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MPX Shad
Multiplex Gaming Li3 Federation
25
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Posted - 2013.11.30 13:22:00 -
[1] - Quote
I for one say Yes to this... If it's made much like the EVE Bounty system then this idea will go well. With Rockstar putting a Bounty system within GTA Online, DUST514 would be a more rightful place for this type of gameplay. You enter a match and bring up the list of Mercs on both team. Next you notice that some of those Mercs in your Ambush map have Wanted signs over there Pic. Not only this, but there is a $ or a skull next to their health bar making them an easier target in a crowed.
Each time you kill someone with a bounty you earn X% of their suit, gun and fitting. This ISK is then paid out from the total bounty placed until the bounty runs out. The Idea is revenge or at lest some satisfaction for any reason you choice. Having the person marked will draw extra attention to them in game costing them more deaths and ISK in fittings.
More Detail on how to work it: Let's say someone Kills you, Trolls you or whatever reason and you want to get back at them in some way.
You would then search their name in-game and then press X on their tag to bring up the menu of how you want to interact (such as Info, add contact, send message and so on)
An option would be there that says GÇ£ADD BOUNTYGÇ¥ so you click it and ADD say 1 Mill ISK
Now a GÇ£WANTEDGÇ¥ sign is placed on the person that is selected profile Pic. So when he enters a match, ANY Players within that match will see this on his Pic and know if they kill him, they will earn extra ISK. (You know that Huge Screen in the War Barge that shows everyone in the match)
During the Match he will have some sort of a mark next to his Health Bar to attract a little more attention on him in order to invoke more Death upon him. This in turn will mess with his KDR, cost loss in SP that he could earn total for that match, loss in fittings and loss in ISK. The Community extracts your revenge for you.
For Players who kill him in any random PUB match, they will earn say 25% of his total gear (Dropsuit, Modules, Weapons and Equipment) within that life (and while we are at it how about they can gain some of that gear in salvage).
So if he is wearing a total of 100k in gear that means the person who kills him once will earn an additional 25k to their end total of the match (That's a good amount when PUB matches only pay around 150k). That 25K will come out of the bounty knocking it down from 1 mill to 999,975 ISK. Each time he is killed the same thing happens until the Bounty is completely gone.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Maken Tosch
DUST University Ivy League
5405
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Posted - 2013.11.30 13:26:00 -
[2] - Quote
This.
By God, this.
CCP, stop waiting and make it happen. I want to hunt bounty heads.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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MPX Shad
Multiplex Gaming Li3 Federation
25
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Posted - 2013.11.30 13:29:00 -
[3] - Quote
Maken Tosch wrote:This.
By God, this.
CCP, stop waiting and make it happen. I want to hunt bounty heads.
Thank you,
You'll make bank killing protostompers if enough rage bounty's are placed
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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DR FEB
The Unholy Legion Of DarkStar DARKSTAR ARMY
102
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Posted - 2013.11.30 13:43:00 -
[4] - Quote
agreed bounties are needed
Y.O.L.U.T
You Only Live Unlimited Times
DR FEB goes back in the corner
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Ensar Cael
Dead Man's Game
30
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Posted - 2013.11.30 13:46:00 -
[5] - Quote
Nobody hunts bounty in EVE. It's pointless as most of the bounties are on seriously nasty heads. Almost untouchable some would say as they are all in fleet with other seriously nasty heads.
Other side of it is that EVERYONE in EVE has a bounty of one size or another. Its just another thing in game that no one deals with. Putting it on dudes in DUST is pointless really. |
Zion Shad
ZionTCD Public Disorder.
1974
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Posted - 2013.11.30 13:51:00 -
[6] - Quote
Ensar Cael wrote:Nobody hunts bounty in EVE. It's pointless as most of the bounties are on seriously nasty heads. Almost untouchable some would say as they are all in fleet with other seriously nasty heads.
Other side of it is that EVERYONE in EVE has a bounty of one size or another. Its just another thing in game that no one deals with. Putting it on dudes in DUST is pointless really.
True and this is just how the players in EVE use the mechanic. In Dust though, this mechanic would be used more frequently as it is intended due to the match making element and randomness of matches. AKA you are always in conflict and will die.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Hecarim Van Hohen
Knights of Eternal Darkness
298
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Posted - 2013.11.30 13:56:00 -
[7] - Quote
MPX Shad wrote: So if he is wearing a total of 100k in gear that means the person who kills him once will earn an additional 25k to their end total of the match (That's a good amount when PUB matches only pay around 150k). That 25K will come out of the bounty knocking it down from 1 mill to 999,975 ISK. Each time he is killed the same thing happens until the Bounty is completely gone.
You might want to check your calculations as 25 000 ISK - 1 000 000 ISK = 975 000 ISK
other than that this could be a great addition
Cheer up a bit will you
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CrotchGrab 360
Commando Perkone Caldari State
386
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Posted - 2013.11.30 14:06:00 -
[8] - Quote
I'll take on sniper contracts.
I normally just put on any suit and sometimes dedicate a whole match to running around the outskirts of a map, even if I only find one guy the entire game! |
Maken Tosch
DUST University Ivy League
5405
|
Posted - 2013.11.30 14:20:00 -
[9] - Quote
Ensar Cael wrote:Nobody hunts bounty in EVE. It's pointless as most of the bounties are on seriously nasty heads. Almost untouchable some would say as they are all in fleet with other seriously nasty heads.
Other side of it is that EVERYONE in EVE has a bounty of one size or another. Its just another thing in game that no one deals with. Putting it on dudes in DUST is pointless really.
Not entirely useless. There are bounties out there in high sec space where you can catch them. It just takes a little more effort. I'm sure dedicated bounty hunting corps know a few good pointers to effective hunting.
But anyways, DUST has a slightly different situation.
Compared to space, the ground battles offers a lot of opportunities to kill your target more directly. You don't have to deal with gate camps, you don't have to deal with pushing through fleets of tacklers, and wad through a barrage of canon fire just to get to one target. On the ground, you have plenty of opportunities to sneak around undetected and surprise your target from behind. Scouts with stealth will definitely like this.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5405
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Posted - 2013.11.30 14:23:00 -
[10] - Quote
Hecarim Van Hohen wrote:MPX Shad wrote: So if he is wearing a total of 100k in gear that means the person who kills him once will earn an additional 25k to their end total of the match (That's a good amount when PUB matches only pay around 150k). That 25K will come out of the bounty knocking it down from 1 mill to 999,975 ISK. Each time he is killed the same thing happens until the Bounty is completely gone.
You might want to check your calculations as 25 000 ISK - 1 000 000 ISK = 975 000 ISK Other than that this could be a great addition with sufficient support from other mechanics like FW team killing or some the likes.
Edit: never mind. Misread.
The best part about it? This doesn't generate ISK. The ISK is simply redistributed from one player to another. A balanced payout system that doesn't flood the market with more ISK.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Chunky Munkey
Amarr Templars Amarr Empire
2385
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Posted - 2013.11.30 14:33:00 -
[11] - Quote
Punctuation > Bounties
No.
