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DeadlyAztec11
2263
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Posted - 2013.11.27 02:16:00 -
[1] - Quote
They give proto stompers WAY too much leverage against New and solo players. It makes impossible to win situations.
It use to be that if you were skilled enough you could flank around the map and shoot better equipped players in the back of the head and kill them; SKILL > SKILL POINTS.
You can't even do that. Now, even if you are in a militia suit, they will still ambush you with 3 Duvolles and an Imperial for good measure.
It is ridiculous! CCP needs to nerf Scanners. Stop this 360 spinning BS. Actually give them a downside. FOR THE LOVE OF GOD STOP THE GUN AND SCANNER DUAL WIELD GLITCH.
I know this belongs in feedback/request, but damn it!- more people got to understand this.
TL/DR: Nerf Scanners to Hell!
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
343
|
Posted - 2013.11.27 02:31:00 -
[2] - Quote
They are a little easy to use. Defiantly fix the scan sprint switch weapons shoot and scan bug. Also it would be nice to actually have to sit and scan the are rather than 360 d scan. Would make the job more challenging and fun. More actual player skill the better. |
DeadlyAztec11
2263
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Posted - 2013.11.27 02:56:00 -
[3] - Quote
Pvt Numnutz wrote:They are a little easy to use. Defiantly fix the scan sprint switch weapons shoot and scan bug. Also it would be nice to actually have to sit and scan the are rather than 360 d scan. Would make the job more challenging and fun. More actual player skill the better. I am not talking about that bug, I am talking about the bug where your gun morphs into the Scanner. So you permanently scan, but your gun still acts normally.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
378
|
Posted - 2013.11.27 03:00:00 -
[4] - Quote
*reminisces about the times before scanner spammage* |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
279
|
Posted - 2013.11.27 03:24:00 -
[5] - Quote
how bout jammers and better damper modules? |
DeadlyAztec11
2263
|
Posted - 2013.11.27 03:25:00 -
[6] - Quote
Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
59
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Posted - 2013.11.27 03:27:00 -
[7] - Quote
Message from Godin: And then buff them for Gal Scouts |
ratamaq doc
Edge Regiment
148
|
Posted - 2013.11.27 03:38:00 -
[8] - Quote
DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless.
I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac.
I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first. |
Quil Evrything
DUST University Ivy League
430
|
Posted - 2013.11.27 03:41:00 -
[9] - Quote
DeadlyAztec11 wrote:They give proto stompers WAY too much leverage against New and solo players. It makes impossible to win situations.
However.. scanners can also give 'new'ish (1month+) players an equaliser against proto stompers. Most protos are NOT damped down enough to avoid level 3 scanners Heck, a lot of them arent even damped enough to avoid the level 1 scanners
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DeadlyAztec11
2263
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Posted - 2013.11.27 03:53:00 -
[10] - Quote
ratamaq doc wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless. I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac. I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first. I meant profile dampening a heavy is useless.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8040
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Posted - 2013.11.27 03:58:00 -
[11] - Quote
Quil Evrything wrote:DeadlyAztec11 wrote:They give proto stompers WAY too much leverage against New and solo players. It makes impossible to win situations.
However.. scanners can also give 'new'ish (1month+) players an equaliser against proto stompers. Most protos are NOT damped down enough to avoid level 3 scanners Heck, a lot of them arent even damped enough to avoid the level 1 scanners I wouldn't say it's an equalizer, more like a "don't go that way or you ******* die"alizer.
Read / Vid / Stream
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xSaloLx
SVER True Blood Public Disorder.
157
|
Posted - 2013.11.27 04:16:00 -
[12] - Quote
Dampening lvl5 and 1 complex dampened and *boom,* immune to all but proto scanners.
But yeah, scanners do need a tweak:
-Remove spinning ability
-Make results either minimap only or static chevrons that 'refresh' every .5-1 sec.
-Maybe a little longer time between scans |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
684
|
Posted - 2013.11.27 04:22:00 -
[13] - Quote
ratamaq doc wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless. I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac. I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first.
Read what OP said. You are never invisible when you go against proto stompers. They have ppl on their team who run proto scanners just so that dampeners would not even need to be taken into consideration.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
684
|
Posted - 2013.11.27 04:23:00 -
[14] - Quote
xSaloLx wrote:Dampening lvl5 and 1 complex dampened and *boom,* immune to all but proto scanners.
But yeah, scanners do need a tweak:
-Remove spinning ability
-Make results either minimap only or static chevrons that 'refresh' every .5-1 sec.
