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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Blowout
C C P C C P Alliance
4
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Posted - 2013.11.12 03:12:00 -
[1] - Quote
Hey all,
So, I'll be meeting with our Game Design Director CCP FlyingScotsman this Friday morning, Shanghai time to talk about design decisions of DUST 514, the future of the game, and whatever you guys would like to know (within reason, you weirdos).
I have a few ideas up my sleeve but wanted to open it up to the community to post questions - and we'll choose about ten or so and present them to FlyingScotsman when we meet up.
Have at it - you've got until around 1am UTC on Friday 15th November to stand a chance of having your questions answered. |
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Patrick57
GunFall Mobilization Covert Intervention
1402
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Posted - 2013.11.12 03:13:00 -
[2] - Quote
Where is this game going?
What is being focused on specifically?
ö/\ö
:D
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Shley Ashes
TanksVeryMuch
42
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Posted - 2013.11.12 03:17:00 -
[3] - Quote
Are the current rendering issues being looked at ? disappearing/reappearing/range issues,
Is PVE still being worked on? If so how long in some form of reasonable timescale guestimate would you expect this to be released?
I used to pilot HAV's then I took a forge gun to the knee
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fawkuima juggalo
Eternal Beings
172
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Posted - 2013.11.12 03:17:00 -
[4] - Quote
CCP Blowout wrote:Hey all,
So, I'll be meeting with our Game Design Director CCP FlyingScotsman this Friday morning, Shanghai time to talk about design decisions of DUST 514, the future of the game, and whatever you guys would like to know (within reason, you weirdos).
I have a few ideas up my sleeve but wanted to open it up to the community to post questions - and we'll choose about ten or so and present them to FlyingScotsman when we meet up.
Have at it - you've got until around 1am UTC on Friday 15th November to stand a chance of having your questions answered.
IS THIS POSSIBLE. Could this realistically be applied or am i shooting blanks here.
FIGHT FOR A CAUSE, EVEN IF IT'S NEXT TO YOU.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4087
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Posted - 2013.11.12 03:18:00 -
[5] - Quote
When do we get the goodies such tantalising goodies. CCP Wolfman wont comment on when I get my PLATINUM TANKS!
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Avallo Kantor
Paladin Survey Force Amarr Empire
218
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Posted - 2013.11.12 03:18:00 -
[6] - Quote
How do you envision the interplay of infantry roles in the ideal world? What manner of options will be available for infantry to engage in? |
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CCP Blowout
C C P C C P Alliance
4
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Posted - 2013.11.12 03:25:00 -
[7] - Quote
Wow, this is all good stuff. I might have to take more than 10 questions.
Keep firing, mercs! |
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Lance 2ballzStrong
SyNergy Gaming EoN.
4474
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Posted - 2013.11.12 03:34:00 -
[8] - Quote
Might seem an insignificant question, but still I feel almost forced to ask...
Does any developer use the heavy class w/ HMG?
If so, why has the class been so neglected of late? The class went from being scary to being a laughing stock. Honestly both scout and heavy classes took a back seat.
So my main question is, will the HMG get a look at from the devs?
I'm asking because DUST was suppose to be about diversity, and having a role to play on the battlefield. Instead DUST became a medium suit + AR / Scr + nade spam. As of 1.4 Heavies have no role but to Forge from rooftops... then THAT got nerfed recently, so in a competitive setting (PC), Heavies are literally useless unless you put 2-3 in a room and tell them defend, which tbh, a medium class can do just as good.
What's being done to give other classes a role in this game?
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Lillica Deathdealer
Mango and Friends
437
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Posted - 2013.11.12 03:43:00 -
[9] - Quote
I'm curious about the future of racial weaponry in other flavors beyond the rifles. What would a gallente sniper rifle look like, and why use it, given how it should be short range? The same applies to the shotgun. Given how amarr weaponry so far has some quirk or another, and decent range, what would that look like in a shotgun? It would also be nifty to consider the future of explosive equipment like the RE. Any big plans to take that to a whole new level with the other races?
- Fear the Mango - Fear its friends -
Closed beta vet, Forum warrior prof. III
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Vrain Matari
ZionTCD Public Disorder.
1201
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Posted - 2013.11.12 03:43:00 -
[10] - Quote
How and when are we going to evolve DUST out of the lobby shooter structure it's currently trapped in? Is that going to happen on the PS3 or will we need to wait for a more robust platform?
What are the necessary and sufficient conditions for CCP to begin thinking about allowing us to break out of the lobby and into the sandbox? |
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Tectonic Fusion
536
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Posted - 2013.11.12 03:44:00 -
[11] - Quote
Will this game ever become less of a lobby shooter, and have PvE?
Solo Player
Squad status: Locked
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
261
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Posted - 2013.11.12 03:46:00 -
[12] - Quote
1) when can we expect the ability to team deploy (ie synch more than one sqd) for matches outside of PC? At least for FW?
2) need a tiered coms system or fix the coms bubble but to take advantage of multiple sqds...this being looked at?
3). Target date for p2p trading?
4) when will initial economic link, no matter how small, be established between EVE and Dust?
5) what are the most practical and low effort / high impact ways to incentivize EVE side participation and support of Dust? Why haven't we implemented those steps yet and when are we?
6) how do you make tiered suits and modules meaningful with the relative ease of militia or standard gear to defeat them? Essentially what is the subjective TTK the game is looking for and Dev vision for how proto/complex gear should feel in the game. |
newmonkeyboy
DUST University Ivy League
0
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Posted - 2013.11.12 03:47:00 -
[13] - Quote
How do you expect the game to succeed when faced with so much incoming next gen content? The player count is worryingly small and seems to be declining. |
Reav Hannari
Red Rock Outriders
1796
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Posted - 2013.11.12 04:00:00 -
[14] - Quote
Has industry been added to the road map and is there a basic plan on how it will work?
Will we see a commander suit, command vehicles or a battle commander that rides in the MCC?
When will players have control over deployables?
Where are we with being able to have practice fields or tutorials that don't involve being thrown into a match with others?
Weapon customization was mentioned long ago. Is it still being worked on?
Will we be getting appearance customization?
I need a proper Minmatar ride. Where's my LAV and Dropship?
AKA: Rees Noturana https://twitter.com/reesnoturana
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SponkSponkSponk
The Southern Legion The Umbra Combine
501
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Posted - 2013.11.12 04:02:00 -
[15] - Quote
Lillica Deathdealer wrote:I'm curious about the future of racial weaponry in other flavors beyond the rifles. What would a gallente sniper rifle look like, and why use it, given how it should be short range? The same applies to the shotgun. Given how amarr weaponry so far has some quirk or another, and decent range, what would that look like in a shotgun?
If I recall correctly, CCP has never indicated that there would be racial variants of all weapons (shotguns, sniper rifles etc).
They have, however, indicated that there would be racial variants of (most?) weapon roles.
For instance, all races will be getting a main battle rifle and a sidearm, but maybe shotguns are specific to gallente and sniper rifles are specific to caldari, etc.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3690
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Posted - 2013.11.12 04:03:00 -
[16] - Quote
When with dropsuit bonuses be fixed?
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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crazy space 1
Vherokior Combat Logistics Minmatar Republic
1977
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Posted - 2013.11.12 04:03:00 -
[17] - Quote
Whats the point of scouts and heaves getting less slots than assault suits? |
GENERAL FCF
Sentinels of New Eden
4
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Posted - 2013.11.12 04:07:00 -
[18] - Quote
When will we be able to (as Dust mercenaries) seemlessly have space and ground Battles to fly only to the atmosphere of our planet to fight off Eve pilots using the PlayStation 4? That is unprecedented and the future (I believe) of Dust 514. |
Reav Hannari
Red Rock Outriders
1796
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Posted - 2013.11.12 04:08:00 -
[19] - Quote
I'd also like to know the state of PVE. I suspect that there are many new players that are put off by the very rough survival rate at the beginning. Having a PVE option would give them time to learn and develop before entering the meat grinder of the public matches.
AKA: Rees Noturana https://twitter.com/reesnoturana
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Slen Kaleth
BlackWater Liquidations
56
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Posted - 2013.11.12 04:13:00 -
[20] - Quote
What still needs to be addressed, if at all, before you feel the game has a good solid foundation to work with?
Is there a plan for other type of booster/augmentations, other than for SP? If so what kind?
Who do you want to see as the next Batman!?
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GENERAL FCF
Sentinels of New Eden
4
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Posted - 2013.11.12 04:17:00 -
[21] - Quote
When will we be able to have more dynamic environments? ,meaning, Destruction to barriers, ground, walls, etc. Will we ever see Dust 514 on Ps4 supporting 514 player matches? It's completely possible given the MAX players achieved this Gen was 256. But this is an MMO and one that has Soo much potential! I'd HATE to see it limited by lack of imagination, ingenuity or risk. (Daring to do WHAT NO OTHER GAME HAS EVER DONE) |
Heinz Doofenshertz
BetaMax.
581
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Posted - 2013.11.12 04:19:00 -
[22] - Quote
PS4 client? (yeah I know, laser focused on ps3, but still)
PVE have you considered both drones and True Sansha, because we would love to help out with Incursions.
When can we have more Crest, yes I know you guys are working on it and have a decent idea on why we have not gotten more than we have, Love the current access, just want more.
Market integration, and industry for dust. Yes we want it, want to make the guns we use to murder each other, why else have a war if you can't profit from the ones you are not in.
More Corp control and integration with EVE side, please, if eve can do it, we should have the tools for it as well. note recent ceo issues.
Butter side up, or butter side down?
can we get some warbarge concept art, the orca is nice, but it's not a warbarge?
this is all for now, I reserve the right to edit these at anytime.
Dust514 Stats, Have you updated today?
I do maths, and sit in a corner.
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SILENTSAM 69
SONS of LEGION RISE of LEGION
589
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Posted - 2013.11.12 04:21:00 -
[23] - Quote
Would it be possible to have the enemies MMC explode while we are still playing, and having the match end and go to the victory screen after it explodes?
Obviously I want that change, but I mean to ask if that is possible. |
Vrain Matari
ZionTCD Public Disorder.
1203
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Posted - 2013.11.12 04:32:00 -
[24] - Quote
Will mercs be given the ability to manufacture? And if not, why not?
New Eden is beautiful, but without players she is lifeless, an automaton. What can we do with DUST to bring New Eden to life? Are there any plans to add any kind of dynamics or ecology into our virtual universe?
Drones are going to play a very interesting role in New Eden, in that they will bridge the EVE-DUST experience and provide a shared experience for podpilots and mercs. It would be an integrative and world-building thing if the resources yielded by drones were to some extent similar in both games - enough to provide a commonality and a basis for a storyline(s). Would CCP consider investing in a coherent, consistent, adaptive drone ecology that spanned heaven and earth?
What kind of world-building does CCP want to do? To this point i believe it's fair to say that all efforts have been focused on providing players with the tools they need to generate their own stories. That is well and good and has succeeded admirably in EVE and shows genuine promise in DUST. New Eden has been used only as a backdrop against which to tell these stories. Does CCP envision the evolution of New Eden into a dynamic actor in future stories?
Will we get asymmetric gamemodes? E.g., Defenders starting with a hackable defender missile installation to reduce incoming dps on their warbarge?
