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Atiim
Living Like Larry Schwag
1475
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Posted - 2013.12.01 00:28:00 -
[1] - Quote
I gotta favorite this.
And people said I was exaggerating when I said pilots want to be the only counter to themselves.
Thanks bro, here's 1 ISK. Don't spend it all in one place
(Also, your a terrible troll)
Check out my corp's new website here :D
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Atiim
Living Like Larry Schwag
1477
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Posted - 2013.12.01 00:41:00 -
[2] - Quote
SILVERBACK 02 wrote: BOOOM! there you go i was waiting for someone to say this^^
so what do you think infantry players do?? the best fit logi slayer seems to have the best kdr at the end of the match no matter how many miltia suit blueberrys are thrown at it...
BALANCE IS THERE.
You have no idea how infantry mechanics work do you?
A PRO suit, no matter what class or tier is capable of being destroyed by another suit regardless of class or tier.
What you are suggesting is not balanced, as it forces people to skill into vehicles to destroy vehicles, which would remove the Anti-Vehicle class completly, not that vehicle pilots and the LOLTank Brigade wouldn't like this.
That is the exact definition of Tank 514.
Check out my corp's new website here :D
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Atiim
Living Like Larry Schwag
1496
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Posted - 2013.12.01 23:06:00 -
[3] - Quote
If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance.
My Very First Thread About Tanks
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Atiim
Living Like Larry Schwag
1497
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Posted - 2013.12.01 23:28:00 -
[4] - Quote
Shokhann Echo wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. you will notice that only like 3% of us support being the only counter to ourselves.... but seriously... I didn't expect this to escalate this slowly, I thought the shitstorm would start on the 1st page (Please tell me, must you use so many line spaces?)
And you also can't be the best counter to yourselves as well. So yeah that encompasses about the other 97% of HAV Pilots.
If HAVs are the best counter to themselves, then make infantry the best counter to themselves.
You can however, be an equal counter to AV.
My Very First Thread About Tanks
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Atiim
Living Like Larry Schwag
1540
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Posted - 2013.12.03 02:13:00 -
[5] - Quote
Spkr4theDead wrote:CYRAX SERVIUS wrote:Took out two maddys this morning, yummy. Were they poorly fit and in a static position with no modules running? Probably both
My Very First Thread About Tanks
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Atiim
Living Like Larry Schwag
1540
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Posted - 2013.12.03 02:26:00 -
[6] - Quote
Alpha 443-6732 wrote:Atiim wrote:If you LOLTank Brigadiers want to be the only viable counter to yourselves, then fine. But you can't be effective at killing infantry then.
This isn't World Of Tanks. And we aren't turning this into Tank 514. You can't be the "end all things" class on the battlefield.. Every weapon, suit, role, and class needs to have it's strengths and weaknesses. You cannot be effective at both Anti-Vehicle and Anti-Infantry. Having both leads to an imbalance. Prime example of a strawman argument right here (No one actually wants their tank to be the end all be all weapon). All we want is a tank mounted gun to do more damage than a hand cannon, simple as that. Tanks will be awkward to play after 1.7, because engagements may not always line up in phase with your CD timers. When infantry get webifiers (which will be soon), you infantry will easily be able to ambush tanks, because they would be immobile AND huge targets for your weapons to hit. So tell me then if tanks are the only counter to tanks, how will they not become the "end all things" weapon? Oh wait that's right tankers have never said that they want/should be the best counter to themselves. I'm just putting words in people's mouths
Oh wait, it was the first sentence of the OP
SILVERBACK 02 wrote:the only thing that should be able to take out a tank is... ANOTHER TANK
do you agree? snip
Also, why should you be more effective than a class designed to be your weakness? That's playing a DC Universe title and QQIng about how effective Kryptonite is against Superman or Superwoman character.
AV = HAV. That's called balance.
AV > HAV or HAV < AV is not balance. That's stupidity.
On another note, if you could link to a thread where a CCP DEV has confirmed that we will be reviving webifiers, that would be appreciated. (And no, SoonGäó does not count as a confirmation)
My Very First Thread About Tanks
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Atiim
Living Like Larry Schwag
1542
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Posted - 2013.12.03 02:54:00 -
[7] - Quote
True Adamance wrote: Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets.
I think the Large Blaster turret could use some adjusting, but removal? That sounds a bit extreme. What would we replace it with?
That's like removing SLs from the game.