-Maybe a little longer time between scans
BOOM. Proto sompers are not idiots, they have that logi on their team whose job is to spawn that proto scanner.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
434
|
Posted - 2013.11.27 04:54:00 -
[15] - Quote
I think they should be out of the game, or possible scout only equip.
A better mechanic imo would be a WP based scanning system.
When you earn XXXX amount of WP you pull up the map like you would to place an orbital, but place the area to be scanned.
You could keep your points invested in the skill nodes and have that translate into Area of Effect, Precision, Damp effect and Duration.
The scan could originate from the MCC. There could be an effect like a huge nanohive bubble when the scan drops to let everyone know.
This way, the early game would allow for more positioning and setup. For FW/PC the earned scans would be extremely valuable for Eve pilot tactical strikes and late game would be an absolute bloodbath with tides changing at a faster pace due to increased scanning as more people start dropping their earned WP.
idk. ideas
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Quil Evrything
DUST University Ivy League
433
|
Posted - 2013.11.27 04:57:00 -
[16] - Quote
KGB Sleep wrote:I think they should be out of the game, or possible scout only equip.
I would definitely be behind a scout-only equip
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xSaloLx
SVER True Blood Public Disorder.
157
|
Posted - 2013.11.27 05:07:00 -
[17] - Quote
Ludvig Enraga wrote:xSaloLx wrote:Dampening lvl5 and 1 complex dampened and *boom,* immune to all but proto scanners.
But yeah, scanners do need a tweak:
-Remove spinning ability
-Make results either minimap only or static chevrons that 'refresh' every .5-1 sec.
-Maybe a little longer time between scans BOOM. Proto sompers are not idiots, they have that logi on their team whose job is to spawn that proto scanner.
Teamwork's overpowered, nerf it.
Where's your proto scanner? |
Arirana
Ancient Exiles. Renegade Alliance
286
|
Posted - 2013.11.27 05:13:00 -
[18] - Quote
There is no scanner/gun dual wield glitch. Its an animation glitch from a 3rd person view that the scanner light never turns off. Still technically gives the user an advantage in combat by blinding your enemy with the light,, but theres no way to tell if you have it activated or not
AAAATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATA~
WOOOAAATATATATATATATATATATATATATATATATATATATATATATA
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Assert Dominance
Ahrendee's Wafflehouse
478
|
Posted - 2013.11.27 05:42:00 -
[19] - Quote
1 minute cooldown to all scanners. there, scanner spam solved.
I eat blue waffles when i proto stomp.
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rebecca watson
OSG Planetary Operations Covert Intervention
78
|
Posted - 2013.11.27 05:53:00 -
[20] - Quote
scanners.......
They work really well. |
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Tch Tch
Red Shirts Away Team
0
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Posted - 2013.11.27 05:57:00 -
[21] - Quote
Shouldn't an active scanner light up the user much more stronger then the return signals?
After all if you can see out to 100m you've got a 200m return trip. Why not light up the scanner to all within 200m in that example.
Make it that swarm missiles can target scanners for the duration of the scan. And that walking over an opponents explosive while scanning sets it off. You are afterall a submarine giving away your position with the active pinging. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
530
|
Posted - 2013.11.27 06:01:00 -
[22] - Quote
Vicious Minotaur wrote:*reminisces about the times before scanner spammage*
I left for a month or two before the scanners came out and came back some time after they were introduced.
My very first game and the one thing that really stood out was YOU HAVE BEEN SCANNED. The entire opposite side of this small area was orange and any time someone tried to edge around the map they were instantly destroyed. Was really boring since it just ended up with both teams on the opposite side of a divide taking pot-shots at each other.
"NO FULL RESPECS; ONLY FOR VEHICLE SKILLS CHANGED TREE!"
Vehicle users : "lol gonna put it into infantry skills"
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Vyzion Eyri
The Southern Legion The Umbra Combine
2121
|
Posted - 2013.11.27 06:01:00 -
[23] - Quote
1 enhanced dampener should counteract all advanced scanners. 1 prototype dampener should counteract all prototype scanners.
(with skill bonus factored in)
Would make the trade-off between plating/reps far more interesting. Right now its "i will stack tons of HP and leave it to the logibros to scan so both sides know where everyone is".
"When nothing is going your way, go out of your way to do nothing."
