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Maken Tosch
DUST University Ivy League
5405
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Posted - 2013.11.30 13:26:00 -
[1] - Quote
This.
By God, this.
CCP, stop waiting and make it happen. I want to hunt bounty heads.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5405
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Posted - 2013.11.30 14:20:00 -
[2] - Quote
Ensar Cael wrote:Nobody hunts bounty in EVE. It's pointless as most of the bounties are on seriously nasty heads. Almost untouchable some would say as they are all in fleet with other seriously nasty heads.
Other side of it is that EVERYONE in EVE has a bounty of one size or another. Its just another thing in game that no one deals with. Putting it on dudes in DUST is pointless really.
Not entirely useless. There are bounties out there in high sec space where you can catch them. It just takes a little more effort. I'm sure dedicated bounty hunting corps know a few good pointers to effective hunting.
But anyways, DUST has a slightly different situation.
Compared to space, the ground battles offers a lot of opportunities to kill your target more directly. You don't have to deal with gate camps, you don't have to deal with pushing through fleets of tacklers, and wad through a barrage of canon fire just to get to one target. On the ground, you have plenty of opportunities to sneak around undetected and surprise your target from behind. Scouts with stealth will definitely like this.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5405
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Posted - 2013.11.30 14:23:00 -
[3] - Quote
Hecarim Van Hohen wrote:MPX Shad wrote: So if he is wearing a total of 100k in gear that means the person who kills him once will earn an additional 25k to their end total of the match (That's a good amount when PUB matches only pay around 150k). That 25K will come out of the bounty knocking it down from 1 mill to 999,975 ISK. Each time he is killed the same thing happens until the Bounty is completely gone.
You might want to check your calculations as 25 000 ISK - 1 000 000 ISK = 975 000 ISK Other than that this could be a great addition with sufficient support from other mechanics like FW team killing or some the likes.
Edit: never mind. Misread.
The best part about it? This doesn't generate ISK. The ISK is simply redistributed from one player to another. A balanced payout system that doesn't flood the market with more ISK.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5409
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Posted - 2013.11.30 16:47:00 -
[4] - Quote
Poonmunch wrote:Cool idea but I'm worried that there will be permanent bounties on us snipers.
You know, 'cause everyone loves us so much.
Munch
Then stop redline sniping with a Thales. Lol j/k
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5410
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Posted - 2013.11.30 18:03:00 -
[5] - Quote
I don't think team killing should be rewarded with a bounty. Then again, Eve Online let's you do that with your own corp mates. LOL But still, rewarding TKing with bounties should be out of the question in a FPS game like Dust.
By the way, I just did some math on the bounty system here.
Let's say you have a 1,000,000 ISK bounty slapped on your head and the bounty payout is 20% (current Eve bounty standard) of the loss of the value of the suit you were wearing at the time of your death. Now let's say you were wearing a suit that cost you 100,000 ISK to put together. You already know your hunter is getting a 20,000 ISK payout from killing you just once alone. But what you don't know is how much ISK it's going to cost you to clear that 1,000,000 ISK bounty.
20,000 ISK payout for every 100,000 ISK suit lost
At the rate in which you are losing suits and ultimately paying the hunter from your bounty pool, it will cost you 5,000,000 ISK worth of suits to clear that bounty off your head.
The only way to prevent someone from getting the bounty is by wearing starter fits or using a BPO suit if you were lucky to buy a BPO not too long ago before they got removed from the market. The pain lasts longer if you stick with militia stuff.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5410
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Posted - 2013.11.30 18:06:00 -
[6] - Quote
Kaughst wrote:Dum idea...has always been...This is not a open world, within a week everyone in pubs could have a bounty placed on them effectively making bounties pointless for targeting anyone in a random public match other than that you happen to get extra ISK for this person you bumped into. And targeting someone is not exciting as tracking someone down in eve from system to system but doing nothing more than shifting your focus when you notice a person is in a general vicinity, you can not even track someone it is mostly be coincidence that you find a person you are looking for....but again...if everyone was marked as wanted in a public it is a pointless endeavor and people go back to killing everything in sight like they always do.
Before you jump to that conclusion, I suggest you consider the fact that Dust is not finished yet. The bounty system is obviously something that is on the backlog of things to come for the next 5 years. By the time the bounty system arrives, there will be many things in Dust that will complement it. One of them being Factional Warfare 2.0 or maybe even 3.0 if it takes a whole 5 years to get here.
And knowing that Factional Warfare 2.0 will not have any ISK payouts, the bounty system would be much helpful.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5413
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Posted - 2013.11.30 18:20:00 -
[7] - Quote
Let's also not forget the fact that vehicle pilots will be on high alert if they ever get a bounty on them.
