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Maken Tosch
DUST University Ivy League
5416
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Posted - 2013.11.30 20:36:00 -
[61] - Quote
Yagihige wrote:It would only mean that a bunch of players would play the game not for the team but for their selfish intention
Um, we're mercenaries. We're suppose to be selfish.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Yagihige
Crux Special Tasks Group Gallente Federation
408
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Posted - 2013.11.30 20:41:00 -
[62] - Quote
Maken Tosch wrote:Yagihige wrote:It would only mean that a bunch of players would play the game not for the team but for their selfish intention Um, we're mercenaries. We're suppose to be selfish.
The game rewards for playing the objective. Introducing an element that would take away that and have players win more money by ignoring the objectives by hunting down a specific target would damage the dynamics of the game. You already realized that being a lobby shooter makes this idea hard to achieve, so let's take this idea toward those who aren't stuck in the lobby system, the EVE pilots. It would work with their participation.
em ta kool t'nod
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Maken Tosch
DUST University Ivy League
5416
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Posted - 2013.11.30 20:42:00 -
[63] - Quote
Guys, again, we're mercenaries here. Most of us go where the money flows. If you want to fight for honor or for a faction, go right ahead. You have that freedom anyways. But for me, I'll be fighting for the almighty ISK and these bounties are a great incentive.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5416
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Posted - 2013.11.30 20:46:00 -
[64] - Quote
Yagihige wrote:Maken Tosch wrote:Yagihige wrote:It would only mean that a bunch of players would play the game not for the team but for their selfish intention Um, we're mercenaries. We're suppose to be selfish. The game rewards for playing the objective. Introducing an element that would take away that and have players win more money by ignoring the objectives by hunting down a specific target would damage the dynamics of the game. You already realized that being a lobby shooter makes this idea hard to achieve, so let's take this idea toward those who aren't stuck in the lobby system, the EVE pilots. It would work with their participation.
You're quickly forgetting that these objective-based matches we have can also have their outcomes greatly affected by your clone count. I can win any match in one of three ways...
1. Capture and hold the objectives until the enemy MCC is destroyed. 2. Pay a spy or AWOXer on the opposite team to constantly suicide himself to help bring the clone count down. 3. Place bounties on targets and let the masses go to town with bringing down the enemy's clone count even further.*
Take your pick.
* - ok that 3rd part is not in yet, but I can dream.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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MPX Shad
Multiplex Gaming Li3 Federation
46
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Posted - 2013.11.30 21:40:00 -
[65] - Quote
Will be chatting a bit on this topic tonight on Podside Podcast starting at 830pm PST/1130pm ET
Check it out live here S8.multiplexgaming.com
& go to our twitch.tv/mpxgaming to watch so DUST Live stream
Chat in game on the "Podside" channel or at Multipexgaming.com[/quote]
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
368
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Posted - 2013.11.30 21:47:00 -
[66] - Quote
[/quote]
Should be a good chat. I'm going to try to pop on of this one.
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Maken Tosch
DUST University Ivy League
5421
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Posted - 2013.11.30 22:11:00 -
[67] - Quote
Damn it. I'll be busy by that time. Let me know when you got it all recorded.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Fire9er Greko
Imperfect Bastards
112
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Posted - 2013.11.30 22:51:00 -
[68] - Quote
we just do them in match. 50k per ccp kill is the average they bumped my money made that match by 200k isk. |
Maken Tosch
DUST University Ivy League
5422
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Posted - 2013.11.30 23:04:00 -
[69] - Quote
Fire9er Greko wrote:we just do them in match. 50k per ccp kill is the average they bumped my money made that match by 200k isk.
I can imagine the bounty prices on their heads.
CCP Logibro = 5 Million CCP Frame = 10 million CCP LogicLoop = 0.01 CCP Cmdr Wang = 1 million
It would be fun collecting those bounties. lol
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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MPX Shad
Multiplex Gaming Li3 Federation
48
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Posted - 2013.12.01 14:27:00 -
[70] - Quote
Maken Tosch wrote:Fire9er Greko wrote:we just do them in match. 50k per ccp kill is the average they bumped my money made that match by 200k isk. I can imagine the bounty prices on their heads. CCP Logibro = 5 Million CCP Frame = 10 million CCP LogicLoop = 0.01 CCP Cmdr Wang = 1 million It would be fun collecting those bounties. lol
If Cmdr Wang played a bit more I'd put 20 mill on him alone
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
89
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Posted - 2013.12.01 17:59:00 -
[71] - Quote
Maken Tosch wrote:Guys, again, we're mercenaries here. Most of us go where the money flows. If you want to fight for honor or for a faction, go right ahead. You have that freedom anyways. But for me, I'll be fighting for the almighty ISK and these bounties are a great incentive.
Being mercenaries doesn't really matter when it comes to the game mechanics and what actually happens in the game. Players are more or less mercs as much as the soldiers in BF and COD for example. Players might be mercs in lore , but lore isn't a reflection on what actually goes on in the game.
And you wouldn't get the money or that much if you constantly cause your team to lose. It works in eve because you can actively loot anyone and you aren't forced in teams ; said teams are needed to progress in basically everything in Dust 514 which is accomplished by winning.
If a group of players is running around trying to kill random bounties and not kill more immediate threats and capture objectives, it would lead to game loses which means less money and SP(which are very crucial to progress through the game) , which leads people getting frustrated which then leads to people leaving the game sooner. The problem gets worse in FW I don't need to explain the problems with that. |
Maken Tosch
DUST University Ivy League
5449
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Posted - 2013.12.01 18:47:00 -
[72] - Quote
Avinash Decker wrote:Maken Tosch wrote:Guys, again, we're mercenaries here. Most of us go where the money flows. If you want to fight for honor or for a faction, go right ahead. You have that freedom anyways. But for me, I'll be fighting for the almighty ISK and these bounties are a great incentive. Being mercenaries doesn't really matter when it comes to the game mechanics and what actually happens in the game. Players are more or less mercs as much as the soldiers in BF and COD for example. Players might be mercs in lore , but lore isn't a reflection on what actually goes on in the game. And you wouldn't get the money or that much if you constantly cause your team to lose. It works in eve because you can actively loot anyone and you aren't forced in teams ; said teams are needed to progress in basically everything in Dust 514 which is accomplished by winning. If a group of players is running around trying to kill random bounties and not kill more immediate threats and capture objectives, it would lead to game loses which means less money and SP(which are very crucial to progress through the game) , which leads people getting frustrated which then leads to people leaving the game sooner. The problem gets worse in FW I don't need to explain the problems with that.
So? Dealing with unruly players is part of the game. It's also part of the meta gaming aspect of Dust 514 which CCP encourages.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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