree? Hence, armor is more powerful. No, hence armor is more powerful in a slow moving group that can be easily cut off from their main source of regen by targeting the logi. No matter how much HP they have, when you have 6 people firing at someone, that someone is dead.
So in short: Shields - Fast moving hunter packs Armor - Slow moving blob
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4462
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Posted - 2013.12.06 21:22:00 -
[69] - Quote
Sana Rayya wrote:Cat Merc wrote: Fluxes don't kill you. I have survived MANY fluxes in my shield suit.
It doesn't mean certain death.
No, fluxes don't kill you when they're tossed willy nilly or just to take out equipment. You can still hide and wait for your shields to regen. But if someone fluxes you with the intent of rushing your position, then it becomes your 150 HP against my 756 EHP. Good luck. Then I fall back, wait two seconds for my regen to kick in, wait a few more seconds, increasing the distance gap between us because of speed, and then come back and rush you.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Kane Fyea
2332
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Posted - 2013.12.06 21:24:00 -
[70] - Quote
Sana Rayya wrote:Cat Merc wrote: "If a full squad of shield suits went up against a full squad of armor suits with reppers, which would win?" If the shield tankers are smart and target the reppers, the battle would be even.
You really think so? REALLY? Shield merc ducks into cover after shields are down. Can't get back into the fight for another 20 seconds. Armor merc yells I NEED REPS! and logi puts away his weapon to repair the merc - taking all of what, 10 seconds? The logi can either choose to triage him and another merc, giving them 70 HP/sec constant regen with the Lai Dai Flux, or switch back to his gun. All the while your squads are exchanging fire, and the armor squad's damage dealt is perhaps 10-15% higher due to their ability to stack damage mods while still maintaining a high buffer. You're trying to put shields at an equal level with armor, probably as a damage control measure to prevent an armor nerf. But armor is better than shields in the current build. How does this make armor OP? If anything you're saying logi reps are OP. Also can't get back in for 20 seconds? You do know that you don't need 100% HP to re enter a fight right (I would know since I only have a 5 reps/sec)? Also damage mods have the highest CPU and PG requirements out of all the modules in this game I believe. |
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Cat Merc
Ahrendee Mercenaries EoN.
4462
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Posted - 2013.12.06 21:28:00 -
[71] - Quote
My flow after getting hit in a shield suit: 1. Wait 2 seconds for my shields to start recharging in a small corner 2. Get out of that corner and start circle strafing and looking for baddies trying to rush you 3. When shields at half capacity (usually within 6 seconds) start rushing towards your enemy
Since there is a short travel time, your shields are usually nearly topped off at that point.
In an armor suit alone I can't wait, I just have to hope the enemy sucks at aiming or my team mates come quickly to back me up.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
488
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Posted - 2013.12.06 21:35:00 -
[72] - Quote
All right. Done trying to reason with you guys - you win. Shields are the best, they are the way to go. Everyone should tank all shields and regulators. Cal Logi is OP, etc. etc.
Guess that explains why so many people are running Cal Logi with high shields/low armor, instead of Gal Logi with low shields/high armor.
It all makes sense now.
Thanks for the clarification. |
Kane Fyea
2332
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Posted - 2013.12.06 21:36:00 -
[73] - Quote
Sana Rayya wrote:All right. Done trying to reason with you guys - you win. Shields are the best, they are the way to go. Everyone should tank all shields and regulators. Cal Logi is OP, etc. etc.
Guess that explains why so many people are running Cal Logi with high shields/low armor, instead of Gal Logi with low shields/high armor.
It all makes sense now.
Thanks for the clarification. I'm glad I could enlighten you. Have a nice day. |
Assert Dominance
0bamacare
564
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Posted - 2013.12.06 21:41:00 -
[74] - Quote
Cat Merc wrote:I just went to play my Caldari Assault to see what's all the buzz is about. Besides going 28/1 when I'm half asleep, I also noticed something I never noticed before. How much armor slows me down!
It might seem on paper tiny, but I definitely feel a pretty huge difference.
It just feels more mobile, I can do better maneuvering and toy with the enemy better (like I like to do). And I'm not even using complex plates, only two enhanced. I also didn't have the problem of "oh they are hacking an objective 200m from here... Do I really need to run that? My team will probably get that by the time I'm there". Especially a problem in PC when points flip flop a lot. (Went 2/0 because I couldn't get to points fast enough to battle)
I suggest you guys go in a full armor suit with two enhanced plates at least, play 10 matches, and then get back to your shield tank suit. Trust me, you will feel the difference. you think cal assault is fast? lol. my sprint is never under 9 on my scout gk.0
LOGIC! NO! IT BURRRRNNNSSS!!!!!!
