Baal Omniscient
L.O.T.I.S. Public Disorder.
749
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Posted - 2013.11.27 12:06:00 -
[1] - Quote
Hear me out on a wild and crazy idea that CCP will probably never do.
Make them an AoE deployable that you shoot out of your scanner. It only stays active for a set amount of time, then cools down and reactivates again. Higher levels have larger radius and shorter cooldowns/longer active periods/stronger scan. Make it to where you can only have one of any kind of scanner deployed at once per person regardless of tier (to prevent spamming of multiple levels of the gear, like we see with uplinks). Keep the max radius within reason, and make the scanners with the largest radius have a weaker scan while the ones with the smallest radius have the strongest.
Keep the scanner looking generally how it is, but make it into a gun that fires a scanning tag that activates on contact. That's how you deploy it. You fire it at a person, then they stay lit up as do any undampened players who gets near them. You fire it at a wall, it scans within a sphere around it the size of it's scan radius. To move it elsewhere, you simply fire it again somewhere else. You get a nifty little "YOU'VE BEEN TAGGED" pop up on your screen when you get tagged, and obviously it goes away when you either die or switch suits. Should also probably add in some other way to get it off, perhaps hold triangle to do an animation where your character cannot attack but when the animation completes the tag is removed.
This would make for a new tactical style of play. You can only have 16 on a team since you can only have 1 per person, if you opt for a large radius scanner you will only be able to pick up undampened or lightly dampened meduim and heavy suits, if you opt for stronger scanners you will be unable to cover large swaths of land with them but you will be able to scan all but the most dampened of suits, they are destroyable like any other equipment, and (most importantly) they are unspammable.
This will lead to people using strong scanners in key points around the map to help defend objectives or hold corridors. Wide area scanners to light up groups moving from one objective to the next, or perhaps as an early detection method for incoming vehicles. RE specialists could use them to plot RE ambushes and shotty/nova knife suits could use them to help ambush people without having to switch from scanner to weapon as someone rounds a corner. AV players could use them to tag vehicles so they can't loose track of them (unless the tanker get's out or has someone get out to shoot it).
Obviously, to avoid people getting too crazy with scanning antics, should probably limit the firing range to about 15 meters.
Anyway, fun idea. Won't happen, but fun idea.
Sorry to derail your thread, just wanted to type out some random thoughts.
Fix TTK!!!
Balance Forge Guns With Your 1.7 Vehicle Changes!!!
MATARI PRIDE!!!
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