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Yagihige
Crux Special Tasks Group Gallente Federation
407
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Posted - 2013.11.30 15:38:00 -
[1] - Quote
It doesn't make sense in Dust mechanics. Unlike EVE, in Dust it should be normal for you to die over 100 times if you play a whole day. AFAIK, if you were to die that much in EVE during a single day, you'd probably go bankrupt.
IMO, a Dust bounty would only work if done with a link to EVE so that it's the pilots pursuing the bounties. First of all, make it possible for Dust mercs to travel to wherever they want to in New Eden. I've proposed somewhere else that you could select where to travel to in the starmap and EVE pilots could put your clone in their cargo bay and get money for successful delivery to the destination. I also think that you could travel to EVE-owned planets and pay rent to the owner of the planet (with a bounty system, it would work as protection money too) and receive a passive SP bonus if the EVE owner built a training facility on the planet.
So, my vision for a Dust bounty system would work like this:
- Only other Dust mercs can place a bounty on you. As soon as they do, you get a notification and a timer until the bounty activates (let's say 30 minutes). This would be so the merc can arrange to travel to another location. - Only EVE pilots can collect the bounty on you. This can be done in 2 ways. Either the EVE pilot finds which district you're fighting on and kills you with an orbital strike or finds where you're stationed and targets you there. - EVE pilots would be able to use the ability to orbital strike a bounty target on public matches. For this, first they'd need to first locate and get in time to the planet the fight is taking place on. Then they'd be able to connect to the district and do one thing, and one thing only. They could select a "Bounty Strike" which would be targeted at the Dust merc's location but with one drawback. It would take 15 or 30 seconds for it to fire and it would fire at the location the target was in at the moment of selection. These strikes would only hurt the target. Failing this opportunity, the pilot needs to find the target again in another battle and try again. - In FW/PC battles, in addition to this Bounty Strike, the usual Orbital Strikes would fulfill the objective of getting the bounty. - Targeting Dust mercs on their station would work differently. First of all, the EVE pilot needs to locate where the Dust merc is, get to the planet, select the station and select Capture Bounty. As you're in the Quarters, you get a warning, possibly a siren and lights would be a cool idea and a timer appears. The EVE pilots needs to sit in orbit connected to your quarters until the capture is completed. - While in the Quarters, when a capture timer starts (maybe 5 minutes), you can't deploy to battle. You have two options, either the EVE pilot is attacked and the capture gets cancelled and an extended cooldown (a few hours at least) is placed so that the pilot can't try again too soon after or you can select a travel to another location and be able to have another pilot take you away in time. - EVE pilots can only target your quarters when you're online. However, if you logout during the process, it automatically captures you. - If the bounty is successful, your dropsuit stats get nerfed for a period of time. Let's say 10% less shield, 10% less Armor and 10% less weapon damage. This could last for 1 or 2 hours of battle tim,( time away from battle wouldn't count) and when you were deployed in battle you'd get a bounty timer counting down during which these nerfs would be in effect. In addition, your passive SP would be disabled for that same period of time.
There's a few things that need to change for this to happen. Economic integration between both economies, dust travel and local needs to be changed so that when you're deployed to battle, your local channel changes accordingly and so a pilot wouldn't be able to start a capture when you're in battle away from your quarters. It would promote some interesting gameplay mechanics. Dust mercs would be interested in placing bounty on another merc because it would temporarily hurt their capabilities and it would give EVE pilots a reason to hunt down mercs and and receive money for it. Also, with travel and possibility to pay rent to live on a EVE-owned planet, not only a merc would be interested in the passive SP bonus but also your "landlord" would be interested in not letting other EVE pilots approach and proceed with the Capture action unwarranted. A captured Dust merc from an EVE-owned planet would mean a decrease in rent money.