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MPX Shad
Multiplex Gaming Li3 Federation
28
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Posted - 2013.11.30 14:36:00 -
[12] - Quote
Chunky Munkey wrote:Punctuation > Bounties
No.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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nor asha
Turbo Bros inc.
33
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Posted - 2013.11.30 15:26:00 -
[13] - Quote
Only if it pays out to eve players for doing Orbitals. |
rawr pixelpants
Tal-Romon Legion Amarr Empire
1
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Posted - 2013.11.30 15:28:00 -
[14] - Quote
Maken Tosch wrote:Ensar Cael wrote:Nobody hunts bounty in EVE. It's pointless as most of the bounties are on seriously nasty heads. Almost untouchable some would say as they are all in fleet with other seriously nasty heads.
Other side of it is that EVERYONE in EVE has a bounty of one size or another. Its just another thing in game that no one deals with. Putting it on dudes in DUST is pointless really. Not entirely useless. There are bounties out there in high sec space where you can catch them. It just takes a little more effort. I'm sure dedicated bounty hunting corps know a few good pointers to effective hunting. But anyways, DUST has a slightly different situation. Compared to space, the ground battles offers a lot of opportunities to kill your target more directly. You don't have to deal with gate camps, you don't have to deal with pushing through fleets of tacklers, and wad through a barrage of canon fire just to get to one target. On the ground, you have plenty of opportunities to sneak around undetected and surprise your target from behind. Scouts with stealth will definitely like this.
Well the nice thing about the bounty system in eve online is you get some isk per kill out of a total pool so I think the system would fit dust better than eve online. |
Hecarim Van Hohen
Knights of Eternal Darkness
300
|
Posted - 2013.11.30 15:33:00 -
[15] - Quote
nor asha wrote:Only if it pays out to eve players for doing Orbitals. Having a hard time imagining EVE pilot giving a **** for Dust bounties as we are not going to see any decent bounties (by EVE standards) any time soon, possibly never, though it might be a nice small bonus for an OB...
Cheer up a bit will you
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Reav Hannari
Red Rock Outriders
2013
|
Posted - 2013.11.30 15:37:00 -
[16] - Quote
Ensar Cael wrote:Nobody hunts bounty in EVE. It's pointless as most of the bounties are on seriously nasty heads. Almost untouchable some would say as they are all in fleet with other seriously nasty heads.
Other side of it is that EVERYONE in EVE has a bounty of one size or another. Its just another thing in game that no one deals with. Putting it on dudes in DUST is pointless really.
"Everyone has a bounty", "no one deals with" are contradictory. Bounties aren't serious business in EVE but they are fun which is why so many have one on their heads. I think they may be more influential in DUST if tagged properly. I can imagine Thales snipers and tankers have them.
To truly be done right you should be able to apply them from the forums too.
// Logistics / Scout / Dropship Crash Tester // https://twitter.com/reesnoturana
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Yagihige
Crux Special Tasks Group Gallente Federation
407
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Posted - 2013.11.30 15:38:00 -
[17] - Quote
It doesn't make sense in Dust mechanics. Unlike EVE, in Dust it should be normal for you to die over 100 times if you play a whole day. AFAIK, if you were to die that much in EVE during a single day, you'd probably go bankrupt.
IMO, a Dust bounty would only work if done with a link to EVE so that it's the pilots pursuing the bounties. First of all, make it possible for Dust mercs to travel to wherever they want to in New Eden. I've proposed somewhere else that you could select where to travel to in the starmap and EVE pilots could put your clone in their cargo bay and get money for successful delivery to the destination. I also think that you could travel to EVE-owned planets and pay rent to the owner of the planet (with a bounty system, it would work as protection money too) and receive a passive SP bonus if the EVE owner built a training facility on the planet.
So, my vision for a Dust bounty system would work like this:
- Only other Dust mercs can place a bounty on you. As soon as they do, you get a notification and a timer until the bounty activates (let's say 30 minutes). This would be so the merc can arrange to travel to another location. - Only EVE pilots can collect the bounty on you. This can be done in 2 ways. Either the EVE pilot finds which district you're fighting on and kills you with an orbital strike or finds where you're stationed and targets you there. - EVE pilots would be able to use the ability to orbital strike a bounty target on public matches. For this, first they'd need to first locate and get in time to the planet the fight is taking place on. Then they'd be able to connect to the district and do one thing, and one thing only. They could select a "Bounty Strike" which would be targeted at the Dust merc's location but with one drawback. It would take 15 or 30 seconds for it to fire and it would fire at the location the target was in at the moment of selection. These strikes would only hurt the target. Failing this opportunity, the pilot needs to find the target again in another battle and try again. - In FW/PC battles, in addition to this Bounty Strike, the usual Orbital Strikes would fulfill the objective of getting the bounty. - Targeting Dust mercs on their station would work differently. First of all, the EVE pilot needs to locate where the Dust merc is, get to the planet, select the station and select Capture Bounty. As you're in the Quarters, you get a warning, possibly a siren and lights would be a cool idea and a timer appears. The EVE pilots needs to sit in orbit connected to your quarters until the capture is completed. - While in the Quarters, when a capture timer starts (maybe 5 minutes), you can't deploy to battle. You have two options, either the EVE pilot is attacked and the capture gets cancelled and an extended cooldown (a few hours at least) is placed so that the pilot can't try again too soon after or you can select a travel to another location and be able to have another pilot take you away in time. - EVE pilots can only target your quarters when you're online. However, if you logout during the process, it automatically captures you. - If the bounty is successful, your dropsuit stats get nerfed for a period of time. Let's say 10% less shield, 10% less Armor and 10% less weapon damage. This could last for 1 or 2 hours of battle tim,( time away from battle wouldn't count) and when you were deployed in battle you'd get a bounty timer counting down during which these nerfs would be in effect. In addition, your passive SP would be disabled for that same period of time.
There's a few things that need to change for this to happen. Economic integration between both economies, dust travel and local needs to be changed so that when you're deployed to battle, your local channel changes accordingly and so a pilot wouldn't be able to start a capture when you're in battle away from your quarters. It would promote some interesting gameplay mechanics. Dust mercs would be interested in placing bounty on another merc because it would temporarily hurt their capabilities and it would give EVE pilots a reason to hunt down mercs and and receive money for it. Also, with travel and possibility to pay rent to live on a EVE-owned planet, not only a merc would be interested in the passive SP bonus but also your "landlord" would be interested in not letting other EVE pilots approach and proceed with the Capture action unwarranted. A captured Dust merc from an EVE-owned planet would mean a decrease in rent money.
em ta kool t'nod
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nor asha
Turbo Bros inc.
35
|
Posted - 2013.11.30 15:44:00 -
[18] - Quote
we can dream Yagihige |
Michael Epic
The Neutral Zone
149
|
Posted - 2013.11.30 15:45:00 -
[19] - Quote
I think this would be trolled to death....not a bad idea, in theory but in reality one guy would put a bounty on everyone's head so he could get x% of anyone he kills.
So yeah...you'd need some type of safeguard, like maybe 10 users have to request a bounty on someone's head before the bounty becomes available.
