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Kane Fyea
2330
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Posted - 2013.12.06 19:13:00 -
[1] - Quote
Sana Rayya wrote:Spkr4theDead wrote:Sana Rayya wrote:Two enhanced armor plates and three enhanced ferroscale plates give you more armor (407 HP) than 5x complex shield extenders do shields (363 HP), with almost no movement penalty (-.05 m/s walking and -.08 m/s sprint), and do so at 45% the CPU cost and 60% the PG cost. Add external rep and you are as fast and more quickly repped than a shield tanker. But outside of a Logi suit, you don't need any extra modules to regenerate shield. It has natural regen, while armor does not. For you to regen shields, you need to be out of the line of fire, right? If you get hit while your shield is recharging, the delay is reset, and if you're getting hit and eating into armor, the delay is even longer. So you don't think an armor tanker can duck back into cover, throw down a Wiyrkomi or Allotek triage hive, and get repped faster than it takes for your full shield to recharge? If he has competent logis behind him, he doesn't even need to duck back into cover. He can stand in the open, soaking up damage and dealing it at the same time. When shield tankers' shields are down, they have no choice but to hide and wait. Armor tankers don't need to do this. 1. Shield tankers are hit and run while armor is stand there and hold your ground so of course that's how armor tankers are going to play 2. Woohoo repair nanohives oh wait I have flux grenades that easily destroy any piece of equipment within 6.6m (Even through walls) 3. Any competent assault would never face an armor tanked suit with a logi head on. Iff they do that's their own fault. (Always go from behind and/or destroy logi first then go onto assault or heavy for easy kill) 4. Again you say you need to "hide and wait" but that is the point of shield tanking. Low hp higher speed, get in damage some guys then get out and start regenerating then go in and repeat (Armor tankers are supposed to stand there and take the damage which is why they have plenty of armor but rep slowly. They are also the best and point defense). It's not our fault you can't see that. |
Kane Fyea
2330
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Posted - 2013.12.06 19:22:00 -
[2] - Quote
Luk Manag wrote:Kane Fyea wrote: 2. Woohoo repair nanohives oh wait I have flux grenades that easily destroy any piece of equipment within 6.6m. (Even through walls) Also lets mention how nanohives can't even move.
Repair nanohives and core reppers. Well cool for the armor tanker who is 1. Using teamwork (The most OP way to win) 2. Has a logi who is skilled deeply into repair tools 3. Also still doesn't negate the point of flux grenades just after you flux the hives kill the logi (Which should now have little to no shields). |
Kane Fyea
2330
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Posted - 2013.12.06 19:47:00 -
[3] - Quote
Sana Rayya wrote:Here's my build:
Assault gk.0 2x Complex Light Damage Modifiers 1x Basic Sidearm Damage Modifier 2x Enhanced Ferroscale Plates 2x Enhanced Armor Plates Duvolle Assault Rifle Syndicate SMG M1 Locus Grenades Wiyrkomi Triage Nanohive
Total HP 764 (150 shields 614 armor). Speed is 4.87 m/s walking, 7.16 m/s sprint (-.13 and -.19 vs. the Cal Assault).
Not positive, but I think that repair hives heal once every second (it might be longer though). But for argument's sake, let's say it's 70 HP/sec. The hive will heal me from zero to full in 8.8 seconds, plus maybe a 4 second delay to deploy it and activate it, so 12.8 seconds total. After 16 seconds, my 150 shield is repped as well.
Even with your regulators, going from zero to full shields will take 20.47 seconds, and you have no means self of armor rep.
Once we engage each other again, I have 70 HP/sec at my disposal whenever I duck back into cover, or if I'm just peeking out of cover. This also gets me triage points if teammates happen to be nearby.
Oh cool thing I have flux grenades. Plus armor has no natural rep and with nanohives they're immobile and nanohives are very easily destroyed by shooting, fluxing, or mding. Really if you die to an armor tanked guy on nanos more then once then you're pretty stupid. |
Kane Fyea
2330
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Posted - 2013.12.06 19:50:00 -
[4] - Quote
Sana Rayya wrote:Kane Fyea wrote:Luk Manag wrote:Kane Fyea wrote: 2. Woohoo repair nanohives oh wait I have flux grenades that easily destroy any piece of equipment within 6.6m. (Even through walls) Also lets mention how nanohives can't even move.