em ta kool t'nod
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Yagihige
Crux Special Tasks Group Gallente Federation
408
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Posted - 2013.11.30 18:26:00 -
[2] - Quote
Bounties can't be done by other dust mercs. That would be silly, the amount of times we kill eachother would warrant bounties useless. Like i tried to explain in a previous post, it needs to be EVE pilots pursuing the bounties on Dust mercs. Being hunted and captured for a bounty by a pilot would make sense because it would be a special occurence. Dying on the battlefield of Dust is usual and expected, the bounty means nothing there as it would be down to chance.
em ta kool t'nod
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Yagihige
Crux Special Tasks Group Gallente Federation
408
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Posted - 2013.11.30 19:34:00 -
[3] - Quote
Maken Tosch wrote:Yagihige wrote:Bounties can't be done by other dust mercs. That would be silly, the amount of times we kill eachother would warrant bounties useless. Like i tried to explain in a previous post, it needs to be EVE pilots pursuing the bounties on Dust mercs. Being hunted and captured for a bounty by a pilot would make sense because it would be a special occurence. Dying on the battlefield of Dust is usual and expected, the bounty means nothing there as it would be down to chance. But there are not that many Eve pilots hovering over the districts in low-sec. On top of that, the payout is miniscule in comparison to what an Eve pilots earns in Eve. Even a 201,000 ISK payout is nothing but chicken feed to an Eve player who makes 10 million ISK in a single half hour from just running missions and salvaging loot. Hell, they might as well chase other Eve players that have bounties on them than waste their time and risk their ship for an OB that will only pay them 201,000 ISK in bounties. On top of that, the Dust and Eve economies are not yet merged to warrant ISK transfers from Eve to Dust.
I never talked about 200k, these bounties should start at several millions minimum payment to whoever completes it. I also detail methods other than orbital strikes to get paid for a bounty.
EDIT: Btw, the orbital strike i envision would be a specific, bounty-oriented strike that would target the bounty and just the bounty. Other orbital strikes would work as normal and would complete the bounty too.
em ta kool t'nod
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Yagihige
Crux Special Tasks Group Gallente Federation
408
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Posted - 2013.11.30 19:58:00 -
[4] - Quote
MPX Shad wrote:Once the player has died the bounty is over and paid in full to the kill, so Crew member often just kill each other just to collect the funds. In DUST the Random Match Making prevents this exploit and strengthens the bounty's purpose...
No, it doesn't strenghten it at all. There is no purpose whatsoever for other mercs to be bounty hunters on a game that matchmakes and shuffles players around in battles against eachothers. The bounty would be set, the player would spawn in battle and probably die to some random guy that wouldn't even know about the bounty prior to killing him and would shrug and gladly accept the extra money for something as trivial in Dust as killing another player, something that happens all the time. On the other end, the target would feel it unfair to lose stuff to something as usual as getting killed once.
It needs EVE intervention to mean something. EVE pilots are the only ones that can get a bounty system working in Dust.
em ta kool t'nod
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Yagihige
Crux Special Tasks Group Gallente Federation
408
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Posted - 2013.11.30 20:32:00 -
[5] - Quote
I don't find the inclusion of a bounty hunter class changes anything. At least not to fix anything with this bounty idea. It would only mean that a bunch of players would play the game not for the team but for their selfish intention of randomly coming across a bounty and killing them. It would still be random, down to luck and mean nothing.
em ta kool t'nod
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Yagihige
Crux Special Tasks Group Gallente Federation
408
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Posted - 2013.11.30 20:41:00 -
[6] - Quote
Maken Tosch wrote:Yagihige wrote:It would only mean that a bunch of players would play the game not for the team but for their selfish intention Um, we're mercenaries. We're suppose to be selfish.
The game rewards for playing the objective. Introducing an element that would take away that and have players win more money by ignoring the objectives by hunting down a specific target would damage the dynamics of the game. You already realized that being a lobby shooter makes this idea hard to achieve, so let's take this idea toward those who aren't stuck in the lobby system, the EVE pilots. It would work with their participation.
em ta kool t'nod
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