Because lets face it...if 10 people requested someone to be hunted to death, that person must be pretty bad ass and NEED to be hunted to death lol
Would also be cool to have that as a game mode....bounty mode. |
ratamaq doc
Edge Regiment
177
|
Posted - 2013.11.30 15:45:00 -
[20] - Quote
So what would happen if 20 players have a 1 mil bounty on IWS? Every time I down him I get 500k? I love the idea. We will rejoice every time we see a forum troll in a game.
+1 |
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Vell0cet
SVER True Blood Public Disorder.
640
|
Posted - 2013.11.30 15:45:00 -
[21] - Quote
+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties?
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
640
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Posted - 2013.11.30 15:54:00 -
[22] - Quote
ratamaq doc wrote:So what would happen if 20 players have a 1 mil bounty on IWS? Every time I down him I get 500k? I love the idea. We will rejoice every time we see a forum troll in a game.
+1 Then IWS would have a bounty pool of 20 mil. You would still get the same percentage-based payout of the cost of his suit per kill, but it would be a large pool so it would take much longer to deplete. If you got large payouts (i.e. more than the cost of his suit) then anyone with a bounty could get a friend to repeatedly kill them and have their friend pay them the bounty payouts, thus enabling you to profit from your own bounty which is the exact opposite of what the people putting the bounty on your head intended (this was exactly how the old bounty system was abused in EVE).
Quick/Dirty Test Range Idea
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Hecarim Van Hohen
Knights of Eternal Darkness
301
|
Posted - 2013.11.30 15:56:00 -
[23] - Quote
Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties?
Why not? Merc A has bounty on him and his buddy Merc B from the same team kills him. Merc B receives the bounty amount he is entitled to but Merc C didn't appreciate teamkilling so he places a bounty on Merc B.
orsomethinglikethat
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
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jenza aranda
BetaMax.
2266
|
Posted - 2013.11.30 15:58:00 -
[24] - Quote
we have spoken about this but its a little more complicated to implement. for example what makes a character obvious it has a bounty?
Does having a bounty in a shooter game really any more or less likely to be shot by the other side?
When there is a cluster of enemies in an area is anyone really attacted to the bountied player, do they even know who they are in the clusterfuck of players?
Does putting a bounty on a player really change anything?
in addition to these questions there is still a lot more to think about and we have a lot more that we find is more deserving of the developers time.
This isnt the first time you have suggested this shad, nor do i expect it will be the last time. Though i warn you its probably not going to happen any time soon.
Dust 514 101 // Dust 514 Wiki
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Vell0cet
SVER True Blood Public Disorder.
640
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Posted - 2013.11.30 16:02:00 -
[25] - Quote
Hecarim Van Hohen wrote:Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties? Why not? Merc A has bounty on him and his buddy Merc B from the same team kills him. Merc B receives the bounty amount he is entitled to but Merc C didn't appreciate teamkilling so he places a bounty on Merc B. orsomethinglikethat Because merc B will feel bad about the TK (especially if they're in the same corp) and will refund the bounty to Merc A, thereby partially mitigating the pain of his loss. This is contrary to the intent of the bounty system (it should be used to inflict pain on others instead of supplementing their losses).
Quick/Dirty Test Range Idea
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Hecarim Van Hohen
Knights of Eternal Darkness
301
|
Posted - 2013.11.30 16:15:00 -
[26] - Quote
Vell0cet wrote:Hecarim Van Hohen wrote:Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties? Why not? Merc A has bounty on him and his buddy Merc B from the same team kills him. Merc B receives the bounty amount he is entitled to but Merc C didn't appreciate teamkilling so he places a bounty on Merc B. orsomethinglikethat Because merc B will feel bad about the TK (especially if they're in the same corp) and will refund the bounty to Merc A, thereby partially mitigating the pain of his loss. This is contrary to the intent of the bounty system (it should be used to inflict pain on others instead of supplementing their losses).
Should have said "buddy" :/
But in your example they both lose. Merc A loses a fitting Merc B get's bounty reward (depending on Merc A's lost suit cost)
Bounty Mechanics from EVE Uni's website just in case
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
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Vell0cet
SVER True Blood Public Disorder.
642
|
Posted - 2013.11.30 16:27:00 -
[27] - Quote
Hecarim Van Hohen wrote:Vell0cet wrote:Hecarim Van Hohen wrote:Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties? Why not? Merc A has bounty on him and his buddy Merc B from the same team kills him. Merc B receives the bounty amount he is entitled to but Merc C didn't appreciate teamkilling so he places a bounty on Merc B. orsomethinglikethat Because merc B will feel bad about the TK (especially if they're in the same corp) and will refund the bounty to Merc A, thereby partially mitigating the pain of his loss. This is contrary to the intent of the bounty system (it should be used to inflict pain on others instead of supplementing their losses). Should have said "buddy" :/ But in your example they both lose. Merc A loses a fitting Merc B get's bounty reward (depending on Merc A's lost suit cost) Bounty Mechanics from EVE Uni's website just in case I'm familiar with the EVE bounty mechanics. Let's look at your scenario again. Merc X hates Merc A; he wants Merc A to suffer and posts a 1 mill ISK bounty on Merc A.
Merc A is accidentally team killed by Merc B wearing a 100K ISK suit. Merc B is paid 25K ISK for his part of the bounty, Merc A lost a 100K suit.
Merc B feels bad and refunds Merc A the 25K ISK. Now Merc A is only out 75k ISK. Merc X's bounty has actually helped Merc A's wallet instead of causing him suffering. If TK bounties were disabled then Merc A would have lost even more ISK. That is the potential problem: bounties should always increase suffering on those who have them, not offset some of the costs of their losses.
Quick/Dirty Test Range Idea
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ratamaq doc
Edge Regiment
178
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Posted - 2013.11.30 16:37:00 -
[28] - Quote
jenza aranda wrote:we have spoken about this but its a little more complicated to implement. for example what makes a character obvious it has a bounty?
The $ next to his name
jenza aranda wrote:
Does having a bounty in a shooter game really any more or less likely to be shot by the other side?
Yes
jenza aranda wrote:
When there is a cluster of enemies in an area is anyone really attacted to the bountied player, do they even know who they are in the clusterfuck of players?
Yes
jenza aranda wrote:
Does putting a bounty on a player really change anything?
If it's implemented, you tell us
jenza aranda wrote:
in addition to these questions there is still a lot more to think about and we have a lot more that we find is more deserving of the developers time.
Agreed
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Poonmunch
Sanguis Defense Syndicate
581
|
Posted - 2013.11.30 16:43:00 -
[29] - Quote
Cool idea but I'm worried that there will be permanent bounties on us snipers.
You know, 'cause everyone loves us so much.
Munch
What if the hokey pokey really is what it's all about?
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Maken Tosch
DUST University Ivy League
5409
|
Posted - 2013.11.30 16:47:00 -
[30] - Quote
Poonmunch wrote:Cool idea but I'm worried that there will be permanent bounties on us snipers.
You know, 'cause everyone loves us so much.
Munch
Then stop redline sniping with a Thales. Lol j/k
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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MPX Shad
Multiplex Gaming Li3 Federation
35
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Posted - 2013.11.30 16:50:00 -
[31] - Quote
jenza aranda wrote:we have spoken about this but its a little more complicated to implement. for example what makes a character obvious it has a bounty?
