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SILVERBACK 02
SVER True Blood Public Disorder.
403
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Posted - 2013.11.30 01:06:00 -
[1] - Quote
the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines.
level 0 forum warrior
self-proclaimed slayer
weapon of choice:
GEK-38 gallante assault rifle
-STB infantry
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4788
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Posted - 2013.11.30 01:20:00 -
[2] - Quote
Brace yourself. The horde will be upon us soon.
Never forget
How to fix the Logi
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Darken-Sol
BIG BAD W0LVES
645
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Posted - 2013.11.30 01:22:00 -
[3] - Quote
What would anti vehicle weapons do? |
The dark cloud
The Rainbow Effect
1906
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Posted - 2013.11.30 01:23:00 -
[4] - Quote
yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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SILVERBACK 02
SVER True Blood Public Disorder.
404
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Posted - 2013.11.30 01:26:00 -
[5] - Quote
The dark cloud wrote:yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle. You just wait till i dig a hole and put 60 remote explosives inside of it. Then i wait for you to drive over it and boom a big ass explosion.
not tanks.. that have class 5 choban armour mesh... something the americans have been trying to get there hands on for years now but the british military will never release such documents
level 0 forum warrior
self-proclaimed slayer
weapon of choice:
GEK-38 gallante assault rifle
-STB infantry
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Hecarim Van Hohen
Knights of Eternal Darkness
293
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Posted - 2013.11.30 01:33:00 -
[6] - Quote
SILVERBACK 02 wrote:The dark cloud wrote:yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle. You just wait till i dig a hole and put 60 remote explosives inside of it. Then i wait for you to drive over it and boom a big ass explosion. not tanks.. that have class 5 choban armour mesh... something the americans have been trying to get there hands on for years now but the british military will never release such documents
Penetration kills are not the only way to take out a tank.
A mobility kill: (or M-kill) in armoured warfare is a weapon or vehicle that is immobilized
A firepower kill: damage inflicted by a weapon on a vehicle that destroys its weapon systems, or substantially reduces its ability to deliver weapons accurately
A catastrophic kill, K-Kill or complete kill refers to damage inflicted on an armored vehicle that amounts to complete destruction of the vehicle, rendering it both permanently non-functional and unrepirable (only option for AV atm besides harassing it)
So before infantry AV can harm tanks by disabling it's movement and/or hinder it's damage output this is kinda out of the question but, as always, I might be wrong here.
Cheer up a bit will you
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Borne Velvalor
Endless Hatred
1042
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Posted - 2013.11.30 01:34:00 -
[7] - Quote
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. This is not real life. What matters is balance. If only tanks could take out tanks, the team with the best fitted pilot would win, provided a whole enemy squad didn't call out cheaper tanks and swarm them all at once. It would escalate stomping even further than it is now. It's hard enough to blow a HAV with low level AV, but with no AV? What, you expect all the blueberries to invest millions of SP into tanks to take out enemy tanks? No, the dedicated tanker would have the best tank and stomp all the militia tanks being thrown at him until someone with a better fitted tank squashed him. It'd become Tank 514. Everyone would need to invest into tanks just to not get stomped.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
132
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Posted - 2013.11.30 01:35:00 -
[8] - Quote
SILVERBACK 02 wrote:The dark cloud wrote:yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle. You just wait till i dig a hole and put 60 remote explosives inside of it. Then i wait for you to drive over it and boom a big ass explosion. not tanks.. that have class 5 choban armour mesh... something the americans have been trying to get there hands on for years now but the british military will never release such documents
HEY ... HEY ...HEY ... the British have been trying to get the secret sauce of the BIG MAC for years now but we gave it to the Scottish , but will not share with the Brit's until they share .
So there .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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SILVERBACK 02
SVER True Blood Public Disorder.
404
|
Posted - 2013.11.30 01:39:00 -
[9] - Quote
Borne Velvalor wrote:SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. This is not real life. What matters is balance. If only tanks could take out tanks, the team with the best fitted pilot would win, provided a whole enemy squad didn't call out cheaper tanks and swarm them all at once. It would escalate stomping even further than it is now. It's hard enough to blow a HAV with low level AV, but with no AV? What, you expect all the blueberries to invest millions of SP into tanks to take out enemy tanks? No, the dedicated tanker would have the best tank and stomp all the militia tanks being thrown at him until someone with a better fitted tank squashed him. It'd become Tank 514. Everyone would need to invest into tanks just to not get stomped.
BOOOM! there you go i was waiting for someone to say this^^
so what do you think infantry players do?? the best fit logi slayer seems to have the best kdr at the end of the match no matter how many miltia suit blueberrys are thrown at it...
BALANCE IS THERE.
level 0 forum warrior
self-proclaimed slayer
weapon of choice:
GEK-38 gallante assault rifle
-STB infantry
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DUST Fiend
OSG Planetary Operations Covert Intervention
8139
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Posted - 2013.11.30 01:40:00 -
[10] - Quote
Railgun Incubus
I went there
Read / Vid / Stream
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
92
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Posted - 2013.11.30 01:41:00 -
[11] - Quote
Hecarim Van Hohen wrote:SILVERBACK 02 wrote:The dark cloud wrote:yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle. You just wait till i dig a hole and put 60 remote explosives inside of it. Then i wait for you to drive over it and boom a big ass explosion. not tanks.. that have class 5 choban armour mesh... something the americans have been trying to get there hands on for years now but the british military will never release such documents Penetration kills are not the only way to take out a tank. A mobility kill: (or M-kill) in armoured warfare is a weapon or vehicle that is immobilized A firepower kill: damage inflicted by a weapon on a vehicle that destroys its weapon systems, or substantially reduces its ability to deliver weapons accurately A catastrophic kill, K-Kill or complete kill refers to damage inflicted on an armored vehicle that amounts to complete destruction of the vehicle, rendering it both permanently non-functional and unrepirable (only option for AV atm besides harassing it) So before infantry AV can harm tanks by disabling it's movement and/or hinder it's damage output this is kinda out of the question but, as always, I might be wrong here.
That's called EWAR here. SOONtm. Best suit for all that stuff will be Scouts if they do it right. |
SILVERBACK 02
SVER True Blood Public Disorder.
404
|
Posted - 2013.11.30 01:44:00 -
[12] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:SILVERBACK 02 wrote:The dark cloud wrote:yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle. You just wait till i dig a hole and put 60 remote explosives inside of it. Then i wait for you to drive over it and boom a big ass explosion. not tanks.. that have class 5 choban armour mesh... something the americans have been trying to get there hands on for years now but the british military will never release such documents HEY ... HEY ...HEY ... the British have been trying to get the secret sauce of the BIG MAC for years now but we gave it to the Scottish , but will not share with the Brit's until they share . So there .
scottish.... are british.
level 0 forum warrior
self-proclaimed slayer
weapon of choice:
GEK-38 gallante assault rifle
-STB infantry
|
Hecarim Van Hohen
Knights of Eternal Darkness
293
|
Posted - 2013.11.30 01:47:00 -
[13] - Quote
Roger Cordill wrote:Hecarim Van Hohen wrote:SILVERBACK 02 wrote:The dark cloud wrote:yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle. You just wait till i dig a hole and put 60 remote explosives inside of it. Then i wait for you to drive over it and boom a big ass explosion. not tanks.. that have class 5 choban armour mesh... something the americans have been trying to get there hands on for years now but the british military will never release such documents Penetration kills are not the only way to take out a tank. A mobility kill: (or M-kill) in armoured warfare is a weapon or vehicle that is immobilized A firepower kill: damage inflicted by a weapon on a vehicle that destroys its weapon systems, or substantially reduces its ability to deliver weapons accurately A catastrophic kill, K-Kill or complete kill refers to damage inflicted on an armored vehicle that amounts to complete destruction of the vehicle, rendering it both permanently non-functional and unrepirable (only option for AV atm besides harassing it) So before infantry AV can harm tanks by disabling it's movement and/or hinder it's damage output this is kinda out of the question but, as always, I might be wrong here. That's called EWAR here. SOONtm. Best suit for all that stuff will be Scouts if they do it right.
EWAR is nice and all but what are our current AV weapons (swarm launcher and forge gun) supposed to be? Anti DS and LAV?
Cheer up a bit will you
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Borne Velvalor
Endless Hatred
1042
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Posted - 2013.11.30 01:50:00 -
[14] - Quote
SILVERBACK 02 wrote:Borne Velvalor wrote:SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. This is not real life. What matters is balance. If only tanks could take out tanks, the team with the best fitted pilot would win, provided a whole enemy squad didn't call out cheaper tanks and swarm them all at once. It would escalate stomping even further than it is now. It's hard enough to blow a HAV with low level AV, but with no AV? What, you expect all the blueberries to invest millions of SP into tanks to take out enemy tanks? No, the dedicated tanker would have the best tank and stomp all the militia tanks being thrown at him until someone with a better fitted tank squashed him. It'd become Tank 514. Everyone would need to invest into tanks just to not get stomped. BOOOM! there you go i was waiting for someone to say this^^ so what do you think infantry players do?? the best fit logi slayer seems to have the best kdr at the end of the match no matter how many miltia suit blueberrys are thrown at it... BALANCE IS THERE. I use standard gear 99% of the time. My K/D will probably hit 2.0 in a week or so at the rate it's rising. I kill plenty of prototypes. The point is, it's actually possible to kill enemies with higher level gear. You don't NEED to invest millions of SP to be competitive. Ever try to destroy a dedicated pilot's Madrugar in a Soma with less than a million SP in it? I have. Unless that sucker's hardeners and repper are down while yours is up, he's severely damaged or a moron, it's next to impossible. Infantry players compete in gear as well as tankers, it's true. However, tankers can kill infantry, so if infantry can't kill tankers, you end up with two planes of combat, with one above the other.
Tanks = Tanks > Infantry = Infantry
Which one would YOU want to be in? A Tank, 24/7. Otherwise, you need to rely on your blueberries to provide Tank superiority just to fight. That's provided the enemy team doesn't just field 5 tanks and completely screw you over.
EDIT: Also, Infantry isn't balanced. LMAO. Good one.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
134
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Posted - 2013.11.30 01:54:00 -
[15] - Quote
I have made somewhat similar statements in the past ( but not to the same extent , all I asked for was the damage res that they are adding now ) and I believe that one of the deciding factors will be the taking away of the slots . If anything will make the most difference it will be that . Now in order to dictate play style ( like everyone used the same fits and played the same way ) they have removed slots and given changes that are suppose to somewhat compensate for the slot lost , like the 40 to 60% damage res but people need to begin to get use to playing with only 5 slots on their HAV's because that's going to be prob the biggest change .