When will our mercenary clones get real clone bodies?
Is there anything coming up in the future from game design that will make a dent in the protostomping/NPE problem?
I believe that TTK was never intended to be as short as it is now. What kind of FPS does CCP want DUST to be?
Will EVE-launched OBs ever be able to target and destroy surface infrastucture?
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Shotty GoBang
Pro Hic Immortalis
2151
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Posted - 2013.11.12 04:37:00 -
[25] - Quote
FUTURE 1) Apart from Fac War, how will Dust mercs and corps be of value to Eve pilots and corps? 2) Is it possible, even in theory, for Eve pilots to fly sorties over Dust battlefields? 3) Given player concerns of attrition, what plans are in place to see Dust carried forward from PS3?
PRESENT 1) What degree of priority does CCP assign to weapon balance? 2) What specific obstacles remain in the way of long-awaited "cloak" implementation? 3) Are the Devs aware and/or concerned about trends toward weapon/role homogeneity?
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4555
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Posted - 2013.11.12 04:43:00 -
[26] - Quote
When are we getting our rollover SP system?
Never forget
Level 4 Forum Warrior
King of airborne swine.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4475
|
Posted - 2013.11.12 04:44:00 -
[27] - Quote
GENERAL FCF wrote:When will we be able to have more dynamic environments? ,meaning, Destruction to barriers, ground, walls, etc. Will we ever see Dust 514 on Ps4 supporting 514 player matches? It's completely possible given the MAX players achieved this Gen was 256. But this is an MMO and one that has Soo much potential! I'd HATE to see it limited by lack of imagination, ingenuity or risk. (Daring to do WHAT NO OTHER GAME HAS EVER DONE)
There will not be any destruction. The game can barely handle what's happening atm as it is. There will not be 256 players on a map, not even close.
MAG was built from a custom engine, DUST is using Unreal 3, which is hardly good for games with vehicles in it.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
840
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Posted - 2013.11.12 04:44:00 -
[28] - Quote
Only two things.
When is PVE going to be a priority?
When is PS4 going to be a priority?
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Vrain Matari
ZionTCD Public Disorder.
1204
|
Posted - 2013.11.12 04:45:00 -
[29] - Quote
TheAmazing FlyingPig wrote:When are we getting our rollover SP system? The same day i start spending money on this game again. |
MINA Longstrike
2Shitz 1Giggle
25
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Posted - 2013.11.12 04:50:00 -
[30] - Quote
I'd like to hear about what this game is going to be doing to attract and retain new players going forward. I'd also like to hear what they're going to be doing to bring a bit more love to the under-used / under-appreciated roles in the game, like heavies (currently only one racial variant and only two heavy weapons), scouts (2 racial variants, no real big niche in the game), and vehicles (two races, three weapons). |
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SponkSponkSponk
The Southern Legion The Umbra Combine
501
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Posted - 2013.11.12 05:00:00 -
[31] - Quote
Medium vehicles: when, and what roles will they fill?
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Drix Friggson
Villore Joint Task Force Villore Accords
4
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Posted - 2013.11.12 05:06:00 -
[32] - Quote
When are all racial dropsuits being added to the game?
It's disappointing not being able to put any skill points into heavy dropsuits waiting for the Gallente Heavy to be a thing. |
GHOSTLY ANNIHILATOR
The Corporate Raiders Top Men.
1045
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Posted - 2013.11.12 05:06:00 -
[33] - Quote
When will u have private matches?
When will u put in free mode?
When will this game be done as in full suits vehicles pve etc.
My PS3 is dusty ._.
Level 1 Forum Warrior
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IgniteableAura
Pro Hic Immortalis
326
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Posted - 2013.11.12 05:14:00 -
[34] - Quote
Will psn trophies ever be added?
What is the likelihood of a fully functional "weapon room" for testing weapons and trying our vehicles?
Any Christmas presents inbound for dust mercs?
Any more storyline events (Caldari prime) on the works?
What are the reasonings behind SP sinks and the length of time it takes for people to become "competitive"?
PHI Recruitment
or PHIsh Tank in game
Twitch
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
87
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Posted - 2013.11.12 05:28:00 -
[35] - Quote
Where do you see Dust in a year? 5 years?
Nova Knives are badly in need of triage. Are they being looked at?
Would you ever consider active modules like a blink (ie. short ranged instant teleport on a cooldown) or sprint (short burst of incredible ground speed with a cooldown.) (Both would be a godsend, though I would prefer the former because I'm pretty sure roleplaying a ninja satisfies some deep spiritual need.)
Are infantry cloaking modules anywhere on the current roadmap? |
Captain Crutches
Nexus Marines
34
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Posted - 2013.11.12 05:36:00 -
[36] - Quote
What, if anything, do you plan to do about the problem of protostomping in pub matches? I know I, someone who's been around since closed beta, am logging in and playing less because I don't consider getting slaughtered 4 out of 5 matches particularly fun, so I can only imagine what it must be like for newberries straight out of the academy (i.e. your new player retention). |
Powerh8er
Norwegian Dust514 Corporation Top Men.
321
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Posted - 2013.11.12 05:47:00 -
[37] - Quote
Patrick57 wrote:Where is this game going?
What is being focused on specifically?
Rifles. |
Maken Tosch
DUST University Ivy League
5051
|
Posted - 2013.11.12 05:48:00 -
[38] - Quote
What immediate plans (by immediate I mean within the next month) do you have for making the nova knives better for us ninjas?
CCP, please fix the Nova Knives. Thank you.
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Pent'noir
Algintal Core Gallente Federation
180
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Posted - 2013.11.12 06:11:00 -
[39] - Quote
Skirm 1.0 (Conquest Mode) How hard would it be to rework this type of system back into dust? Would this be a major project or side project that a team could work on? |
KEROSIINI-TERO
The Rainbow Effect
812
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Posted - 2013.11.12 06:12:00 -
[40] - Quote
Is there any chance of procedurally generated terrain? (not the infrastructure but the landscape?) |
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Aka Swava
Quafe Runners
0
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Posted - 2013.11.12 06:44:00 -
[41] - Quote
I would like to know if we will ever be able to run missions for NPC Corps like on Eve? I had a little bit of a brainstorm of what a mission might look like.
High Sec Mission Contract Example
Hello Morgan Freeman,
We have recived word that one of our Noble Gas Harvesting Plants has spotted hostile Angel Forces in the area. If Angel Forces are in the area, it's never a good thing. We have received word from our ships in orbit that they have hacked the Angel Transmition. They plan to Steel the Gas supplys and Destroy the Plant. They have deployed drone hives in the area. We need Forces on the ground to prevent the loss of our Plant and resorcess. Due to the delicat nature of a Gas Plant turning into a War Zone. There are somethings that are not authurised to use.
Objective: Remove the Angel Forces from the Gas Plant and remove any explosives that might have been deployed.
Mission Level: 1 Mission Restrictions Suit Level Restrictions: Advanced Weapons: Basic Support Gear: Advanced HAV and Dropships: Not Authorised Blaster Instalations: Avaliable: 2 "if not used 30k per instalation increased payout" CRU: 2 "if not used 50k per instalation increased payout" Supply Depo: Avaliable 1 "if not used 40k per instalation increased payout"
Orbital Status: EMP Orbital Bombardment: Availiable
"The Reward amount would be for each Merc since it is a team effort" Mission Rewards: 200,000 isk Possible Assets Bonus: 200,000 isk Loyalty Points: 123
"salvage could be based off of Mission Restrictions" "The Reward amount would be for each Merc since it is a team effort, unless the hostile forces had bounty's. If the bounty system was in place, splitting the reward could work." "Skill points could be based off of match performance as it is now"
Its just an idea, but i would like to see what CCP could put together. Mission running would beat pub match grinding. It would be nice to have missions for people to run at the Squad or Corp Level. |
Rasatsu
Much Crying Old Experts
884
|
Posted - 2013.11.12 06:58:00 -
[42] - Quote
Why has GMs intervened in hostile corporate takeovers of mixed DUST/EVE corporations?
Is this not a dangerous precedent in terms of the erosion of the core of what makes EVE, well, the fun and happy sandbox we have all come to love and appreciate... |
Flint Beastgood III
GunFall Mobilization Covert Intervention
301
|
Posted - 2013.11.12 07:33:00 -
[43] - Quote
Jaysyn Larrisen wrote:1) when can we expect the ability to team deploy (ie synch more than one sqd) for matches outside of PC? At least for FW?
2) need a tiered coms system or fix the coms bubble bug to take advantage of multiple sqds...this being looked at?
3). Target date for p2p trading?
4) when will initial economic link, no matter how small, be established between EVE and Dust?
5) what are the most practical and low effort / high impact ways to incentivize EVE side participation and support of Dust? Why haven't we implemented those steps yet and when are we?
6) how do you make tiered suits and modules meaningful with the relative ease of militia or standard gear to defeat them? Essentially what is the subjective TTK the game is looking for and Dev vision for how proto/complex gear should feel in the game.
These ^
Gÿó +¦ +¦ Gÿó
|
Lt Royal
Subdreddit Test Alliance Please Ignore
2109
|
Posted - 2013.11.12 08:05:00 -
[44] - Quote
Dropsuit fitting diversity is now a staple in Dust, with GÇ£thousandsGÇ¥ of possible loadouts for a mercenary to build. Other games like the Battlefield series for instance, balances its classes with designated weaponry and equipment so each class can hold their own and serve their own purpose for the team/squad.
At any point in the development; was it decided that every class dropsuit should have its own place and usefulness upon the burn zone, rather than the way things are at the moment; where some suits are effectively redundant because other suits can fulfill the roles better than originally intended?
I can imagine this makes balancing all racial; suits, vehicles, weaponry and equipment very hard work out. Is this something you might be looking towards in the SOONGäó future? |
Sgt Kirk
SyNergy Gaming EoN.
2706
|
Posted - 2013.11.12 08:19:00 -
[45] - Quote
As cool as the LAVs look in this game they look too much like European sports cars and not enough like a military vehicle.
I saw the design for the old LAV that had a roll cage, is there any chance we could get something like that to make the LAVs look more..."combat like", threatening, I don't know the word for it but you know what I mean.
The newer the berry the dumber the juice.
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Argo Filch
Cannonfodder PMC
62
|
Posted - 2013.11.12 08:26:00 -
[46] - Quote
Player driven Market (the fabled Market 2.0)... when? |
Levi McDaniel
NECROM0NGERS
46
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Posted - 2013.11.12 08:40:00 -
[47] - Quote
1. What skills will EVE players need to train for the up coming Warbarge. |
smartlayer
What The French
36
|
Posted - 2013.11.12 08:45:00 -
[48] - Quote
When it will be possible to lock vehicles access to avoid iT being stealed by some random ? (amonst other troubles that the actual "all access" statut bring) |
Levi McDaniel
NECROM0NGERS
46
|
Posted - 2013.11.12 09:04:00 -
[49] - Quote
2. When can we expect to expand out of Molden Heath, there is a monopoly over there right now, take a planet fight an alliance. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
86
|
Posted - 2013.11.12 09:19:00 -
[50] - Quote
Is the expansion (as in expansions like in Eve or any other mmo) 2.0 ? Is that coming next year ?
Well there be any time of tiercide for dust 514?
