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deezy dabest
Warpoint Sharx
116
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Posted - 2013.12.03 23:09:00 -
[61] - Quote
Yes tthere should be limitations on what someone can gain, both to support CCPs business model and prevent people from gaming the system, but what it comes down to is applying changes to the current system still leaves the broken dynamic of said system.
I feel like the entire SP system needs to be reevaluated to find a fix for the cap problem not just try to adapt it.
My not very well thought out idea:
Remove SP gained for sitting in battle. Apply a sliding scale that multiplies the SP on players who have a lower WP count.
Example: Player A scores 1000 WP, comes in first and receives 1200 WP (times 1.2) Player B scores 75 WP, comes in last and receives 750 WP (times 10)
This would place a lot more value on boosters while giving new players the chance to move up quicker as well. If they still wanted to implement some sort of cap then they could penalize the multiplier at X amount per week (player A receives a .8 multiplier instead for example)
Some rebalancing of the skill tree would be needed but a system such as this has much better long term use. This is only the idea that I came up with for this thread to try to inspire people to come up with their own ideas outside of the current system.
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Cosgar
ParagonX
8273
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Posted - 2013.12.03 23:31:00 -
[62] - Quote
Personally, I just want a system that doesn't punish players for not playing. Be it rollover SP, 100% passive SP gains or an entirely different system that ensures people gain the same amount of SP, I'm all for it.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Alena Ventrallis
Osmon Surveillance Caldari State
208
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Posted - 2013.12.03 23:37:00 -
[63] - Quote
I'm for an all passive system. One character accrues sp at 48000 sp a day. You still have the passive booster to increase the accrual rate by 1.5. Active boosters instead turn into a PLEX type object that allows the 48000 sp to apply to another character concurrently for the duration of the booster. This booster can also be modified by the 1.5x booster.
Active sp is what causes the grind to be a grind. Do away with it entirely.
Tiericide will need to be done before this is implemented, so that new players aren't constantly at a disadvantage. |
Noc Tempre
Imperfects Negative-Feedback
2621
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Posted - 2013.12.04 10:19:00 -
[64] - Quote
Iron Wolf Saber wrote:Quote:'Grass is green on the other side of the fence before you hopped over and realized it was all spray painted.' -Some Random Person Okay onto the bones of the subject Rollover SP system. I know we all want it but do we 'really' want it? The fantasy that we could grind away that extra SP whenever we want instead of being leashed by the neck from week to week is a wonderful idea indeed. However, there are down sides to such system while a hard core cap week to week player may not notice this a semi casual might feel as if he's been further burdened that he may never catch up? End of match screen pops up and declares he has 2 million bonus SP to claim that he can only seemingly claim 2k at a time? The notion of grind sets in and in the end becomes a disheartening thing. A wall, a contributor to the http://farm4.staticflickr.com/3088/2335016192_44938cf481_o.jpg syndrome and something that may just drive casual players away. With this in mind would still want the roll over system? How would you address the potential backfire? Can we reasonably introduce the system safely? Discuss. Side Note: The 'design' of the roll over system in question is left ambiguous on purpose, so feel free to introduce your solutions or a design of it for the discussion.
This may actually be the dumbest thing I ever read on these forums. Rollover SP is bad because players might actually use it? Are you mental? |
Noc Tempre
Imperfects Negative-Feedback
2621
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Posted - 2013.12.04 10:23:00 -
[65] - Quote
Iron Wolf Saber wrote:HowDidThatTaste wrote:Simply put YES!
If I was. A new person playing I would at least look at the20 mil Sp available as a challenge and the hopes if I tried hard enough I might catch up. As delusional as it may be.
Please don't over think it for the masses allowing new players the glimmer of hope of catching up is a great thing! But lets say you started with 20 mil cap you grind grind grin and get it down to 19 mil, then decide okay time to take a break and play this newest game. You beat that game come back and now you're at 22 million untapped SP you are locked away from. This quickly turns that glimmer to hope to gloom of doom of not even being able to 'catch' up with even yourself which can compound the entire issue in playing 'catch' up with the pro players. There are many players who do play regularly and never cap out. that bonus SP is going to keep growing and growing.
