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MPX Shad
Multiplex Gaming Li3 Federation
25
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Posted - 2013.11.30 13:22:00 -
[1] - Quote
I for one say Yes to this... If it's made much like the EVE Bounty system then this idea will go well. With Rockstar putting a Bounty system within GTA Online, DUST514 would be a more rightful place for this type of gameplay. You enter a match and bring up the list of Mercs on both team. Next you notice that some of those Mercs in your Ambush map have Wanted signs over there Pic. Not only this, but there is a $ or a skull next to their health bar making them an easier target in a crowed.
Each time you kill someone with a bounty you earn X% of their suit, gun and fitting. This ISK is then paid out from the total bounty placed until the bounty runs out. The Idea is revenge or at lest some satisfaction for any reason you choice. Having the person marked will draw extra attention to them in game costing them more deaths and ISK in fittings.
More Detail on how to work it: Let's say someone Kills you, Trolls you or whatever reason and you want to get back at them in some way.
You would then search their name in-game and then press X on their tag to bring up the menu of how you want to interact (such as Info, add contact, send message and so on)
An option would be there that says GÇ£ADD BOUNTYGÇ¥ so you click it and ADD say 1 Mill ISK
Now a GÇ£WANTEDGÇ¥ sign is placed on the person that is selected profile Pic. So when he enters a match, ANY Players within that match will see this on his Pic and know if they kill him, they will earn extra ISK. (You know that Huge Screen in the War Barge that shows everyone in the match)
During the Match he will have some sort of a mark next to his Health Bar to attract a little more attention on him in order to invoke more Death upon him. This in turn will mess with his KDR, cost loss in SP that he could earn total for that match, loss in fittings and loss in ISK. The Community extracts your revenge for you.
For Players who kill him in any random PUB match, they will earn say 25% of his total gear (Dropsuit, Modules, Weapons and Equipment) within that life (and while we are at it how about they can gain some of that gear in salvage).
So if he is wearing a total of 100k in gear that means the person who kills him once will earn an additional 25k to their end total of the match (That's a good amount when PUB matches only pay around 150k). That 25K will come out of the bounty knocking it down from 1 mill to 999,975 ISK. Each time he is killed the same thing happens until the Bounty is completely gone.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Maken Tosch
DUST University Ivy League
5405
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Posted - 2013.11.30 13:26:00 -
[2] - Quote
This.
By God, this.
CCP, stop waiting and make it happen. I want to hunt bounty heads.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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MPX Shad
Multiplex Gaming Li3 Federation
25
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Posted - 2013.11.30 13:29:00 -
[3] - Quote
Maken Tosch wrote:This.
By God, this.
CCP, stop waiting and make it happen. I want to hunt bounty heads.
Thank you,
You'll make bank killing protostompers if enough rage bounty's are placed
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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DR FEB
The Unholy Legion Of DarkStar DARKSTAR ARMY
102
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Posted - 2013.11.30 13:43:00 -
[4] - Quote
agreed bounties are needed
Y.O.L.U.T
You Only Live Unlimited Times
DR FEB goes back in the corner
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Ensar Cael
Dead Man's Game
30
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Posted - 2013.11.30 13:46:00 -
[5] - Quote
Nobody hunts bounty in EVE. It's pointless as most of the bounties are on seriously nasty heads. Almost untouchable some would say as they are all in fleet with other seriously nasty heads.
Other side of it is that EVERYONE in EVE has a bounty of one size or another. Its just another thing in game that no one deals with. Putting it on dudes in DUST is pointless really. |
Zion Shad
ZionTCD Public Disorder.
1974
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Posted - 2013.11.30 13:51:00 -
[6] - Quote
Ensar Cael wrote:Nobody hunts bounty in EVE. It's pointless as most of the bounties are on seriously nasty heads. Almost untouchable some would say as they are all in fleet with other seriously nasty heads.
Other side of it is that EVERYONE in EVE has a bounty of one size or another. Its just another thing in game that no one deals with. Putting it on dudes in DUST is pointless really.