And will dust soldiers get a nickname like Valkyrie or Empyreans instead of calling them mercs , soldiers , etc ? |
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ChromeBreaker
SVER True Blood Public Disorder.
1450
|
Posted - 2013.11.12 09:31:00 -
[51] - Quote
/o\ oh god... ask after racial heavies!!
The answer is "ForgeGun"... doesnt matter what the question is...
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Spectral Clone
Dust2Dust. Top Men.
442
|
Posted - 2013.11.12 09:37:00 -
[52] - Quote
Is there any future plans to revamp the infantry weapon and dropsuit skill tree?
+¦-damage specialist since Sep ´13.
CCP please make our decisions matter.
"AR 514. Core Locus 514. Bricktank 514."
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Spectral Clone
Dust2Dust. Top Men.
442
|
Posted - 2013.11.12 10:24:00 -
[53] - Quote
When can we expect the assault suit to be changed from being a basic dropsuit with racial bonuses to something unique?
+¦-damage specialist since Sep ´13.
CCP please make our decisions matter.
"AR 514. Core Locus 514. Bricktank 514."
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Absolute Idiom II
SyNergy Gaming EoN.
848
|
Posted - 2013.11.12 11:34:00 -
[54] - Quote
TTK or Time-to-Kill.
Dust 514 used to have a long TTK which helped to distinguish the gunplay from COD and BF. This has drastically reduced since the hit detection fixes hit TQ. Is there a vision for this aspect of gunplay?
s there are vision for where you'd like to see Dust
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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Absolute Idiom II
SyNergy Gaming EoN.
848
|
Posted - 2013.11.12 11:36:00 -
[55] - Quote
For how long will the monthly releases continue? Do you have a 'when' in terms of either time or development goals?
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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Musta Tornius
Turalyon 514 Turalyon Alliance
648
|
Posted - 2013.11.12 11:39:00 -
[56] - Quote
Corp customised colours for dropsuits, doing our own paint jobs for aurum etc. Is this being developed or will it be?
Dust514 Weapon Range & Information
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Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1702
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Posted - 2013.11.12 12:32:00 -
[57] - Quote
Why was it decided to break the continuity of the battle skirt aesthetic on the upcoming Amarr scout?
Go forth, conquer in my Name, and reclaim that which I have given."
- The Scriptures, Book of Reclaiming
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shaman oga
Nexus Balusa Horizon
929
|
Posted - 2013.11.12 12:34:00 -
[58] - Quote
Will we be able to move more freely? I mean, not get stuck on a doorstep, or automatically pass over railings, going prone or stuff like that.
Any news on vehicle lock?
Btw all this things have been asked for a long long time by the comunity.
"Just another piece of duct tape"
Some love for gunners
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Mc Ribwich
Subdreddit Test Alliance Please Ignore
411
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Posted - 2013.11.12 12:51:00 -
[59] - Quote
Will we ever see the battlefield be drastically changed by EVE ships being shout of out orbit?
(A bit like this) http://youtu.be/LmKu72Aabas?t=2m37s
Dust 514 video maker
Subdreddit EU director and co-director of propaganda
Twitter
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Jacques Cayton II
Providence Guard Templis Dragonaors
98
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Posted - 2013.11.12 13:02:00 -
[60] - Quote
When is the nearest time frame for- A. Racial heavies B. Pve C. Player market
We fight for the future of the State not our
personal goals
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dent 308
Subdreddit Test Alliance Please Ignore
1959
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Posted - 2013.11.12 13:12:00 -
[61] - Quote
Would you rather fight 100 duck sized horses, or 1 horse sized duck?
an art
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Syeven Reed
RETR0 PR0 GAMERS
160
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Posted - 2013.11.12 13:21:00 -
[62] - Quote
When is the game going to evolve out of the lobby shooter it is now?
Gÿé Syeven 514
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Vrain Matari
ZionTCD Public Disorder.
1207
|
Posted - 2013.11.12 13:49:00 -
[63] - Quote
KEROSIINI-TERO wrote:Is there any chance of procedurally generated terrain? (not the infrastructure but the landscape?) As a follow up to this i'd like to know to know exactly how CCP intends to generate terrains for all those planets and all those planet types.
At the current rate of map production we will have approx 40 megaterrains 10 years from now. This would be considered an exceptional achievement for a generic FPS, but would have to be considered as some kind of failure in New Eden, where each of these planets are unique.
CCP's original statements on the subject implied that they had a robust terrain-generation technology that built maps based on planetary parameters. Is CCP going to invest resources in making each planet unique? |
Disturbingly Bored
The Strontium Asylum
1138
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Posted - 2013.11.12 14:00:00 -
[64] - Quote
What is the most conservative, realistic and specific date for when the remainder of the racial dropsuits will be in the game, Scout and Heavy?
We have had statements of "Soon, not Soon with a TM," but I think the community as a whole would appreciate a statement to the effect, "We are reaching for January or February, but May 2014 will be the latest realistic time before these are implemented."
A statement like that would reduce a whole lotta complaining around here.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûæGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 100/1000XP)
¯Gò¦pÇôpÇù
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Vrain Matari
ZionTCD Public Disorder.
1207
|
Posted - 2013.11.12 14:04:00 -
[65] - Quote
Disturbingly Bored wrote:What is the most conservative, realistic and specific date for when the remainder of the racial dropsuits will be in the game, Scout and Heavy? We have had statements of "Soon, not Soon with a TM," but I think the community as a whole would appreciate a statement to the effect, "We are reaching for January or February, but May 2014 will be the latest realistic time before these are implemented." A statement like that would reduce a whole lotta complaining around here. Very much +1. |
Lillica Deathdealer
Mango and Friends
440
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Posted - 2013.11.12 14:25:00 -
[66] - Quote
Come December/Christmas time, can we get a snowy mood? Please? :D
- Fear the Mango - Fear its friends -
Closed beta vet, Forum warrior prof. III
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Moochie Cricket
SyNergy Gaming EoN.
521
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Posted - 2013.11.12 14:32:00 -
[67] - Quote
What does the fox say? |
Kevall Longstride
DUST University Ivy League
646
|
Posted - 2013.11.12 15:52:00 -
[68] - Quote
CCP Blowout wrote:Wow, this is all good stuff. I might have to take more than 10 questions.
Keep firing, mercs!
Did you honestly think we'd only have 10 questions between us?
1. Are the Arena SI still on the roadmap?
2. When will ALL statistical increases in Dropsuit/Vehicle attributes from skill increases be shown on a fitting screen?
3. What timeframe are the full racial Dropsuits being here based on? Gregorian or geological?
4. New vehicle classes. Guesstimation?
5. Can we have a published and updated Roadmap, similar to that which Planetside 2 has?
6. When are we leaving Molden Heath?
7. When are permanent vanity items gong to be here? Golden skinned guns, suit lighting, different coloured laser beams, etc etc?
8. Corp Hangers and fittings on the way?
9. Will player trading be one to one or will it marketplace based with a price histories, units sold etc?
10. Will Armour and Shield damage type resist modules make it to suits?
11. Will the vehicle rebalancing require a partial re spec for vehicle skills?
12. Will CEO's have the ability to have a corp livery for suits and vehicles? (I'd pay good money for that)
13. Can the Damage modifiers be switched from increasing DPS to switching damage output type? Thermal, EM, Explosive and Kinetic, giving much more tactical choices...
14. Are corp firing ranges/ practice matches still on the roadmap?
15. When are Dust mercs going to get full admin powers over chat channels they created?
16. When is corp UI going to fixed as to prevent EVE pilots able to steal Dust corps using shares?
17. When is PvE coming and will it have a role in the NPE much like the starter profession missions in Eve?
18. Will a certificate/training plan option be implemented to help new players from mis-spending SP at the beginning of their career?
19. What role will the BPO's already in the game play in the future? Are they sellable, planned to be used in industry, refunded as Aurum to spend on permanent vanity items?
20. When will the different planet types come in? Snow, Forest, Desert etc...
21. When can a merc's employment history, title and bio be seen in Dust?
22. When will medals be grantable for corps to permanently reward their members which will go with them throughout their careers?
23. Will Corp MCC's and Warbarges, both inside and out, reflect the crop livery?
24. Is modifiable tech 3 weapons still an aspiration or has work been done on them?
25. How much further has work on the NPE progressed?
26. With the small player base meaning that Scotty the AI cant prevent high skilled players getting into matches with new players are there plans to artificially keep them separate till Scotty can? Scotty can't work well with too few players, protostomping is putting new players off. Vicious circle..
27. Will sighting systems be inter changeable on weapons?
28. Full racial line up of all handheld weapons? An ETA plese
29. Will a way to pay multiple mercs for a battle rather than individually be forthcoming?
30. Can corps have a automatic sliding scale of payment to its mercs based on war points earned or a fixed payment system.
These are just the ones I can think of my head. I'll put some more thought into them later. Thanks for the chance to get answers anyway. o7
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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DiGreatDestroyer
Grupo de Asalto Chacal RISE of LEGION
30
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Posted - 2013.11.12 16:49:00 -
[69] - Quote
Since you already got this acid pools that do damage when you fall in them, when are going to integrate this enviromental dangers into the map desings? You could do all sort of things, like lava rivers, pools of acid, electrified walls, maybe clouds of posoin that have a simila mechanic to the redline. The posibilities are endless |
Ripley Riley
Pheonix Corp Selectus Infinitus Unitas
18
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Posted - 2013.11.12 16:56:00 -
[70] - Quote
CCP Blowout wrote:Wow, this is all good stuff. I might have to take more than 10 questions.
Keep firing, mercs!
This has probably been asked several times already, but I am asking it again in the hopes that the need for this particular feature is understood: PvE. Where is it at in development? When can we expect it?* Can you even hint at what it might entail?
* You can be vague. I would accept, "Q2 of 2014" or "Middle of 2014" or something similar. |
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pdiddy anfama
KILL-EM-QUICK RISE of LEGION
77
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Posted - 2013.11.12 17:10:00 -
[71] - Quote
When will we see the frame rate cleaned up for PC?
Will yearly respecs be implemented?
Will clone pack amounts be increased or will district clones be decreased? |
Vrain Matari
ZionTCD Public Disorder.
1212
|
Posted - 2013.11.12 17:30:00 -
[72] - Quote
Will it be possible to host DUST on Gaikai and would that yield a reasonable experience for players in all regions? |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
168
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Posted - 2013.11.12 17:34:00 -
[73] - Quote
When will we see new aerial classes, not just dropships with small turrets duct tape to the front!!!
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Brush Master
HavoK Core RISE of LEGION
969
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Posted - 2013.11.12 17:43:00 -
[74] - Quote
TheAmazing FlyingPig wrote:When are we getting our rollover SP system?
+1
Also, why are we getting events that require such large amounts of time in game? Have the devs been viewing the negative response to the SP grinding?
GÇá Havok Core - Closed Beta Corp - Accepting Applications Here GÇá
CEO // [email protected]
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Theresa Rohk
The Cuddlefish Templis Dragonaors
44
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Posted - 2013.11.12 18:15:00 -
[75] - Quote
A few questions:
Aside from the normal request for when the full racial weapons/suits will be deployed...
1. What/where do you see the next link to the EVE side of things coming from, there's talk of letting EVE players manufacturer things, but right now the isk link simply isn't there.
