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MPX Shad
Multiplex Gaming Li3 Federation
25
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Posted - 2013.11.30 13:22:00 -
[1] - Quote
I for one say Yes to this... If it's made much like the EVE Bounty system then this idea will go well. With Rockstar putting a Bounty system within GTA Online, DUST514 would be a more rightful place for this type of gameplay. You enter a match and bring up the list of Mercs on both team. Next you notice that some of those Mercs in your Ambush map have Wanted signs over there Pic. Not only this, but there is a $ or a skull next to their health bar making them an easier target in a crowed.
Each time you kill someone with a bounty you earn X% of their suit, gun and fitting. This ISK is then paid out from the total bounty placed until the bounty runs out. The Idea is revenge or at lest some satisfaction for any reason you choice. Having the person marked will draw extra attention to them in game costing them more deaths and ISK in fittings.
More Detail on how to work it: Let's say someone Kills you, Trolls you or whatever reason and you want to get back at them in some way.
You would then search their name in-game and then press X on their tag to bring up the menu of how you want to interact (such as Info, add contact, send message and so on)
An option would be there that says GÇ£ADD BOUNTYGÇ¥ so you click it and ADD say 1 Mill ISK
Now a GÇ£WANTEDGÇ¥ sign is placed on the person that is selected profile Pic. So when he enters a match, ANY Players within that match will see this on his Pic and know if they kill him, they will earn extra ISK. (You know that Huge Screen in the War Barge that shows everyone in the match)
During the Match he will have some sort of a mark next to his Health Bar to attract a little more attention on him in order to invoke more Death upon him. This in turn will mess with his KDR, cost loss in SP that he could earn total for that match, loss in fittings and loss in ISK. The Community extracts your revenge for you.
For Players who kill him in any random PUB match, they will earn say 25% of his total gear (Dropsuit, Modules, Weapons and Equipment) within that life (and while we are at it how about they can gain some of that gear in salvage).
So if he is wearing a total of 100k in gear that means the person who kills him once will earn an additional 25k to their end total of the match (That's a good amount when PUB matches only pay around 150k). That 25K will come out of the bounty knocking it down from 1 mill to 999,975 ISK. Each time he is killed the same thing happens until the Bounty is completely gone.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
25
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Posted - 2013.11.30 13:29:00 -
[2] - Quote
Maken Tosch wrote:This.
By God, this.
CCP, stop waiting and make it happen. I want to hunt bounty heads.
Thank you,
You'll make bank killing protostompers if enough rage bounty's are placed
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
28
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Posted - 2013.11.30 14:36:00 -
[3] - Quote
Chunky Munkey wrote:Punctuation > Bounties
No.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
35
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Posted - 2013.11.30 16:50:00 -
[4] - Quote
jenza aranda wrote:we have spoken about this but its a little more complicated to implement. for example what makes a character obvious it has a bounty?
I only brought it back up after seeing this system in GTA Online like I stated in OP. I also suggested that a Green $ be placed next to the players health bar or Chevron to mark him for other players.
jenza aranda wrote:Does having a bounty in a shooter game really any more or less likely to be shot by the other side?
If he is marked then likely he will be shot X% more based on situations. Such as if you come across 2 enemy players with 1 marked as a bounty, then you are more likely to target that enemy first.
jenza aranda wrote:When there is a cluster of enemies in an area is anyone really attacted to the bountied player, do they even know who they are in the clusterfuck of players?
Since this situation varies it should not be a positive or negative towards this discussion, but your are right in this situation unless you OB you may not target a Bounty.
jenza aranda wrote:Does putting a bounty on a player really change anything?
Yes. This can lead to conflict between two players or even groups of players. This will also add more potential income to matches for players to earn and may even add some who suffer from being PUBstomped. We use PUBs to grind, so why not spices them up and make it a little less boring?
jenza aranda wrote:in addition to these questions there is still a lot more to think about and we have a lot more that we find is more deserving of the developers time.