I only brought it back up after seeing this system in GTA Online like I stated in OP. I also suggested that a Green $ be placed next to the players health bar or Chevron to mark him for other players.
jenza aranda wrote:Does having a bounty in a shooter game really any more or less likely to be shot by the other side?
If he is marked then likely he will be shot X% more based on situations. Such as if you come across 2 enemy players with 1 marked as a bounty, then you are more likely to target that enemy first.
jenza aranda wrote:When there is a cluster of enemies in an area is anyone really attacted to the bountied player, do they even know who they are in the clusterfuck of players?
Since this situation varies it should not be a positive or negative towards this discussion, but your are right in this situation unless you OB you may not target a Bounty.
jenza aranda wrote:Does putting a bounty on a player really change anything?
Yes. This can lead to conflict between two players or even groups of players. This will also add more potential income to matches for players to earn and may even add some who suffer from being PUBstomped. We use PUBs to grind, so why not spices them up and make it a little less boring?
jenza aranda wrote:in addition to these questions there is still a lot more to think about and we have a lot more that we find is more deserving of the developers time.
This isnt the first time you have suggested this shad, nor do i expect it will be the last time. Though i warn you its probably not going to happen any time soon.
Fare enough and thanks for the question
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Hecarim Van Hohen
Knights of Eternal Darkness
302
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Posted - 2013.11.30 16:59:00 -
[32] - Quote
Vell0cet wrote: Merc X hates Merc A; he wants Merc A to suffer and posts a 1 mill ISK bounty on Merc A.
Merc A is accidentally team killed by Merc B wearing a 100K ISK suit. Merc B is paid 25K ISK for his part of the bounty, Merc A lost a 100K suit.
Merc B feels bad and refunds Merc A the 25K ISK. Now Merc A is only out 75k ISK. Merc X's bounty has actually helped Merc A's wallet instead of causing him suffering. If TK bounties were disabled then Merc A would have lost even more ISK. That is the potential problem: bounties should always increase suffering on those who have them, not offset some of the costs of their losses.
But Merc A is still down 75k ISK in your example and I'd hardly call that helping his wallet.
You make a valid point regardless
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
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Poonmunch
Sanguis Defense Syndicate
581
|
Posted - 2013.11.30 17:10:00 -
[33] - Quote
Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties?
Penalize both players for TKs.
The player with the bounty dies and loses a suit and the player who TKs him gets nothing. The same as it is now. It will stop people from joining teams/squads/corps just to TK someone. It will also stop side battles.
We snipers would have a big advantage as bounty hunters and hiding from bounty hunters.
This game could become a frag-fest. More than EVE, in my opinion. Because in every second of every battle the players are armed to the teeth and they know who killed them. There is no place to escape. In EVE, people are mining and stuff, CONCORD protects people in high-sec (so the bounty hunter has a risk) and people aren't always playing when someone wants to kill them. Stations are safe as far as I know. The EVE universe is also much, much larger and people have a bigger place to hide. To a certain extent the larger EVE corps will give some protection to their members.
I think you should have to be on opposite teams for this to work properly.
Munch
What if the hokey pokey really is what it's all about?
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MPX Shad
Multiplex Gaming Li3 Federation
35
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Posted - 2013.11.30 17:21:00 -
[34] - Quote
Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties?
With FW TK will already have a standings deduction for the TK. Plus I also don't believe in rewarding Teamkills so I would vote no on it. Also I would not want Corp mates taking advantage of system by cashing on a buddys bounty.
Keep it true I say. No bounty's in PC, only PUBs & maybe FW. Have a notification sent to the receiver of who placed it, so it would encourage players to sell service of placement for other players.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Akdhar Saif
Forty-Nine Fedayeen Minmatar Republic
78
|
Posted - 2013.11.30 17:49:00 -
[35] - Quote
+1
It would be better than the Bounty system in EVE. |
Kaughst
0uter.Heaven Proficiency V.
61
|
Posted - 2013.11.30 17:54:00 -
[36] - Quote
Dum idea...has always been...This is not a open world, within a week everyone in pubs could have a bounty placed on them effectively making bounties pointless for targeting anyone in a random public match other than that you happen to get extra ISK for this person you bumped into. And targeting someone is not exciting as tracking someone down in eve from system to system but doing nothing more than shifting your focus when you notice a person is in a general vicinity, you can not even track someone it is mostly be coincidence that you find a person you are looking for....but again...if everyone was marked as wanted in a public it is a pointless endeavor and people go back to killing everything in sight like they always do.
Step 1: Take Districts
Step 2: ???
Step 3: Profit
Cow for Kaughst
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Maken Tosch
DUST University Ivy League
5410
|
Posted - 2013.11.30 18:03:00 -
[37] - Quote
I don't think team killing should be rewarded with a bounty. Then again, Eve Online let's you do that with your own corp mates. LOL But still, rewarding TKing with bounties should be out of the question in a FPS game like Dust.
By the way, I just did some math on the bounty system here.
Let's say you have a 1,000,000 ISK bounty slapped on your head and the bounty payout is 20% (current Eve bounty standard) of the loss of the value of the suit you were wearing at the time of your death. Now let's say you were wearing a suit that cost you 100,000 ISK to put together. You already know your hunter is getting a 20,000 ISK payout from killing you just once alone. But what you don't know is how much ISK it's going to cost you to clear that 1,000,000 ISK bounty.
20,000 ISK payout for every 100,000 ISK suit lost
At the rate in which you are losing suits and ultimately paying the hunter from your bounty pool, it will cost you 5,000,000 ISK worth of suits to clear that bounty off your head.
The only way to prevent someone from getting the bounty is by wearing starter fits or using a BPO suit if you were lucky to buy a BPO not too long ago before they got removed from the market. The pain lasts longer if you stick with militia stuff.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5410
|
Posted - 2013.11.30 18:06:00 -
[38] - Quote
Kaughst wrote:Dum idea...has always been...This is not a open world, within a week everyone in pubs could have a bounty placed on them effectively making bounties pointless for targeting anyone in a random public match other than that you happen to get extra ISK for this person you bumped into. And targeting someone is not exciting as tracking someone down in eve from system to system but doing nothing more than shifting your focus when you notice a person is in a general vicinity, you can not even track someone it is mostly be coincidence that you find a person you are looking for....but again...if everyone was marked as wanted in a public it is a pointless endeavor and people go back to killing everything in sight like they always do.
Before you jump to that conclusion, I suggest you consider the fact that Dust is not finished yet. The bounty system is obviously something that is on the backlog of things to come for the next 5 years. By the time the bounty system arrives, there will be many things in Dust that will complement it. One of them being Factional Warfare 2.0 or maybe even 3.0 if it takes a whole 5 years to get here.
And knowing that Factional Warfare 2.0 will not have any ISK payouts, the bounty system would be much helpful.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
|
Maken Tosch
DUST University Ivy League
5413
|
Posted - 2013.11.30 18:20:00 -
[39] - Quote
Let's also not forget the fact that vehicle pilots will be on high alert if they ever get a bounty on them.
Let's assume that once again you have a 1,000,000 ISK bounty on your head and you're driving a 1,000,000 ISK HAV on the battlefield complete with modules and turrets along with a 5,000 ISK suit (dirt cheap suit on expensive tank). That's a total of 1,005,000 ISK lost if you die in that tank. That means that your hunter get's a juicy 201,000 ISK payout just for killing you once in your tank alone. That's a lot of ISK for a single kill. As a result, you now have 799,000 ISK on your head left.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
|
Galvan Nized
Deep Space Republic Top Men.
330
|
Posted - 2013.11.30 18:23:00 -
[40] - Quote
jenza aranda wrote:we have spoken about this but its a little more complicated to implement. for example what makes a character obvious it has a bounty?
Does having a bounty in a shooter game really any more or less likely to be shot by the other side?
When there is a cluster of enemies in an area is anyone really attacted to the bountied player, do they even know who they are in the clusterfuck of players?
Does putting a bounty on a player really change anything?
in addition to these questions there is still a lot more to think about and we have a lot more that we find is more deserving of the developers time.
This isnt the first time you have suggested this shad, nor do i expect it will be the last time. Though i warn you its probably not going to happen any time soon.
This is why it will not happen. Just not feasible in an FPS.
No one sees a guy and thinks about shooting him...they just fire so they don't die. It will just be a complete random bonus to some person really losing all meaning.
Maybe if you had to declare yourself a bounty hunter to go after bounties it might be less of some lucky blueberry killing the guy. Perhaps more of cat and mouse game.
Maybe if you declare yourself a bounty hunter you cannot get LP in FW?
|
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Yagihige
Crux Special Tasks Group Gallente Federation
408
|
Posted - 2013.11.30 18:26:00 -
[41] - Quote
Bounties can't be done by other dust mercs. That would be silly, the amount of times we kill eachother would warrant bounties useless. Like i tried to explain in a previous post, it needs to be EVE pilots pursuing the bounties on Dust mercs. Being hunted and captured for a bounty by a pilot would make sense because it would be a special occurence. Dying on the battlefield of Dust is usual and expected, the bounty means nothing there as it would be down to chance.
em ta kool t'nod
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Slag Emberforge
Immortal Retribution
180
|
Posted - 2013.11.30 18:26:00 -
[42] - Quote
Michael Epic wrote:I think this would be trolled to death....not a bad idea, in theory but in reality one guy would put a bounty on everyone's head so he could get x% of anyone he kills.
So yeah...you'd need some type of safeguard, like maybe 10 users have to request a bounty on someone's head before the bounty becomes available.
Because lets face it...if 10 people requested someone to be hunted to death, that person must be pretty bad ass and NEED to be hunted to death lol
Would also be cool to have that as a game mode....bounty mode.
Agreed, I see this being just another method for endless grief |
MPX Shad
Multiplex Gaming Li3 Federation
42
|
Posted - 2013.11.30 18:27:00 -
[43] - Quote
Maken Tosch wrote:
And knowing that Factional Warfare 2.0 will not have any ISK payouts, the bounty system would be much helpful.
This right here is a great point
Plus 1
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
|
Maken Tosch
DUST University Ivy League
5414
|
Posted - 2013.11.30 18:32:00 -
[44] - Quote
Galvan Nized wrote:This is why it will not happen. Just not feasible in an FPS.
No one sees a guy and thinks about shooting him...they just fire so they don't die. It will just be a complete random bonus to some person really losing all meaning.
Maybe if you had to declare yourself a bounty hunter to go after bounties it might be less of some lucky blueberry killing the guy. Perhaps more of cat and mouse game.
Maybe if you declare yourself a bounty hunter you cannot get LP in FW?
I think it will and I think it's feasible in Dust. Of course Dust is a FPS and bounties don't usually work well on FPS games. But Dust is not your average FPS game. It will have its own economy which can directly have influence on the value of the suits you destroy and ultimately your payout from the bounty. On top of that, you will only be able to place ISK bounty for however much you have on your wallet and thus inflation is kept under control.
But like I said, this will take a long time to develop and I don't see bounties coming this year or the next but it's definitely something that will work once both economies from Eve and Dust merge and factional warfare and planetary conquest has been revamped completely.
Quote: No one sees a guy and thinks about shooting him...they just fire so they don't die.
You're wrong. In a typical FPS match, often times I find myself being selective. I look for the target that is most distracted from me or the one that is most isolated from his pack for easy kills. I do this all the time in Halo. I become even more selective when given Challenges in Halo such kill X amount of vehicle with a grenade for rewards, etc. Give someone an incentive to be selective, and they will do it.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
|
MPX Shad
Multiplex Gaming Li3 Federation
42
|
Posted - 2013.11.30 18:35:00 -
[45] - Quote
Slag Emberforge wrote:Michael Epic wrote:I think this would be trolled to death....not a bad idea, in theory but in reality one guy would put a bounty on everyone's head so he could get x% of anyone he kills.
So yeah...you'd need some type of safeguard, like maybe 10 users have to request a bounty on someone's head before the bounty becomes available.
Because lets face it...if 10 people requested someone to be hunted to death, that person must be pretty bad ass and NEED to be hunted to death lol
Would also be cool to have that as a game mode....bounty mode. Agreed, I see this being just another method for endless grief
Not really. This would add to the ISK Sink that is being looked for in this game and help cut down on proto-stomps in PUBs which would aid Newer players. Also who is to say there would not be a fee to this?
Also the theory of everyone having a Bounty on their head would never happen. True it will take off like in EVE with everyone throwing them on one another, but that will balance out. It helps this system when Players die more and placing Bountys means that is ISK that you now can't use on your own fits.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
|
Maken Tosch
DUST University Ivy League
5414
|
Posted - 2013.11.30 18:36:00 -
[46] - Quote
Yagihige wrote:Bounties can't be done by other dust mercs. That would be silly, the amount of times we kill eachother would warrant bounties useless. Like i tried to explain in a previous post, it needs to be EVE pilots pursuing the bounties on Dust mercs. Being hunted and captured for a bounty by a pilot would make sense because it would be a special occurence. Dying on the battlefield of Dust is usual and expected, the bounty means nothing there as it would be down to chance.
But there are not that many Eve pilots hovering over the districts in low-sec. On top of that, the payout is miniscule in comparison to what an Eve pilots earns in Eve. Even a 201,000 ISK payout is nothing but chicken feed to an Eve player who makes 10 million ISK in a single half hour from just running missions and salvaging loot. Hell, they might as well chase other Eve players that have bounties on them than waste their time and risk their ship for an OB that will only pay them 201,000 ISK in bounties.
On top of that, the Dust and Eve economies are not yet merged to warrant ISK transfers from Eve to Dust.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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deepfried salad gilliam
Sanguine Knights
200
|
Posted - 2013.11.30 18:37:00 -
[47] - Quote
Only works in free roam
Christ is lord
Sanguine knights , open recruitment, join now.