2. At what point do you see the game expanding past the traditional temperate planets. I like how with every new structure/map the potential pool of places to fight increase multiplicatively, but at the same time, when you play for a couple hours, you get familiar with them all and it becomes tiresome. I've already learned where all the bad snipers pick for their spots, and what spots are nigh invulnerable to counter-sniper fire..it...I dunno it loses some of the joy after a while.
3. How do you account for players emergent gameplay contradicting the developers ongoing work in balance? E.g. Heavy's driving around in LAVs to avoid their slow movement. Is this something dev's account for, and plan on in their balancing work?
3. How do you plan to distinguish between the racial heavy suits, while maintaining balance among all the other suits, and keeping up with potentially abusive gameplay? |
Turkevich
Subdreddit Test Alliance Please Ignore
92
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Posted - 2013.11.12 18:17:00 -
[76] - Quote
During the Dust roundtable at Eve Vegas there was talk of a 3rd party SDK for Dust. Can we get some more details on that? |
Cass Caul
281
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Posted - 2013.11.12 19:26:00 -
[77] - Quote
1) What the reasoning behind changing the Graphics from the previous ones to Uprising's? You had full field of view in the past builds. The adage Form Follows Function was clearly ignored, and I'd like to know why.
2) Ever see a CCP Dev on the killboards? Maybe you haven't, not because they don't play, but because you have to scroll down if they come in below 10th place in War Point Earnings. So the question is, Why are CCP Devs so bad at their own game? Should they really be doing work on weapon balance without asking the opinion of the community? Current disparity in suits and weapons say they shouldn't.
3) What will it take to get the Devs to honestly and earnestly talk to the community and the CPM? It is a cultural thing, because the Devs in this game seem more stubborn than an Ox when it comes to community suggestions or criticisms in the way things have turned out. The more we criticize, especially if we use user-taken data, the more they resist.
4) What are you doing to increase the player base? There is a very limited amount of ways for people to find out about DUST514. Word of Mouth seems to be the best method, but many of us still playing have been people that got beta keys from signing up via the EVE newsletter. The smaller ticker message that is nearly impossible to read, and ignored by most on the XMB. And lastly, looking in the Playstation Market for F2P games. I am not a part of a gaming community (well, video game community) so I would have never heard of this game if it weren't for the EVE news letter. I rarely go to the Playstation Market, and the only reason I even knew that there was a DUST add on the XMB was because of a post on the Announcements and Events page. I believe that this game can persist for a long times, but I do not believe it can ver really thrive without some overt form of advertising. Are there any plans for something like that? What are some ways you think can expand the player-base?
4)NPE, new player experience is still severely lacking. The addition to 1.5 was a very good step, however you are still missing a several levels of interaction. dozens of aspects in this game that need to be taught to someone new to console FPSs. This, DUST514, is the first console shooter I have ever played for more than 20 hours. My console shooter experience is from playing a game at someone else's house. My game collection is about 90% JRPG, 5% 2-D Sidescrollers, and 4% US RPG and 1% miscellaneous. This falls within the 1%. But as I've said earlier, I'm an EVE vet. First played in 2006. I know the rules to EVE, "Specialization is key." And maybe I'm just old, because I'm used to games coming wth "Game Manual" that has all the information you need to know within it. The new tutorial aspect is . . . nice . . . but there are so many aspects of this game that it does nothing to explain. There are no tips either. And the old walls of text don't ever really help -aside from the fact hat most FPS gamers don't read anything that long. What plans are their to bring up to the point where they can explain everything? Or at least be sufficient?
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
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Needless Sacermendor
Red Fox Brigade
576
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Posted - 2013.11.12 19:32:00 -
[78] - Quote
Are you going to move the bonuses from being skill based to being object based like they are in Eve ? This would allow much more variety in bonuses (since basic, advanced and proto could be different as well as side grades) and more scope for object expansion without every object having to have it's own skill ... best example being Pirate Faction gear, you currently can't apply bonuses to it without giving it it's own skill. |
Django Quik
Dust2Dust.
1720
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Posted - 2013.11.12 21:01:00 -
[79] - Quote
I'm interested to find out how CCP's vision for Dust514 has changed over the course of development, from alpha to beta to release. How has the plan for the game developed and what things have been either added or removed that had (or not) been initially considered? And any reasoning for these changes would be interesting to hear too.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Knight Soiaire
R 0 N 1 N
3248
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Posted - 2013.11.12 23:57:00 -
[80] - Quote
Where do you plan on taking the Scout class? What specific roles do you see it playing on the battlefield? (Beside a faster assault)
Save General John Ripper!
Catz Addict
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knight of 6
SVER True Blood Public Disorder.
586
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Posted - 2013.11.13 00:39:00 -
[81] - Quote
large and small frames pay in slots, pg, and cpu, to specialize in their roles. what exactly are their roles, and what are you doing to improve these suits in their function?
where are you taking vehicles, and av? the swarm launcher specifically looks like it is no longer a viable anti-tank weapon, was that intentional?
adding ammo to vehicles looks like a weakening of the class as a whole with out a noticeable damage increase. I had always thought that damage(splash) was low because missing had no consequence. was that intentional, having played the build what are you're testers thoughts?
would it be possible to get a module that passively replenishes small ammo at a low rate? rearming a tank or lav is relatively easy but rearming a dropship could prove troublesome and I think that this mod would be useful to that end.
you had mentioned earlier that in the future tankers will be able to remove their turrets as they please, but it got pushed back to a later release. will that be rolling out with the vehicle overhaul?
do you have any new gametypes in the pipeline? the 3 we have are sorta stale...
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Reav Hannari
Red Rock Outriders
1807
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Posted - 2013.11.13 02:23:00 -
[82] - Quote
Will we get prone position and vaulting over obstacles?
AKA: Rees Noturana https://twitter.com/reesnoturana
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KEROSIINI-TERO
The Rainbow Effect
815
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Posted - 2013.11.13 02:30:00 -
[83] - Quote
How does the CCP view the need for new game modes? |
Text Grant
Death Firm.
220
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Posted - 2013.11.13 07:17:00 -
[84] - Quote
Are you planning to create anything to relieve proto stomping? Player vs Eve? Or a game mode with only militia and basic gear? |
Kevall Longstride
DUST University Ivy League
655
|
Posted - 2013.11.13 13:03:00 -
[85] - Quote
Ok having slept on it and spoken to a couple of peeps I'm going to streamline the list of 30 questions I posted earlier here and break them down to the three main ones I would want answering and my reasoning for why they need to be addressed.
Having a list of 'When, how and why' questions is likely to have them grouped in with all the others and ignored to be honest.
So my first question is as follows.
We've been told that Scotty the AI (the matchmaking algorithm for those of you unfamiliar with him) needs more players joining the game for him to be more accurate and ensure that higher skilled players are kept away from those that are just starting. Anyone playing pub matches can tell you that this is simply not happening. The easy assumption to make is that the player pool needs to grow. However, the biggest turnoff for new players in this game is the way that they get thrown in with the better players and get stomped.
So 'How are you going to promote the growth of this games new player base using new game design?' is my question.
Simply saying, 'this is New Eden and HTFU' is moronically shortsighted and harming the long term growth of the game. If new players don't feel they're progressing or getting better noticeably in a couple of days, they leave and go back to COD, the player pool stays as is and Scotty may as well be an insurance actuarial program for all the good he does in matchmaking.
So I believe its time for some deliberate filtering of newer players from the vets. The academy is a good start, though handicapped by vets starting new toons just to go newb mashing but you can't legislate for people being a***holes. I don't think that it would be too difficult to do with the simple addition of a couple of game modes that won't allow fittings with advanced or complex suits and mods to be spawned. That way new players can stay in a less harsh environment till they feel capable and confident of being able to go toe to toe with the big boys. However to prevent skilled players using these filters to their own advantage I would make it so once a player hits say as an example, 5 million career SP, these filtered game modes are no longer available to them. Any competent FPS player should hold their own after that milestone.
Filters like that would also be handy for later when corps and teams want to have arranged matches and have it so the skills of the players are the deciding factor, not what gear they use. Similar to the Frigate Free For All's that happen in Eve.
Second question.
We've heard a lot about PvE and how it may be implemented. But we've seen or heard very little about it progressing beyond the drawing board stage. PvE is not only a great way to add an extra mode to the game, its also an excellent teaching method as to the complexities of the game and the world in which it takes place.
Using a similar structure as the SOE arc in Eve, players can learn and be given skill books for the basics such as Dropsuit Upgrades and Weaponry while learning in a safer environment. It can also teach players to the need to co-operate as a team by making them squad up and take on a tougher mission boss. PvE can also add the chance for resources to be harvested by players that can be used or sold to Dust corps and eventually Eve players when the link becomes established.
'So will PvE be integrated into the NPE and how tight will that design process make its eventual arrival be tied into the Eve/Dust link both economically and gameplay wise?'
And finally my third question.
Having gained a reputation as being the largest cheerleader for increased corp UI in the game, it would be somewhat remiss of me not to bang the drum for it again.
it took nearly a year before we got corp mail and notifications. 6 months after that, we finally got limited (but for now adequate) roles and with 1.7 we finally get the 'Mark All Read' & 'Delete All' options that really should've arrived at the same time as the corp mail with Uprising 1.0.
There are still FAR too many things that are missing from Corp UI and management in Dust and nearly every Dust CEO or director of the longer established corps HAVE to use the Eve client to accomplish what they need to do on a near daily basis. Six months after the official launch and we still need the Eve client to:
Check a Merc's employment history See when a Merc last logged on See how old a merc is Give a title (which by the way can't be seen in Dust but is an important organisational tool) Perform chat channel admin (blocking, kicking and baring) Use to kick en masse inactive players. (because you can't properly determine who is inactive in Dust)
The list could go on..
And now with the recent stealing of a corp from a Dust CEO by an Eve player, it would seem at the moment that not one single dev at CCP, not one, thought that it might be a good idea to somehow make sure that the shares are linked and automatically gifted to the Dust player that actually created the corp, rather than leave in them in the corp wallet of a game client that is inaccessible to Dust players unless they play Eve as well. A fundamental and catastrophic design flaw was completely overlooked by every Dev.
This to me demonstrates, a total lack of forward planning as to how corps in Dust are meant to arrange their own affairs. How are we to gain leverage and credence within the Eve community once the link is fully established when even the most basic tools are denied to us? We've had to cajole, pester and fight for every single corp tool we've got so far, when in all honesty, everyone single of them plus more, should have been in place from day one of the beta.
So. 'How are CCP planning to bolster and strengthen the corp UI and will it now be much higher on its list of priorities?'
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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low genius
The Sound Of Freedom Renegade Alliance
862
|
Posted - 2013.11.13 17:02:00 -
[86] - Quote
I would like to be able to use dust mercs to bring things out of reinforcement on the eve side.
any chance i'll be able to do that someday? |
Killar-12
The Corporate Raiders Top Men.
1712
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Posted - 2013.11.13 17:37:00 -
[87] - Quote
So how much longer until we get rollover SP? or will we get it at all?
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Flix Keptick
Red Star. EoN.
1258
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Posted - 2013.11.13 19:07:00 -
[88] - Quote
Would it be possible to clarify all the contradicting things being said about the PS4?
