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Alpha 443-6732
228
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Posted - 2013.11.30 03:44:00 -
[1] - Quote
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree?
personally i agree.. i think tanks should be a dominating presence on the battlefield as is such the case in real life.
air strikes from fast air seem to be the only counter.. iv seen CHALLENGER 2 battle tanks shrug off rpg-7s and anti tank mines.
Strongly disagree.
However, tanks and other vehicles should be the best counters (from an offense/defense perspective), for obvious reasons.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
228
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Posted - 2013.11.30 03:46:00 -
[2] - Quote
Hecarim Van Hohen wrote:SILVERBACK 02 wrote:The dark cloud wrote:yeah right thats why landmines, RPG's and IED's can destroy or badly damage any kind of vehicle. You just wait till i dig a hole and put 60 remote explosives inside of it. Then i wait for you to drive over it and boom a big ass explosion. not tanks.. that have class 5 choban armour mesh... something the americans have been trying to get there hands on for years now but the british military will never release such documents Penetration (total annihilation) kills are not the only way to take out a tank. A mobility kill: (or M-kill) in armoured warfare is a weapon or vehicle that is immobilized A firepower kill: damage inflicted by a weapon on a vehicle that destroys its weapon systems, or substantially reduces its ability to deliver weapons accurately A catastrophic kill, K-Kill or complete kill refers to damage inflicted on an armored vehicle that amounts to complete destruction of the vehicle, rendering it both permanently non-functional and unrepirable (only option for AV atm besides harassing it) So before infantry AV can harm tanks by disabling it's movement and/or hinder it's damage output this is kinda out of the question but, as always, I might be wrong here.
Dust needs this, as well as better location damage on vehicles, in my opinion.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
228
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Posted - 2013.11.30 03:48:00 -
[3] - Quote
Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
Yeah! Let's not have something that is more effective at killing infantry than infantry because I don't feel like it! Even though there are dozens of countermeasures to the role!
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
230
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Posted - 2013.11.30 06:55:00 -
[4] - Quote
THUNDERGROOVE wrote:I still truly think the best way to destroy a tank should be a tank.
I'm completely fine with AV making me pull back and recoup, in other words suppress me. But I really don't like the idea of some {insert derogatory phrase here} with a 28K set of swarms making me loose all the ISK I get in 3-4 games.
I on the other hand, still don't think that a tank should be the only solution to tackling a tank, a concentrated amount of AV should have the potential to destroy a tank.
It's completely unfair that the only real way of profiting while piloting a tank for an average player is by rail sniping in the redline.
In my opinion, when this game gets good, the best way to take out a tank should be long range missiles and anti tank missiles from jets. Tanks should be the most effective mid ranged method of taking out other vehicles.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
232
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Posted - 2013.11.30 19:45:00 -
[5] - Quote
Monkey MAC wrote:Alpha 443-6732 wrote:Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
Yeah! Let's not have something that is more effective at killing infantry than infantry because I don't feel like it! Even though there are dozens of countermeasures to the role! Maybe if you stop painting infantry with one colour you might understand what I mean. Your tank is nothing more than a weapon, it will be good at some roles but not others, but at no point should excel more than its counterparts outside of its niche.
Part of its niche is having significantly more offense AND defense than infantry, so I don't understand what you're saying. One man operating a tank can't be better than one infantry operating a tank? HAH!
Why should we pay 1.2 mil isk to do a job infantry can do much better (at this point)?
Why do you think a tank is only a weapon? A forge and duvolle can perform just as well, with (at the least) 10x less cost per suit.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
232
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Posted - 2013.12.01 03:16:00 -
[6] - Quote
KING CHECKMATE wrote:Let me elaborate:
Av takes out Vehicles Vehicles Take down Infantry Infantry takes down AV
See ? Rock/Paper/scissors
But you want to be Rock with no paper. You want: GÖªTank kills AV GÖªTank kills Infantry GÖªTanks Kill Tanks
I mean, SERIOUSLY, tankers are demented... I see how you guys can like this idea, but CCP SHOULD NOT LISTEN to any of you. LOL
MAdmen....