Unless you are one of those people who thinks you are gipped for getting 1/5 piece instead of 2/10, this is a non issue. The alternative is instead of being 20 mil in the hole, you simply are ALWAYS 20 mil behind.
In other words, you want to perpetually **** on new players instead of even giving them a chance to ever catch up. |
CRAZYHORSE ONE EIGHT
CowTek IT Infotech
53
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Posted - 2013.12.04 10:47:00 -
[66] - Quote
Iron Wolf Saber wrote:
End of match screen pops up and declares he has 2 million bonus SP to claim that he can only seemingly claim 2k at a time? The notion of grind sets in and in the end becomes a disheartening thing.
I don't think players are that stupid. |
Noc Tempre
Imperfects Negative-Feedback
2621
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Posted - 2013.12.04 10:48:00 -
[67] - Quote
CRAZYHORSE ONE EIGHT wrote:Iron Wolf Saber wrote:
End of match screen pops up and declares he has 2 million bonus SP to claim that he can only seemingly claim 2k at a time? The notion of grind sets in and in the end becomes a disheartening thing.
I don't think players are that stupid.
IWS be projecting. |
Captain-Awesome
Imperfects Negative-Feedback
536
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Posted - 2013.12.04 10:49:00 -
[68] - Quote
I think it's a good idea, but this game has much much bigger issues to worry about than sp grinding. Namely the fact that there is nothing to do other than shoot face. |
TERMINALANCE
Zumari Force Projection Caldari State
220
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Posted - 2013.12.04 10:51:00 -
[69] - Quote
IWS is a hack and brings nothing to dust or ccp. Don't look into anything he says or does as having even the most finite amount of thought or intelligence behind it, he has none to bring to the table.
He has always been a posterchild for what is wrong with CCP's mindset and dust's development. |
Iron Wolf Saber
Den of Swords
11008
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Posted - 2013.12.04 11:02:00 -
[70] - Quote
I am not sure what's lower? The comments some of these folks are making or the intellect behind failing to understand that there does need to be a careful consideration if ever to design such system. That the overall objective of this thread is to stir conversation that may not only recognize additional faults but conclude to potential fixes and considerations to take in while implementing such system.
A haphazardly implemented good idea no matter how good at first on paper will ever be just as effective as poorly made ideas.
I mean look at all the complaints about the SP events and the irate feeling behind most of them. There is a common theme there, a theme that I hate to say it is exceptionally no different from the roll over SP system if implemented in such manner.
I mean why else would I start a thread over the subject now?
is it because I have a chance to suggest the system?
am I actually meeting resistance from the developers?
I know inquiring minds would like to know but alas. I shall retain those cards in my possession and not play them.
Call troll all you want but trolls only seek hated responses, I am just fishing for good talks here.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
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Yagihige
Crux Special Tasks Group Gallente Federation
417
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Posted - 2013.12.04 11:18:00 -
[71] - Quote
I would think the solution would be simple. Just settle a maximum amount of SP that can be accumulated with the rollover. Once it reaches that amount, it stops accumulating.
Let's suppose the maximum equal the amount of 3 weeks SP, 570k.
So, perhaps i would not play this week. Next week i'd have 380k available to earn. I'd play but not enough to earn all that SP. I'd end that week with 250k SP left. The week after i have 440k available. I don't play that week, so next week i don't get 190k more, just the remaining until the rollover cap, 570k SP.
I could be gone for an holiday for 3 weeks and still come back and earn those SP points. I also wouldn't need to earn them all in that week after i get back, i could just manage the points i earn and slowly lower it. Say i get back from a 3 week break, i'll have 570k waiting for me, i earn 200k SP that week, next week i'll have 560k available. That week i play a little more and earn 300k SP. The week after i have 450k available. I just play enough to get 100k that week. But that's ok because next week i'll have 540k available and still below the rollover limit.
This would let me manage exactly how much i want to play each week and put a very reasonable limit on how much you accrue.