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
345
|
Posted - 2013.11.27 06:20:00 -
[24] - Quote
DeadlyAztec11 wrote:Pvt Numnutz wrote:They are a little easy to use. Defiantly fix the scan sprint switch weapons shoot and scan bug. Also it would be nice to actually have to sit and scan the are rather than 360 d scan. Would make the job more challenging and fun. More actual player skill the better. I am not talking about that bug, I am talking about the bug where your gun morphs into the Scanner. So you permanently scan, but your gun still acts normally. Yeah I know, usually when you scan you can't do anything until the scan is complete,. However if you sprint as the scan is going you can cheat it by switching weapons. The effect of the scanner is still there and you are scanning but you can also use your main weapon. Or are you talking about another bug? |
Niuvo
NECROM0NGERS Covert Intervention
826
|
Posted - 2013.11.27 07:12:00 -
[25] - Quote
The A. scanner needs to be re-tuned. CCP needs to see how they are being used by the players so they can take appropriate action. It would help if they play how we are forced to play. Wtih all the bull crap that makes this game unfair i.e. scan spam.
Maybe the player is forced to stand still as he scans? Increase cool down. If you can see enemy for 16seconds, have the cooldown be 32 seconds? |
Oswald Rehnquist
717
|
Posted - 2013.11.27 07:18:00 -
[26] - Quote
Also keep in mind if equipment cloaks ever come out in the future, we will be needing scanners, but I do agree with increasing the fitting cost to run one, its the cheapest cpu/pg equipment out there and the spinning is cheap, maybe even the cool down time too.
Below 28 dB
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hgghyujh
Expert Intervention Caldari State
174
|
Posted - 2013.11.27 07:44:00 -
[27] - Quote
DeadlyAztec11 wrote:They give proto stompers WAY too much leverage against New and solo players. It makes impossible to win situations.
It use to be that if you were skilled enough you could flank around the map and shoot better equipped players in the back of the head and kill them; SKILL > SKILL POINTS.
You can't even do that. Now, even if you are in a militia suit, they will still ambush you with 3 Duvolles and an Imperial for good measure.
It is ridiculous! CCP needs to nerf Scanners. Stop this 360 spinning BS. Actually give them a downside. FOR THE LOVE OF GOD STOP THE GUN AND SCANNER DUAL WIELD GLITCH.
I know this belongs in feedback/request, but damn it!- more people got to understand this.
TL/DR: Nerf Scanners to Hell!
if there is a dual weild it needs to get fixed and you should get a scanres that is equal to the % of time you scan an area, IE you stand still and dont spin you get the full scan res, you spin you get like 1/8 the scan res you move forwards the center part of your cone is 100% but the edges and far end are low percentages. |
Jackof All-Trades
The Southern Legion The Umbra Combine
287
|
Posted - 2013.11.27 08:43:00 -
[28] - Quote
Don't nerf them to hell, per se... However I liked your comment because yes, with scanners, you can't flank.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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castba
Penguin's March
218
|
Posted - 2013.11.27 09:39:00 -
[29] - Quote
I like the idea that scanners only light up reds when scanning. As soon as the scanner switches to their weapon, the reds should disappear. Different tier scanners allow for a longer scan duration, better precision and shorter cool down.
I Support SP Rollover
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xAckie
Ahrendee Mercenaries EoN.
363
|
Posted - 2013.11.27 10:21:00 -
[30] - Quote
scanners should be removed.
The dampner and scanner skill trees reworked to be meaningful - and modules should be used if you want more 'active' scan. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
274
|
Posted - 2013.11.27 10:46:00 -
[31] - Quote
ratamaq doc wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless. I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac. I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first.
Well a reasonable nerf would be to get rid of the message scan failed. Right now you can lower your profile all you want I will still know you are there. The only thing you can hide is your exact position on the Tac net and thats it = No real stealth. |
Saoa Scum
Judge Mercenaries
20
|
Posted - 2013.11.27 11:01:00 -
[32] - Quote
Korvin Lomont wrote:ratamaq doc wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless. I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac. I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first. Well a reasonable nerf would be to get rid of the message scan failed. Right now you can lower your profile all you want I will still know you are there. The only thing you can hide is your exact position on the Tac net and thats it = No real stealth.
This is not true, ive tested it several times now and i always get the same message, no matter if there is nobody or i actually scan down someone. Try it yourself spawn far away from everything so you know for sure its empty...scan in a direction where nobody can be and you will get the same message...
I think an easy fix on the issue would be during the "scan time" you would be forced down to knees and locked from spinning, forcing you to face one direction until the scan is complete |
SILVERBACK 02
SVER True Blood Public Disorder.
318
|
Posted - 2013.11.27 11:03:00 -
[33] - Quote
like if you want to nerf scanners
level 0 forum warrior
self-proclaimed slayer
weapon of choice:
GEK-38 gallante assault rifle
-STB infantry
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SILVERBACK 02
SVER True Blood Public Disorder.
