| Pages: 1 2 [3]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 5416
 
 
      | Posted - 2013.11.30 20:36:00 -
          [61] - Quote 
 
 Yagihige wrote:It would only mean that a bunch of players would play the game not for the team but for their selfish intention  
 Um, we're mercenaries. We're suppose to be selfish.
 
 CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7. | 
      
      
        |  Yagihige
 Crux Special Tasks Group
 Gallente Federation
 
 408
 
 
      | Posted - 2013.11.30 20:41:00 -
          [62] - Quote 
 
 Maken Tosch wrote:Yagihige wrote:It would only mean that a bunch of players would play the game not for the team but for their selfish intention  Um, we're mercenaries. We're suppose to be selfish. 
 The game rewards for playing the objective. Introducing an element that would take away that and have players win more money by ignoring the objectives by hunting down a specific target would damage the dynamics of the game. You already realized that being a lobby shooter makes this idea hard to achieve, so let's take this idea toward those who aren't stuck in the lobby system, the EVE pilots. It would work with their participation.
 
 
 em ta kool t'nod | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 5416
 
 
      | Posted - 2013.11.30 20:42:00 -
          [63] - Quote 
 Guys, again, we're mercenaries here. Most of us go where the money flows. If you want to fight for honor or for a faction, go right ahead. You have that freedom anyways. But for me, I'll be fighting for the almighty ISK and these bounties are a great incentive.
 
 CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7. | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 5416
 
 
      | Posted - 2013.11.30 20:46:00 -
          [64] - Quote 
 
 Yagihige wrote:Maken Tosch wrote:Yagihige wrote:It would only mean that a bunch of players would play the game not for the team but for their selfish intention  Um, we're mercenaries. We're suppose to be selfish. The game rewards for playing the objective. Introducing an element that would take away that and have players win more money by ignoring the objectives by hunting down a specific target would damage the dynamics of the game. You already realized that being a lobby shooter makes this idea hard to achieve, so let's take this idea toward those who aren't stuck in the lobby system, the EVE pilots. It would work with their participation. 
 You're quickly forgetting that these objective-based matches we have can also have their outcomes greatly affected by your clone count. I can win any match in one of three ways...
 
 1. Capture and hold the objectives until the enemy MCC is destroyed.
 2. Pay a spy or AWOXer on the opposite team to constantly suicide himself to help bring the clone count down.
 3. Place bounties on targets and let the masses go to town with bringing down the enemy's clone count even further.*
 
 Take your pick.
 
 * - ok that 3rd part is not in yet, but I can dream.
 
 CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7. | 
      
      
        |  MPX Shad
 Multiplex Gaming
 Li3 Federation
 
 46
 
 
      | Posted - 2013.11.30 21:40:00 -
          [65] - Quote 
 Will be chatting a bit on this topic tonight on Podside Podcast starting at 830pm PST/1130pm ET
 
 Check it out live here S8.multiplexgaming.com
 
 
  & go to our twitch.tv/mpxgaming to watch so DUST Live stream 
 Chat in game on the "Podside" channel or at Multipexgaming.com[/quote]
 
 Co-Owner of Multiplexgaming.com  Co-Host of PODSIDE & MPXPrimetime | 
      
      
        |  Jaysyn Larrisen
 OSG Planetary Operations
 Covert Intervention
 
 368
 
 
      | Posted - 2013.11.30 21:47:00 -
          [66] - Quote 
 [/quote]
 
 Should be a good chat. I'm going to try to pop on of this one.
 
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 5421
 
 
      | Posted - 2013.11.30 22:11:00 -
          [67] - Quote 
 Damn it. I'll be busy by that time. Let me know when you got it all recorded.
 
 CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7. | 
      
      
        |  Fire9er Greko
 Imperfect Bastards
 
 112
 
 
      | Posted - 2013.11.30 22:51:00 -
          [68] - Quote 
 we just do them in match. 50k per ccp kill is the average they bumped my money made that match by 200k isk.
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 5422
 
 
      | Posted - 2013.11.30 23:04:00 -
          [69] - Quote 
 
 Fire9er Greko wrote:we just do them in match. 50k per ccp kill is the average they bumped my money made that match by 200k isk. 
 I can imagine the bounty prices on their heads.
  
 CCP Logibro = 5 Million
 CCP Frame = 10 million
 CCP LogicLoop = 0.01
 CCP Cmdr Wang = 1 million
 
 It would be fun collecting those bounties. lol
 
 CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7. | 
      
      
        |  MPX Shad
 Multiplex Gaming
 Li3 Federation
 
 48
 
 
      | Posted - 2013.12.01 14:27:00 -
          [70] - Quote 
 
 Maken Tosch wrote:Fire9er Greko wrote:we just do them in match. 50k per ccp kill is the average they bumped my money made that match by 200k isk. I can imagine the bounty prices on their heads.  CCP Logibro = 5 Million CCP Frame = 10 million CCP LogicLoop = 0.01 CCP Cmdr Wang = 1 million It would be fun collecting those bounties. lol 
 If Cmdr Wang played a bit more I'd put 20 mill on him alone
 
 Co-Owner of Multiplexgaming.com  Co-Host of PODSIDE & MPXPrimetime | 
      
      
        |  Avinash Decker
 Seykal Expeditionary Group
 Minmatar Republic
 
 89
 
 
      | Posted - 2013.12.01 17:59:00 -
          [71] - Quote 
 
 Maken Tosch wrote:Guys, again, we're mercenaries here. Most of us go where the money flows. If you want to fight for honor or for a faction, go right ahead. You have that freedom anyways. But for me, I'll be fighting for the almighty ISK and these bounties are a great incentive. 
 Being mercenaries doesn't really matter when it comes to the game mechanics and what actually happens in the game. Players are more or less mercs as much as the soldiers in BF and COD for example. Players might be mercs in lore , but lore isn't a reflection on what actually goes on in the game.
 
 And you wouldn't get the money or that much if you constantly cause your team to lose. It works in eve because you can actively loot anyone and you aren't forced in teams ; said teams are needed to progress in basically everything in Dust 514 which is accomplished by winning.
 
 If a group of players is running around trying to kill random bounties and not kill more immediate threats and capture objectives, it would lead to game loses which means less money and SP(which are very crucial to progress through the game) , which leads people getting frustrated which then leads to people leaving the game sooner. The problem gets worse in FW I don't need to explain the problems with that.
 | 
      
      
        |  Maken Tosch
 DUST University
 Ivy League
 
 5449
 
 
      | Posted - 2013.12.01 18:47:00 -
          [72] - Quote 
 
 Avinash Decker wrote:Maken Tosch wrote:Guys, again, we're mercenaries here. Most of us go where the money flows. If you want to fight for honor or for a faction, go right ahead. You have that freedom anyways. But for me, I'll be fighting for the almighty ISK and these bounties are a great incentive. Being mercenaries doesn't really matter when it comes to the game mechanics and what actually happens in the game. Players are more or less mercs as much as the soldiers in BF and COD for example. Players might be mercs in lore , but lore isn't a reflection on what actually goes on in the game.  And you wouldn't get the money or that much if you constantly cause your team to lose. It works in eve because you can actively loot anyone and you aren't forced in teams ; said teams are needed to progress in basically everything in Dust 514 which is accomplished by winning.  If a group of players is running around trying to kill random bounties and not kill more immediate threats and capture objectives, it would lead to game loses which means less money and SP(which are very crucial to progress through the game) , which leads people getting frustrated which then leads to people leaving the game sooner. The problem gets worse in FW I don't need to explain the problems with that. 
 So? Dealing with unruly players is part of the game. It's also part of the meta gaming aspect of Dust 514 which CCP encourages.
 
 CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7. | 
      
        |  |  | 
      
      
        | Pages: 1 2 [3]  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |