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DeadlyAztec11
2263
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Posted - 2013.11.27 02:16:00 -
[1] - Quote
They give proto stompers WAY too much leverage against New and solo players. It makes impossible to win situations.
It use to be that if you were skilled enough you could flank around the map and shoot better equipped players in the back of the head and kill them; SKILL > SKILL POINTS.
You can't even do that. Now, even if you are in a militia suit, they will still ambush you with 3 Duvolles and an Imperial for good measure.
It is ridiculous! CCP needs to nerf Scanners. Stop this 360 spinning BS. Actually give them a downside. FOR THE LOVE OF GOD STOP THE GUN AND SCANNER DUAL WIELD GLITCH.
I know this belongs in feedback/request, but damn it!- more people got to understand this.
TL/DR: Nerf Scanners to Hell!
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
343
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Posted - 2013.11.27 02:31:00 -
[2] - Quote
They are a little easy to use. Defiantly fix the scan sprint switch weapons shoot and scan bug. Also it would be nice to actually have to sit and scan the are rather than 360 d scan. Would make the job more challenging and fun. More actual player skill the better. |
DeadlyAztec11
2263
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Posted - 2013.11.27 02:56:00 -
[3] - Quote
Pvt Numnutz wrote:They are a little easy to use. Defiantly fix the scan sprint switch weapons shoot and scan bug. Also it would be nice to actually have to sit and scan the are rather than 360 d scan. Would make the job more challenging and fun. More actual player skill the better. I am not talking about that bug, I am talking about the bug where your gun morphs into the Scanner. So you permanently scan, but your gun still acts normally.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
378
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Posted - 2013.11.27 03:00:00 -
[4] - Quote
*reminisces about the times before scanner spammage* |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
279
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Posted - 2013.11.27 03:24:00 -
[5] - Quote
how bout jammers and better damper modules? |
DeadlyAztec11
2263
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Posted - 2013.11.27 03:25:00 -
[6] - Quote
Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
59
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Posted - 2013.11.27 03:27:00 -
[7] - Quote
Message from Godin: And then buff them for Gal Scouts |
ratamaq doc
Edge Regiment
148
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Posted - 2013.11.27 03:38:00 -
[8] - Quote
DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless.
I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac.
I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first. |
Quil Evrything
DUST University Ivy League
430
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Posted - 2013.11.27 03:41:00 -
[9] - Quote
DeadlyAztec11 wrote:They give proto stompers WAY too much leverage against New and solo players. It makes impossible to win situations.
However.. scanners can also give 'new'ish (1month+) players an equaliser against proto stompers. Most protos are NOT damped down enough to avoid level 3 scanners Heck, a lot of them arent even damped enough to avoid the level 1 scanners
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DeadlyAztec11
2263
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Posted - 2013.11.27 03:53:00 -
[10] - Quote
ratamaq doc wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless. I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac. I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first. I meant profile dampening a heavy is useless.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8040
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Posted - 2013.11.27 03:58:00 -
[11] - Quote
Quil Evrything wrote:DeadlyAztec11 wrote:They give proto stompers WAY too much leverage against New and solo players. It makes impossible to win situations.
However.. scanners can also give 'new'ish (1month+) players an equaliser against proto stompers. Most protos are NOT damped down enough to avoid level 3 scanners Heck, a lot of them arent even damped enough to avoid the level 1 scanners I wouldn't say it's an equalizer, more like a "don't go that way or you ******* die"alizer.
Read / Vid / Stream
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xSaloLx
SVER True Blood Public Disorder.
157
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Posted - 2013.11.27 04:16:00 -
[12] - Quote
Dampening lvl5 and 1 complex dampened and *boom,* immune to all but proto scanners.
But yeah, scanners do need a tweak:
-Remove spinning ability
-Make results either minimap only or static chevrons that 'refresh' every .5-1 sec.
-Maybe a little longer time between scans |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
684
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Posted - 2013.11.27 04:22:00 -
[13] - Quote
ratamaq doc wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless. I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac. I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first.