Finding the right combination will be they key , but the funny thing ( but it's not so funny ) now is this WILL make most have the same tank fits so not only will you kill clones it will be clone tanks as well so no more asking " what's your best fit " because nine times out of ten it will be the same as most now . Negating that customization right out of the window . Same ole same ole for most tankers 514 .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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GRIM GEAR
PredaKonZ
85
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Posted - 2013.11.30 01:59:00 -
[16] - Quote
If that were the case then infantry would have emp grenades to mess up your tanks computer system leaving it a sitting duck in the middle of the battle field, and all you can do is recall said tank.
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
134
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Posted - 2013.11.30 02:01:00 -
[17] - Quote
SILVERBACK 02 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:SILVERBACK 02 wrote:[quote=The dark cloud]yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle. You just wait till i dig a hole and put 60 remote explosives inside of it. Then i wait for you to drive over it and boom a big ass explosion. not tanks.. that have class 5 choban armour mesh... something the americans have been trying to get there hands on for years now but the british military will never release such documents HEY ... HEY ...HEY ... the British have been trying to get the secret sauce of the BIG MAC for years now but we gave it to the Scottish , but will not share with the Brit's until they share . So there .
scottish.... are british.[/quote
Technically but I know Scottish who hate the British but I guess it's all the same huh ??? Like Chinese and Japanese huh???
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Spkr4theDead
Red Star. EoN.
1371
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Posted - 2013.11.30 02:03:00 -
[18] - Quote
I've been saying for a while that the best counter to a tank should be another tank.
Yet infantry never comes up with reasons why they think that's a bad idea.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Vitharr Foebane
Blood Money Mercenaries
290
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Posted - 2013.11.30 02:08:00 -
[19] - Quote
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. My double complex damage modded Wiyrkomi Breach Forge Gun disagrees... violently =.=
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
433
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Posted - 2013.11.30 02:12:00 -
[20] - Quote
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines.
A two man javelin tank buster team will put any tank down.
If the rest of the world had tech like the javelin, I'm sure you would quickly start to see American tank being mounted with computer controled mini guns, like the anti-air guns on most navel ships, the sea wiz.
http://www.youtube.com/watch?v=4l0Dh6qJ3RE&feature=youtube_gdata_player
{:)}{3GÇó>
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Monkey MAC
killer taxi company
1081
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Posted - 2013.11.30 02:25:00 -
[21] - Quote
No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Spkr4theDead
Red Star. EoN.
1371
|
Posted - 2013.11.30 03:08:00 -
[22] - Quote
Borne Velvalor wrote:SILVERBACK 02 wrote:Borne Velvalor wrote:SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. This is not real life. What matters is balance. If only tanks could take out tanks, the team with the best fitted pilot would win, provided a whole enemy squad didn't call out cheaper tanks and swarm them all at once. It would escalate stomping even further than it is now. It's hard enough to blow a HAV with low level AV, but with no AV? What, you expect all the blueberries to invest millions of SP into tanks to take out enemy tanks? No, the dedicated tanker would have the best tank and stomp all the militia tanks being thrown at him until someone with a better fitted tank squashed him. It'd become Tank 514. Everyone would need to invest into tanks just to not get stomped. BOOOM! there you go i was waiting for someone to say this^^ so what do you think infantry players do?? the best fit logi slayer seems to have the best kdr at the end of the match no matter how many miltia suit blueberrys are thrown at it... BALANCE IS THERE. I use standard gear 99% of the time. My K/D will probably hit 2.0 in a week or so at the rate it's rising. I kill plenty of prototypes. The point is, it's actually possible to kill enemies with higher level gear. You don't NEED to invest millions of SP to be competitive. Ever try to destroy a dedicated pilot's Madrugar in a Soma with less than a million SP in it? I have. Unless that sucker's hardeners and repper are down while yours is up, he's severely damaged or a moron, it's next to impossible. Infantry players compete in gear as well as tankers, it's true. However, tankers can kill infantry, so if infantry can't kill tankers, you end up with two planes of combat, with one above the other. Tanks = Tanks > Infantry = Infantry Which one would YOU want to be in? A Tank, 24/7. Otherwise, you need to rely on your blueberries to provide Tank superiority just to fight. That's provided the enemy team doesn't just field 5 tanks and completely screw you over. EDIT: Also, Infantry isn't balanced. LMAO. Good one. Except there's some of us that are able to deal with those tanks.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Alpha 443-6732
228
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Posted - 2013.11.30 03:44:00 -
[23] - Quote
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines.
Strongly disagree.
However, tanks and other vehicles should be the best counters (from an offense/defense perspective), for obvious reasons.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
228
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Posted - 2013.11.30 03:46:00 -
[24] - Quote
Hecarim Van Hohen wrote:SILVERBACK 02 wrote:The dark cloud wrote:yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle. You just wait till i dig a hole and put 60 remote explosives inside of it. Then i wait for you to drive over it and boom a big ass explosion. not tanks.. that have class 5 choban armour mesh... something the americans have been trying to get there hands on for years now but the british military will never release such documents Penetration (total annihilation) kills are not the only way to take out a tank. A mobility kill: (or M-kill) in armoured warfare is a weapon or vehicle that is immobilized A firepower kill: damage inflicted by a weapon on a vehicle that destroys its weapon systems, or substantially reduces its ability to deliver weapons accurately A catastrophic kill, K-Kill or complete kill refers to damage inflicted on an armored vehicle that amounts to complete destruction of the vehicle, rendering it both permanently non-functional and unrepirable (only option for AV atm besides harassing it) So before infantry AV can harm tanks by disabling it's movement and/or hinder it's damage output this is kinda out of the question but, as always, I might be wrong here.
Dust needs this, as well as better location damage on vehicles, in my opinion.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
228
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Posted - 2013.11.30 03:48:00 -
[25] - Quote
Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
Yeah! Let's not have something that is more effective at killing infantry than infantry because I don't feel like it! Even though there are dozens of countermeasures to the role!
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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DeadlyAztec11
2361
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Posted - 2013.11.30 03:55:00 -
[26] - Quote
That is why irl people would use modern weaponry to disable modern tanks.
I.E
Use Tandem Warheads to defeat reactive armor.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Leithe Askarii
Isuuaya Tactical Caldari State
54
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Posted - 2013.11.30 03:58:00 -
[27] - Quote
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines.
I like that tanks should take out other tanks, that's my primary ideal for HAV, but if we are good at taking down tanks we should be meh to av at taking down infantry, while they are meh to av at taking down us.
My ideal for vehicles in this game would be
Dropships- Transport, and Med to light ground support Fighters- Anti Air MAV- Med Anti infantry MTAC- Heavy Anti Infantry HAV- Anti Tank |
THUNDERGROOVE
ZionTCD Public Disorder.
344
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Posted - 2013.11.30 04:00:00 -
[28] - Quote
I still truly think the best way to destroy a tank should be a tank.
I'm completely fine with AV making me pull back and recoup, in other words suppress me. But I really don't like the idea of some {insert derogatory phrase here} with a 28K set of swarms making me loose all the ISK I get in 3-4 games.
I on the other hand, still don't think that a tank should be the only solution to tackling a tank, a concentrated amount of AV should have the potential to destroy a tank.
It's completely unfair that the only real way of profiting while piloting a tank for an average player is by rail sniping in the redline.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Alpha 443-6732
230
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Posted - 2013.11.30 06:55:00 -
[29] - Quote
THUNDERGROOVE wrote:I still truly think the best way to destroy a tank should be a tank.
I'm completely fine with AV making me pull back and recoup, in other words suppress me. But I really don't like the idea of some {insert derogatory phrase here} with a 28K set of swarms making me loose all the ISK I get in 3-4 games.
I on the other hand, still don't think that a tank should be the only solution to tackling a tank, a concentrated amount of AV should have the potential to destroy a tank.
It's completely unfair that the only real way of profiting while piloting a tank for an average player is by rail sniping in the redline.
In my opinion, when this game gets good, the best way to take out a tank should be long range missiles and anti tank missiles from jets. Tanks should be the most effective mid ranged method of taking out other vehicles.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Monkey MAC
killer taxi company
1082
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Posted - 2013.11.30 12:00:00 -
[30] - Quote
Alpha 443-6732 wrote:Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
Yeah! Let's not have something that is more effective at killing infantry than infantry because I don't feel like it! Even though there are dozens of countermeasures to the role!
Maybe if you stop painting infantry with one colour you might understand what I mean. Your tank is nothing more than a weapon, it will be good at some roles but not others, but at no point should excel more than its counterparts outside of its niche.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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True Adamance
Amarr Templars Amarr Empire
4448
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Posted - 2013.11.30 12:11:00 -
[31] - Quote
Monkey MAC wrote:Alpha 443-6732 wrote:Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
Yeah! Let's not have something that is more effective at killing infantry than infantry because I don't feel like it! Even though there are dozens of countermeasures to the role! Maybe if you stop painting infantry with one colour you might understand what I mean. Your tank is nothing more than a weapon, it will be good at some roles but not others, but at no point should excel more than its counterparts outside of its niche.
Meh I've been on both sides 20mill combined SP in infantry across most characters I have made, rolled with every corp imaginable from OH, to Teamplayers, to Dead Six, and more.
Infantry is infantry we're all the same. KILL MAIM BURN! That's basically our motto. If we have to take time out from that its to fun, it needs to be nerfed is the general consensus I have most often heard.
And I have heard every argument from Tanks are OP cause we cant blow them up with normal grenades, I have to spec into a new class of weapons to do what to a dropship?, and an oldie but a goodie, if my weapon even slightly takes a nerf then it'll be TANK 514 not AR514....
All are pretty laughable reasons and for that is why I don't take Infantry seriously when we try to talk balance....
Consequently I don't really take Tankers seriously either....
But my main point is....infantry only comes in one colour, a KILL MAIM BURN BLOOD FOR THE BLOOD GOD red. Doesn't matter how you try to tell me what shade you are tactical, thoughtful, team oriented. Red is still red.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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CharCharOdell
1703
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Posted - 2013.11.30 12:55:00 -
[32] - Quote
Swarms and yolonades should be a hard counter to LAVs but a soft counter to HAVs and drop ships. Forges should be a hard counter to dropships HAVs should win vs all except an assault dropship
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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KalOfTheRathi
Nec Tributis
913
|
Posted - 2013.11.30 13:01:00 -
[33] - Quote
No. I do not agree. It is not true on a real battlefield and there is little indication that it will be true in the future.