Even salads taste good deepfried..mmm grease
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MPX Shad
Multiplex Gaming Li3 Federation
42
|
Posted - 2013.11.30 18:44:00 -
[48] - Quote
deepfried salad gilliam wrote:Only works in free roam
LOL No... What I'd like to see is Redline Snipers get a bounty placed on them to entice & give more reason for other players to go Red Line Hunting, but that's me
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
|
Maken Tosch
DUST University Ivy League
5414
|
Posted - 2013.11.30 19:13:00 -
[49] - Quote
MPX Shad wrote:deepfried salad gilliam wrote:Only works in free roam LOL No... What I'd like to see is Redline Snipers get a bounty placed on them to entice & give more reason for other players to go Red Line Hunting, but that's me
I like redline hunting snipers. Makes it so much more exhilarating to stab a sniper in the redline with a nova knife.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
|
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
88
|
Posted - 2013.11.30 19:24:00 -
[50] - Quote
Maken Tosch wrote:Galvan Nized wrote:This is why it will not happen. Just not feasible in an FPS.
No one sees a guy and thinks about shooting him...they just fire so they don't die. It will just be a complete random bonus to some person really losing all meaning.
Maybe if you had to declare yourself a bounty hunter to go after bounties it might be less of some lucky blueberry killing the guy. Perhaps more of cat and mouse game.
Maybe if you declare yourself a bounty hunter you cannot get LP in FW?
I think it will and I think it's feasible in Dust. Of course Dust is a FPS and bounties don't usually work well on FPS games. But Dust is not your average FPS game. It will have its own economy which can directly have influence on the value of the suits you destroy and ultimately your payout from the bounty. On top of that, you will only be able to place ISK bounty for however much you have on your wallet and thus inflation is kept under control. But like I said, this will take a long time to develop and I don't see bounties coming this year or the next but it's definitely something that will work once both economies from Eve and Dust merge and factional warfare and planetary conquest has been revamped completely. Quote: No one sees a guy and thinks about shooting him...they just fire so they don't die.
You're wrong. In a typical FPS match, often times I find myself being selective. I look for the target that is most distracted from me or the one that is most isolated from his pack for easy kills. I do this all the time in Halo. I become even more selective when given Challenges in Halo such kill X amount of vehicle with a grenade for rewards, etc. Give someone an incentive to be selective, and they will do it.
No dust is like other FPS games all matches are instanced , restricted to an certain amount of players , have a time limit , and players don't have much of a choice on where to fight in IA and FW. Unlike Dust GTAO have a free roam mode and I believe bounties don't work in matches besides the free roam.
Dust player are always forced on teams and you will expected to die in an FPS lobby based games. The system is competely random and out of your control , so the bounty hunter would have constantly jump between lobbies if he truly wants to kill the bounty. Additionally since random players can get the bounty the bounty hunter will nearly never get the kill because by the time the bounty is placed on his head and gets into another match he would be killed in a few minutes.
Also some players would be more likely trying to find a few targets out of about a dozen others and focus on killing them than working for their team , but they would be competing against 15 other members teammates.
The way if I see it would work would be if it was "game-y" the the player with the most Wp in and during a match would get marked as a high valued target and whomever kills the target gets the extra isk or whatever reward . |
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Yagihige
Crux Special Tasks Group Gallente Federation
408
|
Posted - 2013.11.30 19:34:00 -
[51] - Quote
Maken Tosch wrote:Yagihige wrote:Bounties can't be done by other dust mercs. That would be silly, the amount of times we kill eachother would warrant bounties useless. Like i tried to explain in a previous post, it needs to be EVE pilots pursuing the bounties on Dust mercs. Being hunted and captured for a bounty by a pilot would make sense because it would be a special occurence. Dying on the battlefield of Dust is usual and expected, the bounty means nothing there as it would be down to chance. But there are not that many Eve pilots hovering over the districts in low-sec. On top of that, the payout is miniscule in comparison to what an Eve pilots earns in Eve. Even a 201,000 ISK payout is nothing but chicken feed to an Eve player who makes 10 million ISK in a single half hour from just running missions and salvaging loot. Hell, they might as well chase other Eve players that have bounties on them than waste their time and risk their ship for an OB that will only pay them 201,000 ISK in bounties. On top of that, the Dust and Eve economies are not yet merged to warrant ISK transfers from Eve to Dust.
I never talked about 200k, these bounties should start at several millions minimum payment to whoever completes it. I also detail methods other than orbital strikes to get paid for a bounty.
EDIT: Btw, the orbital strike i envision would be a specific, bounty-oriented strike that would target the bounty and just the bounty. Other orbital strikes would work as normal and would complete the bounty too.
em ta kool t'nod
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MPX Shad
Multiplex Gaming Li3 Federation
43
|
Posted - 2013.11.30 19:47:00 -
[52] - Quote
Avinash Decker wrote: No dust is like other FPS games all matches are instanced , restricted to an certain amount of players , have a time limit , and players don't have much of a choice on where to fight in IA and FW. Unlike Dust GTAO have a free roam mode and I believe bounties don't work in matches besides the free roam.
Dust player are always forced on teams and you will expected to die in an FPS lobby based games. The system is competely random and out of your control , so the bounty hunter would have constantly jump between lobbies if he truly wants to kill the bounty. Additionally since random players can get the bounty the bounty hunter will nearly never get the kill because by the time the bounty is placed on his head and gets into another match he would be killed in a few minutes.
Also some players would be more likely trying to find a few targets out of about a dozen others and focus on killing them than working for their team , but they would be competing against 15 other members teammates.
The way if I see it would work would be if it was "game-y" the the player with the most Wp in and during a match would get marked as a high valued target and whomever kills the target gets the extra isk or whatever reward .
DUST wants to be different from other Shooter and in a lot of ways has already done that(example owning districts, calling in vehicles, connected to an already established MMO...). A Bounty system here will also add to the unique depth of this game. Plus we should be looking for ways to bring Players back to this game.
True GTAO Bounty's only apply to Free roam and I am not asking for a direct copy of their system for it still is broken and Crews benefit from it more then griefer's. Those who want to grief not only have to pay a fee, but it's a one time shot. Once the player has died the bounty is over and paid in full to the kill, so Crew member often just kill each other just to collect the funds. In DUST the Random Match Making prevents this exploit and strengthens the bounty's purpose... No hiding in station.. Now undock and say that?
You are right though on a Bounty Hunter class not working for this. It would be a cool title to have, but that would really need looking at.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Yagihige
Crux Special Tasks Group Gallente Federation
408
|
Posted - 2013.11.30 19:58:00 -
[53] - Quote
MPX Shad wrote:Once the player has died the bounty is over and paid in full to the kill, so Crew member often just kill each other just to collect the funds. In DUST the Random Match Making prevents this exploit and strengthens the bounty's purpose...
No, it doesn't strenghten it at all. There is no purpose whatsoever for other mercs to be bounty hunters on a game that matchmakes and shuffles players around in battles against eachothers. The bounty would be set, the player would spawn in battle and probably die to some random guy that wouldn't even know about the bounty prior to killing him and would shrug and gladly accept the extra money for something as trivial in Dust as killing another player, something that happens all the time. On the other end, the target would feel it unfair to lose stuff to something as usual as getting killed once.
It needs EVE intervention to mean something. EVE pilots are the only ones that can get a bounty system working in Dust.
em ta kool t'nod
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GET ATMESON
Dem Durrty Boyz Renegade Alliance
181
|
Posted - 2013.11.30 20:08:00 -
[54] - Quote
why isnt this all ready in the game??
