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Zero Harpuia
Turalyon 514 Turalyon Alliance
1307
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Posted - 2013.12.04 20:39:00 -
[1] - Quote
Came to this Postclusion juuuuuuuuust before you Mister Cat :3
https://forums.dust514.com/default.aspx?g=posts&m=1563272#post1563272
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1307
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Posted - 2013.12.04 20:40:00 -
[2] - Quote
Cat Merc wrote:Cosgar wrote:Move damage mods to low slots and armor/shield will be balanced then. How exactly will it be balanced?
It won't be. It will leave armor tankers only able to Dual Tank because that will be all that is left in High, killing the point of the 'nerf' in the first place. Meanwhile, it will give Shield Tanekrs access to everything. That isn't balanced, its a firing squad lined up across armor.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1307
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Posted - 2013.12.04 20:41:00 -
[3] - Quote
Cat Merc wrote:Cyrius Li-Moody wrote:Because Minmatar assaults and scouts are doing a lot of brick tanking. They were hit wrongly. Which is why I think they need a reduced base recharge delay.
Don't scouts already HAVE that? I thought that was one of their (few) bonuses?
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1307
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Posted - 2013.12.04 20:43:00 -
[4] - Quote
Cat Merc wrote:Parson Atreides wrote:Magnus Amadeuss wrote:Cat Merc wrote:It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates. I can see your point, but aren't even the caldari now using armor plates because of lol TTK? ^This. Shield Regulators are so pathetically bad compared to adding more health with an armor plate that it's pointless to bother with them. The penalty to the delay better be incredibly low considering the small penalty you get for adding armor (which gives a lot more HP than shield extenders). You are comparing speed to recharge delay. These can't be directly compared. Now, yes plates give more HP, but armor doesn't have a base recharge and needs to fit armor repairers. One complex repairer is **** slow.
Local Armor reps are actually meant more for Shield Tankers, so they can patch up the small amount of damage that might leak through when they're abit too slow on getting to cover. Any Armor Tanker relying on Armor Reppers is either a dead man or one not on the front lines. Armor Tankers NEED Logistics support, or need to be the Logi themselves, who wouldn't get shot as much if they are doing their job.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1307
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Posted - 2013.12.04 20:45:00 -
[5] - Quote
Cat Merc wrote:Zero Harpuia wrote:Cat Merc wrote:Cyrius Li-Moody wrote:Because Minmatar assaults and scouts are doing a lot of brick tanking. They were hit wrongly. Which is why I think they need a reduced base recharge delay. Don't scouts already HAVE that? I thought that was one of their (few) bonuses? Was talking more about Minmatar assaults. However, scouts will need it too, just less so. (Because of the way % work)
Oh I know they will need more, but because it is there in the first place it gives you a leg up to ask for it to be increased. Just wanted to affirm my knowledge there. For example, asking the Heavy to be faster would get you laughed out of a discussion, but asking for him to be tankier... get what I'm saying?
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1307
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Posted - 2013.12.04 20:48:00 -
[6] - Quote
Cosgar wrote:Cyrius Li-Moody wrote:Cosgar wrote:Cyrius Li-Moody wrote:Because Minmatar assaults and scouts are doing a lot of brick tanking. I instantly thought of you when I saw the shield nerf. Didn't you just now get your scout Mk.0? Dual specced Minnie Assault mk.0 and Scout mk.0. Loving that choice. ::puts head down. drags feet.:: Logi isn't that much better since you almost need to dual tank. **** it! Back to BF4. Tired of waiting for this game to get good.
Not trying to flame, but wasn't BF4 full of bugs, glitches, and a poor micro-transaction system that sold power? Jim Sterling even made a full two videos on its 'paywall'.
And Logi does not need to dual tank. Play it as the support role it is intended to be and you will be surprised how much less HP you need out of it.
Shields as Weapons
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1307
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Posted - 2013.12.04 20:51:00 -
[7] - Quote
Cat Merc wrote:Zero Harpuia wrote:
Local Armor reps are actually meant more for Shield Tankers, so they can patch up the small amount of damage that might leak through when they're abit too slow on getting to cover. Any Armor Tanker relying on Armor Reppers is either a dead man or one not on the front lines. Armor Tankers NEED Logistics support, or need to be the Logi themselves, who wouldn't get shot as much if they are doing their job.
Yes tell that to my Gallente Assault. Yeah it's worse than my Caldari Assault, but it's doing it's job.
You can cap out your local armor reps at 15-22 per second, but then you've just turned yourself into a Shield Tank with no til death HP buffer because we have no 'hull' HP. If I understand what you are implying anyway. And even then, your now much smaller HP bar getting healed by a half-a-bullet every second isn't nearly as solid as a Logi-supported platewall.
Shields as Weapons
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