If installations weren't equipped with junk weapons they should be able to pop you with one round like a 155mm HE can do today.
If you only want to run tank versus tank. Then you need to find a different game. |
Alpha 443-6732
232
|
Posted - 2013.11.30 19:45:00 -
[34] - Quote
Monkey MAC wrote:Alpha 443-6732 wrote:Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
Yeah! Let's not have something that is more effective at killing infantry than infantry because I don't feel like it! Even though there are dozens of countermeasures to the role! Maybe if you stop painting infantry with one colour you might understand what I mean. Your tank is nothing more than a weapon, it will be good at some roles but not others, but at no point should excel more than its counterparts outside of its niche.
Part of its niche is having significantly more offense AND defense than infantry, so I don't understand what you're saying. One man operating a tank can't be better than one infantry operating a tank? HAH!
Why should we pay 1.2 mil isk to do a job infantry can do much better (at this point)?
Why do you think a tank is only a weapon? A forge and duvolle can perform just as well, with (at the least) 10x less cost per suit.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Demetrius Grenaline
Imperfect Bastards
0
|
Posted - 2013.11.30 20:06:00 -
[35] - Quote
SILVERBACK 02 wrote:The dark cloud wrote:yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle. You just wait till i dig a hole and put 60 remote explosives inside of it. Then i wait for you to drive over it and boom a big ass explosion. not tanks.. that have class 5 choban armour mesh... something the americans have been trying to get there hands on for years now but the british military will never release such documents
America has had access to Chobhan* Armour for years, and it's currently fitted on the M1 Abrams MBT. |
Hecarim Van Hohen
Knights of Eternal Darkness
307
|
Posted - 2013.11.30 20:12:00 -
[36] - Quote
KalOfTheRathi wrote:No. I do not agree. It is not true on a real battlefield and there is little indication that it will be true in the future. If installations weren't equipped with junk weapons they should be able to pop you with one round like a 155mm HE can do today. If you only want to run tank versus tank. Then you need to find a different game.
World of Tanks
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3896
|
Posted - 2013.11.30 20:14:00 -
[37] - Quote
SILVERBACK 02 wrote:The dark cloud wrote:yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle. You just wait till i dig a hole and put 60 remote explosives inside of it. Then i wait for you to drive over it and boom a big ass explosion. not tanks.. that have class 5 choban armour mesh... something the americans have been trying to get there hands on for years now but the british military will never release such documents Special mesh or not, during the armored push into Baghdad in 2003, the American tanks took hundreds of RPG hits, and the only tank to be disabled was one that was hit in the exhaust grille by a recoiless-rifle. The RPGs only set the bags on their carriage racks on fire.
That said, making infantry useless against vehicles is bad for gameplay, and gameplay>reality.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Spkr4theDead
Red Star. EoN.
1386
|
Posted - 2013.11.30 22:11:00 -
[38] - Quote
Vitharr Foebane wrote:SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. My double complex damage modded Wiyrkomi Breach Forge Gun disagrees... violently =.= If something can take down a Bolas in 2 shots, it's overpowered. This coming from someone with proficiency 3 in forge guns.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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SILVERBACK 02
SVER True Blood Public Disorder.
409
|
Posted - 2013.11.30 22:47:00 -
[39] - Quote
Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
are you an idiot!!???
so you want one 100k proto suit to be the same worth as a 2.3 mil isk tank?>>? you nooob go home
level 0 forum warrior
self-proclaimed slayer
weapon of choice:
GEK-38 gallante assault rifle
-STB infantry
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Xender17
Ahrendee Mercenaries EoN.
940
|
Posted - 2013.11.30 22:56:00 -
[40] - Quote
Darken-Sol wrote:What would anti vehicle weapons do? Minus the SL probably what they seem to do more of. Kill infantry.
What the fox say?
|
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Monkey MAC
killer taxi company
1091
|
Posted - 2013.12.01 00:23:00 -
[41] - Quote
SILVERBACK 02 wrote:Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
are you an idiot!!??? so you want one 100k proto suit to be the same worth as a 2.3 mil isk tank?>>? you nooob go home Yes please continue to only gleen half of my point. Make assumptions based on your closed perspective. Tell me im a noob based on views you accuse me of having.
However to answer your question directly. No im not an idiot, you obviously have trouble following my argument.
Yes, a tank with out support should not be worth more than a medium suit on the battlefield. Without support he should have the equivalent strength of 1 infantry player.
No alpha, that does not mean a tanker should not be any better at driving a tank, I mean a tank without support should be of no more use than a soilder with an assault rifle.
HOWEVER a tank with good and relevant support SHOULD have the more than equivalent strength of 1 infantry player, so to should the infantry. To put it mathmatically
1 AR == 1 AR 1 TANK == 1 AR 1 TANK + 1 AR > 2 AR
Alpha, yes I do believe a tank is a weapon, it is bought, wielded and operated by a single person. If you want get real technical its actually a drop suit with a weapon nothing more. NO that does not mean I think tanks should require multiple people to run, thats unfair. But tanks are no different to any other suit/weapon combo.
They should excel in their niche and have a prelevant weakness that is not the same combo. A tanks niche is effectively to be close infantry ground support.
That means drawing enemy fire, ultimately their attention as well. Suppressing enemy combatants. And providing both fire support and breaching protection against entrenched locations.
That DOES NOT mean kill every mother-****** you see.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Atiim
Living Like Larry Schwag
1475
|
Posted - 2013.12.01 00:28:00 -
[42] - Quote
I gotta favorite this.
And people said I was exaggerating when I said pilots want to be the only counter to themselves.
Thanks bro, here's 1 ISK. Don't spend it all in one place
(Also, your a terrible troll)
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1477
|
Posted - 2013.12.01 00:41:00 -
[43] - Quote
SILVERBACK 02 wrote: BOOOM! there you go i was waiting for someone to say this^^
so what do you think infantry players do?? the best fit logi slayer seems to have the best kdr at the end of the match no matter how many miltia suit blueberrys are thrown at it...
BALANCE IS THERE.
You have no idea how infantry mechanics work do you?
A PRO suit, no matter what class or tier is capable of being destroyed by another suit regardless of class or tier.
What you are suggesting is not balanced, as it forces people to skill into vehicles to destroy vehicles, which would remove the Anti-Vehicle class completly, not that vehicle pilots and the LOLTank Brigade wouldn't like this.
That is the exact definition of Tank 514.
Check out my corp's new website here :D
-HAND
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2587
|
Posted - 2013.12.01 00:43:00 -
[44] - Quote
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
Thats stupid
The game is supossd to be Rock/paper/scissors.
Something beings its OWN counter is ONLY fine,if it cannot harm anything else. In the Case that Tanks are so powerful they can only destroy each other then they should not be able to kill infantry.
Its called balance.
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2588
|
Posted - 2013.12.01 00:51:00 -
[45] - Quote
Let me elaborate:
Av takes out Vehicles Vehicles Take down Infantry Infantry takes down AV
See ? Rock/Paper/scissors
But you want to be Rock with no paper. You want: GÖªTank kills AV GÖªTank kills Infantry GÖªTanks Kill Tanks
I mean, SERIOUSLY, tankers are demented... I see how you guys can like this idea, but CCP SHOULD NOT LISTEN to any of you. LOL
MAdmen....
The Best Damage Mod, its a Headshot....
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CharCharOdell
1706
|
Posted - 2013.12.01 02:25:00 -
[46] - Quote
Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
so you want tanks to have 1000 HP and 800 DPS? That's your average AR fit on a gallogi.
Exactly how would this work?
You have no idea and nobody else does.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
|
Alpha 443-6732
232
|
Posted - 2013.12.01 03:16:00 -
[47] - Quote
KING CHECKMATE wrote:Let me elaborate:
Av takes out Vehicles Vehicles Take down Infantry Infantry takes down AV
See ? Rock/Paper/scissors
But you want to be Rock with no paper. You want: GÖªTank kills AV GÖªTank kills Infantry GÖªTanks Kill Tanks
I mean, SERIOUSLY, tankers are demented... I see how you guys can like this idea, but CCP SHOULD NOT LISTEN to any of you. LOL
MAdmen....
So you actually want this game to be as simple as a game of rock paper scissors? You're deluded.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
232
|
Posted - 2013.12.01 03:19:00 -
[48] - Quote
Monkey MAC wrote:SILVERBACK 02 wrote:Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
are you an idiot!!??? so you want one 100k proto suit to be the same worth as a 2.3 mil isk tank?>>? you nooob go home Yes please continue to only gleen half of my point. Make assumptions based on your closed perspective. Tell me im a noob based on views you accuse me of having. However to answer your question directly. No im not an idiot, you obviously have trouble following my argument. Yes, a tank with out support should not be worth more than a medium suit on the battlefield. Without support he should have the equivalent strength of 1 infantry player. No alpha, that does not mean a tanker should not be any better at driving a tank, I mean a tank without support should be of no more use than a soilder with an assault rifle. HOWEVER a tank with good and relevant support SHOULD have the more than equivalent strength of 1 infantry player, so to should the infantry. To put it mathmatically 1 AR == 1 AR 1 TANK == 1 AR 1 TANK + 1 AR > 2 AR Alpha, yes I do believe a tank is a weapon, it is bought, wielded and operated by a single person. If you want get real technical its actually a drop suit with a weapon nothing more. NO that does not mean I think tanks should require multiple people to run, thats unfair. But tanks are no different to any other suit/weapon combo. They should excel in their niche and have a prelevant weakness that is not the same combo. A tanks niche is effectively to be close infantry ground support. That means drawing enemy fire, ultimately their attention as well. Suppressing enemy combatants. And providing both fire support and breaching protection against entrenched locations. That DOES NOT mean kill every mother-****** you see.
And why do you believe this?
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
232
|
Posted - 2013.12.01 03:34:00 -
[49] - Quote
Hecarim Van Hohen wrote:
Penetration (total annihilation) kills are not the only way to take out a tank.