Heavys only have 2 heavy guns. Please dont turn the NERF bat on them. Give heavys more suits or guns please :D
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Kaughst
0uter.Heaven Proficiency V.
61
|
Posted - 2013.11.30 20:09:00 -
[55] - Quote
Maken Tosch wrote:Kaughst wrote:Dum idea...has always been...This is not a open world, within a week everyone in pubs could have a bounty placed on them effectively making bounties pointless for targeting anyone in a random public match other than that you happen to get extra ISK for this person you bumped into. And targeting someone is not exciting as tracking someone down in eve from system to system but doing nothing more than shifting your focus when you notice a person is in a general vicinity, you can not even track someone it is mostly be coincidence that you find a person you are looking for....but again...if everyone was marked as wanted in a public it is a pointless endeavor and people go back to killing everything in sight like they always do. Before you jump to that conclusion, I suggest you consider the fact that Dust is not finished yet. The bounty system is obviously something that is on the backlog of things to come for the next 5 years. By the time the bounty system arrives, there will be many things in Dust that will complement it. One of them being Factional Warfare 2.0 or maybe even 3.0 if it takes a whole 5 years to get here. And knowing that Factional Warfare 2.0 will not have any ISK payouts, the bounty system would be much helpful.
Unless there is some element of open world I.E dropping in on someone doing PVE if you know that they are on a district killing drones and hunting them down in that open space. There is not a convincing way to implement bounties in pubs or FW.
Step 1: Take Districts
Step 2: ???
Step 3: Profit
Cow for Kaughst
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MPX Shad
Multiplex Gaming Li3 Federation
44
|
Posted - 2013.11.30 20:11:00 -
[56] - Quote
Yagihige wrote:MPX Shad wrote:Once the player has died the bounty is over and paid in full to the kill, so Crew member often just kill each other just to collect the funds. In DUST the Random Match Making prevents this exploit and strengthens the bounty's purpose... No, it doesn't strenghten it at all. There is no purpose whatsoever for other mercs to be bounty hunters on a game that matchmakes and shuffles players around in battles against eachothers. The bounty would be set, the player would spawn in battle and probably die to some random guy that wouldn't even know about the bounty prior to killing him and would shrug and gladly accept the extra money for something as trivial in Dust as killing another player, something that happens all the time. On the other end, the target would feel it unfair to lose stuff to something as usual as getting killed once. It needs EVE intervention to mean something. EVE pilots are the only ones that can get a bounty system working in Dust.
You miss understood what I said there. Here is what I said about Bounty Hunters being some in game Player class...
MPX Shad wrote: You are right though on a Bounty Hunter class not working for this. It would be a cool title to have, but that would really need looking at.
It was at the bottom of that vary post you quoted. That part you have here is only related to the Bounty system as a whole and showing how other Corp mate would have difficultly knocking down a bounty or collecting on it unlike GTAO where it is broken and exploited in this regard...
In that you are right on it being random therefore making every enemy you face a Bounty Hunter after you should you end up with one of these bounty's. And if this is ever implemented I would give you 50 mill ISK if KDR Trends do not change from this mechanic
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
|
MPX Shad
Multiplex Gaming Li3 Federation
44
|
Posted - 2013.11.30 20:28:00 -
[57] - Quote
Kaughst wrote:Maken Tosch wrote:Kaughst wrote:Dum idea...has always been...This is not a open world, within a week everyone in pubs could have a bounty placed on them effectively making bounties pointless for targeting anyone in a random public match other than that you happen to get extra ISK for this person you bumped into. And targeting someone is not exciting as tracking someone down in eve from system to system but doing nothing more than shifting your focus when you notice a person is in a general vicinity, you can not even track someone it is mostly be coincidence that you find a person you are looking for....but again...if everyone was marked as wanted in a public it is a pointless endeavor and people go back to killing everything in sight like they always do. Before you jump to that conclusion, I suggest you consider the fact that Dust is not finished yet. The bounty system is obviously something that is on the backlog of things to come for the next 5 years. By the time the bounty system arrives, there will be many things in Dust that will complement it. One of them being Factional Warfare 2.0 or maybe even 3.0 if it takes a whole 5 years to get here. And knowing that Factional Warfare 2.0 will not have any ISK payouts, the bounty system would be much helpful. Unless there is some element of open world I.E dropping in on someone doing PVE if you know that they are on a district killing drones and hunting them down in that open space. There is not a convincing way to implement bounties in pubs or FW.
The reasons are already posted why this Bounty system would work here and how it could be done. It's about upping the % of likeliness one would die in a match. It does not matter who the target is killed by. Only that the end result is his death being more frequent then normal situations. This would be the will of those who place a bounty and the target just having a different mark overhead would execute that effect.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
|
Maken Tosch
DUST University Ivy League
5415
|
Posted - 2013.11.30 20:28:00 -
[58] - Quote
Guys, we're going back an forth here and we're going nowhere with this petty arguing which is distracting us from the main point of this discussion.
Dust, in it's current form, is just a lobby shooter like any other. Some of you are correct about that. But it does have one thing that no other shooter has. The ability to expand beyond the scope of being just a lobby shooter.
What other FPS out there offers a future that is so boundless that it breaks all known laws of videos gaming? None.
Dust has that offer. One day, and this is confirmed multiple times over with CCP, we will have the following in the next 5 years alone in this game.
1. The ability to get involved in industry with MMO players who have a tens years of industry experience under their belts. 2. The ability to individually setup buy/sell order with other players as part of the secondary market that offers new sources of revenue for budding traders who want to supplement they income as Dust mercs. 3. The ability to set your own price without some developer setting the price for you. 4. The ability to grief and get away with it. Basically, be a spy, a backstabber, and a total **** without getting banned. 5. The ability to get involved in Eve Online's sovereignty warfare in outlaw space where there are no laws and alliance rule over all. 6. The ability to make your choices matter so much that you can make a name for yourself right now and later be remembered for years to come while your actions reverberate throughout the galaxy years later. 7. The ability to see faction warfare have a direct impact on the Eve Online side of faction warfare.
That is the future of Dust 514 for the next 5 years alone and CCP already has a 10-year plan for it. Again, Dust is a typical lobby shooter now because what you see now is just the basic framework for the future. Dust, 5 years from now, will no longer be a typical lobby shooter. It will be a completely different shooter by the time bounties are ever added. You don't see it now, but it's coming eventually and I'll be sticking around for the next 10 years to enjoy seeing it grow.
In the meantime, we can talk about bounty systems now so that CCP can get a rough draft on what to do next once all the core features of the game have been smoothed out.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Yagihige
Crux Special Tasks Group Gallente Federation
408
|
Posted - 2013.11.30 20:32:00 -
[59] - Quote
I don't find the inclusion of a bounty hunter class changes anything. At least not to fix anything with this bounty idea. It would only mean that a bunch of players would play the game not for the team but for their selfish intention of randomly coming across a bounty and killing them. It would still be random, down to luck and mean nothing.
em ta kool t'nod
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Maken Tosch
DUST University Ivy League
5415
|
Posted - 2013.11.30 20:35:00 -
[60] - Quote
As MPX already pointed out, it doesn't matter if a bounty head gets runs into a random enemy and the enemy get's the kill. The point is to make that target suffer by dying more often than usual because of the bounty. If I see a group of enemy mercs and one of them has a $ mark over their head, then I am far more likely to aim my gun at that merc knowing full well that when I get the kill I'll get paid extra. And then when that target respawns, he'll just die quicker because someone else spotted him and shot him too.