"Please don't"
GÿåForum warrior lvl.1Gÿå
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Vell0cet
Company of Marcher Lords Amarr Empire
539
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Posted - 2013.11.13 20:39:00 -
[89] - Quote
Are vehicle capacitors on the roadmap? Is there a rough ballpark ETA for their implementation (e.g. "after P.C. 2.0," "at least 1 year away," etc.).
Can you give us a ballpark ETA on Minmatar and Amarr vehicles (3 months, 6 months? etc.)?
Are you considering a fully-interactive, story-based, gameplay tutorial (similar to the original Halo, or the first Portal) with humor, excitement, to "sell" the game to players on their first playthrough? Along these lines, can we expect a wider variety of racial starter fits, to let new players realize there is tremendous complexity to the game, and that it's not just ARs (well it's mostly ARs right now, but that's a separate problem). The Academy doesn't really show off all this game has to offer right now and is one big part of why it's not retaining new players.
Have you considered implementing something similar to the proposal in my signature. It's a "testing game mode" where players can go to a map with static NPCs, players have infinite SP there, and all Suits/vehicles/weapons cost 0 ISK. CCP could include beta versions of upcoming content (e.g. the new rifles) for players to test and help find bugs. This would take place on tranquillity, and not affect the players actual stats or wallet in any way. Players could invite friends (friendly fire is on) to help test fits, or find bugs. This would also help with new player retention since new players can find suits/vehicles/weapons they like and create goals they want to work towards.
Quick/Dirty Test Range Idea
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RydogV
Shadow Company HQ
594
|
Posted - 2013.11.13 21:19:00 -
[90] - Quote
What is the expected rate of new content release...specifically new maps and (especially) new objective based game modes. What are his thoughts on the current variety that we have in terms of game modes? Did content release suffer significantly because of the renewed focus on core mechanics? Does the development team expect to provide new game modes even if they will not have a direct tie-in with EVE Online as soon as they are launched? |
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
278
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Posted - 2013.11.14 08:00:00 -
[91] - Quote
When can we expect to get some sort of pve?
When will we be able to have highsec wager battles between smaller corporations?
When can we expect to see a new region opened up for planetary conquest?
When can we get the ability to move about new eden and how will that work?
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Celus Ivara
Expert Intervention Caldari State
127
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Posted - 2013.11.14 08:15:00 -
[92] - Quote
So, I copy-pasted everything people said that I also want to know about. Then I grouped them by overarching subject. (Note: instead of removing repeat questions, I left them in so we can get a feel for where the player-base's mindset is.) (Also, understand I grouped these as best I could; there is a lot of inherant overlap between issues: PVE effects NPE, EVE Link is a part of MMO and Future Vision, etc).
Quote:--PVE-- Is PVE still being worked on? If so how long in some form of reasonable timescale guestimate would you expect this to be released?
I'd also like to know the state of PVE. I suspect that there are many new players that are put off by the very rough survival rate at the beginning. Having a PVE option would give them time to learn and develop before entering the meat grinder of the public matches.
PVE have you considered both drones and True Sansha, because we would love to help out with Incursions.
When is PvE coming and will it have a role in the NPE much like the starter profession missions in Eve?
PvE. Where is it at in development? When can we expect it?* Can you even hint at what it might entail?
--content (asset based)-- Any more storyline events (Caldari prime) on the works?
Are the Arena SI still on the roadmap?
When will the different planet types come in? Snow, Forest, Desert etc...
Is there any chance of procedurally generated terrain? (not the infrastructure but the landscape?)
--content (gameplay based)-- Will we see a commander suit, command vehicles or a battle commander that rides in the MCC?
Can the Damage modifiers be switched from increasing DPS to switching damage output type? Thermal, EM, Explosive and Kinetic, giving much more tactical choices...
What specific obstacles remain in the way of long-awaited "cloak" implementation?
Is modifiable tech-3 weapons still an aspiration or has work been done on them?
(EDIT: I didn't copy all the requests for the racial variants, since it's something I'm personally not that invested in, but after I found myself compiling a summery of this thread, I would like to add that for the record lots of people asked about the variants.)
--gametypes-- Do you have any new gametypes in the pipeline? The 3 we have are sorta stale...
Any New Game Modes on the horizon? Again with some form of timescale guestimate........
Will we get asymmetric gamemodes? E.g., Defenders starting with a hackable defender missile installation to reduce incoming dps on their MCC?
Skirm 1.0 (Conquest Mode) How hard would it be to rework this type of system back into dust? Would this be a major project or side project that a team could work on?
How does the CCP view the need for new game modes?
What is the expected rate of new content release...specifically new maps and (especially) new objective based game modes. What are his thoughts on the current variety that we have in terms of game modes? Did content release suffer significantly because of the renewed focus on core mechanics? Does the development team expect to provide new game modes even if they will not have a direct tie-in with EVE Online as soon as they are launched?
--suit roles-- Why has the heavy class been so neglected of late? The class went from being scary to being a laughing stock. Honestly both scout and heavy classes took a back seat. What's being done to give other classes a role in this game?
I'd like to hear what they're going to be doing to bring a bit more love to the under-used / under-appreciated roles in the game, like heavies (currently only one racial variant and only two heavy weapons), scouts (2 racial variants, no real big niche in the game)
Whats the point of scouts and heaves getting less slots than assault suits?
Some suits are effectively redundant because other suits can fulfill the roles better than originally intended.
When can we expect the assault suit to be changed from being a basic dropsuit with racial bonuses to something unique?
Where do you plan on taking the Scout class? What specific roles do you see it playing on the battlefield? (Beside a faster assault)
Large and small frames pay in slots, PG, and CPU, to specialize in their roles. What exactly are their roles, and what are you doing to improve these suits in their function?
--dust eve link-- Will EVE-launched OBs ever be able to target and destroy surface infrastucture?
Thoughts on how Valkyrie will interact with DUST and vice versa?
Apart from Fac War, how will Dust mercs and corps be of value to Eve pilots and corps?
I would like to be able to use dust mercs to bring things out of reinforcement on the eve side. any chance I'll be able to do that someday?
what are the most practical and low effort / high impact ways to incentivize EVE side participation and support of Dust? Why haven't we implemented those steps yet and when are we?
--less lobby, more MMO-- How and when are we going to evolve DUST out of the lobby shooter structure it's currently trapped in? Is that going to happen on the PS3 or will we need to wait for a more robust platform?
What are the necessary and sufficient conditions for CCP to begin thinking about allowing us to break out of the lobby and into the sandbox?
When will I, as a merc, be able to head out onto the land, set up my geodesic cabin, and build a still and start producing some fine single malt up in those alien hills?
--your vision-- What still needs to be addressed, if at all, before you feel the game has a good solid foundation to work with?
Where do you see Dust in a year? 5 years?
Where is this game going? What is being focused on specifically?
[Continued below.] |
Celus Ivara
Expert Intervention Caldari State
127
|
Posted - 2013.11.14 08:16:00 -
[93] - Quote
Quote:--3rd party-- When can we have more Crest, yes I know you guys are working on it and have a decent idea on why we have not gotten more than we have, Love the current access, just want more.
During the Dust roundtable at Eve Vegas there was talk of a 3rd party SDK for Dust. Can we get some more details on that?
--NPE-- When will we have a full militia lineup of all weapons? This is important to the NPE.
How much further has work on the NPE progressed?
With the small player base meaning that Scotty the AI cant prevent high skilled players getting into matches with new players are there plans to artificially keep them separate till Scotty can? Scotty can't work well with too few players, protostomping is putting new players off. Vicious circle..
Where are we with being able to have practice fields or tutorials that don't involve being thrown into a match with others?
Are corp firing ranges/ practice matches still on the roadmap?
I'd like to hear about what this game is going to be doing to attract and retain new players going forward
--corp tools-- More Corp control and integration with EVE side, please, if eve can do it, we should have the tools for it as well. note recent ceo issues.
Corp Hangers and fittings on the way? When are Dust mercs going to get full admin powers over chat channels they created? When is corp UI going to fixed as to hinder EVE pilots able to steal Dust corps using shares? When can a merc's employment history, title and bio be seen in Dust? When will medals be grantable for corps to permanently reward their members which will go with them throughout their careers? Will a way to pay multiple mercs for a battle rather than individually be forthcoming? Can corps have a automatic sliding scale of payment to its mercs based on war points earned or a fixed payment system.
--vanity stuff-- Will we be getting appearance customization?
When are permanent vanity items gong to be here? Golden skinned guns, suit lighting, different coloured laser beams, etc etc?
Corp customized colours for dropsuits, doing our own paint jobs for Aurum etc. Is this being developed or will it be?
Will CEO's have the ability to have a corp livery for suits and vehicles? (I'd pay good money for that)
Will Corp MCC's and Warbarges, both inside and out, reflect the crop livery?
--misc-- When will ALL statistical increases in Dropsuit/Vehicle attributes from skill increases be shown on a fitting screen?
Will the vehicle rebalancing require a partial re-spec for vehicle skills?
What role will the BPO's already in the game play in the future? Are they sellable, planned to be used in industry, refunded as Aurum to spend on permanent vanity items?
Are the Devs aware of and/or concerned about trends toward weapon/role homogeneity?
...So for the sake of people acctualy having lives, here's the TL:DR.
TL:DR PVE!!! Where is it? SOONtm-ed a long time ago, and would fix so many problems.
Player base getting bored. Need new content. Espicially new game modes and racial suits/weapons/vehicles. (New maps are welcome too, but the map guys have been actually talking to us, so no one's stressing about it.)
LogiSuit514. Logis are better at assaulting than Assaults are, and Heavys and Scouts are having trouble performing their roles. Thoughts??
EVE link. Dust's connection to New Eden is it's primary USP in a market saturated in FPS's. What's the near, medium, and long-term status of this?
Closely related to the above, "where my MMO at?" Dust is supposed to be an MMO-FPS, but we're seeing a lot of one and little of the other. Again, what's the near, medium, and long-term status of this?
Need more meat for the grinder! NPE, some good work has been done recently; what more can we expect in the coming updates?
No bunnies in the board room. Dust-side corp UI is limited to the point of being broken. Needing an EVE char to manage this is absurd. Again, some good work has been done recently; need to know more is in the near-term pipeline.
Shut_up_and_take_my_money.jpg! Vanity items (corp and player side). Feel free to put them in whenever's convenient for you. But understand, the sooner they're in, the sooner you can expect a massive jump in your ARPU.
|
Skybladev2
Vacuum Cleaner. LLC RUST415
58
|
Posted - 2013.11.14 16:42:00 -
[94] - Quote
1. When there will be any light or heavy aircrafts? Medium are not much useful :(
2. When EVE players can produce items for Dust players?
<[^_^]>
|
Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
30
|
Posted - 2013.11.14 17:20:00 -
[95] - Quote
1.) Will Dust514 come for pc players? We have Unreal engine, mouse vs. controller balance, so why not?
2.) Any information about drones?
3.) In EVE we have other stuff beside fighting. => Produce, Research, Exploration. Can Dust514 offer me the same in the future? When?
4.) Any plans about EWAR? And if yes, how would it look like?
5.) In EVE the problem with a lot ppl at one place is solved by time dilation. Do you have concepts for Dust514?