True and this is just how the players in EVE use the mechanic. In Dust though, this mechanic would be used more frequently as it is intended due to the match making element and randomness of matches. AKA you are always in conflict and will die.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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Hecarim Van Hohen
Knights of Eternal Darkness
298
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Posted - 2013.11.30 13:56:00 -
[7] - Quote
MPX Shad wrote: So if he is wearing a total of 100k in gear that means the person who kills him once will earn an additional 25k to their end total of the match (That's a good amount when PUB matches only pay around 150k). That 25K will come out of the bounty knocking it down from 1 mill to 999,975 ISK. Each time he is killed the same thing happens until the Bounty is completely gone.
You might want to check your calculations as 25 000 ISK - 1 000 000 ISK = 975 000 ISK
other than that this could be a great addition
Cheer up a bit will you
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CrotchGrab 360
Commando Perkone Caldari State
386
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Posted - 2013.11.30 14:06:00 -
[8] - Quote
I'll take on sniper contracts.
I normally just put on any suit and sometimes dedicate a whole match to running around the outskirts of a map, even if I only find one guy the entire game! |
Maken Tosch
DUST University Ivy League
5405
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Posted - 2013.11.30 14:20:00 -
[9] - Quote
Ensar Cael wrote:Nobody hunts bounty in EVE. It's pointless as most of the bounties are on seriously nasty heads. Almost untouchable some would say as they are all in fleet with other seriously nasty heads.
Other side of it is that EVERYONE in EVE has a bounty of one size or another. Its just another thing in game that no one deals with. Putting it on dudes in DUST is pointless really.
Not entirely useless. There are bounties out there in high sec space where you can catch them. It just takes a little more effort. I'm sure dedicated bounty hunting corps know a few good pointers to effective hunting.
But anyways, DUST has a slightly different situation.
Compared to space, the ground battles offers a lot of opportunities to kill your target more directly. You don't have to deal with gate camps, you don't have to deal with pushing through fleets of tacklers, and wad through a barrage of canon fire just to get to one target. On the ground, you have plenty of opportunities to sneak around undetected and surprise your target from behind. Scouts with stealth will definitely like this.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Maken Tosch
DUST University Ivy League
5405
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Posted - 2013.11.30 14:23:00 -
[10] - Quote
Hecarim Van Hohen wrote:MPX Shad wrote: So if he is wearing a total of 100k in gear that means the person who kills him once will earn an additional 25k to their end total of the match (That's a good amount when PUB matches only pay around 150k). That 25K will come out of the bounty knocking it down from 1 mill to 999,975 ISK. Each time he is killed the same thing happens until the Bounty is completely gone.
You might want to check your calculations as 25 000 ISK - 1 000 000 ISK = 975 000 ISK Other than that this could be a great addition with sufficient support from other mechanics like FW team killing or some the likes.
Edit: never mind. Misread.
The best part about it? This doesn't generate ISK. The ISK is simply redistributed from one player to another. A balanced payout system that doesn't flood the market with more ISK.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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Chunky Munkey
Amarr Templars Amarr Empire
2385
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Posted - 2013.11.30 14:33:00 -
[11] - Quote
Punctuation > Bounties
No.
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MPX Shad
Multiplex Gaming Li3 Federation
28
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Posted - 2013.11.30 14:36:00 -
[12] - Quote
Chunky Munkey wrote:Punctuation > Bounties
No.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE & MPXPrimetime
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nor asha
Turbo Bros inc.
33
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Posted - 2013.11.30 15:26:00 -
[13] - Quote
Only if it pays out to eve players for doing Orbitals. |
rawr pixelpants
Tal-Romon Legion Amarr Empire
1
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Posted - 2013.11.30 15:28:00 -
[14] - Quote
Maken Tosch wrote:Ensar Cael wrote:Nobody hunts bounty in EVE. It's pointless as most of the bounties are on seriously nasty heads. Almost untouchable some would say as they are all in fleet with other seriously nasty heads.
Other side of it is that EVERYONE in EVE has a bounty of one size or another. Its just another thing in game that no one deals with. Putting it on dudes in DUST is pointless really. Not entirely useless. There are bounties out there in high sec space where you can catch them. It just takes a little more effort. I'm sure dedicated bounty hunting corps know a few good pointers to effective hunting. But anyways, DUST has a slightly different situation. Compared to space, the ground battles offers a lot of opportunities to kill your target more directly. You don't have to deal with gate camps, you don't have to deal with pushing through fleets of tacklers, and wad through a barrage of canon fire just to get to one target. On the ground, you have plenty of opportunities to sneak around undetected and surprise your target from behind. Scouts with stealth will definitely like this.