So you actually want this game to be as simple as a game of rock paper scissors? You're deluded.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
232
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Posted - 2013.12.01 03:19:00 -
[7] - Quote
Monkey MAC wrote:SILVERBACK 02 wrote:Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
are you an idiot!!??? so you want one 100k proto suit to be the same worth as a 2.3 mil isk tank?>>? you nooob go home Yes please continue to only gleen half of my point. Make assumptions based on your closed perspective. Tell me im a noob based on views you accuse me of having. However to answer your question directly. No im not an idiot, you obviously have trouble following my argument. Yes, a tank with out support should not be worth more than a medium suit on the battlefield. Without support he should have the equivalent strength of 1 infantry player. No alpha, that does not mean a tanker should not be any better at driving a tank, I mean a tank without support should be of no more use than a soilder with an assault rifle. HOWEVER a tank with good and relevant support SHOULD have the more than equivalent strength of 1 infantry player, so to should the infantry. To put it mathmatically 1 AR == 1 AR 1 TANK == 1 AR 1 TANK + 1 AR > 2 AR Alpha, yes I do believe a tank is a weapon, it is bought, wielded and operated by a single person. If you want get real technical its actually a drop suit with a weapon nothing more. NO that does not mean I think tanks should require multiple people to run, thats unfair. But tanks are no different to any other suit/weapon combo. They should excel in their niche and have a prelevant weakness that is not the same combo. A tanks niche is effectively to be close infantry ground support. That means drawing enemy fire, ultimately their attention as well. Suppressing enemy combatants. And providing both fire support and breaching protection against entrenched locations. That DOES NOT mean kill every mother-****** you see.
And why do you believe this?
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
232
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Posted - 2013.12.01 03:34:00 -
[8] - Quote
Hecarim Van Hohen wrote:
Penetration (total annihilation) kills are not the only way to take out a tank.
A mobility kill: (or M-kill) in armoured warfare is a weapon or vehicle that is immobilized
A firepower kill: damage inflicted by a weapon on a vehicle that destroys its weapon systems, or substantially reduces its ability to deliver weapons accurately
A catastrophic kill, K-Kill or complete kill refers to damage inflicted on an armored vehicle that amounts to complete destruction of the vehicle, rendering it both permanently non-functional and unrepirable (only option for AV atm besides harassing it)
So before infantry AV can harm tanks by disabling it's movement and/or hinder it's damage output this is kinda out of the question but, as always, I might be wrong here.
Here's an idea, how about infantry have weapons that are better at disabling tanks in weak points than doing just straight armor/shield damage to them? It would even give them a niche, mines would be more useful and dumb tankers will get abused easily (even when they use the best of tanks) by smart AVers. The tracks, main gun, fuel tank/reactor would all have flat health values that could not be modified, so accurate fire from infantry could easily disable a tank without actually blowing it up and costing the tanker ISK (though they easily could, now that the tanker is immobilized and can't escape).
Maybe, what we need here is simply more mechanics instead of a competition on just who can do more damage to vehicles? Even webifiers would add a large balancing factor to infantry vs. tank combat (who cares if your swarm only does 1200 or so dmg, if the vehicle is immobilized, he's condemned!). Also, AVers would need WP for dealing critical hits to tanks, IN ADDITION to WP for doing straight up damage and destroying tanks.
So basically, the vehicle hitboxes are archaic, revamp them and add more mechanics to vehicle vs. vehicle/infantry combat.
Any other suggestions?
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
232
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Posted - 2013.12.01 03:54:00 -
[9] - Quote
Benjamin Ciscko wrote:AV should be used to take out retreating tanks (basically a tank with It's mods off) Coordinated AV 4 guys or more millions into AV hitting the tank simultaneously AV should give your teams tank the edge it needs to win a tank battle DS should be able to take out tanks or at least cause a retreat Tanks should be the primary solution to take out other Tanks
Not current dropships, right? Assault dropships aren't necessarily designed with anti-vehicle usage in mind. Jets with air to ground missiles would fair much better in that role IMO.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
232
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Posted - 2013.12.01 04:16:00 -
[10] - Quote
KING CHECKMATE wrote:Alpha 443-6732 wrote:KING CHECKMATE wrote:Let me elaborate:
Av takes out Vehicles Vehicles Take down Infantry Infantry takes down AV
See ? Rock/Paper/scissors
But you want to be Rock with no paper. You want: GÖªTank kills AV GÖªTank kills Infantry GÖªTanks Kill Tanks
I mean, SERIOUSLY, tankers are demented... I see how you guys can like this idea, but CCP SHOULD NOT LISTEN to any of you. LOL
MAdmen.... So you actually want this game to be as simple as a game of rock paper scissors? You're deluded. Still better than tanks being their only true counter.