6.) Have you plans for bigger wars (matches)? |
iceyburnz
Crux Special Tasks Group Gallente Federation
1197
|
Posted - 2013.11.14 17:55:00 -
[96] - Quote
Irn Bru or Tizer.
He'll understand. |
low genius
The Sound Of Freedom Renegade Alliance
867
|
Posted - 2013.11.14 19:13:00 -
[97] - Quote
Flix Keptick wrote:Would it be possible to clarify all the contradicting things being said about the PS4?
there's been no contradiction concerning the ps4. dust won't move until it's in a proper state to switch operating systems. |
501st Headstrong
Svartur Bjorn
42
|
Posted - 2013.11.14 22:14:00 -
[98] - Quote
Lance 2ballzStrong wrote:GENERAL FCF wrote:When will we be able to have more dynamic environments? ,meaning, Destruction to barriers, ground, walls, etc. Will we ever see Dust 514 on Ps4 supporting 514 player matches? It's completely possible given the MAX players achieved this Gen was 256. But this is an MMO and one that has Soo much potential! I'd HATE to see it limited by lack of imagination, ingenuity or risk. (Daring to do WHAT NO OTHER GAME HAS EVER DONE) There will not be any destruction. The game can barely handle what's happening atm as it is. There will not be 256 players on a map, not even close. MAG was built from a custom engine, DUST is using Unreal 3, which is hardly good for games with vehicles in it.
Is it possible they could upgrade to the Unreal Engine 4? Deep Down demonstrated its power at the Playstation 4 Reveal Event Feburary 2013
The things I would do with a Proto Minmatar Assault Suit...Checks SP Hello Panda Bear!!!
|
Croned
Dem Durrty Boyz
514
|
Posted - 2013.11.14 22:40:00 -
[99] - Quote
MOBILE: When can we expect to see mobile applications for Dust 514 (Vita, iOS, Android), and what will we be able to do from them? Oh, and just in general, by this time next year, what commonly requested things will likely be implemented?
Exploiting Dust
|
Vrain Matari
ZionTCD Public Disorder.
1228
|
Posted - 2013.11.14 23:37:00 -
[100] - Quote
+1 to Celus Ivara. Nice compilation, makes a good reference =)
I support SP rollover.
|
|
Scoota Eu
GunFall Mobilization Covert Intervention
31
|
Posted - 2013.11.15 00:05:00 -
[101] - Quote
Hey man! What happened to the Vita app? |
Tim Rapp
Granite Mercenary Division Top Men.
25
|
Posted - 2013.11.15 02:36:00 -
[102] - Quote
will there be more game modes soon? will there be practice pc battles with in your own corp? will there be a player based market coming up soon? will the caldari logies get a buff? will dust 514 effect what happens in eve? will gameplay look like it does in the trailers? i heard later on we will get to free roam our districts. is this true? |
Icedslayer
SVER True Blood Public Disorder.
148
|
Posted - 2013.11.15 03:08:00 -
[103] - Quote
-Will the Ferroscale glitch that allows users to increase there strafe speed be fixed in 1.7? If not take them off the market until they are!
-Will Scouts be seeing there final 2 racial variants in 1.7?
-What Tweaks have you made to scouts to make them have more off a defined role (one that no other suit can match or do better)?
-Will there be nerfs to Logi's, to actually make them more of a support role instead of a slayer role!?
-Can you give us PS4 owners a date when either the PS4 version or ps3 streamed version is coming? or at the very least tell us your working on it!
-Will we ever see trophies?
-When is PVE coming?
-When will we see racial variants of the SMG's and Shotgun's?
-When will EWAR be fully implemented?
-when will we see more modes
-When will we see more Map layouts?
-When will we see more SI?
-When will P2P market place take place?
|
low genius
The Sound Of Freedom Renegade Alliance
878
|
Posted - 2013.11.15 04:11:00 -
[104] - Quote
Croned wrote:MOBILE: When can we expect to see mobile applications for Dust 514 (Vita, iOS, Android), and what will we be able to do from them? Oh, and just in general, by this time next year, what commonly requested things will likely be implemented?
the true 'mobile' aspect of ccp has only been in the works since last may or so. maybe april. so i'd say it's pretty early for that kind of thing.
if crest continues to open up, then 3rd party apps will abound. that's what you should push for. |
Celus Ivara
Expert Intervention Caldari State
129
|
Posted - 2013.11.15 04:59:00 -
[105] - Quote
Vrain Matari wrote:+1 to Celus Ivara. Nice compilation, makes a good reference =) TY. It took a lot of time actually; I was worried it wouldn't be useful. :)
Though there are a lot of vital issues in the game right now, I actually have a lot of faith that CCP are aware of them, and actively working on resolving them.
So, in the end, I think these are my only three real questions (since I feel they're very important, but for some reason CCP has been strangely silent/slow-moving on them):
- PVE Would add greatly to MMO, Immersion, NPE, and gameplay variety. Assets, design and (presumably) code were demoed a long time ago; where is it?
- Corp UI Corps are vital to New Eden, but the Dust UI incomplete to the point of being functionally broken. We'd like an assurance that CCP agrees this is a priority; that small fixes are coming in the near term, and that big fixes are coming in the medium term.
- Game-types We need new content. While I have faith that maps and racial variants are coming, there has been little talk from CCP about new gameplay variants. While full-MMO is the long term goal, in the mean time while we are trapped in the lobby-shooter, a quickly coded new activity (Domination variant with a moving objective, or a CTF with a slapped-on narrative reason for it, or Skirmish 1.0, etc..) would give a lot of gameplay bang for CPP's development buck. |
Khemlar Maktaar
Robbing The Hood Public Disorder.
17
|
Posted - 2013.11.15 05:37:00 -
[106] - Quote
When are scouts/heavy geting balanced and what about the hmg? |
schwarzen schnitzl
Chatelain Rapid Response Gallente Federation
4
|
Posted - 2013.11.15 11:10:00 -
[107] - Quote
Would you rather fight 100 duck sized Scouts, or 1 horse sized Heavy? |
Sum1ne Else
WASTELAND JUNK REMOVAL
747
|
Posted - 2013.11.15 11:17:00 -
[108] - Quote
I HAVE A BRILLIANT IDEA!
Well, we were in squad with a few of my corp members and we were talking about this.
The inertia drop needs to have a ripple effect like a flux grenade. You could even make a passive skill for it. So the circumference around you as you hit the ground starts at say 50m then +5% per level. If it was a type of flux grenade then this would deal with the planetary conquest/team kills - it would only knock shields down.
Public Relations WJR
Its a leopleuradon Charlie a magical leoplueradon, its gunna guide our way to candy mountain!
|
Nguruthos IX
PEN 15 CLUB
2172
|
Posted - 2013.11.15 11:46:00 -
[109] - Quote
Fix for the DropShip turret-aim resetting bug that's been causing all my gunners to quit Dust since Uprising? ( 6 months)
Also how are those new vehicles and turrets coming?
We've heard plans at least for each vehicle class except ONE: the heavy aircraft vehicle Heard of Jets (light air) Dropship (medium air) Bikes, LAV, MAV, HAV but no heavy air vehicle info.
|
Nguruthos IX
PEN 15 CLUB
2172
|
Posted - 2013.11.15 11:47:00 -
[110] - Quote
Skybladev2 wrote:1. When there will be any light or heavy aircrafts? Medium are not much useful :(
2. When EVE players can produce items for Dust players?
Good questions, good questions. |
|
KEROSIINI-TERO
The Rainbow Effect
832
|
Posted - 2013.11.15 12:37:00 -
[111] - Quote
Which is CCP's view: Dropsuits each have a set of role(s) which they are intented to fullfill Or Player made fitting choices mostly define what each dropsuit type will be able to do ?
Perhaps a bit too detailed question but:
Wouldn't having a equipment fitting reduction bonus be the most suitable bonus for logis, replacing the current armor self rep bonus? That would help logis use their slots without hampering their normal combat capabilities?
Feeling the scanner is too simple and off balance?
An idea:
|
KEROSIINI-TERO
The Rainbow Effect
832
|
Posted - 2013.11.15 12:38:00 -
[112] - Quote
How close to being finished does CCP consider both the passive scanning systems and active scanning systems to be?
Feeling the scanner is too simple and off balance?
An idea:
|
KEROSIINI-TERO
The Rainbow Effect
832
|
Posted - 2013.11.15 12:52:00 -
[113] - Quote
Is there a chance to get a new 'auxiliary' module layer for dropsuits and/or vehicles?
The reason being those pesky marginal effect modules.
Example threads: Vehicle Equipment Slots2
Vehicle Equipment Slots2
Infantry medium slots
Feeling the scanner is too simple and off balance?
An idea:
|
Draxus Prime
BurgezzE.T.F Public Disorder.
1753
|
Posted - 2013.11.16 03:13:00 -
[114] - Quote
pve
GǃSpilling floor cleaner only makes the floor cleaner" - Draxus Prime
The Master of the Nova Knifes
Closed Beta Vet
|
Croned
Dem Durrty Boyz
516
|
Posted - 2013.11.16 15:26:00 -
[115] - Quote
low genius wrote:Croned wrote:MOBILE: When can we expect to see mobile applications for Dust 514 (Vita, iOS, Android), and what will we be able to do from them? Oh, and just in general, by this time next year, what commonly requested things will likely be implemented? the true 'mobile' aspect of ccp has only been in the works since last may or so. maybe april. so i'd say it's pretty early for that kind of thing. if crest continues to open up, then 3rd party apps will abound. that's what you should push for. This is false. The Vita App has been in development for over a year and a half.
Exploiting Dust
|
SponkSponkSponk
The Southern Legion The Umbra Combine
521
|
Posted - 2013.11.17 10:24:00 -
[116] - Quote
Any news?
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
hgghyujh
Expert Intervention Caldari State
165
|
Posted - 2013.11.17 12:04:00 -
[117] - Quote
bleh too late oh well threads still unlocked Where to start........