Repair nanohives and core reppers. Well cool for the armor tanker who is 1. Using teamwork (The most OP way to win) 2. Has a logi who is skilled deeply into repair tools 3. Also still doesn't negate the point of flux grenades just after you flux the hives kill the logi (Which should now have little to no shields). What if the logi is also armor tanking? What if it's two armor/damage tanked Gal Logis, each with proto reppers, trading off being the slayer? Good luck fluxing that! Then use an MD or locus grenades or get them from behind. Really do I have to walk you through this. |
Kane Fyea
2330
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Posted - 2013.12.06 19:52:00 -
[5] - Quote
Sana Rayya wrote:Kane Fyea wrote: Oh cool thing I have flux grenades. Plus armor has no natural rep and with nanohives they're immobile and nanohives are very easily destroyed by shooting, fluxing, or mding. Really if you die to an armor tanked guy on nanos more then once then you're pretty stupid.]
Right, and this is why no one uses nanohives in game - because everyone destroys them so easily. You can destroy them easily but will you? Well thats for you to decide (but seriously if you don't destroy enemy rep nanos then you are stupid since they give quite an advantage to the enemy) |
Kane Fyea
2331
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Posted - 2013.12.06 20:06:00 -
[6] - Quote
Sana Rayya wrote:calvin b wrote: Who has that much CPU/PG to run ferroscales and a Wirykomi hive plus a decent weapon and side arm. An assault suit has S*** for power compared to a logi. That is the biggest problem with a Log vs. Assault. A Logi can tank and equip more than assault. Assault suits need at least 100 more CPU and for an Armor class like Gal they need at least another 50PG.
Get all your cores up, and your explosives/light weapon to a decent level - maybe 4. The Gal Assault also benefits from the light weapon fitting bonus. Kane, all I have to say to you is, "easier said than done". Seems to me that by your logic, you should be the most OP person in the game because you can always just sneak up behind someone and shoot them in the back. Get real. You can't always get close enough to flux nanohives or core people (without dying). You can't always sneak around someone, particularly with the number of scanners in the game. You can't always MD because explosives need line of sight on the nano to destroy it. You can't always kill the logi because smart logis move while repping, and chances are that if you have LOS on the logi, the slayer has LOS on you. Have you never heard of an active scanner? Try using one (Tells you where they are and where they are facing. If they have one use profile dampeners). And yes I do sneak up on my enemies a lot since I use a scout shotty a lot. Also you do know you have team mates too right? Have them help you. |
Kane Fyea
2331
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Posted - 2013.12.06 20:13:00 -
[7] - Quote
Thor Odinson42 wrote:Kane Fyea wrote:Sana Rayya wrote:calvin b wrote: Who has that much CPU/PG to run ferroscales and a Wirykomi hive plus a decent weapon and side arm. An assault suit has S*** for power compared to a logi. That is the biggest problem with a Log vs. Assault. A Logi can tank and equip more than assault. Assault suits need at least 100 more CPU and for an Armor class like Gal they need at least another 50PG.
Get all your cores up, and your explosives/light weapon to a decent level - maybe 4. The Gal Assault also benefits from the light weapon fitting bonus. Kane, all I have to say to you is, "easier said than done". Seems to me that by your logic, you should be the most OP person in the game because you can always just sneak up behind someone and shoot them in the back. Get real. You can't always get close enough to flux nanohives or core people (without dying). You can't always sneak around someone, particularly with the number of scanners in the game. You can't always MD because explosives need line of sight on the nano to destroy it. You can't always kill the logi because smart logis move while repping, and chances are that if you have LOS on the logi, the slayer has LOS on you. Have you never heard of an active scanner? Try using one (Tells you where they are and where they are facing. If they have one use profile dampeners). And yes I do sneak up on my enemies a lot since I use a scout shotty a lot. If he's running a shield fit he likely is short on CPU/PG to run an ADV scanner. Again better off throw two basic plates on instead of properly setting up a shield fit. Well if he wants to kill people using teamwork to their advantage efficiently then he needs to use some teamwork too (For one get a logi to help) |
Kane Fyea
2332
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Posted - 2013.12.06 20:19:00 -
[8] - Quote
Cat Merc wrote:Sana Rayya wrote:Here's my build:
Assault gk.0 2x Complex Light Damage Modifiers 1x Basic Sidearm Damage Modifier 2x Enhanced Ferroscale Plates 2x Enhanced Armor Plates Duvolle Assault Rifle Syndicate SMG M1 Locus Grenades Wiyrkomi Triage Nanohive
Total HP 764 (150 shields 614 armor). Speed is 4.87 m/s walking, 7.16 m/s sprint (-.13 and -.19 vs. the Cal Assault).
Not positive, but I think that repair hives heal once every second (it might be longer though). But for argument's sake, let's say it's 70 HP/sec. The hive will heal me from zero to full in 8.8 seconds, plus maybe a 4 second delay to deploy it and activate it, so 12.8 seconds total. After 16 seconds, my 150 shield is repped as well.
Even with your regulators, going from zero to full shields will take 20.47 seconds, and you have no means self of armor rep.