A mobility kill: (or M-kill) in armoured warfare is a weapon or vehicle that is immobilized
A firepower kill: damage inflicted by a weapon on a vehicle that destroys its weapon systems, or substantially reduces its ability to deliver weapons accurately
A catastrophic kill, K-Kill or complete kill refers to damage inflicted on an armored vehicle that amounts to complete destruction of the vehicle, rendering it both permanently non-functional and unrepirable (only option for AV atm besides harassing it)
So before infantry AV can harm tanks by disabling it's movement and/or hinder it's damage output this is kinda out of the question but, as always, I might be wrong here.
Here's an idea, how about infantry have weapons that are better at disabling tanks in weak points than doing just straight armor/shield damage to them? It would even give them a niche, mines would be more useful and dumb tankers will get abused easily (even when they use the best of tanks) by smart AVers. The tracks, main gun, fuel tank/reactor would all have flat health values that could not be modified, so accurate fire from infantry could easily disable a tank without actually blowing it up and costing the tanker ISK (though they easily could, now that the tanker is immobilized and can't escape).
Maybe, what we need here is simply more mechanics instead of a competition on just who can do more damage to vehicles? Even webifiers would add a large balancing factor to infantry vs. tank combat (who cares if your swarm only does 1200 or so dmg, if the vehicle is immobilized, he's condemned!). Also, AVers would need WP for dealing critical hits to tanks, IN ADDITION to WP for doing straight up damage and destroying tanks.
So basically, the vehicle hitboxes are archaic, revamp them and add more mechanics to vehicle vs. vehicle/infantry combat.
Any other suggestions?
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Benjamin Ciscko
The Generals General Tso's Alliance
255
|
Posted - 2013.12.01 03:51:00 -
[50] - Quote
AV should be used to take out retreating tanks (basically a tank with It's mods off) Coordinated AV 4 guys or more millions into AV hitting the tank simultaneously AV should give your teams tank the edge it needs to win a tank battle DS should be able to take out tanks or at least cause a retreat Tanks should be the primary solution to take out other Tanks
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Alpha 443-6732
232
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Posted - 2013.12.01 03:54:00 -
[51] - Quote
Benjamin Ciscko wrote:AV should be used to take out retreating tanks (basically a tank with It's mods off) Coordinated AV 4 guys or more millions into AV hitting the tank simultaneously AV should give your teams tank the edge it needs to win a tank battle DS should be able to take out tanks or at least cause a retreat Tanks should be the primary solution to take out other Tanks
Not current dropships, right? Assault dropships aren't necessarily designed with anti-vehicle usage in mind. Jets with air to ground missiles would fair much better in that role IMO.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2600
|
Posted - 2013.12.01 04:02:00 -
[52] - Quote
Alpha 443-6732 wrote:KING CHECKMATE wrote:Let me elaborate:
Av takes out Vehicles Vehicles Take down Infantry Infantry takes down AV
See ? Rock/Paper/scissors
But you want to be Rock with no paper. You want: GÖªTank kills AV GÖªTank kills Infantry GÖªTanks Kill Tanks
I mean, SERIOUSLY, tankers are demented... I see how you guys can like this idea, but CCP SHOULD NOT LISTEN to any of you. LOL
MAdmen.... So you actually want this game to be as simple as a game of rock paper scissors? You're deluded.
Still better than tanks being their only true counter.
The Best Damage Mod, its a Headshot....
|
Alpha 443-6732
232
|
Posted - 2013.12.01 04:16:00 -
[53] - Quote
KING CHECKMATE wrote:Alpha 443-6732 wrote:KING CHECKMATE wrote:Let me elaborate:
Av takes out Vehicles Vehicles Take down Infantry Infantry takes down AV
See ? Rock/Paper/scissors
But you want to be Rock with no paper. You want: GÖªTank kills AV GÖªTank kills Infantry GÖªTanks Kill Tanks
I mean, SERIOUSLY, tankers are demented... I see how you guys can like this idea, but CCP SHOULD NOT LISTEN to any of you. LOL
MAdmen.... So you actually want this game to be as simple as a game of rock paper scissors? You're deluded. Still better than tanks being their only true counter.
Of course it would be. Only the dumb tankers say that.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Monkey MAC
killer taxi company
1092
|
Posted - 2013.12.01 12:00:00 -
[54] - Quote
Alpha 443-6732 wrote:Monkey MAC wrote:SILVERBACK 02 wrote:Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
are you an idiot!!??? so you want one 100k proto suit to be the same worth as a 2.3 mil isk tank?>>? you nooob go home Yes please continue to only gleen half of my point. Make assumptions based on your closed perspective. Tell me im a noob based on views you accuse me of having. However to answer your question directly. No im not an idiot, you obviously have trouble following my argument. Yes, a tank with out support should not be worth more than a medium suit on the battlefield. Without support he should have the equivalent strength of 1 infantry player. No alpha, that does not mean a tanker should not be any better at driving a tank, I mean a tank without support should be of no more use than a soilder with an assault rifle. HOWEVER a tank with good and relevant support SHOULD have the more than equivalent strength of 1 infantry player, so to should the infantry. To put it mathmatically 1 AR == 1 AR 1 TANK == 1 AR 1 TANK + 1 AR > 2 AR Alpha, yes I do believe a tank is a weapon, it is bought, wielded and operated by a single person. If you want get real technical its actually a drop suit with a weapon nothing more. NO that does not mean I think tanks should require multiple people to run, thats unfair. But tanks are no different to any other suit/weapon combo. They should excel in their niche and have a prelevant weakness that is not the same combo. A tanks niche is effectively to be close infantry ground support. That means drawing enemy fire, ultimately their attention as well. Suppressing enemy combatants. And providing both fire support and breaching protection against entrenched locations. That DOES NOT mean kill every mother-****** you see. And why do you believe this?
Believe what? Why a tank works like a weapon is already there.
If you mean how a tank should be used, this based off modern military tanks. Even if a modern tank were fully automated it still needs support in urban combat areas, in open ground tanks will rule.
CharChar I did not say nerf them to dropsuit health and damage levels. But a tank is a dropsuit it is not a special case that should be defeated only by itself.
If you ask why believe that, its called escalation gameplay, which in game like this, is bad. Escalation gameplay requires many more levels than would make sense in this game.
Examples of escalation gameplay: XCOM Civilisation V Risk
What we want is circular gameplay, what this means is there is no top of the food chain. So tanks will be weak to something other than tanks. It doesn't have to be AV but somewhere pure INFANTRY have to be able to beat something.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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KalOfTheRathi
Nec Tributis
917
|
Posted - 2013.12.01 13:07:00 -
[55] - Quote
The most consistent QQ Kitten burst of pure emotion from tankers is ISK. As in a 1.4M ISK tank should not be taken out by a 147K ISK something that is not a tank.
Which is utter bullshit.
I have trouble with kids of a certain age, teen to early adult in many cases. The word 'entitled' comes up repeatedly. They believe because they were born without enough cash in their butt to live comfortably for the rest of their lives without doing anything at all then life sucks and is unfair. Hugely unfair.
Somehow these ISK tankers seem to ring like the same set of whine chimes. Rap them once and its is all about ISK, my ISK, my ISK reverberating in the distance.
So why is that different from the QQ Tankers? It ain't little tanker babes. You spent a chunk of change. You got popped. HTFU. Remember that? Well you better. Because it is the motto of CCP/Mothership and it ain't changing.
If you cannot afford to lose it, don't bring it out.
But, we will enjoy your QQ our little Tanker Kittens. Once 1.7 hammers the truth of fragile tanks down your throats and the very limited modules will mean you spend all your time behind the red line, just remember. Please come to the forums so we can read your QQ. The rest of us need a laugh. Don't forget to post how much the tank you lost cost in ISK or AUR.
Expensive QQ are the bestest.
Welcome to DUST
* Although the Toxins have never done any latent damage like documented. Which is fine, none of the documentation was ever right and CCP/Shanghai has never cared. Nor will they, I expect. Truth and honorable actions, not being a New Eden sort of thing. |
Lorhak Gannarsein
639
|
Posted - 2013.12.01 14:23:00 -
[56] - Quote
For sure the best counter for a tank should be a tank.
But the only counter?
I want what you're smoking! |
Monkey MAC
killer taxi company
1094
|
Posted - 2013.12.01 17:30:00 -
[57] - Quote
Lorhak Gannarsein wrote:For sure the best counter for a tank should be a tank. But the only counter? I want what you're smoking! Monkey MAC wrote:3) Infantry only become good for capping points Only saw your conversation after posting, so here's an edit! Basically, I think it's somewhat disingenuous to suggest that a tank should be worth no more than an assault dropsuit (if you are in fact, as I presume, referring to its combat abilities) considering your quote. A tank is not like a dropsuit - it's entirely a niche item; it can perform one role, and one role only. In my tank, I can kill (and scatter the enemy, more importantly) more effectively than any protosuit (and if my blaster had decent hit detection.... but that's another matter ). What I can't provide is any kind of versatility. In an Assault dropsuit, I can slay, cap points and provide limited support. In a Logistics dropsuit, I can slay, cap points and provide ample support. In a Scout dropsuit... but you get the idea. A tank should be equivalent to somewhat more than a heavy suit, considering that the heavy suit is primarily a slayer suit (however poorly it performs that role) considering its lack of any support ability (I am referring, of course, to the absence of an equipment slot). In its niche, a tank should be unmatched. Unlike any other dropsuit, or even vehicle, an HAV is capable of performing only one role to any acceptable standard (in other words, it's not even capable of acting as a mobile spawnpoint, like a DS, or even an effective transport, like a LAV). There is no legitimate reason why any infantry suit should be able to match the HAV in its niche. Now, having made that point, I'm going to move on to OP's point. Even if the infantry has sacrificed its primary weapons slot for an AV-type weapon (or is one of those assholes who primaries grenades as AV) it still has far greater versatility than a tank; in fact, a tank that's fitted for primary AV is generally poor at anti-infantry action, and so has even smaller a niche than under normal circumstances. I think, for that reason, that the primary AV weapon on the field should be a tank, and that infantry AV should be supplemental (significant, but not catastrophic as it currently is). Certainly I don't think that a single AV player should be capable of utterly negating the entire opposing team's effective vehicle usage (assuming the other side is using equivalently tiered gear). And I avoided mentioning ISK for a very good reason (though I'd not say no to a significant price drop even were it accompanied by a nerf or two).
Fair enough, nice to see someone with logical arguements, in truth it would be better comparing to heavy but I merely wanted to get the point across.