Of course it would be. Only the dumb tankers say that.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
236
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Posted - 2013.12.01 19:23:00 -
[11] - Quote
Lorhak Gannarsein wrote:For sure the best counter for a tank should be a tank. But the only counter? I want what you're smoking! Monkey MAC wrote:3) Infantry only become good for capping points Only saw your conversation after posting, so here's an edit! Basically, I think it's somewhat disingenuous to suggest that a tank should be worth no more than an assault dropsuit (if you are in fact, as I presume, referring to its combat abilities) considering your quote. A tank is not like a dropsuit - it's entirely a niche item; it can perform one role, and one role only. In my tank, I can kill (and scatter the enemy, more importantly) more effectively than any protosuit (and if my blaster had decent hit detection.... but that's another matter ). What I can't provide is any kind of versatility. In an Assault dropsuit, I can slay, cap points and provide limited support. In a Logistics dropsuit, I can slay, cap points and provide ample support. In a Scout dropsuit... but you get the idea. A tank should be equivalent to somewhat more than a heavy suit, considering that the heavy suit is primarily a slayer suit (however poorly it performs that role) considering its lack of any support ability (I am referring, of course, to the absence of an equipment slot). In its niche, a tank should be unmatched. Unlike any other dropsuit, or even vehicle, an HAV is capable of performing only one role to any acceptable standard (in other words, it's not even capable of acting as a mobile spawnpoint, like a DS, or even an effective transport, like a LAV). There is no legitimate reason why any infantry suit should be able to match the HAV in its niche. Now, having made that point, I'm going to move on to OP's point. Even if the infantry has sacrificed its primary weapons slot for an AV-type weapon (or is one of those assholes who primaries grenades as AV) it still has far greater versatility than a tank; in fact, a tank that's fitted for primary AV is generally poor at anti-infantry action, and so has even smaller a niche than under normal circumstances. I think, for that reason, that the primary AV weapon on the field should be a tank, and that infantry AV should be supplemental (significant, but not catastrophic as it currently is). Certainly I don't think that a single AV player should be capable of utterly negating the entire opposing team's effective vehicle usage (assuming the other side is using equivalently tiered gear). And I avoided mentioning ISK for a very good reason (though I'd not say no to a significant price drop even were it accompanied by a nerf or two).
This is what I've been trying to say the entire time. Thank you.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
239
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Posted - 2013.12.03 00:18:00 -
[12] - Quote
Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance.
Prime example of a strawman argument right here (No one actually wants their tank to be the end all be all weapon).
All we want is a tank mounted gun to do more damage than a hand cannon, simple as that. Tanks will be awkward to play after 1.7, because engagements may not always line up in phase with your CD timers. When infantry get webifiers (which will be soon), you infantry will easily be able to ambush tanks, because they would be immobile AND huge targets for your weapons to hit.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
239
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Posted - 2013.12.03 22:41:00 -
[13] - Quote
Atiim wrote:Alpha 443-6732 wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. Prime example of a strawman argument right here (No one actually wants their tank to be the end all be all weapon). All we want is a tank mounted gun to do more damage than a hand cannon, simple as that. Tanks will be awkward to play after 1.7, because engagements may not always line up in phase with your CD timers. When infantry get webifiers (which will be soon), you infantry will easily be able to ambush tanks, because they would be immobile AND huge targets for your weapons to hit. So tell me then if tanks are the only counter to tanks, how will they not become the "end all things" weapon? Oh wait that's right tankers have never said that they want/should be the best counter to themselves. I'm just putting words in people's mouths Oh wait, it was the first sentence of the OP SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree? snip Also, why should you be more effective than a class designed to be your weakness? That's playing a DC Universe title and QQIng about how effective Kryptonite is against Superman or Superwoman character. AV = HAV. That's called balance. AV > HAV or HAV < AV is not balance. That's stupidity. On another note, if you could link to a thread where a CCP DEV has confirmed that we will be reviving webifiers, that would be appreciated. (And no, SoonGäó does not count as a confirmation)
Stop referring to the OP, it's pretty clear that he's a potato. Also, there is no point to even using combat vehicles if infantry have the best infantry killing weapons AND the best AV weapons.
Once again, STOP LOOKING AT BALANCE PURELY FROM AN OFFENSE/DEFENSE PERSPECTIVE. STOP MAKING ASSUMPTIONS THAT ALL OF US ONLY WANT TANKS TO COUNTER TANKS. THINGS CAN COUNTER THEMSELVES AND STILL NOT BE OP.