This isnt the first time you have suggested this shad, nor do i expect it will be the last time. Though i warn you its probably not going to happen any time soon.
Fare enough and thanks for the question
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
35
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Posted - 2013.11.30 17:21:00 -
[5] - Quote
Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties?
With FW TK will already have a standings deduction for the TK. Plus I also don't believe in rewarding Teamkills so I would vote no on it. Also I would not want Corp mates taking advantage of system by cashing on a buddys bounty.
Keep it true I say. No bounty's in PC, only PUBs & maybe FW. Have a notification sent to the receiver of who placed it, so it would encourage players to sell service of placement for other players.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
42
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Posted - 2013.11.30 18:27:00 -
[6] - Quote
Maken Tosch wrote:
And knowing that Factional Warfare 2.0 will not have any ISK payouts, the bounty system would be much helpful.
This right here is a great point
Plus 1
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
42
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Posted - 2013.11.30 18:35:00 -
[7] - Quote
Slag Emberforge wrote:Michael Epic wrote:I think this would be trolled to death....not a bad idea, in theory but in reality one guy would put a bounty on everyone's head so he could get x% of anyone he kills.
So yeah...you'd need some type of safeguard, like maybe 10 users have to request a bounty on someone's head before the bounty becomes available.
Because lets face it...if 10 people requested someone to be hunted to death, that person must be pretty bad ass and NEED to be hunted to death lol
Would also be cool to have that as a game mode....bounty mode. Agreed, I see this being just another method for endless grief
Not really. This would add to the ISK Sink that is being looked for in this game and help cut down on proto-stomps in PUBs which would aid Newer players. Also who is to say there would not be a fee to this?
Also the theory of everyone having a Bounty on their head would never happen. True it will take off like in EVE with everyone throwing them on one another, but that will balance out. It helps this system when Players die more and placing Bountys means that is ISK that you now can't use on your own fits.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
42
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Posted - 2013.11.30 18:44:00 -
[8] - Quote
deepfried salad gilliam wrote:Only works in free roam
LOL No... What I'd like to see is Redline Snipers get a bounty placed on them to entice & give more reason for other players to go Red Line Hunting, but that's me
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
43
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Posted - 2013.11.30 19:47:00 -
[9] - Quote
Avinash Decker wrote: No dust is like other FPS games all matches are instanced , restricted to an certain amount of players , have a time limit , and players don't have much of a choice on where to fight in IA and FW. Unlike Dust GTAO have a free roam mode and I believe bounties don't work in matches besides the free roam.
Dust player are always forced on teams and you will expected to die in an FPS lobby based games. The system is competely random and out of your control , so the bounty hunter would have constantly jump between lobbies if he truly wants to kill the bounty. Additionally since random players can get the bounty the bounty hunter will nearly never get the kill because by the time the bounty is placed on his head and gets into another match he would be killed in a few minutes.
Also some players would be more likely trying to find a few targets out of about a dozen others and focus on killing them than working for their team , but they would be competing against 15 other members teammates.
The way if I see it would work would be if it was "game-y" the the player with the most Wp in and during a match would get marked as a high valued target and whomever kills the target gets the extra isk or whatever reward .
DUST wants to be different from other Shooter and in a lot of ways has already done that(example owning districts, calling in vehicles, connected to an already established MMO...). A Bounty system here will also add to the unique depth of this game. Plus we should be looking for ways to bring Players back to this game.
True GTAO Bounty's only apply to Free roam and I am not asking for a direct copy of their system for it still is broken and Crews benefit from it more then griefer's. Those who want to grief not only have to pay a fee, but it's a one time shot. Once the player has died the bounty is over and paid in full to the kill, so Crew member often just kill each other just to collect the funds. In DUST the Random Match Making prevents this exploit and strengthens the bounty's purpose... No hiding in station.. Now undock and say that?