EDIT: The limit could be higher, of course. If instead of 3 weeks it was a month, the rollover cap would be 950k SP.
em ta kool t'nod
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Iron Wolf Saber
Den of Swords
11008
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Posted - 2013.12.04 11:20:00 -
[72] - Quote
Well here is another bone to throw into the pile, Someone mentioned monetizing this pool, I am somewhat against this under various types of offerings (like doubling the pool) but I am willing to break over it provided that its a fair purchase.
With this bone in the mix what are you guys thoughts to it or how would you implement or not?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
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Noc Tempre
Imperfects Negative-Feedback
2621
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Posted - 2013.12.04 11:41:00 -
[73] - Quote
Iron Wolf Saber wrote:Well here is another bone to throw into the pile, Someone mentioned monetizing this pool, I am somewhat against this under various types of offerings (like doubling the pool) but I am willing to break over it provided that its a fair purchase.
With this bone in the mix what are you guys thoughts to it or how would you implement or not?
The SP system is broken. My stance hasn't changed much and you know where to find it. https://forums.dust514.com/default.aspx?g=posts&m=732017
To suggest that rollover SP would hurt the game is only a sideways method of acknowledging the system is broken but mis-attributing the cause. |
The Robot Devil
Molon Labe. RISE of LEGION
1279
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Posted - 2013.12.04 12:01:00 -
[74] - Quote
Make the game fun and SP isn't a problem. We need things to do not more things to complain about and argue over. I would rather see something added that will make the game more enjoyable instead of pandering to a bunch of players over something that isn't even needed. We need content not more convoluted SP schemes. I don't care about the SP or if someone didn't make cap. That is their problem. The games problems doesn't have to do with SP it has to do with content. Lets focus on that instead of trying to change the SP system for a few players that FEEL like they are missing something. Make the stupid game fun.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Cat Merc
Ahrendee Mercenaries EoN.
4301
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Posted - 2013.12.04 12:16:00 -
[75] - Quote
Easy, increase SP payouts the higher your cap is.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Noc Tempre
Imperfects Negative-Feedback
2621
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Posted - 2013.12.04 12:55:00 -
[76] - Quote
Cat Merc wrote:Easy, increase SP payouts the higher your cap is.
But then you'd be ... REWARDING inactivity? What's next, AFKing in the MCC?
You know not what you ask for! |
Absolute Idiom II
SyNergy Gaming EoN.
903
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Posted - 2013.12.04 13:00:00 -
[77] - Quote
IWS completely right to state that an on-going SP rollover would end up giving the impression that if that figure doesn't go down then you just aren't grinding hard enough. This is not a good impression to give to casuals - as they'll make up the bulk of the players of the game. And in MMOs: other players are the the content so we want as many as possible!
I suggested a long time ago a constantly regenerating pool of active SP: https://forums.dust514.com/default.aspx?g=posts&m=462915#post462915
Quote:1) Have an active SP reward pool which is the size of a weeks worth of SP, which with the current limits would be 190,400 SP. 2) Active SP rewards deplete this pool, as they do now. 3) Each tick of 30 minutes 566 SP are added back into the SP reward pool. 4) The pool never goes above the maximum size of 190,400 SP 5) Once empty, no rewards (or a nominal reward) is given).
Pros: A) Whether you play weekly or daily, you have the opportunity to achieve the same number of active SP rewards from your plays. -- You can spread your 10 hours per week over the entire week, playing each day. Or you can have a marathon weekend and do it all in one go!
B) No matter how much you have played, you will always have some more SP that you can earn the next day. A full day's worth of SP in fact. -- Even if you've earned an entire week's worth of active SP reward in the previous 2 days, you don't have to wait for a weekly reset day before it is worth playing some more
C) No waiting for a reset at down time before, just wait 30 minutes!
It's worth noting that this method is already used by many MMO, one great example being UrbanDead found at: http://www.urbandead.com/faq.html#50ap
You can also balance the pool size and regen rate to taste. SP boosters could then do what AUR items allow: give you better match SP rewards to shorten the grind to cap out.