Next thing you know we got QQ threads of players demanding nerfs to bounties and we all bask in the great fresh tears.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5416
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Posted - 2013.11.30 20:36:00 -
[61] - Quote
Yagihige wrote:It would only mean that a bunch of players would play the game not for the team but for their selfish intention
Um, we're mercenaries. We're suppose to be selfish.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Yagihige
Crux Special Tasks Group Gallente Federation
408
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Posted - 2013.11.30 20:41:00 -
[62] - Quote
Maken Tosch wrote:Yagihige wrote:It would only mean that a bunch of players would play the game not for the team but for their selfish intention Um, we're mercenaries. We're suppose to be selfish.
The game rewards for playing the objective. Introducing an element that would take away that and have players win more money by ignoring the objectives by hunting down a specific target would damage the dynamics of the game. You already realized that being a lobby shooter makes this idea hard to achieve, so let's take this idea toward those who aren't stuck in the lobby system, the EVE pilots. It would work with their participation.
em ta kool t'nod
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Maken Tosch
DUST University Ivy League
5416
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Posted - 2013.11.30 20:42:00 -
[63] - Quote
Guys, again, we're mercenaries here. Most of us go where the money flows. If you want to fight for honor or for a faction, go right ahead. You have that freedom anyways. But for me, I'll be fighting for the almighty ISK and these bounties are a great incentive.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5416
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Posted - 2013.11.30 20:46:00 -
[64] - Quote
Yagihige wrote:Maken Tosch wrote:Yagihige wrote:It would only mean that a bunch of players would play the game not for the team but for their selfish intention Um, we're mercenaries. We're suppose to be selfish. The game rewards for playing the objective. Introducing an element that would take away that and have players win more money by ignoring the objectives by hunting down a specific target would damage the dynamics of the game. You already realized that being a lobby shooter makes this idea hard to achieve, so let's take this idea toward those who aren't stuck in the lobby system, the EVE pilots. It would work with their participation.
You're quickly forgetting that these objective-based matches we have can also have their outcomes greatly affected by your clone count. I can win any match in one of three ways...
1. Capture and hold the objectives until the enemy MCC is destroyed. 2. Pay a spy or AWOXer on the opposite team to constantly suicide himself to help bring the clone count down. 3. Place bounties on targets and let the masses go to town with bringing down the enemy's clone count even further.*
Take your pick.
* - ok that 3rd part is not in yet, but I can dream.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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MPX Shad
Multiplex Gaming Li3 Federation
46
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Posted - 2013.11.30 21:40:00 -
[65] - Quote
Will be chatting a bit on this topic tonight on Podside Podcast starting at 830pm PST/1130pm ET
Check it out live here S8.multiplexgaming.com
& go to our twitch.tv/mpxgaming to watch so DUST Live stream
Chat in game on the "Podside" channel or at Multipexgaming.com[/quote]
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
368
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Posted - 2013.11.30 21:47:00 -
[66] - Quote
[/quote]
Should be a good chat. I'm going to try to pop on of this one.
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Maken Tosch
DUST University Ivy League
5421
|
Posted - 2013.11.30 22:11:00 -
[67] - Quote
Damn it. I'll be busy by that time. Let me know when you got it all recorded.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Fire9er Greko
Imperfect Bastards
112
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Posted - 2013.11.30 22:51:00 -
[68] - Quote
we just do them in match. 50k per ccp kill is the average they bumped my money made that match by 200k isk. |
Maken Tosch
DUST University Ivy League
5422
|
Posted - 2013.11.30 23:04:00 -
[69] - Quote
Fire9er Greko wrote:we just do them in match. 50k per ccp kill is the average they bumped my money made that match by 200k isk.
I can imagine the bounty prices on their heads.
CCP Logibro = 5 Million CCP Frame = 10 million CCP LogicLoop = 0.01 CCP Cmdr Wang = 1 million
It would be fun collecting those bounties. lol
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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MPX Shad
Multiplex Gaming Li3 Federation
48
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Posted - 2013.12.01 14:27:00 -
[70] - Quote
Maken Tosch wrote:Fire9er Greko wrote:we just do them in match. 50k per ccp kill is the average they bumped my money made that match by 200k isk. I can imagine the bounty prices on their heads. CCP Logibro = 5 Million CCP Frame = 10 million CCP LogicLoop = 0.01 CCP Cmdr Wang = 1 million It would be fun collecting those bounties. lol
If Cmdr Wang played a bit more I'd put 20 mill on him alone
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
89
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Posted - 2013.12.01 17:59:00 -
[71] - Quote
Maken Tosch wrote:Guys, again, we're mercenaries here. Most of us go where the money flows. If you want to fight for honor or for a faction, go right ahead. You have that freedom anyways. But for me, I'll be fighting for the almighty ISK and these bounties are a great incentive.
Being mercenaries doesn't really matter when it comes to the game mechanics and what actually happens in the game. Players are more or less mercs as much as the soldiers in BF and COD for example. Players might be mercs in lore , but lore isn't a reflection on what actually goes on in the game.
And you wouldn't get the money or that much if you constantly cause your team to lose. It works in eve because you can actively loot anyone and you aren't forced in teams ; said teams are needed to progress in basically everything in Dust 514 which is accomplished by winning.
If a group of players is running around trying to kill random bounties and not kill more immediate threats and capture objectives, it would lead to game loses which means less money and SP(which are very crucial to progress through the game) , which leads people getting frustrated which then leads to people leaving the game sooner. The problem gets worse in FW I don't need to explain the problems with that. |
Maken Tosch
DUST University Ivy League
5449
|
Posted - 2013.12.01 18:47:00 -
[72] - Quote
Avinash Decker wrote:Maken Tosch wrote:Guys, again, we're mercenaries here. Most of us go where the money flows. If you want to fight for honor or for a faction, go right ahead. You have that freedom anyways. But for me, I'll be fighting for the almighty ISK and these bounties are a great incentive. Being mercenaries doesn't really matter when it comes to the game mechanics and what actually happens in the game. Players are more or less mercs as much as the soldiers in BF and COD for example. Players might be mercs in lore , but lore isn't a reflection on what actually goes on in the game. And you wouldn't get the money or that much if you constantly cause your team to lose. It works in eve because you can actively loot anyone and you aren't forced in teams ; said teams are needed to progress in basically everything in Dust 514 which is accomplished by winning. If a group of players is running around trying to kill random bounties and not kill more immediate threats and capture objectives, it would lead to game loses which means less money and SP(which are very crucial to progress through the game) , which leads people getting frustrated which then leads to people leaving the game sooner. The problem gets worse in FW I don't need to explain the problems with that.
So? Dealing with unruly players is part of the game. It's also part of the meta gaming aspect of Dust 514 which CCP encourages.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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