Well the nice thing about the bounty system in eve online is you get some isk per kill out of a total pool so I think the system would fit dust better than eve online. |
Hecarim Van Hohen
Knights of Eternal Darkness
300
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Posted - 2013.11.30 15:33:00 -
[15] - Quote
nor asha wrote:Only if it pays out to eve players for doing Orbitals. Having a hard time imagining EVE pilot giving a **** for Dust bounties as we are not going to see any decent bounties (by EVE standards) any time soon, possibly never, though it might be a nice small bonus for an OB...
Cheer up a bit will you
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Reav Hannari
Red Rock Outriders
2013
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Posted - 2013.11.30 15:37:00 -
[16] - Quote
Ensar Cael wrote:Nobody hunts bounty in EVE. It's pointless as most of the bounties are on seriously nasty heads. Almost untouchable some would say as they are all in fleet with other seriously nasty heads.
Other side of it is that EVERYONE in EVE has a bounty of one size or another. Its just another thing in game that no one deals with. Putting it on dudes in DUST is pointless really.
"Everyone has a bounty", "no one deals with" are contradictory. Bounties aren't serious business in EVE but they are fun which is why so many have one on their heads. I think they may be more influential in DUST if tagged properly. I can imagine Thales snipers and tankers have them.
To truly be done right you should be able to apply them from the forums too.
// Logistics / Scout / Dropship Crash Tester // https://twitter.com/reesnoturana
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Yagihige
Crux Special Tasks Group Gallente Federation
407
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Posted - 2013.11.30 15:38:00 -
[17] - Quote
It doesn't make sense in Dust mechanics. Unlike EVE, in Dust it should be normal for you to die over 100 times if you play a whole day. AFAIK, if you were to die that much in EVE during a single day, you'd probably go bankrupt.
IMO, a Dust bounty would only work if done with a link to EVE so that it's the pilots pursuing the bounties. First of all, make it possible for Dust mercs to travel to wherever they want to in New Eden. I've proposed somewhere else that you could select where to travel to in the starmap and EVE pilots could put your clone in their cargo bay and get money for successful delivery to the destination. I also think that you could travel to EVE-owned planets and pay rent to the owner of the planet (with a bounty system, it would work as protection money too) and receive a passive SP bonus if the EVE owner built a training facility on the planet.
So, my vision for a Dust bounty system would work like this:
- Only other Dust mercs can place a bounty on you. As soon as they do, you get a notification and a timer until the bounty activates (let's say 30 minutes). This would be so the merc can arrange to travel to another location. - Only EVE pilots can collect the bounty on you. This can be done in 2 ways. Either the EVE pilot finds which district you're fighting on and kills you with an orbital strike or finds where you're stationed and targets you there. - EVE pilots would be able to use the ability to orbital strike a bounty target on public matches. For this, first they'd need to first locate and get in time to the planet the fight is taking place on. Then they'd be able to connect to the district and do one thing, and one thing only. They could select a "Bounty Strike" which would be targeted at the Dust merc's location but with one drawback. It would take 15 or 30 seconds for it to fire and it would fire at the location the target was in at the moment of selection. These strikes would only hurt the target. Failing this opportunity, the pilot needs to find the target again in another battle and try again. - In FW/PC battles, in addition to this Bounty Strike, the usual Orbital Strikes would fulfill the objective of getting the bounty. - Targeting Dust mercs on their station would work differently. First of all, the EVE pilot needs to locate where the Dust merc is, get to the planet, select the station and select Capture Bounty. As you're in the Quarters, you get a warning, possibly a siren and lights would be a cool idea and a timer appears. The EVE pilots needs to sit in orbit connected to your quarters until the capture is completed. - While in the Quarters, when a capture timer starts (maybe 5 minutes), you can't deploy to battle. You have two options, either the EVE pilot is attacked and the capture gets cancelled and an extended cooldown (a few hours at least) is placed so that the pilot can't try again too soon after or you can select a travel to another location and be able to have another pilot take you away in time. - EVE pilots can only target your quarters when you're online. However, if you logout during the process, it automatically captures you. - If the bounty is successful, your dropsuit stats get nerfed for a period of time. Let's say 10% less shield, 10% less Armor and 10% less weapon damage. This could last for 1 or 2 hours of battle tim,( time away from battle wouldn't count) and when you were deployed in battle you'd get a bounty timer counting down during which these nerfs would be in effect. In addition, your passive SP would be disabled for that same period of time.