The main affect is to allow players to carry over some active SP they didn't earn yet (to a point) whilst removing the concept of a reset day. The cap on the pool size means that players who rarely cap out won't see an every increasing SP pool.
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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Cat Merc
Ahrendee Mercenaries EoN.
4305
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Posted - 2013.12.04 13:01:00 -
[78] - Quote
Noc Tempre wrote:Cat Merc wrote:Easy, increase SP payouts the higher your cap is. But then you'd be ... REWARDING inactivity? What's next, AFKing in the MCC? You know not what you ask for! You still gain the same overall SP.
I don't see the problem.
If done right they would have to grind just as many matches to cap out as people who cap out weekly.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
825
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Posted - 2013.12.04 13:05:00 -
[79] - Quote
Iron Wolf Saber wrote:Quote:'Grass is green on the other side of the fence before you hopped over and realized it was all spray painted.' -Some Random Person Okay onto the bones of the subject Rollover SP system. I know we all want it but do we 'really' want it? The fantasy that we could grind away that extra SP whenever we want instead of being leashed by the neck from week to week is a wonderful idea indeed. However, there are down sides to such system while a hard core cap week to week player may not notice this a semi casual might feel as if he's been further burdened that he may never catch up? End of match screen pops up and declares he has 2 million bonus SP to claim that he can only seemingly claim 2k at a time? The notion of grind sets in and in the end becomes a disheartening thing. A wall, a contributor to the http://farm4.staticflickr.com/3088/2335016192_44938cf481_o.jpg syndrome and something that may just drive casual players away. With this in mind would still want the roll over system? How would you address the potential backfire? Can we reasonably introduce the system safely? Your thoughts on careful design? Discuss. Side Note: The 'design' of the roll over system in question is left ambiguous on purpose, so feel free to introduce your solutions or a design of it for the discussion. Who the hell would have 20 million bonus Sp laying around?
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
825
|
Posted - 2013.12.04 13:07:00 -
[80] - Quote
To keep the bonus sp from getting impossibly large, you could slow down bonus SP pool growth after a certain amount so that the player feels like he is impacting the pool
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
825
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Posted - 2013.12.04 13:18:00 -
[81] - Quote
After some thinking and calculations, I believe you should limit the maximum size of the bonus SP pool to 5 mil sp.
My math: 1 match being 20 minutes (skirmish/dom) for 4k sp 5 million / 4k = 1250 matches to deplete (not accounting for additional growth) 1250 matches @ 20 minutes = 25,000 minutes 25,000 minutes = 416 Hours At 4 hours a day it would take 104 days to grind it down (3 months) If you are playing 6 hours a day it would take 70 Days to grind it down. (2 months) If you are playing 12 hours a day it would take 35 days to grind it down. ( 1 month)
Another benefit of the roll-over system is that CCP will sell many more 30 day sp boosters
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Absolute Idiom II
SyNergy Gaming EoN.
903
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Posted - 2013.12.04 13:26:00 -
[82] - Quote
^^That doesn't address the concern than casual players (who rarely cap out) will hardly depart far from the SP pool maximum at all.
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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Needless Sacermendor
Red Fox Brigade
600
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Posted - 2013.12.04 13:47:00 -
[83] - Quote
Yagihige wrote:I would think the solution would be simple. Just settle a maximum amount of SP that can be accumulated with the rollover. Once it reaches that amount, it stops accumulating.
Let's suppose the maximum equal the amount of 3 weeks SP, 570k.
So, perhaps i would not play this week. Next week i'd have 380k available to earn. I'd play but not enough to earn all that SP. I'd end that week with 250k SP left. The week after i have 440k available. I don't play that week, so next week i don't get 190k more, just the remaining until the rollover cap, 570k SP.
I could be gone for an holiday for 3 weeks and still come back and earn those SP points. I also wouldn't need to earn them all in that week after i get back, i could just manage the points i earn and slowly lower it. Say i get back from a 3 week break, i'll have 570k waiting for me, i earn 200k SP that week, next week i'll have 560k available. That week i play a little more and earn 300k SP. The week after i have 450k available. I just play enough to get 100k that week. But that's ok because next week i'll have 540k available and still below the rollover limit.