And I don't hate anything about HAVs. It's the 99.999999% of the HAV pilot community that I have a problem with.
My Very First Thread About Tanks
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Atiim
Living Like Larry Schwag
1545
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Posted - 2013.12.03 03:38:00 -
[8] - Quote
Skihids wrote:Why are we still having this argument?
The matter has already been settled. Vehicles will be ++ber powerful, slaughtering infantry and shrugging off AV as if it were foam darts.
For a short period.
Then they will be fragile eggs that can be cracked by a couple swarm flights or FG rounds.
Tanks > Everything then Tanks < Almost anything
Everybody gets what they want. Tankers can be invincible for a short time and infantry can crack them open like soft shelled crabs if they overstay their welcome. Were having this argument because they still want AV removed from the game and to make HAVs the only counter to HAVs. If pilots weren't so arrogant, idiotic, and selfish, I wouldn't be here right now.
My Very First Thread About Tanks
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Atiim
Living Like Larry Schwag
1545
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Posted - 2013.12.03 03:39:00 -
[9] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote: Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets.
I think the Large Blaster turret could use some adjusting, but removal? That sounds a bit extreme. What would we replace it with? That's like removing SLs from the game. And I don't hate anything about HAVs. It's the 99.999999% of the HAV pilot community that I have a problem with. Large Plasma Launcher Direct fire, AoE weapon with moderate RoF, PLASMA cannon damage/ or less, with 1.5-3 M AOE, 8 round capacity. Basically an AoE battle cannon more suited for vehicular combat and representing a tanks fire power, with a skill shot capacity to kill infantry but not be spray and pray. Seems good.
But I doubt you'd get pilots to agree.
My Very First Thread About Tanks
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.03 23:49:00 -
[10] - Quote
Alpha 443-6732 wrote: Stop referring to the OP, it's pretty clear that he's a potato. Also, there is no point to even using combat vehicles if infantry have the best infantry killing weapons AND the best AV weapons.
Once again, STOP LOOKING AT BALANCE PURELY FROM AN OFFENSE/DEFENSE PERSPECTIVE. STOP MAKING ASSUMPTIONS THAT ALL OF US ONLY WANT TANKS TO COUNTER TANKS. THINGS CAN COUNTER THEMSELVES AND STILL NOT BE OP.
A tank is a support class, but it's support in the same way a real life HMG is a support weapon.
On an unrelated note, I'm betting that tanks in real life have a longer TTK even WITH the single man Javelin units, because of the trophy system, the fact that vehicle mounted weapons actually do their job (forcing the infantrymen to hid a distance and actually use TACTICS) and the fact that the weapons actually take time to be set up.
I know the OP is a "potato". I wouldn't necessary call him a "potato" but he really is something.
And I have no problem with tanks countering other tanks, as along with any other role, class, suit, or weapon, HAVs can already do so. A good example of this is the Large Railgun Turret.
I can be a counter to AV when I'm AV as well. If I'm in my AV fit and I see an enemy holding a Swarm Launcher or Forge Gun, I can easily whip my SMG shred them to bits. But should that be the best counter?
You can be a counter all you want. You just can't be a worse or better counter than AV. Especially when that class is dedicated to doing nothing but destroying you.
And trust me when I say that if this game was like real life, we'd have the most broken and unplayable game mechanics New Eden has ever managed to create. And the EvE players would be $#!tting themselves at the mere thought of EvE being nearly as broken.
My Very First Thread About Tanks
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Atiim
Living Like Larry Schwag
1563
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Posted - 2013.12.04 00:00:00 -
[11] - Quote
Foundation Seldon wrote:Atiim wrote:True Adamance wrote: Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets.
I think the Large Blaster turret could use some adjusting, but removal? That sounds a bit extreme. What would we replace it with? That's like removing SLs from the game. And I don't hate anything about HAVs. It's the 99.999999% of the HAV pilot community that I have a problem with. Do you still think it needs adjusting with its higher heat gain, less damage due to the removal of the scattered variant, and 70% damage modifier to vehicle hulls in 1.7? Where it was a great all around turret for most situations pre-1.7 it's being geared for purely anti-infantry after the patch. He's reffering to the Large Blaster Turret in this current build.
And our Swarm damage is getting nerfed as well. So HTFU about your turret damage.
And small missile launchers will have 300HP of splash damage? And you think you have a right to complain?
Though I do believe that the Large Blasters need some serious range adjusting.
My Very First Thread About Tanks
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