However your definition of a tanks niche is my main problem, while I don't disagree with your statement that niche weapon should dominate in its niche.
To label a tanks niche as slaughter, is incredibly narrow minded, you are a vehicke, your niche is providin vehicle support. That in the case of a tank is offensively based, quite correctly. However that does not mean a tank should guarantee taking control of an entrenched position, it doesn't mean the mindless slaughter of hundreds of enemy mercs.
A tank is a tactical tool, often the spearhead of an assault, it breakes the line, fractures it, allowing infantry and other ground units such as mechs lav mav, mtacs etc, to assault the enemy on an advantagous battle ground.
What im saying is a tank, without support should have the tactical worth of a dropsuit. If you are assaulting an entrenched pisition, I would expect a tank to fair no better than an infantry unit.
But unlike infantry, its worth multiples as he gains more support. You might still only use one tank, but the fact you didn't send him in alone means he isn't completly useless. make sense?
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Alpha 443-6732
236
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Posted - 2013.12.01 19:23:00 -
[58] - Quote
Lorhak Gannarsein wrote:For sure the best counter for a tank should be a tank. But the only counter? I want what you're smoking! Monkey MAC wrote:3) Infantry only become good for capping points Only saw your conversation after posting, so here's an edit! Basically, I think it's somewhat disingenuous to suggest that a tank should be worth no more than an assault dropsuit (if you are in fact, as I presume, referring to its combat abilities) considering your quote. A tank is not like a dropsuit - it's entirely a niche item; it can perform one role, and one role only. In my tank, I can kill (and scatter the enemy, more importantly) more effectively than any protosuit (and if my blaster had decent hit detection.... but that's another matter ). What I can't provide is any kind of versatility. In an Assault dropsuit, I can slay, cap points and provide limited support. In a Logistics dropsuit, I can slay, cap points and provide ample support. In a Scout dropsuit... but you get the idea. A tank should be equivalent to somewhat more than a heavy suit, considering that the heavy suit is primarily a slayer suit (however poorly it performs that role) considering its lack of any support ability (I am referring, of course, to the absence of an equipment slot). In its niche, a tank should be unmatched. Unlike any other dropsuit, or even vehicle, an HAV is capable of performing only one role to any acceptable standard (in other words, it's not even capable of acting as a mobile spawnpoint, like a DS, or even an effective transport, like a LAV). There is no legitimate reason why any infantry suit should be able to match the HAV in its niche. Now, having made that point, I'm going to move on to OP's point. Even if the infantry has sacrificed its primary weapons slot for an AV-type weapon (or is one of those assholes who primaries grenades as AV) it still has far greater versatility than a tank; in fact, a tank that's fitted for primary AV is generally poor at anti-infantry action, and so has even smaller a niche than under normal circumstances. I think, for that reason, that the primary AV weapon on the field should be a tank, and that infantry AV should be supplemental (significant, but not catastrophic as it currently is). Certainly I don't think that a single AV player should be capable of utterly negating the entire opposing team's effective vehicle usage (assuming the other side is using equivalently tiered gear). And I avoided mentioning ISK for a very good reason (though I'd not say no to a significant price drop even were it accompanied by a nerf or two).
This is what I've been trying to say the entire time. Thank you.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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CYRAX SERVIUS
Death Firm.
271
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Posted - 2013.12.01 20:04:00 -
[59] - Quote
Mobius Wyvern wrote:SILVERBACK 02 wrote:The dark cloud wrote:yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle. You just wait till i dig a hole and put 60 remote explosives inside of it. Then i wait for you to drive over it and boom a big ass explosion. not tanks.. that have class 5 choban armour mesh... something the americans have been trying to get there hands on for years now but the british military will never release such documents Special mesh or not, during the armored push into Baghdad in 2003, the American tanks took hundreds of RPG hits, and the only tank to be disabled was one that was hit in the exhaust grille by a recoiless-rifle. The RPGs only set the bags on their carriage racks on fire. That said, making infantry useless against vehicles is bad for gameplay, and gameplay>reality. Rpg is not an anti tank weapon.
CEO
Invictus Maneo~ "I remain unvanquished"
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CYRAX SERVIUS
Death Firm.
271
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Posted - 2013.12.01 20:10:00 -
[60] - Quote
Took out two maddys this morning, yummy.
CEO
Invictus Maneo~ "I remain unvanquished"
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Spkr4theDead
Red Star. EoN.
1387
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Posted - 2013.12.01 20:16:00 -
[61] - Quote
CYRAX SERVIUS wrote:Took out two maddys this morning, yummy. Were they poorly fit and in a static position with no modules running?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Benjamin Ciscko
The Generals General Tso's Alliance
255
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Posted - 2013.12.01 20:16:00 -
[62] - Quote
KalOfTheRathi wrote:The most consistent QQ Kitten burst of pure emotion from tankers is ISK. As in a 1.4M ISK tank should not be taken out by a 147K ISK something that is not a tank. Which is utter bullshit. I have trouble with kids of a certain age, teen to early adult in many cases. The word 'entitled' comes up repeatedly. They believe because they were born without enough cash in their butt to live comfortably for the rest of their lives without doing anything at all then life sucks and is unfair. Hugely unfair. Somehow these ISK tankers seem to ring like the same set of whine chimes. Rap them once and its is all about ISK, my ISK, my ISK reverberating in the distance. So why is that different from the QQ Tankers? It ain't little tanker babes. You spent a chunk of change. You got popped. HTFU. Remember that? Well you better. Because it is the motto of CCP/Mothership and it ain't changing. If you cannot afford to lose it, don't bring it out. But, we will enjoy your QQ our little Tanker Kittens. Once 1.7 hammers the truth of fragile tanks down your throats and the very limited modules will mean you spend all your time behind the red line, just remember. Please come to the forums so we can read your QQ. The rest of us need a laugh. Don't forget to post how much the tank you lost cost in ISK or AUR. Expensive QQ are the bestest. Welcome to DUST * Although the Toxins have never done any latent damage like documented. Which is fine, none of the documentation was ever right and CCP/Shanghai has never cared. Nor will they, I expect. Truth and honorable actions, not being a New Eden sort of thing. So I should just abandon tanks then.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Atiim
Living Like Larry Schwag
1496
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Posted - 2013.12.01 23:06:00 -
[63] - Quote
If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance.
My Very First Thread About Tanks
-HAND
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
89
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Posted - 2013.12.01 23:19:00 -
[64] - Quote
Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance.
you will notice that only like 3% of us support being the only counter to ourselves....
but seriously... I didn't expect this to escalate this slowly, I thought the shitstorm would start on the 1st page
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Atiim
Living Like Larry Schwag
1497
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Posted - 2013.12.01 23:28:00 -
[65] - Quote
Shokhann Echo wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. you will notice that only like 3% of us support being the only counter to ourselves.... but seriously... I didn't expect this to escalate this slowly, I thought the shitstorm would start on the 1st page (Please tell me, must you use so many line spaces?)
And you also can't be the best counter to yourselves as well. So yeah that encompasses about the other 97% of HAV Pilots.
If HAVs are the best counter to themselves, then make infantry the best counter to themselves.
You can however, be an equal counter to AV.
My Very First Thread About Tanks
-HAND
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CharCharOdell
1710
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Posted - 2013.12.02 03:59:00 -
[66] - Quote
Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance.
well this isnt CoD either and we cant be turning into light weapon 514.
And yes, tanks HAVE to be anti everything. The balance on it is that we get maybe 30 seconds MAX to engage an enemy before we pop like glass to one guy with a forge gun or swarm launcher.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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SGT NOVA STAR
Ahrendee Mercenaries
124
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Posted - 2013.12.02 04:58:00 -
[67] - Quote
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. Sure why not, makes sense. I'm just waiting for ccp to say "here's are changes, deal with it and shut up."
Been hunting Graboids in my Kubera since 2012
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Monkey MAC
Lost Millennium
1101
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Posted - 2013.12.02 06:28:00 -
[68] - Quote
CharCharOdell wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. well this isnt CoD either and we cant be turning into light weapon 514. And yes, tanks HAVE to be anti everything. The balance on it is that we get maybe 30 seconds MAX to engage an enemy before we pop like glass to one guy with a forge gun or swarm launcher.
You don't HAVE to be anti everything. You don't HAVE to be no counter
As I have said before, in this game there can be no top of the food chain, that's escalation. ESCALATION IS BAD
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
90
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Posted - 2013.12.02 06:32:00 -
[69] - Quote
Atiim wrote:Shokhann Echo wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. you will notice that only like 3% of us support being the only counter to ourselves.... but seriously... I didn't expect this to escalate this slowly, I thought the shitstorm would start on the 1st page (Please tell me, must you use so many line spaces?) And you also can't be the best counter to yourselves as well. So yeah that encompasses about the other 97% of HAV Pilots. If HAVs are the best counter to themselves, then make infantry the best counter to themselves. You can however, be an equal counter to AV.
if both tanks and av are equal against tanks, then why skill into tanks when av can do the job just as good at a much, much cheaper price?
by making infantry equally effective against vehicles as tanks are, your basically making this call of duty 514 because everyone will go towards the infantry side because its cheaper, and far more efficient.
the only way to balance it out truly is to make vehicles the best counter to itself, but have av as an alternative that's not as powerful but is still effective.
enemy vehicles get suppressed by friendly tankers, friendly infantry is free to hack objectives and get the small ground work done. the tanks do the enemy suppression and destruction and infantry still get their jobs done. with av on the field, there is no reason to bring in vehicles because mainly... well... vehicles are ****.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Monkey MAC
Lost Millennium
1101
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Posted - 2013.12.02 06:58:00 -
[70] - Quote
Shokhann Echo wrote:Atiim wrote:Shokhann Echo wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. you will notice that only like 3% of us support being the only counter to ourselves.... but seriously... I didn't expect this to escalate this slowly, I thought the shitstorm would start on the 1st page (Please tell me, must you use so many line spaces?) And you also can't be the best counter to yourselves as well. So yeah that encompasses about the other 97% of HAV Pilots. If HAVs are the best counter to themselves, then make infantry the best counter to themselves. You can however, be an equal counter to AV. if both tanks and av are equal against tanks, then why skill into tanks when av can do the job just as good at a much, much cheaper price? by making infantry equally effective against vehicles as tanks are, your basically making this call of duty 514 because everyone will go towards the infantry side because its cheaper, and far more efficient. the only way to balance it out truly is to make vehicles the best counter to itself, but have av as an alternative that's not as powerful but is still effective. enemy vehicles get suppressed by friendly tankers, friendly infantry is free to hack objectives and get the small ground work done. the tanks do the enemy suppression and destruction and infantry still get their jobs done. with av on the field, there is no reason to bring in vehicles because mainly... well... vehicles are ****.
