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Vell0cet
SVER True Blood Public Disorder.
640
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Posted - 2013.11.30 15:45:00 -
[1] - Quote
+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties?
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
640
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Posted - 2013.11.30 15:54:00 -
[2] - Quote
ratamaq doc wrote:So what would happen if 20 players have a 1 mil bounty on IWS? Every time I down him I get 500k? I love the idea. We will rejoice every time we see a forum troll in a game.
+1 Then IWS would have a bounty pool of 20 mil. You would still get the same percentage-based payout of the cost of his suit per kill, but it would be a large pool so it would take much longer to deplete. If you got large payouts (i.e. more than the cost of his suit) then anyone with a bounty could get a friend to repeatedly kill them and have their friend pay them the bounty payouts, thus enabling you to profit from your own bounty which is the exact opposite of what the people putting the bounty on your head intended (this was exactly how the old bounty system was abused in EVE).
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
640
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Posted - 2013.11.30 16:02:00 -
[3] - Quote
Hecarim Van Hohen wrote:Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties? Why not? Merc A has bounty on him and his buddy Merc B from the same team kills him. Merc B receives the bounty amount he is entitled to but Merc C didn't appreciate teamkilling so he places a bounty on Merc B. orsomethinglikethat Because merc B will feel bad about the TK (especially if they're in the same corp) and will refund the bounty to Merc A, thereby partially mitigating the pain of his loss. This is contrary to the intent of the bounty system (it should be used to inflict pain on others instead of supplementing their losses).
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
642
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Posted - 2013.11.30 16:27:00 -
[4] - Quote
Hecarim Van Hohen wrote:Vell0cet wrote:Hecarim Van Hohen wrote:Vell0cet wrote:+1
The only question I have is if teamkills should count for bounties. When friendly-fire is activated in FW 2.0 should teamkills pay out bounties? Why not? Merc A has bounty on him and his buddy Merc B from the same team kills him. Merc B receives the bounty amount he is entitled to but Merc C didn't appreciate teamkilling so he places a bounty on Merc B. orsomethinglikethat Because merc B will feel bad about the TK (especially if they're in the same corp) and will refund the bounty to Merc A, thereby partially mitigating the pain of his loss. This is contrary to the intent of the bounty system (it should be used to inflict pain on others instead of supplementing their losses). Should have said "buddy" :/ But in your example they both lose. Merc A loses a fitting Merc B get's bounty reward (depending on Merc A's lost suit cost) Bounty Mechanics from EVE Uni's website just in case I'm familiar with the EVE bounty mechanics. Let's look at your scenario again. Merc X hates Merc A; he wants Merc A to suffer and posts a 1 mill ISK bounty on Merc A.
Merc A is accidentally team killed by Merc B wearing a 100K ISK suit. Merc B is paid 25K ISK for his part of the bounty, Merc A lost a 100K suit.
Merc B feels bad and refunds Merc A the 25K ISK. Now Merc A is only out 75k ISK. Merc X's bounty has actually helped Merc A's wallet instead of causing him suffering. If TK bounties were disabled then Merc A would have lost even more ISK. That is the potential problem: bounties should always increase suffering on those who have them, not offset some of the costs of their losses.
Quick/Dirty Test Range Idea
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