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Skihids
Unkn0wn Killers Renegade Alliance
2470
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Posted - 2013.12.03 20:03:00 -
[1] - Quote
If you are concerned about showing a large bonus pool number on the EOM screen move it to the Character screen page. People could still find it, but wouldn't have it pushed in front of their faces each match.
The EOM screen adds bonus the way it does today, but if it runs out of bonus it tells you "Out of bonus SP". |
Skihids
Unkn0wn Killers Renegade Alliance
2471
|
Posted - 2013.12.03 20:24:00 -
[2] - Quote
Kristoff Atruin wrote:The idea makes sense to me. People want the rollover system because they feel that what we have now is too grindy. So we implement rollover and suddenly those people are going to have a giant pool of bonus SP that they'll never be able to use up. Now they feel that the game is more grindy than ever. Just hiding the stat isn't going to change that.
The pressure comes from the need to grind the points NOW, BEFORE TUESDAY NIGHT!
A large pool can give you the feeling that there is no cap and you can play as much or a little as you want without fear of losing something.
Remember, it's the feeling of loss that hurts. People are loss averse and that's the mechanism used in a number of P2W schemes such as displaying your winnings but making you pay to keep them.
As long as the points accumulate and don't evaporate there won't be a feeling of loss. |
Skihids
Unkn0wn Killers Renegade Alliance
2471
|
Posted - 2013.12.03 20:30:00 -
[3] - Quote
Poonmunch wrote:Maybe the unused SP would only partly carry over or would have an expiry date?
Munch
Why?
Expiring the bonus pool doesn't remove the feeling of loss that the rollover system is meant to fix. |
Skihids
Unkn0wn Killers Renegade Alliance
2471
|
Posted - 2013.12.03 20:47:00 -
[4] - Quote
A rollover system will remove the pressure to play constantly.
That's EXACTLY what it is designed to do.
If you value login numbers more than the feelings of your players you won't implement a rollover system.
Of course you risk driving your players away with the continuous pressure.
You are using a stick rather than a carrot to get people to play your game by expiring your bonus pool. Beating your customers with a stick is not a good for the long term health of your game. |
Skihids
Unkn0wn Killers Renegade Alliance
2471
|
Posted - 2013.12.03 20:50:00 -
[5] - Quote
Poonmunch wrote:Skihids wrote:Poonmunch wrote:Maybe the unused SP would only partly carry over or would have an expiry date?
Munch Why? Expiring the bonus pool doesn't remove the feeling of loss that the rollover system is meant to fix. You raise a fair point but there is a counter-arguement that is just as valid: The expiring excess bonus pool removes the feeling of loss caused by the current weekly SP cap. The expiration date would be a week or two so as to give people a chance to catch up if they miss a day or two of play. If there is full rollover with no expiry, players with little activity will sign on and have massively increased caps and feel helpless if they can only chip away at it 2,000 or 3,000 points per game. Also, allowing a partial carryover might be a potential solution. Munch
I don't understand this feeling of helplessness you speak of.
Would you feel helpless if you had no cap? Would you quit the game if CCP removed the cap entirely? |
Skihids
Unkn0wn Killers Renegade Alliance
2471
|
Posted - 2013.12.03 21:00:00 -
[6] - Quote
I think the key here is that people shouldn't feel pressure to drain their bonus pool.
Rather they should be encouraged to see it as a limit that is best kept off in the distance.
After all, it's CCP's way of saying "Stop playing!" |
Skihids
Unkn0wn Killers Renegade Alliance
2471
|
Posted - 2013.12.03 21:12:00 -
[7] - Quote
God Hates Lags wrote:The bigger problem to my mind is that this will give zero incentive to log on each week. Lots of players currently playing will just quit since they can always come back once the game gets better and get a full amount of SP. Also passive SP will matter less, so it will be easy enough for a payer to just start infinite alts, grind out the minimum for a spec and unlock every skill in the game over multiple accounts. In a matter of weeks.
Personally I support a daily SP cap instead of a weekly one. More flexible and still gives an incentive to play.
Are you proposing that the main incentive to play this game should be the fear of loss?
Honestly?
All stick and no carrot? |
Skihids
Unkn0wn Killers Renegade Alliance
2471
|
Posted - 2013.12.03 22:31:00 -
[8] - Quote
We don't need to earn our bonus SP at a higher rate just because we have a larger pool. That would open up any number of negative behaviors such as not playing for days or weeks so you can play less for the same SP total or running many alts to do the same thing.
Simply have a growing bonus pool that has to be earned the same way everyone else has earned it, by playing.
At this point the only function of cap is to pace the individual's progress. If you want to take five years to completely max out the skill tree, then it will be a minimum of five years from character creation to that point, and it will also be the same in game play time to earn it.
Boosters won't be affected if you simply alter "Active" boosters to affect a certain number of points. In one stroke you make the booster worth a fixed amount, not altered by the density of your playing. Nobody can then grind 10M SP on a three day booster and someone with a 30 day booster who has to go away for a week won't feel they are wasting it. |
Skihids
Unkn0wn Killers Renegade Alliance
2471
|
Posted - 2013.12.03 22:35:00 -
[9] - Quote
Taeryn Frost wrote:I have to agree with IWS. I've been playing since launched and capped every week and every event. Not because I wanted to grind or felt I had to, but because I liked playing.
Then the 3x SP event from a few weeks back occurred. I'm not a top player, so I couldn't manage to play enough pubstomp matches to reach the cap. I didn't need the SP, but it was a bit disheartening. Since then I haven't hit cap once and my playtime has steadily declined.
I can't even attribute not making the 3x cap for playing less; however, there was so much grind I guess I lost some of the enjoyment I used to feel.
That burnout is a result of long term pressure to cap out or lose some valuable commodity.
You wouldn't have felt that way if it weren't for months of constant pressure. When you finally broke did you feel a sense of relief?
That's what using a short term cap does to people over the long term. It wears them down. |
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