AV == Tanks != Infantry == Tanks
If tanks are so much better than infantry, why skill into infantry, when the power of tanks is so much better? If you make tanks the only viable counter to them selves, every match will be filled to the brim with tanks, while some poor blueberry is holed up in a corner somewhere because as soon as he leaves that spot he gets butchered by the 50 bizzilion tanks rolling around.
And what if one side doesn't have a tanker? No tanker has answered that?
WHAT HAPPENS WHEN THERE IS ONLY ONE TANK ON THE FIELD?
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Lorhak Gannarsein
645
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Posted - 2013.12.02 07:57:00 -
[71] - Quote
Monkey MAC wrote:Fair enough, nice to see someone with logical arguements, in truth it would be better comparing to heavy but I merely wanted to get the point across.
Please be accurate with your points, then; part of the problem we have on these forums as far as the whole vehicle:infantry dynamic is concerned is the rampant exaggeration. It makes it very difficult to actually argue a point when everyone's arguments consist of nothing more than strawmen and ad hominem.
>>>To label a tanks niche as slaughter, is incredibly narrow minded, you are a vehicke, your niche is providin vehicle support. That in the case of a tank is offensively based, quite correctly. However that does not mean a tank should guarantee taking control of an entrenched position, it doesn't mean the mindless slaughter of hundreds of enemy mercs.
I never said it should. All I said is that there should be no role in the game that is superior at assaulting an entrenched position to an HAV.
>>>What im saying is a tank, without support should have the tactical worth of a dropsuit. If you are assaulting an entrenched pisition, I would expect a tank to fair no better than an infantry unit.
This is plain wrong; an HAV should be far superior for assaulting an entrenched position. This is because an HAV is utterly incapable of holding a position, except through extermination. Its inability to hack a point makes using an HAV against an objective completely futile.
>>>But unlike infantry, its worth multiples as he gains more support. You might still only use one tank, but the fact you didn't send him in alone means he isn't completly useless. make sense?
A tank is about as useful for capturing a point as a single infantryman; very few mercs are capable of solo-assaulting a point, simply because they can't hack the point before more reds spawn.
Atiim wrote:This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance.
I actually agree; I think that the current Gunnlogi is a good example of this in action; it's very difficult to fit a Gunnlogi to be effective at both AV and AP simultaneously, at least to the extent that the Madrugar is.
Also, could people PLEASE quit with the "World of Tanks" and "Tank514" and "CoD is that way ----->" BS?
AV == Tanks != Infantry == Tanks
Monkey MAC wrote:If tanks are so much better than infantry, why skill into infantry, when the power of tanks is so much better? If you make tanks the only viable counter to them selves, every match will be filled to the brim with tanks, while some poor blueberry is holed up in a corner somewhere because as soon as he leaves that spot he gets butchered by the 50 bizzilion tanks rolling around.
And what if one side doesn't have a tanker? No tanker has answered that?
WHAT HAPPENS WHEN THERE IS ONLY ONE TANK ON THE FIELD?
Lorhak Gannarsein wrote:I think, for that reason, that the primary AV weapon on the field should be a tank, and that infantry AV should be supplemental (significant, but not catastrophic as it currently is). Certainly I don't think that a single AV player should be capable of utterly negating the entire opposing team's effective vehicle usage (assuming the other side is using equivalently tiered gear).
(Emphasis added).
I feel like 2 AV players of equivalent meta level should be capable of eliminating a tank approximately as quickly as a tank could, so that infantry still have a role in AV, in the event that they have no allied tanker, and to allow allied tankers to 'punch above their weight', so to speak.
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Monkey MAC
Lost Millennium
1101
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Posted - 2013.12.02 09:08:00 -
[72] - Quote
Yes this really what infantry want, the main problem comes from the fact that we are tackling the issue from an infantry perspective, therin tankers can't see things from our view.
Lorhak Gannarsein wrote:
>>>What im saying is a tank, without support should have the tactical worth of a dropsuit. If you are assaulting an entrenched pisition, I would expect a tank to fair no better than an infantry unit.
This is plain wrong; an HAV should be far superior for assaulting an entrenched position. This is because an HAV is utterly incapable of holding a position, except through extermination. Its inability to hack a point makes using an HAV against an objective completely futile.
A HAV will be far superior at assaulting a position, but not by itself. If the tank is solo assaulting an entrenched position it shouldn't really fair any better.
Lorhak Gannarsein wrote: I feel like 2 AV players of equivalent meta level should be capable of eliminating a tank approximately as quickly as a tank could, so that infantry still have a role in AV, in the event that they have no allied tanker, and to allow allied tankers to 'punch above their weight', so to speak.
This seems perfectly fair to me, it still requires a co-operative effort, means we aren't DEPENDENT upon tanks, and makes for much fairer play, in all honesty I just wish all tankers would see it this way.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Alpha 443-6732
239
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Posted - 2013.12.03 00:18:00 -
[73] - Quote
Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance.
Prime example of a strawman argument right here (No one actually wants their tank to be the end all be all weapon).
All we want is a tank mounted gun to do more damage than a hand cannon, simple as that. Tanks will be awkward to play after 1.7, because engagements may not always line up in phase with your CD timers. When infantry get webifiers (which will be soon), you infantry will easily be able to ambush tanks, because they would be immobile AND huge targets for your weapons to hit.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Benjamin Ciscko
The Generals General Tso's Alliance
259
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Posted - 2013.12.03 00:20:00 -
[74] - Quote
Alpha 443-6732 wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. Prime example of a strawman argument right here (No one actually wants their tank to be the end all be all weapon). All we want is a tank mounted gun to do more damage than a hand cannon, simple as that. Tanks will be awkward to play after 1.7, because engagements may not always line up in phase with your CD timers. When infantry get webifiers (which will be soon), you infantry will easily be able to ambush tanks, because they would be immobile AND huge targets for your weapons to hit. IKR I can kill a tank faster by spamming Nuclear baseballs than with my 1 mil ISK proto turret.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Atiim
Living Like Larry Schwag
1540
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Posted - 2013.12.03 02:13:00 -
[75] - Quote
Spkr4theDead wrote:CYRAX SERVIUS wrote:Took out two maddys this morning, yummy. Were they poorly fit and in a static position with no modules running? Probably both
My Very First Thread About Tanks
-HAND
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True Adamance
Amarr Templars Amarr Empire
4495
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Posted - 2013.12.03 02:17:00 -
[76] - Quote
Atiim wrote:Spkr4theDead wrote:CYRAX SERVIUS wrote:Took out two maddys this morning, yummy. Were they poorly fit and in a static position with no modules running? Probably both I'm bored of this, lets talk about weapons of mass Dakka and Explodeyness that could wreck dirty regular infantry and Assault dropships.
No one likes them right?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Atiim
Living Like Larry Schwag
1540
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Posted - 2013.12.03 02:26:00 -
[77] - Quote
Alpha 443-6732 wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. Prime example of a strawman argument right here (No one actually wants their tank to be the end all be all weapon). All we want is a tank mounted gun to do more damage than a hand cannon, simple as that. Tanks will be awkward to play after 1.7, because engagements may not always line up in phase with your CD timers. When infantry get webifiers (which will be soon), you infantry will easily be able to ambush tanks, because they would be immobile AND huge targets for your weapons to hit. So tell me then if tanks are the only counter to tanks, how will they not become the "end all things" weapon? Oh wait that's right tankers have never said that they want/should be the best counter to themselves. I'm just putting words in people's mouths
Oh wait, it was the first sentence of the OP
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree? snip
Also, why should you be more effective than a class designed to be your weakness? That's playing a DC Universe title and QQIng about how effective Kryptonite is against Superman or Superwoman character.
AV = HAV. That's called balance.
AV > HAV or HAV < AV is not balance. That's stupidity.
On another note, if you could link to a thread where a CCP DEV has confirmed that we will be reviving webifiers, that would be appreciated. (And no, SoonGäó does not count as a confirmation)
My Very First Thread About Tanks
-HAND
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Darken-Sol
BIG BAD W0LVES
684
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Posted - 2013.12.03 02:30:00 -
[78] - Quote
DUST Fiend wrote:Railgun Incubus
I went there
ha ha |
Scheneighnay McBob
Bojo's School of the Trades
3267
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Posted - 2013.12.03 02:32:00 -
[79] - Quote
DUST Fiend wrote:Railgun Incubus
I went there Small railgun buff coming with the vehicle rebalance.
I'll be hunting from the skies with my proto rail while everyone is trying out their new stuff
We used to have a time machine
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True Adamance
Amarr Templars Amarr Empire
4497
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Posted - 2013.12.03 02:33:00 -
[80] - Quote
Atiim wrote:Alpha 443-6732 wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. Prime example of a strawman argument right here (No one actually wants their tank to be the end all be all weapon). All we want is a tank mounted gun to do more damage than a hand cannon, simple as that. Tanks will be awkward to play after 1.7, because engagements may not always line up in phase with your CD timers. When infantry get webifiers (which will be soon), you infantry will easily be able to ambush tanks, because they would be immobile AND huge targets for your weapons to hit. So tell me then if tanks are the only counter to tanks, how will they not become the "end all things" weapon? Oh wait that's right tankers have never said that they want/should be the best counter to themselves. I'm just putting words in people's mouths Oh wait, it was the first sentence of the OP SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree? snip Also, why should you be more effective than a class designed to be your weakness? That's playing a DC Universe title and QQIng about how effective Kryptonite is against Superman or Superwoman character. AV = HAV. That's called balance. AV > HAV or HAV < AV is not balance. That's stupidity. On another note, if you could link to a thread where a CCP DEV has confirmed that we will be reviving webifiers, that would be appreciated. (And no, SoonGäó does not count as a confirmation)
Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Atiim
Living Like Larry Schwag
1542
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Posted - 2013.12.03 02:54:00 -
[81] - Quote
True Adamance wrote: Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets.
I think the Large Blaster turret could use some adjusting, but removal? That sounds a bit extreme. What would we replace it with?
That's like removing SLs from the game.
