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Cat Merc
Ahrendee Mercenaries EoN.
4319
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Posted - 2013.12.04 20:01:00 -
[1] - Quote
It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Kal Kronos
L.O.T.I.S. Public Disorder.
132
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Posted - 2013.12.04 20:03:00 -
[2] - Quote
You must not run that calogi much any more if you post that garbage, o wait callogi has **** ton of low slots...
Dedicated redline sniper, tower forger, nade spammer, protostomper, and mass driver.
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General John Ripper
Pradox One Proficiency V.
5652
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Posted - 2013.12.04 20:04:00 -
[3] - Quote
Cat Merc wrote:It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates. Yup +1 to variety in gameplay.
Yes, It was me.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
258
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Posted - 2013.12.04 20:05:00 -
[4] - Quote
Cat Merc wrote:It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates.
I can see your point, but aren't even the caldari now using armor plates because of lol TTK?
an easy fix to Matchmaking
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Cosgar
ParagonX
8305
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Posted - 2013.12.04 20:06:00 -
[5] - Quote
Move damage mods to low slots and armor/shield will be balanced then.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
524
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Posted - 2013.12.04 20:07:00 -
[6] - Quote
ARs melting brick tanking suits in less than 1 second, eliminating those suits makes Dust a bad twitch shooter, instead of a mediocre one. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1894
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Posted - 2013.12.04 20:08:00 -
[7] - Quote
Because Minmatar assaults and scouts are doing a lot of brick tanking.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Soldiersaint
Deepspace Digital
603
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Posted - 2013.12.04 20:09:00 -
[8] - Quote
Cat Merc wrote:It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates. Ha thats what you think. Defensive players wont have any problems with this at all. The only people who are going to suffer are you run n gun rambo guys who think every one should always be out in the open. Battle brothers like me who actually have a brain will make sure to stay by cover and have other battle brothers nearby to back them up. |
Galvan Nized
Deep Space Republic Top Men.
338
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Posted - 2013.12.04 20:10:00 -
[9] - Quote
I, as a shield tanker, completely agree. Dual tanking now has a penalty...it's a real shot to pure shield tankers but the brick tanker is hit by the scattershot.
This leaves a nice doorway to buffing shields in next patch or whenever.
Going to be a rough month+ for shield tankers though. |
Cosgar
ParagonX
8306
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Posted - 2013.12.04 20:11:00 -
[10] - Quote
Cyrius Li-Moody wrote:Because Minmatar assaults and scouts are doing a lot of brick tanking. I instantly thought of you when I saw the shield nerf. Didn't you just now get your scout Mk.0?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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GET ATMESON
Dem Durrty Boyz Renegade Alliance
184
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Posted - 2013.12.04 20:11:00 -
[11] - Quote
Cosgar wrote:Move damage mods to low slots and armor/shield will be balanced then.
Wont ever happen. Even armor tanking in EvE damage mods are a low. You put damage mods as a low and armor loses the its advantage on shields. Shields are still useful but everyone is going to switch to armor and the MD will kill most armor tankers.
Heavys only have 2 heavy guns. Please dont turn the NERF bat on them. Give heavys more suits or guns please :D
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1902
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Posted - 2013.12.04 20:13:00 -
[12] - Quote
Cosgar wrote:Cyrius Li-Moody wrote:Because Minmatar assaults and scouts are doing a lot of brick tanking. I instantly thought of you when I saw the shield nerf. Didn't you just now get your scout Mk.0?
Dual specced Minnie Assault mk.0 and Scout mk.0.
Loving that choice. ::puts head down. drags feet.::
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Thor Odinson42
Molon Labe. RISE of LEGION
2147
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Posted - 2013.12.04 20:15:00 -
[13] - Quote
Galvan Nized wrote:I, as a shield tanker, completely agree. Dual tanking now has a penalty...it's a real shot to pure shield tankers but the brick tanker is hit by the scattershot.
This leaves a nice doorway to buffing shields in next patch or whenever.
Going to be a rough month+ for shield tankers though.
I can't even come up with words...