-Heavy modules for suits? -More base HP on all suits? -why were base suit HP dropped in the first place? -any progress on bonuses being suit specific instead of skill specific?? -more meaningful roles for T2 heavy and light suits? (IE assassin/hacking/intel scouts and shield wall/Juggernaut heavies descriptions below) -When will the maps be opened up more? frankly tanks and dropships are just not going to work on the playing areas we currently have(please prove me wrong ccp Wolfman, I don't see it happening tho) -when do we get lunge or sprint while charging nova knives? -when do you expect to be ready for a PS4 release?(I'm assuming that you are holding off on that until the game is actually release ready) -new maps are AWSOME!!! Why do they never seem to pop up in FW? -the two part skirmish from the pre E3 build, I know we are not getting that back but might we see something like it in the current maps soon?? so much unused space. -do you play and if so what races rifle will you use, if any? -Can swarms get their dumb fire back with this range nerf? while the swarm shotgun was op against infantry, it was the only way to fight tanks danger close. -whats the plan with scouts? If light frames work the same way med frames do, the minmatar assault will move faster then the amarr scout. I know their are technical limitations but the speed gap needs to be widened or scouts serve no purpose. although again good roles for scouts could mitigate this. -I wanna ask what the designers of the plasma cannon were thinking, but damn I love that thing too much to knock it. - why are large turrets better at anti infantry then small turrets?? why not give them higher cyclical rates and better accuracy then the large???? and why are large turrets almost pinpoint accurate?? -whats your favorite shooter prior to your involvement in dust? -why did you move away from the denial of area/crowed suppression/support mass driver to the more, one on one, direct fire MD that exists now?? -why not give logis smaller clips, or lower ammo caps, so as to remove their teeth with out preventing them from defending themselves/doing their jobs? if its been discussed what other Ideas have been thrown around. -redlines and hiding/fight in them, have their been any conversations about this, or is this just gonna be left alone, or is it an artifact that will be a none issue in a later iteration of this game.
ill stop there....... for now.
t2 light frames: 1) intel scout bonus to scan ranges and shared tacnet vision, if a cov ops cloak equivalent is made in dust can used covops cloak 2)assassin scout, bonuses to damage at a loss of clip size, covops cloak 3)hacking scout, bonuses to hacking speed
T2 heavy frames: 1) shield wall heavy can deploy a shield that protects them from the front for a set period of time but can barely more when deployed. 2) Juggernaut heavy can run in a straight line at near lav speeds for long distances, but cannot run again until stamina is fully recovered and moves extremely slowly until it does. |
Necandi Brasil
DUST BRASIL S.A Covert Intervention
459
|
Posted - 2013.11.17 16:20:00 -
[118] - Quote
I can see that PvE is a big thing coming up, why not give it piority CCP ?
A DUST BRASIL S.A precisa de você ! Junte-se a nós !
Hey CCP, give me PvE!
|
shaman oga
Nexus Balusa Horizon
964
|
Posted - 2013.11.18 12:08:00 -
[119] - Quote
Where is the interview?
"Just another piece of duct tape"
Some love for gunners
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
279
|
Posted - 2013.11.20 03:09:00 -
[120] - Quote
yeah where are the answers |
|
crazy space 1
Vherokior Combat Logistics Minmatar Republic
1998
|
Posted - 2013.11.20 09:17:00 -
[121] - Quote
where are the answers.... |
Lt Royal
Subdreddit Test Alliance Please Ignore
2115
|
Posted - 2013.11.20 10:58:00 -
[122] - Quote
So did this interview never happen or havent the right questions not been questioned for the interview to go ahead? |
Vell0cet
Company of Marcher Lords Amarr Empire
581
|
Posted - 2013.11.21 20:08:00 -
[123] - Quote
It's been nearly a week... Does it really take that long to type up a short interview?
Quick/Dirty Test Range Idea
|
Absolute Idiom II
SyNergy Gaming EoN.
885
|
Posted - 2013.11.24 13:24:00 -
[124] - Quote
crazy space 1 wrote:where are the answers....
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
|
Kovinis Sparagas
Bullet Cluster Legacy Rising
93
|
Posted - 2013.11.25 06:21:00 -
[125] - Quote
crazy space 1 wrote:where are the answers....
I support BPO removal
|
crazy space 1
Vherokior Combat Logistics Minmatar Republic
2000
|
Posted - 2013.11.25 08:38:00 -
[126] - Quote
hello assholes at ccp anyone home? |
Kovinis Sparagas
Bullet Cluster Legacy Rising
94
|
Posted - 2013.11.25 09:44:00 -
[127] - Quote
crazy space 1 wrote:hello assholes at ccp anyone home? It's a little bit rude, don't you think?
I support BPO removal
|
Summ Dude
Militaires-Sans-Frontieres
77
|
Posted - 2013.11.25 10:48:00 -
[128] - Quote
Kovinis Sparagas wrote:crazy space 1 wrote:hello assholes at ccp anyone home? It's a little bit rude, don't you think?
Yea it kinda is, but he's got a point, CCP does seem to have been getting especially quiet lately. |
crazy space 1
Vherokior Combat Logistics Minmatar Republic
2001
|
Posted - 2013.11.25 15:40:00 -
[129] - Quote
This is the 2nd interview ask question thread we've had and they don't even come in to say "HEY guys! sorry we didn't do the interview our bad"
THAT'S IT THAT'S ALL THEY HAVE TO SAY |
Bendtner92
Imperfects Negative-Feedback
1323
|
Posted - 2013.11.26 10:23:00 -
[130] - Quote
crazy space 1 wrote:where are the answers....
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
|
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Shley Ashes
TanksVeryMuch
76
|
Posted - 2013.11.26 14:03:00 -
[131] - Quote
crazy space 1 wrote:where are the answers....
I used to pilot HAV's then I took a forge gun to the knee
My HAV channel,
|
Eris Ernaga
State Patriots
799
|
Posted - 2013.11.27 07:24:00 -
[132] - Quote
Shley Ashes wrote:crazy space 1 wrote:where are the answers....
Hey Shley and I am wondering the same thing.
For Caldari and Amarr faction warfare join State Patriots and help us on the front.
|
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CCP Blowout
C C P C C P Alliance
27
|
Posted - 2013.11.27 10:18:00 -
[133] - Quote
Vell0cet wrote:It's been nearly a week... Does it really take that long to type up a short interview?
Hi - it's not as simple as that. Just to be clear, these answers will be coming along with the next newsletter and tie in with the 1.7 patch. We have not forgotten about this, and the gears are turning here in CCP Shanghai |
|
Celus Ivara
DUST University Ivy League
135
|
Posted - 2013.11.27 13:00:00 -
[134] - Quote
CCP Blowout, thank you very much for the communication and access you've been providing us with. :)
...Relatedly I'd like to offer a bit of ...."advice" sounds arrogant to say, let's go with "an observation". There is a difference between no news and no communication. Humans understand no news, we get that things take time and oftentimes more time than was originally expected. But if no one comes in to tell us there is nothing to report people start to think the lines of communication are broken, and that things which can only be resolved though communication are unfixable, and thus people start to get in a state.
"We hear you, and this is: on our radar / on our backlog / being worked on / etc.. ;)" goes a long way.
What you posted just now was great! :D Perhaps be a little quicker on the draw with it next time. ;) |
Summ Dude
Militaires-Sans-Frontieres
78
|
Posted - 2013.11.27 14:54:00 -
[135] - Quote
Celus Ivara wrote:CCP Blowout, thank you very much for the communication and access you've been providing us with. :)
...Relatedly I'd like to offer a bit of ...."advice" sounds arrogant to say, let's go with "an observation". There is a difference between no news and no communication. Humans understand no news, we get that things take time and oftentimes more time than was originally expected. But if no one comes in to tell us there is nothing to report people start to think the lines of communication are broken, and that things which can only be resolved though communication are unfixable, and thus people start to get in a state.
"We hear you, and this is: on our radar / on our backlog / being worked on / etc.. ;)" goes a long way.
What you posted just now was great! :D Perhaps be a little quicker on the draw with it next time. ;)
All of my +1s. For the company that apparently prides itself on always staying in touch with the collective voice of the community, CCP seems to still have a lot to learn about basic PR. In my opinion anyway. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3947
|
Posted - 2013.11.27 16:50:00 -
[136] - Quote
Summ Dude wrote:Celus Ivara wrote:CCP Blowout, thank you very much for the communication and access you've been providing us with. :)
...Relatedly I'd like to offer a bit of ...."advice" sounds arrogant to say, let's go with "an observation". There is a difference between no news and no communication. Humans understand no news, we get that things take time and oftentimes more time than was originally expected. But if no one comes in to tell us there is nothing to report people start to think the lines of communication are broken, and that things which can only be resolved though communication are unfixable, and thus people start to get in a state.
"We hear you, and this is: on our radar / on our backlog / being worked on / etc.. ;)" goes a long way.
What you posted just now was great! :D Perhaps be a little quicker on the draw with it next time. ;) All of my +1s. For the company that apparently prides itself on always staying in touch with the collective voice of the community, CCP seems to still have a lot to learn about basic PR. In my opinion anyway.
CCP Reykjavik has it right and it's amazing.
CCP Shanghai, on the other hand... Not so much.
I Support SP Rollover ^_^
|
Summ Dude
Militaires-Sans-Frontieres
78
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Posted - 2013.11.27 18:10:00 -
[137] - Quote
Aeon Amadi wrote:CCP Reykjavik has it right and it's amazing.
CCP Shanghai, on the other hand... Not so much.
Fair enough. I don't play Eve. |
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CCP Blowout
C C P C C P Alliance
34
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Posted - 2013.11.28 01:21:00 -
[138] - Quote
Cool, thanks for the feedback guys. I'll update you all sooner next time I'm running an interview that is opened up to the community. |
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Vell0cet
SVER True Blood Public Disorder.
626
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Posted - 2013.11.28 05:30:00 -
[139] - Quote
CCP Blowout wrote:Vell0cet wrote:It's been nearly a week... Does it really take that long to type up a short interview? Hi - it's not as simple as that. Just to be clear, these answers will be coming along with the next newsletter and tie in with the 1.7 patch. We have not forgotten about this, and the gears are turning here in CCP Shanghai Sounds great. I agree with the others being clearer earlier about when we can expect to hear answers is helpful. I think we all understand that things take time and certain information needs to be released at specific times, but when we hear nothing for over a week, we start to wonder what's going on over there. Nothing wrong with posting something like:
"Hey guys, I just finished a great interview with X and I got to ask him 12 of your questions. We talked about some upcoming stuff that isn't released publicly yet, so unfortunately you'll have to wait until after the patch notes are released until I can post it. It should be out in a few weeks or so, and I'll post back closer to its publication to give you guys a more accurate timeline."
This kind of thing is easy to do and goes a long way. Thanks for getting back to us (and apologies for my rude response), and we do appreciate your efforts in doing these interviews. They are a fun read. I'm looking forward to the post when it's ready.
Quick/Dirty Test Range Idea
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CCP Blowout
C C P C C P Alliance
42
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Posted - 2013.11.28 07:03:00 -
[140] - Quote
Vell0cet wrote: This kind of thing is easy to do and goes a long way. Thanks for getting back to us (and apologies for my rude response), and we do appreciate your efforts in doing these interviews. They are a fun read. I'm looking forward to the post when it's ready.
Great, thanks for that. I'm glad you enjoy reading them - we want to give you guys direct insights into the minds of the devs, artists and designers, and often the Q&A format is the easiest way to achieve this... especially if the questions come directly from you!
You basically have covered much of what I should have said - that yes, a lot of what is being discussed is still under wraps because of new content and so forth.
What I can tell you is that you guys should make sure you verify your email address at http://www.dust514.com/user because for our free item, we're giving away something entirely new to all our verified email newsletter subscribers - something that is being added into 1.7 - and this will be coming your way in the second week of December! |
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
176
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Posted - 2013.11.28 08:05:00 -
[141] - Quote
CCP Blowout wrote:Vell0cet wrote: This kind of thing is easy to do and goes a long way. Thanks for getting back to us (and apologies for my rude response), and we do appreciate your efforts in doing these interviews. They are a fun read. I'm looking forward to the post when it's ready.
Great, thanks for that. I'm glad you enjoy reading them - we want to give you guys direct insights into the minds of the devs, artists and designers, and often the Q&A format is the easiest way to achieve this... especially if the questions come directly from you! You basically have covered much of what I should have said - that yes, a lot of what is being discussed is still under wraps because of new content and so forth. What I can tell you is that you guys should make sure you verify your email address at http://www.dust514.com/user because for our free item, we're giving away something entirely new to all our verified email newsletter subscribers - something that is being added into 1.7 - and this will be coming your way in the second week of December!