And I don't hate anything about HAVs. It's the 99.999999% of the HAV pilot community that I have a problem with.
My Very First Thread About Tanks
-HAND
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Patrick57
Fatal Absolution
1872
|
Posted - 2013.12.03 02:58:00 -
[82] - Quote
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. If only Tanks could take out other tanks then this game would just be easy mode. Even 1 ok squad could dominate a match if they have a decent tanker.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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True Adamance
Amarr Templars Amarr Empire
4499
|
Posted - 2013.12.03 03:00:00 -
[83] - Quote
Atiim wrote:True Adamance wrote: Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets.
I think the Large Blaster turret could use some adjusting, but removal? That sounds a bit extreme. What would we replace it with? That's like removing SLs from the game. And I don't hate anything about HAVs. It's the 99.999999% of the HAV pilot community that I have a problem with.
Large Plasma Launcher
Direct fire, AoE weapon with moderate RoF, PLASMA cannon damage/ or less, with 1.5-3 M AOE, 8 round capacity.
Basically an AoE battle cannon more suited for vehicular combat and representing a tanks fire power, with a skill shot capacity to kill infantry but not be spray and pray.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Skihids
Unkn0wn Killers Renegade Alliance
2469
|
Posted - 2013.12.03 03:36:00 -
[84] - Quote
Why are we still having this argument?
The matter has already been settled. Vehicles will be ++ber powerful, slaughtering infantry and shrugging off AV as if it were foam darts.
For a short period.
Then they will be fragile eggs that can be cracked by a couple swarm flights or FG rounds.
Tanks > Everything then Tanks < Almost anything
Everybody gets what they want. Tankers can be invincible for a short time and infantry can crack them open like soft shelled crabs if they overstay their welcome. |
Atiim
Living Like Larry Schwag
1545
|
Posted - 2013.12.03 03:38:00 -
[85] - Quote
Skihids wrote:Why are we still having this argument?
The matter has already been settled. Vehicles will be ++ber powerful, slaughtering infantry and shrugging off AV as if it were foam darts.
For a short period.
Then they will be fragile eggs that can be cracked by a couple swarm flights or FG rounds.
Tanks > Everything then Tanks < Almost anything
Everybody gets what they want. Tankers can be invincible for a short time and infantry can crack them open like soft shelled crabs if they overstay their welcome. Were having this argument because they still want AV removed from the game and to make HAVs the only counter to HAVs. If pilots weren't so arrogant, idiotic, and selfish, I wouldn't be here right now.
My Very First Thread About Tanks
-HAND
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Atiim
Living Like Larry Schwag
1545
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Posted - 2013.12.03 03:39:00 -
[86] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote: Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets.
I think the Large Blaster turret could use some adjusting, but removal? That sounds a bit extreme. What would we replace it with? That's like removing SLs from the game. And I don't hate anything about HAVs. It's the 99.999999% of the HAV pilot community that I have a problem with. Large Plasma Launcher Direct fire, AoE weapon with moderate RoF, PLASMA cannon damage/ or less, with 1.5-3 M AOE, 8 round capacity. Basically an AoE battle cannon more suited for vehicular combat and representing a tanks fire power, with a skill shot capacity to kill infantry but not be spray and pray. Seems good.
But I doubt you'd get pilots to agree.
My Very First Thread About Tanks
-HAND
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True Adamance
Amarr Templars Amarr Empire
4500
|
Posted - 2013.12.03 03:44:00 -
[87] - Quote
Atiim wrote:Skihids wrote:Why are we still having this argument?
The matter has already been settled. Vehicles will be ++ber powerful, slaughtering infantry and shrugging off AV as if it were foam darts.
For a short period.
Then they will be fragile eggs that can be cracked by a couple swarm flights or FG rounds.
Tanks > Everything then Tanks < Almost anything
Everybody gets what they want. Tankers can be invincible for a short time and infantry can crack them open like soft shelled crabs if they overstay their welcome. Were having this argument because they still want AV removed from the game and to make HAVs the only counter to HAVs. If pilots weren't so arrogant, idiotic, and selfish, I wouldn't be here right now.
Face palm....
HAVer want HAV to do what tank are supposed to do, counter armoured threats....they want HAV to be the best at it which we should be given all of your weapons are small counter parts to our own....
As for those dude who say we should maul infantry I disagree. Tanks take out armoured and entrenched threats with high explosive or armour penetrating rounds... we don't do infantry from our main guns, we need gunners for that.
AV should be in the game, but it should not be able to deny entire play styles their chosen play style with invulnerability. Invisibility sure does help you all out.
I however dislike the anti infantry Large Blaster I think it is stupid and boring....I'll still use it though since its the AR or tank turrets.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1297
|
Posted - 2013.12.03 05:26:00 -
[88] - Quote
Son-Of A-Gun wrote:SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. A two man javelin tank buster team will put any tank down. If the rest of the world had tech like the javelin, I'm sure you would quickly start to see American tank being mounted with computer controled mini guns, like the anti-air guns on most navel ships, the sea wiz. http://www.youtube.com/watch?v=4l0Dh6qJ3RE&feature=youtube_gdata_player
Sunnovabitch just pisses ammunition away doesn't it?
Also, forget two man team, someone just posted a link of a single Javelin getting a K-Kill on a main battle tank. There wasn't much of anything left after it hit. The HAV pundits can scream all they like, but AV will forever be the main threat to V, as it should be. They trade immunity to small arms for vulnerability to AV weapons, and they are One-Man crews. Fair is fair guys.
Shields as Weapons
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Alpha 443-6732
239
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Posted - 2013.12.03 22:41:00 -
[89] - Quote
Atiim wrote:Alpha 443-6732 wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. Prime example of a strawman argument right here (No one actually wants their tank to be the end all be all weapon). All we want is a tank mounted gun to do more damage than a hand cannon, simple as that. Tanks will be awkward to play after 1.7, because engagements may not always line up in phase with your CD timers. When infantry get webifiers (which will be soon), you infantry will easily be able to ambush tanks, because they would be immobile AND huge targets for your weapons to hit. So tell me then if tanks are the only counter to tanks, how will they not become the "end all things" weapon? Oh wait that's right tankers have never said that they want/should be the best counter to themselves. I'm just putting words in people's mouths Oh wait, it was the first sentence of the OP SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree? snip Also, why should you be more effective than a class designed to be your weakness? That's playing a DC Universe title and QQIng about how effective Kryptonite is against Superman or Superwoman character. AV = HAV. That's called balance. AV > HAV or HAV < AV is not balance. That's stupidity. On another note, if you could link to a thread where a CCP DEV has confirmed that we will be reviving webifiers, that would be appreciated. (And no, SoonGäó does not count as a confirmation)
Stop referring to the OP, it's pretty clear that he's a potato. Also, there is no point to even using combat vehicles if infantry have the best infantry killing weapons AND the best AV weapons.
Once again, STOP LOOKING AT BALANCE PURELY FROM AN OFFENSE/DEFENSE PERSPECTIVE. STOP MAKING ASSUMPTIONS THAT ALL OF US ONLY WANT TANKS TO COUNTER TANKS. THINGS CAN COUNTER THEMSELVES AND STILL NOT BE OP.
A tank is a support class, but it's support in the same way a real life HMG is a support weapon.
On an unrelated note, I'm betting that tanks in real life have a longer TTK even WITH the single man Javelin units, because of the trophy system, the fact that vehicle mounted weapons actually do their job (forcing the infantrymen to hid a distance and actually use TACTICS) and the fact that the weapons actually take time to be set up.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
109
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Posted - 2013.12.03 22:47:00 -
[90] - Quote
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines.
Hell no! Even in real life tanks don't move unsupported. Hell a few guys guys in a jeeps with anti-tank weapons can slow a tank advance to a crawl if they use hit and run tactics properly.
Unsupported anything should die. Think of it as an overly complicated version of rock, paper, scissors, if you have to, but the end result is if you have all three, then you are better prepared to counter all three. If you are missing one or two (tank only = rock because rock always wins right?) then you will fail. That's why a solo player should loose to a squad or team working together. |
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CrotchGrab 360
Commando Perkone Caldari State
404
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Posted - 2013.12.03 23:06:00 -
[91] - Quote
Bad idea.
Anybody play Company of Heroes?
Remember the tanks which took 0 damage from the wrong type of tanks? That's not balance, that's stupidity.
it FORCES you to play in a way which you don't want to.
Some people are reluctant to skill into AV, they sure as hell don't want to have to spec into tanks.
And as previously mentioned, it will be a matter of who has the best tank. |
Alpha 443-6732
239
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Posted - 2013.12.03 23:15:00 -
[92] - Quote
CrotchGrab 360 wrote:Bad idea.
Anybody play Company of Heroes?
Remember the tanks which took 0 damage from the wrong type of tanks? That's not balance, that's stupidity.
it FORCES you to play in a way which you don't want to.
Some people are reluctant to skill into AV, they sure as hell don't want to have to spec into tanks.
And as previously mentioned, it will be a matter of who has the best tank.
You mean the most expensive tanks and the single use unique tank? All the allies tanks are designed around being spammed cheaply. You didn't know how to change your strategies from faction to faction?
With these nerfs, I can agree that AV weapons need to be easier to spec into. But that doesn't mean we should allow people to be lazy and nerf everything that they don't feel like dealing with! If you don't have enough SP into tanks to field a good tank (because to were to busing investing it into a slayer medium frame) don't whine and complain that you will have to spec into a single extra weapon just to be able to fight tanks. Laziness is never an excuse to nerf something.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Foundation Seldon
Gespenster Kompanie Villore Accords
236
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Posted - 2013.12.03 23:47:00 -
[93] - Quote
Atiim wrote:True Adamance wrote: Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets.
I think the Large Blaster turret could use some adjusting, but removal? That sounds a bit extreme. What would we replace it with? That's like removing SLs from the game. And I don't hate anything about HAVs. It's the 99.999999% of the HAV pilot community that I have a problem with.
Do you still think it needs adjusting with its higher heat gain, less damage due to the removal of the scattered variant, and 70% damage modifier to other vehicle large turret types in 1.7?
1.7 LAVs - Thoughts and Discussion
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.03 23:49:00 -
[94] - Quote
Alpha 443-6732 wrote: Stop referring to the OP, it's pretty clear that he's a potato. Also, there is no point to even using combat vehicles if infantry have the best infantry killing weapons AND the best AV weapons.