Read what OP said. You are never invisible when you go against proto stompers. They have ppl on their team who run proto scanners just so that dampeners would not even need to be taken into consideration.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
684
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Posted - 2013.11.27 04:23:00 -
[14] - Quote
xSaloLx wrote:Dampening lvl5 and 1 complex dampened and *boom,* immune to all but proto scanners.
But yeah, scanners do need a tweak:
-Remove spinning ability
-Make results either minimap only or static chevrons that 'refresh' every .5-1 sec.
-Maybe a little longer time between scans
BOOM. Proto sompers are not idiots, they have that logi on their team whose job is to spawn that proto scanner.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
434
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Posted - 2013.11.27 04:54:00 -
[15] - Quote
I think they should be out of the game, or possible scout only equip.
A better mechanic imo would be a WP based scanning system.
When you earn XXXX amount of WP you pull up the map like you would to place an orbital, but place the area to be scanned.
You could keep your points invested in the skill nodes and have that translate into Area of Effect, Precision, Damp effect and Duration.
The scan could originate from the MCC. There could be an effect like a huge nanohive bubble when the scan drops to let everyone know.
This way, the early game would allow for more positioning and setup. For FW/PC the earned scans would be extremely valuable for Eve pilot tactical strikes and late game would be an absolute bloodbath with tides changing at a faster pace due to increased scanning as more people start dropping their earned WP.
idk. ideas
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Quil Evrything
DUST University Ivy League
433
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Posted - 2013.11.27 04:57:00 -
[16] - Quote
KGB Sleep wrote:I think they should be out of the game, or possible scout only equip.
I would definitely be behind a scout-only equip
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xSaloLx
SVER True Blood Public Disorder.
157
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Posted - 2013.11.27 05:07:00 -
[17] - Quote
Ludvig Enraga wrote:xSaloLx wrote:Dampening lvl5 and 1 complex dampened and *boom,* immune to all but proto scanners.
But yeah, scanners do need a tweak:
-Remove spinning ability
-Make results either minimap only or static chevrons that 'refresh' every .5-1 sec.
-Maybe a little longer time between scans BOOM. Proto sompers are not idiots, they have that logi on their team whose job is to spawn that proto scanner.
Teamwork's overpowered, nerf it.
Where's your proto scanner? |
Arirana
Ancient Exiles. Renegade Alliance
286
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Posted - 2013.11.27 05:13:00 -
[18] - Quote
There is no scanner/gun dual wield glitch. Its an animation glitch from a 3rd person view that the scanner light never turns off. Still technically gives the user an advantage in combat by blinding your enemy with the light,, but theres no way to tell if you have it activated or not
AAAATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATA~
WOOOAAATATATATATATATATATATATATATATATATATATATATATATA
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Assert Dominance
Ahrendee's Wafflehouse
478
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Posted - 2013.11.27 05:42:00 -
[19] - Quote
1 minute cooldown to all scanners. there, scanner spam solved.
I eat blue waffles when i proto stomp.
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rebecca watson
OSG Planetary Operations Covert Intervention
78
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Posted - 2013.11.27 05:53:00 -
[20] - Quote
scanners.......
They work really well. |
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Tch Tch
Red Shirts Away Team
0
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Posted - 2013.11.27 05:57:00 -
[21] - Quote
Shouldn't an active scanner light up the user much more stronger then the return signals?
After all if you can see out to 100m you've got a 200m return trip. Why not light up the scanner to all within 200m in that example.
Make it that swarm missiles can target scanners for the duration of the scan. And that walking over an opponents explosive while scanning sets it off. You are afterall a submarine giving away your position with the active pinging. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
530
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Posted - 2013.11.27 06:01:00 -
[22] - Quote
Vicious Minotaur wrote:*reminisces about the times before scanner spammage*
I left for a month or two before the scanners came out and came back some time after they were introduced.
My very first game and the one thing that really stood out was YOU HAVE BEEN SCANNED. The entire opposite side of this small area was orange and any time someone tried to edge around the map they were instantly destroyed. Was really boring since it just ended up with both teams on the opposite side of a divide taking pot-shots at each other.
"NO FULL RESPECS; ONLY FOR VEHICLE SKILLS CHANGED TREE!"