There's a few things that need to change for this to happen. Economic integration between both economies, dust travel and local needs to be changed so that when you're deployed to battle, your local channel changes accordingly and so a pilot wouldn't be able to start a capture when you're in battle away from your quarters. It would promote some interesting gameplay mechanics. Dust mercs would be interested in placing bounty on another merc because it would temporarily hurt their capabilities and it would give EVE pilots a reason to hunt down mercs and and receive money for it. Also, with travel and possibility to pay rent to live on a EVE-owned planet, not only a merc would be interested in the passive SP bonus but also your "landlord" would be interested in not letting other EVE pilots approach and proceed with the Capture action unwarranted. A captured Dust merc from an EVE-owned planet would mean a decrease in rent money.
em ta kool t'nod
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nor asha
Turbo Bros inc.
35
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Posted - 2013.11.30 15:44:00 -
[18] - Quote
we can dream Yagihige |
Michael Epic
The Neutral Zone
149
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Posted - 2013.11.30 15:45:00 -
[19] - Quote
I think this would be trolled to death....not a bad idea, in theory but in reality one guy would put a bounty on everyone's head so he could get x% of anyone he kills.
So yeah...you'd need some type of safeguard, like maybe 10 users have to request a bounty on someone's head before the bounty becomes available.
Because lets face it...if 10 people requested someone to be hunted to death, that person must be pretty bad ass and NEED to be hunted to death lol
Would also be cool to have that as a game mode....bounty mode. |
ratamaq doc
Edge Regiment
177
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Posted - 2013.11.30 15:45:00 -
[20] - Quote
So what would happen if 20 players have a 1 mil bounty on IWS? Every time I down him I get 500k? I love the idea. We will rejoice every time we see a forum troll in a game.
+1 |
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Vell0cet
SVER True Blood Public Disorder.
640
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Posted - 2013.11.30 15:45:00 -
[21] - Quote
+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties?
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
640
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Posted - 2013.11.30 15:54:00 -
[22] - Quote
ratamaq doc wrote:So what would happen if 20 players have a 1 mil bounty on IWS? Every time I down him I get 500k? I love the idea. We will rejoice every time we see a forum troll in a game.
+1 Then IWS would have a bounty pool of 20 mil. You would still get the same percentage-based payout of the cost of his suit per kill, but it would be a large pool so it would take much longer to deplete. If you got large payouts (i.e. more than the cost of his suit) then anyone with a bounty could get a friend to repeatedly kill them and have their friend pay them the bounty payouts, thus enabling you to profit from your own bounty which is the exact opposite of what the people putting the bounty on your head intended (this was exactly how the old bounty system was abused in EVE).
Quick/Dirty Test Range Idea
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Hecarim Van Hohen
Knights of Eternal Darkness
301
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Posted - 2013.11.30 15:56:00 -
[23] - Quote
Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties?
Why not? Merc A has bounty on him and his buddy Merc B from the same team kills him. Merc B receives the bounty amount he is entitled to but Merc C didn't appreciate teamkilling so he places a bounty on Merc B.
orsomethinglikethat
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
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jenza aranda
BetaMax.
2266
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Posted - 2013.11.30 15:58:00 -
[24] - Quote
we have spoken about this but its a little more complicated to implement. for example what makes a character obvious it has a bounty?
Does having a bounty in a shooter game really any more or less likely to be shot by the other side?
When there is a cluster of enemies in an area is anyone really attacted to the bountied player, do they even know who they are in the clusterfuck of players?
Does putting a bounty on a player really change anything?
in addition to these questions there is still a lot more to think about and we have a lot more that we find is more deserving of the developers time.
This isnt the first time you have suggested this shad, nor do i expect it will be the last time. Though i warn you its probably not going to happen any time soon.
Dust 514 101 // Dust 514 Wiki
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Vell0cet
SVER True Blood Public Disorder.