This would let me manage exactly how much i want to play each week and put a very reasonable limit on how much you accrue.
EDIT: The limit could be higher, of course. If instead of 3 weeks it was a month, the rollover cap would be 950k SP. Did I really have to read through 4 pages of drivel to find this ^^ ... the original proposed SP rollover system.
It's not ment to be a system to allow a new player to 'catch up' to the vets ... it was ment to be a system that allowed you to take a break, go on holiday, not feel like it was a job you had to turn up to every day (or every week as it is now with the weekly cap).
The roll over should simply roll over a week, 2 weeks or whatever period of SP caps so your progress progress isn't completely lost if you don't cap out 1 week.
People here who want to be able to 'catch up to the vets' want an uncapped system with a rolling maximum a character is allowed to have. THIS IS NOT an sp rollover since no sp is being rolled over a cap ... sp is just being built up in a pot (equal for everyone) to earn uncapped as and when they feel like.
What Yagihige has explained here is the only viable option for an sp rollover system with variables like how many weeks can be rolled over and whether or not there is a slight increase in gain for banked sp. |
Minako Nakajima
Vortex State Empire Dark Taboo
49
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Posted - 2013.12.04 13:55:00 -
[84] - Quote
TROLLOLLMINATI
"Looks can kill." // Terminally Insane
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Luk Manag
of Terror TRE GAFFEL
188
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Posted - 2013.12.04 14:11:00 -
[85] - Quote
The bonus SP pool is not the problem. The problem is the hard 1000SP cap. Make this 'normal' rate higher and the sporadic players and the marathon grinders will not care if they are now earning 5000SP instead of 10000SP, because they are definitely not happy with 1000SP from that same long Skirmish or Domination. We don't need complex bonus mechanisms if the 'normal' rate is fair.
There will be bullets. ACR+SMG
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Vrain Matari
ZionTCD Public Disorder.
1304
|
Posted - 2013.12.04 15:30:00 -
[86] - Quote
HowDidThatTaste wrote:Iron Wolf Saber wrote:HowDidThatTaste wrote:Simply put YES!
If I was. A new person playing I would at least look at the20 mil Sp available as a challenge and the hopes if I tried hard enough I might catch up. As delusional as it may be.
Please don't over think it for the masses allowing new players the glimmer of hope of catching up is a great thing! But lets say you started with 20 mil cap you grind grind grin and get it down to 19 mil, then decide okay time to take a break and play this newest game. You beat that game come back and now you're at 22 million untapped SP you are locked away from. This quickly turns that glimmer to hope to gloom of doom of not even being able to 'catch' up with even yourself which can compound the entire issue in playing 'catch' up with the pro players. There are many players who do play regularly and never cap out. that bonus SP is going to keep growing and growing. Huh? That makes no sense why would you or anyone tell me or any player how he might feel about having the opportunity to catchup? Right now you are telling players you will never be able to catch up . how is that working out for player retention? You are saying that you would be concerned that the average player could not handle the fact he has a lot of playing to do to catch up. Or that if we didn't have it like we didnt tell him like we do now he is too stupid to find out that he can never catch up? Agreed, HDTT. I appreciate the concern for the NPE, but I don't get IWS's objection in this case. For a new player, hardcore or casual, a large pool of rollover sp would be encouraging, not discouraging. The implicit message would be 'You can, in principle, catch up. And you can do it on your own time - you don't have to stress about scheduling or interruptions, and you don't have to feel like you're clocking into a second job every night. The choice of how and when and how much you play is entirely left to your discretion, because we value and respect you as a customer.'