A tank is a support class, but it's support in the same way a real life HMG is a support weapon.
On an unrelated note, I'm betting that tanks in real life have a longer TTK even WITH the single man Javelin units, because of the trophy system, the fact that vehicle mounted weapons actually do their job (forcing the infantrymen to hid a distance and actually use TACTICS) and the fact that the weapons actually take time to be set up.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
239
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Posted - 2013.12.03 23:15:00 -
[14] - Quote
CrotchGrab 360 wrote:Bad idea.
Anybody play Company of Heroes?
Remember the tanks which took 0 damage from the wrong type of tanks? That's not balance, that's stupidity.
it FORCES you to play in a way which you don't want to.
Some people are reluctant to skill into AV, they sure as hell don't want to have to spec into tanks.
And as previously mentioned, it will be a matter of who has the best tank.
You mean the most expensive tanks and the single use unique tank? All the allies tanks are designed around being spammed cheaply. You didn't know how to change your strategies from faction to faction?
With these nerfs, I can agree that AV weapons need to be easier to spec into. But that doesn't mean we should allow people to be lazy and nerf everything that they don't feel like dealing with! If you don't have enough SP into tanks to field a good tank (because to were to busing investing it into a slayer medium frame) don't whine and complain that you will have to spec into a single extra weapon just to be able to fight tanks. Laziness is never an excuse to nerf something.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
240
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Posted - 2013.12.04 05:09:00 -
[15] - Quote
Atiim wrote:Alpha 443-6732 wrote: Stop referring to the OP, it's pretty clear that he's a potato. Also, there is no point to even using combat vehicles if infantry have the best infantry killing weapons AND the best AV weapons.
Once again, STOP LOOKING AT BALANCE PURELY FROM AN OFFENSE/DEFENSE PERSPECTIVE. STOP MAKING ASSUMPTIONS THAT ALL OF US ONLY WANT TANKS TO COUNTER TANKS. THINGS CAN COUNTER THEMSELVES AND STILL NOT BE OP.
A tank is a support class, but it's support in the same way a real life HMG is a support weapon.
On an unrelated note, I'm betting that tanks in real life have a longer TTK even WITH the single man Javelin units, because of the trophy system, the fact that vehicle mounted weapons actually do their job (forcing the infantrymen to hid a distance and actually use TACTICS) and the fact that the weapons actually take time to be set up.
I know the OP is a "potato". I wouldn't necessary call him a "potato" but he really is something. And I have no problem with tanks countering other tanks, as along with any other role, class, suit, or weapon, HAVs can already do so. A good example of this is the Large Railgun Turret. I can be a counter to AV when I'm AV as well. If I'm in my AV fit and I see an enemy holding a Swarm Launcher or Forge Gun, I can easily whip my SMG shred them to bits. But should that be the best counter? You can be a counter all you want. You just can't be a worse or better counter than AV. Especially when that class is dedicated to doing nothing but destroying you. And trust me when I say that if this game was like real life, we'd have the most broken and unplayable game mechanics New Eden has ever managed to create. And the EvE players would be $#!tting themselves at the mere thought of EvE being nearly as broken.
Infantry are not the only class dedicated to AV, so this comparison is flawed. I'll be running AV gunnlogi missile tanks post 1.7, so we may even end up working together. Which is to say, AV can be either vehicle based or infantry based. We aren't asking for another be all end all weapon like the current blaster turret (which will be put in its place), but we want to have some pros for the cons we accept as tanks.
Also, warfare in real life isn't as "unbalanced" as people seem to think, as there is at least place for every role on the battlefield.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
240
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Posted - 2013.12.04 05:21:00 -
[16] - Quote
Also, I think that this is how it will work for infantry AV past 1.7:
Swarms and PLC (plasma cannons will be viable, as they suffered no nerf to damage):
Purely for infantry AV support on the fly -PLC will be slightly more rewarding in damage to reward skill -Swarms will be available to all, offering easy, free damage
Forge Guns:
Will either camp objectives or move with a vehicle unit to support vehicles in combat as a dedicated infantry AV unit
Each will have their own unique playstyle. Not only does this reward people for specializing in a heavy suit, it rewards people who use the PLC over the swarm launcher as well (though the swarms still retain their reliable damage).
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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