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Korvin Lomont
United Pwnage Service RISE of LEGION
274
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Posted - 2013.11.27 10:46:00 -
[31] - Quote
ratamaq doc wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless. I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac. I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first.
Well a reasonable nerf would be to get rid of the message scan failed. Right now you can lower your profile all you want I will still know you are there. The only thing you can hide is your exact position on the Tac net and thats it = No real stealth. |
Saoa Scum
Judge Mercenaries
20
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Posted - 2013.11.27 11:01:00 -
[32] - Quote
Korvin Lomont wrote:ratamaq doc wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless. I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac. I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first. Well a reasonable nerf would be to get rid of the message scan failed. Right now you can lower your profile all you want I will still know you are there. The only thing you can hide is your exact position on the Tac net and thats it = No real stealth.
This is not true, ive tested it several times now and i always get the same message, no matter if there is nobody or i actually scan down someone. Try it yourself spawn far away from everything so you know for sure its empty...scan in a direction where nobody can be and you will get the same message...
I think an easy fix on the issue would be during the "scan time" you would be forced down to knees and locked from spinning, forcing you to face one direction until the scan is complete |
SILVERBACK 02
SVER True Blood Public Disorder.
318
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Posted - 2013.11.27 11:03:00 -
[33] - Quote
like if you want to nerf scanners
level 0 forum warrior
self-proclaimed slayer
weapon of choice:
GEK-38 gallante assault rifle
-STB infantry
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SILVERBACK 02
SVER True Blood Public Disorder.
318
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Posted - 2013.11.27 11:04:00 -
[34] - Quote
like if you want to buff scanners
level 0 forum warrior
self-proclaimed slayer
weapon of choice:
GEK-38 gallante assault rifle
-STB infantry
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Korvin Lomont
United Pwnage Service RISE of LEGION
276
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Posted - 2013.11.27 11:33:00 -
[35] - Quote
Saoa Scum wrote:Korvin Lomont wrote:ratamaq doc wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless. I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac. I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first. Well a reasonable nerf would be to get rid of the message scan failed. Right now you can lower your profile all you want I will still know you are there. The only thing you can hide is your exact position on the Tac net and thats it = No real stealth. This is not true, ive tested it several times now and i always get the same message, no matter if there is nobody or i actually scan down someone. Try it yourself spawn far away from everything so you know for sure its empty...scan in a direction where nobody can be and you will get the same message... I think an easy fix on the issue would be during the "scan time" you would be forced down to knees and locked from spinning, forcing you to face one direction until the scan is complete
Hmm than this has changed I will give it a try ^^ |
8213
BIG BAD W0LVES
858
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Posted - 2013.11.27 11:36:00 -
[36] - Quote
Don't nerf it. Take it out of the game completely. Something like a Scanner should have NEVER been put into the game in the first place. It is the most OP item in the game. |
Sir Petersen
Valhalla Nord
391
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Posted - 2013.11.27 11:50:00 -
[37] - Quote
Never been a fan of nerfing things but the OP does have a point. Those scanners are getting old.. |
DEZKA DIABLO
Commando Perkone Caldari State
85
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Posted - 2013.11.27 12:01:00 -
[38] - Quote
Quil Evrything wrote:KGB Sleep wrote:I think they should be out of the game, or possible scout only equip.
I would definitely be behind a scout-only equip An none of this bpo scout wit proto scan hiding in a pack of protos, once you have proto scout you can use any scanner on any suit, till then it's scanner = suit , 1/1 3/3 5/5 |
Baal Omniscient
L.O.T.I.S. Public Disorder.
749
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Posted - 2013.11.27 12:06:00 -
[39] - Quote
Hear me out on a wild and crazy idea that CCP will probably never do.
Make them an AoE deployable that you shoot out of your scanner. It only stays active for a set amount of time, then cools down and reactivates again. Higher levels have larger radius and shorter cooldowns/longer active periods/stronger scan. Make it to where you can only have one of any kind of scanner deployed at once per person regardless of tier (to prevent spamming of multiple levels of the gear, like we see with uplinks). Keep the max radius within reason, and make the scanners with the largest radius have a weaker scan while the ones with the smallest radius have the strongest.
Keep the scanner looking generally how it is, but make it into a gun that fires a scanning tag that activates on contact. That's how you deploy it. You fire it at a person, then they stay lit up as do any undampened players who gets near them. You fire it at a wall, it scans within a sphere around it the size of it's scan radius. To move it elsewhere, you simply fire it again somewhere else. You get a nifty little "YOU'VE BEEN TAGGED" pop up on your screen when you get tagged, and obviously it goes away when you either die or switch suits. Should also probably add in some other way to get it off, perhaps hold triangle to do an animation where your character cannot attack but when the animation completes the tag is removed.
This would make for a new tactical style of play. You can only have 16 on a team since you can only have 1 per person, if you opt for a large radius scanner you will only be able to pick up undampened or lightly dampened meduim and heavy suits, if you opt for stronger scanners you will be unable to cover large swaths of land with them but you will be able to scan all but the most dampened of suits, they are destroyable like any other equipment, and (most importantly) they are unspammable.
This will lead to people using strong scanners in key points around the map to help defend objectives or hold corridors. Wide area scanners to light up groups moving from one objective to the next, or perhaps as an early detection method for incoming vehicles. RE specialists could use them to plot RE ambushes and shotty/nova knife suits could use them to help ambush people without having to switch from scanner to weapon as someone rounds a corner. AV players could use them to tag vehicles so they can't loose track of them (unless the tanker get's out or has someone get out to shoot it).
Obviously, to avoid people getting too crazy with scanning antics, should probably limit the firing range to about 15 meters.