640
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Posted - 2013.11.30 16:02:00 -
[25] - Quote
Hecarim Van Hohen wrote:Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties? Why not? Merc A has bounty on him and his buddy Merc B from the same team kills him. Merc B receives the bounty amount he is entitled to but Merc C didn't appreciate teamkilling so he places a bounty on Merc B. orsomethinglikethat Because merc B will feel bad about the TK (especially if they're in the same corp) and will refund the bounty to Merc A, thereby partially mitigating the pain of his loss. This is contrary to the intent of the bounty system (it should be used to inflict pain on others instead of supplementing their losses).
Quick/Dirty Test Range Idea
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Hecarim Van Hohen
Knights of Eternal Darkness
301
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Posted - 2013.11.30 16:15:00 -
[26] - Quote
Vell0cet wrote:Hecarim Van Hohen wrote:Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties? Why not? Merc A has bounty on him and his buddy Merc B from the same team kills him. Merc B receives the bounty amount he is entitled to but Merc C didn't appreciate teamkilling so he places a bounty on Merc B. orsomethinglikethat Because merc B will feel bad about the TK (especially if they're in the same corp) and will refund the bounty to Merc A, thereby partially mitigating the pain of his loss. This is contrary to the intent of the bounty system (it should be used to inflict pain on others instead of supplementing their losses).
Should have said "buddy" :/
But in your example they both lose. Merc A loses a fitting Merc B get's bounty reward (depending on Merc A's lost suit cost)
Bounty Mechanics from EVE Uni's website just in case
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
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Vell0cet
SVER True Blood Public Disorder.
642
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Posted - 2013.11.30 16:27:00 -
[27] - Quote
Hecarim Van Hohen wrote:Vell0cet wrote:Hecarim Van Hohen wrote:Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties? Why not? Merc A has bounty on him and his buddy Merc B from the same team kills him. Merc B receives the bounty amount he is entitled to but Merc C didn't appreciate teamkilling so he places a bounty on Merc B. orsomethinglikethat Because merc B will feel bad about the TK (especially if they're in the same corp) and will refund the bounty to Merc A, thereby partially mitigating the pain of his loss. This is contrary to the intent of the bounty system (it should be used to inflict pain on others instead of supplementing their losses). Should have said "buddy" :/ But in your example they both lose. Merc A loses a fitting Merc B get's bounty reward (depending on Merc A's lost suit cost) Bounty Mechanics from EVE Uni's website just in case I'm familiar with the EVE bounty mechanics. Let's look at your scenario again. Merc X hates Merc A; he wants Merc A to suffer and posts a 1 mill ISK bounty on Merc A.
Merc A is accidentally team killed by Merc B wearing a 100K ISK suit. Merc B is paid 25K ISK for his part of the bounty, Merc A lost a 100K suit.
Merc B feels bad and refunds Merc A the 25K ISK. Now Merc A is only out 75k ISK. Merc X's bounty has actually helped Merc A's wallet instead of causing him suffering. If TK bounties were disabled then Merc A would have lost even more ISK. That is the potential problem: bounties should always increase suffering on those who have them, not offset some of the costs of their losses.
Quick/Dirty Test Range Idea
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ratamaq doc
Edge Regiment
178
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Posted - 2013.11.30 16:37:00 -
[28] - Quote
jenza aranda wrote:we have spoken about this but its a little more complicated to implement. for example what makes a character obvious it has a bounty?
The $ next to his name
jenza aranda wrote:
Does having a bounty in a shooter game really any more or less likely to be shot by the other side?
Yes
jenza aranda wrote:
When there is a cluster of enemies in an area is anyone really attacted to the bountied player, do they even know who they are in the clusterfuck of players?
Yes
jenza aranda wrote:
Does putting a bounty on a player really change anything?
If it's implemented, you tell us
jenza aranda wrote:
in addition to these questions there is still a lot more to think about and we have a lot more that we find is more deserving of the developers time.
Agreed
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Poonmunch
Sanguis Defense Syndicate
581
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Posted - 2013.11.30 16:43:00 -
[29] - Quote
Cool idea but I'm worried that there will be permanent bounties on us snipers.
You know, 'cause everyone loves us so much.
Munch
What if the hokey pokey really is what it's all about?
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Maken Tosch
DUST University Ivy League
5409
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Posted - 2013.11.30 16:47:00 -
[30] - Quote
Poonmunch wrote:Cool idea but I'm worried that there will be permanent bounties on us snipers.
You know, 'cause everyone loves us so much.
Munch
Then stop redline sniping with a Thales. Lol j/k
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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