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Parson Atreides
Ahrendee Mercenaries EoN.
848
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Posted - 2013.12.04 20:17:00 -
[14] - Quote
Magnus Amadeuss wrote:Cat Merc wrote:It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates. I can see your point, but aren't even the caldari now using armor plates because of lol TTK?
^This. Shield Regulators are so pathetically bad compared to adding more health with an armor plate that it's pointless to bother with them.
The penalty to the delay better be incredibly low considering the small penalty you get for adding armor (which gives a lot more HP).
"The unexamined life is not worth living."
RNDclan.com
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Thor Odinson42
Molon Labe. RISE of LEGION
2147
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Posted - 2013.12.04 20:18:00 -
[15] - Quote
One basic armor plate is not only easier to fit than a complex regulator for a shield tanker, but it is twice as effective.
In this build, I'd still have that opinion even if the Complex Regulator was buffed to 85%.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Karl Marx II
Holdfast Syndicate Amarr Empire
283
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Posted - 2013.12.04 20:21:00 -
[16] - Quote
Cat Merc wrote:It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates.
Yeh deal with brick tanking by making shield tanking even worse ..
Genius
I guess it's armour tanking only from now on then .. why waste time with shield extenders when you can run armor plates and damage mods ?
My Theme
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Vyzion Eyri
The Southern Legion The Umbra Combine
2171
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Posted - 2013.12.04 20:22:00 -
[17] - Quote
Cyrius Li-Moody wrote:Because Minmatar assaults and scouts are doing a lot of brick tanking.
We don't even know how much the penalty is yet, but if it's significant, then everyone else is probably going to cease stacking extenders, meaning light frames and shot gunners have a greater capacity to OHKO their targets. Furthermore, I play light frames very cautiously, taking up to a minute on occasion to reposition myself behind the enemy lines, plenty of it me to regenerate shields. A simple adaptation of your play style from diving into enemies head first and weaving around them in a fast paced, frantic dance to a slower, more tactical pace, could benefit you and your team even more than Rambo-ing. Who knows, though, really. None of us have even played a game yet, but here we are, theorycraffting.
"When nothing is going your way, go out of your way to do nothing."
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Your Absolut End
SVER True Blood Public Disorder.
279
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Posted - 2013.12.04 20:23:00 -
[18] - Quote
Cosgar wrote:Move damage mods to low slots and armor/shield will be balanced then.
what about NO?
another one bites the Dust...
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Justice Prevails
128
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Posted - 2013.12.04 20:24:00 -
[19] - Quote
Don't get it. Why do people care so much about how someone else uses their modules and suits? The name of the game is make your character the way you want him/her to be. Whether I brick tank or load up on damage mods should be of no concern to anyone else. Please explain. Does it have something to do with balance? Some miniscule numbers that I am not seeing?
Great job, team. Head back to the MCC for debriefing and cocktails.
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
259
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Posted - 2013.12.04 20:31:00 -
[20] - Quote
After thinking about it some, here is the choice for shield tankers.
Shave ~1 second off of depleted shield recharge
Add 94 HP at the cost of 1% speed, 10 CPU and 1 PG.
With 500 shield HP not even lasting 1 second under AR fire, what would you choose?
an easy fix to Matchmaking
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Cat Merc
Ahrendee Mercenaries EoN.
4321
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Posted - 2013.12.04 20:38:00 -
[21] - Quote
Cosgar wrote:Move damage mods to low slots and armor/shield will be balanced then. How exactly will it be balanced?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1307
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Posted - 2013.12.04 20:39:00 -
[22] - Quote
Came to this Postclusion juuuuuuuuust before you Mister Cat :3
https://forums.dust514.com/default.aspx?g=posts&m=1563272#post1563272
Shields as Weapons
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Cat Merc
Ahrendee Mercenaries EoN.
4321
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Posted - 2013.12.04 20:39:00 -
[23] - Quote
Cyrius Li-Moody wrote:Because Minmatar assaults and scouts are doing a lot of brick tanking. They were hit wrongly. Which is why I think they need a reduced base recharge delay.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Spectral Clone
Dust2Dust. Top Men.