318
|
Posted - 2013.11.27 11:04:00 -
[34] - Quote
like if you want to buff scanners
level 0 forum warrior
self-proclaimed slayer
weapon of choice:
GEK-38 gallante assault rifle
-STB infantry
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Korvin Lomont
United Pwnage Service RISE of LEGION
276
|
Posted - 2013.11.27 11:33:00 -
[35] - Quote
Saoa Scum wrote:Korvin Lomont wrote:ratamaq doc wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless. I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac. I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first. Well a reasonable nerf would be to get rid of the message scan failed. Right now you can lower your profile all you want I will still know you are there. The only thing you can hide is your exact position on the Tac net and thats it = No real stealth. This is not true, ive tested it several times now and i always get the same message, no matter if there is nobody or i actually scan down someone. Try it yourself spawn far away from everything so you know for sure its empty...scan in a direction where nobody can be and you will get the same message... I think an easy fix on the issue would be during the "scan time" you would be forced down to knees and locked from spinning, forcing you to face one direction until the scan is complete
Hmm than this has changed I will give it a try ^^ |
8213
BIG BAD W0LVES
858
|
Posted - 2013.11.27 11:36:00 -
[36] - Quote
Don't nerf it. Take it out of the game completely. Something like a Scanner should have NEVER been put into the game in the first place. It is the most OP item in the game. |
Sir Petersen
Valhalla Nord
391
|
Posted - 2013.11.27 11:50:00 -
[37] - Quote
Never been a fan of nerfing things but the OP does have a point. Those scanners are getting old.. |
DEZKA DIABLO
Commando Perkone Caldari State
85
|
Posted - 2013.11.27 12:01:00 -
[38] - Quote
Quil Evrything wrote:KGB Sleep wrote:I think they should be out of the game, or possible scout only equip.
I would definitely be behind a scout-only equip An none of this bpo scout wit proto scan hiding in a pack of protos, once you have proto scout you can use any scanner on any suit, till then it's scanner = suit , 1/1 3/3 5/5 |
Baal Omniscient
L.O.T.I.S. Public Disorder.
749
|
Posted - 2013.11.27 12:06:00 -
[39] - Quote
Hear me out on a wild and crazy idea that CCP will probably never do.
Make them an AoE deployable that you shoot out of your scanner. It only stays active for a set amount of time, then cools down and reactivates again. Higher levels have larger radius and shorter cooldowns/longer active periods/stronger scan. Make it to where you can only have one of any kind of scanner deployed at once per person regardless of tier (to prevent spamming of multiple levels of the gear, like we see with uplinks). Keep the max radius within reason, and make the scanners with the largest radius have a weaker scan while the ones with the smallest radius have the strongest.
Keep the scanner looking generally how it is, but make it into a gun that fires a scanning tag that activates on contact. That's how you deploy it. You fire it at a person, then they stay lit up as do any undampened players who gets near them. You fire it at a wall, it scans within a sphere around it the size of it's scan radius. To move it elsewhere, you simply fire it again somewhere else. You get a nifty little "YOU'VE BEEN TAGGED" pop up on your screen when you get tagged, and obviously it goes away when you either die or switch suits. Should also probably add in some other way to get it off, perhaps hold triangle to do an animation where your character cannot attack but when the animation completes the tag is removed.
This would make for a new tactical style of play. You can only have 16 on a team since you can only have 1 per person, if you opt for a large radius scanner you will only be able to pick up undampened or lightly dampened meduim and heavy suits, if you opt for stronger scanners you will be unable to cover large swaths of land with them but you will be able to scan all but the most dampened of suits, they are destroyable like any other equipment, and (most importantly) they are unspammable.
This will lead to people using strong scanners in key points around the map to help defend objectives or hold corridors. Wide area scanners to light up groups moving from one objective to the next, or perhaps as an early detection method for incoming vehicles. RE specialists could use them to plot RE ambushes and shotty/nova knife suits could use them to help ambush people without having to switch from scanner to weapon as someone rounds a corner. AV players could use them to tag vehicles so they can't loose track of them (unless the tanker get's out or has someone get out to shoot it).
Obviously, to avoid people getting too crazy with scanning antics, should probably limit the firing range to about 15 meters.
Anyway, fun idea. Won't happen, but fun idea.
Sorry to derail your thread, just wanted to type out some random thoughts.
Fix TTK!!!
Balance Forge Guns With Your 1.7 Vehicle Changes!!!
MATARI PRIDE!!!
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SponkSponkSponk
The Southern Legion The Umbra Combine
538
|
Posted - 2013.11.27 12:10:00 -
[40] - Quote
Vyzion Eyri wrote:1 enhanced dampener should counteract all advanced scanners. 1 prototype dampener should counteract all prototype scanners.