Let's assume that once again you have a 1,000,000 ISK bounty on your head and you're driving a 1,000,000 ISK HAV on the battlefield complete with modules and turrets along with a 5,000 ISK suit (dirt cheap suit on expensive tank). That's a total of 1,005,000 ISK lost if you die in that tank. That means that your hunter get's a juicy 201,000 ISK payout just for killing you once in your tank alone. That's a lot of ISK for a single kill. As a result, you now have 799,000 ISK on your head left.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5414
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Posted - 2013.11.30 18:32:00 -
[8] - Quote
Galvan Nized wrote:This is why it will not happen. Just not feasible in an FPS.
No one sees a guy and thinks about shooting him...they just fire so they don't die. It will just be a complete random bonus to some person really losing all meaning.
Maybe if you had to declare yourself a bounty hunter to go after bounties it might be less of some lucky blueberry killing the guy. Perhaps more of cat and mouse game.
Maybe if you declare yourself a bounty hunter you cannot get LP in FW?
I think it will and I think it's feasible in Dust. Of course Dust is a FPS and bounties don't usually work well on FPS games. But Dust is not your average FPS game. It will have its own economy which can directly have influence on the value of the suits you destroy and ultimately your payout from the bounty. On top of that, you will only be able to place ISK bounty for however much you have on your wallet and thus inflation is kept under control.
But like I said, this will take a long time to develop and I don't see bounties coming this year or the next but it's definitely something that will work once both economies from Eve and Dust merge and factional warfare and planetary conquest has been revamped completely.
Quote: No one sees a guy and thinks about shooting him...they just fire so they don't die.
You're wrong. In a typical FPS match, often times I find myself being selective. I look for the target that is most distracted from me or the one that is most isolated from his pack for easy kills. I do this all the time in Halo. I become even more selective when given Challenges in Halo such kill X amount of vehicle with a grenade for rewards, etc. Give someone an incentive to be selective, and they will do it.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5414
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Posted - 2013.11.30 18:36:00 -
[9] - Quote
Yagihige wrote:Bounties can't be done by other dust mercs. That would be silly, the amount of times we kill eachother would warrant bounties useless. Like i tried to explain in a previous post, it needs to be EVE pilots pursuing the bounties on Dust mercs. Being hunted and captured for a bounty by a pilot would make sense because it would be a special occurence. Dying on the battlefield of Dust is usual and expected, the bounty means nothing there as it would be down to chance.
But there are not that many Eve pilots hovering over the districts in low-sec. On top of that, the payout is miniscule in comparison to what an Eve pilots earns in Eve. Even a 201,000 ISK payout is nothing but chicken feed to an Eve player who makes 10 million ISK in a single half hour from just running missions and salvaging loot. Hell, they might as well chase other Eve players that have bounties on them than waste their time and risk their ship for an OB that will only pay them 201,000 ISK in bounties.
On top of that, the Dust and Eve economies are not yet merged to warrant ISK transfers from Eve to Dust.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5414
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Posted - 2013.11.30 19:13:00 -
[10] - Quote
MPX Shad wrote:deepfried salad gilliam wrote:Only works in free roam LOL No... What I'd like to see is Redline Snipers get a bounty placed on them to entice & give more reason for other players to go Red Line Hunting, but that's me
I like redline hunting snipers. Makes it so much more exhilarating to stab a sniper in the redline with a nova knife.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5415
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Posted - 2013.11.30 20:28:00 -
[11] - Quote
Guys, we're going back an forth here and we're going nowhere with this petty arguing which is distracting us from the main point of this discussion.
Dust, in it's current form, is just a lobby shooter like any other. Some of you are correct about that. But it does have one thing that no other shooter has. The ability to expand beyond the scope of being just a lobby shooter.
What other FPS out there offers a future that is so boundless that it breaks all known laws of videos gaming? None.
Dust has that offer. One day, and this is confirmed multiple times over with CCP, we will have the following in the next 5 years alone in this game.
1. The ability to get involved in industry with MMO players who have a tens years of industry experience under their belts. 2. The ability to individually setup buy/sell order with other players as part of the secondary market that offers new sources of revenue for budding traders who want to supplement they income as Dust mercs. 3. The ability to set your own price without some developer setting the price for you. 4. The ability to grief and get away with it. Basically, be a spy, a backstabber, and a total **** without getting banned. 5. The ability to get involved in Eve Online's sovereignty warfare in outlaw space where there are no laws and alliance rule over all. 6. The ability to make your choices matter so much that you can make a name for yourself right now and later be remembered for years to come while your actions reverberate throughout the galaxy years later. 7. The ability to see faction warfare have a direct impact on the Eve Online side of faction warfare.