Once we engage each other again, I have 70 HP/sec at my disposal whenever I duck back into cover, or if I'm just peeking out of cover. This also gets me triage points if teammates happen to be nearby.
Basic sidearm damage mod? wut? That's 3%, that's worthless. In addition, Wiyrkomi triage hives are: 1. Limited 2. You can't have ammo with them 3. Can get destroyed and since he has no reppers on there he pretty much immobilizes himself since the only reps he'll get is from his nanos (Or logi if you have one on your team). |
Kane Fyea
2332
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Posted - 2013.12.06 20:25:00 -
[9] - Quote
That link is broken. |
Kane Fyea
2332
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Posted - 2013.12.06 20:30:00 -
[10] - Quote
Cat Merc wrote:Odd, when I click it, it doesn't work. But when I copy pasta it to the browser it works. That is weird. |
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Kane Fyea
2332
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Posted - 2013.12.06 21:03:00 -
[11] - Quote
Sana Rayya wrote:TERMINALANCE wrote: you forget all the other factors that affect armor tankers, like grenades and mass drivers and flaylocks, armor tankers are very susceptible to grenades and other explosions, logis aside because they are broken. a shield tanker can pop a grenade on a armor tanker and do a ton of dmg that the armor tanker has little hope of escaping from.
Right, and a single basic flux will wipe out any infantry's shields. Cat, I added the basic sidearm damage mod because there was nothing else to put there and still have a valid fitting (aside from shield stuff). Better than leaving a slot empty. I also wanted to keep the same weapons/grenade that you had. If I dropped the sidearm mod I can put Core Locus in there instead - would you like that better? The point of that build was to make an armor tanker fit that A) had more EHP than you and B) had equitable speed. It's not a lone wolf fit, and needs team support to work. Logi squad support would be best. But let's face it - if you're an armor tanker, you're rocking what, 10-15 HP/sec regen? This isn't going to help you much if you don't have a high enough buffer, and logi reps or external reps are far more efficient than sitting and waiting for 40 seconds. The bottom line is - if you want to be a solo, lone wolf killer, shields are best. If you have squad support, armor is best. If a full squad of shield suits went up against a full squad of armor suits with reppers, which would win? One locus grenade and the armor tanker is either 1. Instakilled (Which if this happens then you cannot be revived) or 2. Pretty much dead. |
Kane Fyea
2332
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Posted - 2013.12.06 21:17:00 -
[12] - Quote
Sana Rayya wrote:Kane Fyea wrote: One locus grenade and the armor tanker is either 1. Instakilled (Which if this happens then you cannot be revived) or 2. Pretty much dead.
One flux grenade and the entire shield squad is pissing their pants because they're at 20% of their usual HP. Fluxes that can go through cover, btw. And in case you didn't know, brick tanking with shields instead of damage mods can mitigate much of the damage from even Core Locus grenades. It won't be much benefit if you are damage tanking with rep tools on you, so I didn't mention this before. Yep its called exploiting your disadvantages which is a 100% valid tactic :). |
Kane Fyea
2332
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Posted - 2013.12.06 21:24:00 -
[13] - Quote
Sana Rayya wrote:Cat Merc wrote: "If a full squad of shield suits went up against a full squad of armor suits with reppers, which would win?" If the shield tankers are smart and target the reppers, the battle would be even.
You really think so? REALLY? Shield merc ducks into cover after shields are down. Can't get back into the fight for another 20 seconds. Armor merc yells I NEED REPS! and logi puts away his weapon to repair the merc - taking all of what, 10 seconds? The logi can either choose to triage him and another merc, giving them 70 HP/sec constant regen with the Lai Dai Flux, or switch back to his gun. All the while your squads are exchanging fire, and the armor squad's damage dealt is perhaps 10-15% higher due to their ability to stack damage mods while still maintaining a high buffer. You're trying to put shields at an equal level with armor, probably as a damage control measure to prevent an armor nerf. But armor is better than shields in the current build. How does this make armor OP? If anything you're saying logi reps are OP. Also can't get back in for 20 seconds? You do know that you don't need 100% HP to re enter a fight right (I would know since I only have a 5 reps/sec)? Also damage mods have the highest CPU and PG requirements out of all the modules in this game I believe. |
Kane Fyea
2332
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Posted - 2013.12.06 21:36:00 -
[14] - Quote
Sana Rayya wrote:All right. Done trying to reason with you guys - you win. Shields are the best, they are the way to go. Everyone should tank all shields and regulators. Cal Logi is OP, etc. etc.
Guess that explains why so many people are running Cal Logi with high shields/low armor, instead of Gal Logi with low shields/high armor.
It all makes sense now.
Thanks for the clarification. I'm glad I could enlighten you. Have a nice day. |
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