(with skill bonus factored in)
for medium suits, it's more like 1 complex vs 2 complex
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Krom Ganesh
Holdfast Syndicate Amarr Empire
751
|
Posted - 2013.11.27 13:15:00 -
[41] - Quote
* Prevent or reduce the efficacy of spinning/sweeping * Remove error messages * Increase cooldown to 7x or 8x the scan time
These changes would make the scanner useful for looking ahead to check for enemy defenders or in mid-battle to look for weaknesses such as a weak flank, but the cooldown would be great enough that it could only give a snapshot of the battle and not a constant feed on enemy locations. This allows it to be a useful but not essential tool. (The reason I chose 7 or 8 is so that a dedicated scan logi could provide a fairly good feed on enemy locations but still isn't constant, allowing the enemy to at least attempt tactics without having them immediately given away)
!
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Terra Thesis
HDYLTA Defiant Legacy
362
|
Posted - 2013.11.27 13:37:00 -
[42] - Quote
i agree with a lot of the scanner criticisms, but proto stomping tool? no. i use it on my 500k sp infantry alt to stomp protos. overall it has been a big equalizer. even if they scan me back, i can withdraw if it doesn't look favorable and gank when it does.
HDYLTA - Freedom Delivered
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BMSTUBBY
343
|
Posted - 2013.11.27 13:42:00 -
[43] - Quote
Wall hack working as intended.
I used to play DUST514 but then CCP took a COD arrow to their knee.
MMO Someday SoonGäó
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Takahiro Kashuken
Red Star. EoN.
1790
|
Posted - 2013.11.27 14:16:00 -
[44] - Quote
2sec scan, 16sec duration
360spin scanning all day everyday
Its easy to do
Everyone is able to been seen and if you dont get scanned i still know you are around somewhere anyways |
Bethhy
Ancient Exiles. Renegade Alliance
360
|
Posted - 2013.11.27 14:36:00 -
[45] - Quote
Scanner's need to be harder to fit (grumbles) right now you barely have to sacrifice anything in your Fitting other then loosing an equipment slot for it.
And that's not enough of a fitting penalty for having a module that gives you brief periods of omnipotence.
There needs to be way more balance with Dampener's and scanners. |
ratamaq doc
Edge Regiment
152
|
Posted - 2013.11.27 16:13:00 -
[46] - Quote
Ludvig Enraga wrote:ratamaq doc wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless. I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac. I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first. Read what OP said. You are never invisible when you go against proto stompers. They have ppl on their team who run proto scanners just so that dampeners would not even need to be taken into consideration.
I read what OP said. I play everyday, and I've yet to have someone use the highest proto scanner (16 db?) on me. Most games it's the ADV I defeat with just 1 complex dampener which I now run on every suite. I have suites set up with two complex dampeners for the rare occasion I do run into regular proto scanners. I also know and relay the intel to whomever I'm playing with that proto scanners are in play so that if anyone in my squad cannot defeat them then they may as well not run dampeners at all.
I think the problem is that too many people believe this game is about EHP and only EHP. It's not. Give damping a try and give up that ~100 hp or 1-5 hp/s rep.
I do realize there is a good sized portion of the player base cannot take advantage of this. Heavies, and any Assault suite that only has 2 lows. But Logis, scouts, and Assaults with 3 low slots have no excuse other than fear or laziness for getting scanned at this point. These things have been on the field for 2 builds now. That is plenty of time to train skills and and experiment with fittings. |
Mdog 24158
Crux Special Tasks Group Gallente Federation
29
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Posted - 2013.11.27 16:55:00 -
[47] - Quote
DeadlyAztec11 wrote:They give proto stompers WAY too much leverage against New and solo players. It makes impossible to win situations.
It use to be that if you were skilled enough you could flank around the map and shoot better equipped players in the back of the head and kill them; SKILL > SKILL POINTS.
You can't even do that. Now, even if you are in a militia suit, they will still ambush you with 3 Duvolles and an Imperial for good measure.
It is ridiculous! CCP needs to nerf Scanners. Stop this 360 spinning BS. Actually give them a downside. FOR THE LOVE OF GOD STOP THE GUN AND SCANNER DUAL WIELD GLITCH.
I know this belongs in feedback/request, but damn it!- more people got to understand this.
TL/DR: Nerf Scanners to Hell! But without them my scout is useless :(
Flying derpships and scout shotgunning 24/7 quite fun i must say
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PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
96
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Posted - 2013.11.27 17:23:00 -
[48] - Quote
HELL YEAH
NERF SCANNERS TO HELL
They are way to powerfull. |
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