Vehicle users : "lol gonna put it into infantry skills"
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Vyzion Eyri
The Southern Legion The Umbra Combine
2121
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Posted - 2013.11.27 06:01:00 -
[23] - Quote
1 enhanced dampener should counteract all advanced scanners. 1 prototype dampener should counteract all prototype scanners.
(with skill bonus factored in)
Would make the trade-off between plating/reps far more interesting. Right now its "i will stack tons of HP and leave it to the logibros to scan so both sides know where everyone is".
"When nothing is going your way, go out of your way to do nothing."
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
345
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Posted - 2013.11.27 06:20:00 -
[24] - Quote
DeadlyAztec11 wrote:Pvt Numnutz wrote:They are a little easy to use. Defiantly fix the scan sprint switch weapons shoot and scan bug. Also it would be nice to actually have to sit and scan the are rather than 360 d scan. Would make the job more challenging and fun. More actual player skill the better. I am not talking about that bug, I am talking about the bug where your gun morphs into the Scanner. So you permanently scan, but your gun still acts normally. Yeah I know, usually when you scan you can't do anything until the scan is complete,. However if you sprint as the scan is going you can cheat it by switching weapons. The effect of the scanner is still there and you are scanning but you can also use your main weapon. Or are you talking about another bug? |
Niuvo
NECROM0NGERS Covert Intervention
826
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Posted - 2013.11.27 07:12:00 -
[25] - Quote
The A. scanner needs to be re-tuned. CCP needs to see how they are being used by the players so they can take appropriate action. It would help if they play how we are forced to play. Wtih all the bull crap that makes this game unfair i.e. scan spam.
Maybe the player is forced to stand still as he scans? Increase cool down. If you can see enemy for 16seconds, have the cooldown be 32 seconds? |
Oswald Rehnquist
717
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Posted - 2013.11.27 07:18:00 -
[26] - Quote
Also keep in mind if equipment cloaks ever come out in the future, we will be needing scanners, but I do agree with increasing the fitting cost to run one, its the cheapest cpu/pg equipment out there and the spinning is cheap, maybe even the cool down time too.
Below 28 dB
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hgghyujh
Expert Intervention Caldari State
174
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Posted - 2013.11.27 07:44:00 -
[27] - Quote
DeadlyAztec11 wrote:They give proto stompers WAY too much leverage against New and solo players. It makes impossible to win situations.
It use to be that if you were skilled enough you could flank around the map and shoot better equipped players in the back of the head and kill them; SKILL > SKILL POINTS.
You can't even do that. Now, even if you are in a militia suit, they will still ambush you with 3 Duvolles and an Imperial for good measure.
It is ridiculous! CCP needs to nerf Scanners. Stop this 360 spinning BS. Actually give them a downside. FOR THE LOVE OF GOD STOP THE GUN AND SCANNER DUAL WIELD GLITCH.
I know this belongs in feedback/request, but damn it!- more people got to understand this.
TL/DR: Nerf Scanners to Hell!
if there is a dual weild it needs to get fixed and you should get a scanres that is equal to the % of time you scan an area, IE you stand still and dont spin you get the full scan res, you spin you get like 1/8 the scan res you move forwards the center part of your cone is 100% but the edges and far end are low percentages. |
Jackof All-Trades
The Southern Legion The Umbra Combine
287
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Posted - 2013.11.27 08:43:00 -
[28] - Quote
Don't nerf them to hell, per se... However I liked your comment because yes, with scanners, you can't flank.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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castba
Penguin's March
218
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Posted - 2013.11.27 09:39:00 -
[29] - Quote
I like the idea that scanners only light up reds when scanning. As soon as the scanner switches to their weapon, the reds should disappear. Different tier scanners allow for a longer scan duration, better precision and shorter cool down.
I Support SP Rollover
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xAckie
Ahrendee Mercenaries EoN.
363
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Posted - 2013.11.27 10:21:00 -
[30] - Quote
scanners should be removed.
The dampner and scanner skill trees reworked to be meaningful - and modules should be used if you want more 'active' scan. |
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