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Cat Merc
Ahrendee Mercenaries EoN.
4463
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Posted - 2013.12.06 21:54:00 -
[75] - Quote
Assert Dominance wrote:Cat Merc wrote:I just went to play my Caldari Assault to see what's all the buzz is about. Besides going 28/1 when I'm half asleep, I also noticed something I never noticed before. How much armor slows me down!
It might seem on paper tiny, but I definitely feel a pretty huge difference.
It just feels more mobile, I can do better maneuvering and toy with the enemy better (like I like to do). And I'm not even using complex plates, only two enhanced. I also didn't have the problem of "oh they are hacking an objective 200m from here... Do I really need to run that? My team will probably get that by the time I'm there". Especially a problem in PC when points flip flop a lot. (Went 2/0 because I couldn't get to points fast enough to battle)
I suggest you guys go in a full armor suit with two enhanced plates at least, play 10 matches, and then get back to your shield tank suit. Trust me, you will feel the difference. you think cal assault is fast? lol. my sprint is never under 9 on my scout gk.0 Yes but I'm not made of paper tissue :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4463
|
Posted - 2013.12.06 21:55:00 -
[76] - Quote
Sana Rayya wrote:All right. Done trying to reason with you guys - you win. Shields are the best, they are the way to go. Everyone should tank all shields and regulators. Cal Logi is OP, etc. etc.
Guess that explains why so many people are running Cal Logi with high shields/low armor, instead of Gal Logi with low shields/high armor.
It all makes sense now.
Thanks for the clarification. wut? I was saying that they're equal, not one is better than the other.
Logis are OP, and the Gal Logi is just the most OP, because it's an armor tanker, so the 5hp/s is the most beneficial to it.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Leadfoot10
Molon Labe. RISE of LEGION
119
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Posted - 2013.12.06 21:58:00 -
[77] - Quote
Cat Merc wrote:Leadfoot10 wrote:Cat,
Its probably fair to say you didn't run into a good SCR user when you went 28-1, or I suspect you would have died a few more times.
Then again, I've played against you before, and you're pretty damn good, so who knows.
Have fun....Leadfoot If I did meet a good SCR user then I shouldn't have got that good of a score. Because, ya know, it's an anti shield weapon? Just like there are two anti armor weapons coming soon(not TM)?
Yup, you got it. :) |
Cat Merc
Ahrendee Mercenaries EoN.
4463
|
Posted - 2013.12.06 21:59:00 -
[78] - Quote
Leadfoot10 wrote:Cat Merc wrote:Leadfoot10 wrote:Cat,
Its probably fair to say you didn't run into a good SCR user when you went 28-1, or I suspect you would have died a few more times.
Then again, I've played against you before, and you're pretty damn good, so who knows.
Have fun....Leadfoot If I did meet a good SCR user then I shouldn't have got that good of a score. Because, ya know, it's an anti shield weapon? Just like there are two anti armor weapons coming soon(not TM)? Yup, you got it. :) meow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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godhands9
Ancient Exiles. Renegade Alliance
130
|
Posted - 2013.12.06 22:06:00 -
[79] - Quote
cardio % helps dude level 5 it |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
243
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Posted - 2013.12.06 22:06:00 -
[80] - Quote
Great topic, very interesting and entertaining clash of heads. |
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
233
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Posted - 2013.12.06 22:16:00 -
[81] - Quote
If you want to see the trade off between armor and shied assualt try the minmatar assualt that one is fast but is even weaker than the caldari suit and cant even do hit and run due to fairly slow shield regen. |
Cat Merc
Ahrendee Mercenaries EoN.
4463
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Posted - 2013.12.06 22:20:00 -
[82] - Quote
godhands9 wrote:cardio % helps dude level 5 it I did.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4463
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Posted - 2013.12.06 22:21:00 -
[83] - Quote
Ranger SnakeBlood wrote:If you want to see the trade off between armor and shied assualt try the minmatar assualt that one is fast but is even weaker than the caldari suit and cant even do hit and run due to fairly slow shield regen. Yeah well it needs help.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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