That is the future of Dust 514 for the next 5 years alone and CCP already has a 10-year plan for it. Again, Dust is a typical lobby shooter now because what you see now is just the basic framework for the future. Dust, 5 years from now, will no longer be a typical lobby shooter. It will be a completely different shooter by the time bounties are ever added. You don't see it now, but it's coming eventually and I'll be sticking around for the next 10 years to enjoy seeing it grow.
In the meantime, we can talk about bounty systems now so that CCP can get a rough draft on what to do next once all the core features of the game have been smoothed out.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5415
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Posted - 2013.11.30 20:35:00 -
[12] - Quote
As MPX already pointed out, it doesn't matter if a bounty head gets runs into a random enemy and the enemy get's the kill. The point is to make that target suffer by dying more often than usual because of the bounty. If I see a group of enemy mercs and one of them has a $ mark over their head, then I am far more likely to aim my gun at that merc knowing full well that when I get the kill I'll get paid extra. And then when that target respawns, he'll just die quicker because someone else spotted him and shot him too.
Next thing you know we got QQ threads of players demanding nerfs to bounties and we all bask in the great fresh tears.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5416
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Posted - 2013.11.30 20:36:00 -
[13] - Quote
Yagihige wrote:It would only mean that a bunch of players would play the game not for the team but for their selfish intention
Um, we're mercenaries. We're suppose to be selfish.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5416
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Posted - 2013.11.30 20:42:00 -
[14] - Quote
Guys, again, we're mercenaries here. Most of us go where the money flows. If you want to fight for honor or for a faction, go right ahead. You have that freedom anyways. But for me, I'll be fighting for the almighty ISK and these bounties are a great incentive.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5416
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Posted - 2013.11.30 20:46:00 -
[15] - Quote
Yagihige wrote:Maken Tosch wrote:Yagihige wrote:It would only mean that a bunch of players would play the game not for the team but for their selfish intention Um, we're mercenaries. We're suppose to be selfish. The game rewards for playing the objective. Introducing an element that would take away that and have players win more money by ignoring the objectives by hunting down a specific target would damage the dynamics of the game. You already realized that being a lobby shooter makes this idea hard to achieve, so let's take this idea toward those who aren't stuck in the lobby system, the EVE pilots. It would work with their participation.
You're quickly forgetting that these objective-based matches we have can also have their outcomes greatly affected by your clone count. I can win any match in one of three ways...
1. Capture and hold the objectives until the enemy MCC is destroyed. 2. Pay a spy or AWOXer on the opposite team to constantly suicide himself to help bring the clone count down. 3. Place bounties on targets and let the masses go to town with bringing down the enemy's clone count even further.*
Take your pick.
* - ok that 3rd part is not in yet, but I can dream.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5421
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Posted - 2013.11.30 22:11:00 -
[16] - Quote
Damn it. I'll be busy by that time. Let me know when you got it all recorded.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5422
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Posted - 2013.11.30 23:04:00 -
[17] - Quote
Fire9er Greko wrote:we just do them in match. 50k per ccp kill is the average they bumped my money made that match by 200k isk.
I can imagine the bounty prices on their heads.
CCP Logibro = 5 Million CCP Frame = 10 million CCP LogicLoop = 0.01 CCP Cmdr Wang = 1 million
It would be fun collecting those bounties. lol
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5449
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Posted - 2013.12.01 18:47:00 -
[18] - Quote
Avinash Decker wrote:Maken Tosch wrote:Guys, again, we're mercenaries here. Most of us go where the money flows. If you want to fight for honor or for a faction, go right ahead. You have that freedom anyways. But for me, I'll be fighting for the almighty ISK and these bounties are a great incentive. Being mercenaries doesn't really matter when it comes to the game mechanics and what actually happens in the game. Players are more or less mercs as much as the soldiers in BF and COD for example. Players might be mercs in lore , but lore isn't a reflection on what actually goes on in the game. And you wouldn't get the money or that much if you constantly cause your team to lose. It works in eve because you can actively loot anyone and you aren't forced in teams ; said teams are needed to progress in basically everything in Dust 514 which is accomplished by winning. If a group of players is running around trying to kill random bounties and not kill more immediate threats and capture objectives, it would lead to game loses which means less money and SP(which are very crucial to progress through the game) , which leads people getting frustrated which then leads to people leaving the game sooner. The problem gets worse in FW I don't need to explain the problems with that.
So? Dealing with unruly players is part of the game. It's also part of the meta gaming aspect of Dust 514 which CCP encourages.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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