783
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Posted - 2013.12.04 20:40:00 -
[24] - Quote
This is another proof that CCP is totally disconnected with their own game.
KDR > ALL
ME > KDR
ME > ALL
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1307
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Posted - 2013.12.04 20:40:00 -
[25] - Quote
Cat Merc wrote:Cosgar wrote:Move damage mods to low slots and armor/shield will be balanced then. How exactly will it be balanced?
It won't be. It will leave armor tankers only able to Dual Tank because that will be all that is left in High, killing the point of the 'nerf' in the first place. Meanwhile, it will give Shield Tanekrs access to everything. That isn't balanced, its a firing squad lined up across armor.
Shields as Weapons
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Cat Merc
Ahrendee Mercenaries EoN.
4321
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Posted - 2013.12.04 20:41:00 -
[26] - Quote
Parson Atreides wrote:Magnus Amadeuss wrote:Cat Merc wrote:It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates. I can see your point, but aren't even the caldari now using armor plates because of lol TTK? ^This. Shield Regulators are so pathetically bad compared to adding more health with an armor plate that it's pointless to bother with them. The penalty to the delay better be incredibly low considering the small penalty you get for adding armor (which gives a lot more HP than shield extenders). You are comparing speed to recharge delay. These can't be directly compared.
Now, yes plates give more HP, but armor doesn't have a base recharge and needs to fit armor repairers. One complex repairer is **** slow.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1307
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Posted - 2013.12.04 20:41:00 -
[27] - Quote
Cat Merc wrote:Cyrius Li-Moody wrote:Because Minmatar assaults and scouts are doing a lot of brick tanking. They were hit wrongly. Which is why I think they need a reduced base recharge delay.
Don't scouts already HAVE that? I thought that was one of their (few) bonuses?
Shields as Weapons
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1909
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Posted - 2013.12.04 20:43:00 -
[28] - Quote
Zero Harpuia wrote:Cat Merc wrote:Cyrius Li-Moody wrote:Because Minmatar assaults and scouts are doing a lot of brick tanking. They were hit wrongly. Which is why I think they need a reduced base recharge delay. Don't scouts already HAVE that? I thought that was one of their (few) bonuses?
Mmmm... Scout HP recharge is 10hp more than assault. Deplete is around 4 seconds. Seems fast but to put things in perspective... I have less than 350 hp total. Fully tanked.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1307
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Posted - 2013.12.04 20:43:00 -
[29] - Quote
Cat Merc wrote:Parson Atreides wrote:Magnus Amadeuss wrote:Cat Merc wrote:It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates. I can see your point, but aren't even the caldari now using armor plates because of lol TTK? ^This. Shield Regulators are so pathetically bad compared to adding more health with an armor plate that it's pointless to bother with them. The penalty to the delay better be incredibly low considering the small penalty you get for adding armor (which gives a lot more HP than shield extenders). You are comparing speed to recharge delay. These can't be directly compared. Now, yes plates give more HP, but armor doesn't have a base recharge and needs to fit armor repairers. One complex repairer is **** slow.
Local Armor reps are actually meant more for Shield Tankers, so they can patch up the small amount of damage that might leak through when they're abit too slow on getting to cover. Any Armor Tanker relying on Armor Reppers is either a dead man or one not on the front lines. Armor Tankers NEED Logistics support, or need to be the Logi themselves, who wouldn't get shot as much if they are doing their job.
Shields as Weapons
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Cat Merc
Ahrendee Mercenaries EoN.
4321
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Posted - 2013.12.04 20:43:00 -
[30] - Quote
Zero Harpuia wrote:Cat Merc wrote:Cyrius Li-Moody wrote:Because Minmatar assaults and scouts are doing a lot of brick tanking. They were hit wrongly. Which is why I think they need a reduced base recharge delay. Don't scouts already HAVE that? I thought that was one of their (few) bonuses? Was talking more about Minmatar assaults. However, scouts will need it too, just less so. (Because of the way % work)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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