Thanks for torturing us. :) |
Sinboto Simmons
SVER True Blood Public Disorder.
2452
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Posted - 2013.11.28 08:35:00 -
[142] - Quote
Justicar Karnellia wrote:CCP Blowout wrote:Vell0cet wrote: This kind of thing is easy to do and goes a long way. Thanks for getting back to us (and apologies for my rude response), and we do appreciate your efforts in doing these interviews. They are a fun read. I'm looking forward to the post when it's ready.
Great, thanks for that. I'm glad you enjoy reading them - we want to give you guys direct insights into the minds of the devs, artists and designers, and often the Q&A format is the easiest way to achieve this... especially if the questions come directly from you! You basically have covered much of what I should have said - that yes, a lot of what is being discussed is still under wraps because of new content and so forth. What I can tell you is that you guys should make sure you verify your email address at http://www.dust514.com/user because for our free item, we're giving away something entirely new to all our verified email newsletter subscribers - something that is being added into 1.7 - and this will be coming your way in the second week of December! Thanks for torturing us. :) Theyre good at that it seems.
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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sammus420
Goonfeet Top Men.
353
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Posted - 2013.11.30 22:32:00 -
[143] - Quote
CCP Blowout wrote:Vell0cet wrote:It's been nearly a week... Does it really take that long to type up a short interview? Hi - it's not as simple as that. Just to be clear, these answers will be coming along with the next newsletter and tie in with the 1.7 patch. We have not forgotten about this, and the gears are turning here in CCP Shanghai
5 isk says this is a load of bullshit. Hey guys remember those questions about the Vita app we were told to ask like 6 or 7 months ago and promised we'd have answers to them within a month? Where are the answers to those?
This is going to be more of the same thing. |
IMMORTAL WAR HERO
77
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Posted - 2013.12.01 12:52:00 -
[144] - Quote
wazzzzz up i use flying scotsman ck with 4 dmg mods a thales and 3 range amplifiers or to drive a tank
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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nor asha
Turbo Bros inc.
43
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Posted - 2013.12.02 20:22:00 -
[145] - Quote
sammus420 wrote:CCP Blowout wrote:Vell0cet wrote:It's been nearly a week... Does it really take that long to type up a short interview? Hi - it's not as simple as that. Just to be clear, these answers will be coming along with the next newsletter and tie in with the 1.7 patch. We have not forgotten about this, and the gears are turning here in CCP Shanghai 5 isk says this is a load of bullshit. Hey guys remember those questions about the Vita app we were told to ask like 6 or 7 months ago and promised we'd have answers to them within a month? Where are the answers to those? This is going to be more of the same thing.
They fired him and got rid of the app completely |
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CCP Blowout
C C P C C P Alliance
56
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Posted - 2013.12.03 08:58:00 -
[146] - Quote
sammus420 wrote:CCP Blowout wrote:Vell0cet wrote:It's been nearly a week... Does it really take that long to type up a short interview? Hi - it's not as simple as that. Just to be clear, these answers will be coming along with the next newsletter and tie in with the 1.7 patch. We have not forgotten about this, and the gears are turning here in CCP Shanghai 5 isk says this is a load of bull****.
So, wait, you're going to give me 5 ISK when you get to read the interview next week? |
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nor asha
Turbo Bros inc.
44
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Posted - 2013.12.03 09:15:00 -
[147] - Quote
CCP Blowout wrote:sammus420 wrote:CCP Blowout wrote:Vell0cet wrote:It's been nearly a week... Does it really take that long to type up a short interview? Hi - it's not as simple as that. Just to be clear, these answers will be coming along with the next newsletter and tie in with the 1.7 patch. We have not forgotten about this, and the gears are turning here in CCP Shanghai 5 isk says this is a load of bull****. So, wait, you're going to give me 5 ISK when you get to read the interview next week? He's betting you get fired before the week is up and for the answers to never be released
again |
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CCP Blowout
C C P C C P Alliance
61
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Posted - 2013.12.04 02:57:00 -
[148] - Quote
nor asha wrote: He's betting you get fired before the week is up and for the answers to never be released again
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Shley Ashes
TanksVeryMuch
77
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Posted - 2013.12.04 03:16:00 -
[149] - Quote
CCP Blowout wrote:nor asha wrote: He's betting you get fired before the week is up and for the answers to never be released again
sad times, fingers crossed you don't have a 'blowout'
on a completely serious note though I have to say, when you posted this thread you should have said something along the lines of
"we don't have an exact date on when this interview will be released, however we hope to have it around the time of the deployment of 1.7"
Over two weeks for an interview is abit like saying of we've got this new Merc cast we'll be doing every week, and then stopping after the second
I used to pilot HAV's then I took a forge gun to the knee
My HAV channel,
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Medic 1879
Forsaken Immortals Top Men.
1345
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Posted - 2013.12.04 03:28:00 -
[150] - Quote
Shley Ashes wrote:CCP Blowout wrote:nor asha wrote: He's betting you get fired before the week is up and for the answers to never be released again
sad times, fingers crossed you don't have a 'blowout' on a completely serious note though I have to say, when you posted this thread you should have said something along the lines of "we don't have an exact date on when this interview will be released, however we hope to have it around the time of the deployment of 1.7" Over two weeks for an interview is abit like saying of we've got this new Merc cast we'll be doing every week, and then stopping after the second
Or like having a this week in Dust thread which gets updated every week for 2 weeks then once a month then just gets scrapped completely.
TEST signature please help me think of a better one.
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CCP Blowout
C C P C C P Alliance
62
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Posted - 2013.12.04 04:49:00 -
[151] - Quote
Shley Ashes wrote:CCP Blowout wrote:nor asha wrote: He's betting you get fired before the week is up and for the answers to never be released again
Over two weeks for an interview is abit like saying of we've got this new Merc cast we'll be doing every week, and then stopping after the second
How do you figure that? |
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Stevez WingYip
Operation Wolf Pack
71
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Posted - 2013.12.04 06:45:00 -
[152] - Quote
What are your plans on the future race suits? Minmatar heavy in particular, can we expect them soon? Or are we going to be waiting longer for them? |
nor asha
Turbo Bros inc.
51
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Posted - 2013.12.04 07:42:00 -
[153] - Quote
CCP Blowout wrote:nor asha wrote: He's betting you get fired before the week is up and for the answers to never be released again
awww hugs
I don't want you to get fired ;_; I just don't want a repeat of the vita question thread, and the IRC question thread back last December. We get told great things are coming but never get told when they are canceled. Whole parts of the orginal forums blue posts even appear to have been removed from the dust forum.
So far I count 78 removed blueposts from older threads that were there until the end of beta. We get you don't want to promise content or interviews when you can't deliver. But we feel like you're just messin with us sometimes I hate seeing blue tags forever removed ;_; Poor old devs. |
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CCP Blowout
C C P C C P Alliance
63
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Posted - 2013.12.04 08:06:00 -
[154] - Quote
Wow - I didn't know that happened. I've only been with the company a few months now, by the way, and a major part of my job is to improve this kind of thing... web content and email content in particular, so I'll be putting in plenty effort to both [not/i] get fired and [i]not promise content that doesn't arrive. |
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CCP Blowout
C C P C C P Alliance
63
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Posted - 2013.12.04 08:07:00 -
[155] - Quote
Stevez WingYip wrote:What are your plans on the future race suits? Minmatar heavy in particular, can we expect them soon? Or are we going to be waiting longer for them?
Sorry Stevez, the questions have already been chosen, answered and are about to be translated and then put live next week. But I'll be doing more of this in the future, so feel free to watch the forums and ask again then!
EDIT: Double post champion |
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nor asha
Turbo Bros inc.
51
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Posted - 2013.12.04 18:33:00 -
[156] - Quote
CCP Blowout wrote:Wow - I didn't know that happened. I've only been with the company a few months now, by the way, and a major part of my job is to improve this kind of thing... web content and email content in particular, so I'll be putting in plenty effort to both [not/i] get fired and [i]not promise content that doesn't arrive.
\o/ |
Shley Ashes
TanksVeryMuch
77
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Posted - 2013.12.04 20:22:00 -
[157] - Quote
CCP Blowout wrote:Shley Ashes wrote:CCP Blowout wrote:nor asha wrote: He's betting you get fired before the week is up and for the answers to never be released again
Over two weeks for an interview is abit like saying of we've got this new Merc cast we'll be doing every week, and then stopping after the second How do you figure that?
nor asha pretty much summed it up for me, the unfortunate thing is CCP have said one thing, done another or don't say anything after leading up to a new piece of content, for instance of this is 'Destroyer' HAV's were scheduled to be released soonTM
I haven't heard a word spoken about them in a very long time
I used to pilot HAV's then I took a forge gun to the knee
My HAV channel,
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sammus420
Goonfeet Top Men.
355
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Posted - 2013.12.05 17:48:00 -
[158] - Quote
CCP Blowout wrote:So, wait, you're going to give me 5 ISK when you get to read the interview next week?
Yes, but you actually have to play the game to collect. |
Tch Tch
Red Shirts Away Team
47
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Posted - 2013.12.06 08:51:00 -
[159] - Quote
sammus420 wrote:CCP Blowout wrote:So, wait, you're going to give me 5 ISK when you get to read the interview next week? Yes, but you actually have to play the game to collect.
5 ISK = 0.04 US Dollars
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Celus Ivara
DUST University Ivy League
144
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Posted - 2013.12.06 15:51:00 -
[160] - Quote
Wow, this thread got a little agro since I left.
hugs for CCP Blowout
You're cool people. TY for the efforts you're providing on our behalf, and I look forward to reading the post. :) |
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
432
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Posted - 2013.12.06 18:11:00 -
[161] - Quote
So when's this interview and answers to the questions getting published? |
nor asha
Turbo Bros inc.
57
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Posted - 2013.12.06 19:03:00 -
[162] - Quote
Jaysyn Larrisen wrote:So when's this interview and answers to the questions getting published? A newsletter that's timed to come out with 1.7 |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
205
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Posted - 2013.12.09 09:32:00 -
[163] - Quote
nor asha wrote:Jaysyn Larrisen wrote:So when's this interview and answers to the questions getting published? A newsletter that's timed to come out with 1.7
Considering that's tomorrow, they have little time left.... then there should be a bunch of stuff - rewards for the winter carnage being given out, a post detailing new events for the remainder of december, response to interview questions for CCP flyingscotsman and then they also have to update all the relevant login pages and website. Busy times for the community team.
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nor asha
Turbo Bros inc.
66
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Posted - 2013.12.09 12:10:00 -
[164] - Quote
This thread got me a temp forum ban on my main so those answers better come out :P |
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CCP Blowout
C C P C C P Alliance
74
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Posted - 2013.12.10 13:11:00 -
[165] - Quote
Hi everyone - thanks for all the great questions. The interview is now live and you can read it here.
Further discussion can go in this thread.
Hope you all enjoy it - and we will do more like this in the future.
Note: These interview questions have been answered by CCP Remnant as CCP FlyingScotsman no longer works at CCP. |
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