And that, to me, is the whole point of this conversation.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1304
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Posted - 2013.12.04 15:43:00 -
[87] - Quote
Skihids wrote:Kristoff Atruin wrote:The idea makes sense to me. People want the rollover system because they feel that what we have now is too grindy. So we implement rollover and suddenly those people are going to have a giant pool of bonus SP that they'll never be able to use up. Now they feel that the game is more grindy than ever. Just hiding the stat isn't going to change that. The pressure comes from the need to grind the points NOW, BEFORE TUESDAY NIGHT! A large pool can give you the feeling that there is no cap and you can play as much or a little as you want without fear of losing something. Remember, it's the feeling of loss that hurts. People are loss averse and that's the mechanism used in a number of P2W schemes such as displaying your winnings but making you pay to keep them. As long as the points accumulate and don't evaporate there won't be a feeling of loss. ^ +1 to Skihids for the core observation. Having a pool of sp available to you at your discretion vs. watching/racing the clock so you don't forever miss out on sp are completely different experiences.
The first promises reward for your efforts when you can afford the time, the second offers punishment for prioritizing RL duties, friends, family, etc. What is the upside of the punishment model? None so far as i can see.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1304
|
Posted - 2013.12.04 15:57:00 -
[88] - Quote
Needless Sacermendor wrote:Yagihige wrote:I would think the solution would be simple. Just settle a maximum amount of SP that can be accumulated with the rollover. Once it reaches that amount, it stops accumulating.
Let's suppose the maximum equal the amount of 3 weeks SP, 570k.
So, perhaps i would not play this week. Next week i'd have 380k available to earn. I'd play but not enough to earn all that SP. I'd end that week with 250k SP left. The week after i have 440k available. I don't play that week, so next week i don't get 190k more, just the remaining until the rollover cap, 570k SP.
I could be gone for an holiday for 3 weeks and still come back and earn those SP points. I also wouldn't need to earn them all in that week after i get back, i could just manage the points i earn and slowly lower it. Say i get back from a 3 week break, i'll have 570k waiting for me, i earn 200k SP that week, next week i'll have 560k available. That week i play a little more and earn 300k SP. The week after i have 450k available. I just play enough to get 100k that week. But that's ok because next week i'll have 540k available and still below the rollover limit.
This would let me manage exactly how much i want to play each week and put a very reasonable limit on how much you accrue.
EDIT: The limit could be higher, of course. If instead of 3 weeks it was a month, the rollover cap would be 950k SP. Did I really have to read through 4 pages of drivel to find this ^^ ... the original proposed SP rollover system. It's not ment to be a system to allow a new player to 'catch up' to the vets ... it was ment to be a system that allowed you to take a break, go on holiday, not feel like it was a job you had to turn up to every day (or every week as it is now with the weekly cap). The roll over should simply roll over a week, 2 weeks or whatever period of SP caps so your progress progress isn't completely lost if you don't cap out 1 week. People here who want to be able to 'catch up to the vets' want an uncapped system with a rolling maximum a character is allowed to have. THIS IS NOT an sp rollover since no sp is being rolled over a cap ... sp is just being built up in a pot (equal for everyone) to earn uncapped as and when they feel like. What Yagihige has explained here is the only viable option for an sp rollover system with variables like how many weeks can be rolled over and whether or not there is a slight increase in gain for banked sp. I agree with you in terms of what a rollover system should be, but ITT i'm purposely ignoring the technical details of the rollover system because IWS's OP is talking about player experience.
His concerns seem totally off the mark to me - the entire motivation for the rollover system is to provide a better experience for CCP's customers, and to eliminate the negative aspects of the current weekly cap system which is one of several factors driving new & old players away from this game.
Rollover is in the best interests of the players, of CCP, of DUST and of New Eden. This is very clear to myself and many others. If CCP is in this for the long run they are going to have to find ways to provide a positive customer experience. It's as simple as that.
I support SP rollover.
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Takahiro Kashuken
Red Star. EoN.
1842
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Posted - 2013.12.04 16:08:00 -
[89] - Quote
So the community wants the SP to rollover
The majority agree that it would be a good idea and that new players and old can benefit from it and no harm would ever come from such an idea
Somehow IWS thinks this is a bad idea
IWS - Not representing the DUST community since it began |
4447
Resolution XIII
901
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Posted - 2013.12.04 16:11:00 -
[90] - Quote
Roll over cap should be 1 million.
EDIT; i'm off to cure aids
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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