You are right though on a Bounty Hunter class not working for this. It would be a cool title to have, but that would really need looking at.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
44
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Posted - 2013.11.30 20:11:00 -
[10] - Quote
Yagihige wrote:MPX Shad wrote:Once the player has died the bounty is over and paid in full to the kill, so Crew member often just kill each other just to collect the funds. In DUST the Random Match Making prevents this exploit and strengthens the bounty's purpose... No, it doesn't strenghten it at all. There is no purpose whatsoever for other mercs to be bounty hunters on a game that matchmakes and shuffles players around in battles against eachothers. The bounty would be set, the player would spawn in battle and probably die to some random guy that wouldn't even know about the bounty prior to killing him and would shrug and gladly accept the extra money for something as trivial in Dust as killing another player, something that happens all the time. On the other end, the target would feel it unfair to lose stuff to something as usual as getting killed once. It needs EVE intervention to mean something. EVE pilots are the only ones that can get a bounty system working in Dust.
You miss understood what I said there. Here is what I said about Bounty Hunters being some in game Player class...
MPX Shad wrote: You are right though on a Bounty Hunter class not working for this. It would be a cool title to have, but that would really need looking at.
It was at the bottom of that vary post you quoted. That part you have here is only related to the Bounty system as a whole and showing how other Corp mate would have difficultly knocking down a bounty or collecting on it unlike GTAO where it is broken and exploited in this regard...
In that you are right on it being random therefore making every enemy you face a Bounty Hunter after you should you end up with one of these bounty's. And if this is ever implemented I would give you 50 mill ISK if KDR Trends do not change from this mechanic
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
44
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Posted - 2013.11.30 20:28:00 -
[11] - Quote
Kaughst wrote:Maken Tosch wrote:Kaughst wrote:Dum idea...has always been...This is not a open world, within a week everyone in pubs could have a bounty placed on them effectively making bounties pointless for targeting anyone in a random public match other than that you happen to get extra ISK for this person you bumped into. And targeting someone is not exciting as tracking someone down in eve from system to system but doing nothing more than shifting your focus when you notice a person is in a general vicinity, you can not even track someone it is mostly be coincidence that you find a person you are looking for....but again...if everyone was marked as wanted in a public it is a pointless endeavor and people go back to killing everything in sight like they always do. Before you jump to that conclusion, I suggest you consider the fact that Dust is not finished yet. The bounty system is obviously something that is on the backlog of things to come for the next 5 years. By the time the bounty system arrives, there will be many things in Dust that will complement it. One of them being Factional Warfare 2.0 or maybe even 3.0 if it takes a whole 5 years to get here. And knowing that Factional Warfare 2.0 will not have any ISK payouts, the bounty system would be much helpful. Unless there is some element of open world I.E dropping in on someone doing PVE if you know that they are on a district killing drones and hunting them down in that open space. There is not a convincing way to implement bounties in pubs or FW.
The reasons are already posted why this Bounty system would work here and how it could be done. It's about upping the % of likeliness one would die in a match. It does not matter who the target is killed by. Only that the end result is his death being more frequent then normal situations. This would be the will of those who place a bounty and the target just having a different mark overhead would execute that effect.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
46
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Posted - 2013.11.30 21:40:00 -
[12] - Quote
Will be chatting a bit on this topic tonight on Podside Podcast starting at 830pm PST/1130pm ET
Check it out live here S8.multiplexgaming.com
& go to our twitch.tv/mpxgaming to watch so DUST Live stream
Chat in game on the "Podside" channel or at Multipexgaming.com[/quote]
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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MPX Shad
Multiplex Gaming Li3 Federation
48
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Posted - 2013.12.01 14:27:00 -
[13] - Quote
Maken Tosch wrote:Fire9er Greko wrote:we just do them in match. 50k per ccp kill is the average they bumped my money made that match by 200k isk. I can imagine the bounty prices on their heads. CCP Logibro = 5 Million CCP Frame = 10 million CCP LogicLoop = 0.01 CCP Cmdr Wang = 1 million It would be fun collecting those bounties. lol
If Cmdr Wang played a bit more I'd put 20 mill on him alone
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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