Once again, STOP LOOKING AT BALANCE PURELY FROM AN OFFENSE/DEFENSE PERSPECTIVE. STOP MAKING ASSUMPTIONS THAT ALL OF US ONLY WANT TANKS TO COUNTER TANKS. THINGS CAN COUNTER THEMSELVES AND STILL NOT BE OP.
A tank is a support class, but it's support in the same way a real life HMG is a support weapon.
On an unrelated note, I'm betting that tanks in real life have a longer TTK even WITH the single man Javelin units, because of the trophy system, the fact that vehicle mounted weapons actually do their job (forcing the infantrymen to hid a distance and actually use TACTICS) and the fact that the weapons actually take time to be set up.
I know the OP is a "potato". I wouldn't necessary call him a "potato" but he really is something.
And I have no problem with tanks countering other tanks, as along with any other role, class, suit, or weapon, HAVs can already do so. A good example of this is the Large Railgun Turret.
I can be a counter to AV when I'm AV as well. If I'm in my AV fit and I see an enemy holding a Swarm Launcher or Forge Gun, I can easily whip my SMG shred them to bits. But should that be the best counter?
You can be a counter all you want. You just can't be a worse or better counter than AV. Especially when that class is dedicated to doing nothing but destroying you.
And trust me when I say that if this game was like real life, we'd have the most broken and unplayable game mechanics New Eden has ever managed to create. And the EvE players would be $#!tting themselves at the mere thought of EvE being nearly as broken.
My Very First Thread About Tanks
-HAND
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Benjamin Ciscko
The Generals General Tso's Alliance
265
|
Posted - 2013.12.03 23:55:00 -
[95] - Quote
Zero Harpuia wrote:Son-Of A-Gun wrote:SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. A two man javelin tank buster team will put any tank down. If the rest of the world had tech like the javelin, I'm sure you would quickly start to see American tank being mounted with computer controled mini guns, like the anti-air guns on most navel ships, the sea wiz. http://www.youtube.com/watch?v=4l0Dh6qJ3RE&feature=youtube_gdata_player Sunnovabitch just pisses ammunition away doesn't it? Also, forget two man team, someone just posted a link of a single Javelin getting a K-Kill on a main battle tank. There wasn't much of anything left after it hit. The HAV pundits can scream all they like, but AV will forever be the main threat to V, as it should be. They trade immunity to small arms for vulnerability to AV weapons, and they are One-Man crews. Fair is fair guys. You know how much one of those things cost, 143k for the launcher itself than 86k per missile 1 missile and one launcher costs 230K.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Atiim
Living Like Larry Schwag
1563
|
Posted - 2013.12.04 00:00:00 -
[96] - Quote
Foundation Seldon wrote:Atiim wrote:True Adamance wrote: Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets.
I think the Large Blaster turret could use some adjusting, but removal? That sounds a bit extreme. What would we replace it with? That's like removing SLs from the game. And I don't hate anything about HAVs. It's the 99.999999% of the HAV pilot community that I have a problem with. Do you still think it needs adjusting with its higher heat gain, less damage due to the removal of the scattered variant, and 70% damage modifier to vehicle hulls in 1.7? Where it was a great all around turret for most situations pre-1.7 it's being geared for purely anti-infantry after the patch. He's reffering to the Large Blaster Turret in this current build.
And our Swarm damage is getting nerfed as well. So HTFU about your turret damage.
And small missile launchers will have 300HP of splash damage? And you think you have a right to complain?
Though I do believe that the Large Blasters need some serious range adjusting.
My Very First Thread About Tanks
-HAND
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Foundation Seldon
Gespenster Kompanie Villore Accords
238
|
Posted - 2013.12.04 00:45:00 -
[97] - Quote
Atiim wrote: And our Swarm damage is getting nerfed as well. So HTFU about your turret damage.
And small missile launchers will have 300HP of splash damage? And you think you have a right to complain?
Though I do believe that the Large Blasters need some serious range adjusting.
1. You really need to work on the way you address people in your post. I'm not complaining about anything, just pointing out the facts and asking whether or not your stance on X or Y issue has changed based on what we know is going to happen in 1.7. This forum is meant for discussion and I asked you a simple question, do you think the changes that we know are happening in 1.7 will be sufficient to bring Large Blasters to where you think they need to be?
2. I'm not sure what Small Missiles have to do with what I brought up? Yeah, they're going to be almost as powerful as they were in Chromosome. I'm happy that people might be willing to jump in the turret of my LAV again and rack up kills. I'm happy that people might begin to fear Dropships again.
3. Though it has nothing to do with what I brought up I think Swarms were nerfed to bring them in line with what we know about the new vehicle stats. The fact that Forges weren't nerfed seems to imply that CCP wants there to be a distinction between Light and Heavy AV as well.
1.7 LAVs - Thoughts and Discussion
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Jacques Cayton II
Providence Guard Templis Dragonaors
194
|
Posted - 2013.12.04 01:14:00 -
[98] - Quote
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. Hey brother look not to seem like a weapons expert but tanks are not CQC the worst thing for tanks honestly is infantry. Javelins the tank killer, oh wait I forgot about at4s and smaws. Rpgs are weak compared to the above weapon systems as weapons become stronger tanks become more like artillery. Don't bring real situations into a video game
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Providence Guard Templis Dragonaors
194
|
Posted - 2013.12.04 01:17:00 -
[99] - Quote
Benjamin Ciscko wrote:Zero Harpuia wrote:Son-Of A-Gun wrote:SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. A two man javelin tank buster team will put any tank down. If the rest of the world had tech like the javelin, I'm sure you would quickly start to see American tank being mounted with computer controled mini guns, like the anti-air guns on most navel ships, the sea wiz. http://www.youtube.com/watch?v=4l0Dh6qJ3RE&feature=youtube_gdata_player Sunnovabitch just pisses ammunition away doesn't it? Also, forget two man team, someone just posted a link of a single Javelin getting a K-Kill on a main battle tank. There wasn't much of anything left after it hit. The HAV pundits can scream all they like, but AV will forever be the main threat to V, as it should be. They trade immunity to small arms for vulnerability to AV weapons, and they are One-Man crews. Fair is fair guys. You know how much one of those things cost, 143k for the launcher itself than 86k per missile 1 missile and one launcher costs 230K. Compared to a multi million tank lol worth it
We fight for the future of the State not our
personal goals
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Benjamin Ciscko
The Generals General Tso's Alliance
266
|
Posted - 2013.12.04 01:27:00 -
[100] - Quote
Jacques Cayton II wrote:Benjamin Ciscko wrote:Zero Harpuia wrote:Son-Of A-Gun wrote:SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines. A two man javelin tank buster team will put any tank down. If the rest of the world had tech like the javelin, I'm sure you would quickly start to see American tank being mounted with computer controled mini guns, like the anti-air guns on most navel ships, the sea wiz. http://www.youtube.com/watch?v=4l0Dh6qJ3RE&feature=youtube_gdata_player Sunnovabitch just pisses ammunition away doesn't it? Also, forget two man team, someone just posted a link of a single Javelin getting a K-Kill on a main battle tank. There wasn't much of anything left after it hit. The HAV pundits can scream all they like, but AV will forever be the main threat to V, as it should be. They trade immunity to small arms for vulnerability to AV weapons, and they are One-Man crews. Fair is fair guys. You know how much one of those things cost, 143k for the launcher itself than 86k per missile 1 missile and one launcher costs 230K. Compared to a multi million tank lol worth it I am only saying if you want to take out multimillion ISK tanks with ease it is only fair that you should have to put up over 200k for the weapon itself and that their should be more of an ISK penalty on you when I kill you.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Alpha 443-6732
240
|
Posted - 2013.12.04 05:09:00 -
[101] - Quote
Atiim wrote:Alpha 443-6732 wrote: Stop referring to the OP, it's pretty clear that he's a potato. Also, there is no point to even using combat vehicles if infantry have the best infantry killing weapons AND the best AV weapons.
Once again, STOP LOOKING AT BALANCE PURELY FROM AN OFFENSE/DEFENSE PERSPECTIVE. STOP MAKING ASSUMPTIONS THAT ALL OF US ONLY WANT TANKS TO COUNTER TANKS. THINGS CAN COUNTER THEMSELVES AND STILL NOT BE OP.
A tank is a support class, but it's support in the same way a real life HMG is a support weapon.
On an unrelated note, I'm betting that tanks in real life have a longer TTK even WITH the single man Javelin units, because of the trophy system, the fact that vehicle mounted weapons actually do their job (forcing the infantrymen to hid a distance and actually use TACTICS) and the fact that the weapons actually take time to be set up.
I know the OP is a "potato". I wouldn't necessary call him a "potato" but he really is something. And I have no problem with tanks countering other tanks, as along with any other role, class, suit, or weapon, HAVs can already do so. A good example of this is the Large Railgun Turret. I can be a counter to AV when I'm AV as well. If I'm in my AV fit and I see an enemy holding a Swarm Launcher or Forge Gun, I can easily whip my SMG shred them to bits. But should that be the best counter? You can be a counter all you want. You just can't be a worse or better counter than AV. Especially when that class is dedicated to doing nothing but destroying you. And trust me when I say that if this game was like real life, we'd have the most broken and unplayable game mechanics New Eden has ever managed to create. And the EvE players would be $#!tting themselves at the mere thought of EvE being nearly as broken.
Infantry are not the only class dedicated to AV, so this comparison is flawed. I'll be running AV gunnlogi missile tanks post 1.7, so we may even end up working together. Which is to say, AV can be either vehicle based or infantry based. We aren't asking for another be all end all weapon like the current blaster turret (which will be put in its place), but we want to have some pros for the cons we accept as tanks.
Also, warfare in real life isn't as "unbalanced" as people seem to think, as there is at least place for every role on the battlefield.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
240
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Posted - 2013.12.04 05:21:00 -
[102] - Quote
Also, I think that this is how it will work for infantry AV past 1.7:
Swarms and PLC (plasma cannons will be viable, as they suffered no nerf to damage):
Purely for infantry AV support on the fly -PLC will be slightly more rewarding in damage to reward skill -Swarms will be available to all, offering easy, free damage
Forge Guns:
Will either camp objectives or move with a vehicle unit to support vehicles in combat as a dedicated infantry AV unit
Each will have their own unique playstyle. Not only does this reward people for specializing in a heavy suit, it rewards people who use the PLC over the swarm launcher as well (though the swarms still retain their reliable damage).
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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