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True Adamance
Amarr Templars Amarr Empire
4448
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Posted - 2013.11.30 12:11:00 -
[1] - Quote
Monkey MAC wrote:Alpha 443-6732 wrote:Monkey MAC wrote:No I don't agree
If the only way to take down a tank is with another tank
1) If you are only tanker in match god mode 4 u 2) If other team also has tanks, whoever has better tanks wins 3) Infantry only become good for capping points
4) entire rock paper scissors gameplay ruined 5) Infantry interaction with tanks devolves into hiding
6) World of tanks ensues
Tanks should be a force multiplier 1) 1 tank should not be more effective against infantry on its own, than 1 infantry player 2) 1 tank alone should not be the equivalent worth of more than 1 infantry player
3) Vehicle infantry co-operation should be the main point of a vehicle 4) a tanks role, is not to slaughter everyone and let the infantry clean up the mess 5) a tank guarantees nothing and will only improve chances of success when utilised with a supporting squad
Yeah! Let's not have something that is more effective at killing infantry than infantry because I don't feel like it! Even though there are dozens of countermeasures to the role! Maybe if you stop painting infantry with one colour you might understand what I mean. Your tank is nothing more than a weapon, it will be good at some roles but not others, but at no point should excel more than its counterparts outside of its niche.
Meh I've been on both sides 20mill combined SP in infantry across most characters I have made, rolled with every corp imaginable from OH, to Teamplayers, to Dead Six, and more.
Infantry is infantry we're all the same. KILL MAIM BURN! That's basically our motto. If we have to take time out from that its to fun, it needs to be nerfed is the general consensus I have most often heard.
And I have heard every argument from Tanks are OP cause we cant blow them up with normal grenades, I have to spec into a new class of weapons to do what to a dropship?, and an oldie but a goodie, if my weapon even slightly takes a nerf then it'll be TANK 514 not AR514....
All are pretty laughable reasons and for that is why I don't take Infantry seriously when we try to talk balance....
Consequently I don't really take Tankers seriously either....
But my main point is....infantry only comes in one colour, a KILL MAIM BURN BLOOD FOR THE BLOOD GOD red. Doesn't matter how you try to tell me what shade you are tactical, thoughtful, team oriented. Red is still red.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
Amarr Templars Amarr Empire
4495
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Posted - 2013.12.03 02:17:00 -
[2] - Quote
Atiim wrote:Spkr4theDead wrote:CYRAX SERVIUS wrote:Took out two maddys this morning, yummy. Were they poorly fit and in a static position with no modules running? Probably both I'm bored of this, lets talk about weapons of mass Dakka and Explodeyness that could wreck dirty regular infantry and Assault dropships.
No one likes them right?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
Amarr Templars Amarr Empire
4497
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Posted - 2013.12.03 02:33:00 -
[3] - Quote
Atiim wrote:Alpha 443-6732 wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. Prime example of a strawman argument right here (No one actually wants their tank to be the end all be all weapon). All we want is a tank mounted gun to do more damage than a hand cannon, simple as that. Tanks will be awkward to play after 1.7, because engagements may not always line up in phase with your CD timers. When infantry get webifiers (which will be soon), you infantry will easily be able to ambush tanks, because they would be immobile AND huge targets for your weapons to hit. So tell me then if tanks are the only counter to tanks, how will they not become the "end all things" weapon? Oh wait that's right tankers have never said that they want/should be the best counter to themselves. I'm just putting words in people's mouths Oh wait, it was the first sentence of the OP SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree? snip Also, why should you be more effective than a class designed to be your weakness? That's playing a DC Universe title and QQIng about how effective Kryptonite is against Superman or Superwoman character. AV = HAV. That's called balance. AV > HAV or HAV < AV is not balance. That's stupidity. On another note, if you could link to a thread where a CCP DEV has confirmed that we will be reviving webifiers, that would be appreciated. (And no, SoonGäó does not count as a confirmation)
Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
Amarr Templars Amarr Empire
4499
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Posted - 2013.12.03 03:00:00 -
[4] - Quote
Atiim wrote:True Adamance wrote: Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets.
I think the Large Blaster turret could use some adjusting, but removal? That sounds a bit extreme. What would we replace it with? That's like removing SLs from the game. And I don't hate anything about HAVs. It's the 99.999999% of the HAV pilot community that I have a problem with.
Large Plasma Launcher
Direct fire, AoE weapon with moderate RoF, PLASMA cannon damage/ or less, with 1.5-3 M AOE, 8 round capacity.
Basically an AoE battle cannon more suited for vehicular combat and representing a tanks fire power, with a skill shot capacity to kill infantry but not be spray and pray.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
Amarr Templars Amarr Empire
4500
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Posted - 2013.12.03 03:44:00 -
[5] - Quote
Atiim wrote:Skihids wrote:Why are we still having this argument?
The matter has already been settled. Vehicles will be ++ber powerful, slaughtering infantry and shrugging off AV as if it were foam darts.
For a short period.
Then they will be fragile eggs that can be cracked by a couple swarm flights or FG rounds.
Tanks > Everything then Tanks < Almost anything
Everybody gets what they want. Tankers can be invincible for a short time and infantry can crack them open like soft shelled crabs if they overstay their welcome. Were having this argument because they still want AV removed from the game and to make HAVs the only counter to HAVs. If pilots weren't so arrogant, idiotic, and selfish, I wouldn't be here right now.
Face palm....
HAVer want HAV to do what tank are supposed to do, counter armoured threats....they want HAV to be the best at it which we should be given all of your weapons are small counter parts to our own....
As for those dude who say we should maul infantry I disagree. Tanks take out armoured and entrenched threats with high explosive or armour penetrating rounds... we don't do infantry from our main guns, we need gunners for that.
AV should be in the game, but it should not be able to deny entire play styles their chosen play style with invulnerability. Invisibility sure does help you all out.
I however dislike the anti infantry Large Blaster I think it is stupid and boring....I'll still use it though since its the AR or tank turrets.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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