Anyway, fun idea. Won't happen, but fun idea.
Sorry to derail your thread, just wanted to type out some random thoughts.
Fix TTK!!!
Balance Forge Guns With Your 1.7 Vehicle Changes!!!
MATARI PRIDE!!!
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SponkSponkSponk
The Southern Legion The Umbra Combine
538
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Posted - 2013.11.27 12:10:00 -
[40] - Quote
Vyzion Eyri wrote:1 enhanced dampener should counteract all advanced scanners. 1 prototype dampener should counteract all prototype scanners.
(with skill bonus factored in)
for medium suits, it's more like 1 complex vs 2 complex
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Krom Ganesh
Holdfast Syndicate Amarr Empire
751
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Posted - 2013.11.27 13:15:00 -
[41] - Quote
* Prevent or reduce the efficacy of spinning/sweeping * Remove error messages * Increase cooldown to 7x or 8x the scan time
These changes would make the scanner useful for looking ahead to check for enemy defenders or in mid-battle to look for weaknesses such as a weak flank, but the cooldown would be great enough that it could only give a snapshot of the battle and not a constant feed on enemy locations. This allows it to be a useful but not essential tool. (The reason I chose 7 or 8 is so that a dedicated scan logi could provide a fairly good feed on enemy locations but still isn't constant, allowing the enemy to at least attempt tactics without having them immediately given away)
!
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Terra Thesis
HDYLTA Defiant Legacy
362
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Posted - 2013.11.27 13:37:00 -
[42] - Quote
i agree with a lot of the scanner criticisms, but proto stomping tool? no. i use it on my 500k sp infantry alt to stomp protos. overall it has been a big equalizer. even if they scan me back, i can withdraw if it doesn't look favorable and gank when it does.
HDYLTA - Freedom Delivered
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BMSTUBBY
343
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Posted - 2013.11.27 13:42:00 -
[43] - Quote
Wall hack working as intended.
I used to play DUST514 but then CCP took a COD arrow to their knee.
MMO Someday SoonGäó
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Takahiro Kashuken
Red Star. EoN.
1790
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Posted - 2013.11.27 14:16:00 -
[44] - Quote
2sec scan, 16sec duration
360spin scanning all day everyday
Its easy to do
Everyone is able to been seen and if you dont get scanned i still know you are around somewhere anyways |
Bethhy
Ancient Exiles. Renegade Alliance
360
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Posted - 2013.11.27 14:36:00 -
[45] - Quote
Scanner's need to be harder to fit (grumbles) right now you barely have to sacrifice anything in your Fitting other then loosing an equipment slot for it.
And that's not enough of a fitting penalty for having a module that gives you brief periods of omnipotence.
There needs to be way more balance with Dampener's and scanners. |
ratamaq doc
Edge Regiment
152
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Posted - 2013.11.27 16:13:00 -
[46] - Quote
Ludvig Enraga wrote:ratamaq doc wrote:DeadlyAztec11 wrote:Alabastor 'TheBlaster' Alcar wrote:how bout jammers and better damper modules? Heavies can't have equipment and dampeners are useless. I feel for heavies, but dampener a are far from useless. I use and love them both. Profile Dampening is I quick skill to train, and dampener are cheap to fit. You don't need the extra HP if you are flanking invisible. And you get the added advantage of going against scanner users whom've become dependent on seeing you on their tac. I would suggest a good nerf would be to kill the feed if the one who scans gets killed. That will make the 360 scanners targets to kill first. Read what OP said. You are never invisible when you go against proto stompers. They have ppl on their team who run proto scanners just so that dampeners would not even need to be taken into consideration.
I read what OP said. I play everyday, and I've yet to have someone use the highest proto scanner (16 db?) on me. Most games it's the ADV I defeat with just 1 complex dampener which I now run on every suite. I have suites set up with two complex dampeners for the rare occasion I do run into regular proto scanners. I also know and relay the intel to whomever I'm playing with that proto scanners are in play so that if anyone in my squad cannot defeat them then they may as well not run dampeners at all.
I think the problem is that too many people believe this game is about EHP and only EHP. It's not. Give damping a try and give up that ~100 hp or 1-5 hp/s rep.
I do realize there is a good sized portion of the player base cannot take advantage of this. Heavies, and any Assault suite that only has 2 lows. But Logis, scouts, and Assaults with 3 low slots have no excuse other than fear or laziness for getting scanned at this point. These things have been on the field for 2 builds now. That is plenty of time to train skills and and experiment with fittings. |
Mdog 24158
Crux Special Tasks Group Gallente Federation
29
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Posted - 2013.11.27 16:55:00 -
[47] - Quote
DeadlyAztec11 wrote:They give proto stompers WAY too much leverage against New and solo players. It makes impossible to win situations.
It use to be that if you were skilled enough you could flank around the map and shoot better equipped players in the back of the head and kill them; SKILL > SKILL POINTS.
You can't even do that. Now, even if you are in a militia suit, they will still ambush you with 3 Duvolles and an Imperial for good measure.
It is ridiculous! CCP needs to nerf Scanners. Stop this 360 spinning BS. Actually give them a downside. FOR THE LOVE OF GOD STOP THE GUN AND SCANNER DUAL WIELD GLITCH.
I know this belongs in feedback/request, but damn it!- more people got to understand this.
TL/DR: Nerf Scanners to Hell! But without them my scout is useless :(
Flying derpships and scout shotgunning 24/7 quite fun i must say
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PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
96
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Posted - 2013.11.27 17:23:00 -
[48] - Quote
HELL YEAH
NERF SCANNERS TO HELL
They are way to powerfull. |
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